-- ceg#0550 jfhjtrghjrthgtggrighrighrigtrghtruithgrhgthrgr
-- ic3w0lf hot sexy drawing api
-- aarg, abbyclaw6666666 updating script
local Settings = {
ItemData = {
[4496695972] = { ItemName = "Arrow", Color = [Link](255, 120, 0) },
[511706016] = { ItemName = "Diamond", Color = [Link](81, 117, 255) },
[3497428510] = { ItemName = "Rokakaka", Color = [Link](220, 50, 50) },
[3583727108] = { ItemName = "Gold Coin", Color = [Link](255, 240, 0) },
[4551120971] = { ItemName = "Stone Mask", Color = [Link](98, 37, 209) },
[5249254947] = { ItemName = "Rib Cage of The Saint's Corpse", Color =
[Link](50, 220, 50) },
[5291254518] = { ItemName = "Steel Ball", Color = [Link](34, 139, 34) },
[5675321032] = { ItemName = "DIO's Diary", Color = [Link](139, 69, 19) },
[60791940] = { ItemName = "Ancient Scroll", Color = [Link](165, 42, 42) },
[180620778] = { ItemName = "Quinton's Glove", Color = [Link](139, 0, 0) },
[11124978] = { ItemName = "Zepellin's Headband", Color = [Link](250, 128,
114) }
},
Tracers = false,
Circles = true,
Distance = true,
Notify = true
local function notify(a)
local NotificationBindable = [Link]("BindableFunction")
[Link] = (function(text) end)
[Link]:SetCore("SendNotification", {
Title = "Item spawned";
Text = a;
Duration = "5";
Callback = NotificationBindable;
})
end
local Wrapper = loadstring(game:HttpGet("[Link]
local Map = workspace.Item_Spawns.Items
local function GetAsset(Id)
if Id:sub(1, 13) == "rbxassetid://" then
return tonumber(Id:sub(14, #Id)) -- rbxassetid://0
else
if Id:sub(1, 32) == "[Link] then
return tonumber(Id:sub(33, #Id))
elseif Id:sub(1, 33) == "[Link] then
return tonumber(Id:sub(34, #Id))
end
return tonumber(Id) -- maybe idk
end
end
local function IsItem(Mesh)
local AssetId = GetAsset([Link])
for id, _ in pairs([Link]) do
if id == AssetId then
return true
end
end
return false
end
local function Esp(Item)
local itemData = [Link][GetAsset([Link])] or { ItemName = "Unknown
Item [???]", Color = [Link](255, 255, 255) }
-- Some items decide to re-use mesh so oof!
if [Link] == [Link] then
itemData = { ItemName = "Pure Rokakaka", Color = [Link](233, 233, 233) }
end
if [Link] then
notify([Link])
end
Wrapper:AddObject(
Item,
[Link],
[Link],
[Link],
[Link],
[Link]
end
-- Grab items that are currently in the game
for Index, Object in pairs(Map:GetDescendants()) do
if Object:IsA("MeshPart") then
if IsItem(Object) then
Esp(Object)
end
end
end
-- Detect New Items
[Link]:Connect(function(Descendant)
if Descendant:IsA("MeshPart") then
if IsItem(Descendant) then
Esp(Descendant)
end
end
end)