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Anime Fighting Simulator GUI

This document contains code for creating a GUI in Roblox that allows players to automatically farm different stats in the game Anime Fighting Simulator. The GUI contains buttons to increase stats like Strength, Durability, Chakra, etc. by calling the relevant functions through the game's ReplicatedStorage. It also contains a button to automatically farm Chikara shards by teleporting the player to the Chikara crate.

Uploaded by

Luis Lopez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
245 views5 pages

Anime Fighting Simulator GUI

This document contains code for creating a GUI in Roblox that allows players to automatically farm different stats in the game Anime Fighting Simulator. The GUI contains buttons to increase stats like Strength, Durability, Chakra, etc. by calling the relevant functions through the game's ReplicatedStorage. It also contains a button to automatically farm Chikara shards by teleporting the player to the Chikara crate.

Uploaded by

Luis Lopez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

-- Gui to Lua

-- Version: 3.2

-- Instances:

local ScreenGui = Instance.new("ScreenGui")


local OpenFrame = Instance.new("Frame")
local open = Instance.new("TextButton")
local Main = Instance.new("Frame")
local Pretty1 = Instance.new("Frame")
local Pretty2 = Instance.new("Frame")
local close = Instance.new("TextButton")
local Credits = Instance.new("TextLabel")
local Guiname = Instance.new("TextLabel")
local Strength = Instance.new("TextButton")
local Durability = Instance.new("TextButton")
local Chakra = Instance.new("TextButton")
local Agility = Instance.new("TextButton")
local Speed = Instance.new("TextButton")
local Sword = Instance.new("TextButton")
local Chikara = Instance.new("TextButton")

--Properties:

ScreenGui.Parent = game.CoreGui

OpenFrame.Name = "OpenFrame"
OpenFrame.Parent = ScreenGui
OpenFrame.Active = true
OpenFrame.BackgroundColor3 = Color3.fromRGB(201, 37, 255)
OpenFrame.Position = UDim2.new(0, 0, 0.42140469, 0)
OpenFrame.Size = UDim2.new(0, 90, 0, 41)

open.Name = "open"
open.Parent = OpenFrame
open.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
open.Position = UDim2.new(0.0777777806, 0, 0.024390243, 0)
open.Size = UDim2.new(0, 74, 0, 38)
open.Font = Enum.Font.Cartoon
open.Text = "Open"
open.TextColor3 = Color3.fromRGB(0, 0, 0)
open.TextScaled = true
open.TextSize = 14.000
open.TextWrapped = true
open.MouseButton1Down:connect(function()
Main.Visible = true
OpenFrame.Visible = false
end)
Main.Name = "Main"
Main.Parent = ScreenGui
Main.Active = true
Main.BackgroundColor3 = Color3.fromRGB(80, 80, 80)
Main.Position = UDim2.new(0.355699271, 0, 0.346153885, 0)
Main.Size = UDim2.new(0, 381, 0, 201)
Main.Draggable = true
Pretty1.Name = "Pretty1"
Pretty1.Parent = Main
Pretty1.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Pretty1.BorderSizePixel = 0
Pretty1.Size = UDim2.new(0, 381, 0, 33)

Pretty2.Name = "Pretty2"
Pretty2.Parent = Main
Pretty2.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Pretty2.BorderSizePixel = 0
Pretty2.Position = UDim2.new(0, 0, 0.835820913, 0)
Pretty2.Size = UDim2.new(0, 381, 0, 33)

close.Name = "close"
close.Parent = Main
close.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
close.BackgroundTransparency = 1.000
close.BorderSizePixel = 0
close.Position = UDim2.new(0.863517046, 0, 0, 0)
close.Size = UDim2.new(0, 52, 0, 33)
close.Font = Enum.Font.Cartoon
close.Text = "X"
close.TextColor3 = Color3.fromRGB(255, 0, 0)
close.TextScaled = true
close.TextSize = 14.000
close.TextWrapped = true
close.MouseButton1Down:connect(function()
OpenFrame.Visible = true
Main.Visible = false
end)
Credits.Name = "Credits"
Credits.Parent = Main
Credits.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Credits.BackgroundTransparency = 1.000
Credits.BorderSizePixel = 0
Credits.Position = UDim2.new(0, 0, 0.835820913, 0)
Credits.Size = UDim2.new(0, 381, 0, 33)
Credits.Font = Enum.Font.Cartoon
Credits.Text = "Gui made by KdammaH ;) Scripts inspired and created by RDM Script"
Credits.TextColor3 = Color3.fromRGB(255, 255, 255)
Credits.TextScaled = true
Credits.TextSize = 17.000
Credits.TextWrapped = true

Guiname.Name = "Gui name"


Guiname.Parent = Main
Guiname.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Guiname.BackgroundTransparency = 1.000
Guiname.Position = UDim2.new(0.236220479, 0, 0, 0)
Guiname.Size = UDim2.new(0, 200, 0, 33)
Guiname.Font = Enum.Font.Cartoon
Guiname.Text = "Anime Fighting Simulator Autofarm"
Guiname.TextColor3 = Color3.fromRGB(255, 255, 255)
Guiname.TextScaled = true
Guiname.TextSize = 14.000
Guiname.TextWrapped = true

Strength.Name = "Strength"
Strength.Parent = Main
Strength.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Strength.Position = UDim2.new(0.0314960629, 0, 0.22388044, 0)
Strength.Size = UDim2.new(0, 151, 0, 30)
Strength.Font = Enum.Font.SourceSans
Strength.Text = "Strength"
Strength.TextColor3 = Color3.fromRGB(0, 0, 0)
Strength.TextSize = 20.000
Strength.TextWrapped = true
Strength.MouseButton1Down:connect(function()
_G.LULU = true--change to true or false
while _G.LULU do
wait(0.1)
local A_1 = "Stat"
local A_2 = "Strength"-- pick up your item for autofarm
game:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)
end
end)
Durability.Name = "Durability"
Durability.Parent = Main
Durability.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Durability.Position = UDim2.new(0.577427804, 0, 0.22388044, 0)
Durability.Size = UDim2.new(0, 151, 0, 30)
Durability.Font = Enum.Font.SourceSans
Durability.Text = "Durability"
Durability.TextColor3 = Color3.fromRGB(0, 0, 0)
Durability.TextSize = 20.000
Durability.TextWrapped = true
Durability.MouseButton1Down:connect(function()
_G.LULU = true--change to true or false
while _G.LULU do
wait(0.1)
local A_1 = "Stat"
local A_2 = "Durability"-- pick up your item for autofarm
game:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)
end
end)
Chakra.Name = "Chakra"
Chakra.Parent = Main
Chakra.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Chakra.Position = UDim2.new(0.031496048, 0, 0.422885478, 0)
Chakra.Size = UDim2.new(0, 151, 0, 30)
Chakra.Font = Enum.Font.SourceSans
Chakra.Text = "Chakra"
Chakra.TextColor3 = Color3.fromRGB(0, 0, 0)
Chakra.TextSize = 20.000
Chakra.TextWrapped = true
Chakra.MouseButton1Down:connect(function()
_G.LULU = true--change to true or false
while _G.LULU do
wait(0.1)
local A_1 = "Stat"
local A_2 = "Chakra"-- pick up your item for autofarm
game:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)
end
end)
Agility.Name = "Agility"
Agility.Parent = Main
Agility.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Agility.Position = UDim2.new(0.031496048, 0, 0.631840646, 0)
Agility.Size = UDim2.new(0, 151, 0, 30)
Agility.Font = Enum.Font.SourceSans
Agility.Text = "Agility"
Agility.TextColor3 = Color3.fromRGB(0, 0, 0)
Agility.TextSize = 20.000
Agility.TextWrapped = true
Agility.MouseButton1Down:connect(function()
_G.LULU = true--change to true or false
while _G.LULU do
wait(0.1)
local A_1 = "Stat"
local A_2 = "Agility"-- pick up your item for autofarm
game:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)
end
end)
Speed.Name = "Speed"
Speed.Parent = Main
Speed.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Speed.Position = UDim2.new(0.577427804, 0, 0.631840646, 0)
Speed.Size = UDim2.new(0, 151, 0, 30)
Speed.Font = Enum.Font.SourceSans
Speed.Text = "Speed"
Speed.TextColor3 = Color3.fromRGB(0, 0, 0)
Speed.TextSize = 20.000
Speed.TextWrapped = true
Speed.MouseButton1Down:connect(function()
_G.LULU = true--change to true or false
while _G.LULU do
wait(0.1)
local A_1 = "Stat"
local A_2 = "Speed"-- pick up your item for autofarm
game:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)
end
end)

Sword.Name = "Sword"
Sword.Parent = Main
Sword.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Sword.Position = UDim2.new(0.577427804, 0, 0.427860558, 0)
Sword.Size = UDim2.new(0, 151, 0, 30)
Sword.Font = Enum.Font.SourceSans
Sword.Text = "Sword"
Sword.TextColor3 = Color3.fromRGB(0, 0, 0)
Sword.TextSize = 20.000
Sword.TextWrapped = true
Sword.MouseButton1Down:connect(function()
_G.LULU = true--change to true or false
while _G.LULU do
wait(0.1)
local A_1 = "Stat"
local A_2 = "Sword"-- pick up your item for autofarm
game:GetService("ReplicatedStorage").Events.StatFunction:InvokeServer(A_1, A_2)
end
end)
Chikara.Name = "Chikara"
Chikara.Parent = Main
Chikara.BackgroundColor3 = Color3.fromRGB(124, 10, 255)
Chikara.Size = UDim2.new(0, 71, 0, 33)
Chikara.Font = Enum.Font.SourceSans
Chikara.Text = "Chikara Shard"
Chikara.TextColor3 = Color3.fromRGB(0, 0, 0)
Chikara.TextSize = 14.000
Chikara.TextWrapped = true
Chikara.MouseButton1Down:connect(function()
_G.on = true
while _G.on do
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Workspace.MouseIgnore.ChikaraCrate.ClickBox.CFrame
wait(4)
end
end)

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