Wizard (Transmuter)L2 Guild Artisan (Alchemist) Lords’ Alliance
CLASS & LEVEL BACKGROUND PLAYER NAME FACTION
Gnome, Rock Chaotic Good
RACE ALIGNMENT EXPERIENCE POINTS DCI NUMBER
CHARACTER NAME
INSPIRATION
STRENGTH Alchemical Artisan
15 2 30
Mystical Nerd:
-1 ARMOR I like talking at length about Alchemy and
CLASS
2 PROFICIENCY BONUS INITIATIVE SPEED Magic in generally.
8 PERSONALITY TRAITS
Hit Point Maximum 11 (4/lvl)
-1 Strength
Aspirations:
DEXTERITY
2 Dexterity I work to be the best at Alchemy and earn a
name to be the best there is.
2 2 Constitution
CURRENT HIT POINTS IDEALS
5 Intelligence
14 2 Wisdom
Dexter's Lab:
1 Charisma The work shop where i learned my trade is
the most important place in the world to me. I will
CONSTITUTION SAVING THROWS make one greater myself.
TEMPORARY HIT POINTS BONDS
1
Total 2
2 Acrobatics (Dex) SUCCESSES Obsessed:
11+1 I am never satisfied with my work, and I
0 Animal Handling (Wis) FAILURES want to prefect my potions.
8
5 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -1 Athletics (Str)
3 2 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
.
3 History (Int) Wizard (Transmuter)
Staff -1 1d6(8)-1 B
14+2 2 Insight (Wis) Book of Rituals:
You spell book has six spells. Also you may cast
2 Intimidation (Cha) Dagger x2 +5 1d4+3 P any as rituals if they have the keyword without using a
spell slot.
WISDOM 3 Investigation (Int)
Sling +5 1d4+3 B
4 Medicine (Wis) Arcane Recovery: (once per day)
0 ooooo ooooo ooooo ooooo 30/90
You can recover up to half your level in spell
slots after a short rest.
3 Nature (Int)
4 Perception (Wis) Savant: (Transmutation School 2nd)
11
The gold cost of of coping a spell of your chosen
2 Performance (Cha) type of magic into your spell book is half price
4 Persuasion (Cha)
CHARISMA Minor Alchemy: (Transmutation School 2nd)
0 Religion (Int) You can temporarily change the physical
properties of one item into another. the materials do
2 2 Sleight of Hand (Dex) not change just the shape. this takes 10 min. this
Armor change can last up to an hour and uses concentration.
2 Stealth (Dex) Mage Armor
14
0 Survival (Wis)
SKILLS ATTACKS & SPELLCASTING
PASSIVE WISDOM (PERCEPTION) . Trinket
CP A only key from my destroyed shop
paper with a which as a complex
machine contraption (vendo-matic)
.
Other Skills
SP Packs
5 Alchemy Kit (Dex) Backpack, Haemic, mess kit,
tinder box, water skin, 50' hemp rope,
EP Alchemy kit, Alchemy Bandolier
(comparable to a Spell component
pouch)
Weapon Proficiencies
GP Familiar
Clock Work Humming Bird
Dart, Dagger, Light Cross Bow, Sling, and Staff
PP Consumable
Armor Proficiencies Healing Potion (1) ooooo
Mage Armor Rations (10) ooooo ooooo
Torches (10) ooooo ooooo
Languages Healers Kit ooooo ooooo
Common, Gnomish, Dwaven ___________ ooooo ooooo
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 WIZARDS OF THE COAST LLC IN THE USA AND OTHER COUNTRIES. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY. 670B11828001
AGE HEIGHT WEIGHT
EYES SKIN HAIR
CHARACTER NAME
Faction Rank FACTION
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Rank Two _______ ooo
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Rank Three ______ ooooo oo
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Rank Four _______ ooooo ooooo ooooo
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Rank Five _______ ooooo ooooo ooooo ooooo ooooo
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
.
Gnome (Rock) Feats
.
Back Gound Gnomish Sight:
Darkvision 50 feet
Feature: Merchants Membership Gnomish Cunning:
You have advantage magic saves Int, Wis and Cha
You can use the network of artisans in the area
that can add you at time to time, this could mean a Artificer's Lore:
meal or place to stay. This is up to the DM. Item lore: when using history relating to magic
items, and alchemical objects. With twice your
proficiency bonus
Thinker:
You can make minor mechanical item
ADDITIONAL FEATURES & TRAITS
TOTAL NON-CONSUMABLE MAGIC ITEMS
Clockwork Hummingbird Familiar
this works as a normal familiar but can not be
dismissed
CHARACTER BACKSTORY TREASURE
TM & © 2014 WIZARDS OF THE COAST LLC IN THE USA AND OTHER COUNTRIES. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY. 670B11828001
Intelligence 13 +5
Wizard (Transmuter) SPELLCASTING SPELL SAVE DC SPELL ATTACK
ABILITY BONUS
SPELLCASTING CLASS
0 CANTRIPS 3 6
Mending
Messenger
Prestidigitation
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 3 7
EPAR
SPELL NAME
ED
Burning Hand
PR
Chromatic Orb
Comprehend Language (ritual)
4
Detect Magic (ritual)
Find Familiar (ritual)
SPELLS KNOWN
Identify (ritual)
Mage Armor
Magic Missile
Sleep
Tenser's Floating Disk (ritual)
Witch Bolt
8
2 Sleep
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.