VOODOO DOLL OF ATTUNEMENT
Once you are attuned to this doll, any item/weapon attuned to
this doll acts as if it's attuned to you. The doll must be within
100' of you or you lose attunement to it. The doll will allow
up to 3 items/weapons to be attuned to it but it takes 4 hours
to attune each. If the doll takes damage while it's not on your
person (but you are attuned to it), you take the damage.
GLASSES OF ERM
While wearing these glasses, cantrips and spells you cast
have double range. Attunement required.
UNSEEN HOME SERVANT
Cast as an hour long ritual (not using a spell slot), this is
similar to the Unseen Servant spell but the servant appears
in a predetermined location based on a pentagram on the
floor previously coated by the spellcaster's blood. The servant
can retrieve 1 item from this location and teleport to the
spellcaster presenting them with the item.
TROUGH OF HASTE FODDER
This 15'x5' trough contains magical fodder. When an animal
consumes it, it's speed is doubled for 1 day and it does not
need to eat for 7 days. The trough is self sustaining and will
produce magical fodder on it's own so there is no need to
refill. In addition, animals that eat the fodder and are used at
least once per character level will be able to level up when
the characters do (DM to determine leveling up stats).
SEARACK'S SHARPENING STONE
This 10'x5' apparatus allows a creature to spend 1 hour
sharpening a weapon's physical blade. Once sharpened, the
blade can deal an extra 1d6 damage. Once the first blow is
delt with the sharpened blade, the extra damage lasts 1 day
and then the blade must be sharpened again to gain the
benefit. If a weapon does not have a blade, if the blade is
constantly encased in something (such as fire), or if the
weapon vanishes after use, it cannot be sharpened.
BOOK OF SHORT-TERM STUDY
When a spellcaster studies this book, they can add 1d4 to
their spell save DC and spell attack bonus for 1 day. To gain
this benefit, the spellcaster must study the book in complete
silence for an hour. Since the study is short-term, this can
only be used once per week.
INJECTION OF OGRE BLOOD
These syringes contain elements of ogre blood. Injecting a
syringe into a creature increases their max hit points by 10.
They must inject the entire syringe to gain this benefit. Once
the syringe is used, it is useless. There are 5 syringes.
PRISM OF PREDIKATE MAGIC
This prism contains powerful and wild magic from another
world, sometimes uncontrollable and random. One member
of your party, once per character level, can spend an hour
making an Arcana check to try to decipher some of it's magic
powers. The starting DC is 16 and each successful check
increases the DC by 1. You can also spend an action and try
to blindly "use" the prism (roll on the random prism actions
table) which could cause something good or something bad
to happen.