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Test: Java Fundamentals Midterm Exam

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280 views75 pages

Test: Java Fundamentals Midterm Exam

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Test: Java Fundamentals Midterm Exam

Review your answers, feedback, and question scores below. An asterisk (*) indicates a
correct answer.

Section 2
(Answer all questions in this section)

1.A loop can be infinite (continue forever) or conditional (stops


Mark for Review 
upon a condition). True or false?
(1) Points

True (*)
False

Correct

2.Which of the following would not be an argument in an Alice


Mark for Review 
programming instruction that commands a person object to move
(1) Points
forward 2 meters?

Number of seconds to execute the programming instruction


Direction to move
Distance to move forward
Person's height (*)

Correct

3.In Alice, the setVehicle procedure will associate one object to


Mark for Review 
another. True or false?
(1) Points

True (*)
False

Incorrect. Refer to Section 2 Lesson 6.

4.In Alice, a computer program requires functions to tell it how to


Mark for Review 
perform the procedure. True or false?
(1) Points

True
False (*)

Incorrect. Refer to Section 2 Lesson 6.

5.In Alice, Do In Order and Do Together:


Mark for Review 
(1) Points
Are move statements
Are control statements (*)
Are complex statements
None of the above

Correct
6. Which of the following is not a type of event listener in Alice? Mark for Review 
(1) Points
Scene Activation/Time

Cursor (*)

Keyboard

Mouse

Position/Orientation

Incorrect. Refer to Section 2 Lesson 11.


7. In Alice, which of the following programming statements moves the butterfly
forward, double the distance to the tree? Mark for Review 
(1) Points
this.Butterfly move forward {this.Butterfly getDistanceTo this.Tree * 2} (*)

this.Butterfly move backward {this.Butterfly getDistanceTo this.Tree * 2}

this.Butterfly move backward {this.Butterfly getDistanceTo this.Tree / 2}

this.Butterfly move forward {this.Butterfly getDistanceTo this.Tree / 2}

Correct
8. In Alice, we can avoid object collision using what? Mark for Review 
(1) Points
Slowing movements down.

Using math operators. (*)

Downloading the Alice 3 collision detector app.

Using object detection.

Incorrect. Refer to Section 2 Lesson 9.


9. Alice objects move relative to the orientation of the person viewing the
animation. True or false? Mark for Review 
(1) Points
True

False (*)

Incorrect. Refer to Section 2 Lesson 2.


10. In Alice, declaring a new procedure to shorten code and make it easier to read is
a procedural abstraction technique. True or false? Mark for Review 
(1) Points
True (*)

False

Correct
11. From your Alice lessons, a flowchart could be created in a software program, or
documented in a journal. True or false? Mark for Review 
(1) Points
True (*)

False

Correct
12. In Alice, objects inherit the characteristics of their: Mark for Review 
(1) Points
Code

Project

Class (*)

Program

Incorrect. Refer to Section 2 Lesson 5.


13. A complete Alice instruction includes which of the following components?
Mark for Review 
(1) Points (Choose all correct answers)
Image

Class

Procedure (*)
Direction (*)

Amount (*)

Incorrect. Refer to Section 2 Lesson 4.


14. From your Alice lessons, a textual storyboard provides a detailed, ordered list of
the actions each object performs in each scene of the animation. True or false? Mark for
Review 
(1) Points
True (*)

False

Correct
15. From your Alice lessons, animations should be tested by the programmer before
they are considered complete. True or false? Mark for Review 
(1) Points
True (*)

False

Correct
16. Java programs can be simple programs that run from the command line, or they can have
complex graphical user interfaces. True or false? Mark for Review 
(1) Points
True (*)

False

Correct
17. If you need to repeat a group of Java statements many times, which Java
construct should you use? Mark for Review 
(1) Points (Choose all correct answers)
repeat...until

do while loop (*)

while loop (*)

if

Incorrect. Refer to Section 2 Lesson 14.


18. From your Alice lessons, which programming instruction represents the
following movement: A turtle moves forward half the distance to the flower. Mark for
Review 
(1) Points
this.Turtle move Forward this.Turtle getDistanceTo this.Flower / 2.0 (*)

this.Turtle move Forward this.Turtle getDistanceTo this.Flower / 0.5

this.Turtle move Forward this.Turtle getDistanceTo this.Flower / 1.0

this.Turtle move Forward this.Turtle getDistanceTo this.Flower * 2

Incorrect. Refer to Section 2 Lesson 7.


19. Which of the following is not a relational operator? Mark for Review 
(1) Points
<

// (*)

>

Correct
20. In Java, which symbol is used to assign one value to another? Mark for
Review 
(1) Points
<

>

= (*)

//

Correct
21. Which of the following programming instructions commands the fish to continuously
move forward a random speed between 0.5 and 1.0 meters, minus 0.25 meters, until it
collides with the shark? Mark for Review 
(1) Points
(*)

Correct
22. A variable is a named location inside the computer's memory; once there, the
information can be retrieved and changed. True or false? Mark for Review 
(1) Points
True (*)

False

Correct
Section 3 (Answer all questions in this section) 23. In Greenfoot,
constructors can be used to create new instances of objects. True or false? Mark for
Review 
(1) Points
True (*)

False

Incorrect. Refer to Section 3 Lesson 8.


24. When you re-initialize a scenario, Greenfoot automatically displays an instance
of the World subclass in the scenario. True or false? Mark for Review 
(1) Points
True (*)

False

Correct
25. In Greenfoot, actor constructors can be used to create images or values and
assign them to the variables. True or false? Mark for Review 
(1) Points
True (*)

False

Correct
Section 3 (Answer all questions in this section) 26. In Greenfoot, which method
checks if a key on the keyboard has been pressed? Mark for Review 
(1) Points
keyPress method

keyUp method

keyDown method (*)

keyClick method

Incorrect. Refer to Section 3 Lesson 7.


27. Use your Greenfoot skills to answer the question. What is incorrect in this code?
Mark for Review 
(1) Points
Spacing missing

Curly brace missing

Parenthesis missing (*)

Comma missing

Correct
28. In Greenfoot, in which programming task are the objects identified? Mark
for Review 
(1) Points
Define the problem.

Design the solution.

Program the solution. (*)

Test the solution.

Incorrect. Refer to Section 3 Lesson 12.


29. From your Greenfoot lessons, which of the following are examples of Q/A test
variations? Mark for Review 
(1) Points
Change the environment.

Change the execution.

Change the data.

All of the above. (*)

Correct
30. Use your Greenfoot knowldege: Abstraction occurs in many different ways in
programming. True or false? Mark for Review 
(1) Points
True (*)

False

Correct
Section 3 (Answer all questions in this section) 31. In Greenfoot, instances inherit
the characteristics of the subclass they belong to, but not the superclass. True or false?
Mark for Review 
(1) Points
True

False (*)

Incorrect. Refer to Section 3 Lesson 2.


32. From your Greenfoot lessons, when a method needs additional data to perform a
task, this data comes from parameters. True or false? Mark for Review 
(1) Points
True (*)

False

Correct
33. From the Greenfoot IDE, where are inherited methods located? Mark for
Review 
(1) Points
In the computer network

In the Greenfoot image gallery

In the Scene editor

In the documentation (*)

Incorrect. Refer to Section 3 Lesson 2.


34. From your Greenfoot lessons, to view the methods that a class inherits, open the
code editor and select documentation from the Tools menu. True or false? Mark for
Review 
(1) Points
True (*)

False
Correct
35. From your Greenfoot lessons, a comparison operator returns what value when a
number meets its requirement? Mark for Review 
(1) Points
0

VOID

1 (*)

NULL

Incorrect. Refer to Section 3 Lesson 5.


36. Read the following method signature. Using your Greenfoot experience, what does this
method do?

public static int getRandomNumber (int limit) Mark for Review 


(1) Points
Returns a random number less than 10.

Returns a random coordinate position in the world.

Returns a random number between zero and parameter limit. (*)

Returns a random number for instances in the animal class only.

Incorrect. Refer to Section 3 Lesson 5.


37. In a Greenfoot if-else statement, if the condition is true, the if-statement is
executed, and then the else-statement is executed. True or false? Mark for Review 
(1) Points
True

False (*)

Incorrect. Refer to Section 3 Lesson 5.


38. From your Greenfoot lessons, what can methods belong to? Mark for
Review 
(1) Points (Choose all correct answers)
Galleries

Classes (*)

Scenarios
Objects (*)

All of the above

Incorrect. Refer to Section 3 Lesson 5.


39. How would the following sentence be written in Greenfoot source code? If
Duke's leg is down, and the keyboard key "d" is down... Mark for Review 
(1) Points
if (&&isDown ! Greenfoot.isKeyDown("d") )

if (!isDown && Greenfoot.isKeyDown("d") )

if (isDown && Greenfoot.isKeyDown("d") ) (*)

if (!Greenfoot.isKeyDown && isDown("d") )

Incorrect. Refer to Section 3 Lesson 10.


40. Use your Greenfoot knowledge: An array object holds a single variable. True or
false? Mark for Review 
(1) Points
True

False (*)

Correct
41. From your Greenfoot lessons, which of the following logic operators represents "and"?
Mark for Review 
(1) Points
&

&& (*)

Incorrect. Refer to Section 3 Lesson 10.


42. Use your Greenfoot knowledge to answer the question: String concatenation is a
way to avoid having to write additional characters in your source code. True or false?
Mark for Review 
(1) Points
True (*)
False

Incorrect. Refer to Section 3 Lesson 10.


43. From your Greenfoot lessons, an instance inherits all of the characteristics of the
class, and those characteristics cannot be changed. True or false? Mark for Review 
(1) Points
True

False (*)

Incorrect. Refer to Section 3 Lesson 1.


44. From your Greenfoot lessons, to create a new instance of the Duke class, you
right-click on the class, then select which of the following commands in the class menu?
Mark for Review 
(1) Points
New subclass...

Set image...

new Duke() (*)

Inspect

Remove

Correct
45. From your Greenfoot lessons, in an if-statement, the programming statements
written in curly brackets are executed simultaneously. True or false? Mark for Review 
(1) Points
True

False (*)

Correct
46. From your Greenfoot lessons, if the condition in an if-statement is true, the first code
segment is executed. True or false? Mark for Review 
(1) Points
True (*)

False

Incorrect. Refer to Section 3 Lesson 3.


47. From your Greenfoot lessons, how do you test that your code does not contain
bugs? Mark for Review 
(1) Points
Write the code.

Inspect the instances.

Review the documentation.

Compile the code. (*)

Correct
48. When designing a game in Greenfoot, it helps to define the actions that will take
place in a textual storyboard. True or false? Mark for Review 
(1) Points
True (*)

False

Correct
49. In Greenfoot, a way to have all subclasses of a superclass inherit a method is by
adding the method to the superclass. True or false? Mark for Review 
(1) Points
True (*)

False

Incorrect. Refer to Section 3 Lesson 6.


50. From your Greenfoot lessons, to save space in the act method, you can write an
entirely new method below it, called a _____________. Mark for Review 
(1) Points
Class method

Instance method

Defined method (*)

World method

Code method

Incorrect. Refer to Section 3 Lesson 6.


Deni Ace
Blog tentang pengalaman, pelajaran dan perjalanan semasa kuliah

Tuesday, 14 February 2017


Midtem Exam Oracle Java Fundamental
Java Fundamental Midterm Exam

Section 2

                (Answer all questions in this section)

1.            Which of the following is not a type of event listener in Alice?    Mark for Review

(1) Points

                Keyboard

                Scene Activation/Time

                Mouse

                Position/Orientation

                Cursor (*)


2.            In Alice, what tab would you choose to start a new animation with a pre-populated
world?          Mark for Review

(1) Points

                Blank Slate

                Starters (*)

                Recent

                My Projects

3.            In Alice, you can access the Java on the side option through which menu option?             
Mark for Review

(1) Points

                Window (*)

                Project

                Run

                Edit

4.            From your Alice lessons, variables are fixed and cannot be changed. True or false?          
Mark for Review

(1) Points

                True

                False (*)

5.            You have a Class representing Cat. A cat can meow, purr, catch mice, and so on. When you
create a new cat, what is it called?               Mark for Review

(1) Points

                A subprogram

                A submethod

                A subclass

                A variable class


                An instance (*)

Section 2

                (Answer all questions in this section)

6.            Which of the following statements about methods is false?         Mark for Review

(1) Points

                Classes must be defined directly within a method definition. (*)

                Methods whose return type is not void are required to include a return statement
specifying what to return.

                The order in which methods are listed within the class is not important.

                Java does not permit nesting one method definition within another method's definition.

7.            In Alice, the use of conditional control structures allows what two types of loops?           
Mark for Review

(1) Points

                                                (Choose all correct answers)      

                conditional (*)

                together

                infinite

                switch

8.            From your Alice lessons, where on an object do an object's axes intersect?         Mark for
Review

(1) Points

                At the object's head

                At the object's bottom

                At the object's chest

                At the object's center point (*)


9.            Which of the following are examples of elements you would test in your Alice
animation?            Mark for Review

(1) Points

                                                (Choose all correct answers)      

                Math expressions calculate as expected. (*)

                All of the procedures display in alphabetical order in the Procedures tab.

                Event listeners trigger the correct responses. (*)

                Objects move with smooth timing. (*)

10.          What type of Alice listener object is required to target a mouse-click on any object in the
scene, allowing the user to drag that object around the scene when the animation is running?          
Mark for Review

(1) Points

                addMouseListener procedure

                addListener procedure

                addDefaultManipulation procedure

                addDefaultModelManipulation procedure (*)

Section 2

                (Answer all questions in this section)

11.          In Alice, which of the following arguments could be replaced with a random number?   
Mark for Review

(1) Points

                                                (Choose all correct answers)      

                Direction

                Duration (*)

                Distance (*)


                Object name

                Procedure name

12.          Alice uses built-in math operators. They are:       Mark for Review

(1) Points

                Add

                Subtract

                Multiply

                Divide

                All of the above (*)

13.          In Alice, which of the following programming statements moves the butterfly forward,
double the distance to the tree?        Mark for Review

(1) Points

                this.Butterfly move backward {this.Butterfly getDistanceTo this.Tree * 2}

                this.Butterfly move forward {this.Butterfly getDistanceTo this.Tree / 2}

                this.Butterfly move forward {this.Butterfly getDistanceTo this.Tree * 2} (*)

                this.Butterfly move backward {this.Butterfly getDistanceTo this.Tree / 2}

14.          In Alice, which function is used to move an object directly to the center point of another
object?              Mark for Review

(1) Points

                getDuration

                getDistance (*)

                getDepth

                getObject

15.          When you disable a programming instruction, it is still executed when you run the Alice
animation. True or false?    Mark for Review
(1) Points

                True

                False (*)

Section 2

                (Answer all questions in this section)

16.          In Alice, Do In Order and Do Together:   Mark for Review

(1) Points

                Are move statements

                Are control statements (*)

                Are complex statements

                None of the above

17.          In Alice, the procedures' arguments allow the programmer to adjust the object, motion,
distance amount, and time duration. True or false?              Mark for Review

(1) Points

                True (*)

                False

18.          In Alice, a walking motion for a bipedal object can be achieved without the Do Together
control statement. True or false?    Mark for Review

(1) Points

                True

                False (*)

19.          In Alice, what are the forms of a scenario?           Mark for Review

(1) Points
                                                (Choose all correct answers)      

                A task to perform. (*)

                A person to help.

                A problem to solve. (*)

                A section of code to write.

                A system to start.

20.          In Alice, when a new procedure is declared, all subclasses of the superclass will inherit the
procedure. True or false?               Mark for Review

(1) Points

                True (*)

                False

Section 2

                (Answer all questions in this section)

21.          Procedural abstraction may need to be implemented if an object in Alice needs to perform
an action, but there isn't an inherited procedure that accomplishes that action. True or false? Mark
for Review

(1) Points

                True (*)

                False

22.          The list below describes variables. All are correct except which one?       Mark for Review

(1) Points

                Has a type associated with it.

                Has a unique name.

                A place in memory where data of a specific type can be stored for later retrieval and use.

                Arranged in rows and columns. (*)


23.          The list below displays valid primitive types in Java, except which one?  Mark for Review

(1) Points

                String (*)

                int

                double

                long

                boolean

24.          Alice 3 will periodically remind you to save your project. True or false?   Mark for Review

(1) Points

                True

                False (*)

Section 3

                (Answer all questions in this section)

25.          In Greenfoot, which of the following methods return the world that the instance lives
in?            Mark for Review

(1) Points

                World getWorld() (*)

                World getClass()

                getXY()

                getRotation()

Section 3

                (Answer all questions in this section)


26.          From your Greenfoot lessons, in an if-statement, the programming statements written in
curly brackets are executed simultaneously. True or false?               Mark for Review

(1) Points

                True

                False (*)

27.          In Greenfoot you can only access the methods of the current class?        Mark for Review

(1) Points

                True

                False (*)

28.          In the Greenfoot IDE, what does the AND operator (&&) do?     Mark for Review

(1) Points

                Compares two boolean values, and returns a boolean value which is true if and only if one
of its operands are true.

                Compares two boolean values, and returns a boolean value which is true if and only if both
of its operands are true. (*)

                Compares two boolean values and returns a boolean value which is true if either one of the
operands is true.

                Compares two boolean variables or expressions and returns a result that is true if either of
its operands are true.

29.          In Greenfoot, which of the following statements could prevent an infinite loop from
occurring?                Mark for Review

(1) Points

                I = 100 + i

                i = i + 1 (*)

                i = i

                i=1
30.          In Greenfoot, a local variable is declared at the beginning of a class. True or false?           
Mark for Review

(1) Points

                True

                False (*)

Section 3

                (Answer all questions in this section)

31.          In Greenfoot, what types of values cannot be stored in a local variable?                Mark for
Review

(1) Points

                Method (*)

                Integers

                Objects

                Class name

                World name

32.          Which of the following type of audience should you ask to play your Greenfoot game during
the testing phase? Mark for Review

(1) Points

                Testing

                Programmer

                Target (*)

                Primary

33.          In object oriented programming, programmers analyze a problem and create objects to
solve the problem. True or false?    Mark for Review

(1) Points
                True (*)

                False

34.          Which one of the following can be used to detect when 2 actors collide?               Mark for
Review

(1) Points

                isCollision()

                hasCollided()

                isContact()

                isTouching() (*)

35.          In Greenfoot, a way to have all subclasses of a superclass inherit a method is by adding the
method to the superclass. True or false?             Mark for Review

(1) Points

                True (*)

                False

Section 3

                (Answer all questions in this section)

36.          What type of parameter does the Greenfoot playSound method expect?            Mark for
Review

(1) Points

                name of a keyboard key (as String)

                name of a sound file (as String) (*)

                name of the class (as String)

                name of an integer (as int)

37.          Greenfoot has tools to record sound. True or false?        Mark for Review
(1) Points

                True (*)

                False

38.          Which of the following answers have the correct syntax for declaring a class variable in
Greenfoot?         Mark for Review

(1) Points

                                                (Choose all correct answers)      

                public variable-name variable type;

                public variable-type variable-name; (*)

                private variable-name, variable-type;

                private variable-type variable-name; (*)

39.          In Greenfoot, which method is used to add a new instance to a scenario when the world is
initialized?   Mark for Review

(1) Points

                addObject (*)

                addClass

                addWorld

                addInstance

40.          Constructors are called automatically when a new intance of a class is created? True or
false?     Mark for Review

(1) Points

                True (*)

                False

41.          In Greenfoot, the instance has a source code editor. True or false?          Mark for Review

(1) Points
                True

                False (*)

42.          In Greenfoot, the move method expects what type of information in its parameters?    Mark
for Review

(1) Points

                Integer of steps to move forward (*)

                Degrees to turn

                String statement

                True or false response

43.          Using the Greenfoot IDE, only five instances can be added to a scenario. True or false? 
Mark for Review

(1) Points

                True

                False (*)

44.          In Greenfoot, the body of the method is located in between which of the following
characters?               Mark for Review

(1) Points

                Curly brackets { } (*)

                Square brackets [ ]

                Asterisks **

                Parnetheses ( )

45.          In Greenfoot, a subclass is a specialization of a superclass. True or false?               Mark for
Review

(1) Points

                True (*)


                False

Section 3

                (Answer all questions in this section)

46.          In Greenfoot, the Run button repeatedly executes all of the programming statements in the
class's act method in sequential order until the pause button is clicked. True or false?         Mark for
Review

(1) Points

                True (*)

                False

47.          From your Greenfoot lessons, what can methods belong to?      Mark for Review

(1) Points

                                                (Choose all correct answers)      

                Galleries

                Classes (*)

                Scenarios

                Objects (*)

                All of the above

48.          In Greenfoot, the origin of the world coordinate system (0,0) starts in the center of the
world. True or false?                Mark for Review

(1) Points

                True

                False (*)

49.          The first step to executing an if-else statement is to:____________.     Mark for Review

(1) Points
                Execute the else statement

                Evaluate the class

                Execute the if statement

                Evaluate the condition (*)

50.          An if-else statement executes its first code block if a condition is true, and its second code
block if a condition is false, but not both. True or false?    Mark for Review

(1) Points

                True (*)

                False

By Deni Ace di February 14, 2017

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Home / Info / oracle


Kumpulan Kunci-Kunci Jawaban Quiz
Oracle Academy (Lengkap Quiz 1,2,3....)
By Twin AnakIT 22 Nov, 2019 Post a Comment

Kunci Jawaban Quiz Oracle Academy - Artikel ini bersisi tentang Kumpulan Kunci Jawaban Quiz
Oracle Academy secara lengkap, kamu hanya mencari soal mana yang kamu ingin cari jawabannya
secara lengkap. Kunci Jawaban Quiz Oracle Academy ini di hasilkan dari pretest langsung di Oracle
Academy. di bagikan guna untuk berbagi kepada teman-teman yang penasaran apa Kunci Jawaban
Quiz Oracle Academy dari soal-soal tertentu yang teman-teman tidak menemukan jawabannya.

Berikut Kumpulan Kunci Jawaban Quiz Oracle Academy

All objects in Alice have three dimensional coordinates on which axes? (Choose all correct answers)  

Answer : x,y,and z

In Alice, where are objects added and positioned in the scene?     

Answer : The Scene editor


Alice, how would you get the length of a fish object? 

Answer : getDepth

From your Alice lessons, which programming instruction represents the following movement: A
turtle moves forward half the distance to the flower. 

Answer : this.Turtle move Forward this.Turtle getDistanceTo this.Flower / 2.0

Before you can begin to develop the animation storyboard, what must be defined?     Mark for
Review

Answer : The scenario

In Alice, objects inherit the characteristics of their: 

Answer : Class

From your Alice lessons, which of the following is a tool to show the logic of an animation?     Answer
:     Flowchart

From your Alice lessons, what does the Count control statement do? 

Answer :  Executes statements a specific number of time

In Alice, control statements are dragged into the Code editor. True or false?

Answer : True

When is an instance created in Alice?

Answer : After the class icon is dragged into the scene

Which of the following is a reason why you might disable programming statements in your Alice
code?
Answer : To help isolate portions of code during testing

Debugging and testing is the process of running the animation one time, and adjusting the control
statements, procedures, and arguments.

Answer : False

It is important to save often while debugging your program. True or false?  

Answer : True

In Alice, which of the following is not a control statement?

Answer : Move

In Alice, the procedures' arguments allow the programmer to adjust the object, motion, distance
amount, and time duration. True or false?

Answer : True 

Which of the following statements about methods is false?

Answer : Classes must be defined directly within a method definition.

Consider the following: You want to use the BufferedReader and InputStreamReader classes to get
user input from the command line. Which one of the following import statements must you use?

Answer : import java.io.*;

The list below displays valid primitive types in Java, except which one?

Answer : String

Which of the following does not describe variables?

Answer : Arranged in rows and columns.


Which of the following are examples of elements you would test in your Alice animation?

Answer : Event listeners trigger the correct responses, Math expressions calculate as expected, 

 Objects move with smooth timing.

In Alice, what are the forms of a scenario? 

Answer : A problem to solve.

From your Alice lessons, if you examined a science process that had many steps, which of the
following is a way that you could apply functional decomposition to this process?

Answer : Present the problem as an animation.

In Alice, we can avoid object collision using what? 

Answer : Using math operators.

Alice uses built-in math operators. They are:

Answer : All of the above

An event is any action initiated by the user that is designed to influence the program?s execution
during play.

Answer : True

When creating an event based on a keypress which event handler would you use? 

Answer : Keyboard

A variable is a named location inside the computer's memory; once there, the information can be
retrieved and changed. True or false?

Answer : True

From your Alice lessons, variables are fixed and cannot be changed. True or false?
Answer : False

In Alice, the If control structure can process one true and one false response. True or false? 

Answer : True

Which of the following IF control structures command the blue tang fish to roll and simultaneously
move down if it collides with a shark, or move forward if it does not collide with a shark?

Answer : C

In Alice, which control statement is used to invoke simultaneous movement? 

Answer : Do Together

In Alice, a computer program requires functions to tell it how to perform the procedure. True or
false? 

Answer : False

Manually manipulating an Alice object with your cursor is a way to precisely position an object. True
or false? 

Answer : False

Only acting objects have one-shot procedures. True or false?

Answer : False

In Alice, where are objects added and positioned in the scene?

Answer : The Scene editor

Before you can begin to develop the animation storyboard, what must be defined?

Answer : The scenario


In Alice, which of the following are benefits of separating out motions into their own procedures?

Answer : It can allow subclasses of a superclass to use a procedure.

Answer : It simplifies code and makes it easier to read.

Answer : It allows many objects of a class to use the same procedure.

Which Alice tool is used to demonstrate the process flow of an animation? 

Answer : Flowchart

Which Alice execution task corresponds with the following storyboard statement? Cat turns to face
mouse

Answer : this.cat turnToFace this.mouse

From your Alice lessons, which control statement executes instructions simultaneously?

Answer : Do together

From your Alice lessons, built-in functions provide precise property details for the following areas:

Answer : Proximity, size, spatial relation, and point of view. 

From your Alice lessons, which programming instruction represents the following movement: A
turtle moves forward half the distance to the flower.

Answer : this.Turtle move Forward this.Turtle getDistanceTo this.Flower / 2.0

What is the purpose of a function in Alice?

Answer : To compute and answer a question about an object.

The comments you enter in Alice should describe the sequence of actions that take place in the code
segment. True or false?

Answer : True
Which of the following is a reason why you might disable programming statements in your Alice
code?

Answer : To help isolate portions of code during testing.

From your Alice lessons, where on an object do an object's axes intersect? 

Answer : At the object's center point

Only acting objects have one-shot procedures. True or false?

Answer : False

In Alice, which of the following is not a control statement?

Answer : Move

In Alice, a computer program requires functions to tell it how to perform the procedure. True or
false? 

Answer : False

When is an instance created in Alice?

Answer : After the class icon is dragged into the scene.

Which of the following is an example of nesting in an Alice program?

Answer : Five Do Together statements are nested inside of a Do In Order statement.

Which Alice control statement executes a set of procedures simultaneously?

Answer : Do together

Programming comments do not affect the functionality of your Alice animation. True or false? 

Answer : True
What is the first step to entering comments in an Alice program? 

Answer : Drag and drop the comments tile above a code segment.

In Alice the Functions tab will display the pre-defined functions for the selected instance. True or
false? 

Answer : True

In Alice, what function would you use to get a wholenumber from the user? 

Answer : getIntegerFromUser

In Alice, there is no way of reordering the function list in the function tab. True or false?

Answer : False

Defining the scenario, and the Alice animation to represent the scenario, is the first step to
programming your animation. True or false?

Answer : True

In Alice, declaring a new procedure to shorten code and make it easier to read is a procedural
abstraction technique. True or false?

Answer : True

In Alice, what are the forms of a scenario?

Answer : A problem to solve.

Answer : A task to perform.

Before you can begin to develop the animation storyboard, what must be defined? 

Answer : The scenario


In Alice, declaring a new procedure to shorten code and make it easier to read is a procedural
abstraction technique. True or false?

Answer : True 

A scenario gives the Alice animation a purpose. True or false?

Answer : True

From your Alice lessons, which programming instruction represents the following movement: A cat
moves forward double (or twice) the distance to the tree.

Answer : this.Cat move Forward this.Cat getDistanceTo this.tree * 2.0

In Alice, where you would you get access to the specific joints of an object that are not available
through the object drop down menu?

Answer : functions tab

Only acting objects have one-shot procedures. True or false?

Answer : False

From your Alice lessons, where on an object do an object's axes intersect?

Answer : At the object's center point

Which Alice execution task corresponds with the following storyboard statement?

Answer : this.cat turnToFace this.mouse 

In Alice, the computer specifies the low and high range values for the range of numbers from which
to pull a randomized number. True or false?

Answer : False

When something is broken or doesn't work as intended in a software program, it is referred to as a


_________?   
Answer : Bug

Debugging and testing is the process of running the animation one time, and adjusting the control
statements, procedures, and arguments.

Answer : False

In Alice the Functions tab will display the pre-defined functions for the selected instance. True or
false?

Answer : True

What is the first step to programming an object to turn left in Alice?

Answer : Select the object to program from the instance menu. 

In Alice, the procedures' arguments allow the programmer to adjust the object, motion, distance
amount, and time duration. True or false?

Answer : True

Which of the following actions would require a control statement to control animation timing?

Answer : A biped object walking

Answer : A bird flying.

Answer : A fish swimming.

Define the value of the variable LapCount based on the following math calculation: LapCount + 10 =
15

Answer : 5

Which of the following is not an Alice variable value type?

Answer : Function
In Alice, what are the forms of a scenario?

Answer : A problem to solve.

Answer : A task to perform.

From your Alice lessons, animations should be tested by the programmer before they are considered
complete. True or false?

Answer : True 

From your Alice lessons, when testing your animation, you should test that comments were added
below each sequence of instructions in the code. True or false? 

Answer : False 

In Java, a function is a method that must return a value. True or false?

Answer : False

Which of the following does not describe methods?

Answer : Is associated with an instance variable.

In Alice, we can avoid object collision using what?

Answer : Using math operators.

Alice uses built-in math operators; they are:

Answer : All of the above 

In Alice, what tab would you choose to start a new animation with a pre-populated world?           

Answer : Starters

In Alice, when is the sceneActivationListener executed?


Answer : At the beginning of the animation

A data type defines the type of procedures a variable can store. True or false?        Mark for Review

Answer : False

If a value has been assigned to (is stored in) a variable, that value will be overwritten when another
value is assigned to the variable using the assignment "=" operator. True or false?

Answer : True 

In Alice, the use of conditional control structures allows what two types of loops? 

Answer : conditional

In Alice, which one of the following is not a pre-defined control structure? 

Answer : do while 

In Java, which symbol is used to assign one value to another?

Answer : = 

What is the output produced by the following code?

Answer : k is 5

When you want specific code to be executed only if certain conditions are met, what type of Java
construct would you use?

Answer : if

If you need to repeat a group of Java statements many times, which Java construct should you use? 

Answer : while loop

Answer : do while loop


In Alice it is not possible to transfer a class from one animation to another. True or false?

Answer : False

You want an event to happen when an object collides with another object, which category of event
handler would you choose?

Answer : Position/Orientation 

Which of the following is not an Alice variable value type?

Answer : Function

The initializer of a variable with a TextString value type could be (select all that apply):

Answer : "Greetings"

Answer : "Howdy" 

Answer : "4"

Which of the following WHILE control structures commands the fish to move forward repeatedly 0.5
meters at a time, but stop if it collides with the shark?

Answer : 

In Alice, we use the WHILE control statement to implement the conditional loop. True or false? 
Answer : True 

In Alice, which of the following programming statements moves the butterfly forward, double the
distance to the tree?

Answer : this.Butterfly move forward {this.Butterfly getDistanceTo this.Tree * 2}

An example of an expression is:

Answer : 3*3=9 
From your Alice lessons, a textual storyboard provides a detailed, ordered list of the actions each
object performs in each scene of the animation. True or false?

Answer : True

From your Alice lessons, when testing your animation, you should test that comments were added
below each sequence of instructions in the code. True or false?

Answer : False

What can be used as a guideline to ensure your Alice animation fulfills animation principles?

Answer : An animation checklist

An event is any action initiated by the user that is designed to influence the program?s execution
during play.

Answer : True

In Alice, what tab would you choose to start a new animation with a pre-populated world?         
Answer : Starters 

Which of the following is not a valid arithmetic operator in Java?

Answer : $

If a value has been assigned to (is stored in) a variable, that value will be overwritten when another
value is assigned to the variable using the assignment "=" operator. True or false?

Answer : True

In Java, a function is a method that must return a value. True or false?

Answer : False
The list below contains method descriptions. All are correct except which one?

Answer : A subprogram that acts on data and often returns a value.

Answer : A set of code that is referred to by name.

In Alice, we can avoid object collision using what?

Answer : Using math operators.

Alice uses built-in math operators; they are:

Answer : All of the above 

Define the value of the variable LapCount based on the following math calculation: LapCount + 10 =
15

Answer : 5

The initializer of a variable with a TextString value type could be (select all that apply):

Answer : "Greetings"

Answer : "Howdy" 

Answer : “4"

The list below contains method descriptions. All are correct except which one?

Answer : A set of code that is referred to by name.

In Alice, we can avoid object collision using what?

Answer : Using math operators.

Alice uses built-in math operators; they are:

Answer : All of the above 


Define the value of the variable LapCount based on the following math calculation: LapCount + 10 =
15 

Answer : 5

The initializer of a variable with a TextString value type could be (select all that apply):

Answer : "Greetings"

Answer : "Howdy"

Answer : "4"

The Alice If control structure requires the false statement to be populated. True or false?

Answer : False

To access the Alice Code editor from the Scene editor, which button do you click?

Answer : Edit Code

The Alice Scene editor contains tools to rotate the camera view. True or false?

Answer : True

In Alice the Functions tab will display the pre-defined functions for the selected instance. True or
false?

Answer : True 

The Procedures tab and the Functions tab are the two tabs available in the Alice methods panel.
True or false?

Answer : True

Which of the following instructions turns the clown fish left 5 meters?

Answer : this.clownFish turn Left 5.0


Which of the following procedures turns an object to face another object?

Answer : turnToFace 

Which of the following is the default control statement in myFirstMethod?

Answer : Do In Order

To add a procedure to myFirstMethod, right-click on the procedure you wish to add and select the
Add button.

Answer : False

The Alice move procedure contains which arguments?

Answer : Direction

Answer : Amount

An argument is a value that the procedure uses to complete its task. True or false?

Answer : True

Programming comments do not affect the functionality of your Alice animation. True or false?

Answer : True

What is the first step to entering comments in an Alice program?

Answer : Drag and drop the comments tile above a code segment.

Which of the following ways can you alter a procedure in Alice?

Answer : Copy

Answer : Disable

Answer : Reorder 
When you disable a programming instruction, it is still executed when you run the Alice animation.
True or false?

Answer : False

After each execution of your Alice animation, what element or elements could be adjusted in your
code?

Answer : All of the above

It is important to save often while debugging your program. True or false?

Answer : True

Which Alice control statement executes a set of procedures simultaneously?

Answer : Do together

Which Alice execution task corresponds with the following storyboard statement? Cat rolls to the
left.

Answer : this.Cat roll Left 1.0

In Alice, control statements are dragged into the Code editor. True or false?

Answer : True

In Alice, the while control statement executes a set of procedures a specific number of times. True or
false?

Answer : False

In Alice, the computer specifies the low and high range values for the range of numbers from which
to pull a randomized number. True or false?

Answer : False
In Alice, which of the following arguments could be replaced with a random number?

Answer : Distance

In Alice, what are the forms of a scenario?

Answer : A problem to solve. 

Answer : A task to perform

An animation gives the scenario a purpose. True or false?

Answer : False

Breaking down a problem or process into smaller parts makes it easier to manage. True or false?

Answer : True 

A textual storyboard helps the reader understand the actions that will take place during the
animation. True or false?

Answer : True

Which Alice tool is used to demonstrate the process flow of an animation?

Answer : Flowchart 

A flowchart is a useful way to illustrate how your Alice animation’s characters will look. True or
false?

Answer : False

From your Alice lessons, what does inheritance mean?

Answer : Each subclass inherits the methods and properties of its superclass.

Which of the following would a clown fish object in Alice inherit from its class?
Answer : All of the above

Procedural abstraction may need to be implemented if an object in Alice needs to perform an action,
but there isn’t an inherited procedure that accomplishes that action. True or false?

Answer : True 

Which of the following is a reason why procedural abstraction may be used in programming an
animation?

Answer : The code is too long.

Answer : The code is difficult to read

Answer : The programmer wants to reuse the code.

In Alice, new procedures are declared in the Scene editor. True or false?

Answer : False 

In Alice, you could identify when new procedures need to be declared by reviewing the textual
storyboard for the animation. True or false?

Answer : True

In Alice, which of the following situations could benefit from declaring a new procedure?

Answer : An object does not have a default procedure for a motion, such as swimming.

Answer : Multiple objects need to use a motion, such as bunnies hopping.

Answer : A single motion, such as walking, takes up a lot of room in myFirstMethod.

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In Alice, if only objects that walk on four legs need to use a procedure, in which superclass would the
procedure be declared?
Answer : Quadruped
In Alice, which of the following is not a control statement?

Answer : Move

In Alice, which control statement is used to invoke simultaneous movement?

Answer : Do Together 

In Alice, a walking motion for a bipedal object can be achieved without the Do Together control
statement. True or false?

Answer : False

In Alice, different programming is not required for different objects, because all objects move the
same way. True or false?

Answer : False

In Alice, when two objects are synchronized and move together, this means that one object is:

Answer : A vehicle of another

In Alice, which procedure is used to assign one object as the vehicle of another?

Answer : setVehicle

Saved Alice projects can be opened and edited. True or false?

Answer : True

Which of the following are ways to open an existing Alice project file after launching Alice? Answer :
Select the project from the My Projects tab.

Answer : Browse for the project using the File System tab.

In Alice, where are objects added and positioned in the scene?


Answer : The Scene editor

In Alice, there is a limit of 10 objects per scene. True or false?

Answer : False

In Alice, what does the resize handle style do? 

Answer : Change size of the object and stretch it along the x, y, and z axes

Manually manipulating an Alice object with your cursor is a way to precisely position an object. True
or false?

Answer : False

Which of the following is not an example of a one-shot procedure?

Answer : Spin

Only acting objects have one-shot procedures. True or false?

Answer : False

When you edit an object’s properties in the Scene editor, the changes do not take effect until the
Run button is clicked. True or false?

Answer : False

One type of object property is an object’s position in the scene. True or false?

Answer : True

Which of the following is not one of the positioning axes used in Alice 3?

Answer : w
In Alice, where does an instance’s axes intersect?

Answer : At the instance’s center point.

Which handle style would be used to rotate an object’s sub-part about the x, y, and z axes?

Answer : Rotation

Rings will appear around a sub-part indicating how you can reposition it. True or false?

Answer : True

Alice provides pre-populated worlds through which new menu tab?   

Answer : Starters 

In Alice, which of the following programming statements moves the alien backward the distance to
the asteroid, minus 2 meters?   

Answer : this.Alien move backward {this.Alien getDistanceTo this.Asteroid -2}

What is the first step to entering comments in an Alice program?   

Answer : Drag and drop the comments tile above a code segment.

Which of the following are examples of elements you would test in your Alice animation?   

Answer : Math expressions calculate as expected. 

Answer : Objects move with smooth timing

Answer : Event listeners trigger the correct responses.

You want an event to happen when an object collides with another object, which category of event
handler would you choose?

Answer : Position/Orientation
Main is an example of what in the following code?

public static void main (String[] args) {

System.out.println{"Hello World!");

}                    

Answer : A method    

Which of the following does not describe methods?   

Answer : Is associated with an instance variable. 

Which of the following is not an Alice variable value type?   

Answer : Function

In Java code the { } brackets are used to represent what statements?   

Answer : end 

Answer : begin

In Alice, if only objects that walk on four legs need to use a procedure, in which superclass would the
procedure be declared? When a new procedure is declared, all subclasses of the superclass will
inherit the procedure.

Answer : Quadruped

In Alice, which of the following is not a control statement?

Answer : Move 

If a value has been assigned to (is stored in) a variable, that value will be overwritten when another
value is assigned to the variable using the assignment "=" operator. – 

Answer : True

Which of the following is an incorrectly written programming statement?   

Answer : move():
From your Greenfoot lessons, what can methods belong to? 

Answer : Classes

In Greenfoot, the turn method expects what type of information in its parameters?

Answer : Degrees to turn 

In Greenfoot, the move method expects what type of information in its parameters?

Answer : Integer of steps to move forward 

In the Greenfoot IDE, an instance's position is on the x and y coordinates. True or false?

Answer : True    

From your Greenfoot lessons, what are the ways that you can view a class's methods?   

Answer : In the class's documentation 

Answer : By right-clicking on an instance

Which class holds the method that ends a Greenfoot game?   

Answer : Greenfoot

In the following Greenfoot array, what statement would you write to access the "a" key?

Keynames = {"a", "b", "c", "d"};   

Answer : keynames[0]

In Greenfoot, what is a common letter used for the loop variable?   

Answer : I
In Greenfoot you can interact with the scenario using a mouse.   

Answer : True

Which of the following demonstrates a Greenfoot subclass/superclass relationship?   

Answer : A rose is a subclass of the flower superclass.

To execute a method in your Greenfoot game, where is it called from?   

Answer : The act method

Which of the following does not describe methods? 

Answer : Is associated with an instance variable.

Review the code below.

Answer : The condition loopVal < 5 is tested before executing anything further in the program. 

Event listeners look for and resopnd to the interactivity of the computer. True or false? 

Answer : False

Which one of the following event listener types is not available at the top-level of the addEvent drop
down list in Alice? 

Answer : Collision

Which of the following programming instructions commands the fish to continuously move forward
a random speed between 0.5 and 1.0 meters, minus 0.25 meters, until it collides with the shark?

Variable values can be changed as often as you like. True or false? 

Answer : True

Which of the following is not a relational operator? 


Answer : //

Which of the following does not describe variables? 

Answer : Arranged in rows and columns.

In Alice, we use the WHILE control statement to implement the conditional loop. True or false? 

Answer : True

A conditional loop is a loop that will continue forever. True or false? 

Answer : False

Alice uses built-in math operators. They are: 

Answer : All of the above

From your Alice lessons, the "Checklist for Animation Completion" does not ask questions about the
scenario and storyboards, because these are not valid parts of the animation creation process. True
or false? 

Answer : False

Which of the following are examples of elements you would test in your Alice animation?

Answer : Objects move with smooth timing.,  Math expressions calculate as expected., dan Event
listeners trigger the correct responses.

From your Alice lessons, animations should be tested by the programmer before they are considered
complete. True or false? 

Answer : True 

When you edit an object's properties in the Scene editor, the changes do not take effect until the
Run button is clicked. True or false? 
Answer : False 

Alice, where does an instance's axes intersect? 

Answer : At the instance's center point.

In Alice, functions are dragged into the control statement, not the procedure. True or false? 

Answer : False

Alice, when using the getDistanceTo function what menu option would you use to subtract a set
value from the distance? 

Answer : Math

In Alice, once an instance is added to the scene, it cannot be deleted. True or false? 

Answer : False

Which of the following actions would require a control statement to control animation timing?
Answer : A bird flying.,  A fish swimming.,  dan A biped object walking.

In Alice, Do In Order and Do Together: 

Answer : Are control statements

Which of the following would not be an argument in an Alice programming instruction that
commands a person object to move forward 2 meters? 

Answer : Person's height

The Alice move procedure contains which arguments? 

Answer : Direction dan Amount

Which of the following instructions turns the clown fish left 5 meters? 

Answer : this.clownFish turn Left 5.0


In Alice, which of the following is the most likely situation where procedural abstraction could be
used? 

Answer : Five dogs all need to bark and run at the same time.

An animation gives the scenario a purpose. True or false? 

Answer : False

Alice, when a new procedure is declared, all subclasses of the superclass will inherit the procedure.
True or false? 

Answer : True

From your Alice lessons, which of the following are reasons why random numbers would be used by
a computer? 

Answer : For security. dan For simulation.

In Alice, which of the following arguments could be replaced with a random number? 

Answer : Distance dan Duration

Alice, different programming is not required for different objects, because all objects move the same
way. True or false? 

Answer : False

In Alice, which procedure is used to assign one object as the vehicle of another? 

Answer : setVehicle

Copying programming instructions saves time when programming your Alice project. True or false? 

Answer : True 
Which Alice execution task corresponds with the following storyboard statement?

Answer : Cat turns to face mouse. this.cat turnToFace this.mouse 

From your Alice lessons, which of the following are reasons why random numbers would be used by
a computer?

Answer : For security. dan For simulation.

Which of the following is not one of the positioning axes used in Alice 3? 

Answer : w

Which of the following is not an example of a one-shot procedure? 

Answer : Spin

From your Alice lessons, which of the following is a tool to show the logic of an animation?

Answer :  Flowchart

In Alice, declaring a new procedure to shorten code and make it easier to read is a procedural
abstraction technique. True or false? 

Answer : True

In Alice, which of the following are benefits of separating out motions into their own procedures?

Answer : It simplifies code and makes it easier to read.

Answer : It allows many objects of a class to use the same procedure.

Answer : dan It can allow subclasses of a superclass to use a procedure.

Which of the following ways can you modify the code in the code editor window? (Choose all
Answer : Copy & paste, Disable, and Drag to reorder
The Procedures tab and the Functions tab are the two tabs available in the Alice methods panel.
True or false? 

Answer : True

Alice the Functions tab will display the pre-defined functions for the selected instance. True or
false? 

Answer : True

In Alice, which function is used to move an object directly to the center point of another object?

Answer :  getDistance

In Alice, you can use a function to get the current color of the object. True or false? 

Answer : True

From your Alice lessons, what is a one-shot procedural method? 

Answer : A procedure that is used to make a scene adjustment

To add a procedure to myFirstMethod, right-click on the procedure you wish to add and select the
Add button. True or false?

Answer :  False

After each execution of your Alice animation, what element or elements could be adjusted in your
code? 

Answer : All of the above 

The move procedure in Alice moves an object in how many different possible directions? 

Answer : 6 
Procedural abstraction may need to be implemented if an object in Alice needs to perform an action,
but there isn't an inherited procedure that accomplishes that action. True or false? 

Answer : True

In Alice, a walking motion for a bipedal object can be achieved without the Do Together control
statement. True or false? 

Answer : False

In Alice, a computer program requires functions to tell it how to perform the procedure. True or
false? 

Answer : False

From your Alice lessons, random numbers are set in the distance and duration arguments in a
procedure. True or false? 

Answer : True 

Debugging is the process of finding bugs in a software program. True or false? 

Answer : True 

In Alice, what function would you use to get a wholenumber from the user? 

Answer : getIntegerFromUser

From your Alice lessons, which programming instruction represents the following movement: A
turtle moves forward half the distance to the flower.

Answer :  this.Turtle move Forward this.Turtle getDistanceTo this.Flower / 2.0

Functions answer questions about an object, such as its height, width, depth and even distance to
another object. True or false? 

Answer : True 
From your Alice lessons, built-in functions provide precise property details for the following areas: 

Answer : Proximity, size, spatial relation, and point of view. 

In Alice, when two objects are synchronized and move together, this means that one object is: 

Answer : A vehicle of another

In Alice, the setVehicle procedure will associate one object to another. True or false? 

Answer : True

In Alice, which of the following situations could benefit from declaring a new procedure?

Answer : Multiple objects need to use a motion, such as bunnies hopping

Answer : An object does not have a default procedure for a motion, such as swimming. Answer :
Answer : An object does not have a default procedure for a motion, such as swimming.

A scenario gives the Alice animation a purpose. True or false? 

Answer : True

In Alice, if a procedure is declared for a clownFish class, which classes can use the procedure? 

Answer : ClownFish class

Which button is selected in the Alice file menu to save a different version of an animation? 

Answer : Save As...

In Alice, there is a limit of 10 objects per scene. True or false? 

Answer : False

One type of object property is an object's position in the scene. True or false? 

Answer : True
Which of the following is an example of nesting in an Alice program? 

Answer : Five Do Together statements are nested inside of a Do In Order statement

What is the first step to programming an object to turn left in Alice? 

Answer : Select the object to program from the instance menu. 

The delay procedure in Alice halts an object's motion before the next motion begins. True or false? 

Answer : True

When you edit an object's properties in the Scene editor, the changes do not take effect until the
Run button is clicked. True or false? 

Answer : False

From your Alice lessons, the Do In Order control statement is also referred to by what other name? 

Answer : Sequential control

In Alice, what function would you use to get a wholenumber from the user? 

Answer : getIntegerFromUser

In Alice, how would you get the length of a fish object? 

Answer : getDepth

Alice 3 will periodically remind you to save your project. True or false? 

Answer : False

Before you can begin to develop the animation storyboard, what must be defined? 

Answer : The scenario 


From your Alice lessons, inheritance means that the superclass inherits its traits from the subclass.
True or false? 

Answer : False

In Alice, you could identify when new procedures need to be declared by reviewing the textual
storyboard for the animation. True or false? 

Answer : True

What is the first step to entering comments in an Alice program? 

Answer : Drag and drop the comments tile above a code segment.

In an Alice program, which code is executed when the Run button is clicked? 

Answer : The code entered in myFirstMethod in the Code editor

In Alice, each class has a set of pre-defined procedures and functions. True or false? 

Answer : True 

When you import a class from another file you have to import the entire class. True or false? 

Answer : False

Which of the following is not a type of event listener in Alice? 

Answer : Cursor

In Alice, which of the following programming statements moves the butterfly forward, double the
distance to the tree?

Answer : this.Butterfly move forward {this.Butterfly getDistanceTo this.Tree * 2}

An example of an expression is: 


Answer : 3*3=9

When presenting your Alice animation, ensure that your presentation is thoroughly tested and
complete. True or false? 

Answer : True

In Alice, it is not possible to upload the animation directly to YouTube. 

Answer : False

In Alice, what are the forms of a scenario?

Answer : A problem to solve

Answer : A task to perform

A typical application uses various values and these values continuously change while the program is
running. True or false? 

Answer : True

Which of the following programming instructions commands the fish to continuously move forward
a random speed between 0.5 and 1.0 meters, minus 0.25 meters, until it collides with the shark?

Answer : decimalnumber fishspeed <- nextrandomreal 05,10 while not bluetang iscolliding with
shark is true bluetang move foward fishspeed 0,25

A variable is a place in memory where data of a specific type can be stored for later retrieval and use
by your program. 

Answer : True 

If you need to repeat a group of Java statements many times, which Java construct should you use?

Answer : do while loop 

Answer : while loop


If you want one message to display if a user is below the age of 18 and a different message to display
if the user is 18 or older, what type of construct would you use? 

Answer : if

In Alice, the use of conditional control structures allows what two types of loops?

Answer : conditional

In Alice, which one of the following is not a pre-defined control structure? 

Answer : do while

Which of the following is not a valid arithmetic operator in Java?

Answer :

In Alice, control statements are dragged into the Code editor. True or false? 

Answer : True 

The first step to using a top-down approach to programming is to create a table to align the
storyboard steps to the programming instructions. True or false? 

Answer : False

In Alice, how is a one-shot procedure different from procedures in the Code editor? 

Answer : A one-shot procedure executes only one time to re-position the object, while procedures in
the Code editor execute every time the Run button is clicked.

Alice objects move relative to the orientation of the person viewing the animation. True or false?
Answer : False

In Alice, you can define your own procedures for a class, but not your own functions. True or false? 
Answer : False

Alice, there is no way of reordering the function list in the function tab. True or false? 

Answer : False

Which Alice tool is used to demonstrate the process flow of an animation?

Answer : Flowchart

From your Alice lessons, which of the following are types of storyboards?

Answer : Visual dan  Textual 

In Alice, which of the following is not a control statement? 

Answer : Move

In Alice, which of the following programming statements moves the fish forward, the distance to the
rock, minus the depth of the rock?

Answer :  this.Fish move forward {this.Fish getDistanceTo this.Rock - this.Rock getDepth}

In Alice, which of the following programming statements moves the alien backward the distance to
the asteroid, minus 2 meters?

Answer :  this.Alien move backward {this.Alien getDistanceTo this.Asteroid -2}

In Alice it is not possible to transfer a class from one animation to another. True or false? 

Answer : False

In Alice, when using a while loop you can only execute a single line of code within it. True or false?

Answer :  False
In Alice, you can access the Java on the side option through which menu option? 

Answer : Window

variable is a place in memory where data of a specific type can be stored for later retrieval and use
by your program 

Answer : True

Each parameter is listed with its name first, then its data type. True or false? 

Answer : False

What do lines 9 and 11 do in the following code?

Answer : Accept user input and store them in the variables num1 and num2.

Each parameter is listed with its name first, then its data type. True or false? 

Answer : False

What can be used as a guideline to ensure your Alice animation fulfills animation principles? 

Answer : An animation checklist

The Alice animation should be tested throughout development, not just at the end of the
animation's development. True or false? 

Answer : True

Expressions with relational operators produce true and false values. True or false? 

Answer : True

Demikianlah kumpulan kunci-kunci jawaban Quiz Oracle Academy, semoga bermanfaat bagi teman-
teman yang membutuhkan.
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