The method we are going to use to read and write to these files will be file
format-agnostic. What this means is that you’ll be able to use the techniques
we’ll be covering in order to read and write, .txt, .csv, .xls and so on, the
only thing that differs for these files is the structure of the data that you write
to each of these file types.
Reading Files
In order to read from files on your local file system, you’ll have to use
the io/ioutil module. You’ll first have to pull of the contents of a file into
memory by calling ioutil.Read File("/path//my/file.ext") which will take
in the path to the file you wish to read in as it’s only parameter. This will return
either the data of the file, or an error which can be handled as you normally
handle errors in go.
Create a new file called main.go as well as another file called localfile.data.
Add a random piece of text to the .data file so that our finished go program
has something to read and then do the following:
package main
// import the 2 modules we need
import (
"fmt"
"io/ioutil"
func main() {
// read in the contents of the localfile.data
data, err := ioutil.ReadFile("localfile.data")
// if our program was unable to read the file
// print out the reason why it can't
if err != nil {
fmt.Println(err)
// if it was successful in reading the file then
// print out the contents as a string
fmt.Print(string(data))
Once you have added this go code to your main.go file, try running it by
calling:
> go run main.go
this has all my content%
As you can see, we’ve successfully managed to read all of the data stored
within our proprietary localfile.data file type.
Writing Files to New Files
Now that we’ve covered reading from files in Go, it’s time to look at creating
and writing to our own files!
In order to write content to files using Go, we’ll again have to leverage
the io/ioutil module. We’ll first have to construct a byte array that represents
the content we wish to store within our files.
mydata := []byte("all my data I want to write to a file")
Once we have constructed this byte array, we can then
call ioutil.WriteFile() to write this byte array to a file.
The WriteFile() method takes in 3 different parameters, the first is the
location of the file we wish to write to, the second is our mydata object, and
the third is the FileMode, which represents our file’s mode and permission bits.
// the WriteFile method returns an error if unsuccessful
err := ioutil.WriteFile("myfile.data", mydata, 0777)
// handle this error
if err != nil {
// print it out
fmt.Println(err)
}
Let’s expand our original main.go file to not only read, but to write to a file as
well:
package main
import (
"fmt"
"io/ioutil"
func main() {
mydata := []byte("All the data I wish to write to a file")
// the WriteFile method returns an error if unsuccessful
err := ioutil.WriteFile("myfile.data", mydata, 0777)
// handle this error
if err != nil {
// print it out
fmt.Println(err)
}
data, err := ioutil.ReadFile("myfile.data")
if err != nil {
fmt.Println(err)
fmt.Print(string(data))
If you attempt to run this now by calling go run main.go, you should see that
a new file is automatically created within your current directory
called myfile.data and our go program proceeds to read from this newly
created file and prints the contents in the console:
➜ go run main.go
All the data I wish to write to a file
Writing to Existing File
What happens if we have an existing file that we want to write additional
information to?
Let’s take a look at that now.
package main
import (
"fmt"
"io/ioutil"
"os"
func main() {
mydata := []byte("All the data I wish to write to a file\n")
// the WriteFile method returns an error if unsuccessful
err := ioutil.WriteFile("myfile.data", mydata, 0777)
// handle this error
if err != nil {
// print it out
fmt.Println(err)
}
data, err := ioutil.ReadFile("myfile.data")
if err != nil {
fmt.Println(err)
fmt.Print(string(data))
f, err := os.OpenFile("myfile.data", os.O_APPEND|os.O_WRONLY, 0600)
if err != nil {
panic(err)
defer f.Close()
if _, err = f.WriteString("new data that wasn't there originally\n"); err != nil {
panic(err)
data, err = ioutil.ReadFile("myfile.data")
if err != nil {
fmt.Println(err)
}
fmt.Print(string(data))
Now that you have added the new code, we can test it out by running
our main.go file:
$ go run main.go
All the data I wish to write to a file
new data that wasn't there originally
And Voila! We have successfully managed to append to an existing file
using os.OpenFile and the f.WriteString() method.
File Permissions
It’s incredibly important to understand the various different file permissions
available to you when you are writing to new files.