--Instructions Copy and paste into script builder,
--Put two names into "YOURNAME", and "THE VICTIM" (One of them doesn't have to be
you)
--This Script Makes two players in your game.. Well.. I think its in the title ;D
-----------------------------------------------------------------------------------
-----
function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f)
local funcw = [Link]("Weld")
[Link] = zName
[Link] = zParent
funcw.Part0 = zPart0
funcw.Part1 = zPart1
if (zCoco == true) then
funcw.C0 = [Link](a, b, c) * [Link](d, e, f)
else
funcw.C1 = [Link](a, b, c) * [Link](d, e, f)
end
return funcw
end
function fun(n1, n2)
pcall(function()
t1 = [Link][n1].[Link]
t2 = [Link][n2].[Link]
[Link] = true
t1["Left Shoulder"]:Remove()
ls1 = [Link]("Weld")
[Link] = t1
ls1.Part0 = t1
ls1.Part1 = [Link]["Left Arm"]
ls1.C0 = [Link](-1.5,0,0)
[Link] = "Left Shoulder"
t1["Right Shoulder"]:Remove()
rs1 = [Link]("Weld")
[Link] = t1
rs1.Part0 = t1
rs1.Part1 = [Link]["Right Arm"]
rs1.C0 = [Link](1.5,0,0)
[Link] = "Right Shoulder"
t2["Left Shoulder"]:Remove()
ls2 = [Link]("Weld")
[Link] = t2
ls2.Part0 = t2
ls2.Part1 = [Link]["Left Arm"]
ls2.C0 = [Link](-1.5,0,0)
[Link] = "Left Shoulder"
t2["Right Shoulder"]:Remove()
rs2 = [Link]("Weld")
[Link] = t2
rs2.Part0 = t2
rs2.Part1 = [Link]["Right Arm"]
rs2.C0 = [Link](1.5,0,0)
[Link] = "Right Shoulder"
t2["Left Hip"]:Remove()
lh2 = [Link]("Weld")
[Link] = t2
lh2.Part0 = t2
lh2.Part1 = [Link]["Left Leg"]
lh2.C0 = [Link](-0.5,-2,0)
[Link] = "Left Hip"
t2["Right Hip"]:Remove()
rh2 = [Link]("Weld")
[Link] = t2
rh2.Part0 = t2
rh2.Part1 = [Link]["Right Leg"]
rh2.C0 = [Link](0.5,-2,0)
[Link] = "Right Hip"
local d = [Link]("Part")
[Link] = 0
[Link] = 0
[Link] = false
[Link] = [Link]("Medium stone grey")
[Link] = "Ball"
[Link] = t1
[Link] = [Link](1,1,1)
local dm = [Link]("SpecialMesh")
[Link] = "Sphere"
[Link] = d
[Link] = [Link](0.4,0.4,0.4)
fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
d2 = d:Clone()
[Link] = t1
fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
local c = [Link]("Part")
[Link] = 0
[Link] = 0
[Link] = false
[Link] = [Link]("Pastel brown")
[Link] = t1
[Link] = "Custom"
[Link] = [Link](0.4,1.3,0.4)
cm = [Link]("CylinderMesh")
[Link] = c
a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-[Link].y/2),[Link](-80),0,0)
c2 = d:Clone()
[Link] = [Link]("Medium stone grey")
[Link] = [Link](0.4,0.62,0.4)
[Link] = t1
fWeld("weld",c,c,c2,true,0,0+([Link].y/2),0,[Link](-10),0,0)
local bl = [Link]("Part")
[Link] = 0
[Link] = 0
[Link] = false
[Link] = [Link]("Pastel brown")
[Link] = "Ball"
[Link] = t2
[Link] = [Link](1,1,1)
local dm = [Link]("SpecialMesh")
[Link] = "Sphere"
[Link] = bl
[Link] = [Link](1.2,1.2,1.2)
fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0)
local br = [Link]("Part")
[Link] = 0
[Link] = 0
[Link] = false
[Link] = [Link]("Pastel brown")
[Link] = "Ball"
[Link] = t2
[Link] = [Link](1,1,1)
local dm = [Link]("SpecialMesh")
[Link] = "Sphere"
[Link] = br
[Link] = [Link](1.2,1.2,1.2)
fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
local bln = [Link]("Part")
[Link] = 0
[Link] = 0
[Link] = false
[Link] = "Ball"
[Link] = t2
[Link] = [Link](1,1,1)
local dm = [Link]("SpecialMesh")
[Link] = "Sphere"
[Link] = bln
[Link] = [Link](0.2,0.2,0.2)
fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
local brn = [Link]("Part")
[Link] = 0
[Link] = 0
[Link] = false
[Link] = "Ball"
[Link] = t2
[Link] = [Link](1,1,1)
local dm = [Link]("SpecialMesh")
[Link] = "Sphere"
[Link] = brn
[Link] = [Link](0.2,0.2,0.2)
fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
lh2.C1 = [Link](0,-1.5,-0.5) * [Link](0.9,-0.4,0)
rh2.C1 = [Link](0,-1.5,-0.5) * [Link](0.9,0.4,0)
ls2.C1 = [Link](-0.5,-1.3,-0.5) * [Link](0.9,-0.4,0)
rs2.C1 = [Link](0.5,-1.3,-0.5) * [Link](0.9,0.4,0)
ls1.C1 = [Link](-0.5,0.7,0) * [Link](-0.9,-0.4,0)
rs1.C1 = [Link](0.5,0.7,0) * [Link](-0.9,0.4,0)
if t1:findFirstChild("weldx") ~= nil then
[Link]:Remove()
end
we = fWeld("weldx", t1, t1, t2, true, 0, -0.9, -1.3, [Link](-90), 0, 0)
n = [Link]
n.C0 = [Link](0, 1.5, 0) * [Link]([Link](-210), [Link](180), 0)
end)
[Link]([Link](function()
while wait() do
for i = 1,6 do
we.C1 = we.C1 * [Link](0,-0.3,0)
wait()
end
for i = 1,6 do
we.C1 = we.C1 * [Link](0,0.3,0)
wait()
end
end
end))
end
fun("Teqii", "THE VICTIM")