Grand Prix 2 - Manual - PC
Grand Prix 2 - Manual - PC
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Manual
Licensed by FOCA to Fuji Television. Game Copyright © 1995 Geoff Crammond.
Packaging and Manual Copyright © 1995 MicroProse
MP190213MANR
GP 2 Manual 1-28 8/5/99 10:55 Page 2
Contents INTRODUCTION . . . . . . . . . . . . . .4
SORTING THE MATERIALS . . . . . . .5
Driving Aids . . . . . . . . . . . . . . . . . . .25
Level Of Difficulty/ Driving Aids
Available Summary . . . . . . . . . . . . .25
Crashes And Discipline . . . . . . . . . . . .34
Spinning Off . . . . . . . . . . . . . . . . . . .34
PERFORMANCE ANALYSIS . . . .45
How To Access
WhatÕs New For F1GP Veterans? . . . .6 Crashes . . . . . . . . . . . . . . . . . . . . . . .34 Performance Analysis . . . . . . . . . . . . . 45
Digital Displays . . . . . . . . . . . . . . . . . . .26 Race Circuit Discipline . . . . . . . . . . .34 How To Create A
Overview . . . . . . . . . . . . . . . . . . . . . . .6
Monitor . . . . . . . . . . . . . . . . . . . . . . .26 THE MAIN MENU . . . . . . . . . . . . . . .35 Performance Analysis File . . . . . . . . . .46
QUICKSTART . . . . . . . . . . . . . . . .7
Qualifying/Practice Display . . . . . . . . .26 Drive Menu . . . . . . . . . . . . . . . . . . . . . .35 How To Use Performance Analysis . . .46
Joystick/Keyboard Control . . . . . . . . .7
Racing Display . . . . . . . . . . . . . . . . . . .27 Quickrace . . . . . . . . . . . . . . . . . . . . .35 Performance Display Screen . . . . . . . .48
One Lap of Monza For Rookies . . . . .11
Split Times And Gap Measurement . .27 Practise Any Circuit . . . . . . . . . . . . .36 Using The Save And Load Controls . .50
Controlling Your Own Brakes . . . . .11
THE PITS . . . . . . . . . . . . . . . . . .28 Practise . . . . . . . . . . . . . . . . . . . . . . .36 File Suffix Codes . . . . . . . . . . . . . . .50
Driving Into The Pits . . . . . . . . . . . .12
Summary . . . . . . . . . . . . . . . . . .28 Non-Championship Race . . . . . . . . .36
A Timed Practise/Qualifying Session .14 APPENDIX A: The Circuits . . . . .52
CAR SET-UP OPTIONS Thursday/Friday Free Practise . . . . . . 37
A Non-Championship Race . . . . . . . . .15 APPENDIX B:
(STANDARD) . . . . . . . . . . . . . . .29 Thursday/Friday Qualifying Session . .37
Quickstart Guide to Winning Data Logging Guide . . . . . . . . 88
Front/Rear Wing Downforce Adjust .29 Pre-Race Warm Up . . . . . . . . . . . . . . . .37
The World Championship . . . . . . . . . .16
Front/Rear Brake Balance . . . . . . . . . .29 Race . . . . . . . . . . . . . . . . . . . . . . . . . . . .37 APPENDIX C: Car Set-Up
CONTROLLING THE CAR . . . . . .17 Championship Season . . . . . . . . . . . .38
Procedure Guide . . . . . . . . . . . .92
Gear Ratios . . . . . . . . . . . . . . . . . . . . . .29
Methods of Control . . . . . . . . . . . . . . . .17 Thursday/Friday Free Practise . . . . . . .38 APPENDIX D: Car Set-Up
Save The Car Set-Up . . . . . . . . . . . . . .30
Advanced Control . . . . . . . . . . . . . . . . .18 Thursday/Friday Qualifying Session . .38 Reference Guide . . . . . . . . . . .102
Advanced Car Set-Up . . . . . . . . . . . . . .30
Steering . . . . . . . . . . . . . . . . . . . . . . .18 Pre-Race Warm Up . . . . . . . . . . . . . . . .39 APPENDIX E: Link, Modem &
Advanced Level 1 . . . . . . . . . . . . . . .30
Accelerate/Brake . . . . . . . . . . . . . . . .19 Race . . . . . . . . . . . . . . . . . . . . . . . . . . . .39 Multi-Player Modes . . . . . . . .109
Advanced Level 2 . . . . . . . . . . . . . . .30
Gear Change . . . . . . . . . . . . . . . . . . .20 Drive Options . . . . . . . . . . . . . . . . . .39
DRIVING PROBLEMS APPENDIX F: Flags . . . . . . . . .114
Sound . . . . . . . . . . . . . . . . . . . . . . . . . . .21 Quickrace Options . . . . . . . . . . . .39
ENCOUNTERED . . . . . . . . . . . . .31 APPENDIX G: Driving
The Basic Driving Controls . . . . . . . . .21
Race Options . . . . . . . . . . . . . . . . .39
ON SCREEN ACTION . . . . . . . . .32 Techniques . . . . . . . . . . . . . . .117
COCKPIT CONTROLS . . . . . . . . .22 Options . . . . . . . . . . . . . . . . . . . . . . . . . .40
Camera Views & TV Director . . . . . . .32 APPENDIX H: Technical . . . . . .126
Summary . . . . . . . . . . . . . . . . . . . . . . . .22 Car Realism . . . . . . . . . . . . . . . . . . . . .41
Cockpit View . . . . . . . . . . . . . . . . . .32
Five levels of difficulty . . . . . . . . . . .22 Load Game or Hot Lap Replay . . . . . .41 APPENDIX I: The 1994 Teams .134
On Car Camera Views . . . . . . . . . . .32
Opposition Spread . . . . . . . . . . . . . . .22 Choose a Driver/Team . . . . . . . . . . . . .42 APPENDIX J: 1994 Constructors’
The Rev Counter . . . . . . . . . . . . . . . .23 Trackside Camera Views . . . . . . . . .32
Control Method . . . . . . . . . . . . . . . . . . .42 Championship . . . . . . . . . . . . .138
Gear Indicator . . . . . . . . . . . . . . . . . .23 Chase View . . . . . . . . . . . . . . . . . . . .32 Options . . . . . . . . . . . . . . . . . . . . . . . . . .42
APPENDIX K: 1994
Suggested Gear Indicator . . . . . . . . .23 Reverse Chase View . . . . . . . . . . . . .32 Printer Setup . . . . . . . . . . . . . . . . . . .42
Participating Drivers . . . . . . . .139
Warning Lights . . . . . . . . . . . . . . . . .23 Other Car Views . . . . . . . . . . . . . . . .32 Graphics Detail Level . . . . . . . . . . . .43
Driver Status Indicator . . . . . . . . . . .23 TV Director . . . . . . . . . . . . . . . . . . . .33 Sound Setup . . . . . . . . . . . . . . . . . . .43
APPENDIX L: 1994
Season Points Results . . . . . . .149
Detail On/Off Indicator . . . . . . . . . . .24 Camera Zoom & Height . . . . . . . . . .33 Track Records . . . . . . . . . . . . . . . . . .43
Damage Indicator . . . . . . . . . . . . . . .24 Replay Mode . . . . . . . . . . . . . . . . . . . . .33 Linkup Menu . . . . . . . . . . . . . . . . . . .43 APPENDIX M: Glossary . . . . . .150
Pits Indicator . . . . . . . . . . . . . . . . . . .24 Demo Mode . . . . . . . . . . . . . . . . . . . . . .33 Advanced Options . . . . . . . . . . . . . . .44 CREDITS . . . . . . . . . . . . . . . . . .154
Introduction Grand Prix 2 is simply the most advanced Of course, realism is not everything and Your Formula One Grand Prix 2 package THE TECHNICAL
Good Luck!
● Adjust suspension settings and monitor QUICKSTART DRIVING If you are driving using the keyboard study
Quickstart
plank wear. diagram 2.
INSTRUCTIONS
● Custom control settings. DIAGRAM 2 A/Z = Controller -
● Teams, drivers and sponsors identical Formula One races, is to win the DriversÕ ACCEL The keyboard cursor keys can also be used
DIAGRAM 1 ERATE
to the real sport. Championship and help your team win the to highlight menu options.
TURN
ConstructorsÕ Championship. We think LEFT
● State-of-the-art 3-D Engine. TURN If you are using a mouse, the controls are as
youÕll find it tough to win at the highest RIGHT
follows.
● VGA graphics, full texture-mapping level so, for the less experienced drivers, we
and light-sourcing. have included 5 levels of difficulty with 7 DIAGRAM 3
major driving aids that, when fully FIRE
● Superb realism, pitching, rolling, BRAKE BRAKE
implemented, will leave you free to race the BUTTON ACCELERATE
and spins. SELECTOR RIGHT (LEFT BUTTON)
car on the tracksÕ best racing lines. You can BUTTON )
● Incorporates 1994 FIA rule changes. even choose to re-distribute the driving
● Save hot laps and replay them from any performance of all the other drivers. You
of the available camera angles. can win the Championship at the lowest STEER LEFT STEER RIGHT
level of difficulty but it will only be at the
● Full race strategy planning. highest level that you will receive the Accelerate = Right Mouse Button
ACCELERATE + SELECT = CHANGE GEAR UP
● New cockpit design. ultimate accolade. SELECT WHILE NOT ACCELERATING = CHANGE GEAR DOWN
Brake = Left Mouse Button
Joystick = Controller
● New improved, realistic sound. You are able to set the Ôtravel distanceÕ of the
Fire Button = Selector mouse in the Advanced Control Method
● Wide range of possible failures from
transmission or suspension failure to Menu. This setting represents the distance the
throttle and electrical problems. mouse needs to move, to generate maximum
lock on the steering. You are also able to set
the maximum lock from 3¡ to 35¡.
One Lap of Monza for Rookies To change the driver name, place the cursor
in the driver name box that you wish to
alter. Delete the existing name and enter a
¥ Turn to the Monza Circuit in the manual
or Circuit Guide. You will see a diagram of
the track at Monza.
Find the Variante Goodyear on your
manual map and also examine the following
bend: the Curva Grande.
new name. You can also save and load
¥ Find the Start Line then follow the circuit Now press the pause key again to re-start
driver names.
with your finger to the finish. the game.
¥ Press OK.
You are still in the Pits, on the jack. Select You should now see a white sign with a
¥ Select Drive Menu. ÔLeave the PitsÕ from the cockpit LCD. black arrow bending to the left. Then
countdown markers signs: 200 and 100.
¥ Choose Practise Any Circuit. ¥ Press the Selector and, when you have
been lowered off the jack, accelerate using These signs tell you how many metres to go
¥ Select Italy. You will see a view of the
¥ Install and/or load the simulation as your Controller. You will begin to move before the approaching left-hand bend.
circuit.
explained in the Technical Supplement. forward. If not, check that you have pressed
Steer carefully around the chicane. Try to
¥ Select Info. This gives you the Lap Function Key F2 and that the symbol on the
¥ Follow any on-screen prompts until you follow the dotted line, even though it
Records and Distance. Select OK. display is lit.
see the Main Menu. sometimes appears to be aiming away from
¥ Select OK. When you leave the pits you will join the the track.
¥ Choose Drive Menu. circuit by driving to one side of a yellow
You will now find yourself in the Pits at Continue along the short straight and steer
¥ Choose Drive Options. Monza. dotted line. Once you are on the circuit the
around the long sweeping right-hander
yellow line will disappear and you will see
¥ Find Race Distance and reduce the figure ¥ Look at the cockpit controls. Curva Grande. You will find that you can
a white long dotted line.
to 10%. drive through this corner quite fast.
¥ Press the Function Keys F1, F2, F3, F4, ¥ Try to line up the middle of the steering
¥ Find Opposition Standard and select F5, F7 and check that each Function key has Just after the bridge you will see another
wheel with the dotted line as you move
Rookie. turned on 1 of the 7 symbols that appear on sign warning you of a right turn. Press the
around the circuit. This is the Best Driving
the right of the dashboard panel. Each key pause key to pause the game and have
¥ Select OK to return to the Drive Menu. Line; the ideal path to take so that you can go
turns on a Driving Aid to help you control another look at the map in the manual.
into and out of bends at the fastest possible
¥ Return to Main Menu. the car. Do not press Function Key F6. speed. You should attempt to follow the This is the Curva della Roggia: another
¥ Select Choose a Driver/Team. You wonÕt need to worry about changing dotted line, even though it may sometimes chicane.
¥ Select a driver and team. If you wish, you gear or braking. You may crash if you stray appear to aim away from the track. Look ahead on the map to the next 3 bends.
may edit the team and driver names. To from the racing line, but you will not be ¥ If a joystick is being used, press the Try to imagine what they will look like
change the team name, select Edit Team damaged by any ÔshuntÕ. If you spin off, the Spacebar to Pause the simulation. from your cockpit view.
Name. Place the cursor in the team name car will right itself, once it has come to rest. Otherwise, press Key P. Press the pause key to continue.
box. Delete the existing name and enter a It will face the correct direction to continue
the race. The first bend at Monza turns to the left Steer through the chicane then carefully
new name. Select OK.
then quickly to the right followed by along the two right-hand curves. You will
another left and right. This is a double then see a long downhill straight.
chicane called the Variante Goodyear.
Accelerate on the straight.
If a joystick is being used, press ÔSpaceÕ to
pause the simulation. Otherwise, press P.
Accelerate along the straight and see if the CONTROLLING YOUR ¥ Push the Accelerator until the rpm
automatic gear change will put you into 6th indicator lights, to the left of the red gear
gear before the auto-brakes slow you down OWN BRAKES indicator, illuminate. Then press the Selector
for the Curva Parabolica. DonÕt worry if it When you feel confident of racing around to change gear, but keep it pressed in.
doesnÕt. Try to accelerate around this bend. the circuit press Function Key F1. Check that You should have changed into 1st gear;
the first symbol light has gone out. Now, you shown by the 1 on the gear change
As you come out of the corner you will see
will have to control your own brakes. indicator. If not then the Controller was not
two grandstands, the pits and a yellow
Remember how brakes are operated by your pressed forward when you pressed the
dotted line that marks the pit lane entrance.
Controller. This time you will have to cope with Selector, try again.
Driving through the Variante Ascari chicane Keep following the white dotted line.
braking and steering around the same bends. You will not be moving forward because
Take time to glance at the red gear indicator You are now on the finishing straight.
you are holding the car on the clutch (the
above the steering wheel as the car changes Try another lap of Monza. It will feel
You will then see the Starting Grid, the 26 Selector pressed and held).
gear automatically. Listen to the sound of the different this time but try to gauge the right
spaces where the cars are placed to start the moment to apply the brakes.
engine and watch the rpm indicator light up. ¥ Now, with the Controller pressed forward,
race, and a thick solid white line across the let the Selector go!
At the end of the straight is an unusual track will mark the end of one lap. CONTROLLING YOUR You will be moving forward. Listen to the
chicane called the Variante Ascari.
Cross this line (the start/finish line). This is OWN GEARS change of tone in the engine noise. The mph
Pause the simulation again and study it on the end of the first lap but you will not be indicator should show the speed you are
¥ Stop on a straight part of the circuit.
the map. Try to memorize the shape of all given a lap time until you complete a lap travelling at.
the bends, then continue and try to drive started from the Start/Finish line. ¥ Press Function Key F2 once, and then
press Function Key F6. ¥ Accelerate again and watch the rpm
through the series of bends.
Pause the game and have a look at the map, indicator lights illuminate as the revs
Gradually, you will find that the more you try to remember the corners and straight This will cancel Auto Gear Change and increase. When the red light appears change
know about the approaching corners the sections. Now continue into another lap. switch on the Suggested Gear Indicator. up again in the same way as before. The
easier they will be to drive through at the The ÔgateÕ symbol should go out and, if you indicator will now show 2.
When you finish this lap you will be given a
are near a corner, a blue gear indicator
correct speed. lap time. Try another lap. Beat your Try to change up to at least fourth gear.
should appear slightly above it.
previous time. Soon you will be ready to
Now you will be in control of all gear Then try changing down to take a bend by
race in the Grand Prix Championship!
changes but when you see a blue number taking note of the suggested gear indicator.
that will be the suggested gear to be in at Note that it is not necessary to brake when
the following corner. changing down but it is essential that you
do not accelerate.
Check the method of gear change for your
Controller (refer to the Quickstart diagrams - You have six forward gears, Neutral, Power
see page 7). Practise changing gear and watch Turn (you can only change down into this
the red gear indicator. Try to get N on the gear) and Reverse. The Power Turn gear is not
indicator. When you are in Neutral, available with some steering configurations.
accelerate. The engine should rev and make a When you are in Reverse you will see R on the
high pitched noise. gear indicator. Accelerate with the Controller,
just like in a real car, to move backwards.
DRIVING INTO THE PITS Refuel ¥ Select Tyres from your cockpit LCD
menu.
The pit
straight at ¥ Along the bottom of the cockpit LCD will
the San appear your available sets of tyres. Above
Marino each set is a figure in brackets. This figure
Grand Prix. represents the number of laps each tyre set
The Tyrell has completed. Select the desired tyre set
team pit using the steering, brake and throttle
board on controls. Press fire or the spacebar when
the right of you are happy with your selection. Note
the track that the sets marked r1, r2, r3 and r4 are the
confirms ¥ Select Fuel from your cockpit LCD menu. tyre sets allocated for the race, with r1
the driver’s starting the race and r2 being used in the
¥ Use the steering controls to alter the
position - first pitstop, etc. You are free to use these in
amount of fuel held in the car.
10th. practise/qualifying if, for example, you
¥ When you are happy with the amount of have used up the other sets. This would
fuel and the number of pit stops to go, press especially be the case if you did not wish to
the fire button or the spacebar to quit the make three pitstops. However, you should
When you think you are familiar with the Drive a complete circuit. At any time, you fuel menu. bear in mind that you will not wish to race
Monza circuit and the basic car controls, may press ÔReturn/EnterÕ to inform your pit on worn tyres.
practise driving into the Pits. The Pits are crew of your intention to stop. You will see Tyres
where car set-up changes are carried out the pit signal on your instrument panel light Rejoining the circuit
and where your car is refuelled and fitted up in green. This enables you to enter the ¥ Press the Selector and you will be jacked
with new tyres. pit lane by following the dotted line. down. You can now drive away from the
You will have already noticed the Yellow ¥ Drive slowly into the Pit Lane. You may Pits, weave through the Pit lane, then
Dotted Line: this is the line leading to the see several pit crews waiting as you aim carefully re-join the circuit.
Pit Lane. the car towards the Pit bays. The
programme will direct you into the correct
bay but you must brake just in front of the
crewman directly ahead of you.
A TIMED PRACTISE/ Race around the circuit for one lap. As you A NON-CHAMPIONSHIP Race around the circuit for the number of
cross the line, your lap time will be laps shown on the display but keep an eye
QUALIFYING SESSION displayed. You are allowed up to 12 RACE on the Pits Indicator (bottom right in the
¥ Press Esc. You will enter the Practice qualifying laps. When you have completed You will find yourself on the Starting Grid cockpit). If the indicator turns yellow, you
Frozen Menu. all available qualifying laps, or when you at Monza with 25 other cars. If you have are being called by radio to go into the Pits
are happy with your qualifying time, you achieved a reasonable lap time, you will be to change tyres, refuel or repair damage.
¥ Select Leave Practise.
should return to the pits. You should be placed relative to the other driversÕ Drive into the Pits as soon as possible,
¥ Select Non-Championship Race. aware that the lap which started when you performance. If you failed to get a time, got otherwise your cars performance will
left the pits (the out lap) and the lap that a very bad time, or have just jumped in at worsen. The pit stop will be timed!
¥ Select a circuit of your choice then select
ends in the pits (the in lap) both count this stage, then you will begin from the
OK. If you do not wish to pit, inform the pit
towards the 12 lap limit. back of the grid. crew by pressing Return, which cancels the
¥ Select the first Qualifying Session.
Drive to your bay and wait to be jacked up. Wherever you are, you will see the starting pit signal.
You will be placed back in the Pits and The monitor should reappear in front of gantry: a bank of 4 red lights and a bank of Complete the required number of laps.
jacked up but this time you will have a you, showing various times from the other 4 green lights. None should be illuminated.
monitor appear in front of your car. drivers in the qualifying session. The When the race is over, continue around the
Wait for the red lights to come on. This is circuit. When all running cars have
The Monitor will list drivers in the Qualifying qualifying session lasts up to 60 minutes.
the warning that the start will take place completed that lap you will see a Ôrace
session including yourself (highlighted). ¥ To speed up the time select >> from the within 4 to 7 seconds. overÕ message after which you will be
You are still in Rookie level. If you want to cockpit LCD menu.
¥ Hold the car on the ÔclutchÕ with 1st gear shown the results menu.
drive with all Driving Aids on you can. If you want to leave the session, press Esc. engaged (see earlier). If you wish to retire early from the race,
¥ Press the Selector. The monitor will move When the Qualifying session is over, you ¥ When the green lights come on, press ÔESCÕ. This will take you to the Race
out of the way and your car will be jacked will be given the option of viewing session accelerate! Frozen screen. From here you can abandon
down. times, saving hot laps or continuing the the race, continue, allow the other drivers to
Try to keep out of trouble for the first bend
Drive away from the Pits, then complete game. complete the race in accelerated time or
until the cars sort themselves out.
one lap. You will not be timed until you save the game/hot lap.
¥ Select Continue and you will be given the
have passed the Start/Finish Line. You will option of a final dayÕs free
now see that the car timer has begun. practise/qualifying session or the
opportunity to take part in a Pre-Race
Warm up Session.
QUICKSTART GUIDE TO Probably the most difficult part of the METHODS OF CONTROL If you have a joystick fitted on your
ADVANCED CONTROL • Steering Mode • Reduce With Car Speed • Mouse Travel
You can choose from 2 steering modes This feature helps to compensate for the Mouse travel sets the distance your mouse
using the pull down menu system outlined small travel of a joystick or limited turn of a must move in order to reach full lock on the
above. These are Switched and Analog. steering wheel (a real F1 steering wheel can steering. Mouse travel can range between
Switched means that an action is either on turn nearly three quarters of a turn each 2Ó and 8Ó. Alter the setting by selecting the
or off; whereas, Analog means that the way). The maximum lock sensitivity setting + and - icons.
action is performed to a lesser or greater is automatically reduced as the car speed
extent. Therefore, if the steering mode were increases. Big steering locks are really only ACCELERATE/BRAKE
set to Analog and you moved the joystick needed at low speed corners. At high
slightly left then the car would make a speeds, by reducing the overall sensitivity,
• Acceleration Device
slight alteration to its course. you get more precision in steering the car. Select your acceleration device using the
This feature has no effect if the slider is at pull down menu.
This menu allows you to change many • Steering Help 0% (max lock unchanged) and maximum
aspects of the way in which your car is Steering help estimates the amount of effect at 100%. • Acceleration Mode
controlled in Grand Prix 2. From this menu steering your car requires by taking account Select the acceleration mode using the pull
you can also create custom control sets, of your control input and the manoeuvre on
• Low Sensitivity Zones
down menu. Two settings are available:
save and load custom control sets and the track you are trying to perform. Steering The low sensitivity zone enables you to Switched and Analog.
calibrate joysticks. In addition you can edit help only affects the angle of the front control how sensitive the controls are as
the names of the custom control sets and wheels and can be set to either on or off. you move your control from the centre. For • Brake Device
select control driven calibration. Select the desired option by highlighting it. example, if you set the low sensitivity zone Select your brake device using the pull
to 30% then the first 30% of travel, from down menu.
STEERING • Maximum Lock the centre of the control, is progressively
• Steering Device Maximum lock can range from 3 degrees to sensitive and the remaining 70% of the • Braking Mode
35 degrees. This affects the overall control remains at the sensitivity level
Select your steering device using the pull Select the braking mode using the pull
sensitivity of your steering control if you reached at the end of the low sensitivity
down menu. Click on the steering device down menu. Two settings are available:
are using analogue steering. At a high zone. This is useful to make steering,
and hold down the left mouse button Switched and Analog.
setting your car will be extremely throttle and brake controls less sensitive to
(LMB). Then highlight your preferred small control changes. A setting of 0% will
responsive to your steering control. At a • Clutch Device
steering device and release the LMB to low setting the car will be less sensitive to give you constant sensitivity. A setting of
select. 100% will give you progressive sensitivity The clutch control is either automatic or for
your steering control. Alter the setting by
across the full range of the control device. use with an analog pedal. The main benefit
Note: Joystick Horiz means that the selecting the + and - icons.
being help controlling wheelspin at race starts.
function is operated by moving the joystick
along its horizontal axis. Joystick Vert
means that the function is operated by
moving the joystick along its vertical axis.
(Alt/D) To the right of the help options indicators is The Driving Aids panel is the bank of 7 Indicates which gear to be in at the
the Damage Indicator operated by Radio boxes to the right of the cockpit. Driving following corner.
The level of track-side detail will affect the
Telemetry from the Pits. The Damage Aids correspond directly to the Difficulty
speed at which the game plays. The amount
Indicator lights up the faulty or damaged Level you have chosen.
of track-side detail can be adjusted prior to F7 Throttle Help
section of the vehicle. If any section of the
racing or during a race. F1 Auto Brakes
Damage Indicator is lit, extreme caution is Reduces the throttle when the rear wheels
Adjusting track-side detail prior to racing advised in driving. Returning to the Pits The computer applies braking functions for spin. This is designed not to be performance
will repair any damage. you to suit the circuit, but will not brake to enhancing unlike the banned traction
¥ From the Main Menu select Options.
avoid other cars. control.
¥ Select Graphics Detail Level. Pits Indicator
F2 Auto Gears The Driving Aids F1 to F7 can be turned on
¥ In the track-side objects box select the Below the Damage Indicator is the Pits
The computer changes all gears for you at any time from the cockpit if you are in
level of detail you require: None, Low, Indicator operated by Radio Telemetry from
when it thinks it is the appropriate moment. Rookie Mode. However, if you are racing at
Medium or All. the Pits. higher levels you will have less help
F3 Self-Correcting Spin
Adjusting track-side detail during a race There are 3 modes: available to you.
In the event of you spinning off the track,
¥ Alt & D will cycle through the different GREY Pits are empty.
when you have come to rest, the computer LEVEL OF DIFFICULTY/
levels of detail. Call in at any time.
will point you in the correct direction to DRIVING AIDS
The cockpit detail indicator will show YELLOW You have been called in to continue the race, assuming you are in a fit
which level of detail is currently selected. the Pits or have indicated state of repair.
AVAILABLE SUMMARY
an intention to call in. Ace F2, F7
F4 Indestructible
ALL LOW RED CROSS Pits are occupied by your Pro F2, F5, F6, F7
No damage will be sustained in this mode,
other team car. The pit
no matter how serious the shunt. Semi-Pro F2, F3, F4, F5, F6, F7
crew is not available to
you, so you may have to F5 Ideal Line Amateur F2, F3, F4, F5, F6, F7
wait longer if you go in. Rookie F1, F2, F3, F4, F5, F6, F7
MEDIUM NONE This lays down a white striped line to show
you the best line to drive on the circuit you
have chosen. Ideally, you must keep the line
on the centre point of the cockpit to get the
benefit of the best driving line.
GEAR RATIOS
You must set the gear ratios of your
gearbox to suit each circuit. This is usually
done by setting the 6th gear for the fastest
possible speed along the longest straight,
then setting the lowest gear for the slowest
corner. The rest of the gears are ranged
evenly between the two.
In general terms the wings on a Formula
Gear ratio selection is very important. Different
One racer push the car down on the track.
cogs can be fitted to the gearbox which can
This achieves more grip and less roll giving
have a major effect on the carÕs acceleration,
better control in corners, but less speed on
performance in bends and top speed.
the straights because of more drag.
Twisty circuits with few long straights and
You can adjust the amount of front and rear
plenty of chicanes demand ÔshortÕ gearing
wing used by the car. This is on a scale
for quick acceleration.
from 1 to 20. The higher the number, the
more Downforce. Adjust the wing front and Other circuits with long straights require
back by selecting +/- . ÔlongÕ gearing to give the car the top speed
it will need to keep up with the opposition.
FRONT/REAR BRAKE
The gearbox has a range from 1 to 64.
BALANCE Select +/- to change the gear ratios.
Grand Prix cars have a low centre of gravity, The nearer the cogs are to each other, the
centred just behind the driver. If you brake less work the lower gear has to do to get to
hard at speed, the weight shifts onto the the higher gear (short gearing).
front of the car. Therefore, brakes must be
The further away the cogs are from each
balanced to cope with the transfer of weight
other the more work it has to do to get up to
during deceleration (slowing down).
the higher gears but the faster the speed at
You can change the brake balance of your car the top gear (long gearing).
by altering the way in which the front and rear
brakes are applied. ItÕs always best to have
more brake bias at the front than at the rear.
SAVE THE CAR SET-UP Advanced Level 1 (STANDARD SET-UP) Problem: Car lacks acceleration
¥ Anti-roll bars Problem: Rival cars are much Problem: A gradual worsening of
faster on long straights. performance.
NB: For a full explanation of the above
please consult Appendix D: Car Set-Up Cause: Too much downforce /Gear Cause: Tyres wearing out.
For advanced changes to your car setup
Reference Guide. ratio too ÔshortÕ/ Not enough speed Remedy: Fit a new set of tyres.
select Advanced from the Car Setup through previous corner.
Menu. The changes to your car setup that Further Options: None.
Remedy: Reduce Wings front and
you make in Advanced Car Setup will back/ Space out higher gear ratios/Use Problem: Sudden loss of
affect your vehicleÕs suspension. For each more throttle. performance.
wheel, you will be able to adjust the settings Further Options: Check correct
for the following: driving line. Cause: Car damaged in accident.
Remedy: Return to pits.
Problem: Car does not grip in
Further Options: Check outside views
corners/ Other cars are faster in
for obstructions.
corners.
Problem: Car stops suddenly.
Cause: Too little downforce/ Speed
too high.
Cause: No fuel.
Remedy: Increase Wing front and
Remedy: None.
back/ Slow down in corner.
Further Options: None.
The camera can be moved around at any You can view all the action centred on any The Insert Key turns the TV Director on The Pause key pauses the action and ÔRÕ
time by using the camera control keys. car, at any time during a race, by pressing and off. The TV Director automatically key replays the previous 20 seconds of
Some camera options are suitable for replay the Left Cursor Key. The Right Arrow Key shifts the track-side view between different action. You can freely move the camera
or when you are out of a race and watching will return you to the cockpit view of the cars and different camera angles. When you around during Replay. At the end of Replay
other cars. It would be difficult to drive selected car. turn the TV Director on a clapper board will the game is left paused, ready to continue
from those viewpoints. appear for five seconds in the top right hand the race. At this point, you can restart the
Chase View corner of the screen. When you turn the TV game and the camera will return to its
Cockpit View (PgDn Key) Director off the same clapper board will original position, and you will be back in
(Right Cursor Key) appear with a cross through it. control of your car. Or, if you wish, press
You can view any car from just behind and ÔRÕ for another Replay with the camera
You can press the right cursor key to view above the cockpit. Camera Zoom and Height starting from its current position.
the race from the cockpit of your car.
Reverse Chase View Some camera views allow limited changes There is no limit to the number of times you
On Car Cockpit Views to zoom and camera height. You can adjust can Replay an event on the track.
(Delete Key) the camera zoom using the Ô6Õ key to zoom
(PgUp Key) out and the Ô7Õ key to zoom in. You can Demo Mode
View any car from the front with all the
You can view all the action from the action behind it. also adjust the height of the camera using
You can watch a race in Demo Mode from
perspective of a camera attached to your the Ô3Õ key to move the camera up and the
any circuit by de-selecting all drivers then
car. Subsequent presses of the PgUp key Other Car Views Ô4Õ key to move the camera down. The Ô5Õ
entering any driving or race mode. ItÕs often
give you different camera views. key returns the camera to the normal zoom
(Up Arrow/Down Arrow/Home) a good way to see the circuit; how fast it is,
and height settings.
how twisty. It will also help if you have the
You can move forward into the cockpit of
manual open on the circuit diagram; follow
the car ahead by pressing the Up Arrow
the car as it races through the straights and
Key. Further presses will move you forward
corners, watch where most drivers overtake
one car per press.
and take note of such features as
Similarly, you can move back one car by ÔslipstreamingÕ. Press ESC to return to the
pressing the Down Arrow Key and further Main Menu.
presses will move you further back. ÔHomeÕ
will return you to your own car. A small
LED on the right of the control panel will
light up when you are in your own car but
will go out when you are viewing from
other cockpits.
CRASHES AND If you have crashed, you might be lifted off DRIVE MENU
PRACTISE ANY CIRCUIT PRACTISE Thursday/Friday Free During Qualifying ÔEscÕ freezes qualifying
and takes you to the Qualifying Frozen
This option allows you to get to know all Your car will appear in the Pits garage ready Practise screen from where you can return to the
the circuits without competing against other for you to make adjustments to your car Set- Your car will appear in the pits garage for cockpit, accelerate time, save the game/hot
cars. Selecting Practise any Circuit will Up or for you to practise with the current its first free practise. Before you commence lap, or abandon qualifying.
take you into the Track Select screen. Set-Up on the circuit of your choice. In this your practise you can alter your existing
session, you will not be in a race and there If you manage to set a lap record in any
On the left of the screen is the circuit Set-Up. During practise you always have
will be no other drivers practising on the race or qualifying session, the computer
window where you can select which track the option to Save or Abandon.
same track. Return to the Pits by driving in. will automatically save that information
you would like to practise on. You may under your chosen driving name, if, when
practise on all of them in any order. It is Thursday/Friday Qualifying
NON-CHAMPIONSHIP you exit the game, you use the Save
only when you start the World Session Changes option.
Championship season that you will have to RACE
race each in turn in a pre-determined order.
This is your first qualifying session. Your Pre-Race Warm Up
Selecting this option will take you into the car will appear in the pits, from where you
Highlight your chosen track by selecting the Track Select screen where you can choose You will also have the option of Pre-Race
can alter your car Set-Up. During
box opposite it. which circuit you wish to race on. When Warm Up in full racing trim (fuel, settings).
Qualifying you can choose to go into the
You will see a view of the circuit in the you are happy with your choice select OK, This session has a time limit of 30 minutes
Pits at any point if you feel you have
window on the right of the screen. To see a which will take you into the Grand Prix or your preferred practise time limit if
achieved a good enough time. A Telemetric
full screen view of the circuit select View. Menu. shorter. This is your final chance to get to
Monitor will be placed above your cockpit
To return to the Track Select screen, press know how well your car will perform in the
You are now faced with a number of panel and you can watch the times of other
the left mouse button, the spacebar, or your race itself. Beware, there may be a lot of
options: drivers. If you notice that other drivers are
joystick fire button. other cars on the circuit.
improving on your lap times, you can go
Thursday/Friday Free Practise
Selecting the Info box will display
out again (as long as there is enough time Race
Thursday/Friday Qualifying Session remaining for qualifying). There is a
information relevant to the circuit you have Once you have practised, got to know the
maximum qualifying session lap limit of 12
selected. You will see details of the Saturday Free Practise circuit, then qualified for a good grid
laps. Exceeding this limit will result in
qualifying lap record and the race lap position, you can enter the race itself. If you
Saturday Qualifying Session disqualification of your times for that day.
record. have not achieved a good time, or any time
Pre-Race Warm Up Pressing ÔQÕ during Qualifying will return at all, you will still be on the starting grid
When you are ready to practise on your
your car to the pits. From the pits you have but at the back.
chosen circuit select OK. You will then be Race
the option of accelerating time for the other
put into the pits in the car of your choice. You will be shown the position of all cars on
Save Game drivers. This gives you the option of
the starting grid. When you are ready to race,
Abandon Event monitoring how the other drivers are
select OK and you will be placed on the starting
performing. If you wish to rejoin Qualifying
Note: You can only access Saturday Free grid among all the other 25 cars waiting for the
press ÔESCÕ and select Leave The Pits.
Practise/Qualifying Session once you Red and Green lights. After completing the
have completed Thursday/Friday Free specified amount of laps, you will be given the
Practise/Qualifying Session. Final Race Positions. The Race will not count
towards any Championship points.
OPTIONS Copy Set-Ups will allow you to copy the From Advanced Options you can select LOAD GAME OR HOT
car set-up from one circuit to the currently Inspect Vehicle which allows you to
Accessible from the Main Menu, this lets selected circuit. inspect the degree of plank and tyre wear. If LAP REPLAY
you change the number of turns each player your plank wear falls below the legal
From Car Set-Up you can select Advanced This option will take you to the Load Game
has in multi-player mode, the opposition minimum of 9mm then you will experience
Options which allows you to make more screen. Different windows display drives,
standard and the spread. extra drag as the plank rubs on the ground.
detailed alterations to your vehicle set-up.
In addition, from this screen you can If you notice that your plank is suffering
Review Performance Data, from where Advanced Options Level 1 allows you to severe plank wear then it would be a good
you can access View Performance data alter the following: idea to alter your car set-up to reduce plank
and view graphs, stored from practise Damper wear. E.g. Increasing ride height could help
sessions, illustrating relevant performance avoid plank wear.
Spring
data about your car (e.g. Revs, speed, etc.) Selecting View will allow you to compare your
You can also superimpose data from Ride height current set-up with set-ups for other circuits.
different laps on top of each other, so that
Anti-roll bars
you can instantly view a performance Car Realism Menu
comparison. This is useful for judging how Advanced Options Level 2 allows you to
different car set-ups affect your alter the following: directories, files, filenames, and information
performance. In addition, you can access Packers about the files (eg file not found, etc.)
Extract and save hot lap replay which
Damper Fast Bump You can load a game or a hot lap. A hot lap
converts your hot laps to graphs (See
is a full lap replay, which can be saved to
Performance Analysis Section). Damper Fast Rebound disk. Hot lap replays are loaded from the
From the Drive Options screen you can Damper Slow Bump load game menu and lead to a replay of the
also access the Car Set-ups Menu and the hot lap. Before the replay, a menu gives you
Damper Slow Rebound
Car Realism Menu. options to cycle the replay, show the replay
Spring or return to the main menu.
Car Set-ups Menu Allows you to select which of the following
Ride Height
Here you can alter the angle of the front and failures may occur during a race:
Anti-roll bars Suspension failure
rear wings, the brake balance, gear ratios
and your pit stop strategy. You can select Note: For a comprehensive guide to the Loose Wheel
different set-ups for qualifying and racing. above set-up features refer to Appendix C: Puncture
In addition, you are able to create different Car Set-Up Procedure Guide or Engine Failure
set-ups for every circuit. There is the Appendix D: Car Set-Up Reference Transmission Failure
facility to load a previously stored set-up or Guide. Oil or Water Leaks
to save your current set-up. Throttle or Brake Problems
Electrical Problems
View will allow you to compare set-ups
from different tracks. Note: These selections are for the playerÕs
car. Computer cars cannot turn them off.
From this menu you can select Keyboard, just feed one line of paper through the Stereo/Mono
Mouse, Joystick, or one of three custom sets printer. ÔSend form feed after printÕ, if
A range of graphic detail levels are
of controls. To enter a custom set of selected, instructs the printer to start a new
adjustable from this menu. You should be
Track Records
controls, you must select the Advanced page after the print job is completed.
aware that the level of graphic detail and Allows you to view track records. Selecting
Menu which will allow you to select the amount of texture mapping will affect Merge Track Records allows you to load
advanced steering, accelerate/brake and the speed of the game. different saved records and merge them
gear controls. Once you have entered your together creating a definitive set of track
¥ Select which of the following features are
control selections you can save them to records.
texture mapped: kerbs, fences, verges,
reload at a later date.
track, banks, hills, cars, sky and all. For
each of these features you can choose which
Linkup Menu
OPTIONS
appear in the mirrors, and whether they are Offers you the opportunity to play against
The Options screen allows you to select any untextured or as the forward view. other computer users either by a direct
of the following: machine to machine link or via a modem.
¥ The frame rate can be set using the +/-
About Formula One Grand Prix 2 buttons. Alternatively, you can choose to select You can select which communication port
the frame rate estimated by the computer. you use.
Printer Setup
Note: whenever you are within the 3-D, you You can select baud rate and link type
Graphics Detail Level
can press the occupancy key ÔOÕ. If this is (direct/modem).
Sound Setup on average less than 100%, you could
If direct link is selected then the one
Track Records increase your frame rate. If it is consistently
computer must be set to ÔleadÕ and the other
a lot more than 100% you could try
Linkup Menu to ÔfollowÕ.
reducing detail level or the frame rate.
Advanced Options You can select your modem link to dial or
¥ Select the level of track-side detail you
wait for a call.
Return to Main Menu require from the following options: None,
Low, Medium and All. You can select dial type (Pulse/Tone).
Performance Analysis
Allows you to amend the following: PERFORMANCE
Distance displayed in miles/kilometres ANALYSIS
Date Format You can access Performance Analysis in
two ways.
Mouse Speed
1. From the Main Menu.
Disable joystick control in menus Yes/No
¥ Select Drive Menu.
Use hard disk swap file Yes/No - The full
lap replay and performance analysis ¥ Select Drive Options.
functions in Grand Prix 2 function best Performance Analysis utilises data
obtained from your carÕs on-board computer ¥ Select Review Performance Data.
with a large amount of memory. With this
option enabled, the program will use your and allows you to create graphs showing ¥ Highlight the circuit from which you
hard disk as a temporary buffer for hotlap every vital aspect of your carÕs performance. wish to analyse your performance.
and performance data, if your machine does For example, using Performance Analysis,
¥ Select View Performance Data.
not have enough memory. If this option is you could compare your braking technique
disabled, the program will not use the hard on different laps. This would help you 2. From within any non-race session.
disk and machines with insuffiecient realise how you managed to perform better
¥ When you have completed at least one
memory may be restricted in the number of on one lap than another. A range of features
data logged lap enter the pits.
laps that can be stored at any one time, allows you to plot graphs containing many
types of data. Formula One teams depend on ¥ Select Car Set-Up.
when the car is being driven.
performance analysis to maximise the ¥ Select Fetch Logged Data.
Use bios for palette Yes/No - Select ÔYesÕ if efficiency of their drivers and cars. If you
you have problems with screen fades on are to become a Grand Prix champion then ¥ Select View Logged Data. You will
your machine. you cannot under-estimate the importance of now be taken into the Performance
this useful tool. Analysis screen.
Menu delay time - Controls the speed at
which a menu is popped up over a new
picture.
HOW TO CREATE A In the lap window you will notice details of Saving Lap Data Lap Entries ‘Window’
the performance data. You can graph this
PERFORMANCE data immediately, but if you wish to view it ¥ Highlight the lap you wish to save in the You can determine the way in which
Lap Entries ÔwindowÕ. Performance Analysis lap data is
ANALYSIS FILE at any other time you must create a
Performance Analysis File. Highlight the displayed, in the Lap Entries ÔwindowÕ, by
¥ Select Save Lap.
You need raw data in order to produce highlighting any of the following:
lap you wish to store as a Performance
performance analysis graphs. This can be ¥ Enter the name by which you wish to
Analysis file. Select Save Lap. Enter the Sort by Lap Number - arranges the lap data
obtained from a previously stored hot lap or store the lap data in the filename box.
filename by which you wish to store the in order of lap number.
from logged data (from practise laps you
Performance Analysis file. Select OK. ¥ Select OK.
have just completed). Sort by Time - arranges the lap data in order
1. Creating A Performance Analysis File HOW TO USE Selecting A Lap To Graph of time.
From A Hot Lap. PERFORMANCE ¥ Highlight the lap you wish to graph, in Sort by Lap Time - arranges the lap data in
the Lap Entries ÔwindowÕ. order of the fastest laps.
¥ From the Drive Options Menu select ANALYSIS
Review Performance Data. ¥ Highlight Copy To Foreground. Note: Once the lap has a filename, then the
The Performance Analysis screen allows
filename is displayed instead of the time.
¥ Select the circuit from which you wish you to perform a number of functions: load ¥ If you wish to compare the data from This is useful as the filename may suggest
to take your hot lap. lap data, save lap data, lap selection, graph two laps, highlight the lap you wish to the significance of the lap in terms of, for
¥ Select Extract & Save Hot Lap selected laps. use for your comparison and select example, a set-up experiment.
Replay. This will take you into the load Copy To Background.
screen.
Loading a Lap Remove Foreground Lap
¥ Select Load or Add a Lap.
Graph Selected Laps
¥ Highlight the hot lap file you wish to Selecting Remove Lap will remove the lap
¥ Select the lap/laps you wish to graph. from the list.
analyse. ¥ Highlight the Performance Analysis
file you wish to load. Performance ¥ Select Graph Selected Laps. You will
¥ Select OK. Remove All Laps
Analysis files are suffixed with a three be taken into the Performance Display
¥ Performance Analysis data will be letter code. The first two letters of this screen. Selecting Remove All Laps will remove all
saved to your hard drive. You can now suffix are PA (Performance Analysis). laps from the Lap Entries ÔwindowÕ.
enter Performance Analysis and graph The third letter represents the circuit
the data from that file. from which the data is taken. If you
2. Creating a Performance Analysis file wish to examine the data from a hot lap
from logged data. you must first create a Performance
Analysis file as detailed above.
¥ From the pits select Car Set-Up.
¥ After you have highlighted the required
¥ Select Fetch Data. Performance Analysis file select OK.
¥ Select View Performance Data. You will now be returned to the
Performance Analysis screen, where
¥ You will be taken into the Performance
the file will be displayed in the Lap
Analysis screen.
Entries ÔwindowÕ.
Using the save/load screen you can enter Hot Lap files - the first two letters of the
the name by which you wish your stored file suffix are HL
Grand Prix 2 files to be known and select Performance Analysis files - the first two
Grand Prix 2 files that you wish to load. letters of the file suffix are PA
Each different file type has its own file
suffix to enable you and the computer to Race Circuit
recognise every file type. The first two
Brazil - the final digit of the file suffix is A
letters of the suffix indentify the file type
while the third letter represents a race Pacific - the final digit of the file suffix is B
circuit. San Marino - the final digit of the file suffix is C
Monaco - the final digit of the file suffix is D
Spain - the final digit of the file suffix is E
Canada - the final digit of the file suffix is F
France - the final digit of the file suffix is G
Great Britain - the final digit of the file
suffix is H
Germany - the final digit of the file suffix is I
Hungary - the final digit of the file suffix is J
Belguim - the final digit of the file suffix is K
Italy - the final digit of the file suffix is L
Portugal - the final digit of the file suffix is M
Europe - the final digit of the file suffix is N
Japan - the final digit of the file suffix is O
Australia - the final digit of the file suffix
is P
Mika Hakinnen discussing his grid position with Ron Dennis, General Director at McLaren.
In the Pacific Grand Prix, Hakinnen started in fourth and drove a good race until he was
forced to retire with engine trouble on the 17th lap. Car handling information is relayed
via headsets to all relevant pit personnel by the driver.
GP 2 Manual 51-75 8/5/99 9:08 Page 52
CURVA 3 CURVA 2 you through a series of slow winding Total Distance: 190.848 miles/
6TH GEAR 190 MPH RETA OPOSTA
bends: Laranji (2nd at 55 mph), 307.075 km
Pinheirinho, Bico do Pato (2nd, 55 mph) Fastest Lap (Qualifying): 1m.15.962 sec
and Merghulo. Curva 4, taken in 2nd or (Senna)
CURVA 4 3rd, is next, a bumpy, slow left-hander. Fastest Lap (Race): 1m.18.455 sec
2ND-3RD
GEAR CURVA DO SOL
This bend is important in that, taken (Schumacher)
MERGULHO properly, it can put you in a good position
4TH
PINHEIRINHO
FERADURA GEAR
PIT LANE
BICO DO PATO
2ND GEAR LARANJI CURVA 1
55 MPH 2ND GEAR 55 MPH
SUBIDA
6TH GEAR 200 MPH
CIRCUIT DATA
Circuit Length: 2.688 miles/4.325km
Race Distance: 71 laps, 190.848 miles/307.075 km
Location: Autodromo José Carlos Pace, Interlagos, Brazil
A circuit that demands a great deal from the However, this makes the inner sections of
transmission with numerous gear changes. the track more difficult to drive as the
The long left-hander can also make it wheels lose grip and the car feels jumpy
exhausting for the drivers who have to fight and erratic.
the strain on their neck muscles. ItÕs
important to be quick on the two long 200
mph straights, so cars are set up with very
little downforce.
PACIFIC GRAND PRIX. looping right-hander which you could line Corner. Come out of this well and youÕll
up for any overtaking action as you race flat have a good chance to overtake flat out in
TI AIDA out 6th into the Hair Pin Corner a very 6th across the pits straight.
TI Circuit Aida, Okayama, Japan tight right-hander that youÕd be wise to take
slowly. Then comes the slowest part of the
Length of Circuit: 2.314 miles /
PACIFIC CIRCUIT track a sequence of tight and frustrating
3.723 km
bends thatÕll keep you in 3rd. 4th and 5th
ATTWOOD CURVE (for a very short period) - Revolver Corner Number of Laps: 83
REDMAN CORNER
FIRST CORNER
PIT LANE
LAST CORNER
START/FINISH COURSE
CIRCUIT DATA
Circuit Length: 2.314 miles/3.723 km
Race Distance: 83 laps, 192.06 miles/309.027 km
Location: TI Circuit, Aida
A clockwise track set deep in JapanÕs but itÕs important you maintain position in
mountain region and more familiar to the slowest parts of the course.
motorbike racers, 1994 was the first time
From the grid accelerate to about 140 mph
Aida was used as a Grand Prix Circuit. In
in 5th, then brake hard into the First
practice many of the drivers complained
Corner right hander taken at 40-45 mph in
that the circuit was very slow and slippery
3rd gear. You might have time to hit 90
making the car delicate to handle. In
mph as you approach Williams Corner, a
addition, the track was seen as too narrow
90 degree left-hander which you should
with a lack of any straight lines making it
take in 3rd at about 40 - 50 mph. Then itÕs
almost impossible to overtake. Add
up to the Moss S - a left-right ÔSÕ bend that
Downforce to cope with the slippery nature
can be clipped at 80 mph. Before you have
of the track; you will lose straight line
time to adjust, youÕll be on Attwood a
Gerhard Berger
accelerates out of
Tosa up the hill
towards Piratella in
the San Marino
Grand Prix.
GP 2 Manual 51-75 8/5/99 9:09 Page 58
GRAN PREMIO DI SAN may be presented with a chance of hitting Now, flat-out throught the small chicane at
Length of Circuit: 3.132 miles /
the brakes late and overtaking - but itÕs not Variante Alfa, in and out in 3rd, and down 5.040 km
MARINO. IMOLA easy! Double-back up the hill to a fast left at towards two bumpy left-handers: Rivazza
Number of Laps: 61
Autodromo Enzo & Dino Ferrari, Imola, Piratella, flat out in 4th, then change up into (requires hard braking from 6th to 2nd).
Italy 5th just as you leave the bend. Next, down Back in 5th gear, you approach Variante Total Distance: 191.075/
the hill into the long left-hander towards the Bassa, a right hand switchback that leaves 307.44 km
A bumpy, bruising anti-clockwise circuit
Acque Minerale chicane. The approach is you blind to the position of the apex. Fastest Lap (Qualifying): 1m.21.548 sec
where cars run little wing and are often (Senna)
off-camber and blind; you have no view of Finally, you can weave through Traguardo
struggling for grip or clipping the kerb.
the ÔSÕ until you are in it - in 2nd at 50 mph. - a left-right chicane that pushes you into Fastest Lap (Race): 1m.24.438 sec
From the starting grid, you roar towards Here, there is a tendency to bounce from one the pit straight. (Schumacher)
Tamburello, a long fast 6th gear left- side of the track to the other and you can
hander, that pushes you into speeds in easily spin-off on this corner.
excess of 170 mph. Accelerating into
Rettifiolo, the cars may hit 200 mph before
they break hard for Tosa, an off-camber
tight left-hander (2nd at 60 mph). Here, you
IMOLA CIRCUIT
2ND GEAR 60 MPH
PIRATELLA
TOSA
RETTIFLIO
6TH GEAR
VARIANTE ALFA ACQUE MINERALE 200 MPH
2ND GEAR 50 MPH
TRAGUARDO TAMBURELLO
RIVAZZA
VARIANTE BASSA
PIT LANE START/FINISH
ANTI-CLOCKWISE
CIRCUIT DATA
Circuit Length: 3.132 miles/5.040km
Race Distance: 61 laps, 191.075 miles/307.440 km
Location: Imola, Italy
BARCELONA CIRCUIT
ELF
START/FINISH
CLOCKWISE
SEAT
RENAULT
PIT LANE
REPSOL
LA CAIXA
CAMPSA
CIRCUIT DATA
Circuit Length: 2.950 miles/4.747km
Race Distance: 65 laps, 191.768 miles/308.555 km
Location: Barcelona, Spain
GRAN PREMIO DE hander. If you are not in the lead, this gives your foot down before you reach the Banc
you a good opportunity to overtake under Sabadell, a long constant radius bend.
ESPANA. BARCELONA braking. Then, itÕs a slight left before a long
Next, comes the approach to the straight.
Circuito de Catalunya, Santano, Barcelona, Spain sweeping 4th gear right-hander that you
Sweep right, foot down, then right again.
leave in 5th and speed up for the short
A circuit that has a wide range of corners from Take Renault in 3rd, change to 4th and
straight to Repsol; a corner which turns
charge out in 5th before hitting 6th, flat out,
slow, 2nd gear to fast 4th/5th gear, and which back on itself but whose angle progressively
past the finishing line.
includes a very long 200 mph overtaking widens. Next, a short burst of speed into
straight. In shape it is very similar to Estoril Seat, brake, drop to 2nd at 45mph, Length of Circuit: 2.950miles/
but the surface here is much smoother. Drivers accelerate, then slight left, slight right before 4.747km
will have to compromise between the taking Wurth in fourth and roaring off to Number of Laps: 65
downforce needed for the many bends and the Campsa, a fast, 3rd/4th gear right-hander.
Total Distance: 191.768miles/ Jean Alesi in the Ferrari negotiates the
speed required for the pit straight. Most will 308.555km
After that, itÕs right and left through Nissan and ‘Beirut’ chicane at the Spanish Grand Prix.
opt for little downforce and try to nurse their
flat out, up to La Caixa. This is another corner Lap Record (Qualifying): 1m.21.908sec
cars through the infield section. This temporary tyre chicane was installed,
that starts tight and opens out. Steer in, get on (Schumacher)
after the disasters of the previous races, to
From the start, accelerate through the gears, line early and as the corner widens, move to the Lap Record (Race): 1m.25.155sec
slow down the cars as they approached
flat out in 6th heading for Elf, a slow left- outside of the track. There is no time to put (Hill)
Nissan and La Caixa.
CIRCUIT DATA
Circuit Length: 2.753 miles/4.430km
Race Distance: 69 laps, 189.975 miles/305.670 km
Location: Circuit Gilles Villeneuve, Montreal, Canada
GRAND PRIX DU extended ÔSÕ bend. Then itÕs flat out in 6th -
180 mph along the back straight, slowing
CANADA. MONTREAL down to 160 mph before slamming on the
Circuit Gilles Villeneuve, Montreal, brakes for the 1st - 2nd gear Pits Hairpin at
Quebec, Canada 40 mph. ItÕs very important to get a good fast
exit out of this bend, then right-left, through
A fast circuit that needs a succession of what is thought to be the most dangerous
hard-braking and accelerating. Drivers tend part of the circuit with high concrete walls
to reduce downforce to get straight speed to on either side of the track. Past Old Pits and
maximum, but this makes the slower into 6th, then accelerate through the straight
sections much more difficult and at 175-195 mph. This is the fastest part of the
emphasises the uneven surface of the circuit. circuit and leads to one of the least favourite
From the start, proceed into the slow corners - down to 5th, 160 mph, a quick left-
left/right Island Hairpin (1st or 2nd gear), right. ItÕs easy to clip the kerb and spin-off
taken at 45 mph. Out of this, with a lot of here, either on entry or on the apex. But if
wheelspin there is just enough time to get you come out of it well, you are set up for a
into 5th at 160 mph before the long, charge down the finishing straight.
GRAND PRIX DE After the pits straight, you roar into a fast
left-hander which changes into a slow left-
FRANCE. MAGNY-COURS hander at Big Bend then turns into a long
Circuit de Nevers, Magny-Cours, France sweeping right-hander: Estoril Bend. Taken
in 4th or 5th, this propels you into the long
Smooth and challenging, doubling back on
back straight, past the Golf Course Bend, in
itself, with fast 4th-5th gear corners and
top at 190mph. After the fastest point, brake
first gear hairpins as well as a long top-
hard for the first gear hairpin at Adelaide
speed straight, Magny-Cours has been built
Bend and turn into the infield part of the
to appeal to Formula One spectators and TV
course. Swing into the 2nd or 3rd gear Esse
crews alike. The circuit has several constant
then a short straight before Nurburgring, a
radius corners but the cars are set up to
slight right, then a sweeping left which turns
carry less downforce. The five fast straights
into a double-apex 180 degree bend that
mean that acceleration and top-speed are
throws you into another short straight almost
more important than the fraction of a
parallel with the previous one.
second to be gained at corners when
carrying more downforce.
MAGNY-COURS CIRCUIT
GOLF COURSE BEND
NURBURGRING
ADELAIDE BEND
BRITISH GRAND PRIX. Then the cars roar away from Chapel along
the Hangar Straight, under the bridge,
SILVERSTONE towards the double apex right-hander
Silverstone Circuit, Silverstone, Towcester, Stowe; taken in 3rd or 4th at 100mph. After
Northamptonshire, UK the Vale complex you have to take Club, a
3rd gear left-hander that throws you into the
The circuit had been altered for the 1994
Abbey straight, a favourite overtaking
Championship because it was considered
stretch. In 6th, at 185 mph, sweep into the
too dangerous. A bend such as Club
Farm Straight and a fast right under
Corner taken in sixth at 185mph with no
Bridge towards Priory and Brooklands.
run off track was particularly hazardous.
Two 2nd or 3rd gear left-handers followed
Copse is a 4th gear corner that pushes you by two right-handers ending at Luffield,
into a fast straight leading to Maggotts, then itÕs flat out along the fast Woodcote
where you swing into the S shaped Becketts and through the finishing straight.
in 2nd or 3rd. This slows the cars down and
provides a better spectacle for the crowd.
SILVERSTONE CIRCUIT
CHAPEL
HANGAR STRAIGHT
MAGGOTTS
2ND-3RD GEAR 1994 SAFETY CHANGES
BECKETTS STOWE
Copse, Priory, Woodcote were made
4TH GEAR DOUBLE APEX
COPSE
tighter to slow down cars. Stowe became a
3RD-4TH 90 degree turn. A left-right chicane was
100MPH
THE VALE
added to Abbey to slow the drivers
PIT LANE approaching Bridge and the pit entrance
ABBEY was moved away from the track wall.
START/FINISH PRIORY
BRIDGE
Length of Circuit: 3.202miles/
FARM STRAIGHT CLUB
CLOCKWISE 5.153km
BROOKLANDS 6TH GEAR 185MPH 3RD GEAR
Number of Laps: 60
WOODCOTE
LUFFIELD Total Distance: 192miles/
309.180km
Pit crew swarm over Jean Alesi’s Ferrari as they negotiate
Lap Record (Qualifying): 1m.24.960sec
CIRCUIT DATA tyre change and refuelling at the British Grand Prix,
(Hill)
Circuit Length: 3.202 miles/5.153km Silverstone. Alesi finished in third but the day saw Damon
Race Distance: 60 laps, 192.000 miles/309.180km Lap Record (Race): 1m.27.100sec
Hill extend William’s sequence of victories at the British
Location: Northamptonshire, Great Britain (Hill)
Grand Prix to four in a row.
HOCKENHEIM CIRCUIT
PIT LANE
SACHSKURVE
The competitors line up on the grid at Hockenheim in the German Grand Prix, giving
the world’s photographers their last chance to take pre-race pictures. CHICANE 2
TART/FINISH 3RD-4TH GEAR
CLOCKWISE
6TH GEAR 200 MPH OSTKURVE
GROSSER PREIS VON 4th or 3rd, then flat out for the rest of the
AGIPKURVE
straight until Agipkurve. This is the most
DEUTSCHLAND. difficult part of the circuit and tends to wear OPELKURVE
HOCKENHEIM out tyres prematurely.
Hungaroring, Budapest, Hungary Roaring away from the start, downhill, flat
out in 6th at 185mph, the pit straight is the
A tough but relatively slow circuit with a
main overtaking point on the course. Then
large number of corners and few straights.
through the first of several constant radius
ItÕs difficult to overtake on this course and
Katayama, Barrichello and Irvine collide on the second corner of the first lap at the Hungarian Grand Prix.
The accident meant that Eddie Irvine had not completed the first lap in his last four Grand Prix!
GRAND PRIX DE from 160mph to 45mph while trying Through Les Fagnes and Stavelot you take
desperately to overtake each other. Then, a series of fast corners that lead you to the
BELGIQUE. SPA- itÕs a race up through the gears, downhill in long sweeping right and left towards
FRANCORCHAMPS 6th at 180mph, you drop into the Eau Blanchimont, then brake hard for the Bus
Rouge dip, a slight left, then sweep right Stop Chicane. For most drivers the Bus
Circuit de Spa-Francorchamps, Stavelot, uphill past Raidillon. This is one driving Stop is the least favourite corner. To be
Belgium line you cannot afford to get wrong - one quick you have to run over the shallow
Fast, challenging and exhilarating, Spa is a error and youÕre off the circuit! kerbs, which is always a risk.
favourite circuit among Grand Prix drivers. Speed up through Kemmel and into the
Length of Circuit: 4.313miles/
It successfully combines fast 6th and 5th long straight, flat out at 195mph, weave 6.940km
gear corners with good 1st gear hairpins and through Les Combes and then take Number of Laps: 44
2nd gear chicanes. Generally cars are set up Malmedy in second. This is a tricky 180
Total Distance: 189.747miles/
with little downforce. degree corner, downhill and off-camber. 305.360km The weather is always a big factor at Spa-
From the start line, there is a short space of Pouhon is next; an extremely difficult left- Lap Time (Qualifying): 2m.21.163sec Francorchamps and it is invariably wet
time before the cars reach the 1st gear, hander that starts off in 6th, then drops to (Barrichello) which results in small, hazardous streams
45mph La Source hairpin, the scene of 5th at 150mph. Lap Time (Race): 1m.57.117sec crossing the circuit, making drivers adjust
many opening-lap shunts, as 26 cars brake (Hill) their driving line.
SPA-FRANCORCHAMPS CIRCUIT
STAVELOT
LES FAGNES
LA SOURCE
PIT LANE
BLANCHIMONT START LINE
MALMEDY
2ND GEAR 50 MPH BUS STOP CHICANE
POUHON
5TH GEAR 150 MPH FINISH
LINE
RAIDILLON CLOCKWISE
CIRCUIT DATA
Circuit Length: 4.313 miles/6.940km
Race Distance: 44 laps, 189.747 miles/305.360 km
Location: Spa-Francorchamps, Belgium
MONZA CIRCUIT
CURVA DI LESMOS
4TH-5TH GEAR
CURVA
DELLA ROGGIA
5TH GEAR
CURVA DE VIALONE
VARIANTE ASCARI 6TH GEAR 190 MPH
CURVA PARABOLIOCA
140 MPH
200 MPH PLUS
VARIANTE GOODYEAR
PIT LANE
CURVA GRANDE
RETTIFILO
START/FINISH CLOCKWISE
CIRCUIT DATA
Circuit Length: 3.604 miles/5.800km
Race Distance: 53 laps, 191.009 miles/307.400 km
Location: Milan, Italy
Through Turn 6, a corner that begins tight long sweeping bends often mean that many
ESTORIL CIRCUIT then opens out, foot down for a short drivers return to the pits earlier than planned
6TH GEAR 190 MPH straight and into the long series of fast as the heat and rough surface take their toll.
TURN 1
START/FINISH bends, Turns 7-8-9-10.
CLOCKWISE Length of Circuit: 2.703miles/
TURN 4 ItÕs important to maintain a good rhythm 4.350km
2ND GEAR through these bends. Keep concentrating -
45 MPH Number of Laps: 71
change up, change down, brake hard.
PIT LANE Total Distance: 191.951miles/
TURN 5 TURN 2 The final corner before the pit straight, 308.850km
5TH GEAR Turn 11, is a real challenge for any
6TH GEAR 180 MPH Lap Time (Qualifying): 1m.20.608sec
TURN 3
TURN 6 Formula One driver. ItÕs a long, constant (Berger)
5TH GEAR
radius sweeping bend that you enter in 4th
TURN 11 Lap Time (Race): 1m.22.446sec
TURN 7 and leave in 5th, accelerating all the way,
TURN 10 (Coulthard)
ready to get in position to overtake.
4TH GEAR TURN 9
Estoril is a circuit thatÕs not only hard on
TURN 8 gears and brakes but also tough on tyres; the
CIRCUIT DATA
Circuit Length: 2.703 miles/4.350km
Race Distance: 71 laps, 191.951 miles/308.850 km
Location: Autodromo do Estoril, Portugal
Sweep out of Michelin, changing up to 5th perhaps the slowest part of the circuit.
JEREZ CIRCUIT to take Turn Three - a left-hand 150 mph Then race through the gears to 6th at 180
curve that will exert strong G force. Now, mph, before slowing down for Ducados in
CURVA EXPO 92
CURVA PELUQUI down to Sito Pons a fast right hander that 2nd - a tight left-hander that leads back to
allows you to accelerate from 130 to 150 the start line straight.
CURVA AYRTON
SENNA mph to hit the long, overtaking straight and
go flat out. The speed of the straight means Length of Circuit: 2.751miles/
4.428km
CURVA ANGEL NIETO CURVA MICHELIN that you will approach Dry Sack, a tight
right hander, at 185 mph braking down to Number of Laps: 69
PIT LANE
60 mph (2nd or 3rd). Speeding up, youÕll Total Distance: 189.75miles/
next head for Turn Six a 120 mph left 305.532km
hander tackled in 4th. Turn Seven is a Lap Time (Qualifying): 1m.22.762sec
START/FINISH continuation of the loop, another left (Schumacher)
CURVA DRY SACK CLOCKWISE
hander that you should hit at 130 mph and
Lap Time (Race): 1m.25.040sec
CURVA DUCADOS leave at about 85 mph, changing down (Schumacher)
from 5th to 3rd. Now get ready for two
tight right hand bends Angel Nieto and
Peluqui approached at about 85 mph.
CIRCUIT DATA Grand Prix wouldn’t be complete without a
Accelerate through a short straight to the touch of glamour. Grid Girls parade national
Circuit Length: 2,750 miles/4.428 km
Race Distance: 69 laps, 189.75 miles/305.532 km CURVA SITO PONS
Ayrton Senna Chicane - a right-left flags along the pit straight at the pre-race build
Location: Jerez, Spain up of the European Grand Prix in Jerez, Spain.
combination taken only in 2nd gear -
FUJI TV JAPANESE
GRAND PRIX. SUZUKA
Suzuka Circuit, Mie-ken, Japan
SUZUKA CIRCUIT
START/FINISH CLOCKWISE
FIRST
CURVE
CASIO CHICANE
PIT LANE
HAIRPIN CURVE
DUNLOP
CURVE S CURVE 4TH GEAR
1ST GEAR 40-45MPH
5TH GEAR
SPOON CURVE
AUSTRALIAN GRAND degree bends but you will also need the Next, you step hard on the brakes to take a
Length of Circuit: 2.349miles/
speed for the Jones and Brabham straights. tricky, 1st gear, 40mph hairpin and speed 3.780km
PRIX. ADELAIDE up, into 3rd for a deceptive tightening
After the start, you come to a fast, 4th gear Number of Laps: 81
Adelaide Grand Prix Circuit, Norwood, corner. Stay wide as long as possible, hit
chicane at Wakefield Road, take this at
South Australia the apex late, brake, change down, take a Total Distance: 190.292miles/
about 140mph then flat out towards the 306.180km
line on the outside and follow the curve of
A hard, unforgiving street circuit that Flinders Street Complex. The road is very
the bend to give you the smoothest possible Lap Time (Qualifying): 1m.16.179sec
requires numerous gear changes and is very bumpy here and the occasional manhole
exit angle. Past Pits and right through (Mansell)
tough on brakes and tyres. The last Grand cover will knock the breath out of you.
Racecourse. Brake hard, change down into Best Lap Time (Race): 1m.17.140sec
Prix venue of the Championship season and Brake hard for a difficult 2nd gear, 90
2nd for a good fast exit into the finishing (Schumacher)
always very exciting as teams try to finish degree right-hander, then left 90 degrees,
straight.
the year off with a win. Adelaide has been and right 90 degrees. Through East Terrace
responsible for deciding the outcome of and a fast off-camber left hander, drop down
several championships, the most famous to 2nd and steer a good line to hit Jones
being Nigel MansellÕs blowout in 1986. Straight in 5th. Foot down, then a slight
Again, there is a need to compromise with right and into Brabham Straight, under the
downforce; youÕll need a lot for the 90 two bridges flat out, 200mph in sixth.
A D E L A I D E C I R C U I T
2ND GEAR EAST TERRACE
1ST GEAR
40-45 MPH 6TH GEAR 200 MPH
CIRCUIT DATA
Circuit Length: 2.349 miles/3.780km
Race Distance: 81 laps, 190.292 miles/306.180 km
Location: Adelaide, Australia
APPENDIX B - Data Logging Guide The data logger records car performance
information which can be graphed and
analysed, in the Performance Analysis
The data logger records the following
information:
Speed
Steering demand
The steering demand indicates the point at
Wheelspin can occur when the car is
travelling at low speeds, or is in a low gear
and there is a large throttle demand. If the
which you turned into a corner.
Menu. This information can be useful when Steering demand inside rear wheel goes ÒlightÓ, when
adjusting car set-ups. The information can RPM Upwards deviations indicate turns to the left travelling around a corner, then traction may
also be used to compare performance over Throttle while downward deviations indicate turns to be lost and you may wonder whether too
different laps. This can help you improve Brake the right. much throttle was applied as opposed to there
your driving technique. You can also Gear being a need to soften the rear suspension.
compare your performance with the Ride height (for each wheel) RPM
One sign that a set-up change has been
performance of a friend. Suspension travel (for each wheel) The RPM shows how you made use of the successful is if the throttle traces, of a
Wheelspin (for each wheel) engine in relation to the gears.. ÒbeforeÓ and ÒafterÓ lap, demonstrate that
you were able to get on the throttle earlier, or
Speed You can also see when rev limiting occurs,
i.e. when the revs are at their highest and had a higher level of throttle through a bend.
the speed curve becomes flat instead of
Brake
climbing.
The brake can be of interest when
Throttle comparing laps to see which braking points
produce the best result.
If you are adjusting the car set-up, the speed The throttle value can be useful particularly
trace can show on which section of the when assessing the wheelspin.
circuit, the car is fastest. It can also show
where the fastest corners are. All of this
information should assist you in improving
the car set-up and performance.
Ride heights (for each wheel) For example, if the ride height is 25 mm Suspension travel Once those packers have been inserted if
above the ground at its lowest point you reduce the ride height by, for example,
(probably a fast straight) then, considering
(for each wheel) 3 mm, then an additional 3mm of packing is
there is a 10mm plank under the floor, this required to keep the plank off the ground at
means you could lower the ride height by the worst part of the lap (i.e. where the ride
15 mm before the plank would start to rub height is lowest). Inspection of the plank
on the ground. This is a slight indicates the actual wear but the traces
simplification, but the principle is allow you to make sensible judgements. If
important. The plank is located in the the wheel is gripping without slipping, then
middle of the car and not at the front. This this velocity is the road speed of the wheel.
means that the plank may be off the ground
if the front is less than 10 mm off the Wheelspin (for each wheel)
ground. This is due to the pitch angle of the
The ride height measures the distance
car (i.e. the pitch angle may be higher at the
between the car floor and the ground.
back of the car than at the front). The same Suspension travel is useful for set-up level 2
When the car is travelling on a straight the is true for roll angle. One side of the car can in that it helps to identify how many
two rear wheel traces should be virtually dip lower than 10 mm. Ultimately packers you need to keep the plank off the
identical to each other. The two front wheel inspection of the plank will produce the ground. The trace actually represents
traces should also be virtually identical to final verdict. However you can make suspension movement relative to any
each other. Then, for example, if the car sensible judgements using the trace. packers you have fitted. This means that the
goes around a right hand corner the left trace relative to the bottom of the chart
Note: When the car is moving, the optimum
hand side of the car floor drops and the actually shows the available remaining
undercar downforce results from setting the
right hand side of the car floor rises. This travel of the suspension. Therefore, if you
ride height as low as possible. It is important
results in the two rear traces moving apart find the point on the circuit with the lowest The wheel circumference velocity is shown
however, that the rear ride height is set a
from each other, and similarly with the ride height (using the ride height trace) and in the trace. If the wheel is gripping, without
certain height above the front ride height.
front traces. then check the available suspension travel slipping, then this velocity is the road speed
at the same part of the lap, then this will of the wheel. You can see how, when the car
It is possible to examine how low the car
indicate the depth of additional packers goes around a bend, the outside wheels have
gets as it travels around the circuit. It is
required to remove the remaining further to go and so have a higher speed than
normally good practice to ensure that the
suspension travel. So, in effect, at that part the inside wheels. Wheelspin is shown on
car is as low as possible without the plank
of the lap the car is on the bump rubbers. the trace by sharp upward spikes. Wheels
rubbing on the ground. By examining the
ride height of the car you can judge what locking due to braking or scrub, are shown
adjustments, if any, you could make. by a sharp downward spike. This trace can
be useful when assessing traction on a
bumpy circuit, or in corners generally. It
may indicate a need to soften the suspension
at the rear of the car.
Springs 6. b) On a relatively smooth circuit you Note: Downforce gained from lower ride Anti-roll bars
should stiffen the springs to facilitate a height has no drag penalty. Therefore,
6. a) Fit softer springs to improve your 9. Adjust anti-roll bars for balance in slow
reduction in ride height because: reducing ride height all round is more
performance over bumps. and medium corners.
Ride height needs to be relatively large with desirable than increasing wing settings.
NB: Spring adjustments are made to smooth Reducing ride height will increase plank Anti-roll bars are only effective when the
soft springs.
out the ride over bumps. wear rate if the car gets too low. Use the car has roll angle. Pick a long corner to
Stiffer springs give rise to smaller Ride Height trace, on the Performance ensure damper effects have finished. If the
Each circuit has a unique surface suspension travels. Analysis Graph, to determine what ride car understeers in corners, soften the front
ÔbumpinessÕ profile. The ÔbumpinessÕ can
Smaller suspension travels allow reduction height you are achieving around the circuit. anti-roll bars, or stiffen the rear anti-roll
only be discovered by driving around the
in ride height. bars. If the car oversteers in corners, stiffen
circuit. Make small adjustments in tandem Dampers
the front anti-roll bars, or soften the rear
with steps 8 and 11. If the car understeers Reducing the ride height will increase
8. Adjust dampers to improve performance anti-roll bars. Continue to make
on bumps then soften the front springs. If undercar downforce.
over bumps. adjustments until the preferred balance has
the car oversteers on bumps then soften the
Be careful not to lose traction by stiffening the been achieved. You may have to go back to
rear springs. If the car loses traction on NB: Damper adjustments are made to help
rear too much. Compare the Speed trace on step 3 since the anti-roll bars also work in
bumps, then soften the rear springs. Use the keep the tyres on the track.
the Performance Analysis Graph to determine fast corners.
Wheel Spin trace, on the Performance in which area loss of acceleration occurs. Make small adjustments in tandem with 6
Analysis Graph, to determine any loss of a). If the car understeers on bumps, soften Note: Softer settings all round will improve
traction. If softening the springs makes the Ride height the front dampers. If the car oversteers on cornering grip/traction and reduce tyre wear.
plank rub along the ground, you may need 7. Adjustment of ride height. bumps, soften the rear dampers. Continue to Stiffer settings all round will improve sloppy
to increase the ride height (see step 7). Use make adjustments until the car ceases to handling and allow lower ride heights
the Ride Height trace on the performance Note: The ride height values relate to the without the plank rubbing on one side.
skate/step out. If you are losing traction on
analysis graph, to determine any ride height car when stationary. When the car is in
bumps, soften the rear dampers.
variations. Continue making adjustments
motion, downforce and bumps will vary the Tyre wear
ride height. NB: Making the dampers too soft will cause
until ride height variations become 10. Soften the suspension all round, if
smoother. Maximum suspension travel will Ride height must be high enough to keep sloppy handling.
necessary, to prevent excessive tyre wear.
now have been finalised. Softer springs will the plank off the ground as the springs
lead to more weight being shifted to the compress. Ride height settings need to be Use the tyre wear display to assess the
front wheels during braking. This leads to a higher if the springs are softer. Reducing amount of tyre wear.
loss of braking power due to the front tyres ride height will increase undercar
locking. Therefore, you will need to shift downforce. However, when the car is in
the brake balance, by a small amount, motion, there is an optimum, relative ride
towards the rear of the car. height between the front ride height and the
rear ride height. At this optimum ride height
the rear ride height will be higher than the
front ride height.
CAR SETUP ADVANCED A further disadvantage is that the car rolls 11. a) Soften bump dampers to improve the slow rebound first and then the fast
and pitches more as a result of the higher performance over bumps. rebound. Terminate the adjustment when
LEVEL 2 MENU centre of gravity and is therefore less the preferred balance has been achieved.
Note: Bump damper adjustments are made
The setup features provided by the Car Setup responsive to sudden changes in direction or
to help keep the tyres on the track.
Advanced Level 2 Menu are an extension of sudden braking. The balance of the car is Packers
those used in Advanced Level 1. The also affected due to an exaggeration of any Make small adjustments in tandem with 6
Advanced level 2 makes it possible to run
additional setup devices being introduced are front / rear bias in the setup. Setting the car a). If the car understeers on bumps, soften
the car on a set of bump stops (or bump
4 way adjustable dampers and packers. In up to Advanced level 2 will allow you to the front bump dampers. If the car
rubbers) to limit the downward movement
Advanced Level 1 we saw that springs overcome these disadvantages. oversteers on bumps then soften the rear
of the body. Consequently, for a given
support the car on straights and that they are bump dampers. Set the slow bump first and
spring stiffness, the ride height can be
helped by anti-roll bars in corners (at non- 4 Way adjustable dampers then the fast bump. Continue to make
substantially reduced to gain downforce,
zero roll angles). Besides absorbing energy adjustments until the car ceases to
The dampers on an F1 car are designed to without the plank rubbing on the ground.
from the springs, dampers also help to skate/step out. If losing traction on bumps,
have different stiffnesses when the wheel is The method adopted for controlling at what
support the car but only when the car is soften rear dampers
moving up and towards the body (bump) ride height the bump stops come into play is
actually rolling i.e. it has roll velocity. and when it is moving down and away from Note: Making the dampers too soft will to fit packers (spacers) into the
Consequently, the support contribution from the body (rebound). The bump direction, as cause sloppy handling. spring/damper unit so that the bump rubbers
the dampers is only noticeable at entry to and its name suggests is meant principally to are reached prematurely, thus limiting
11. b) Adjust the rebound dampers to
exit from corners. This is useful if the driver cope with bumpy road surfaces. The suspension travel.
obtain desired balance during steering
wishes to have a different balance at the rebound direction is used to control car
transients. This section forms an extension of the Ride
turn-in to, or exit from, a corner than at the balance at entry to and exit from corners.
Height section in the Advanced Level 1
apex (determined by the front/rear spring and Rebound damper forces are typically 2/3 Note: Rebound damper settings affect car
menu. Lowering the car will result in less
anti-roll bar stiffness balance). The transient times the strength of bump damper forces of balance during steering transients, i.e. at
roll and pitch as the centre of gravity is
effect of the dampers will last longer if their the same setting. Therefore, although as a entry to and exit from a corner (when car
lowered. That will affect cornering and
settings are stiffer. car rolls into a corner the outside wheels go has roll velocity).
brake balance, which must be optimised
As you may have found in Advanced Level into bump and the inside wheels go into
If car understeers during transients, soften afterwards.
1 setup, the only way to keep the plank off rebound, the rebound tends to provide the
the front rebound damper (or stiffen the
the ground when the springs are compressed dominant damping. Both the bump and
rear). If the car oversteers during transients,
under downforce is to raise the ride height of rebound directions have high and low speed
soften the rear rebound damper (or stiffen
the car. The disadvantage of this is that there adjustments. The low speed adjustment sets
the front). Steering transients last longer if
may be a loss of under car downforce. the car handling characteristic of the
the rebound dampers are relatively stiff. Be
damper and the high speed adjustment
careful not to lose traction by stiffening the
allows further adjustment of the damperÕs
rear too much. Compare the Speed trace, on
effect over surface bumps.
the Performance Analysis Graph, to
determine area with loss of acceleration.
Use the wheelspin trace, on the
Performance Analysis Graph, to determine
the area in which loss of traction occurs. Set
Question: Do you wish to ground. You can use the Suspension Travel
trace, on the Performance Analysis Graph,
run for periods on the to determine when the bump rubbers are in
bump rubbers? play and how many packers to use (see
Appendix B: Data Logging Guide). Carry
NB: Running on bump rubbers allows
on until the suspension travel is too
reduction in ride height. Running on bump
restricted (in corners or over bumps).
rubbers allows softer springs to be used for
bumpy tracks. Bump rubbers are used to NB: If the track is bumpy, the ride height
limit allowable suspension travel. Packers may end up relatively high.
are used to vary the position of the bump Answer: Yes - to intentionally use the bump
rubbers. Bump rubber suspensions only rubbers as suspension but not in high speed
become usable at high speeds. When in use, corners.
the bump rubbers are the only active part of
the suspension. Bump rubbers are very 12. b) Adjust the ride height to prevent
much stiffer than springs, bars and dampers. running on bump rubbers in high speed
However, the additional stiffness does not corners. When the car slows down to enter a
generally affect handling because the tyres corner the ride height increases. This ride
are so heavily loaded by the time the bump height increase will ideally bring the car off
rubbers come into play. the bump rubbers. If not, then increase the
ride height and remove the redundant
Answer: Yes - to intentionally use the bump packers. Use the Suspension Travel trace,
rubbers as suspension. on the Performance Analysis Graph, to
12. a) Fit packers to facilitate a reduction in determine how many packers to fit (see
ride height. An overall reduction in ride Appendix B: Data Logging Guide).
height will increase the under car Terminate the adjustment when you are no
downforce. The optimum ride height occurs longer running on bump rubbers.
when the rear ride height is a certain Answer: No - to intentionally avoid running
amount higher than the front ride height. A on bump rubbers.
reduction in ride height does not affect
suspension travel. Consequently, for the 12. c) Increase the ride height to prevent
same spring rate the car may ground at high excessive use of bump rubbers. As above,
speeds. Use Speed trace, on the but increase ride height further and remove
Performance Analysis Graph, to determine redundant packers. Use the Suspension
the fastest straight on the circuit. Start by Travel trace, on the Performance Analysis
lowering the ride height until the car Graph, to determine the frequency of bump
grounds at high speed (use the plank wear stop contact. Terminate adjustment when
display to verify that grounding has you are no longer running on bump rubbers.
occurred). Then, fit packers to restrict the NB: If new ride height is excessive, you
suspension travel and keep the car off the should consider fitting stiffer springs.
Anti-roll bars: Only effective when car has non-zero roll angle rear packers to avoid plank wear (Level 2).
May need to stiffen rear springs to avoid
Stiffen at front More understeer in corners Less cornering grip on bumpy surfaces. plank wear.
Additional front tyre wear.
Handling more responsive. Increase, front and rear Increase aerodynamic downforce on wheels
all round.
Stiffen at rear More oversteer in corners Traction loss, especially when exiting corners. Increase aerodynamic drag.
Less cornering grip on bumpy surfaces. Reduced top speed on straights.
Additional rear tyre wear. May need to shorten 6th gear ratio.
Handling more responsive. Increase cornering speed in fast corners.
Stiffen, front and rear Less cornering and traction grip on bumpy May need increased ride height or extra
surfaces. packers to avoid plank wear (Level 2).
Additional tyre wear all round. May need to stiffen springs to avoid plank wear.
Handling more responsive. Decrease at front More understeer in fast corners.
Soften at front More oversteer in corners Gain cornering grip on bumpy surfaces. Decrease aerodynamic downforce on front wheels.
Reduced front tyre wear. No reduction in aerodynamic drag, but may
Handling less responsive. increase effectiveness of rear wing.
Decrease cornering speed in fast corners.
Soften at rear More understeer in corners Gain cornering grip on bumpy surfaces. May allow decreased front ride height or
Traction gain, especially when exiting corners. removal of packers for extra front undercar
Reduced rear tyre wear. downforce (Level 2).
Handling less responsive. May allow softer front springs for more
Soften, front and rear May need increased ride height or extra. cornering grip on bumpy surfaces.
packers to avoid plank wear at the sides.
Decrease at rear More oversteer in fast corners Decrease aerodynamic downforce on rear wheels.
Gain cornering and traction grip on bumpy
Decrease aerodynamic drag.
surfaces.
Increase top speed on straights.
Reduced tyre wear.
May need to lengthen 6th gear ratio.
Handling less responsive.
Decrease cornering speed in fast corners.
Wings: Only effective when car has forward velocity May allow decreased rear ride height or
removal of packers for extra rear undercar
Increase at front More oversteer in fast corners Increase aerodynamic downforce on front wheels.
downforce (Level 2).
No additional aerodynamic drag, but may
May allow softer rear springs for more
reduce effectiveness of rear wing.
cornering and traction grip on bumpy surfaces.
Increase cornering speed in fast corners.
May need increased front ride height or extra Decrease front and rear Decrease aerodynamic downforce on
front packers to avoid plank wear (Level 2). wheels all round.
May need to stiffen front springs to avoid Decrease aerodynamic drag.
plank wear. Increase top speed on straights.
May need to lengthen 6th gear ratio.
Increase at rear More understeer in fast corners Increase aerodynamic downforce on rear wheels.
Decrease cornering speed in fast corners.
Increase aerodynamic drag.
May allow decreased ride height or removal
Reduced top speed on straights.
of packers for extra undercar downforce (Level 2).
May need to shorten 6th gear ratio.
May allow softer springs all round for more
Increase cornering speed in fast corners.
cornering and traction grip on bumpy surfaces.
May need increased rear ride height or extra.
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Direct Link Lead/Follow Modem number to dial reset the modem. This ensures that itÕs in a What to do if things go
standard state at the beginning and will
While the link is active, one machine takes You should type in the phone number to
make linking more reliable. If you need to
wrong
control of the menus on both computers and dial on the machine that will initiate the
insert control characters in the modem a. For a direct link.
is said to ÔLeadÕ. The other machine is said call. The string will be passed direct to the
initialisation string, then the sequence ^ +
to ÔFollowÕ. For a direct link the machine modem so, if your modem supports it, you If the machines are showing ÔStarting LinkÕ
letter will do it. For example, ^M will send
that does the dialling (and pays the phone can use Ò,Ó to add delays to the dial etc. All and ÔWaiting for linkÕ but nothing else is
a carriage return. There is no need to insert
bill) is automatically the leader. the linkup selections are included in your happening, you should check:
a ^M at the end of the string as an ASCII 13
Options file so itÕs useful to save options That you have selected the correct com port
is automatically appended.
Modem Link Dial/ before linking. on each machine.
For example:
Wait for Call
Modem initialisation string Modem type
That they are both operating at the same
If you are linked by modem over the phone baud rate.
In order for the game to work smoothly via Sample initialisation string
line then one machine must dial up the
a modem connection, the modem must be If this appears okay and still nothing is
other, and the other machine must be ready Courier HST
set-up in a particular way. In order to keep happening, you may have an incorrectly
and waiting for a call. You should pre- ATZ&M0&K0
the simulation running in real time, it wired cable. If you are not sure about the
arrange this (perhaps with a voice call)
requires the modem to pass the data through Twincom 144/DF cable, you should check it out with a
before trying to start up the link. These
immediately and not buffer or compress it ATZ&Q6 comms package.
buttons control how the machine will
as it would be needed for a file transfer. b. For a Modem Link.
behave for a modem link. Connect/Hangup/OK/Exit
Also the game performs its own error
If the modem is not responding, check the
Dial Using checking based on a packet system, so itÕs Once both machines are set up, you should
recommended that you turn the modem connections and check that the modem
click on Connect on both computers. If you
This tells the modem to use one of the two initialisation string is correct. Any error in
error checking off, as this can also delay are connecting via a modem, then you
dialling methods employed by phone the string will not get an OK reply from the
data passage. Unfortunately, there is no should see the computer initialise the
companies. Pulse dialling is much slower modem. As a check, try a simple ATZ for
standard set of commands to do this across modem and show either ÔDiallingÕ or ÔWait
than tone dialling. Therefore, tone dialling the string and see if the modem goes on to
all Hayes compatible machines. We have for callÕ. Once a connection is established,
is recommended if your phone exchange dial or wait for a call.
included sample initialisation strings for the machines should show ÔStarting LinkÕ
supports it.
some makes below, but if your modem is to the dialler and ÔWaiting for linkÕ at the If the modems dial but do not connect.
not included, you may need to look up other end. After about a second these
This is the trickiest problem. Many modems
codes in your modem manual. messages should clear and the button ÔLink
have subtle differences, and modems from
In summary, we recommend that you is activeÕ appear.
differing manufacturers can have problems
1. Turn the compressor off. For a direct link, one machine should show with varying protocols. If possible, check
ÔStarting LinkÕ immediately and the other that you can connect with a similar modem.
2. Turn error checking/control off. ÔWaiting for LinkÕ. Again, after about a After that itÕs down to checking through the
On a more technical note, itÕs recommended second these messages should clear and the modemÕs manuals.
(though not essential) that you start the ÔLink is activeÕ button appear.
initialisation with the ATZ command to
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After the link is connected Ctrl+H (Hold the control key and press h) option available in the Quick Race menu Driver/Team Menu. The computer then
when two machines are linked - a two chooses one player to drive first and drives
After a connection is established, you should This hotkey is active on both machines and
player Quick Race. This allows a normal the other car as well as all the remaining
see the message, ÔLink ActiveÕ, with either, brings up a menu box allowing you to hang
Quick Race, but with only the two players cars on the grid.
ÔThis machine has controlÕ, or, ÔThe other up the link. You should always end the link
and no computer controlled cars. A Ôprogramme managerÕ will allocate equal
machine has controlÕ. While in the menus either here, or by clicking on Hangup in the
linkup menu and not by simply switching time for each driver and give a warning of
the system is controlled from one machine, LOADING AND SAVING the changeover. The single LED on the right
with the other echoing its movements. The one machine off (the other machine would
then be left trying to regain contact). While in linked mode, any game saves must of the steering wheel will flash amber for 10
machine with control has the normal red
be made on BOTH machines. Screen seconds to warn the current player of the
highlight on the menus and is said to ÔLeadÕ, Ctrl+I (Hold the control key and press I)
prompts will guide you through the impending change over. The light will flash
whereas the other will show a beige
This functions as normal, bringing up an procedure and the filename chosen by the red for a further 5 seconds to warn the
highlight and is said to ÔFollowÕ.
information box on both machines. This is ÔLeaderÕ is automatically passed through to current player that the change over is
The machine designated to ÔFollowÕ is also available when not linked. the other machine. ItÕs recommended that imminent. After this period control of the car
excluded from certain actions e.g. Control you use the same filename on each machine will return to computer before the change
Method set-up, Printer Setup and general Ctrl+J (Hold the control key and press j) over is implemented. The camera view then
to save confusion, but this is not essential.
loading and saving (but not game saves) and This will toggle joystick control in the changes to the next playerÕs car, which is
will display a ÔPlease WaitÕ message if the menus if the joystick has been calibrated. OTHER MENUS being controlled by the computer. Another 5
Leader moves into these areas on the menus. second passes before control passes to the
This is available when not linked. Some menus, notably the control method
Also certain menus will behave slightly next player. The LED will turn green to
These hotkeys are available on almost every menus and the use of the printer menu can indicate that the player is now in control of
differently; Driver Select, for example, now
menu, but note that they are disabled in the be accessed only by the machine in control. the car. The option to pause and replay could
shows both machinesÕ drivers and allows
File Selector. To reach the menu on the other machine the be used during this period if the new player
either to change their selections.
ÔLeaderÕ should release control ((press wishes to see more of his carÕs recent action.
While in Linked menus there are 3 special EXTRA OPTIONS WHILE Ctrl+r) from the Main or Options Menu).
The players can control the number of
hotkeys: LINKED After the second machine has finished, it
changeovers which occur during the race by
can release control again, back to the
Ctrl+M (Hold the control key and press m) specifying the number of turns per player in
After linking you may find that some of original ÔLeaderÕ. Also some options are not
the Drive Options Menu.
On either machine will pop up a message your option strings have changed, allowed while linked; load names, load track
box over the current menu and allow you to especially if the other machine has control. records and save options are disallowed. Remember to set-up enough laps for each
send up to forty characters of text to the Many of the option settings are copied person to get a good drive.
other machine. Type your message of text across from the ÔLoadÕ machine. If you MULTI-PLAYER MODE In qualifying mode changeovers occur
and press Return, the link will then wait for close the link, you will be given the option when a players return to the pits. The
To implement Multi-Player Mode you must
the other machine to clear the message of re-loading your game state file. session ends automatically once the session
select more than one driver from the
before moving back to the original menu. Also, after linking, some menus change. Choose Driver/Team Menu. period is complete and all players have used
Driver Select now has selection options for the same number of tyre sets. ESC can be
Ctrl+R (Hold the control key and press r) The programme will allocate equal time
either machine and the Drive Options menu used to force an exit. Remember, only the
This hotkey is only active on the machine that slots to each driver. For example, if two
shows both playersÕ chosen car and grid fastest 26 will qualify - but players will
has control of the menus. When the hot key is players wish to compete in a ten lap race,
position for quickraces. There is an extra always qualify in preference to computer
present, control passes to the other machine. they each select a driver from the Choose
controlled cars.
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GP 2 Manual 101-115 8/5/99 9:26 Page 114
not needed
speed into the straight. hand turn, in his Sauber Mercedes, at the
Canadian Grand Prix. Drivers must utilise
A racing car must take a bend or a series of A) the turn-in point, usually at the end of every spare inch of the track and often
bends at the maximum possible speed and the braking area and the position when the mount the rumble strip.
reduce the shape of the corner to its car actually enters the corner.
minimum possible angle.
B) the apex or the clipping point. This is the
The best racing line can be seen as being slowest part of the bend and the point where
made up of three distinct points on the the car is nearest to the inside of the corner.
bend.
C) the exit point when the car is back on a
straight line. This is usually the fastest part
of the bend.
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GP 2 Manual 116-133 8/5/99 9:30 Page 118
B B B
B
C C
A
A
There is a very long apex on this type of
Most of the racing circuits have a corner of corner so there is no gain in taking the entry The aim here is to turn in late to create the
this sort that can be taken at speeds in excess point late. The driver turns in early at A widest possible angle so that after point A the The driver turns in early at A, covers the
of 140mph. The driver turns in at A, passes then stays close to the contact points B and bend can be treated like a fast corner. The short distance to the apex B then smoothly
the apex at point B then keeps his line all the B as long as possible. As he leaves the sharp initial turn is vital to make the car as moves to the outside. This allows the last
way through to exit point C. The driver apex, he crosses the track and touches his fast as possible out of the hairpin. When point phase of the bend to be driven like a straight
makes no sudden turns on the wheel and the exit point at C. B has been touched the driver can safely put and the driver can accelerate quickly long
whole process should be very smooth. his foot down before reaching point C. before passing point C.
Double-Apex Corner
90 Degree Turn The Tightening Corner The ‘S’ Bend or Chicane
C
A Ideally, a good
C
racing line can
straighten out
B B B some bends B
without the
A need for sudden B
B
turns. The
driver turns in
slightly at A
B
this type of corner depending on whether the aims for the ideal line and stays inside the hander, then
driver is about to overtake, but the classic trackÕs width, effectively making the exit The car stays wide so that the driver can clips points
approach is to turn in late at A, pass the apex line of the first bend the entry line of the touch the apex extremely late at B, then B,B,B with hardly any modification before
again late at B, and accelerate fast from that second. If the line is perfect then the driver brake, select a lower gear, cross the track exiting at C.4
point to get a good clean exit at C. does not have to correct his steering. following the curve of the bend and get a
good clean exit at C.
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Tight Corner After a Fast Cornering in Wet Weather REACTION OF CAR To counter oversteer a driver can do one of
two things: opposite lock on the steering
Bend THROUGH A CORNER wheel might just establish the carÕs balance;
C
otherwise easing up on the accelerator will
Understeer
slow down the car and give the rear wheels
An understeering car a chance to grip. There are also certain
means that the rear times when drivers might accelerate, but
B
wheels have better knowing when to do this comes with
grip than the front experience.
wheels and so the car
B will not react fully to NEUTRAL HANDLING
the driver turning the The ideal situation, as
DRY LINE
WET LINE
wheel. Since F1 cars are rear-wheel driven, the sideways drift of
A
the vehicle will begin to move towards the the rear wheels is
Taking the classic right-angle corner as an outside of the track. The driver in such a matched by those of
example, itÕs easy to compare the dry line situation can do one of two things: ease up
Take a tight line into the fast right-hander the front. All four
with the wet line. The driver takes up on the accelerator, making the driving
but brake as the second point B approaches. wheels slide in the
position in the middle of the track, keeping wheels push less, giving the front wheels a
The car must slow down to take the left- same way. The driver
off the outside line which is likely to be better chance to grip; if the car still does not
hander but this is not a problem, for the sets up the car on entry to the corner, so the
very slippery. The line he drives will be respond, brake lightly without locking the
driver has gained speed in the first two- front wheels are straight and the driver
cleaner and give far better grip in the rain. wheels. The car will slow down enough to
thirds of the series of bends. doesnÕt have to steer.
The car is kept in the middle of the track as give good grip to the front.
it passes the apex then steers for the outside The Monaco
line. The main aim of drivers in wet Oversteer Grand Prix,
weather is to look for maximum grip. Monte Carlo,
An oversteering car built into the
means that the front hills of the
Mediterranean
A Long Straight After Two wheels have better coast provides
grip than the rear the most
Identical Corners C
MARKER POINTS BRAKING CHANGING DOWN make his worst manoeuvre your best, wait
for the right moment then make your
To set up the ideal racing line on a Formula Changing down into a lower gear must
Ideal Braking challenge.
One circuit you must find as many markers always accompany the act of braking. One
as possible to use as reference points. The In Formula One the driver aims to keep his without the other is not good Formula One All the above assumes that the driver ahead
individual tracks provide 300, 200, 100 foot down on the accelerator as long as driving. The aim is to brake to the ideal will not make a mistake; but all drivers
metre boards before a bend but these are too possible. When he gets to a corner, he will speed for the approaching corner then make mistakes during a two hour race, so
general for most drivers; many rely on wait until the last moment before braking change down in order to be in the right gear take every opportunity offered to you and
advertising boards, bumps in the track, and then brake as hard as possible over the for the moment you need to accelerate wait for that error!
certain trees or bushes for turn-in points, shortest possible distance. The only reason again. Changing down is done as you brake.
to brake should be to achieve the best speed Driving faster through a
braking zones or accelerating areas. Any earlier and the car will still be at full
for entering a bend and the only reason for speed; any later and the driver has too much corner than a rival
In fact, the driver must know every square
removing your foot from the accelerator to do in mid-corner.
metre of the circuit and the markers, once
must be to ÔjumpÕ to the brake pedal.
memorised, allow the driver to think ahead,
Ideally, there should be no compromises OVERTAKING
to anticipate the next corner.
with braking.
If youÕre not at the front of the grid in every
Imagine you are accelerating through a fast
race then chances are that you will need to
straight. When you see the marker for the Wheel Lock
overtake other cars at some point.
braking zone into a bend, your mind will be Braking hard can present the F1 driver with Overtaking is not just a matter of more
already thinking about the next marker for the another problem; that of locking wheels. power in your engine. It usually boils down
turn-in point. As this is passed, you are ItÕs possible to lock up one, two, or even all to three factors.
thinking about the apex marker and finally the four wheels if you brake too hard in a given
exit point. Think ahead. Look out for the next Can you take a corner better than a rival?
situation. A locked wheel is no good to
marker. DonÕt wait until you see it to react. anybody. The tyre wears out excessively on Can you exit a corner faster and enter a
the locked patch and this creates a Ôflat straight at a greater speed? Mark Blundell in the Tyrell holds the best
spotÕ which will feel like violent bumps line around a tight left-hander in the
Or, can you brake later than a rival at the
when the wheel is turning again. The tyre Portuguese Grand Prix. Oliver Panis in the
end of a straight?
will be out of balance and the car almost Ligier is forced to drive wide.
impossible to control. To avoid wheel lock, To overtake successfully, especially against
the driver must be sensitive enough to brake a determined rival, you must be aware of The driver ahead is not confident through a
hard and to detect the first signs of lock-up. the driver ahead. certain corner. Choose your moment. Leave
a space between the two cars so that he
Where is he slowest? canÕt force you to slow down. Just enough
Where does he brake earlier? room to let you attack the corner at the
speed of your choosing. When you leave
Parc Ferme officials carefully inspect every aspect of On what part of the circuit is he the least
the corner you will have more speed than
Schumacher’s vehicle after the 1995 Spanish Grand Prix. Only confident?
they can touch the vehicle in the hours following a race. Engines
the other car. The faster exit speed gives
may sometimes be sealed for inspection at a later date. Eventually, you will have a good picture of you the advantage to overtake in the
his strengths and weaknesses. You must following straight.
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Slipstreaming Outbraking a rival car DRIVING ERRORS In all cases, as soon as the driver feels the
loss of control, he must brake hard while
Overrevving keeping his revs up to prevent stalling. If
possible, he must keep the car on the
This is possibly the most common way a
circuit, for once it touches the grass the spin
driver can ruin his engine and put himself
will speed up tremendously.
out of the race. Changing down too early
before braking sufficiently is quite common Spinning off before reaching the apex of a
among inexperienced drivers. A driver must corner will result in the car moving across
be a third of the way into the braking zone the track to the outside of the bend.
before changing down. It is quite tricky to Generally, the inertia that it retains will
PATH OF OUTBRAKING CAR get this right in short braking bends but in send it off in an arc similar to the early
longer braking areas you can use markers shape of the corner.
Slipstreaming is a phenomenon that occurs If a driver has managed to get a lead on a for gear change points. Spinning off after the car has passed the apex
at speeds above 70mph. Catch a rival car on rival in the previous straight and is now on of the corner will often give the driver a better
A second common way to overrev is by
the beginning of a long straight and get very the inside line for the next corner, he must chance of staying on the track, for although
exiting a corner and not changing up at the
close behind him (within a few inches). try to brake a little later into the bend, the car will be moving faster it is more likely
right time; quite easy to do if youÕre busy
Both of you are travelling at the same speed giving himself right of way. If the rival to follow the exit profile of the curve.
controlling the car through a difficult bend.
but you are in a small area, a few metres driver stays in contention, around the
Fortunately modern Formula 1 cars are If all else fails, and the driver knows that he
long, which is free of air turbulence. The outside of the track, he is in danger of
fitted with computer controlled rev limiters is going to hit something, itÕs wise to
car ahead is doing all the work while you spinning off. ItÕs important to Ôclose the
that prevent engine damage and bad gear protect himself as much as possible from
gain mph. You can tell that you are doorÕ after you exit the corner, especially if
changes. the impact. He must lift his feet from the
successfully slipstreaming by the loss of the rival car is trying to get level again.
pedals, try and curl up as much as the
turbulence and the gain in acceleration. Take a strong position off the ideal line, in LOSS OF CONTROL cramped monocoque will allow, then at the
the centre of the track and make his
By now youÕre probably travelling at The most common ways of losing control of last moment let go of the steering wheel to
overtaking attempt as difficult as possible.
140mph just inches behind the rival car. your car in a race are: prevent his wrists from being broken.
You wait until the last possible moment ¥ going into a corner too fast, giving
then slip out to the side of the other car. strong oversteer.
Although you will now be subject to the
¥ accelerating out of a corner too fast.
same forces of turbulence, your speed gain
during the sheltered period will give you the ¥ under braking when there is too much
edge to move slightly ahead. bias on the rear wheels.
¥ mechanical failure.
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REFUELLING GEARS PIT BOARDS maximum lap speeds and speeds over
certain specified sections of the circuit, as
Rules changed at the end of the 1993 season Semi-automatic systems are now standard: These are used by the pit crew to tell the requested by individual teams. A print-out
to allow cars to be refuelled during a race; a using short levers just behind the steering driver his position in the race, the number of is produced for each car and is studied very
feature previously banned because of the wheel (the right side for up, the left side for laps left, how many seconds he is from the carefully by the engineers, mechanics and
danger of fire but re-introduced to add to down). This means that the driverÕs hands leader, how many seconds he is from the car drivers. Other data that can be collected
the excitement of pitstops and race strategy. stay on the wheel at all times, changes are behind and any other information they think includes: throttle position, exhaust gas
The FIA-supplied equipment is exactly the much quicker. The ratios in the box are set helpful. Although F1 cars carry radios, teams analysis, the temperature of air pouring
same for all teams, made by Intertechnique, up for each individual circuit depending on prefer to have a surefire visual sign for the through the engine, pressure in clutch and
the aircraft refuelling specialists. Charged information received during practice. A cog driver. For example if a pit board read: brake lines, stress in suspension
with nitrogen, the system can pump 12 is fitted based on the top speed needed in components, steering angle and g forces.
litres per second with pressure controlled the fastest straight and the remainder P4 L23 -3.5 +7.0
by a valve. The rig itself is six feet high adjusted downwards. the driver would know that he was in fourth PIT STOPS
weighing 700 kg with thick steel walls. The position, with 23 laps to go, 3.5 seconds A good tyre change pit stop can take six
hose has an inner and outer sleeve allowing behind the third place car and 7 seconds in seconds but a bad one can take double that
the fuel along the inside and venting back front of the fifth place car. time and mean the loss of a good position in
up the outer. The tank vent is critical; A new spectacle was introduced the previous
the race. Usually, the big teams have three
otherwise the chassis would split under the season for the TV audience - refuelling. Each SUSPENSION. men to a wheel, two men to handle the jack
incoming pressure. team’s refuelling equipment is supplied through
F1 suspension has to be strong and rigid and one man to hold the board to tell the
motor racing’s governing body, the FIA. The
refuelling system is cooled using nitrogen and
enough to stand up to the huge forces driver to keep his brakes on. In 1994
can deliver 12 litres of fuel per second. exerted by downforce. At 180 mph the car refuelling was re-introduced to Formula
effectively quadruples in weight and, the One racing for the sole purpose of making
faster a car goes the lower it drops, so itÕs the races more attractive to TV audiences -
vital that the car should have extremely stiff especially when one driver dominated in a
springs. At slower speeds however, before season. The refuelling process upped the
aerodynamics begin to play a major role, number of pit crew to 20.
the cars need a softer spring in order to
achieve mechanical grip. To overcome this
problem, teams have developed variable
rate springs, so that the faster a car goes the
stiffer the suspension becomes.
A pit stop for anything else but tyres or fuel SAFETY REGULATIONS CAR RULES CHANGES
might only be worthwhile if a team is likely
to gain points or, in the case of smaller FOR THE PROTECTION 1994
teams, the possibility of finishing which OF THE DRIVER.
may affect pre-qualification. Some drivers
These are stringent rules specified by FIA.
may be asked to come into the pits earlier
than expected for tactical reasons if they are The nose cone and the survival cell chassis
stuck in traffic and will benefit from must have undergone impact tests.
returning to a clear track with new tyres. The fuel tank must be within the chassis
The driver must not drive excessively fast width and behind the driver.
in the pit lane, otherwise he will be fined The driverÕs feet must rest behind the front
heavily. He must position the car carefully axle line.
to the exact point indicated by the pit crew, The tragedy of Imola changed the face of Grand
not an easy task when the pit lane is dirty, The driverÕs head must be below a line Prix. A host of new regulations were initiated to
greasy and full of people. When the car is drawn from the main roll over bar to the improve safety. Here Barrichello leaves the track
jacked up the driver keeps his foot on the dash hoop. as his car hits the kerb at Variante Bassa chicane.
brake, stays in neutral and keeps the engine Luckily, he escaped serious injury.
The driver must be strapped to a six point
revs up above 4000rpm to prevent stalling. seat harness.
As soon as the pit crew are ready, the car is The rules governing car specifications and
The driver must wear fireproof underwear,
jacked down, the ÔBrakes OnÕ board is the Formula One racing rules were changed
balaclava, gloves, three layer overall, boots
taken away, the driver has already revved several times throughout the 1994 season.
and a helmet. These must have the capacity
up to about 8000rpm, he slips into first and As always, if any team, car or driver does
to give him 30 seconds protection in a
drives away carefully trying to avoid the not adhere to these rules they are penalised
blazing car.
other people in the pit lane. At the end of heavily. The new rules affect car design,
the pit lane stands a marshal with a light F1 cars must have a fire extinguisher and with the emphasis on aerodynamics,
blue overtaking flag who will signal if a power cut-off points accessible from inside driving aids (such as traction control) and
faster car is approaching on the track. and outside the car. structural safety.
PAGE 130 GRAND PRIX 2 MANUAL GRAND PRIX 2 MANUAL PAGE 131
GP 2 Manual 116-133 8/5/99 9:30 Page 132
PAGE 132 GRAND PRIX 2 MANUAL GRAND PRIX 2 MANUAL PAGE 133
GP 2 Manual 134-154 8/5/99 10:13 Page 133
not needed
Established: 1969 Established: 1960 Established: 1963 First Grand Prix: USA 1991
First Grand Prix: Argentina First Grand Prix: Canada 1970 First Grand Prix: Monaco 1966 General Director: Eddie Jordan
General Director: Frank Williams General Director: Ken Tyrrell General Director: Ron Dennis Technical Director: Gary Anderson
Technical Director: Patrick Head Technical Director: Harvey Postlethwaite Technical Director: Neil Oatley
Team Manager: John Walton
Team Manager: David Williams Team Manager: Rupert Manwearing Team Manager: Dave Ryan
Employees: 50
Employees: 200 Employees: 70 Employees: 180
Engine: Renault RS6 V10 Engine: Yamaha OX10 AV10 Engine: Peugeot A4 or A6 Chassis: Jordan 194
Chassis: Williams FW16B Chassis: Tyrrell 022 Chassis: McLaren MP 4/9 Engine: Hart 1035 V10
BENETTON-FORD ARROWS-FORD
Address: Benetton Formula Ltd. Address: Arrows Grand Prix
Unit 9, Int. Ltd,
Witney Trading Estate, 39, Barton Road,
Station Lane, Water Eaten
Industrial Estate,
Witney,
Bletchley,
Oxon OX8 6X2.
Milton Keynes,
Great Britain.
Bucks. MK2 3HW.
Established: 1970 Great Britain.
First Grand Prix: Italy 1981 Established: 1977
General Director: Alessandro Benetton First Grand Prix: Brazil 1978
Technical Director: Ross Brawn General Director: Jackie Oliver
Team Manager: Flavio Briatore Technical Director: Alan Jenkins
PAGE 134 GRAND PRIX 2 MANUAL GRAND PRIX 2 MANUAL PAGE 135
GP 2 Manual 134-154 8/5/99 10:13 Page 136
Chassis: Lotus 107C Chassis: Minardi M194 Chassis: Ferrari 412 TI Employees: 35
Engine: Mugen Honda Engine: Ford HB V8 Engine: Ferrari E4A 94 Chassis: Simtek S941
ZA 5C V10 Engine: Ford HB V8
PAGE 136 GRAND PRIX 2 MANUAL GRAND PRIX 2 MANUAL PAGE 137
GP 2 Manual 134-154 8/5/99 10:14 Page 138
PAGE 138 GRAND PRIX 2 MANUAL GRAND PRIX 2 MANUAL PAGE 139
GP 2 Manual 134-154 8/5/99 10:14 Page 140
¥ First Name: Michael ¥ First Name: Mika, Pauli ¥ First Name: Christian ¥ First Name: Alessandro Leone
¥ Date of Birth: January 3, 1969 ¥ Date of Birth: September 28, 1968 ¥ Date of Birth: January 18, 1971 ¥ Date of Birth: October 26, 1966
¥ Place of Birth: Hurth-Hermuhlheim , ¥ Place of Birth: Heksinki, Finland ¥ Place of Birth: Sao Paulo, Brazi ¥ Place of Birth: Bologna, Italy
Germany
McLaren hired Hakkinen to replace the 1994 was the third racing season for the Returning to Formula One for the Spanish
The 1994 World Champion, Michael dismissed Andretti. Throughout the season young Brazilian. Having left Minardi after Grand Prix to take Pedro LamyÕs place,
Schumacher, surpassed all his teamÕs the Fin proved to be a strong competitor; two full seasons. Driving for the Footwork following a serious accident. Zanardi drove
expectations, taking the new Benetton-Ford occasionally too strong, as he was team based in Milton Keynes, England he for the rest of the season but was unable to
to seven wins in eight races. Although a suspended from a Grand Prix following picked up a total of 6 points and finished 14th. score any points.
very close season, nothing can be taken two accidents. Even so, he still managed
RACE NUMBER 10 RACE NUMBER 12
away from the German; his ability for seven podium visits, six of which were for
setting up his car and his race performances top three placings. ¥ Name: MORBIDELLI ¥ Name: HERBERT
have shown he is one of the most capable ¥ First Name: Gianni ¥ First Name: Johnny
RACE NUMBER 8
drivers in Formula One.
¥ Name: BRUNDLE ¥ Nationality: Italian ¥ Nationality: British
RACE NUMBER 6
¥ First Name: Martin John ¥ Date of Birth: January 13, 1968 ¥ Date of Birth: June 27, 1964
¥ Name: VERSTAPPEN
¥ Nationality: British ¥ Place of Birth: Pesaro, Italy ¥ Place of Birth: Romford, GB
¥ First Name: Jos
¥ Date of Birth: June 1, 1959 Returning to Formula 1 for the 1994 season Johnny Herbert had a disrupted season in
¥ Nationality: Dutch following a short period of absence racing Ô94. Beginning the season with Lotus for
¥ Place of Birth: KingÕs Lynn, GB
¥ Date of Birth: March 4, 1972 in Italy, Morbidelli was in excellent shape the first thirteen races, the team he has been
Martin BrundleÕs style and skill are at the beginning of the season. Performing with since 1990. Then moving to Ligier-
¥ Place of Birth: Montfort, Netherlands
undeniable, although having been racing in brilliantly in qualifying, including sixth Renault for one race and then to their sister
Hired as a test driver, Verstappen was Formula One for ten seasons (131 Grand place on the grid at Brazil, he promised company Benetton-Ford to aid their bid for
called in to replace JJ Lehto close to the Prix) he has never consistantly succeeded. great things. Unfortunately due to the Constructors Championship.
beginning of the season. For his first season His best results of the year were coming mechanical problems and the infamous spin Unfortunately, Herbert was unable to finish
he performed admirably, especially in the second to Schumacher at Monaco and third he finished in 22nd place with 3 points in at either Japan or Adelaide.
wake of Schumacher and there are high at Australia and he totalled 16 points for the the Championship.
hopes for the young driver next season. season.
PAGE 140 GRAND PRIX 2 MANUAL GRAND PRIX 2 MANUAL PAGE 141
GP 2 Manual 134-154 8/5/99 10:14 Page 142
¥ First Name: Rubens Goncalves ¥ Nationality: British ¥ First Name: Olivier ¥ First Name: Pierluigi
¥ Nationality: Brazilian ¥ Date of Birth: November 10, 1965 ¥ Nationality: Italian ¥ Nationality: Italian
¥ Date of Birth: May 23, 1972 ¥ Place of Birth: Newtownards, ¥ Date of Birth: November 23, 1969 ¥ Date of Birth: April 23, 1961
N. Ireland
¥ Place of Birth: Sao Paulo (Brazil) ¥ Place of Birth: Monte-Carlo ¥ Place of Birth: Lugo di Romagna, Italy
Having only driven for Jordan in the last
Barrichello had an exceptional season in BerettaÕs first season in Formula One lasted Performing well during the Ô94 season,
two races of the 1993 season, 1994 was the
Ô94; only his second in Formula One. just ten months. Only able to complete four Martini drove well despite the resrictions of
beginning of his first full season.
Finishing the season with a total of 19 points of his ten races, (his best finish, a seventh his car. In the latter stages of the season
Unfortunately it didnÕt start too well, Irvine
and in sixth place overall. Six finishes in the place at Hockenheim, Germany) the young MinardiÕs engineers spent more time fixing
was blamed for the horrific crash at the
top six including a third place at the Pacific Italian left the Larrousse team voluntarily at the car than developing it; possibly
Brazilian Grand Prix, and was ultimately
Grand Prix at Aida and fourth at Brazil, the Belgian Grand Prix. restricting their progress next season.
banned for three races. However, following
Britain, Italy, Portugal and Australia. He
the ban he finished three times in the top six, RACE NUMBER 20 RACE NUMBER 24
remains with Jordan for next season; who
showing that he has the capability to
have high hopes for the young Brazilian. ¥ Name: COMAS ¥ Name: ALBORETO
compete against the well-established drivers.
¥ First Name: Erik Gilbert ¥ First Name: Michele
¥ Date of Birth: September 28, 1963 ¥ Date of Birth: December 23, 1956
Comas like his team mate Beretta didnÕt Michele Alboreto completed the Ô94 season
complete the 1994 season. Unhappy with with one point for a sixth place at Monaco.
the performance of the Larrousse Ford and Having only scored a total of seven points
suffering several retirements throughout the over the last four years, at the end of the
season, he finished with a total of two sixth season Alboreto was thinking of retiring
places and 2 points. from Formula One.
Eddie Irvine races through the pit straight in the French Grand Prix. The Jordan Hart
engine performed excellently throughout the season, earning the team 5th place in the
Constructors’ Championship.
PAGE 142 GRAND PRIX 2 MANUAL GRAND PRIX 2 MANUAL PAGE 143
GP 2 Manual 134-154 8/5/99 10:14 Page 144
¥ First Name: Eric ¥ First Name: Jean ¥ First Name: Andrea ¥ First Name: David
¥ Date of Birth: August 24, 1964 ¥ Date of Birth: June 11, 1964 ¥ Date of Birth: May 31, 1959 ¥ Date of Birth: September 5, 1964
¥ Place of Birth: Istres, France ¥ Place of Birth: Avignon, Franc ¥ Place of Birth: Rome, Italy ¥ Place of Birth: Wimbledon, GB
Returning to Formula One following a two- 1994 was AlesiÕs best season so far. The fifteen year F1 veteran returned once This season David Brabham was returning
year absence because of a horrific accident Collecting pole position at Monza with again to replace Eddie Irvine at Jordan to Formula One for the first time since
at Suzuka in 1991, Bernard made his some controlled, hair-raising driving, he following the Imola and Monaco crashes. 1990. Previously, he drove for the Brabham
highest ever finish at Hockenheim with a finished with a total of four podium visits. De Cesaris then replaced Karl Wendlinger team, but now has returned to join the
visit to the winnerÕs podium. Unfortunately, He is still waiting for his first Grand Prix after his accident but unfortunately was Simtek-Ford team. Brabham proved to be a
Bernard will be racing for another team in win, but Ferrari will need something very only able to score one point, at the French fast, safe driver, however unfortunately,
Ô95, following Flavio BriatoreÕs decision to special for this to happen next season. Grand Prix. Simtek as with all new teams have teething
bring Johnny Herbert to the Ligier team problems and Brabham had several
RACE NUMBER 28 RACE NUMBER 30
retirements.
RACE NUMBER 26
¥ Name: BERGER ¥ Name: FRENTZEN
RACE NUMBER 32
¥ Name: PANIS
¥ First Name: Gerhard ¥ First Name: Heinz-Harald
¥ Name: GOUNON
¥ First Name: Olivier Denis
¥ Nationality: Austrian ¥ Nationality: German
¥ First Name: Jean-Marc
¥ Nationality: French
¥ Date of Birth: August 27, 1959 ¥ Date of Birth: May 18, 1967
¥ Nationality: French
¥ Date of Birth: September 2, 1966
¥ Place of Birth: Worgi, Austria ¥ Place of Birth: Monchengladbach,
¥ Date of Birth: January 1, 1963
¥ Place of Birth: Lyon, France Germany
Winning the teamÕs first victory in four
¥ Place of Birth: Aubenas
Olivier Panis competed brilliantly in his years at Hockenheim in Ô94, Berger showed Scoring two points in only his second
first Formula One season, managing to that he was in good shape this season. He Grand Prix and qualifying third at Japan, Gounon didnÕt begin to race for Simtek
complete 15 out of the 16 Grand Prixs. maintains a strong commitment to his FrentzenÕs skills havenÕt gone unnoticed. until the mid-part of the season due to car
Panis proved that he had the skills of a career and Ferrari . He had been approached by several other testing and modifications. Simtek wanted
world champion in the making; calm, teams but decided to remain with the new the Frenchman to race from the beginning
consistantly quick and never making a Sauber-Ford team. Great results are of the season, but Gounon wanted to wait
mistake. There are high hopes for his expected from this driver next season. for a more competitive car.
performance next season.
PAGE 144 GRAND PRIX 2 MANUAL GRAND PRIX 2 MANUAL PAGE 145
GP 2 Manual 134-154 8/5/99 10:14 Page 146
PAGE 146 GRAND PRIX 2 MANUAL GRAND PRIX 2 MANUAL PAGE 147
GP 2 Manual 134-154
P. Lamy
[P Aliot]
[P Aliot]
[M Salo]
O Beretta
[JJ Lehto]
[JJ Lehto]
[T. Inoue]
[P Adams]
[A Suzuki]
D Brabham
[Y Dalmas]
PAGE 148
P Belmondo
[A. Zanardi]
[F. Lagorce]
8/5/99 10:14
[J-D Delatraz]
[J-M Gounon]
[Hideki Noda]
Johnny Herbert
Bertrand Gachot
[A. Montermini]
[Johnny Herbert]
[Johnny Herbert]
[D. Schiattarella]
Roland Ratzenberger
Page 148
Lotus
Lotus
Pacific
Pacific
Simtek
Simtek
[Lotus]
[Lotus]
[Lotus]
[Ligier]
[Ligier]
[Jordan]
[Sauber]
[Simtek]
[Simtek]
[Simtek]
[Simtek]
Larousse
[Larousse]
[Larousse]
[Benetton]
[Larousse]
[Larousse]
[Benetton]
[McLaren]
11
32
12
34
31
19
33
[6]
[7]
[6]
[11]
[15]
[12]
[19]
[11]
[29]
[32]
[32]
[25]
[32]
[25]
[32]
[19]
[20]
[19]
2
5
15
14
11
16
10
All
All
All
1-4
1-3
1-13
7-13
1-10
14,16
15-16
14-16
15-16
15-16
12-13
15-16
11, 13
3-6, 12-13
- Ò Ò Sauber Mercedes - - - - - A 6 A A A A A A A - - -
3rd: 4 Points.
8/5/99 10:14
[A. Zanardi]
[A Suzuki]
[D. Schiattarella]
[M Salo]
Roland Ratzenberger
[Hideki Noda]
[A. Montermini]
P. Lamy
[F. Lagorce]
[T. Inoue]
[Johnny Herbert]
[Johnny Herbert]
Johnny Herbert
[J-M Gounon]
Bertrand Gachot
[J-D Delatraz]
[Y Dalmas]
D Brabham
O Beretta
P Belmondo
[P Aliot]
[P Aliot]
[P Adams]
[JJ Lehto]
[JJ Lehto]
Page 148
[Lotus]
[Jordan]
Simtek
[Larousse]
[McLaren]
[Lotus]
[Sauber]
[Benetton]
[Simtek]
[Lotus]
[Simtek]
Lotus
[Ligier]
[Simtek]
[Benetton]
[Ligier]
Lotus
[Simtek]
Pacific
Simtek
[Larousse]
[Larousse]
[Larousse]
Larousse
Pacific
[11]
[15]
[12]
[19]
11
[19]
[11]
[32]
32
[32]
[25]
[32]
[6]
[25]
12
[32]
34
33
[20]
[19]
31
19
[7]
[29]
[6]
GRAND PRIX 2 MANUAL
1-4
5-9, 12, 14-16
15-16
1-3
14-16
1-13
11
11, 13
14,16
15-16
15
15-16
14
7-13
All
All
1-10
All
16
12-13
10
15-16
3-6, 12-13
GRAND PRIX 2 MANUAL
Pos Driver Make Bra Pac San Mon Spa Can Fre Bri Ger Hun Bel Ita Por Eur Jap Aus Total
1 Michael Schumacher Benetton Ford 1 1 1 1 2 1 1 D A 1 D - - 1 2 A 92
2 Damon Hill Williams Renault 2 A 6 A 1 2 2 1 8 2 1 1 1 2 1 A 91
3 Gerhard Berger Ferrari A 2 A 3 A 4 3 A 1 12 A 2 A 5 A 2 41
4 Mika Hakkinen McLaren Peugeot A A 3 A A A A 3 A - 2 3 3 3 7 12 26
5 Jean Alesi Ferrari 3 - - 5 4 3 A 2 A A A A A 10 3 6 24
6 Rubena Barrichello Jordan Hart 4 3 - A A 8 A 4 A A A 4 4 12 A 4 19
4th: 3 Points.
- Ò Ò Lotus Mugen - - - - - - - - - - - - - 18 - - -
- Karl Wendlinger Sauber Mercedes 6 A 4 - - - - - - - - - - - - - 4
- Andrea DeCesaris Jordan Hart - - A 4 - - - - - - - - - - - - 4
- Ò Ò Sauber Mercedes - - - - - A 6 A A A A A A A - - -
- Pierluigi Martini Minardi Ford 8 A A A 5 10 5 10 A A 8 A 13 15 A 9 4
PAGE 149
APPENDIX M Glossary Active Suspension Software controlled method of automatically pitching the
suspension for specific bends.
Downforce The force which pushes the car downward allowing the vehicle
to ÔgripÕ the road surface.
Aerodynamics The force that comes into play when the car has picked up Drag Resistance to forward motion of the car. Can be caused by
speed. Wings mounted upside down give negative lift and hold aerodynamic resistance or mechanical resistance.
the car down.
Electronic Control Box Contains, among other information, the Driver aids software
Angle of Slip The angle between the direction of the wheels (front and rear) and settings, (traction control, active suspension etc.) The
and the direction of travel. Electronic Control Boxes are frequently inspected by the FIA
following a race to test for illegal driving aids being used by
Anti-Roll Bar Forms part of the suspension assembly and helps to support the
constructors.
car when cornering, by resisting the tendency for the body to roll.
FIA Federation Internationale de lÕAutomobile. The motor racing
Apex or Clipping Point The nearest point a car gets to the inside of a curve in an ideal
sportÕs governing body.
racing line.
Getting a Tow Another term for ÔslipstreamingÕ, gaining speed by sitting
Balance The degree to which a car has understeer or oversteer in a corner.
behind a rival car prior to overtaking.
Brake Balance The bias of braking power between the front and rear tyres.
Ground Effect Now outlawed by FIA but in the period 1980 to 1982 virtually
Braking Distance The distance between the point where braking starts and ends. all cars were built in this way. The car had an underbody shaped
Bump Damper An energy absorbing device, fitted between the wheel and car like an inverted wing which almost sucked the car on to the
body, which resists upward movement by the wheel. track and gave tremendous grip.
Camber Slight upward curve to the centre of race track. Increase the Lock For some tight hairpins, such as Loews in Monaco, the car
steering lock is increased to take the bends faster albeit to the
Camber Angle Camber angle is designed to make a tyre work as effectively as detriment of the tyres.
possible when a car is going through a corner. Negative camber
is applied so that when fully stressed a tyre will be as close to Logged data chart Graphical method of displaying information which has been
perpendicular as possible. recorded during a lap. Also known as Performance Analysis.
Castor Angle Castor gives greater responsiveness and stability to the front Outbrake To brake very late into a corner when dicing with a rival car.
wheels. The larger the castor angle, the heavier the steering and Oversteer Oversteer is characterised by the rear end of the car losing grip,
more stable the front end. giving the car a tendency to spin.
Centre of Gravity The position within the car around which all the mass is Packers Packers form part of the suspension assembly and adjust the
gathered. The lower the centre of gravity, the greater the downforce. position at which the bump rubbers become loaded.
Chicane A sharp ÔSÕ bend that reduces speeds by forcing drivers to drive Paddock The parking area behind the pits where all the equipment,
through in single file. trucks and spare cars are kept by the teams.
Damper Forms part of the suspension system and absorbs the energy Parc FermŽ The area where cars are isolated after a race finishes. Only
that is produced when the spring is compressing or extending. officials may touch the vehicles for an hour after the finish.
Damper force increases with speed (heave, roll and pitch velocity). Some engines may be ÔsealedÕ for later inspection.
PAGE 150 GRAND PRIX 2 MANUAL GRAND PRIX 2 MANUAL PAGE 151
GP 2 Manual 134-154 8/5/99 10:14 Page 152
Plank, The A 10mm plank running down the length of the underside of all Super Licence A licence required by all drivers, competitors and officials
F1 cars. This addition following the Ô94 Imola Grand Prix, participating in a Formula One Championship.
means that the ride height of the car must be sufficient to avoid
Suspension travel The distance through which the moving parts of the suspension
the plank ÔgroundingÕ. This results in less downforce and
travel in relation to the fixed parts.
therefore lower speeds, particularly round dangerous corners.
Telemetry System Multi-function system that measures all aspects of car and
Points System The points awarded for finishing a Grand Prix are as follows:
driver performance.
1st = 10 points, 2nd = 6 points, 3rd = 4 points, 4th = 3 points,
5th = 2 points and 6th = 1 point. Tifosi Italian Fans.
Rebound damper An energy absorbing device fitted between wheel and car body Time Penalties Should the stewards choose to impose a time penalty the
which resists downward movement by the wheel. offending driver must, in normal circumstances, proceed to the
designated area and remain there until a specified time period
Refuelling Refuelling is an essential part of race strategy. The less fuel a
has passed, after which the driver may rejoin the race.
car holds, the faster it can travel, but this will result in the need
for more time-consuming pit stops to refuel. Torque The amount of thrust driving through from the engine to the
wheels.
Responsive handling The car responds quickly to steering, acceleration and braking
inputs from the driver, allowing very accurate manoeuvres. Traction The ability of the rear tyres to grip the track surface and cause
the car to accelerate.
Rev limiter A device which limits the RPM of the engine to a preset value.
This is used in the pit lane to keep the car speed within the pit Traction Control An electronically-controlled clutch allowing the car to
lane speed limit. accelerate as fast as possible without losing traction and the
wheels spinning. This system was outlawed in the Ô94 season.
Ride height The height of the car floor, above the ground, measured from
the wheels. Turn-in The point on the track where the driver starts to steer the car
into a corner.
Rumble Strip The bobbly, coloured strip on the edge of the track which serves
as a warning to the driver to transgress no further. Tyre Blankets Special electric blankets placed over tyres just before a start to
keep them up to racing temperature.
Run Off Track A stretch of track close to a dangerous section of the circuit,
that gives the driver an escape route if things go wrong, e.g. the Understeer Understeer is characterised by the front end of the car losing
driver loses control of the car. grip. This gives the rear of the car a tendency to carry straight
on, through a corner.
Shunt A knock from the car behind you.
Wings Devices fitted to the front and rear of the car which produce
Skidblock See Plank, The.
aerodynamic downforce. This allows faster cornering speeds.
Springs The springs form part of the suspension assembly and are the The rear wing also produces significant aerodynamic drag.
main means of supporting the car.
PAGE 152 GRAND PRIX 2 MANUAL GRAND PRIX 2 MANUAL PAGE 153
GP 2 Manual 134-154 8/5/99 10:14 Page 154
Pete Cooke
The MicroProse audio system incorporates HMI’s Sound Operating System and RAD Software’s
Smacker Video Technology
With very special thanks to Max Nightingale - Formula One Engineer, and David Owen of Williams
Grand Prix Engineering, Dave Amey - Formula One Consultant Engineer, Jed Leicester of Autosport
magazine, Scott Tsumura, Sheila Boughten, Nick Cook, Martin Moth, Steve Perry and the many people
involved in the design of the packaging.