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Standard For Ground Vehicle Mobility

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Standard For Ground Vehicle Mobility

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M

US Army Corps
of Engineers ®
Engineer Research and
Development Center

Standard for Ground Vehicle Mobility


E. Alex Baylot, Jr., Burhman Q. Gates, John G. Green, February 2005
Paul W. Richmond, Niki C. Goerger, George L. Mason,
Chris L. Cummins, and Laura S. Bunch

Apoefopu birees;dsrbtoisulme.

0 f
ERDC/GSL TR-05-6
February 2005

Standard for Ground Vehicle Mobility


E. Alex Baylot, Jr., Burhman Q. Gates, John G. Green,
Paul W. Richmond, Niki C. Goerger, George L. Mason,
and Chris L. Cummins
Geotechnical and Structures Laboratory
U.S. Army EngineerResearch and Development Center
3909 Halls FerryRoad
Vicksburg, MS 39180-6199

Laura S. Bunch
North Wind, Inc.
3046 Indiana Ave.
Suite R, PMB 172
Vicksburg, MS 39180-5252

Final report
Approved for public release; distribution is unlimited

20050421 058
Prepared for Office of Assistant Secretary of the Army for Acquisition,
Logistics, and Technology
Washington, DC 20310
ABSTRACT: Mobility implementation in military models and simulations (M&S) currently is tailored primar-
ily for specific models, leading to inconsistency between models. To assist decision-makers in analysis, acquisition,
and training activities, it is necessary to provide and promote consistency among the models.
The NATO Reference Mobility Model (NRMM), Version II, is the Army Battle Command, Simulation and Ex-
perimentation Directorate, standard for single vehicle ground movement representation. This report describes the
development of an NRMM-based Standard Mobility (STNDMob) Application Programming Interface (API) as a
means of readily achieving higher fidelity movement representation by incorporating terrain-limited speeds into
M&S.
As described in the report, the STNDMob API, Version 3, includes descriptions of two derivative models: the
low-resolution (Level 1) and the medium-resolution (Level 2) capabilities of STNDMob within the tactical/entity
fidelity. Each level of resolution has two degrees of fidelity. These levels of resolution are an implementation of the
physical models for steady-state speed conditions. As a whole, STNDMob can be classified as a service module that
provides vehicle speeds to a vehicle routing service/planner.
Included in the report are descriptions of the input/output data, algorithm process and supporting equations, and
example data. Appendixes provide supporting data descriptions, software documentation, and a comparison of
STNDMob to NRMM.

DISCLAIMER: The contents of this report are not to be used for advertising, publication, or promotional purposes.
Citation of trade names does not constitute an official endorsement or approval of the use of such commercial products.
All product names and trademarks cited are the property of their respective owners. The findings of this report are not
to be construed as an official Department of the Army position unless so designated by other authorized documents.

DESTROY THIS REPORT WHEN IT IS NO LONGER NEEDED. DO NOT RETURN TO THE ORIGINATOR.
Contents

Conversion Factors, Non-SI to SI Units of Measurement ............................... vi

Preface ................................................................................................................. vii

1- Introduction ...................................................................................................... 1
Overview ............................................................................................................ 1
Scope ........................................................................................................ 3
2- Low -Resolution M obility M odeling (Level 1) .......................................... 4
Overview ...................................................................................................... .4
Input Data ..................................................................................................... 5
Terrain ....................................................................................................... 5
Vehicle ..................................................................................................... 6
Process ...................................................................................................... 7
Representative vehicles and preset terrain (Fidelity Degree 1) ................. 7
Specific vehicles and preset terrain (Fidelity Degree 2) ................................. 8
Output .......................................................................................................... 11
Data tables .............................................................................................. 11
Vehicle data ............................................................................................ 12
Example Output .......................................................................................... 13
Representative vehicles and preset terrain (Level 1, Fidelity 1) ............. 13
Specific vehicles and preset terrain (Fidelity 2) ..................................... 13
3- Medium-Resolution Mobility Modeling (Level 2) ................................... 14
Input Data ................................................................................................... 14
Terrain ..................................................................................................... 14
Vehicle ..................................................................................................... 15
Process .......................................................................................................... 17
Description .............................................................................................. 17
Physical m odel ....................................................................................... 17
Behavioral M odel ....................................................................................... 35
Example Output .......................................................................................... 36
Representative vehicles and variable terrain (Level 2, Fidelity 3) ....... 36
Specific vehicles and variable terrain (Level 2, Fidelity 4) ..................... 37
4- Summ ary ................................................................................................... 38

iii
References .................................................................
40
Appendix A: Generation of Mobility Speed Predictions ................................
Al
Appendix B: WARSIM Terrain Common Data Model (TCDM) STGJ
to M LU M appings ..................................................
BI
Appendix C: Vehicle Data, Fidelity 3 and 4 ...........................................
CI
Appendix D: Comparison of NRMM and STNDMob ....................................
DI
SF 298

List of Figures

Figure I. I. The suite of STNDMob APIs will span the hierarchy with
expanded degrees of fidelity in the tactical/entity hierarchy
level based on terrain and vehicle data .....................................
2
Figure 1.2. Structure of model hierarchy ...........................................
3
Figure 3. 1. Comparison of tractive force required and tractive force
availab le .........................................................
18
Figure 3.2. Traction-required relationships under slippery conditions
for the given soil group for a vehicle as a function of soil
strength and vehicle speed .............................................
20
Figure 3.3. Friction circle, with forces in coefficient form ..........................
26
Figure 3.4. Free-body diagram ..................................................
30
Figure 3.5. Plot of maximum vehicle speeds for the AASHO
algorithm in NRMM .................................................
31
Figure 3.6. Comparison of the "bicycle" model with the NRMM
A SHAT02 algorithm ................................................
34

List of Tables

Table 2. 1. Vehicle Bins and Representative Vehicles with Mappings .......


6
Table 2.2. File Inform ation ...................................................
II
Table 2.3. Definition of Index Values ............................................
12
Table 2.4. V ehicle Inform ation .................................................
12

iv
Table 2.5. Predictions for High-Mobility Tracked Vehicle ....................... 13
Table 2.6. Predictions for a T-80 Tank ...................................................... 13
Table 3.1. Coefficient of Rolling Resistance ............................................. 21
Table 3.2. Description of Effects to Be Modeled During a Turning
M aneuver ................................................................................. 25
Table 3.3. On-Road Friction Coefficients Available for Use in
N RM M ..................................................................................... 26
Table 3.4. AASHO Maximum Speeds Used in NRMM ............................ 31
Table 3.5. Example of High-Mobility Tracked Vehicle ............................ 37
Table 3.6. Example of T-72 Tank ............................................................. 37
Conversion Factors, Non-SI
to SI Units of Measurement

Non-SI units of measurement used in this report can be converted to SI units


as follows:

Multiply By To Obtain
feet 0.3048 meters
horsepower (550 foot-pounds 745.6999 watts
(force) per second)
inches 25.4 millimeters
miles (U.S. statute) 1.609347 kilometers
pounds (mass) 0.4535924 kilograms
tons (2,000 pounds, mass) 907.1847 kilograms

vi
Preface

The research reported herein was conducted under the sponsorship of the
Office of the Assistant Secretary of the Army for Acquisition, Logistics, and
Technology under the 62784/T40/154 project element from fiscal years 2000
to 2003. The project was executed in partnership with the U.S. Army Training
and Doctrine Command Analysis Center (TRAC) COMBATxx' simulation team
under the guidance of the Army Battle Command, Simulation, and
Experimentation Directorate (BCSED). The authors would like to acknowledge
the contributions of the COMBATxx' team, particularly Mr. Dave Durda and
MAJ Simon R. Goerger, regarding design and implementation for the
COMBATxxl simulation model.

This research was conducted by personnel of the U.S. Army Engineer


Research and Development Center's (ERDC) Geotechnical and Structures
Laboratory (GSL) and North Wind, Inc. Work was conducted under the general
supervision of Dr. David W. Pittman, Director, GSL; Dr. Albert J. Bush III,
Chief, GSL Engineering Systems and Materials Division; and Dr. William E.
Willoughby, Acting Chief, GSL Mobility Systems Branch (MSB). Mr. E. Alex
Baylot, Jr., led the overall report development. The report was prepared by
Messrs. Baylot, Burhman Q. Gates, Jr., John G. Green, and Chris L. Cummins,
and Drs. Niki C. Goerger, George L. Mason, Jr., and Paul W. Richmond, GSL;
and Ms. Laura S. Bunch, North Wind, Inc.

COL James R. Rowan, EN, was Commander and Executive Director of


ERDC, and Dr. James R. Houston was Director.

vii
1 Introduction

Overview
As computer hardware and models improve and the use of computer models
and simulations (M&S) escalates, users subsequently demand more realism, and
thus, fidelity requirements tend to increase. Many stand-alone, high-fidelity,
engineering-level models have been developed, accepted, and repeatedly used in
analyses and studies by the Department of Defense. For example, in the area of
ground movement, the NATO Reference Mobility Model (NRMM) Version II is
the Army Battle Command, Simulation and Experimentation Directorate
(BCSED), standard for single vehicle ground movement representation (Ahlvin
and Haley 1992). While representation of ground vehicle mobility in both entity-
and aggregate-level M&S has typically been simplified, developing M&S such as
COMBATxxl and OneSAF Objective System (OneSAF) have functional and
operational requirements to portray mobility at a higher fidelity. This report
describes the development of an NRMM-based Standard Mobility (STNDMob)
Application Programming Interface (API) as a means of readily achieving higher
fidelity movement representation by incorporating terrain-limited speeds into
M&S. The Standard Mobility API is written in Java and uses Extensible Markup
Language (XML) for database structures. The U.S. Army Engineer Research and
Development Center (ERDC) and the U.S. Army Training and Doctrine
Command Analysis Center collaborated early on regarding API development and
integration into COMBATxx' as a test-bed to prove the usability of the API
(Baylot et al. 2003). Additionally, versions of the API were provided to OneSAF
in FY03 for reuse consideration (Baylot and Goerger 2003, U.S. Army 2002). By
providing a standard interface for applications, this work helps reduce the
proliferation of differing mobility models, provides access to standard speed
prediction algorithms, and promotes reuse.

The ultimate goal is to develop three independent but related APIs to provide
NRMM-based terrain-limited speed results to aggregate, tactical/entity, and
engineering-level models to support the needs of the M&S community.
Figure 1.1 illustrates the suite of STNDMob APIs spanning this hierarchy.
Aggregate M&S generally model ground vehicle movement as units rather than
modeling the movement of individual vehicle platforms. At the tactical/entity
level, ground vehicles are modeled as individual entities. At the engineering
level, vehicle dynamics and subsystem components are modeled. These models
would support such things as engineering design and issues of importance in the
research, development, and acquisition domain of M&S.

Chapter 1 Introduction
•Fou Dqe•es

Figure 1.1. The suite of STNDMob APIs will span the hierarchy with expanded
degrees of fidelity in the tactical/entity hierarchy level based on
terrain and vehicle data

This document describes the implementation of the current STNDMob API,


Version 3. This version includes descriptions of two derivative models: the low-
resolution (Level 1) and the medium-resolution (Level 2) capabilities of
STNDMob within the tactical/entity fidelity. Each level of resolution has two
degrees of fidelity. These levels of resolution are an implementation of the
physical models for steady-state speed conditions. A diagram showing the
current and future hierarchy of the STNDMob API development is given as
Figure 1.2. The current STNDMob implementation is shown in bold and italics
by the tactical/entity level model as Figure 1.2. Future versions of STNDMob
are defined in Figure 1.2 as the aggregate-level and engineering-level
representations. Both these additions are expected to support future models and
simulations.

The STNDMob API does not handle dynamic conditions, so this document
does not discuss dynamic conditions. Some guidance will be given for computing
"speed limits" influenced by driver behavior in this document. A series of
examples are included to further define how the methodology is employed,
providing a means for the developer to verify the model.

2 Chapter 1 Introduction
Hierarchy
* Aggregate
* Tactical/Entity
o Level 1
- FidelityDegree 1
- FidelityDegree 2
o Level 2
- FidelityDegree3
- FidelityDegree 4
* Engineering

Figure 1.2. Structure of model hierarchy

The low-resolution model is based on preprocessed speed predictions from


NRMM. Interpolation between slope values is used to allow some sensitivity to
variations in terrain characteristics. The medium-resolution model is based on
preprocessed tractive force relationships and the forces limiting movement in the
environment. The attainable speed resulting from the available traction is deter-
mined once the sum of resistant forces and driver/vehicle speed limitations are
considered. Additionally, plowing or blade forces are considered when
applicable. As a whole, STNDMob can be classified as a service module that
provides vehicle speeds to a vehicle routing service/planner.

Scope
This report will describe the two levels of resolution and the corresponding
two degrees of fidelity for each level within the tactical/entity fidelity API.
Descriptions of the input/output data, algorithm process and supporting
equations, and example data will be given. Within the appendixes are supporting
data descriptions, software documentation, and a comparison of STNDMob to
NRMM.

Chapter I Introduction 3
2 Low-Resolution Mobility
Modeling (Level 1)

Overview
The level of representation discussed in this chapter is regarded as low-
resolution or Level 1. This modeling method includes accommodations necessary
to ensure compatibility with the Warfighter Simulation 2000 (WARSIM) and
Command, Control, Communications, Computers, Intelligence, Surveillance,
and Reconnaissance systems, also known as Battle Command systems. Where
possible, equations were reduced to look-up tables to minimize runtime
computational loads.

Level 1 has two fidelity level settings. Fidelity Degree 1 refers to using only
representative vehicles to model the performance of specific vehicles (Baylot and
Gates 2002). Thus, specific vehicles are not explicitly modeled. Fidelity Degree 2
is obtained by modifying the speed of Fidelity Degree 1 by a precomputed speed-
reduction factor. The speed-reduction factor scales the performance of the
representative vehicle to the specific vehicle based on a ratio of the representative
vehicle maximum speed and representative vehicle speed under the given terrain
conditions multiplied by the specific vehicle's maximum speed. The assumption,
then, is that the specific vehicle's performance is degraded proportionately to the
representative vehicle's performance given the different terrain conditions. This
methodology was originally applied in WARSIM 2000 for ground vehicle
mobility representation.

In Level 1 for both fidelity levels, the terrain features and attributes are
mapped to preset levels used to index look-up tables based on climate zone,
scenario (dry-normal, wet-slippery, or snow), slope category, obstacle-visibility
category, and soil-vegetation category or road category. Other factors, such as
soil strength and stem-size distribution for a vegetated area, are needed by
NRMM to compute vehicle speed (Ahlvin and Haley 1992). These data are not
supported by the current terrain databases developed for M&S or by the National
Geospatial and Imagery Agency standard products. In the past years, the ERDC
developed inference routines for estimating values for these data elements to
support NRMM predictions in environments where the data values were not
directly measured or provided in the terrain data (Bullock 1994). These inference
routines were used to provide values for terrain attribution for use with the
NRMM when computing tables for the STNDMob tactical/entity Level 1.

4 Chapter 2 Low-Resolution Mobility Modeling (Level 1)


The overall approach for generating vehicle speeds for Level 1 is as follows.
Given a specific vehicle or vehicle bin and information on terrain, the appropriate
value in the series of look-up tables can be indexed to provide the application a
vehicle speed. The terrain information includes climate zone; dry, wet, or snow
condition; soil-vegetation or road surface material; visibility; obstacle spacing;
and slope. For Level 1, Fidelity Degree 1, only representative vehicles are used.
Thus, if the vehicle in question is not one of the 12 representative vehicles, the
vehicle must be binned, or matched, to the closest representative vehicle. For
Level 1, Fidelity Degree 2, specific vehicles are represented based on a ratio of
performance degradation as determined by the representative vehicle for that
mobility bin. The input data for terrain and vehicle and the process for the
Fidelity Degrees are discussed in the remainder of this chapter.

Input Data
Terrain

The terrain data (features and attributes) used in STNDMob were determined
based on readily available data in the M&S terrain databases and were developed
in concert with several M&S developers and terrain database producers. Further-
more, data needed by the mobility model were used as a driver for the set of
features and attributes selected. Previous work had been conducted to develop
look-up tables for WARSIM 2000 based on NRMM mobility, including the iden-
tification of the terrain features and attributes for indices in the look-up tables
(U.S. Army 1995). Work was conducted with WARSIM 2000 team members,
members of the BCSED MOVE Standards Category, including ERDC, and the
U.S. Army Materiel and Systems Analysis Activity (AMSAA).

The terrain data keyed to STNDMob are based on the WARSIM Terrain
Common Data Model (TCDM) Surface Trafficability Group Joint Simulations
(STGJs) for consistency in M&S (Birkel 1999). The WARSIM TCDM was the
basis of the OneSAF Objective System (OOS) Environmental Data Model
(EDM) and was extended during OOS EDM development (U.S. Army 2000).
The terrain features and attributes related to soil types, vegetation types, and road
types did not change; however, the STGJ codes were eliminated from the OOS
EDM as they were considered a duplicative feature that could be reconstituted
using the soil and vegetation, or road information. The terrain data features and
attributes ingested by and used internally in STNDMob are compatible with OOS
EDM versions 1.0-1.3, which are the most current. Appendix A contains more
detailed information regarding the terrain feature and attribute values used in
STNDMob Level 1.

The hierarchical structure of the preset or established terrain features and


attributes for which the speed predictions are sensitive is given as factor, unit
type below. Abbreviations are defined as follows: QB = quantified by, STGJ
= Surface Trafficability Group JSIMS, and MLU = mobility look-up. The
attributes given in parentheses are the names identified in the OOS EDM.

Chapter 2 Low-Resolution Mobility Modeling (Level 1) 5


a. ClimateZone (determines values for SoilWetness,
SoilCone IndexQBMeasurement,
TerrainRoughness_RootMeanSquare, MeanStemDiameter,
MeanStemrSpacingQBStemDiameter for STGJ Code), index.

b. Ground(cross-country or road comes from


TerrainTransportationRouteSurface_Type,
RoadMinimumTraveledWayWidth, PathCount), index.

c. Condition (dry, wet, snow: SoilWetness & Frozen_Water Type), index.

d. STGJ Codes (combination of Soil Type, VegetationType, and other


factors, mapped to MLU Codes), index.

e. Vis (Maximum Visibility Range {four values, road only} derived from
weather, sensor range, obscurants, illumination, etc.), index.

f VisObs (Maximum Visibility Range {four values, same as Vis} and


Obstacle Spacing {four values} combinations derived from
TerrainObstacleType, Width, OverallVerticalDimension,
RowDistance, RowSpacingInterval), index.

g. VehiclePitch (use SurfaceSlope or pitch along direction of vehicle


travel {nine values}), percent.

Vehicle

The 12 representative vehicles bins are given in Table 2.1 (Baylot and Gates
2002).

Table 2.1
Vehicle Bins and Representative Vehicles with Mappings
No. Vehicle OOSIWARSIM Name [CCTT-SAF
1 MIA1 High-Mobility Tracked High-Mobility Tracked
2 M270 MLRS Medium-Mobility Tracked Good-Mobility Tracked
3 M60 AVLB Low-Mobility Tracked Low-Mobility Tracked
4 M1084 MTV High-Mobility Wheeled High-Mobility Wheeled
5 M985 HEMTT Medium-Mobility Wheeled Low-Mobility Wheeled
6 M917 Dump Truck Low-Mobility Wheeled Not applicable
7 M1084/M1095 High-Mobility Wheeled w/Towed Trailer Not applicable
8 M985/M989 Medium-Mobility Wheeled w/Towed Trailer Not applicable
9 M911/M747 HET Low-Mobility Wheeled wlTowed Trailer Not applicable
10' M113A2 Tracked ACV Moderate-Mobility
Tracked
11' LAV25 Wheeled ACV Not applicable
12' Kawasaki ATV Light ATV Not applicable
(high shock)
Not yet approved by WARSIM, but implemented into JWARS and recommended by Baylot and
Gates (2002).

The vehicle data needed to determine bin membership for a specific vehicle
and its relationship to the bin's representative vehicle are given below.

6 Chapter 2 Low-Resolution Mobility Modeling (Level 1)


a. Type (Traction Element: Track or Wheeled), number.

b. TowingTrailer(Attached), number.

c. PrimaryUse(Truck, Amphibious Combat Vehicle (or similar design),


Heavy Equipment Transporter, other), number.

d. GrossWeight (Combat Vehicle Weight), kg.

e. Engine-Power,hp.

f MaximumGradient,percent.

g. MaximumOnRoad,kph.

h. AmphibDesign, number.

Additional vehicle data are provided for characterizing the vehicle and estab-
lishing speed caps or boundaries. RepresentativeBin, Speed Factor, and
Power to WeightRatio are computed using the above vehicle data.

a. VehicleName, text.

b. VehicleID, number.

c. RepresentativeBin,number.

d. Fording(speed), kph.

e. Swimming (speed), kph.

f Speed Factor,number.

g. Powerto WeightRatio, number.

Process
Representative vehicles and preset terrain (Fidelity Degree 1)

This level will help ensure consistent mobility representation with WARSIM
2000, battle-command systems, theater-level models, and other systems based on
unit or aggregation of individual entities. Models that are based on platform
entity-level movement may use this level of fidelity, but the user must understand
that the speeds are based on preset terrain values and the nature of the
representative vehicle-terrain interaction. For example, OOS has a requirement to
interoperate with WARSIM 2000 and battle-command systems (U.S. Army
2002). Having this implementation of mobility will support consistent inter-
operability for mobility speed predictions; however, the implementation of
routing and unit movement representation is not within the scope of STNDMob.

Chapter 2 Low-Resolution Mobility Modeling (Level 1) 7


Except for slope, exact terrain attributes are required along the heading of the
vehicle. To obtain maximum terrain-limited speed for values of slope that are not
preprocessed or indexed, a linear interpolation of speed between given
preprocessed slope values is performed. Guidance for translating the meaning of
visibility, obstacle, and wetness index classes is provided in Appendix A.

Specific vehicles and preset terrain (Fidelity Degree 2)

This level is a close match with current WARSIM 2000 implementation. The
difference is that WARSIM 2000 uses data files containing the ratio of actual
speed for each mobility look-up (MLU) to the maximum road speed, rather than
the actual speed for each MLU. The inputs and outputs are the same as Fidelity
Degree 1, except a selected vehicle must be associated with a bin. This is
performed with an algorithm using the given attributes of vehicle data and the
maximum terrain-limited speed adjusted by a multiplicative factor. This
algorithm is described within this section.

Exact terrain attributes are required except for slope/pitch along the heading
of the vehicle. For values of slope that are not preprocessed, a linear interpolation
of vehicle speed between given slope/vehicle pitch values is performed to
compute maximum terrain-limited speed. Guidance for translating the meaning of
visibility, obstacle, and wetness classes is provided in Appendix A.

Using the given set of vehicle data, one would compute the bin membership
or Semi-Automated Forces (SAF) class from the list of categories/bins given in
Table 2.1 using the method described in Baylot and Gates (2002). Then, one
would proceed in the same manner as described for Fidelity Degree 1, with the
exception that once the maximum terrain-limited speed for the representative
vehicle is found, the maximum terrain-limited speed for the given vehicle will be
adjusted by a multiplicative factor computed as the ratio of the given vehicle
maximum road speed to the representative vehicle maximum road speed of its bin
membership. (Note: No known research has been conducted to quantify the
accuracy of this multiplication factor. Accuracy is assumed to be sufficient for
on-road and cross-country conditions when surfaces are hard and open.)

It is conceivable that bin membership would be computed at simulation


startup and not be recomputed during the course of the simulation. However,
should the values of the factors that define bin membership change significantly,
a new computation might be warranted.

The process is described as such:

If the vehicle is tracked and its Combat Vehicle Weight > 500 kg, then go to
step a. If the vehicle is wheeled and its Combat Vehicle Weight > 500 kg, go to
step b. Otherwise, vehicle is a Light All-Terrain Vehicle (ATV); thus, go to
step c.

8 Chapter 2 Low-Resolution Mobility Modeling (Level 1)


a. Tracked Vehicles (Bins 1-3, 10):

(1) Collect, at a minimum, the following information on a tracked


vehicle. If the vehicle is an Amphibious Combat Vehicle (ACV),
then go to step 2.

Combat Vehicle Weight (kg), Power (hp), Maximum Road Speed


(kph)

or

Power-to-Weight Ratio (hp/ton), Maximum Road Speed (kph)

(2) If the Primary Use Code is equal to 2, place the vehicle in Bin 10.

(3) Otherwise, use the following equation to compute Tactical High


(TH) Speed, YTH (kph).

YTH = 2.4 + 0.229- (Power - to - Weight Ratio)


+ 0.382. Maximum Road Speed
or
= 2.4 + 0.229. Power
YTH
Combat Vehicle Weight . 0.00111
+ 0.382 . Maximum Road Speed

(4) Use the value of YTH to select the vehicle bin using:

Bin I YTH 31. 2


Bin 2 YTH 26.3 and YTH < 31.2
Bin 3 YTH < 2 6 .3

b. Wheeled Vehicles (Bins 4-9, 11):

(1) Collect the following information on a wheeled vehicle. If the


vehicle is an ACV, go to step 2.

Maximum Gradient (percent), Primary Use Code (1: Truck;


2: ACV; 3: Heavy Equipment Transporter), Trailer Attached
(True/False), Combat Vehicle Weight (kg), Power (hp)

or

Maximum Gradient (percent), Primary Use Code (1: Truck;


2: ACV; 3: Heavy Equipment Transporter), Trailer Attached
(True/False), Power-to-Weight Ratio (hp/ton)

(2) If the Primary Use Code is equal to 2, place the vehicle in Bin 11.

Chapter 2 Low-Resolution Mobility Modeling (Level 1) 9


(3) If a trailer is not attached to the wheeled vehicle, use the following
equation to compute Tactical Support (SS) speed:

Yss = 1.20 +1.258. (Power- to - Weight Ratio)


+ 0.338. Maximum Gradient
or
Yss = 1.20 + 1.258. Power
CombatVehicle Weight -0.00111
+ 0.338 -MaximumGradient
(4) Use the value of Yss to select the vehicle bin using:

Bin 4 Yss > 42.9 kph


Bin5 Yss >38.2kph and Yss<42.9kph
Bin 6 Yss < 38.2 kph

(5) If a trailer is attached and the Primary Use Code is equal to 3 or the
Combined Vehicle Weight exceeds 60,000 kg, place the vehicle in
Bin 9.

(6) Otherwise bin as follows:

Bin 7 Power-to-Weight Ratio ? 10.0


Bin 8 Power-to-Weight Ratio < 10.0

c. Light ATV (Bin 12):

If vehicle is a Light ATV or less than 500 kg, place in 12.

Once the specific (S) vehicle bin membership has been determined, apply the
following equation to adjust the maximum terrain-limited speed of the
representative (R) vehicle found in the process as described for Fidelity 1.
Default values for the bin membership value and factor on speed are given in the
vehicle data files.

Speeds = SpeedR x Maximum Road Speeds (1)


Maximum Road SpeedR

The procedure described above is to be used as a tool to consistently,


generically categorize vehicles and place them into bins. It is understood that, for
particular scenarios, some vehicles might be better represented in another bin.
However, it is highly unlikely that it would be beyond the adjacent bin (i.e., low
mobility versus high mobility).

Cross-validation with NRMM speed predictions was performed, and there


were no instances where the predicted speeds differed by more than one adjacent
bin between NRMM and the procedure described above. For 20 percent of the
instances, there was disagreement by one adjacent bin and, in half of those

10 Chapter 2 Low-Resolution Mobility Modeling (Level 1)


instances, the categorization was near the edges of adjoining bins (Baylot and
Gates 2002).

Output
Maximum terrain-limited speed as an output will be used to govern whether a
commanded speed is achievable or not. A routing service outside this model will
determine the heading and position of the ground vehicle.

Data tables

An example of the terrain data and NRMM speed predictions contained in


the various input files is given in Table 2.2. The files are divided by climate zone

Table 2.2
File Information
Title: NRMMII Predictions Mapped to MLU Codes
Climate Zone: 2
Bin: High-Mobility Tracked
Ground Off-Road
Condition dry Speed for the given slopelpitch in percent (mph)
visobs 1 -40 -30 -20 -10 0 10 20 30 40
mlu 1 0.0 0.0 13.2 36.7 26.9 0.0 0.0 0.0 0.0
mlu 2 0.0 0.0 13.2 36.7 26.9 0.0 0.0 0.0 0.0
mlu 3 40.0 40.0 40.0 40.0 12.3 6.0 3.9 1.9 0.0
... _ __ __ ... _ .. .. I... ..... ...... ...
mlu 256 0.0 0.0 0.0 0.0 100.0 0.0 0.0 0.0 0.0

Condition wet
visobs I
mlu 1 0.0 0.0 13.2 36.7 26.9 0.0 0.0 0.0 0.0
mlu 2 0.0 0.0 13.2 36.7 26.9 0.0 0.0 0.0 0.0
mlu 3 38.1 40.0 40.0 40.0 11.6 5.0 0.0 0.0 0.0
... ... __ ... .. .. .. ... .. .. .. ..
mlu 256 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0

Condition snow
visobs I
mlu 1 0.0 30.7 40.0 40.0 40.0 9.3 4.9 0.0 0.0
mlu 2 0.0 30.7 40.0 40.0 40.0 9.3 4.9 0.0 0.0
mlu 3 40.0 40.0 40.0 40.0 23.7 7.6 4.6 3.0 0.0
... ... ... ... ... ... ... ... ... ... ...

mlu 256 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0

Ground road Speed for the given slopelpitch in percent (mph)


Condition dry -15 -12 -8 -4 0 4 8 12 15
vis 1 27.7 30.0 30.0 30.0 26.6 14.6 0.0 0.0 0.0
mlu 726 27.7 30.0 30.0 30.0 26.6 14.6 0.0 0.0 0.0
mlu 727 30.0 30.0 30.0 23.6 12.3 8.7 6.8 5.5 4.8
mlu 728 ... ... ... ... ... ... ... ... ...
S30.0 30.0 30.0 30.0 23.5 12.3 1 8.8 6.81 5.8
Note: filename: dryclimates_.xml

Chapter 2 Low-Resolution Mobility Modeling (Level 1) 11


and subdivided by condition. The reasoning is that it is unlikely that a computer-
generated forces simulation (CGF) like OneSAF will simulate a scenario
involving more than one climate zone or soil condition, thus, saving computer
memory resources. However, this does not preclude additional climatic zone/ soil
conditions from being used. Locations of climate zones as 1-deg grids are given
in the STNDMob file climatezones.txt. A utility function is provided for
translation in STNDMob. The range and meaning of index values are given in
Table 2.3.

Table 2.3
Definition of Index Values
Index Range of Values Reference
Climate Zone Dry climates (2), humid mesothermal (3), See Appendix A
humid microthermal (4), undifferentiated
highland (6)
Condition Dry, wet, snow See Appendix A
Bin 1-12 See Table 1 and Appendix A
Ground Cross-country, road See Appendix A,
visobs 1-16 See Appendix A
vis 1-4 See Appendix A
mlu 1 - 256 (cross-country) See Appendix A and Appendix B
726 - 749 (road)
slope/pitch -40, -30, -20, -10, 0, 10, 20, 30, 40 (cross- See Appendix A
country)
-15, -12,_-8, -4, 0,4, 8,_12,15_(road)

Vehicle data

The following tables present the characterization data for the High-Mobility
Tracked representative vehicle and two other members of this bin. Vehicle ID
values are arbitrary with values I to 99 reserved for representative bins. For an
example, see Table 2.4.

Table 2.4
Vehicle Information
Title Vehicle Data File
Date-Time of Creation 1112512002
Developer USAERDC
Certifier Pending
Vehicle Name MIA1 AMX 30 LeClerc T-80
Vehicle ID 1 100 103
Representative Bin 1 1 1
Speed Factor 1.0 0.9 0.97
Gross Weight (kg) 54545 36000 42500
On Road Speed Max (kph) 72 65 70
Swimming Speed Max (kph) 0 0 0
Fording Speed Max (kph) 8 8 8
Amphibious Capable 0 0 0
Maximum Gradient 60 60 63
Engine Power (hp) 1500 793 1213
Type (tracked, wheeled) 1 1 1
Primary Use 5 5 5
Towing Trailer (Y/N) 0 0 0
Note: vehiclelDmap.xml

12 Chapter 2 Low-Resolution Mobility Modeling (Level 1)


Example Output
Representative vehicles and preset terrain (Level 1, Fidelity 1)

For the most part, the input data indexes to a given NRMM representative
vehicle speed prediction. The exception is that linear interpolation is performed
on the speed prediction given two adjacent slopes on the index. Table 2.5
provides an example for a high-mobility tracked vehicle.

Table 2.5
Predictions for High Mobility Tracked Vehicle
Input Output
Soil Visibility/ STGJ Code Slope Speed
Climate Zone Wetness Obstacles MLU % mph
2 Dry 1 270( 19) 0 26.9
2 Dry 1 270 (19) 10 0
2 Dry 1 270(19) -10 30.0
2 Dry 16 270(19) 0 0
2 Wet 1 313 (37) 0 11.6
2 Wet 1 313 (37) 10 5.0
2 Wet 1 313 (37) 5 8.3_
1 Interpolated from 0- and 10-percent slopes for NRMM predictions.

Specific vehicles and preset terrain (Fidelity 2)

Level 1, Fidelity 2, uses the representative vehicle to serve effectively as


the basis of the speed prediction for a specific vehicle. The ratio of the specific
vehicle's maximum road speed and the representative vehicle's maximum road
speed serves as a factor for the speed as given for Fidelity 1. Table 2.6 provides
an example for a T-80 tank as represented by a high-mobility tracked vehicle
(MIAI).

Table 2.6
Predictions for a T-80 Tank
Input Output
Soil Visibility/ STGJ Code Slope Speed
Climate Zone Wetness Obstacles MLU % mph
2 Dry 1 270(19) 0 26.2
2 Dry 1 270 (19) 10 0
2 Dry 1 270 (19) -10 29.2
2 Dry 16 270(19) 0 0
2 Wet 1 313 (37) 0 11.3
2 Wet 1 313 (37) 10 4.9
2 Wet I 313_375 8.1'
'Interpolated from 0- and 10-percent slopes for NRMM predictions.
Note: Max speed for MIAl = 72 kph; max speed for T-80 = 70 kph.

Chapter 2 Low-Resolution Mobility Modeling (Level 1) 13


3 Medium-Resolution
Mobility Modeling (Level 2)

Medium-resolution or Level 2 mobility has two degrees of fidelity. These are


enumerated as 3 and 4. The fidelity as described for Degree 3 is much more
complex than Fidelity Degree 1 and 2 (from Level 1) because of the variability of
the terrain state and characteristic attributes of the given representative vehicle.
Fidelity Degree 4 is described in exactly the same manner as Degree 3, with the
exception that a specific vehicle is chosen over a representative vehicle.

Fidelity Degree 4 is an improvement over the Close Combat Tactical Trainer


Semi-Automated Forces (CCTT-SAF) as CCTT-SAF uses only representative
vehicles (U.S. Army 1996a, b). Furthermore, this capability will allow models
such as computer-generated forces to serve better as an analytical tool to
distinguish mobility performance between specific vehicles or vehicle designs.

Input Data
Terrain

For this degree of fidelity specific vehicles are not modeled, and their
mobility performance is dictated strictly by their representative vehicle. The
terrain data attribution is generally mapped to the corresponding OneSAF
Environmental Data Model label given inside parentheses.

a. soilUSCSType (SoilType), number.

b. soilStrengthCone_40 (SoilCone_IndexQBMeasurement to 40 cm).

c. frozenWater Type (FrozenWater Type).

d surfaceType (TerrainRouteType).

e. surfaceCondition (SurfaceSlippery).

f surfaceRoughness (Terrainroughness rootmean_square).

14 Chapter 3 Medium-Resolution Mobility Modeling (Level 2)


g. snowDepth (Snow-Depth).

h. snowDensity (Snow-Density).

i. vegetationTreeDiameter (MeanStemDiameter).

j. vegetationAverageStemSpacing
(MeanStemSpacingQBStemDiameter).

k. obstacleHeight (HeightAboveSurfaceLevel).

L. obstacleWidth (Width).

m. obstacleApproachAngle (Surface-Slope).

n. obstacleMaterialType (Primary_Material_Type).

o. obstacleMu (ObstacleTractionCoefficient).

p. radiusCurvature (computed from array of segment nodes, not in EDM).

Vehicle

Description attributions for vehicle data are as follows:

a. Configuration

(1) TractionElement _Type (Track or Wheeled)

(2) TrailerAttached

(3) PlowBladeCapable

(4) Primary _Use (truck, amphibious (or similar design) combat


vehicle, heavy equipment transporter, other)

b. DimensionalData

(1) GrossVehicleWeight, kg

(2) Units (Independent units: powered or unpowered)

(3) Unit-Length, in.

(4) Maximum _UnitWidth, in.

(5) MinimumUnit _GroundClearance, in.

(6) MaximumPushBarForce, lb

Chapter 3 Medium-Resolution Mobility Modeling (Level 2) 15


(7) EnginePower, hp

(8) RotatingMassFactor, none

(9) CenterOf Gravity, in.

(10) Tipping Angle, rad

(11) AxleWidth, in.

(12) AvgTireCorneringStiffness, deg

(13) AssemblyWeight, N

(14) CenterToCenterTreadWidth, m

(15) TrackGroundLength, m

(16) NumTires, none

c. Speed-Boundaries

(1) SpeedBoundaries, kph

(2) MaximumRoadSpeed, kph

(3) Fording, kph

(4) Swimming, kph

(5) RideComfort, rms and kph

(6) Shock, g/kph

d ObstacleManeuver

(1) Maximum_VerticalObstacle, m

(2) MaximumArticulationAngle, deg

(3) MaximumFordingDepth, m

(4) MaximumGradient, %

(5) ObstacleGeometry versusOverRideForceMatrix, in. and rad

(6) ObstacleGeometryInducedShockversusSpeedMatrix, in./sec

e. SurfaceTractionData (for each Power/Throttle Setting, same as CCTT-


SAF)

16 Chapter 3 Medium-Resolution Mobility Modeling (Level 2)


(1) Dry conditions

(2) Slippery conditions

(3) Winter conditions (snow and ice)

f BrakingData (for five positions)

(1) Dry conditions

(2) Slippery conditions

(3) Winter conditions (snow and ice)

g. MotionAttribution

(1) Vehicle-Pitch (SurfaceSlope or pitch)

(2) ThrottlePosition (100, 80, 60, 40, 20 percent of maximum throttle)

NOTE: More detail and example data are given in Appendix C.

Process

Description

This level resembles the mobility implementation in OTB-JVB, OTB-


MMBL, JointSAF 5.7, and CCTT-SAF (U.S. Army 1996a, b; Mason et al. 2001;
JPSD Program Office 2002). The implementation considers the physical
interaction between forces and the effects on the velocity of the vehicle.
Additionally, behavioral factors are addressed.

Physical model

Tractive forces. The traction-speed relation for the vehicle is determined


from the vehicle's power train and traction element characteristics and the current
soil type, strength, and surface condition. Various vehicle mobility impediments
in the form of resistances are determined. The sum of all impeding resistances is
compared with the traction-speed relation. If the traction exceeds the resistance
force sum, excess vehicle traction is available and a suitable running speed is
determined. Otherwise, if resisting forces are greater than available traction, a
vehicle immobilization (maximum speed = 0) condition results.

NRMM incorporates a representation of a vehicle's power train to estimate


the vehicle's theoretical power in the form of a maximum available-traction-
versus-drive-element-speed relation. This model requires performance and
configuration characteristics of the power train including the engine output

Chapter 3 Medium-Resolution Mobility Modeling (Level 2) 17


torque versus speed (rpm) relation curve, torque converter characteristics (if
applicable), transmission gear ratios and efficiencies, and final drive information.
Optionally, the theoretical traction-speed relation can be determined through
physical testing and provided as an input to NRMM.

The traction-slip relation and soil motion resistance is derived for the given
soil type, soil strength, and surface condition. NRMM uses this information to
produce a traction-speed relation for the specific vehicle/terrain combination. The
fundamental soil relations in NRMM use an empirical system that relates vehicle
performance to soil strength in terms of rating cone index (RCI) for cohesive
soils (clays, silts, and wet sands) or the (semi-empirical) numeric system relating
performance to soil cone index (CI) for noncohesive soils (dry sands).
Performance on winter surfaces (ice, snow, packed snow, snow over soft soil) is
based on empirical algorithms within the NRMM.

In Figure 3.1, a comparison of tractive force required by a typical vehicle and


maximum tractive force made available to the drive train is given (U.S. Army
1996a). NRMM, and thus STNDMob, uses an approximation of the tractive-
force available to estimate the performance of the vehicle. The difference
between these forces is the force available for accelerating the vehicle. Lower
throttle settings would yield a smaller difference.

Tractive Force
.- Tractive - force required

-- - Tractive - force available


w/gearing
First Gear ....... Tractive - maximum force
t-•. available

•/
NSecond Gear

I•"•..•. High Gear

Speed

Figure 3.1. Comparison of tractive force required and tractive force available

18 Chapter 3 Medium-Resolution Mobility Modeling (Level 2)


The traction coefficient can relate directly to the vehicle's ability to climb
slopes, override vegetation, and negotiate obstacles. Soil strength is defined for
the subsurface and is indicated by Rating Cone Index (RCI) on the axis. The
traction coefficient is defined as the required tractive force divided by vehicle
weight.

fT WV
FT (2)

where

FT - required tractive force {func of TP, Vt, ST, SS, SL, SN, SD, Sd}
Wv gross vehicle weight
TP throttle position
V = translatory speed
ST soil type, USCS, nondimensional
SS soil strength, RCI
SL slipperiness, nondimensional
SN snow type
SD = snow depth
Sd snow density

Figure 3.2 illustrates the variation of tractive force required to achieve a


given speed. These relationships will change as a function of soil types and soil
strength.

To reduce the complexity and data volume for lower resolution models,
NRMM can produce traction coefficient tables that vary as a function of soil
type, soil strength, slipperiness, and throttle position. The tractive force
coefficient is based on a rectangular hyperbola in Equation 3 and is fitted to the
traction-speed relation using a modified least-squares curve-fit algorithm.
Additionally, maximum and minimum traction coefficients are provided to
realistically bound the extents of the hyperbolic equation values. This level of
fidelity is sufficient for a CGF.

f = ffTMIN> b° -b 2 < fTMX (3)


V -b,

where

frmAx = normalized maximum tractive force, coefficient


fTMlN = normalized minimum tractive force, coefficient

Chapter 3 Medium-Resolution Mobility Modeling (Level 2) 19


Traction Performance of a Tracked Vehicle (GRIZZLY)
USCS Soil Types: SM, SM/SC, GM, GM/GC Operating on Slippery Surfaces

02
0.1

03

Speed, MPH

S; Soil Strength, RCI

Figure 3.2. Traction-required relationships under slippery conditions for the


given soil group for a vehicle as a function of soil strength and
vehicle speed

FTMAX = maximum tractive force {func of TP, Vt, ST, SS, SL, SN,
SD, Sd}
FTMIN = minimum tractive force {func of TP, Vt, ST, SS, SL, SN,
SD, Sd}
b0,b1,b 2 = hyperbolic curve-fit coefficients for tractive force

and the normalized tractive force can be computed at a given speed, V, and no
acceleration.

Resistance forces. The forces considered here encompass resistances due to


soil interaction/surface friction, air, snow, water, and gravity. Adhesion to
surfaces is greatly affected by the contact area of the tire (sensitive to inflation
pressure) or track, surface material, and conditions of the surface. Thus, the
resulting rolling resistance force, FR, can widely vary. This is illustrated in
Table 3.1.

20 Chapter 3 Medium-Resolution Mobility Modeling (Level 2)


Table 3.1
Coefficient of Rolling Resistance
Vehicle Type Concrete Hard Soil Sand

Heavy truck 0.012 0.06 0.25


Tracked vehicle 0.0381 0.0451
Note: Computed by dividing rolling resistance, FR, by vehicle weight W (Taborek 1957).
1 Field observed values used for on-road conditions by NRMM.

There are empirical methods for computing rolling resistance as a function of


soil type, road type, snow, ice, vehicle traction element (wheel/track), etc. These
methods are found in pages 58-67 of the NRMM User's Guide with specific
updates to snow/ice found in the appendix of the NRMM Addendum.' NRMM
holds the value of FR as a constant although it tends to increase as the speed of
the vehicle increases (Taborek 1957). Since cross-country speeds are typically a
great deal less than on-road speeds, this is a good assumption and suitable for a
CGF.

The drag forces caused by water and air are modeled in NRMM. Empirical
formulas for computing the hydrodynamic drag and aerodynamic drag resistance
forces are found in the NRMM User's Guide (Ahlvin and Haley 1992). These
forces can be substantial and limiting. For purposes of a CGF, hydrodynamic
forces will not be considered since ground vehicles are expected to be in water
only a small fraction of the operation duration. Instead, a maximum speed for
fording and swimming is provided for the vehicle when crossing bodies of water.

As was shown for the required tractive forces, NRMM has a method for
reducing the complexity for models such as a CGF. It does this by adding the
aerodynamic resistance coefficient to the tractive force required. This is
acceptable as they both are a function of vehicle speed. Thus, as implemented in
STNDMob, the values for tractive-force-required is a summation of the surface
resistance and the aerodynamic resistance (at sea level).

Braking forces. The NRMM defines total braking as the sum of the motion
resistance of braked and unbraked traction elements and the forces acting on the
braking mechanisms for each traction element. Furthermore, NRMM considers
the weight of the vehicle as supported by braked, unbraked, powered, and
unpowered traction elements. STNDMod differs in that it does not consider the
individual attributes of each traction element when applying the braking force;
instead, it uses the net effect on the vehicle. Therefore, STNDMob is dependent
upon NRMM to yield the net effect and is sufficient for a CGF. The total braking
force occurs at the centroid of the vehicle body and is a function of the force
applied to the braking mechanism, the motion resistance as limited by the terrain,
and the power train resistance internal to the vehicle. NRMM does not consider
any change in motion resistance that varies with speed. For simplification, the

1R. B. Ahlvin, "NRMM Edition II, User's Guide Addendum" (in preparation), U.S.
Army Engineer Research and Development Center, Vicksburg, MS.

Chapter 3 Medium-Resolution Mobility Modeling (Level 2) 21


braking force due to braked traction elements, BF, on a level surface will be

supplied from NRMM.

FE = min(BP. BF,FTMAX) (4)

where

BP = brake setting expressed as a fraction from zero to one


BF = braking force due to braked traction elements {func of ST, SS,
SL, SN, SD, Sd}
FTMAx = maximum tractive force {func of ST, SS, SL, SN, SD, Sd)

Sum of longitudinal resistive forces and gravitational effect. Resistive


forces discussed thus far in this section have dealt with forces that impede the
movement of the vehicle at the traction element. Their sum and available tractive
force, F, on a level surface is given as

F = FT + FR + FB (5)

where F is the sum and available tractive force along a level surface, in pounds.

Since these forces act only in the direction of travel, their effect on available
tractive force is diminished by the cosine of the grade, 0, and the force of
gravity, Wy, will vary by the sine of the grade. Thus, on a level surface there is no
effect of gravity, and on a vertical surface the force of gravity is equal to the
weight of the vehicle.

Since the field data used by NRMM available for FT, FR, and FE are
measured only on a level surface and act only along this vector component, the
available tractive force, FG, must be resolved to the vector component parallel to
the grade. Thus,

FG =FT• cose+FR cosEO+FB• cosO®+WV *sinjn (6)

where E is the slope (pitch, grade).

However, the tractive force-speed relationships used in NRMM and thus


STNDMob are developed strictly for a level surface. Thus,

FG=F (7)
cos0

After substitution of FG in Equation 6 and with simplification:

F =FT +FR +FB +Wv -tanE (8)

This relationship is important, as it is the basis for Equation 3. This


relationship will be further developed in later sections.

22 Chapter 3 Medium-Resolution Mobility Modeling (Level 2)


Vegetation and obstacle forces. The NRMM computes vegetation and
obstacle interaction effects as external forces acting on the vehicle, typically via
interpolated look-up tables or empirical equations. These forces as modeled by
NRMM can act as either a point obstacle or area obstacle. The key distinction
between vegetation modeled as an obstacle and other obstacles is that, if the
vehicle is powerful enough, it can deform a tree (drive over) and thus override.

The force required to override a tree is referred to as the push-bar-force, FpB.


This force occurs at the impact point, hpB, of the vehicle bumper and tree. The
amount of force required to override the tree is given as a function of tree diam-
eter, D. The field data used by NRMM for push-bar forces were measured at
various heights and are valid for heights below 80 in. The empirical formulation
is given in Equation 8.

The required push-bar force is

F=Cl
40hPB hPB ) 3 (9)

where

c, = conversion factor, lb/in.4


hpB = vehicle bumper/push-bar height above ground, in.
D = tree diameter, in.

If the value of FpB is greater than or equal to the maximum push-bar force
allowed either by vehicle design or driver comfort, the vehicle will not be
allowed to override the tree. Equation 9 is useful for calculating the force
required to override a single-tree encounter or perhaps an orchard of trees with
equal diameters. The NRMM uses another method for computing multiple
simultaneous encounters within a typical forest. This method considers the
average stem diameter, D of trees within a class of tree stem diameters. There are
eight stem diameter classes: >0 cm, >2.5 cm, >6 cm, >10 cm, >14 cm, >18 cm,
>22 cm, and >25 cm. These values also are used to set the maximum stem
diameters, DmAx, for each class. The sum of the simultaneously encountered
forces for all stem diameter classes is given in the empirical equation below.

n
FVEG =c 2 ' 12-wd. 100. Zd j Dj 3 (10)
j=l

where

C2 = conversion factor, lb/in.2


wd = vehicle width, in.
n = number of classes
j = index increment

Chapter 3 Medium-Resolution Mobility Modeling (Level 2) 23


2
d = vegetation density for each class, in.
D = average stem diameter of class, in.

At present, obstacles other than vegetation are assumed to be nondeformable.


Thus, the concept of push-bar force does not apply. NRMM uses preprocessed
data from other models such as OBSMOD or VEHDYN to determine whether
the geometry of a vehicle can traverse an obstacle without the geometry of an
obstacle interfering with the crossing (Creighton 1986). The obstacle geometry is
assumed to be a trapezoid defined by the approach (ingress/egress) angle, height,
and width. The interaction between geometries is ultimately reduced to the
clearance of a vehicle over the obstacle. A zero or negative value of clearance in
the data would indicate a "no-go" condition and, thus, the vehicle certainly could
not traverse the obstacle without deformation.

For the case when the minimum clearance is greater than zero, a linear,
multidimensional interpolation is performed on the generalized trapezoidal
shapes found in the given data to be the closest in shape to the obstacle in
question, in order to compute the maximum required tractive force, FOBMAX,
required to traverse the obstacle and the average resistance force, FOB. The
average resistance force is used for considerations of simultaneous encounters of
other obstacles such as trees, whereby their sum of forces required to override
may cause a "no-go" or speed-reduction circumstance. STNDMob does not yet
consider this complex obstacle case.

Plowing forces. The STNDMob uses a data table to interpolate the plowing
force resistance, Fp, from a multidimensional array of plow depths, soil
strengths, and soil groups (NRMM specific). These tables are provided for a full-
width plow with tines, a track-width plow with tines, a full-width blade/rake with
no tines, and a track-width blade/rake with no tines. In the final sum of forces
equation, this force is treated simply as an additional resistance.

Resistance forces and speed limits associated with steering. It is beyond


the scope of this effort to provide a complete review of the tire/terrain/vehicle
dynamics involved in a turning maneuver. However, two significant textbooks
that address this are Milliken and Milliken (1995) and Gillespie (1992).
Additionally, as the Army Standard Mobility Model and the basis for STNDMob
API, the NRMM documentation also provides insight and applicable algorithms
(Ahlvin and Haley 1992). The STNDMob API was not intended to model all
aspects of vehicle dynamics, but to capture the effects of vehicle performance
and terrain interaction to the extent that, in a CGF application, vehicle behaviors
need only be represented to the point where an analyst or user does not observe
unrealistic behavior.

Table 3.2 indicates which terrain effects can be easily modeling in two
dimensions and within a CGF. Studying the issue from another perspective,
speeds on a curve or in a turning maneuver can be controlled primarily by
traction (slide/spin or overshoot) or by the vehicle suspension (rollover).

24 Chapter 3 Medium-Resolution Mobility Modeling (Level 2)


Table 3.2
Description of Effects to Be Modeled During a Turning Maneuver
Effect I Description/Example/Issue important parameters 1
Limit speed on a curve "Spin out," rollover Lateral force, super-elevation,
weight distribution,
wheelbase, radius of
curvature or planned path,
current heading, tire
cornering stiffness,
suspension
Steering angle and yaw How fast can the vehicle react to a Slip angle, velocity, cornering
velocity change in steering angle/or react to stiffness
change in heading order
Limit/reduce speed due Given that a future maneuver Route plan, radius of
to maneuver anticipation requires a lower speed, some curvature, current speed
method is required to determine the
deceleration as that maneuver
location is approached
Induced resistance in Longitudinal component of cornering Cornering stiffness, radius of
the longitudinal direction force; give an example of 20 percent curvature, super-elevation
power requirement to overcome force
(Milliken and Milliken 1995)
Surface type, grade, and other parameters associated with straight-line movement are assumed.

The rationale, algorithms, and procedures for implementation of turning


effects on vehicle performance in STNDMob API are often described by a friction
circle diagram, which can be used to portray traction forces in a turning
maneuver (Figure 3.3). The y-axis represents the traction available for
longitudinal motion (in the direction of the current heading), negative values
indicate braking. The x-axis represents the traction available for changing the
current heading (lateral force); positive values are for right-hand turns, and
negative values for left-hand turns. What is important to recognize is that a
vehicle generally operates within the circle (race car drivers attempt to operate on
the circle) and that the magnitude of the resultant of the traction forces required
for forward and lateral motion is

2 1/2
(11)
Fresutt -(F1""g2 + Fiaterai

where Flong and Fatert are functions of longitudinal slip, slip angle, and maximum
traction coefficient. (The term coefficient implies that the normal force was used
to normalize the lateral or longitudinal force, i.e., a friction coefficient).

Chapter 3 Medium-Resolution Mobility Modeling (Level 2) 25


Heading

L ft Turn Rig tt rn

- 0.204 .6

BB r k
kin

Figure 3.3. Friction circle, with forces in


coefficient form

For on-road analysis, NRMM uses the friction coefficients in Table 3.3.
Within STNDMob, dry normal and wet slippery coefficients are implemented
and are selected through use of variables found in the EDM (see Input Data
section of this chapter).

Table 3.3
On-Road Friction Coefficients Available for Use in NRMM
Road Surface Condition' [ Driving [ Braking
Dry, normal 0.9 0.75
Dry, slippery 0.8 0.75
Wet, normal 0.7 0.6
Wet slippery 0.5 0.45
Ice 0.1 0.07
'These descriptions correspond to NRMM scenario names and typical combinations.

Within the NRMM, as previously discussed, a tractive force-speed curve is


developed based on non-velocity-dependent forces (soil strength, engine power,
slope resistance, etc.), and this curve is then adjusted for speed-dependent forces
(e.g., cornering forces, aerodynamic drag). Finally, those effects that produce
absolute speed limits are determined (e.g., absorbed shock, rollover) to adjust the
speed. The minimum of the speed limits and the tractive force-speed curve is out-
put as the maximum terrain-limited speed for the given conditions. In other
words, the NRMM produces estimates of both velocity- and non-velocity-
dependent resistances to motion, along with absolute speed limits, and combines
these with potential vehicle performance to estimate a maximum vehicle-capable
speed for a given set of terrain conditions.

Much of the following is extracted directly from Ahlvin and Haley (1992)
and the NRMM source code. The resulting effects-associated algorithms and
applications associated with vehicle performance during a turn are described

26 Chapter 3 Medium-Resolution Mobility Modeling (Level 2)


below. For cornering and side slope effects, NRMM considers three terrain

conditions:

a. Roads (superhighway, primary and secondary roads).

b. Trails (deformable soil surfaces).

c. Cross-country (deformable soil surfaces).

Additionally, wheeled and tracked vehicles or vehicles that have both wheel and
track elements are treated differently. For roads and trails, radius of curvature and
super-elevation are inputs; for cross-country, a radius of curvature is calculated
based on vegetation stem spacing (for each vegetation class). The assumption is
that the only reason to turn on cross-country terrain is related to vegetation
avoidance. Cornering forces are generally velocity dependent and are used to
adjust the tractive-force-speed curve, while stability effects are represented as
speed limits. Calculations are generally made on a traction element (axle) basis
and summed over traction elements, differentiating between powered and
nonpowered elements when necessary.

Vehicle cornering speed limits and resistances on trails. Longitudinal


resistance during cornering induced by lateral forces is summed over the wheel
elements (axles) of wheeled or partially wheeled vehicles (e.g., half-tracks). The
longitudinal cornering resistance (F,,) is originally from Smith (1970):

Fc = y(V 2m/R )2 ;r/[180 nfc (u/lO.75)] (12)

where

V = tangential velocity of the vehicle


m = mass of the vehicle supported by an element
R = radius of curvature to the center of gravity of the vehicle
n = number of tires on the element
f = empirical correlation coefficient (0.96)
c = average cornering stiffness (lbf/deg)
p = maximum friction coefficient for current terrain

Interestingly, Smith (1970) suggests this as an approximation with [t as an


empirical constant of 0.2 based on limited testing. It may be possible to derive a
similar equation based on an expanded bicycle model, but the approach taken for
Equation 12 has yet to be implemented.

Super-elevation correction factor for tire cornering resistance. Although


not fully implemented yet, a correction (multiplier) to the cornering resistance for
super-elevation is given as

Chapter 3 Medium-Resolution Mobility Modeling (Level 2) 27


FE = (1 - gR®/V2) 2 (13)

where

e = road super-elevation angle, rad


2
g = acceleration of gravity, ft/sec
Tandem axle alignment drag force on a level surface. This applies to all
wheel assembles identified as tandem. Thus, the summation over the number of
tandem assemblies is given by

FTc = (uY WT cos (grade)Lr)/2R (14)

where

/u = traction coefficient (u/ or Tf as appropriate)


WT = weight on i h tandem axle, lb
grade = current slope (vehicle pitch) angle, rad
LT = center-to-center spacing of tandem wheels on ith tandem
axle, in.
R = radius of curvature of road, in.

Tipping and sliding on trails (cross country). The sliding equation for
trails is the same as for on-road, using the traction coefficient based on soil type
and strength, or snow type, and the slope (vehicle roll direction) for super-
elevation. Tipping off-road is concerned with both static rollover, rollover down
hill, and dynamic rollover (primarily down hill, as in a turn with negative super-
elevation). The equation is much more elaborate than the on-road algorithm, and
requires significant amounts of information regarding the suspension. The
documentation does not state why this is the case, although it is possible that it is
due to the steep off-road slopes and increased deflections. The required
simultaneous equations and their solution is much too complex to include in
STNDMob API, thus static analysis is used.

Tracked vehicles on roads and trails. Lateral forces associated with


steering tracked suspension elements (NRMM subroutineIV6R2) are computed
as a resistance. This resistance is given by the Merritt equation (Merritt 1946 or
Ray 1979) in terms of the vehicle width-to-length ratio (Merrit 1946, Ray 1979,
Peters 1995).

For an individual traction element (or track "set") I, the "Merritt constant" is
calculated as

Mki= ao + a, Ai + a 2 Ai2 a 3 Ai 3 (15)

where

Ai = center-to-center distance between tracks on ground

28 Chapter 3 Medium-Resolution Mobility Modeling (Level 2)


ao = 1.0624
a, = -0.6999
a 2 = 0.051848
a 3 = 0.05488

thus, a "radius factor" (Ki) is derived as

Ki= Mki(ao-a1R + a2R 2 + a 3R3) (16)

where

R = radius of curvature of road, ft


ao = 1.18
a, = -9.0895 x 10-3
a2 = 3.779 x 10-5
a3 = -6.70476 x 10-8

Furthermore, where the summation is over the total number of tracked assemblies
and

p = surface traction coefficient


Wi = weight on the ith tracked assembly (lb)

the turning resistance is then calculated by

FCT = PYXKiWi (17)

Additionally, the radius of curvature should be less then 309 ft for tracked
vehicles because Ki can become negative and thus

K, = MAX(Ki, 0.0) (18)

On-road cornering speed limits and resistances. Speed limited by sliding


(NRMM subroutine IV 1OR) is the speed at which the centrifugal force of the
vehicle in the curve is balanced by the contact friction force (Figure 3.4), as
follows:

VsLIDING = [Rg(pu+ tan 0)/(1 - u tanO)]0 2 (19)

Chapter 3 Medium-Resolution Mobility Modeling (Level 2) 29


Figure 3.4. Free-body diagram

Speed limited by tipping. Tipping is obtained from the equation


expressing the equilibrium of moments around the outer tire (or track) and the
pavement contact point. The forces involved are the centrifugal force and the
weight of the vehicle. Thus, the tipping velocity, VTlp, can be determined by

VTip = [Rg(W,,,,, + Ycg tan (O)/(Ycg - Wt..,.tan E)]/ 2 (20)

where

R = radius of curvature, ft
2
g = gravity, ft/sec

Wtmx = controlling lateral distance to the center of gravity (the smallest


of 1/2 the distance between wheel centers over all axles)
Y = height of center of gravity, corrected for tire inflation, in.
e = road super-elevation angle, rad

The AASHO maximum speeds are taken from relations derived from criteria
used by the American Association of State Highway Officials (1966). (AASHO
is now called the American Association of State Highway and Transportation
Officials, AASHTO.) There are two implementations within the NRMM. The
original is an interpolation of Table 3.4, shown plotted in Figure 3.5. These
values are based on conservative traction forces. The second implementation
was developed from changes to this rationale and is explained in Ahlvin and
Haley (1992). This revised algorithm was implemented in NRMM version 2.2.0
and is referenced as the function "ASHATO2." Primarily, this approach now
estimates a lateral friction coefficient based on the AASHTO ratio and NRMM-
predicted longitudinal force. The following equations are solved iteratively, by
comparing the input radius of curvature to that produced by Equation 21:

30 Chapter 3 Medium-Resolution Mobility Modeling (Level 2)


Table 3.4
AASHO Maximum Speeds Used in NRMM_ _ __
Radius of Superhighways Primary SecondaryTrismp
Curvature, ft mph Roads, mph Roads, mph

5730 100 100 70 55


1910 70 70 60 49
1146 60 60 58 44
819 54 54 50 42
637 48 48 43 39
458 41 41 36 34
327 34 34 31 29
229 29 29 26 23
164 25 25 23 19
115 19 19 19 14
82 13 13 13 10

Speed, mph

100
90 -

80

•.,• ° .o.- . .... -.... -.........


60 . ..........

50 -
40 -- "--. . Super-highways &
30 47"Primary roads
30 - Secondary roads
---.-.-.-.-..

10• - Trails

0
0 1000 2000 3000 4000 5000 6000

Radius of curvature, ft

Figure 3.5. Plot of maximum vehicle speeds for the AASHO algorithm in NRMM

R 14.95(e+f) (21)

where

V = maximum safe speed, mph


f = friction coefficient, none
e = tan 0

Chapter 3 Medium-Resolution Mobility Modeling (Level 2) 31


This empirical equation will yield the maximum safe speed V,for a given radius
R (ft). The AASHTO friction coefficient, As, is a function of speed, V, wherefAs
is the AASHTO friction coefficient (none). Thus,

fAS = 0.678 - 0.00468 V (22)

A straight-line fit of the AASHTO coefficient of longitudinal friction for dry


pavements was obtained from a variety of stopping tests,fAL, versus speed, where
JAL is the AASHTO longitudinal friction coefficient (none). Thus,

fAL = 0.670-0.00174 V (23)

The ratio of the side friction to longitudinal friction for a given speed is used
as a factor to convert the actual NRMM-predicted coefficient to an equivalent
side friction. The following equation is used to determine the side friction
coefficient for curvature speed predictions (fps) as a function of speed and
NRMM-predicted longitudinal friction coefficient (fpL):

f PS= f fPL (24)


f AL

where

fps = side friction coefficient, none


fpL = NRMM-computed longitudinal friction coefficient, none

The next relation determines the margin of "safety factor" to be included.


This is related to the AASHTO-recommended design coefficient (fA) by setting
the safety factor, S, to a value of 1.0 and to the maximum side coefficient (fps) by
setting it to a value of 0.0 or anywhere in between as a compromise. The
following equation yields the final friction coefficient:

f = (A -fA) S + fPs (25)

where

fA = AASHTO road design coefficient, none


S = compromising factor from physical and AASHTO design limit,
none

To facilitate obtaining the AASHTO-recommended side friction coefficients


(JA), the following curve was obtained by fitting the data points to a hyperbola.
For speeds <20 mph, the value for 20 mph (0.21) is used. The following
equation yields the side friction coefficient:

32 Chapter 3 Medium-Resolution Mobility Modeling (Level 2)


1
fA= V >:20
(3.264+0.07648V) (26)
= 0.21, V<20

wherefAL is the recommended side friction coefficient (none).

In the implementation, the maximum AASHTO-recommended coefficient of


friction is not allowed to exceed the model prediction for longitudinal traction.
The scheme used for hard surfaces was arbitrarily applied to the soft soils (trails)
and snow-covered roads and trails. The AASHTO reference provides very little
information concerning the friction coefficients for wet pavements. The
implications are that the longitudinal friction coefficients are usually much less
than for dry pavements. The AASHTO design criterion used is the same since it
is assumed to apply to an arbitrarily poor condition. Therefore, the same friction
reduction scheme used for dry pavements was assumed to apply to wet
pavements. Note that, for the NRMM implementation, the AASHTO information
regarding coefficients of friction on dry pavements is used only to determine the
ratio of longitudinal to lateral friction; the actual longitudinal friction is obtained
from other relations in the NRMM model.

Figure 3.6 illustrates this algorithm, which compares the "bicycle" model
approximation with the NRMM ASHATO2 algorithm for two high-mobility
multipurpose wheeled vehicles (HMMWVs) in a steady-state turn of radius
132 m. Based on this analysis, the STNDMob implementation uses a value of
0.5 for S.

The final on-road curvature speed limit is the minimum of VsLID, VTIp, and the
ASHATO2 speed. This is later compared with other terrain-limited speeds to
arrive at the maximum predicted speed of the vehicle in question.

Sum of longitudinal forces. The physical forces discussed thus far act on the
centroid of the vehicle. The previous sections dealt with resistance forces acting
at the traction element, gravitational forces, and forces external to the vehicle.
Since the weight of obstacles is seldom known, any gravitational effect from
these external forces is neglected. However, the gravitational force induced by
the weight of an attached plow is accounted for in Equation 28. Building upon
the previously described Equation 6, the available tractive force, F, is

FG =(FT +F, +FB).cosO+(Wv +Wp).sinO (27)


+ (FPBXOrFVG )+ (FOBAXorFOB )+ FP
where Wp is the weight of attached plow/rake and, with simplification using

Equation 7,

F=(FT +FR +FB)+(Wv +Wp).tanO

+ [(FPBorFVEG ) + (FOB orFOBMAX)] (28)


cosO

Chapter 3 Medium-Resolution Mobility Modeling (Level 2) 33


Steering angle, deg.
12 I NRMM
S=O.0

10 I I Neutral steer
IIangle
NRMM - Bicycle model
8S=0.5 / understeer grad = 4.5

A//II-Characteristic velocity,
understeer grad = 4.5

NRMM ........ Bicycle model,


S = 1.0 understeer grad = -0.34

4 I I -- Critical speed,
understeer grad = -0.34

2 I.1
.......................
0 I
10 24 30 40 50 60 70 80

"-2
Velocity, M/s

Figure 3.6. Comparison of the "bicycle" model (HMMWVs with understeer gradients of 4.5 and -0.34)
with the NRMM ASHATO2 algorithm

Maximum terrain-limited speed, longitudinal. The maximum terrain-


limited speed can be computed by solving Equation 3 for V, substituting it with
VTL, substituting fT with F/(W y+Wp) andfTmIN andfTMx. The resulting
Equation 29 is developed. This is the concluding equation found in STNDMob
for computing maximum terrain-limited speed. Where VTL is the maximum
terrain-limited speed (mph),

VTL= +bb2, FTMIN F FTMAx (29)

4 C

34 Chapter 3 Medium-Resolution Mobility Modeling (Level 2)


Behavioral Model
Vehicle behavior should not be limited to what "should be done," but rather
what the driver, be it human or autonomous, directs the vehicle to do. The phys-
ical model should report to the behavioral model that sliding or tipping is about
to occur, so that the decision can be made in the next time period whether to
change the settings for throttle, steering, and braking. Some of these speed
boundaries were introduced in the previous sections regarding tipping and
sliding. It is a source of debate whether AASHTO-recommended settings are a
physical or behavioral boundary.

Without debate, a vehicle predicted speed due to visibility conditions is


driver dependent. Visibility inputs are expected to come from three sources. The
atmosphere will provide an attribute-defining visibility as correlated to
obscurants such as fog or smoke near the ground. The terrain will provide
attribution-defining visibility as controlled by the vegetation. There will be a
line-of-sight based on elevation contours. The minimum of these three attributes
will be the input for mobility modeling purposes.

Speed constraints on a vehicle due to a driver's recognition distance (visibil-


ity) are based on stopping distance. The standard method for measuring visibility
in vegetation is based on a 1-ft star placed just above the ground and at a height
of 5 ft above the ground. The driver must recognize at least two points on the
star. For on-road purposes, the visibility is based on the recognition distance for a
small object in the road. For the purposes of a CGF we can assume that visibility
and driver recognition distances are equal and neglect the effect of height above
ground.

As discussed in a previous section, braking force is conditional to the braking


position as dictated by the driver in Equation 4. An expansion of this relationship
is

FB = min (DCLMAX . W, BP . BF,FTmx) (30)

where DCLMAXis the maximum braking acceleration the driver will accept,
expressed as a factor on acceleration of gravity (g = 32.2 ft/sec 2).

Additionally, if the distance, D, is greater than the distance required to avoid


impact or miss a way-point, the FB should be increased by increasing BP and the
required deceleration to come to a complete stop at the desired point. Thus,

a F- (31)
W

where a is the required deceleration (ft/sec2).

The maximum speed or velocity permitted in order to stop within or at the


specified distance is given by

Chapter 3 Medium-Resolution Mobility Modeling (Level 2) 35


Vv-s =a -t + t+ 2 Da (32)

where

Vvjs = required speed, ft/sec


t = time between recognition and application of brakes, sec
D = recognition distance and distance required to stop, ft

In consideration of the amount of absorbed-power due to surface roughness


the driver/equipment is willing to endure over a given amount of time, a "ride"
speed, VR1DE, is set. This limit is usually about 8 hr for 6 W absorbed power by
the driver/equipment. STNDMob provides this as a look-up table as a function
of surface roughness and speed.

Similarly, STNDMob considers the amount of shock that a driver or


equipment is willing to sustain when encountering an obstacle. The impact of the
vehicle's traction element and the obstacle varies and usually increases as the
height of the obstacle increases. Thus, the impact speed, VoBs, will decrease as
the height of the obstacle increases and will eventually become zero at a given
height. STNDMob provides this as a look-up table as a function of obstacle
height and speed.

For safe tire operation, STNDMob provides "limits" on speed, VTIrE, due to
tire design and suspension of the vehicle. This is the maximum safe tire speed,
VTIRE, and is the speed limit for which a tire of a particular design and deflection
can endure the buildup of heat within the tire for a sustained hour. Neither of
these speed limits is suitable for a CGF unless the speed limit is given as a
function of sustained time.

After consideration of both terrain-limited speed and driver-behavior-limited


speed, the predicted speed is

V =min (VTL,VVIsVRDE,5VoBS,VTIRE) (33)

Example Output
Representative vehicles and variable terrain (Level 2, Fidelity 3)

Table 3.5 provides an example for a high-mobility tracked vehicle. An


M1AI is used as the representative vehicle.

36 Chapter 3 Medium-Resolution Mobility Modeling (Level 2)


Table 3.5
Example of High-Mobility Tracked Vehicle
Soil Vegetation Surface
Soil Type Strength Surface Obstacle Avg Spacing IRoughness Slope Speed
(USCS) (RCIICI) I Condition Height, in. Jft (RMS), in. 1% Imph
SM 300 Dry 0 0 0 0 39.5
SM 300 Dry 0 0 0 10 17.5
SM 300 Dry 0 0 0 40 4.1
SM 50 Dry 0 0 0 0 22.0
SM 50 Dry 0 0 0 10 12.3
SM 50 Dry 0 0 0 40 2.8
SM 50 Slippery 0 0 0 40 1.5
SM 100 Snow 0 0 0 0 33.3
SM 100 Snow 0 0 0 20 7.3
SM 300 Dry 24 0 0 0 25.3
SM 300 Dry 0 20 0 0 27.8
SM 300 Dry 0 0 3 0 13.3
SP 300 Dry 0 0 0 0 40.7
SP 300 Dry 0 0 0 10 18.8
SP 300 2y 0 0 0 40 0.0
Note: All terrain attributes as defined in the input data section are not given in this example.______

Specific vehicles and variable terrain (Level 2, Fidelity 4)

Level 2, Fidelity 3, uses the representative vehicle to serve effectively as a


substitute for the speed prediction of a specific vehicle, whereas Fidelity 4 uses
the actual vehicle data file for a specific vehicle. Table 3.6 provides an example
for a T-72 tank.

Table 3.6
Example of T-72 Tank
Soil Soil Obstacle Vegetation Surface
Type Strength Surface Height Avg Roughness Slope Speed
(USCS) (RCIICl) Condition in. Spacing, ft (RMS), in. % mph

SM 300 Dry 0 0 0 0 31.5


SM 300 Dry 0 0 0 10 16.0
SM 300 Dry 0 0 0 40 2.9
SM 50 Dry 0 0 0 0 19.7
SM 50 Dry 0 0 0 10 11.1
SM 50 Dry 0 0 0 40 1.7
SM 50 Slippery 0 0 0 40 1.5
SM 100 Snow 0 0 0 0 27.5
SM 100 Snow 0 0 0 20 6.3
SM 300 Dry 24 0 0 0 0.0
SM 300 Dry 0 20 0 0 20.4
SM 300 Dry 0 0 3 0 12.0
SP 300 Dry 0 0 0 0 35.5
SP 300 Dry 0 0 0 10 16.8
SP 300 Dry 0 0 0 40 0.0
Note: All terrain attributes as defined in the input data section are not given in this example.

Chapter 3 Medium-Resolution Mobility Modeling (Level 2) 37


4 Summary

Mobility is a key performance parameter that must be represented accurately


and consistently within and across military M&S to produce valid interactions
and support conclusions for decision-makers regarding system performance,
force design, tactics, and doctrine. The detail required to represent ground vehicle
mobility varies with the study level (engineering level versus tactical versus
operational) with the goal of the simulation (e.g., training versus analysis). Model
implementation within a simulation impacts the consistency with representations
in other simulations. These further impact consistencies between unit locations,
selected routes, traverse times, and discrimination in platform performance. A
model-centric approach to mobility implementation tends to preclude generalized
applicability to other simulations within or across levels of fidelity.

Current mobility implementation in M&S is largely tailored for specific


models, leading to inconsistency between models. Cross-model consistency
refers to agreement between representations in M&S of differing resolutions or
levels of detail. For example, the mobility implementation in one simulation is
such that vehicles are grouped into four classes for performance calculations:
high and low mobility wheeled and tracked vehicles. Furthermore, vehicle speed
within a class is calculated based on nine slope values and one of four visibility
levels. In the second simulation vehicles are mapped into nine bins, and speed
calculations incorporate a continuous function of slope and visibility levels.
Thus, the same vehicle will likely exhibit different speed performance under the
same conditions in the two simulations.

To assist the decision-makers in analysis, acquisition, and training issues, it


is necessary to provide and promote consistency between models to be used in
the analysis. The developing M&S systems plan to employ the NRMM, the
AMSO standard for ground vehicle mobility (e.g., OneSAF Operational
Requirements Document, COMBATxxl Functional Requirements Document).
Without a holistic approach, actual implementations could produce
inconsistencies and invalid behaviors for cross-model analysis and
interoperability. Furthermore, this approach should enable NRMM enhancements
and upgrades to be readily implemented as the STNDMob matures to
accommodate advanced system issues (e.g., robotics and urban operations use).

The development of the STNDMob API suite is a definitive step in achieving


the goal of cross-model consistency for ground vehicle mobility representation.
The STNDMob API is a generalized, platform-independent implementation

38 Chapter 4 Summary
derived from NRMM to facilitate the standardized integration of entity-level
mobility constraints into Department of Defense (DoD) simulations. A validation
study of Level 1 was conducted by the AMSAA and has been documented
(Fischer 2004). A comparison of NRMM and STNDMob Level 2 is given in
Appendix D so that a user can understand the limitations of the derivation.

Ease of integration was accomplished with the assistance of software


enhancements such as Java and XML. The use of the API in COMBATxxI shows
its viability as a DoD product. Within the STNDMob API design, there are
implementations that account for various levels of fidelity associated with the
resolution of the input and output parameters. The development of generic APIs
or object models will facilitate integration of the model into future simulations.
Moreover, this approach will allow for upgrading the model with minimal
reengineering of simulation links. The results of this research will save
developers time and money and will promote implementation of model and
algorithm improvements.

Chapter 4 Summary 39
References

Ahlvin, R. B., and Haley, P. W. (1992). "NATO Reference Mobility Model,


Edition II; NRMM user's guide," Technical Report GL-92-19, U.S. Army
Engineer Research and Development Center, Vicksburg, MS.

American Association of State Highway Officials (AASHO). (1966), "A policy


on geometric design of rural highways, 1965,"Washington, DC.

Baylot, E. A., and Gates, B. Q. (2002). "Procedure for categorizing ground


vehicles," ERDC/GSL TR-02-21, U.S. Army Engineer Research and
Development Center, Vicksburg, MS.

Baylot, E. A., and Goerger, N. C. (2003). "Ground vehicle mobility steady state:
Low resolution (Level 1), " KEMA070007, U.S. Army Materiel Systems
Analysis Activity, Aberdeen Proving Ground, MD.

Baylot, E. A., Gates, B. Q., Goerger, N. C., and Goerger, S. R. (2003). "Getting
one of the basics right for distributed simulations: A mobility service/server
for the present and future," 03F-SIW-123, Simulation Interoperability
Workshop. Simulation Interoperability Standards Organization, Orlando, FL.

Birkel, P. (1999). "The Terrain Common Data Model (TCDM): A joint effort for
JSIMS, STOW, and JWARS," 8th-CGF-004, Lockheed Martin,
Burlington, MA.

Bullock, C. D. (1994). "Methodology for the development of inference


algorithms for worldwide application of interim terrain data to the NRMM,"
Technical Report GL-94-37, U.S. Army Engineer Research and Develop-
ment Center, Vicksburg, MS.

Creighton, D. C. (1986). "Revised vehicle dynamics module: User's guide for


computer program VEHDYN II," Technical Report SL-86-9, U.S. Army
Engineer Research and Development Center, Vicksburg, MS.

Fisher, W. (2004). "Validation of the standard mobility application


programmers' interface; Vol 1, Fiedlity I and 2," Technical Report No. 754,
U.S. Army Materiel Systems Analysis Activity, Aberdeen Proving Ground,
MD.

40 References
Gillespie, T. D. (1992), Fundamentalsof vehicle dynamics, ISBN 1-56091-
199-9. SAE International, Warrendale, PA.

Joint Precision Strike Demonstration (JPSD) Program Office. (2002). "System


detailed description for the Joint Virtual Battlespace (JVB)," Fort
Belvoir, VA.

Mason, G. L., Ahlvin, R. B., and Green, J. G. (2001). "Short-term operational


forecasts of trafficability," ERDC/GSL TR-01-22, U.S. Army Engineer
Research and Development Center, Vicksburg, MS.

McKinley, G. B., Deliman, N. C., and Falls, T. C. (2001). "A standards based
movement and infrastructure aggregation methodology for mobility
representation in modeling and simulations," ERDC/GSL TR-0 1-21, U.S.
Army Engineer Research and Development Center, Vicksburg, MS.

Merrit, H. E. (1946). "The evolution of a tank transmission," Proceedings,


Institution of MechanicalEngineers 154, 412. Institution of Mechanical
Engineers, London, UK.

Milliken, W. F., and Milliken, D. L. (1995). Race car vehicle dynamics.


ISBN 1-56091-526-9. SAE International, Warrendale, PA.

Peters, J. (1995), "Analysis of soil-track interaction for computer program


TVSTEER," Technical Report GL-95-6, U.S. Army Engineer Research and
Development Center, Vicksburg, MS.

Ray, J. R. (1979). "Investigation of the factors involved in steering tracklaying


vehicles," Technical Report No. 10969 (AD871157), U.S. Army Tank-
Automotive Command, Warren, MI.

Smith, G. L. (1970). "Commercial vehicle performance and fuel economy,"


SP-355, The Society of Automotive Engineers, New York, NY.

Taborek, J. J. (1957). "Mechanics of vehicles," Parts 1-13. Machine Design,


Cleveland, OH.

U.S. Army. (1995). "Warfighter's Simulation 2000 software description


document," Program Executive Office Simulation Training Instrumentation
(PEO-STRI), Orlando, FL.

S(1 996a). "CCTT dynamic behavior, design synthesis report," PEO-


STRI, Orlando, FL.

___ (1996b). "Compendium of CCTT algorithms, data, data structures


and generic system mappings," PEO-STRI, Orlando, FL.

_ (2000). "OneSAF objective system environmental data model,"


Version 1.0, PEO-STRI, Orlando, FL.

References 41
U.S. Army. (2002). "OneSAF operational requirements document," Version 1.1,
PEO-STRI, Orlando, FL.

42 References
Appendix A
Generation of Mobility Speed
Predictions

The U.S. Army Engineer Research and Development Center (ERDC) has
developed a set of standard databases for use in representing vehicle mobility
across major M&S programs. The Program Executive Office Simulation
Training Instrumentation for the Warfare Simulation 2000 (WARSIM) sponsored
the development of the off-road mobility requirements. Resulting mobility
databases have been implemented in JWARS, OneSAF, and COMBATxxI in an
effort to promote reuse and interoperability among M&S programs.

NRMM terrain databases were built for four major regions (climate zones)
using WARSIM-specific soil, vegetation, slopes, visibilities, and obstacle
requirements and inference algorithms developed by the ERDC Geotechnical and
Structures Laboratory (GSL). Mobility predictions were made for dry, wet, and
snow scenarios using representative vehicles from each mobility class.

Regions
The Worldwide Climate Zones as produced by G. T. Trewartha and pub-
lished in Goode's WorldAtlas (16th edition, Rand McNally and Company, 1983)
are listed in Table Al. Terrain databases have been produced for all major
climate zones excluding the Tropical Rainy and the Polar Climates. The Desert,
the Humid Subtropical, and the Humid Continental-Warm Summer subclimate
zones were selected to represent the Dry, the Humid Mesothermal, and the
Humid Microthermal climate zones, respectively.

Scenarios
ERDC-GSL was sponsored by WARSIM to provide mobility data for dry-
normal and wet-slippery scenarios. In support of COMBATxxl and JWARS
mobility efforts, snow data were also generated.

Appendix A Generation of Mobility Speed Predictions Al


Table Al
Worldwide Climate Zones - Subclimate Zones
A- Tropical Rainy Climates
Tropical Rainforest, Tropical Savanna
B. Dry Climates
Steppe, Desert
C. Humid Mesothermal Climates
Mediterranean or Dry Summer Subtropical, Humid Subtropical, Marine West Coast
D. Humid Microthermal Climates
Humid Continental, Warm Summer, Humid Continental, Cool Summer, Sub-Arctic
E. Polar Climates
Tundra, Ice Caps
F. Undifferentiated Highlands
Undifferentiated Highlands

Vehicles
Vehicles were bundled into 12 groups based on mobility and configuration,
and representative vehicles were selected per group. Table A2 lists the vehicle
bundles and representative vehicle for each bundle.

Table A2
Vehicle Bundles and Representative Vehicles
Vehicle Bundle Representative Vehicle
High-Mobility Tracked MIA1
Medium-Mobility Tracked M270-MLRS
Low-Mobility Tracked M60-AVLB
High- Mobility Wheeled M1084
Medium-Mobility Wheeled M985
Low-Mobility Wheeled M917
High-Mobility Wheeled w/trailer M1084-M1095
Medium-Mobility Wheeled w/trailer M985-M989
Low-Mobility Wheeled w/trailer M911-M747
Amphibious Combat Vehicle Tracked M113A2
Amphibious Combat Vehicle Wheeled LAV25
Light ATV (unmanned) Kawasaki ATV

MLU Code Development


There are 255 Mobility Look-Up (MLU) off-road and 24 MLU on-road
trafficability codes that map to the WARSIM Terrain Common Data Model
(TCDM) surface trafficability groups JSIMS (STGJ) (Birkel 1999).' These off-
road codes are based on the exhaustive combinations of 15 Interim Terrain Data
(ITD) vegetation coverage codes and 17 ITD soil types (Table A3). The on-road
codes are based on road type and surface material combinations (Table A4).
(Note: Not every vegetation and soil type combination exists in the real world.
Furthermore, codes exist only in particular regions of the world. However, for

See References at the conclusion of the main text.

A2 Appendix A Generation of Mobility Speed Predictions


implementation and balance purposes, all 255 indices are used in each climate
zone.)

ETable A3
Specified Vegetation and Soil Types _ ______
[Index Vegetation J Soil
1 Wetlands GW
2 Bareground GP
3 Dry Agriculture GM
4 Wet Agriculture GC
5 Orchard/Plantation SW
6 Vineyard/Hops SP
7 Grassland/Pasture/Meadow SM
8 Brushland/Scrub SC
9 Bamboo/Cane ML
10 Deciduous Forest CL
11 Coniferous Forest OL
12 Mixed Forest CH
13 Forest Clearing MH
14 Swamp OH
15 Mangrove PT
16 _________________ Evaporites (CLM L)
17 Rock Crops (Rock)

Table A4
Road Descriptions
Cart Track or US-Trail UK-Trail/Footpath: GW
Cart Track or US-Trail UK-Trail/Footpath: GP
Cart Track or US-Trail UK-Trail/Footpath: GM
Cart Track or US-Trail UK-Trail/Footpath: GC
Cart Track or US-Trail UK-Trail/Footpath: SW
Cart Track or US-Trail UK-Trail/Footpath: SP
Cart Track or US-Trail UK-Trail/Footpath: SM
Cart Track or US-Trail UK-Trail/Footpath: SC
Cart Track or US-Trail UK-Trail/Footp•ath: ML
Cart Track or US-Trail UK-Trail/Footp3ath: CL
Cart Track or US-Trail UK-Trail/Footp•ath: OL
Cart Track or US-Trail UK-Trail/Footp3ath: CH
Cart Track or US-Trail UK-Trail/Footp•ath: MH
Cart Track or US-Trail UK-Trail/Footp3ath: OH
Cart Track or US-Trail UK-Trail/Footp•ath: PT
Cart Track or US-Trail UK-Trail/Footpath: Evaporites
Road: Hard/Paved
Road: Loose/Paved
Road: Loose/Light
Road: Corduroy
Road: Grass/Sod (Soft)
Road: Natural
Road: Permanent
Road: Temporary
NRMM Terrain Development
NRMM terrain format 7 was used to create the terrain files. This format was
selected because it allows both road and spatial data in the same terrain file and it
is in a free-field format (space or comma delimited). Both on-road and off-road
terrain require the following characteristics: surface condition and depth, soil
type, soil strengths for 0- to 6-in. and 6- to 12-in. layers, depth to bedrock, slope,
surface roughness and visibility. Additional characteristics include road type and
surface, super-elevation angle (in degrees), and radius of curvature (feet) for on-
road terrain and obstacle geometry and vegetation spacing for off-road terrain
(Bullock 1994).

WARSIM specified values for off-road slopes and for visibility and obstacle
spacing distances. ERDC-GSL inference routines were used to define region-
specific soil strengths, surface roughness, and vegetation spacing. ERDC subject
matter experts provided number values for road type, soil/surface type, surface
condition and depth, depth to bedrock, super-elevation angle, and radius of
curvature. Separate terrain files were created by climate zone, scenario, road
type, and visibility-obstacle spacing categories.

Specified Data

Visibility

Situational visibility is a function of the surface and slope on which the


vehicle is operating, the distance the driver can see, and the vehicle's maximum
braking ability. Visibility is related to the maximum speed the vehicle can travel
and still be brought to a stop under maximum braking within the visibility
distance. Based on work with WARSIM developers, the visibility distances
were set at 25, 50, 100, 300 ft (where 300 ft is equivalent to an unlimited
visibility condition). Table A5 provides the rationale for these values. Table A6
further extends the rationale for visibility of off-road terrain based upon land use,
seasons, and climate zone.

Battlefield clutter or obstacle spacing

Based on work with WARSIM developers, it was determined that all obsta-
cles would be 8 ft long, 8 ft wide, and 45 in. tall with a 90-deg approach angle.
Obstacles would be simulated at spacings of 20, 25, 30, and 150 ft (where 150 ft
is equivalent to a no-clutter condition). These settings virtually ensured that no
vehicle could maneuver over the obstacles and that distinctions in maneuver-
ability between larger and smaller vehicles would be apparent. See Table A7 for
visibility settings when obstacles are combined.

A4 Appendix A Generation of Mobility Speed Predictions


Table A5
Visibility for On-Road Conditions
Visibility (vis, Distance
road) (ft) Meaning
1 300 Unlimited, distance spacing of vehicles, no precipitation, daytime
lighting, headlights at night, no obscurants, good contrast.
Somewhat limited, distant spacing of vehicles, light precipitation,
2 100 daytime lighting, headlights at night, obscurants or blackout
w/vision enhancement devices, fair contrast.
Limited, close spacing of vehicles, heavy precipitation/fog, low
3 50 solar/lunar illumination, heavy obscurants w/vision enhancement
devices, poor contrast.
Very limited, close spacing of vehicles, no solar/lunar illumination,
4 25 heavy obscurants and/or blackout w/no enhanced vision devices,
very poor contrast.
SSee the references listed below for additional
information on these topics:
- Convoy spacing [McKinley et al. 2001]
- Computing transmissivity due to obscurants ["Combined obscuration model for battlefield
induced contaminants (COMBIC)," U.S. Army Research Laboratory, Adelphi, MD]
- Computing recognition distance due to contrast as a function of transmissivity ["Target
Acquisition Model (TARGAC)," U.S. Army Research Laboratory, Adelphi, MD, and "Night
Vision Goggle Operations (NOWS)," Phillips Laboratory, Geophysics Directorate, Hanscom
AFB, Maine]

Table A6
Seasonal Visibility Based on Land Use Type
Climate Zone
Humid Humid Undifferentiated
Dry Mesothermal Microthermal Highlands
Land Use Type W SISFsF w sIsSlF WI S SIF
Wetland 3 3 4 3 2 3 3 2 2 3 3 2 2 2 2 2
Dry crop 1 4 4 1 1 3 4 1 1 3 3 1 1 4 4 1
Shifting crop 1 4 4 1 1 3 4 1 1 3 3 1 1 4 4 1
Terraced crop 1 4 4 1 1 3 4 2 1 3 3 1 1 4 4 1
Rice paddy 1 3 4 1 1 3 3 1 1 3 3 1 1 3 4 1
Agricult. w/scat trees 1 4 4 1 1 3 3 1 1 3 3 1 1 4 4 1
Orchard 2 3 3 22 12 3 2 2 2 22 2 3 3 2
Vineyard 2 3 3 2 2 3 3 2 2 3 3 2 2 3 3 2
Pasture/meadow 1 2 2 1 1 2 2 1 1 2 2 1 1 2 2 1
Grassland 1 3 4 1 1 2 2 1 1 2 2 12 2 1
Grasslandw/scat 1 3 4 2 1 2 2 1 1 2 2 1 1 2 2 1
trees
Scrub 3 4 4 2 2 3 4 2 2 2 2 2 2 3 3 2
Bamboo 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4
Deciduous forest 2 3 3 3 2 3 3 2 2 3 3 3 2 3 3 2
Coniferous forest 2 3 3 3 2 3 3 3 2 3 3 3 2 3 3 2
Mixed forest 3 3 3 3 2 3 3 3 2 3 3 3 2 3 3 2
Palm 2 3 4 2 2 2 3 2 2 2 2 2j 2 2 3 2
Mangrove 4 4 4 4 4 4 4 4 3 4 4 3 4 4 4
Forest clearing 1 2 2 1 1 1 1 1 1 1 1 1 2 2 1
Bareground 1 1 111 11 11 1 1 11 1 1 1
W - Winter Jan-Mar, S - Spring Apr-Jun, S - Summer Jul-Sep, F - Fall Oct-Dec.
Visibility 1 (300 ft), 2 (100 ft), 3 (50 ft), 4 (25 ft).
More climate zones are given in Bullock (1994), but must be mapped to the 4 visibility distances.

Appendix A Generation of Mobility Speed Predictions A5


Table A7
Visibility and Obstacle Combinations
Visibility and
Oba Obstacle
Combinations Obstacle
(visobs, cross- Distance Spacing
country) ft ft Meaning
1 300 150 See vis meaning plus uncluttered, no vegetation,
bareground.
2 100 150 See vis meaning plus uncluttered, sparse
vegetation or vegetation in winter.
3 50 150 See vis meaning plus uncluttered, vegetation in
spring to fall.
4 25 150 See vis meaning plus uncluttered, dense
vegetation.
5 300 30 See vis meaning, cluttered due to urban or
industrial area damage, concentration of damaged
vehicles, cratering, rubble, rock outcrops, some
vegetation.
6 100 30 "
7 50 30
8 25 30
9 300 25 Same as above and redundant.
10 100 25
11 50 25
12 25 25
13 300 20 See vis meaning, severely cluttered due to heavy
urban or industrial area damage, dense
concentration of damaged vehicles, cratering,
rubble, rock outcrops, dense vegetation.
14 100 20
15 50 20 1
16 25 20
Note: See Tables A4 and A5.

Slopes

Off-road. WARSIM predetermined slopes for off-road terrain were set as


-40, -30, -20, -10, 0, 10, 20, 30, and 40 percent. These values correspond with
the CCTT values.

On-road. By road design, major roads will not have slopes greater than
30 or 40 percent. According to research accomplished in concurrence with the
JWARS mobility effort, maximum slopes would be 15 percent (McKinley et al.
2001). Based on input from subject matter experts, it was determined that trail
categories could be set as equivalent to off-road slope categories (0, 10, 20, 30,
40 percent), but maximum slopes on superhighways, primary, and secondary
roads should be limited to 15 percent. Thus, slopes were assigned for these roads
as 0, 4, 8, 12, 15, -4, -8, -12, and -15 percent (McKinley et al. 2001).

A6 Appendix A Generation of Mobility Speed Predictions


Surface condition

Surface condition was set to 1 for normal conditions and 2 for slippery
conditions.

Surface depth

Surface depth equals 0 when scenario is dry or wet. Surface depth equals
depth of snow or ice for winter conditions.

Depth to bedrock

Depth to bedrock was arbitrarily set to 99 in. NRMM ignores any value
larger than 12.

Distance

Distance per terrain unit was set to 0.05 mile (264 ft).

Super-elevation and radius of curvature

ERDC specified super-elevation angles (EANG) and radius of curvature


values (RADC) for roads are shown in Table A8.

Table A8
Super-Elevation (EANG) and Radius of Curvature (RADC) Data
Road Type J IROAD I EANGý deg I RADC, ft
Off-road 0 n/a n/a
Superhighway 1 0.12 5730
Primary road 2 0.12 5730
Secondary road 3 0.06 5730
Trail 4 0.00 5730

Road and road surface material types

ERDC specified road type (IROAD) and surface material type for roads and
cart tracks, as shown in Table A9.

Appendix A Generation of Mobility Speed Predictions A7


Table A9
Road and Road Surface Material Types
Surface
Road Description IROAD Type/
I Material
Cart Track or US-Trail UK-Trail/Footpath: GW 4 GW
Cart Track or US-Trail UK-Trail/Footpath: GP 4 GP
Cart Track or US-Trail UK-Trail/Footpath: GM 4 GM
Cart Track or US-Trail UK-Trail/Footpath: GC 4 GC
Cart Track or US-Trail UK-Trail/Footpath: SW 4 SW
Cart Track or US-Trail UK-Trail/Footpath: SP 4 SP
Cart Track or US-Trail UK-Trail/Footpath: SM 4 SM
Cart Track or US-Trail UK-Trail/Footpath: SC 4 SC
Cart Track or US-Trail UK-Trail/Footpath: ML 4 ML
Cart Track or US-Trail UK-Trail/Footpath: CL 4 CL
Cart Track or US-Trail UK-Trail/Footpath: OL 4 OL
Cart Track or US-Trail UK-Trail/Footpath: CH 4 CH
Cart Track or US-Trail UK-Trail/Footpath: MH 4 MH
Cart Track or US-Trail UK-Trail/Footpath: OH 4 OH
Cart Track or US-Trail UK-Trail/Footpath: PT 4 PT
Cart Track or US-Trail UK-Trail/Footpath: Evaporites 4 CLML
Road: Hard/Paved 2 PAVE
Road: Loose/Paved 3 ML
Road: Loose/Light 4 ML
Road: Corduroy 1 PAVE
Road: Grass/Sod (Soft) 4 SM
Road: Natural 4 SM
Road: Permanent 1 PAVE
Road: Temporary 4 SM

Inference Data
Soil strength

Soil strength, or Relative Cone Index (RCI), values are given for layers 0-
6 in. and 6-12 in., respectively. RCIs are inferred from wetness index, soil type,
soil moisture, and region. Soil moisture is determined using soil type, and
wetness index is inferred by slope, soil type, vegetation, and region.

a. Wetness indices (Table AIO) are dependent upon climate zone and slope.

Table A10
Wetness Index
Wetness Index Description
0 Arid
I Dry (steep slopes, semiarid regions)
2 Average (well drained)
3 Wet (poorly drained, bottomlands)
4 Saturated (flooded part of the year)
5 Waterlogged (perennially waterlogged)

A8 Appendix A Generation of Mobility Speed Predictions


b. Rules used for assigning the wetness index (WI) are as follows (Bullock
1994):

(1) If vegetation = wetlands, swamp, or mangrove, WI = 5.

(2) If vegetation = wet crops, WI = 4.

(3) If vegetation # wetlands, swamp, mangrove, or wet crops, consider


the climate region and slope as given in the following table.

Table All
Wetness Indices for Vegetation Not Equal to
Wetlands, Swamp, Mangrove, or Wet Crops
Region/Slope 10 110 J20 130 J40
Desert 2 1 1 1 1
Humid Mesothermal 4 3 3 2 2
Humid Microthermal 4 4 3 2 2
Undiff Highlands 3 2 2 2 2

(4) WI for negative slopes: use those given for positive slopes.

Surface roughness

Surface roughness measurements (RMS) were inferred from vegetation, soil


type, and region. Sources include Table 46 of Bullock (1994) and the XLATE
translation algorithm that contained some of the tables as referenced. When the
two differed, Table 46 of Bullock (1994) was used. Table A12 provides the
pertinent values.

a. Major versus minor. XLATE contained RMS values for each major
climate zone but not for the subclimate zones.

b. Bareground Table 46 shows that RMS varies by soil type when


vegetation = bareground. In discussing RMS values for trails, this would
also be true.

c. Swamp. No RMS data are given in Table 46 for swamps. In XLATE,


swamps were assumed mixed, and RMS data for mixed forests were
assigned to swamps. This was assumed in TVCC-VEG as well.

d. Crops. Dry crops = wet crops.

e. Forests. Coniferous forest = mixed forest = swamp.

Appendix A Generation of Mobility Speed Predictions A9


Table A12
RMS Data Used
Humid Humid FUndiff
Desert Mesothermal Microthermal Highlands
Wetland 0.3 1.4 1.4 1.4
Bareground - Gravel 0.6 0.6 0.6 1.0
Bareground - Sand 0.3 0.6 0.6 1.0
Bareground - Clay/Silt 0.6 0.6 0.6 1.4
Bareground - Rock 1.8 1.8 1.8 2.2
Dry Crops 0.6 0.6 0.6 1.0
Orchard/Plantation 0.6 0.6 1.0 1.0
Vineyard 0.6 0.6 1.0 1.0
Grassland 0.6 0.6 0.6 1.0
Brush/Scrub 1.4 1.4 1.4 1.8
Bamboo 1.0 1.0 1.0 1.0
Deciduous Forest 1.0 1.0 1.4 1.4
Coniferous Forest 1.0 1.4 1.4 1.4
Forest Clearing 1.0 1.4 1.8 1.8
Mangrove 1.8 1.8 1.8 1.8

Vegetation

Vegetation is necessary only for orchards, forests, and swamps. Bullock


(1994) does not include vegetation for swamps. Swamps were assumed mixed
tree types. Swamps and mangroves are not different by climate zone, and neither
are orchards. Tables A13-A16 provide the indicated spacings given in units of
feet. The value of 328 ft (100 m) is assumed to be the greatest distance that the
spacing of vegetation would influence speed.

Table A13
Vegetation for Desert _T_6_SS

I Bins ISi S2 IS3 1S4 IsS 5 6 IS7 IS8


Dec Forest 1-5 1 3 15 328 328 328 328 328
Con Forest 1-5 1 2 25 328 328 328 328 328
Mix Forest 1-5 1 2 21 328 328 328 328 328
Orchard XLATE 30 30 32 32 34 45 55 60
Swamp XLATE 30 30 32 32 34 45 55 60
Mangrove XLATE 22 22 22 22 22 28 28 30
Inferred from the ERDC-GSL XLATE algorithm for vegetation spacing and given in feet.

A10 Appendix A Generation of Mobility Speed Predictions


Table A14
Vegetation for Humid Mesothermal
I Bins [S1 ]s2 [S3 1S4 IS5 S 66s8 S7
0 26-30 9 10 11 12 15 20 31 115
Con Forest 26-30 9 10 10 12 14 20 34 248
Mix Forest 26-30 9 9 12 15 18 22 28 66
Orchard XLATEi 30 30 32 32 34 45 55 60
Swamp XLATE 30 30 32 32 34 45 55 60
Mangrove XLATE 22 22 22 22 22 28 28 30
Inferred from the ERDC-GSL XLATE algorithm for vegetation spacing and given in feet.

Table A15
Vegetation for Humid Microthermal
IBins [IS Is2 [S3 IS4 Is5 S6 IS7 IS8 J
Dec Forest 11-15 4 5 11 45 328 328 328 328
Con Forest 11-15 4 5 11 45 328 328 328 328
Mix Forest 11-15 4 5 11 38 195 328 328 328
Orchard XLATE' 30 30 32 32 34 45 55 60
Swamp XLATE 30 30 32 32 34 45 55 60
Mangrove XLATE 22 22 22 22 22 28 28 30
SInferred from the ERDC-GSL XLATE algorithm for vegetation spacing and given in feet.- ____

Table A16
Vegetation for Undifferentiated Highlands
IBins [sI IS2 [S3 ]S4 IS IsS6 s7 Is8 1
Dec Forest 26-30 9 10 11 12 14 18 27 87
Con Forest 26-30 9 9 10 11 14 22 41 328
Mix Forest 26-30 9 9 12 14 17 21 28 78
Orchard XLATE_ 30 30 32 32 34 45 55 60
Swamp XLATE 30 30 32 32 34 45 55 60
Mangrove XLATE 22 22 22 22 22 28 28 30
Inferred from the ERDC-GSL XLATE algorithm for vegetation spacing and given in feet.

Appendix A Generation of Mobility Speed Predictions All


Appendix B
WARSIM Terrain Common Data
Model (TCDM) STGJ to MLU
Mappings

Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B1
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
0 Unknown 0
1 Areal Urban: AAO1O Mine AA010 0

2 jreal Urban: AA012 Quarry AA012 0

3 Areal Urban: AA052 Oil / Gas Field; STP: GW AA052 1 18

4 Areal Urban: AA052 Oil / Gas Field; STP: GP AA052 2 19

5 Aeal Urban: AA052 Oil / Gas Field; STP: GM AA052 3 20


6 [eal Urban: AA052 Oil / Gas Field; STP: GC AA052 4 21

7 Aeal Urban: AA052 Oil / Gas Field; STP: SW AA052 5 22


8 Aeal Urban: AA052 Oil / Gas Field; STP: SP AA052 6 23

9 Areal Urban: AA052 Oil / Gas Field; STP: SM AA052 7 24

10 Areal Urban: AA052 Oil / Gas Field; STP: SC AA052 8 25


11 Areal Urban: AA052 Oil / Gas Field; STP: ML AA052 9 26

12 Areal Urban: AA052 Oil / Gas Field; STP: CL AA052 10 27


13 Areal Urban: AA052 Oil / Gas Field; STP: OL AA052 11 28

14 Areal Urban: AA052 Oil / Gas Field; STP: CH AA052 12 29


15 Areal Urban: AA052 Oil / Gas Field; STP: MH AA052 13 30
16 Areal Urban: AA052 Oil / Gas Field; STP: OH AA052 14 31
17 Areal Urban: ACOOO Processing Plant ACOOO 0
18 Areal Urban: AC030 Settling Pond AC030 0
19 Areal Urban: AC040 Oil / Gas Facilities AC040 0

20 Areal Urban: AD010 Power Plant ADOO 0


21 Areal Urban: AD030 Substation AD030 0

22 real Urban: AE010 Fabrication Facility AE010 0


23 Areal Urban: AK030 Amusement Park; STP: GW AK030 1 18
24 Areal Urban: AK030 Amusement Park; STP: GP AK030 2 19
25 Areal Urban: AK030 Amusement Park; STP: GM AK030 3 20
26 real Urban: AK030 Amusement Park; STP: GC AK030 4 21
27 Areal Urban: AK030 Amusement Park; STP: SW AK030 5 22
28 Areal Urban: AK030 Amusement Park; STP: Sp AK030 6 23
29 Areal Urban: AK030 Amusement Park; STP: SM AK030 7 24
30 Areal Urban: AK030 Amusement Park; STP: SC AK030 8 25
31 Areal Urban: AK030 Amusement Park; STP: ML AK030 9 26
32 Areal Urban: AK030 Amusement Park; STP: CL AK030 10 27

33 Areal Urban: AK030 Amusement Park; STP: OL AK030 11 28

34 Areal Urban: AK030 Amusement Park; STP: CH AK030 12 29


35 Areal Urban: AK030 Amusement Park; STP: MH AK030 13 30
36 Areal Urban: AK030 Amusement Park; STP: OH AK030 14 31

37 Areal Urban: AKI 10 Grandstand AK110 0

B2 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
38 Areal Urban: AK130 US Race Track; STP: GW AK130 1 0

39 Areal Urban: AK130 US Race Track; STP: GP AK130 2 0

40 Areal Urban: AK130 US Race Track; STP: GM AK130 3 0

41 Areal Urban: AK130 US Race Track; STP: GC AK130 4 0

42 Areal Urban: AK130 US Race Track; STP: SW AK130 5 0

43 Areal Urban: AK130 US Race Track; STP: SP AK130 6 0

44 Areal Urban: AK130 US Race Track; STP: SM AK130 7 0

45 Areal Urban: AK130 US Race Track; STP: SC AK130 8 0

46 Areal Urban: AK130 US Race Track; STP: ML AK130 9 0

47 Areal Urban: AK130 US Race Track; STP: CL AK130 10 0

48 Areal Urban: AK130 US Race Track; STP: OL AK130 11 0

49 Areal Urban: AK130 US Race Track; STP: CH AK130 12 0

50 Areal Urban: AK130 US Race Track; STP: MH AK130 13 0

51 Areal Urban: AK130 US Race Track; STP: OH AK130 14 0

52 Areal Urban: AK160 US Stadium / Amphitheater AK160 0

53 Areal Urban: AL015 Building AL015 0

54 Areal Urban: AL020 Built-Up Area AL020 0

55 Areal Urban: ALl05 Settlement; STP: GW ALl05 1 18

56 Areal Urban: ALl05 Settlement; STP: GP ALl05 2 19

57 Areal Urban: ALl05 Settlement; STP: GM ALl05 3 20

58 Areal Urban: ALl05 Settlement; STP: GC ALl05 4 21

59 Areal Urban: ALl 05 Settlement; STP: SW ALl05 5 22

60 Areal Urban: ALl05 Settlement; STP: SP ALl 05 6 23

61 Areal Urban: ALl 05 Settlement; STP: SM AL105 7 24

62 Areal Urban: ALl 05 Settlement; STP: SC ALl05 8 25

63 Areal Urban: ALl05 Settlement; STP: ML ALl05 9 26

64 Areal Urban: ALl05 Settlement; STP: CL ALl05 10 27

65 Areal Urban: AL105 Settlement; STP: OL AL105 11 28

66 Areal Urban: ALl05 Settlement; STP: CH AL105 12 29

67 Areal Urban: ALl05 Settlement; STP: MH AL105 13 30

68 Areal Urban: ALl05 Settlement; STP: OH AL105 14 31

69 Areal Urban: ALI35 Native Settlement; STP: GW AL135 1 18

70 Areal Urban: AL135 Native Settlement; STP: GP AL135 2 19


71 Areal Urban: AL135 Native Settlement; STP: GM AL135 3 20

72 Areal Urban: ALI35 Native Settlement; STP: GC AL135 4 21

73 Areal Urban: AL135 Native Settlement; STP: SW AL135 5 22

74 Areal Urban: ALl 35 Native Settlement; STP: SP AL135 6 23

75 Areal Urban: ALl35 Native Settlement; STP: SM AL135 7 24

Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B3
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
76 Areal Urban: ALI 35 Native Settlement; STP: SC AL135 8 25

77 Areal Urban: AL135 Native Settlement; STP: ML AL135 9 26


78 Areal Urban: AL135 Native Settlement; STP: CL AL135 10 27

79 Areal Urban: AL135 Native Settlement; STP: OL AL135 11 28

80 Areal Urban: AL135 Native Settlement; STP: CH AL135 12 29


81 Areal Urban: AL135 Native Settlement; STP: MH AL135 13 30
82 Areal Urban: AL135 Native Settlement; STP: OH AL135 14 31

83 Areal Urban: AL200 Ruins; STP: GW AL200 1 18


84 Areal Urban: AL200 Ruins; STP: GP AL200 2 19
85 Areal Urban: AL200 Ruins; STP: GM AL200 3 20

86 Areal Urban: AL200 Ruins; STP: GC AL200 4 21

87 Areal Urban: AL200 Ruins; STP: SW AL200 5 22

88 Areal Urban: AL200 Ruins; STP: SP AL200 6 23


89 jreal Urban: AL200 Ruins; STP: SM AL200 7 24

90 Areal Urban: AL200 Ruins; STP: SC AL200 8 25


91 Areal Urban: AL200 Ruins; STP: ML AL200 9 26
92 Areal Urban: AL200 Ruins; STP: CL AL200 10 27

93 ýAreal Urban: AL200 Ruins; STP: OL AL200 11 28

94 Areal Urban: AL200 Ruins; STP: CH AL200 12 29


95 Areal Urban: AL200 Ruins; STP: MH AL200 13 30
96 Areal Urban: AL200 Ruins; STP: OH AL200 14 31

97 Areal Urban: AM010 Depot (Storage) AM010 0


98 Areal Urban: AN060 Rail Yard AN060 0

99 Areal Urban: AT050 Communication Building AT050 0


100 Areal Water: Fore Shore; BMC: Clay and Silt BA020 1 0

101 Areal Water: BA020 Fore Shore; BMC: Silty BA020 2 0

102 Areal Water: BA020 Fore Shore; BMC: Sand and BA020 3 0

103 Areal Water: BA020 Fore Shore; BMC: Gravel BA020 4 0


104and Cobble BA020 F SrRk A 5
105 ArealBoulders________
___and Water: BA020 Fore Shore; BMC: Rocks BA020 5 0
105 Areal Water: BAO20 Fore Shore; BMC: Bedrock BA020 6 0

106 Areal Water: BA020 Fore Shore; BMC: Paved BA020 7 0


107 Areal Water BA020 Fore Shore; BMC: Peat BA020 8 0

108 over mud


Areal Water: BA020 Fore Shore; BMC: Sand BA020 9 ____ 0

109____[Areal Water: BA020 Fore Shore; BMC: Mixed


ualities BA020 10 ____ 0

110 Areal Water: BA020 Fore Shore; BMC: Coral BA020 11 0

111 Areal Water: BA020 Fore Shore; BMC: Slash BA020 12 0

112 Areal Water: BA020 Fore Shore; BMC: BA020 13 0


Seamount _ _

B4 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
113 Areal Water BA020 Fore Shore; BMC: Sand BA020 14 0

114 Areal Water: BA040 Water (Except Inland); BA040 1 0


BMC: Clay and Silt
115 Areal Water: BA040 Water (Except Inland); BA040 2 0
BMC: Silty Sands
116. Areal Water: BA040 Water (Except Inland); BA040 3 0
BMC: Sand and Gravel
117 Areal Water: BA040 Water (Except Inland); BA040 4 0
BMC: Gravel and Cobble
Water (Except Inland); BA040 5 0
118 Areal Rocks BA040
BMC: Water: and Boulders

119 Areal Water: BA040 Water (Except Inland); BA040 6 0


BMC: Bedrock
120 Areal Water: BA040 Water (Except Inland); BA040 7 0
BMC: Paved

121 Areal Water: BA040 Water (Except Inland); BA040 8 0


BMC: Peat
122 Areal Water: BA040 Water (Except Inland); BA040 9 0
BMC: Sand over mud
123 Areal Water: BA040 Water (Except Inland); BA040 10 0
BMC: Mixed qualities
124 Areal Water: BA040 Water (Except Inland); BA040 11 0
BMC: Coral
125 Areal Water: BA040 Water (Except Inland); BA040 12 0
BMC: Slash
126 Areal Water: BA040 Water (Except Inland); BA040 13 0
BMC: Seamount
127 Areal Water: BA040 Water (Except Inland); BA040 14 0
BMC: Sand
128 Areal Water or Hydrography: BHO10 Aqueduct; BH010 1 0
BMC: Clay and Silt
129 real Water or Hydrography: BHO10 Aqueduct; BHO10 2 0
BMC: Silty Sands
130 Areal Water or Hydrography: BHO10 Aqueduct; BHOIO 3 0
BMC: Sand and Gravel
131 Areal Water or Hydrography: BHO10 Aqueduct; BH010 4 0
BMC: Gravel and Cobble
132 Areal Water or Hydrography: BHO10 Aqueduct; BHO10 5 0
BMC: Rocks and Boulders
133 Areal Water or Hydrography: BH010 Aqueduct; BHO10 6 0
BMC: Bedrock
134 Areal Water or Hydrography: BHO10 Aqueduct; BHO10 7 0
BMC: Paved
135 Areal Water or Hydrography: BHO1 0 Aqueduct; BH010 8 0
BMC: Peat
136 Areal Water or Hydrography: BHO10 Aqueduct; BHO10 9 0
BMC: Sand over mud
137 Areal Water or Hydrography: BHO1 0 Aqueduct; 1H010 10 0
BMC: Mixed qualities
138 Areal Water or Hydrography: BHO10 Aqueduct; BHOIO 14 0
BMC: Sand
139 Areal Water or Hydrography: BH020 Canal; BH020 1 0
BMC: Clay and Silt
140 Areal Water or Hydrography: BH020 Canal; BH020 2 0
BMC: Silty Sands
141 Areal Water or Hydrography: BH020 Canal; BH020 3 0
BMC: Sand and Gravel
142 Areal Water or Hydrography: BH020 Canal; BH020 4 0
BMC: Gravel and Cobble
143 real Water or Hydrography: BH020 Canal; BH020 5 0
BMC: Rocks and Boulders

Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B5
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
144 Areal Water or Hydrography: BH020 Canal; BH020 6 0
BMC: Bedrock
145 Areal Water or Hydrography: BH020 Canal; BH020 7 0
BMC: Paved
146 real Water or Hydrography: BH020 Canal; BH020 8 0
146 BMC: Peat BH_20_8_

147 [real
BMC: Water or Hydrography: BH020 Canal; BH020 9 0
Sand over mud

148 Areal Water or Hydrography: BH020 Canal; BH020 10 0


BMC: Mixed qualities
149 Areal Water or Hydrography: BH020 Canal; BH020 14 0
BMC: Sand
150 Areal Urban: BH040 Filtration Beds BH040 0

151 Areal Water: BHO50 Fish Hatchery BH050 0

152 Areal Water: BHO80 Lake / Pond; BMC: Clay and BHO80 1 0
Silt
153 Areal Water: BH080 Lake / Pond; BMC: Silty BHO80 2 0
Sands
154 Areal Water: BHO80 Lake / Pond; BMC: Sand BHO80 3 0
land Gravel
155 Areal Water: BH080 Lake / Pond; BMC: Gravel BHO80 4 0
and Cobble
156 Areal Water: BH080 Lake / Pond; BMC: Rocks BH080 5 0
and Boulders
157 Areal Water: BHO80 Lake / Pond; BMC: Bedrock BH080 6 0
158 Areal Water: BH080 Lake / Pond; BMC: Paved BH080 7 0

159 Areal Water: BH080 Lake / Pond; BMC: Peat BH080 8 0

16050over
Areal mud
Water: BH080 Lake / Pond; BMC: Sand BH080 9 0
16 real Water BHO80 Lake / Pond; BMC: Mixed
161 iqualities BH080 10 0

162 jreal Water: BHO80 Lake / Pond; BMC: Sand BH080 14 0

163 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 1 222


-= 25, STP: GW
164 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 2 223
-= 25, STP: GP
165 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 3 224
< 25, STP: GM
166 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 4 225
<= 25, STP: GC
167 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 5 226
- 25, STP: SW
168 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 6 227
- 25, STP: SP
169 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 7 228
- 25, STP: SM
Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 8 229
1< 25, STP: SC
171 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 9 230
<= 25, STP: ML
172 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 10 231
<= 25, STP: CL
173 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 11 232
< 25, STP: OL
174 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 12 233
<= 25, STP: CH B
175 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 13 234
B625, STP: MHA n B 13 234

B6 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU

176 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 14 235


<= 25, STP: OH

177 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 15 236


<= 25, STP: PT
Areal Vegetation: BH095 Marsh / Swamp; DMT
178 >= 26, STP: GW BH095 1 222

179 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 2 223


- 26, STP: GP
180 Areal Vegetatidn: BH095 Marsh I Swamp; DMT BH095 ? 3 224
>= 26, STP: GM
181 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 4 225
>= 26, STP: GC

182 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 5 226


>= 26, STP: SW
183 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 6 227
>= 26, STP: SP

184 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 7 228


>= 26, STP: SM
185 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 8 229
>= 26, STP: SC

186 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 9 230


> 26, STP: ML

187 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 10 231


>= 26, STP: CL

188 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 11 232


>= 26, STP: OL

189 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 12 233


>= 26, STP: CH
190 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 13 234
>= 26, STP: MH

191 Areal Vegetation: BH095 Marsh I Swamp; DMT BH095 ? 14 235


>= 26, STP: OH
192 Areal Vegetation: BH095 Marsh / Swamp; DMT BH095 ? 15 236
>= 26, STP: PT

193 Hydrography: BH120 Rapids; BMC: Silty Sands BH120 2 0


194 Hydrography: BH120 Rapids; BMC: Sand and BH120 3 0
Gravel
195 Hydrography: BH120 Rapids; BMC: Gravel and BH120 4 0
Cobble
196 Hydrography: BH120 Rapids; BMC: Rocks and BH120 5 0
Boulders
197 Hydrography: BH120 Rapids; BMC: Bedrock BH120 6 0

198 Hydrography: BH120 Rapids; BMC: Paved BH120 7 0

199 Hydrography: BH120 Rapids; BMC: Mixed BH120 10 0


qualities
200 Areal Water: BH130 Reservoir; BMC: Clay and BH130 1 0
Silt
201 Areal Water: BH130 Reservoir; BMC: Silty BH130 2 0
Sands
202 Areal Water: BH130 Reservoir; BMC: Sand and BH130 3 0
Gravel
203 Areal Water: BH130 Reservoir; BMC: Gravel and BH130 4 0
Cobble
204 Areal Water: BH130 Reservoir; BMC: Rocks and BH130 5 0
Boulders
205 Areal Water: BH130 Reservoir; BMC: Bedrock BH130 6 0

206 Areal Water: BH130 Reservoir; BMC: Paved BH130 7 0

207 Areal Water: BH130 Reservoir; BMC: Peat BH130 8 0

Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B7
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
208 Areal Water BH130 Reservoir; BMC: Sand over BH130 9 0
mud
209 Areal Water: BH130 Reservoir; BMC: Mixed BH130 10 0
.qualities
210 kreal Water: BH130 Reservoir; BMC: Sand BH130 14 0
211 Areal Vegetation: BH135 Rice Field; STP: GW BH135 1 35

212 Areal Vegetation: BH135 Rice Field; STP: GP BH135 2 36


213 Areal Vegetation: BH135 Rice Field; STP: GM BH135 3 37
214 Areal Vegetation: BH135 Rice Field; STP: GC BH135 4 38
215 Areal Vegetation: BH135 Rice Field; STP: SW BH135 5 39

216 Areal Vegetation: BH135 Rice Field; STP: SP BH135 6 40


217 Areal Vegetation: BH135 Rice Field; STP: SM BH135 7 41

218 Areal Vegetation: BH135 Rice Field; STP: SC BH135 8 42


219 Areal Vegetation: BH135 Rice Field; STP: ML BH135 9 43

220 Areal Vegetation: BH135 Rice Field; STP: CL BH135 10 44

221 Areal Vegetation: BH135 Rice Field; STP: OL BH135 11 45


222 Areal Vegetation: BH135 Rice Field; STP: CH BH135 12 46
223 Areal Vegetation: BH135 Rice Field; STP: MH BH135 13 47
224 Areal Vegetation: BH135 Rice Field; STP: OH BH135 14 48

225 Areal Water or Hydrography: BH140 River I BH140 1 0


Stream; BMC: Clay and Silt
226 eal Water or Hydrography: BH140 River / BH140 2
226 Stream; BMC: Silty Sands 2_0 0H140
227 eal Water or Hydrography: BH140 River / BH140 3 0
227 Stream; BMC: Sand and Gravel
228 Areal Water or Hydrography: BH140 River / BH140 4 0
Stream; BMC: Gravel and Cobble
229 eal Water or Hydrography: BH140 River / BH140 5 0
229 Stream; BMC: Rocks and Boulders
230 real Water or Hydrography: BH140 River / BH140 6 0
Stream; BMC: Bedrock
231 Areal Water
Stream; BMC:or Paved
Hydrography: BH140 River / BH140 7 0

232 Areal Water or Hydrography: BH140 River / BH140 8 0


Stream; BMC: Peat
233 Areal Water or Hydrography: BH140 River / BH140 9 0
Stream; BMC: Sand over mud
234 Areal Water or Hydrography: BH140 River / BH140 10 0
Stream; BMC: Mixed qualities BH4_1_
235 Areal Water or Hydrography: BH140 River / BH140 14 0
Stream; BMC: Sand
236 Areal Physiography: BH150 Salt Pan; STP: BH150 18 33
Evaporites
237 Areal Urban: BH155 Salt Evaporator; STP: BH155 18 33
Evaporites
238 Areal Physiography: BH160 Sebkha; STP: 18 33
2 Evaporites BH160
239 Areal Water: BH190 Lagoon / Reef Pool; BMC: BH190 1 0
Clay and Silt
240 Areal Water: BH190 Lagoon / Reef Pool; BMC: BH190 2 0
Silty Sands
241 Areal Water: BH190 Lagoon / Reef Pool; BMC: BH190 3 0
Sand and Gravel I II

B8 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
242 Areal Water: BH190 Lagoon / Reef Pool; BMC: BH190 4 0
Gravel and Cobble
243 Areal Water: BH190 Lagoon / Reef Pool; BMC: BH190 5 0
Rocks and Boulders

244 Areal Water: BH190 Lagoon / Reef Pool; BMC: BH190 6 0


Bedrock
245 Areal Water: BH190 Lagoon / Reef Pool; BMC: BH190 7 0
Paved
246 Areal Water: BH190 Lagoon / Reef Pool; BMC: BH190 8 0
Peat
247 Areal Water: BH190 Lagoon / Reef Pool; BMC: BH190 9 0
Sand over mud
248 Areal Water: BH190 Lagoon / Reef Pool; BMC: BH190 10 0
Mixed qualities
249 Areal Water: BH190 Lagoon / Reef Pool; BMC: BH190 11 0
Coral
250 Areal Water: BH190 Lagoon / Reef Pool; BMC: BH190 12 0
Slash I
251 Areal Water: BH190 Lagoon / Reef Pool; BMC: BH190 14 0
Sand
252 Areal Vegetation: BJ110 Tundra; STP: GW, BJ110 1 69 103
_ EG: Tundra

253 Areal Vegetation: B1J310 Tundra; STP: GP, VEG: BJ110 2 69 104
Tundra
254 real Vegetation: B1Jl10 Tundra; STP: GM, BJ10 3 69 105
254 VEG: Tundra BJ110 3_69 _105

255 Areal Vegetation: BJ110 Tundra; STP: GC, VEG: BJ110 4 69 106
Tundra
_

256 Areal Vegetation: BJ1 10 Tundra; STP: SW, B1J310 5 69 107


VEG: Tundra
257 Areal Vegetation: BJI 10 Tundra; STP: SP, VEG: BJ110 6 69 108
Tundra
258 Areal Vegetation: BJ1 10 Tundra; STP: SM, VEG: BJ110 7 69 109
Tundra

259 Areal Vegetation: BJ110 Tundra; STP: SC, VEG: BJ110 8 69 110
Tundra
260 Areal Vegetation: BJ110 Tundra; STP: ML, VEG: BJ110 9 69 '11
Tundra

261 Areal Vegetation: B1J310 Tundra; STP: CL, VEG: BJ110 10 69 112
Tundra
262 Areal Vegetation: B1J310 Tundra; STP: OL, VEG: BJ110 11 69 113
Tundra

263 Areal Vegetation: BJ110 Tundra; STP: CH, VEG: BJ110 12 69 114
Tundra
264 Areal Vegetation: BJ110 Tundra; STP: MH, BJ110 13 69 115
VEG: Tundra

265 Areal Vegetation: B1J310 Tundra; STP: OH, VEG: BJ110 14 69 116
Tundra
266 Areal Vegetation: B1
310 Tundra; STP: PT, VEG: BJ110 15 69 117
Tundra
267 Areal Physiography: BJ1OO Snow Field; SIC: BJ100 1 0
Snow

268 Areal Physiography: B1J100 Snow Field; SIC: Ice BJ100 2 0

269 Areal Physiography: DA010 Ground Surface DA010 1 18


Element; STP: GW
270 Areal Physiography: DA010 Ground Surface DA010 2 19
Element; STP: GP
271 Areal Physiography: DA010 Ground Surface DA010 3 20
Element; STP: GM
272 Areal Physiography: DA010 Ground Surface DA010 4 21
-Element; STP: GC

Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B9
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
273 Areal Physiography: DA010 Ground Surface DA010 5 22
Element; STP: SW
274 Areal Physiography: DA010 Ground Surface DA010 6 23
Element; STP: SP
275 Areal Physiography: DA010 Ground Surface DA010 7 24
Element; STP: SM 1
276 Areal Physiography: DA010 Ground Surface DA010 8 25
Element; STP: SC
277 Areal Physiography: DA010 Ground Surface DA010 9 26
Element; STP: ML
278 Areal Physiography: DA010 Ground Surface DA010 10 27
Element; STP: CL
279 Areal Physiography: DA010 Ground Surface DA010 11 28
Element; STP: OL
280 Areal Physiography: DA010 Ground Surface DA010 12 29
Element; STP: CH
Areal Physiography: DA010 Ground Surface DA013
281 Element; STP: MH
282 Areal Physiography: DA010 Ground Surface DA010 14 31
Element; STP: OH
283 Areal Physiography: DB160 Rock Strata / Rock DB160 34
Formation
284 Areal Physiography: DB170 Sand Dune / Hills; DB170 2 19
STP: GP
285 Areal Physiography: DB170 Sand Dune/ Hills; DB170 3 20
STP: GM
286 jAreal Physiography: DB170 Sand Dune / Hills; DB170 4 21
_STP: GC

287 Areal Physiography: DB170 Sand Dune / Hills; DB170 5 22


STP: SW
288 Areal Physiography: DB170 Sand Dune I Hills; DB170 6 23
STP: SP
289 Areal Physiography: DB170 Sand Dune/ Hills; DB170 7 24
STP: SM
290 [Areal Physiography: DB170 Sand Dune / Hills; DB170 8 25
_STP: SC

291 Areal Vegetation: EA010 Cropland; FTC: EA010 0 1 35


Unknown, STP: GW
292 Areal Vegetation: EA010 Cropland; FTC: Slash EA010 1 1 35
and Bum-Shifting cultivation, STP: GW
293 Areal Vegetation: EA010 Cropland; FTC: EA010 2 1 35
Permanent field, STP: GW
294 Areal Vegetation: EA010 Cropland; FTC: Ditch EA010 4 1 35
Irrigation, STP: GW
295 Areal Vegetation: EA010 Cropland; FTC: EA010 5 1 35
_ Grazing, STP: GW
296 Areal Vegetation: EA010 Cropland; FTC: EA010 6 1 35
Regular (planting pattern), STP: GW
297 eal Vegetation: EAO10 Cropland; FTC: Linear EA010 7 1 35
(planting pattern), STP: GW
_

298 29Areal
pplicable, STP: GW
Vegetation: EA010 Cropland; FTC: Not EA010 9 1 35
299 Areal Vegetation: EA010 Cropland; FTC: Type of EA010 98 1 35
field Pattem, STP: GW
300 Areal
STP: GWVegetation: EA010 Cropland; FTC: Other, EA010
E009913 999 1 35
301 real Vegetation: EA010 Cropland; FTC:
301 Unknown, STP: GP EA010 0 2 36

302 jreal Vegetation: EA010 Cropland; FTC: Slash EA010 1 2 36


land Bum-Shifting cultivation, STP: GP
303 Keal Vegetation: EA010 Cropland; FTC: EA010 2 2 36
permanent field, STP: GP ______

Bl0 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
304 Areal Vegetation: EA010 Cropland; FTC: Ditch EA010 4 2 36
Irrigation, STP: GP
305 Areal Vegetation: EA010 Cropland; FTC: EA010 5 2 36
Grazing, STP: GP
306 Areal Vegetation: EA010 Cropland; FTC: EA010 6 2 36
Regular (planting pattern), STP: GP
307 Areal Vegetation: EA010 Cropland; FTC: Linear EA010 7 2 36
(planting pattern), STP: GP
308 Areal Vegetation: EA010 Cropland; FTC: Not EA010 9 2 36
Applicable, STP: GP
309 Areal Vegetation: EA010 Cropland; FTC: Type of EA010 98 2 36
field Pattern, STP: GP
310 Areal Vegetation: EA010 Cropland; FTC: Other, EA010 999 2 36
STP: GP
311 Areal Vegetation: EA010 Cropland; FTC: EA010 0 3 37
Unknown, STP: GM
312 Areal Vegetation: EA010 Cropland; FTC: Slash EA010 1 3 37
and Bum-Shifting cultivation, STP: GM
313 Areal Vegetation: EA010 Cropland; FTC: EA010 2 3 37
Permanent field, STP: GM
314 Areal Vegetation: EA010 Cropland; FTC: Ditch EA010 4 3 37
Irrigation, STP: GM
315 Areal Vegetation: EA010 Cropland; FTC: EA010 5 3 37
Grazing, STP: GM
316 Areal Vegetation: EA010 Cropland; FTC: EA010 6 3 37
Regular (planting pattern), STP: GM
317 Areal Vegetation: EA010GMCropland; FTC: Linear EA010 7 3 37
(planting pattern), STP:
318 Areal Vegetation: EA010 Cropland; FTC: Not EA010 9 3 37
Applicable, STP: GM
319 Areal Vegetation: EA010 Cropland; FTC: Type of EA010 98 3 37
field Pattern, STP: GM
320 Areal Vegetation: EA01 0 Cropland; FTC: Other, EA010 999 3 37
STP: GM
321 Areal Vegetation: EA010 Cropland; FTC: EA010 0 4 38
Unknown, STP: GC
322 Areal Vegetation: EA010 Cropland; FTC: Slash EA010 1 4 38
and Bum-Shifting cultivation, STP: GC
323 Areal Vegetation: EA010 Cropland; FTC: EA010 2 4 38
Permanent field, STP: GC
324 Areal Vegetation: EA010 Cropland; FTC: Ditch EA010 4 4 38
Irrigation, STP: GC
325 Areal Vegetation: EA010 Cropland; FTC: EA010 5 4 38
Grazing, STP: GC
326 Areal Vegetation: EA010 Cropland; FTC: EA010 6 4 38
Regular (planting pattern), STP: GC
327 Areal Vegetation: EA010 Cropland; FTC: Linear EA010 7 4 38
(planting pattern), STP: GC
328 Applicable,
Areal Vegetation: EA010 Cropland; FTC: Not 9 4 38
328 STP: GC E00943

329 Areal Vegetation: EA010 Cropland; FTC: Type of EA010 98 4 38


field Pattern, STP: GC
330 Areal Vegetation: EA010 Cropland; FTC: Other, EA010 999 4 38
STP: GC
331 Areal Vegetation: EA010 Cropland; FTC: EA010 0 5 38
Unknown, STP: SW
332 Areal Vegetation: EA010 Cropland; FTC: Slash EA010 1 5 39
and Burn-Shifting cultivation, STP: SW
333 Areal Vegetation: EA010 Cropland; FTC: EA010 2 5 39
Permanent field, STP: SW
334 Areal Vegetation: EA010 Cropland; FTC: Ditch EA010 4 5 39
__Irrigation, STP: SW

Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B1 I
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
335 Areal Vegetation: EA010 Cropland; FTC: EA010 5 5 39
__ Grazing, STP: SW
336 Areal Vegetation: EA010 Cropland; FTC: EA010 6 5 39
_Regular (planting pattern), STP: SW
337 t'eal Vegetation: EA010 Cropland; FTC: Linear EA010 7 5 39
1 planting pattern), STP: SW
338 Areal Vegetation: EA010 Cropland; FTC: Not EA010 9 5 39
- pplicable, STP: SW
339 Areal Vegetation: EA010 Cropland; FTC: Type of EA010 98 5 39
field Pattern, STP: SW
340 Areal Vegetation: EA010 Cropland; FTC: Other, EA010 999 5 39
STP: SW 9 1
341 real Vegetation: EA010 Cropland; FTC: EA010 0 6 40
341 Unknown, STP: SP
342 lreal Vegetation: EA010 Cropland; FTC: Slash EA010 1 6 40
land Bum-Shifting cultivation, STP: SP
343 Areal Vegetation: EA010 Cropland; FTC: EA010 2 6 40
_ Permanent field, STP: SP
344 Areal Vegetation: EA010 Cropland; FTC: Ditch EA010 4 6 40
Irrigation. STP: SP
Areal Vegetation: EA010 Cropland; FTC: EA010 5 6 40
345 Grazing, STP: SP
346 Areal Vegetation: EA010 Cropland; FTC: EA010 6 6 40
__ Regular (planting pattern), STP: SP
347 Areal Vegetation: EA010 Cropland; FTC: Linear EA010 7 6 40
_(planting pattern), STP: SP

348 Aeal Vegetation: EA010 Cropland; FTC: Not EA010 9 6 40


Applicable, STP: SP
349 Areal Vegetation: EAO10 Cropland; FTC: Type of EA010 98 6 40
field Pattern, STP: SP
350 Areal Vegetation: EA010 Cropland; FTC: Other, EA010 999 6 40
STP: SP
351 Areal Vegetation: EA010 Cropland; FTC: EA010 0 7 41
Unknown, STP: SM
352 Areal Vegetation: EA010 Cropland; FTC: Slash EA010 1 7 41
land Bum-Shifting cultivation, STP: SM
33 real Vegetation: EA01O Cropland; FTC: E002 7 41
Permanent field, STP: SM
354 Areal Vegetation: EA010 Cropland; FTC: Ditch EA010 4 7 41
Irrigation. STP: SM
355 Areal Vegetation: EA010 Cropland; FTC: 5 7 41
Grazing, STP: SM EA010 5_7_41

356 Areal Vegetation: EA010 Cropland; FTC: EA010 6 7 41


Regular (planting pattern), STP: SM
357 Areal Vegetation: EA010 Cropland; FTC: Linear EA010 7 7 41
__ (planting pattern), STP: SM
358 Areal Vegetation: EA010 Cropland; FTC: Not EA010 9 7 41
lpplicable, STP: SM
359 Areal Vegetation: EA010 Cropland; FTC: Type of EA010 98 7 41
field Pattern, STP: SM
360 Areal Vegetation: EA010 Cropland; FTC: Other, EA010 999 7 41
STP: SM
361 Areal Vegetation: EA010 Cropland; FTC: EA010 0 8 42
Unknown, STP: SC
362 Areal Vegetation: EA010 Cropland; FTC: Slash 1 8 42
362 and Bum-Shifting cultivation, STP: SC EAO10
363 real Vegetation: EA010 Cropland; FTC: EA010 2 8 42
Permanent field, STP: SC
364 Areal Vegetation: EA010 Cropland; FTC: Ditch EA010 4 8 42
Irrigation, STP: SC
365 Areal Vegetation: EA010 Cropland; FTC: EA010 5 8 42
Grazing, STP: SC

B12 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
366 Areal Vegetation: EA010 Cropland; FTC: EA010 6 8 42
:Regular (planting pattern), STP: SC
Cropland; FTC: Linear EA010 7 8 42
367 Areal pattern), EA010
Vegetation:
(planting STP: SC

368 Areal Vegetation: EA010 Cropland; FTC: Not EA010 9 8 42


Applicable, STP: SC
369 Areal Vegetation: EA010 Cropland; FTC: Type of EA010 98 8 42
field Pattern, STP: SC
370 Areal Vegetation: EA010 Cropland; FTC: Other, EA010 999 8 42
STP: SC
371 Areal Vegetation: EA010 Cropland; FTC: EA010 0 9 43
Unknown, STP: ML
372 Areal Vegetation: EA010 Cropland; FTC: Slash EA010 1 9 43
and Bum-Shifting cultivation, STP: ML
373 Areal Vegetation: EA010 Cropland; FTC: EA010 2 9 43
Permanent field, STP: ML
374 Areal Vegetation: EA010 Cropland; FTC: Ditch EA010 4 9 43
Irrigation, STP: ML
375 Areal Vegetation: EA010 Cropland; FTC: EA010 5 9 43
Grazing, STP: ML
376 Areal Vegetation: EA010 Cropland; FTC: EA010 6 9 43
:Regular (planting pattern), STP: ML
Areal Vegetation: EA010 Cropland; FTC: Linear EA010 7 9 43
(planting pattern), STP: ML
378 Areal Vegetation: EA010 Cropland; FTC: Not EA010 9 9 43
Applicable, STP: ML
379 Aeal Vegetation: EA010 Cropland; FTC: Type of EA010 98 9 43
field Pattern, STP: ML
380 Areal Vegetation: EA010 Cropland; FTC: Other, EA010 999 9 43
STP: ML
381 real Vegetation: EA010 Cropland; FTC: EA010 0 10 44
381 Unknown, STP: CL
382 Areal Vegetation: EA010 Cropland; FTC: Slash EA010 1 10 44
and Burn-Shifting cultivation, STP: CL
383 Areal Vegetation: EA010 Cropland; FTC: EA010 2 10 44
Permanent field, STP: CL
384 Areal Vegetation: EA010 Cropland; FTC: Ditch EA010 4 10 44
Irrigation, STP: CL
385 Areal Vegetation: EA010 Cropland; FTC: EA010 5 10 44
Grazing, STP: CL
386 Areal Vegetation: EA010 Cropland; FTC: EA010 6 10 44
Regular (planting pattern), STP: CL
387 Areal Vegetation: Cropland; FTC: Linear EA010 7 10 44
(planting pattern), EA010
STP: CL

388 Areal Vegetation: EA010 Cropland; FTC: Not EA010 9 10 44


Applicable, STP: CL
389 Areal Vegetation: EA010 Cropland; FTC: Type of EA010 98 10 44
field Pattern, STP: CL
390 Areal Vegetation: EA010 Cropland; FTC: Other, EA010 999 10 44
STP: CL
391 Areal Vegetation: EA010 Cropland; FTC: EA010 0 11 45
Unknown, STP: OL
392 Areal Vegetation: EA010 Cropland; FTC: Slash EA010 1 11 45
and Bum-Shifting cultivation, STP: OL
393 Areal Vegetation: EA010 Cropland; FTC: EA010 2 11 45
Permanent field, STP: OL
394 Areal Vegetation: EA010 Cropland; FTC: Ditch EA010 4 11 45
Irrigation, STP: OL
395 Areal Vegetation: EA010 Cropland; FTC: EA010 5 11 45
Grazing, STP: OL
396 Areal Vegetation: EA010 Cropland; FTC: EA010 6 11 45
Regular (planting pattern), STP: OL

Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B13
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
39 Areal Vegetation: EA01 0 Cropland; FTC: Linear 7 11 45
S(planting pattem), STP: OL ____7114

Areal Vegetation: EA01 0 Cropland; FTC: Not EA010 99_1__45 11 45


398 9 Applicable, STP: OL EA010
399 &real Vegetation: EA01 0 Cropland; FTC: Type of EA010 98 11 45
field Pattern, STP: OL
400 Areal Vegetation: EA010 Cropland; FTC: Other, EA010 999 11 45
40STP: OL'EA199114
401 Areal Vegetation: EA010 Cropland; FTC: EA010 0 12 46
Unknown, STP: CH
402 Areal Vegetation: EA010 Cropland; FTC: Slash EA010 1 12 46
and Bum-Shifting cultivation, STP: CH
403 real Vegetation: EA010 Cropland; FTC: EA010 2 12 46
Permanent field, STP: CH
404 Areal Vegetation: EA010 Cropland; FTC: Ditch EA010 4 12 46
Irrigation, STP: CH
405 eal Vegetation: EA010 Cropland; FTC:5124
405 Grazing, STP: CH EA1__24 6 12 46
406 Areal Vegetation: EA010 Cropland; FTC: EA010

Regular (planting patter), STP: CH 7 12 46


407 Areal Vegetation: EA010 Cropland; FTC: Linear EA010
_(planting pattern), STP: CH
EA010 9 12 46
408 Areal Vegetation: EA010 Cropland; FTC: Not
Applicable,rn), STP:
CH I 46
98 12
409 Areal Vegetation: EA010 Cropland; FTC: Type of EAt10

field Pattern, STP: CH


410___STP:
Areal CH___
Vegetation: EA010 Cropland; FTC: Other, EA010 999 12 46

411___ rjreal Vegetation:


nknown, EA010 Cropland; FTC:
STP: MH___ EA010 0 13 47
412 [Areal Vegetation: EA010 Cropland; FTC: Slash EA010 1 13 47
and Bum-Shifting cultivation, STP: MH
413 real Vegetation: EA010 Cropland; FTC: EA010 2 13 47
_ Permanent field, STP: MH

414 Areal Vegetation: EA010 Cropland; FTC: Ditch EA010 4 13 47


Irrigation, STP: MH
415 Areal Vegetation: EA010 Cropland; FTC: EA010 5 13 47
Grazing, STP: MH
416 Areal Vegetation: EA010 Cropland; FTC: EA010 6 13 47
Regular (planting pattern), STP: MH
417 Areal Vegetation: EA010 Cropland; FTC: Linear EA010 7 13 47
_(planting pattern), STP: MH

418 Areal Vegetation: EA010 Cropland; FTC: Not EA010 9 13 47


4 Applicable, STP: MH
419 Areal Vegetation: EA010 Cropland; FTC: Type of EA010 98 13 47
field Pattern, STP: MH
420 Areal
S Vegetation:
TP: MH_ EA010 Cropland; FTC: Other, EA010 999 13 47
_ _ _

421 real Vegetation: EA010 Cropland; FTC: EA010 0 14 48


Unknown, STP: OH EA1__44
422 Areal Vegetation: EA010 Cropland; FTC: Slash EA010 1 14 48
and Bum-Shifting cultivation, STP: OH
423 Areal Vegetation: EA010 Cropland; FTC: EA010 2 14 48
Permanent field, STP: OH
424 Areal Vegetation: EA010 Cropland; FTC: Ditch EA010 4 14 48
Irrigation, STP: OH
425 real Vegetation: EA010 Cropland; FTC: EAO1O 5 14 48
lGrazing, STP: OH
426 Areal Vegetation: EA010 Cropland; FTC: EA010 6 14 48
Regular (planting pattern), STP: OH
427 real Vegetation: EA010 Cropland; FTC: Linear EA010 7 14 48
(planting pattern), STP: OH

B14 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
428 Areal Vegetation: EA010 Cropland; FTC: Not EA010 9 14 48
Spplicable, STP: OH
429 Areal Vegetation: EA010 Cropland; FTC: Type of EA010 98 14 48
field Pattern, STP: OH
430 Areal Vegetation: EA010 Cropland; FTC: Other, EA010 999 14 48
STP: OH
431 Areal Vegetation: EA010 Cropland; FTC: EA010 3 1 35
Terraced, STP: GW
432 Areal Vegetation: EA010 Cropland; FTC: EA010 3 2 36
Terraced, STP: GP
433 Areal Vegetation: EA010 Cropland; FTC: EA010 3 3 37
Terraced, STP: GM
434 Areal Vegetation: EA010 Cropland; FTC: EA010 3 4 38
Terraced, STP: GC
435 Areal Vegetation: EA010 Cropland; FTC: EA010 3 5 39
Terraced, STP: SW
436 Areal Vegetation: EA010 Cropland; FTC: EA010 3 6 40
Terraced, STP: SP
437 Areal Vegetation: EA010 Cropland; FTC: EA010 3 7 41
Terraced, STP: SM
438 Areal Vegetation: EA010 Cropland; FTC: EA010 3 8 42
Terraced, STP: SC
439 Areal Vegetation: EA010 Cropland; FTC: EA010 3 9 43
Terraced, STP: ML
440 Areal Vegetation: EA010 Cropland; FTC: EA010 3 10 44
Terraced, STP: CL
441 Areal Vegetation: EA010 Cropland; FTC: EA010 3 11 45
Terraced, STP: OL
442 Areal Vegetation: EA010 Cropland; FTC: EA010 3 12 46
Terraced, STP: CH
443 Areal Vegetation: EA010 Cropland; FTC: EA010 3 13 47
Terraced, STP: MH
444 Areal Vegetation: EA010 Cropland; FTC: EA010 3 14 48
Terraced, STP: OH
445 Areal Vegetation: EA010 Cropland; FTC: Crop EA010 8 1 35
Rotation, STP: GW
446 Areal Vegetation: EA010 Cropland; FTC: Crop EA010 8 2 36
Rotation, STP: GP
447 Areal Vegetation: EA010 Cropland; FTC: Crop EA010 8 3 37
Rotation, STP: GM
448 Areal Vegetation: EA010 Cropland; FTC: Crop EA010 8 4 38
Rotation, STP: GC
49real Vegetation: EA010 Cropland; FTC: Crop EA0 8 5 39
Rotation, STP: SW
450 real Vegetation: EA01 0 Cropland; FTC: Crop EA010 8 6 40
450 Rotation, STP: SP
451 Areal Vegetation: EA010 Cropland; FTC: Crop EA010 8 7 41
Rotation, STP: SM
452 Areal Vegetation: EA010 Cropland; FTC: Crop EA010 8 8 42
Rotation, STP: SC
453 Areal Vegetation: EA010 Cropland; FTC: Crop EA010 8 9 43
Rotation, STP: ML
454 Areal Vegetation: EA010 Cropland; FTC: Crop EA010 8 10 44
Rotation, STP: CL
455 Areal Vegetation: EA010 Cropland; FTC: Crop EA010 8 11 45
Rotation, STP: OL
456 Areal Vegetation: EA010 Cropland; FTC: Crop EA010 8 12 46
Rotation, STP: CH
457 Areal Vegetation: EA010 Cropland; FTC: Crop EA010 8 13 47
Rotation, STP: MH
458 real Vegetation: EA010 Cropland; FTC: Crop EA010 8 14 48
SRotation, STP: OH

Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B15
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
459 Areal Vegetation: EA040 Orchard; STP: GW EA040 1 69
460 Areal Vegetation: EA040 Orchard; STP: GP EA040 2 70
461 Areal Vegetation: EA040 Orchard; STP: GM EA040 3 71

462 Areal Vegetation: EA040 Orchard; STP: GC EA040 4 72

463 Areal Vegetation: EA040 Orchard; STP: SW EA040 5 73

464 Areal Vegetation: EA040 Orchard; STP: SP EA040 6 74

465 Areal Vegetation: EA040 Orchard; STP: SM EA040 7 75


466 Areal Vegetation: EA040 Orchard; STP: SC EA040 8 76

467 Areal Vegetation: EA040 Orchard; STP: ML EA040 9 77


468 Areal Vegetation: EA040 Orchard; STP: CL EA040 10 78
469 Areal Vegetation: EA040 Orchard; STP: OL EA040 11 79

470 Areal Vegetation: EA040 Orchard; STP: CH EA040 12 80


471 Areal Vegetation: EA040 Orchard; STP: MH EA040 13 81
472 Areal Vegetation: EA040 Orchard; STP: OH EA040 14 82

473 Areal Vegetation: EA050 Vineyard; STP: GW EA050 1 86

474 Areal Vegetation: EA050 Vineyard; STP: GP EA050 2 87

475 Areal Vegetation: EA050 Vineyard; STP: GM EA050 3 88


476 Areal Vegetation: EA050 Vineyard; STP: GC EA050 4 89

477 Areal Vegetation: EA050 Vineyard; STP: SW EA050 5 90


478 Areal Vegetation: EA050 Vineyard; STP: SP EA050 6 91

479 Areal Vegetation: EA050 Vineyard; STP: SM EA050 7 92


480 Areal Vegetation: EA050 Vineyard; STP: SC EA050 8 93
481 Areal Vegetation: EA050 Vineyard; STP: ML EA050 9 94
482 Areal Vegetation: EA050 Vineyard; STP: CL EA050 10 95
483 Areal Vegetation: EA050 Vineyard; STP: OL EA050 11 96

484 Areal Vegetation: EA050 Vineyard; STP: CH EA050 12 97


485 Areal Vegetation: EA050 Vineyard; STP: MH EA050 13 98

486 Areal Vegetation: EA050 Vineyard; STP: OH EA050 14 99


487 Areal Vegetation: EA055 Hops; STP: GW EA055 1 86
488 Areal Vegetation: EA055 Hops; STP: GP EA055 2 87
489 Areal Vegetation: EA055 Hops; STP: GM EA055 3 88

490 Aeal Vegetation: EA055 Hops; STP: GC EA055 4 89


491 Areal Vegetation: EA055 Hops; STP: SW EA055 5 90
492 Areal Vegetation: EA055 Hops; STP: SP EA055 6 91

493 Areal Vegetation: EA055 Hops; STP: SM EA055 7 92


494 Areal Vegetation: EA055 Hops; STP: SC EA055 8 93
495 Areal Vegetation: EA055 Hops; STP: ML EA055 9 94
496 Areal Vegetation: EA055 Hops; STP: CL EA055 10 95

B16 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM

Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
497 Areal Vegetation: EA055 Hops; STP: OL EA055 11 96

498 Areal Vegetation: EA055 Hops; STP: CH EA055 12 97

499 Areal Vegetation: EA055 Hops; STP: MH EA055 13 98

500 Areal Vegetation: EA055 Hops; STP: OH EA055 14 99

501 Areal Vegetation: EB010 Grassland; STP: GW, EB010 1 8 103


VEG: Pasture, meadow, steppe
502 Areal Vegetation: EB010 Grassland; STP: GW, EBOIO 1 10 103
VEG: Tropical Grass E0010 0
503 Areal Vegetation: EB010 Grassland; STP: GP, EB010 2 8 104
VEG: Pasture, meadow, steppe
504 Aeal Vegetation: EB010 Grassland; STP: GP, EBOIO 2 10 104
VEG: Tropical Grass
505 Areal Vegetation: EB010 Grassland; STP: GM, EBOIO 3 8 105
VEG: Pasture, meadow, steppe 3 I
506 Areal Vegetation: EB010 Grassland; STP: GM, EBOIO 3 10 105
VEG: Tropical Grass
507 Areal Vegetation: EB010 Grassland; STP: GC, EB010 4 8 106
VEG: Pasture, meadow, steppe

508 Areal Vegetation: EB010 Grassland; STP: GC, EBO0O 4 10 106


VEG: Tropical Grass
509 Areal Vegetation: EB010 Grassland; STP: SW, EB010 5 8 107
VEG: Pasture, meadow, steppe

510 Areal Vegetation: EB010 Grassland; STP: SW, EBO0O 5 10 107


VEG: Tropical Grass
511 Areal Vegetation: EB010 Grassland; STP: SP, EB010 6 8 108
VEG: Pasture, meadow, steppe

Areal EB010 Grassland; STP: SP, EBOIO 6 10 108


512 VEG: Vegetation:
Tropical Grass
513 Areal Vegetation: EB010 Grassland; STP: SM, EBOIO 7 8 109
VEG: Pasture, meadow, steppe

514 Areal Vegetation: EB010 Grassland; STP: SM, EB010 7 10 109


VEG: Tropical Grass
515 Areal Vegetation: EB010 Grassland; STP: SC, EB010 8 8 110
VEG: Pasture, meadow, steppe

516 Areal Vegetation: EB010 Grassland; STP: SC, EBOlO 8 10 110


VEG: Tropical Grass
517 Areal Vegetation: EBOlO Grassland; STP: ML, EBOlO 9 8 Ill
VEG: Pasture, meadow, steppe

518 Areal Vegetation: EBO0O Grassland; STP: ML, EB010 9 10 111


VEG: Tropical Grass
519 Areal Vegetation: EBO0O Grassland; STP: CL, EB010 10 8 112
VEG: Pasture, meadow, steppe
520 Areal Vegetation: EBOlO Grassland; STP: CL, EB010 10 10 112
VEG: Tropical Grass
521 Areal Vegetation: EBOlO Grassland; STP: OL, EBOlO 11 8 113
VEG: Pasture, meadow, steppe
522 Areal Vegetation: EBOO Grassland; STP: OL, EB010 11 10 113
VEG: Tropical Grass
523 Areal Vegetation: EBOIO Grassland; STP: CH, EB010 12 8 114
VEG: Pasture, meadow, steppe
524 Areal Vegetation: EB010 Grassland; STP: CH, EB010 12 10 114
VEG: Tropical Grass 1
525 Areal Vegetation: EB010 Grassland; STP: MH, EB010 13 8 115
VEG: Pasture, meadow, steppe
526 Areal Vegetation: EBOO Grassland; STP: MH, EBOO 13 10 115
VEG: Tropical Grass
527 Areal Vegetation: EB010 Grassland; STP: OH, EB010 14 8 116
VEG: Pasture, meadow, steppe
528 Areal Vegetation: EB010 Grassland; STP: OH, EBOO 14 10 116

Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B17
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
VEG: Tropical Grass

529 Areal Vegetation: EB010 Grassland; STP: GW, EB010 1 9 103


VEG: Grassland with scattered trees
530 Areal Vegetation: EB010 Grassland; STP: GP, EB010 2 9 104
rEG: Grassland with scattered trees1
5310real Vegetation: EB010 Grassland; STP: GM, EB010 3 9 105
VEG: Grassland with scattered trees
Areal Vegetation: EB010 Grassland; STP: GC,9 10
VEG: Grassland with scattered trees9 106

533 Areal
VEG: Vegetation: EB010
Grassland with Grassland;
scattered trees STP: SW, EB010 5 9 107

534 Areal Vegetation: EB010 Grassland; STP: SP, EB010 6 9 108


VEG: Grassland with scattered trees
535 Areal Vegetation: EB010 Grassland; STP: SM, EB010 7 9 109
VEG: Grassland with scattered trees
536 Areal
VEG: Vegetation: EB010
Grassland with Grassland;
scattered trees STP: SC, EB010 8 9 110

537 Areal
VEG: Vegetation: EB010
Grassland with Grassland;
scattered trees STP: ML, EB010 9 9 111
538 Areal Vegetation: EB010 Grassland; STP: CL, EB010 10 9 112
VEG: Grassland with scattered trees
539 Areal Vegetation: EB010 Grassland; STP: OL, EB010 11 9 113
EG: Grassland with scattered trees
540 [eal Vegetation: EB010 Grassland; STP: CH, EB010 12 9 114
VEG: Grassland with scattered trees
541 Areal Vegetation: EB010 Grassland; STP: MH, EB010 13 9 115
VEG: Grassland with scattered trees
542 Areal Vegetation: EB010 Grassland; STP: OH, EB010 14 9 116
VEG: Grassland with scattered trees
543 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 1 1 120
BUD: Open (<=5%), STP: GW
544 rreal Vegetation: EB020 Scrub / Brush / Bush; EB020 2 1 120
BUD: Sparse (>5% and <=15%), STP: GW
545 real Vegetation: EB020 Scrub / Brush / Bush; EB020 3 1 120
_BUD: Medium (>15% and <=50%), STP: GW

546 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 1 2 121


_BUD: Open (<=5%), STP: GP

547 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 2 2 121


-BUD: Sparse (>5% and <15%), STP: GP
548 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 3 2 121
BUD: Medium (>15% and <=50%), STP: GP
549 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 1 3 122
BUD: Open (<=5%), STP: GM
5 real Vegetation: EB020 Scrub / Brush / Bush; EB020 2 3 122
BUD: Sparse (>5% and <=15%), STP:
GM
551 real Vegetation: EB020 Scrub / Brush / Bush; 3 122
BUD: Medium (>15% and <50%), STP: GM 020 3
552 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 1 4 123
BUD: Open (<=5%), STP: GC 1
553 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 2 4 123
BUD: Sparse (>5% and <15%), STP: GC
554 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 3 4 123
BUD: Medium (>15% and <=50%), STP: GC
555 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 1 5 124
BUD: Open (<=5%), STP: SW
556 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 2 5 124
BUD: Sparse (>5% and <=15%), STP: SW 2
557 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 3 5 124
BUD: Medium (>15% and <=50%), STP: SW
558 Areal Vegetation: EB020 Scrub / Brush / Bush; 1 6 125
__ BUD: Open (<=5%), STP: SP

B18 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
559 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 2 6 125
BUD: Sparse (>5% and <=15%), STP: SP
560 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 3 6 125
BUD: Medium (>15% and <=50%), STP: SP
561 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 1 7 126
BUD: Open (<=5%), STP: SM
562 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 2 7 126
BUD: Sparse (>5% and <-15%), STP: SM
563 Areal Vegetation: EB020 Scrub / Brush I Bush; EB020 3 7 126
BUD: Medium (>15% and <=50%), STP: SM
564 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 1 8 127
BUD: Open (<=5%), STP: SC
565 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 2 8 127
BUD: Sparse (>5% and <=15%), STP: SC
566 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 3 8 127
BUD: Medium (>15% and <=50%), STP: SC
567 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 1 9 128
BUD: Open (<=5%), STP: ML
568 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 2 9 128
BUD: Sparse (>5% and <=15%), STP: ML
569 Areal Vegetation: EB020 Scrub I Brush / Bush; EB020 3 9 128
BUD: Medium (>15% and <=50%), STP: ML
570 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 1 10 129
BUD: Open (<=5%), STP: CL
571 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 2 10 129
BUD: Sparse (>5% and <=15%), STP: CL
572 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 3 10 129
BUD: Medium (>15% and <=50%), STP: CL
573 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 1 11 130
BUD: Open (<=5%), STP: OL
574 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 2 11 130
BUD: Sparse (>5% and <=15%), STP: OL
575 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 3 11 130
BUD: Medium (>15% and <=50%), STP: OL
576 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 1 12 131
BUD: Open (<=5%), STP: CH
577 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 2 12 131
BUD: Sparse (>5% and <=15%), STP: CH
578 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 3 12 131
BUD: Medium (>15% and <=50%), STP: CH
579 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 1 13 132
BUD: Open (<=5%), STP: MH
580 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 2 13 132
BUD: Sparse (>5% and <=15%), STP: MH
581 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 3 13 132
BUD: Medium (>15% and <50%), STP: MH

582 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 1 14 133


BUD: Open (<=5%), STP: OH
583 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 2 14 133
BUD: Sparse (>5% and <=15%), STP: OH
584 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 3 14 133
BUD: Medium (>15% and <=50%), STP: OH
585 Areal Vegetation: EB020 Scrub !,Brush / Bush; EB020 4 1 120
BUD: Dense (>50%), STP: GW
586 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 4 2 121
BUD: Dense (>50%), STP: GP
587 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 4 3 122
BUD: Dense (>50%), STP: GM
588 Areal Vegetation: EB020 Scrub ! Brush / Bush; EB020 4 4 123
BUD: Dense (>50%), STP: GC
589 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 4 5 124
BUD: Dense (>50%), STP: SW

Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B19
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
590 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 4 6 125
BUD: Dense (>50%), STP: SP
591 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 4 7 126
.BUD: Dense (>50%), STP: SM
592 real Vegetation: EB020 Scrub / Brush / Bush; EB020 4 8 127
BUD: Dense (>50%), STP: SC B 1
593 •,real Vegetation: EB020 Scrub / Brush / Bush; EB020 4 9 128
_BUD: Dense (>50%), STP: ML

594 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 4 10 129


_BUD: Dense (>50%), STP: CL

595 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 4 11 130


BUD: Dense (>50%), STP: OL
596 Areal Vegetation: EB020 Scrub / Brush I Bush; EB020 4 12 131
BUD: Dense (>50%), STP: CH
597 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 4 13 132
BUD: Dense (>50%), STP: MH
598 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 4 14 133
BUD: Dense (>50%), STP: OH
599 Areal Vegetation: ECO10 Bamboo; STP: GW, ECO10 1 68 137
VEG: Bamboo
600 Areal Vegetation: ECO10 Bamboo; STP: GP, ECO10 2 68 138
VEG: Bamboo
601 Areal Vegetation: ECO10 Bamboo; STP: GM, ECO10 3 68 139
VEG: Bamboo
602 Areal Vegetation: ECO10 Bamboo; STP: GC, ECO10 4 68 140
VEG: Bamboo 1 _ 1
603 Areal Vegetation: EC010 Bamboo; STP: SW, ECO10 5 68 141
VEG: Bamboo
604 Areal Vegetation: EC010 Bamboo; STP: SP, ECO10 6 68 142
VEG: Bamboo
605 Areal Vegetation: ECO10 Bamboo; STP: SM, ECO10 7 68 143
_ EG: Bamboo

606 Areal Vegetation: ECO10 Bamboo; STP: SC, ECO10 8 68 144


VEG: Bamboo
607 Areal Vegetation: ECO10 Bamboo; STP: ML, ECO10 9 68 145
6 EG: Bamboo

608 ,real Vegetation: ECO10 Bamboo; STP: CL, ECO10 10 68 146


EG: Bamboo
609 ,real Vegetation: EC010 Bamboo; STP: OL, ECO10 11 68 147
EG: Bamboo
610 Areal Vegetation: ECO10 Bamboo; STP: CH, ECO10 12 68 148
EG: Bamboo
611 Areal Vegetation: ECO10 Bamboo; STP: MH, ECO10 13 68 149
VEG: Bamboo
612 Areal Vegetation: ECO10 Bamboo; STP: OH, ECO10 14 68 150
VEG: Bamboo

613 Areal Vegetation: EC030 Trees; STP: GW, VEG: EC030 1 12 171
Coniferous
614 Areal Vegetation: EC030 Trees; STP: GP, VEG: EC030 2 12 172
Coniferous
6 real Vegetation: EC030 Trees; STP: GM, VEG: EC030 173
Coniferous 3_12

616 Areal Vegetation: EC030 Trees; STP: GC, VEG: EC030 4 12 174
Coniferous C
617 Areal Vegetation: EC030 Trees; STP: SW, VEG: EC030 5 12 175
Coniferous
618 Areal Vegetation: EC030 Trees; STP: SP, VEG: EC030 6 12 176
Coniferous
619 real Vegetation: EC030 Trees; STP: SM, VEG: EC030 7 12 177
Coniferous

620 Areal Vegetation: EC030 Trees; STP: SC, VEG: EC030 8 12 178
Coniferous
_ C

B20 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
621 Areal Vegetation: EC030 Trees; STP: ML, VEG: EC030 9 12 179
Coniferous
622 Areal Vegetation: EC030 Trees; STP: CL, VEG: EC030 10 12 180
Coniferous
623 AealVegetation:
Coniferous EC030 Trees; STP: OL, VEG: EC030 11 12 181

624 Areal Vegetation: EC030 Trees; STP: CH, VEG: EC030 12 12 182
Coniferous
625 Areal Vegetation: EC030 Trees; STP: MH, VEG: EC030 13 12 183
Coniferous
626 Areal Vegetation: EC030 Trees; STP: OH, VEG: EC030 14 12 184
Coniferous 1C1
67real Vegetation: EC030 Trees; STP: GW, VEG: EC030 1 24 154
627 Deciduous
628 D2
eciduous
real Vegetation: EC030 Trees; STP: GP, VEG: EC030 2 24 155

629 Aeal Vegetation: EC030 Trees; STP: GM, VEG: EC030 3 24 156
Deciduous
_

630 Areal Vegetation: EC030 Trees; STP: GC, VEG: EC030 4 24 157
Deciduous
631 Areal Vegetation: EC030 Trees; STP: SW, VEG: EC030 5 24 158
Deciduous
632 Areal Vegetation: EC030 Trees; STP: SP, VEG: EC030 6 24 159
Deciduous
633 Areal Vegetation: EC030 Trees; STP: SM, VEG: EC030 7 24 160
Deciduous
634 Areal Vegetation: EC030 Trees; STP: SC, VEG: EC030 8 24 161
Deciduous
635 Areal Vegetation: EC030 Trees; STP: ML, VEG: EC030 9 24 162
Deciduous

636 Areal Vegetation: EC030 Trees; STP: CL, VEG: EC030 10 24 163
Deciduous 1

637 Areal Vegetation: EC030 Trees; STP: OL, VEG: EC030 11 24 164
Deciduous
638 Areal Vegetation: EC030 Trees; STP: CH, VEG: EC030 12 24 165
Deciduous

639 Areal Vegetation: EC030 Trees; STP: MH, VEG: EC030 13 24 166
Deciduous
640 Areal Vegetation: EC030 Trees; STP: OH, VEG: EC030 14 24 167
Deciduous
641 Areal Vegetation: EC030 Trees; STP: GW, VEG: EC030 1 50 188
Mixed Trees
642 Areal Vegetation: EC030 Trees; STP: GP, VEG: EC030 2 50 189
Mixed Trees I
643 Areal Vegetation: EC030 Trees; STP: GM, VEG: EC030 3 50 190
6Mixed Trees 3

644 Areal Vegetation: EC030 Trees; STP: GC, VEG: EC030 4 50 191
Mixed Trees 1
645 Areal Vegetation: EC030 Trees; STP: SW, VEG: EC030 5 50 192
Mixed Trees 5
646 Areal Vegetation: EC030 Trees; STP: SP, VEG: EC030 6 50 193
_Mixed Trees 1C3
647 Areal Vegetation: EC030 Trees; STP: SM, VEG: EC030 7 50 194
Mixed Trees 7
648 Areal Vegetation: EC030 Trees; STP: SC, VEG: EC030 8 50 195
Mixed Trees 1
649 Areal Vegetation: EC030 Trees; STP: ML, VEG: EC030 9 50 196
Mixed Trees
650 Areal Vegetation: EC030 Trees; STP: CL, VEG: EC030 10 50 197
Mixed Trees
EC030 Trees; STP: OL, VEG: EC030 11 50 198
651 Mixed Vegetation:
Aeal Trees

Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B21
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
652 Areal Vegetation: EC030 Trees; STP: CH, VEG: EC030 12 50 199
Mixed Trees
653 Areal Vegetation: EC030 Trees; STP: MH, VEG: EC030 13 50 200
Mixed Trees
654 Areal Vegetation: EC030 Trees; STP: OH, VEG: EC030 14 50 201
Mixed Trees 1

655 Areal Vegetation: EC030 Trees; STP: GW, VEG: EC030 1 19 239
Mangrove
656 Areal Vegetation: EC030 Trees; STP: GP, VEG: EC030 2 19 240
Mangrove
657 Areal Vegetation: EC030 Trees; STP: GM, VEG: EC030 3 19 241
Mangrove
658 eal Vegetation: EC030 Trees; STP: GC, VEG: EC030 4 19 242
658 Mangrove 1C1
659 Areal Vegetation: EC030 Trees; STP: SW, VEG: EC030 5 19 243
VMangrove
660 Areal Vegetation: EC030 Trees; STP: SP, VEG: EC030 6 19 244
6 Mangrove

661 Areal Vegetation: EC030 Trees; STP: SM, VEG: EC030 7 19 245
Mangrove
662 l•'eal Vegetation: EC030 Trees; STP: SC, VEG: EC030 8 19 246
Mangrove
663 Aeal Vegetation: EC030 Trees; STP: ML, VEG: EC030 9 19 247
Mangrove 1C1
664 Aeal Vegetation: EC030 Trees; STP: CL, VEG: EC030 10 19 248
_ Mangrove
665 Areal Vegetation: EC030 Trees; STP: OL, VEG: EC030 11 19 249
Mangrove
666 Areal Vegetation: EC030 Trees; STP: CH, VEG: EC030 12 19 250
666 Mangrove
667 Areal Vegetation: EC030 Trees; STP: MH, VEG: EC030 13 19 251
Mangrove
668 Areal Vegetation: EC030 Trees; STP: OH, VEG: EC030 14 19 252
Mangrove

669 Areal Vegetation: EC040 US-Cleared Way / Cut; EC040 1 205


STP: GW
670 Areal Vegetation: EC040 US-Cleared Way / Cut; EC040 2 206
STP: GP
_

671 ArealVegetation: EC040 US-Cleared Way / Cut; EC040 3 207


STP: GM
672 Area Vegetation: EC040 US-Cleared Way / Cut; EC040 4 208
STP: GC
673 Areal Vegetation: EC040 US-Cleared Way/Cut; EC040 5 209
STP: SW
674 •'eal Vegetation: EC040 US-Cleared Way / Cut; EC040 6 210
STP: SP
675 real Vegetation: EC040 US-Cleared Way / Cut; EC040 7 211
STP: SM
676 Areal Vegetation: EC040 US-Cleared Way / Cut; EC040 8 212
STP: SC
677 Areal Vegetation: EC040 US-Cleared Way / Cut; EC040 9 213
STP: ML
678 [Areal Vegetation: EC040 US-Cleared Way/Cut; EC040 10 214
STP: CL
Areal Vegetation: EC040 US-Cleared Way / Cut; EC040 11 215
679 STP: OL

680 Areal Vegetation: EC040 US-Cleared Way / Cut; EC040 12 216


STP: CH
681 Areal Vegetation: EC040 US-Cleared Way / Cut; EC040 13 217
STP: MH
682 Areal Vegetation: EC040 US-Cleared Way / Cut; EC040 14 218
STP: OH

B22 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
683 Areal Urban: GBOO5 Airport / Airfield; STP: GW BG005 1 18

684 Areal Urban: GB005 Airport / Airfield; STP: GP BG005 2 19

685 Areal Urban: GB005 Airport / Airfield; STP: GM BG005 3 20

686 Areal Urban: GB005 Airport / Airfield; STP: GC BG005 4 21

687 Areal Urban: GBOO5 Airport / Airfield; STP: SW BG005 5 22

688 Areal Urban: GB005 Airport / Airfield; STP: SP BG005 6 23

689 Areal Urban: GB005 Airport / Airfield; STP: SM BG005 7 24

690 Areal Urban: GB005 Airport / Airfield; STP: SC BG005 8 25

691 Areal Urban: GBOO5 Airport / Airfield; STP: ML BG005 9 26

692 Areal Urban: GBOO5 Airport / Airfield; STP: CL BG005 10 27

693 Areal Urban: GB005 Airport / Airfield; STP: OL BG005 11 28

694 Areal Urban: GBOO5 Airport / Airfield; STP: CH BG005 12 29

695 Areal Urban: GB005 Airport / Airfield; STP: MH BG005 13 30

696 Areal Urban: GB005 Airport / Airfield; STP: OH BG005 14 31

697 Areal Urban: GBOO5 Airport / Airfield; STP: PT BG005 15 32

698 Areal Urban: GB005 Airport / Airfield; STP: BG005 18 33


Evaporites
699 Areal Urban: GBO15 US Apron / Hardstand; GBO15 1 742
RST: Hard / Paved
700 Areal Urban: GBO15 US Apron / Hardstand; GBO15 2 743
RST: Loose / Unpaved
701 Areal Urban: GBO15 US Apron / Hardstand; GBO15 3 744
RST: Loose / Light
702 Areal Urban: GBO15 US Apron / Hardstand; GBO15 4 745
RST: Corduroy
703 Areal Urban: GBO15 US Apron / Hardstand; GBO15 5 746
RST: Grass / Sod (Soft)
704 Areal Urban: GBO15 US Apron ! Hardstand; GBO15 6 747
RST: Natural
705 Areal Urban: GBO15 US Apron / Hardstand; GBO15 7 748
RST: Permanent
706 Areal Urban: GBO15 US Apron / Hardstand; GBO15 8 749
RST: Temporary
707 Areal Urban: GB035 Heliport; RST: Hard / Paved GB035 1 742

708 Areal Urban: GB035 Heliport; RST: Loose / GB035 2 743


Unpaved
709 Areal Urban: GB035 Heliport; RST: Loose / Light GB035 3 744

710 Areal Urban: GB035 Heliport; RST: Corduroy GB035 4 745

711 Areal Urban: GB035 Heliport; RST: Grass / Sod GB035 5 746
(Soft)
712 Areal Urban: GB035 Heliport; RST: Natural GB035 6 747

713 Areal Urban: GB035 Heliport; RST: Permanent GB035 7 748

714 Areal Urban: GB035 Heliport; RST: Temporary GB035 8 749

715 Areal Urban: GB075 Taxiway; RST: Hard / BG075 1 742


Paved
716 Areal Urban: GB075 Taxiway; RST: Loose / BG075 2 743
Unpaved BG 753_4
717 Areal Urban: GB075 Taxiway; RST: Loose/ Light BG075 3 744

Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B23
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
718 Areal Urban: GB075 Taxiway; RST: Corduroy BG075 4 745
719 Areal Urban: GB075 Taxiway; RST: Grass / Sod BG075 5 746
19 (Soft)
720 Areal
Urban: GB075 Taxiway; RST: Natural BG075 6 747
721 kreal Urban: GB075 Taxiway; RST: Permanent BG075 7 748
722 Areal Urban: GB075 Taxiway; RST: Temporary BG075 8 749

723 Areal Physiography: SA030 Exposed Bedrock SA030 0


724 Transportation: AN010 Railroad ABO10 0
725 Transportation: AN050 Railroad Siding AN050 0
726 Transportation: AP010 Cart Track or AP050 US- AP010 1 726
Trail UK-Trail / Footpath; STP: GW 1
727 Transportation: AP010 Cart Track or AP050 US- AP010 2 727
Trail UK-Trail / Footpath; STP: GP
728 Transportation: AP010 Cart Track or AP050 US- AP010 3 728
7Trail UK-Trail / Footpath; STP: GM

729 ransportation: AP010 Cart Track or AP050 US- AP010 4 729


Trail
UK-Trail / Footpath; STP: GC
730 Transportation: AP01 0 Cart Track or AP050 US- AP010 5 730
Trail UK-Trail / Footpath; STP: SW
731 rransportation: AP010 Cart Track or AP050 US- AP010 6 731
731 Trail UK-Trail / Footpath; STP: SP
732 rransportation: APO0O Cart Track or AP050 US- AP010 7 732
rail UK-Trail / Footpath; STP: SM
733 ransportation: AP01 Cart Track orAP050 US- AP010 8 733
trail
UK-Trail / Footpath; STP: SC
734 'ransportation:
APO0O Cart Track or AP050 US- AP010 9 734
rail UK-Trail / Footpath; STP: ML
735 Rransportation: APO0O Cart Track or AP050 US- AP010 10 735
rail UK-Trail / Footpath; STP: CL
736 ransportation: AP010 Cart Track or AP050 US- AP010 11 736
Trail
UK-Trail / Footpath; STP: OL
737 Transportation: AP01 Cart Track orAP050 US- AP010 12 737
rail UK-Trail / Footpath; STP: CH
7 ransportation: APO 0O Cart Track or AP050 US- AP010
Trail UK-Trail / Footpath; STP: MH
739 Transportation: AP010 Cart Track or AP050 US- AP010 14 739
rail UK-Trail / Footpath; STP: OH
740 ransportation: AP010 Cart Track or AP050 US- AP010 15 740
Trail UK-Trail / Footpath; STP: PT
741 Transportation: AP010 Cart Track or AP050 US- 18 741
Trail UK-Trail / Footpath; STP: Evaporites AP 017
742 Transportation: AP030 Road; RST: Hard / Paved AP030 1 742
743 Transportation: AP030 Road; RST: Loose / AP030 2 743
Unpaved
744 Transportation: AP030 Road; RST: Loose I Light AP030 3 744
745 Transportation: AP030 Road; RST: Corduroy AP030 4 745

746 Transportation: AP030 Road; RST: Grass / Sod AP030 5 746


(Soft)
747 Transportation: AP030 Road; RST: Natural AP030 6 747
748 Transportation: AP030 Road; RST: Permanent AP030 7 748

749 Transportation: AP030 Road; RST: Temporary AP030 8 749

750 VALUE INTENTIONALLY LEFT BLANK 0


751 [ALUE INTENTIONALLY LEFT BLANK _ 0

B24 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
752 VALUE INTENTIONALLY LEFT BLANK 0

753 VALUE INTENTIONALLY LEFT BLANK 0

754 VALUE INTENTIONALLY LEFT BLANK 0

755 VALUE INTENTIONALLY LEFT BLANK 0

756 VALUE INTENTIONALLY LEFT BLANK 0

757 Maritime: BB040 Breakwater / Groyne BB040 0

758 Maritime: BB042 Mole BB042 0

759 Maritime: BB140 Jetty BB140 0

760 Maritime: BB190 Pier/ Wharf BB190 0


761 Transportation: BH070 Ford; BMC: Clay and Silt BH070 1 0

762 Transportation: BH070 Ford; BMC: Silty Sands BH070 2 0

763 Transportation: BH070 Ford; BMC: Sand and BH070 3 0


Gravel
764 Transportation: BH070 Ford; BMC: Gravel and BH070 4 0
Cobble
765 Transportation: BH070 Ford; BMC: Rocks and BH070 5 0
Boulders
766 Transportation: BH070 Ford; BMC: Bedrock BH070 6 0

767 Transportation: BH070 Ford; BMC: Paved BH070 7 0


768 Transportation: BH070 Ford; BMC: Peat BH070 8 0

769 Transportation: BH070 Ford; BMC: Sand over BH070 9 0


mud
770 Transportation: BH070 Ford; BMC: Mixed BH070 10 0
qualities,
771 Transportation: BH070 Ford; BMC: Sand BH070 14 0

772 Transportation: GB055 Runway; RST: Hard / GB055 1 742


Paved
773 Transportation: GB055 Runway; RST: Loose / GB055 2 743
Unpaved
774 Transportation: GB055 Runway; RST: Loose / GB055 3 744
Light
775 Transportation: GB055 Runway; RST: Corduroy GB055 4 745

776 Transportation: GB055 Runway; RST: Grass GB055 5 746


Sod (Soft)
777 Transportation: GB055 Runway; RST: Natural GB055 6 747
778 Transportation: GB055 Runway; RST: GB055 7 748
Permanent
779 Transportation: GB055 Runway; RST: GB055 8 749
Temporary
Transportation: GB055 Runway, RST: Asphalt / GB055 9 742
780 Asphalt Mix
781 transportation: GB055 Runway, RST: Brick GB055 10 742

782 Transportation: GB055 Runway, RST: Concrete GB055 11 742

783 Transportation: Runway, RST: Composite Perm GB055 12 742


Transportation: GB055 Runway, RST: Part GB055 13 742
784 Concrete and Part Asphalt
Transportation: GB055 Runway, RST: GB055 14 743
785 Bituminous I I
786 kransportation: GB055 Runway, RST: Clay GB055 15 736

Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B25
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
Transportation: GB055 Runway, RST: GBO55 16 749
787 Composite Non Permanent GB_51674

788 Transportation: GB055 Runway, RST: Coral GB055 17 743

789 Transportation: GB055 Runway, RST: Graded GB055 18 747

790 Transportation: GB055 Runway, RST: Ungraded GB055 19 747

791 rransportation: GBO55 Runway, RST: Gravel GB055 20 743

792 rransportation: GB055 Runway, RST: Ice GB055 21 742

793 Transportation: GB055 Runway, RST: Laterite GB055 22 747

794 rransportation: GB055 Runway, RST: Macadam GB055 23 742


Transportation: GB055 Runway, RST: GB055 24 749
795 Membrane

796 Transportation: Runway, RST: Mix in Place GB055 25 742

797 Transportation: Runway, RST: Steel Planking GB055 26 742

798 Transportation: GBO05 Runway, RST: Sand GB055 27 731

799 Transportation: GBO55 Runway, RST: Snow GB055 28 744


Areal Physiography: BH090 Land Subject to BHO90 1 222
800 Inundation, STP: GW BH00_122
Areal Physiography: BH090 Land Subject to
BH_90 2 223
801 inundation, STP: GP
Areal Physiography: BH090 Land Subject to BHO90 3 224
802 Inundation, STP: GM
Areal Physiography: BH090 Land Subject to BHO90 4 225
803 Inundation, STP: GC
Areal Physiography: BH090 Land Subject to BH090 5 226
804 Inundation, STP: SW
Areal Physiography: BH090 Land Subject to BH090 6 227
805 Inundation, STP: SP
Areal Physiography: BH090 Land Subject to BH090 7 228
806 Inundation, STP: SM
Areal Physiography: BH090 Land Subject to BH090 8 229
807 Inundation, STP: SC
Areal Physiography: BH090 Land Subject to BH090 9 230
808 Inundation, STP: ML
Areal Physiography: BH090 Land Subject to BH090 10 231
809 Inundation, STP: CL
Aeal Physiography: BH090 Land Subject to BH090 11 232
810 Inundation, STP: OL
Areal Physiography: BH090 Land Subject to BHO90 12 233
811 Inundation, STP: CH BH090 12_233
Areal Physiography: BH090 Land Subject to BH090 13 234
812 Inundation, STP: MH
Areal Physiography: BH090 Land Subject to BHO90 14
813 Inundation, STP: OH B00123

B26 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
Appendix C
Vehicle Data, Fidelity 3 and 4

The following tables present the characterization data for the High-Mobility
Tracked representative vehicle. Force coefficients are given only for a dry soil
with 100 percent throttle. Additional surface-slippery and throttle settings would
follow the same format.

Table Cl
File Information
"Title M1A1
Date-Time of Creation 11/25/2002
Authors Richmond, AhIvin, Green
Developer USAERDC
Certifier Pending
NRMMII File Header M1A1 ABRAMS TANK
3/07/01 - Use for WARSIM and JWARS
Version 2.6.7

Appendix C Vehicle Data, Fidelity 3 and 4 CO


Table C2
Platform Descriptors
Descriptor Values Units Source Created
Configuration
Type Tracked none NRMM 11/25/2002
Towing Trailer No none NRMM 11/25/2002
Plow Blade Capable Yes none NRMM 11/25/2002
Plow Power Reduction 1.0 none NRMM 11/25/2002
Primary Use Code null none NRMM 11/25/2002
Dimensional
Gross Weight 57811.0 kg NRMM 11/25/2002
Units 1.0 none NRMM 11/25/2002
Unit Length 311.7 in. NRMM 11/25/2002
Maximum Unit Width 143.8 in. NRMM 11/25/2002
Unit Ground Clearance 17.0 in. PM Ofc 1/11/1991
Push Bar Force 254902.0 Ib NRMM 111/2512002
Push Bar Height 46.8 in. NRMM 11/25/2002
Engine Power 1500.0 hp NRMM 11/25/2002
Rotating Mass Factor1 1.1 none NRMM 11/25/2002
Rotating Mass Factor2 0.0 none NRMM 11/25/2002
-Speed Caps
On Road 72.0 kph JANES 1/1/1998
Fording 8.0 kph NRMM 11/25/2002
Swimming 0.0 kph NRMM 11/25/2002
RMS Amplitude 0.0 in. 160.91 kph NRMM 11/25/2002
RMS Amplitude 1.6 in. 80.8 kph NRMM 11/25/2002
RMS Amplitude 1.7 in. 61.0 kph NRMM 11/25/2002
RMS Amplitude 1.9 in. 49.6 kph NRMM 11/25/2002
RMS Amplitude 2.1 in. 39.8 kph NRMM 11/25/2002
RMS Amplitude 2.3 in. 32.5 kph NRMM 11/25/2002
RMS Amplitude 2.5 in. 30.1 kph NRMM 11/25/2002
RMS Amplitude 2.6 in. 28.0 kph NRMM 11/25/2002
RMS Amplitude 2.7 in. 25.6 kph NRMM 11/25/2002
RMS Amplitude 2.8 in. 23.8 kph NRMM 11/25/2002
RMS Amplitude 3.0 in. 21.4 kph NRMM 11/2512002
RMS Amplitude 3.4 in. 18.3 kph NRMM 11/25/2002
RMS Amplitude 4.0 in. 15.1 kph NRMM 11/25/2002
RMS Amplitude 4.5 in. 12.9 kph NRMM 11/25/2002
RMS Amplitude 10.0 in. 11.3 kph NRMM 11/25/2002
Obstacle Maneuver
Max Vertical Obstacle 1.2 m JANES 1/1/1998
Max Articulation Angle 0.0 deg unknown
Max Fording Depth 48.0 in. NRMM 11/25/2002
Max Gradient 60.0 percent JANES 1/1/11998
'Unrestrained.

C2 Appendix C Vehicle Data, Fidelity 3 and 4


Table C3
Obstacle Crossing Data
Minimum Max Force Avg Force Horizontal Approach Height
Clearance, in. lb lb Depth, in. Angle, rad in.
28.2 10871.1 641.9 3.15 1.95 5.88
15.37 28154.9 1686.8 15.75 1.95 5.88
-0.64 47131.3 1965.5 33.46 1.95 5.88
-9.99 99999.9 9999.9 45.46 1.95 5.88
28.2 10871.1 680 3.15 2.48 5.88
15.37 24149.8 1537.5 15.75 2.48 5.88
6.03 56291.4 2961.5 33.46 2.48 5.88
-0.29 78070 3926.4 45.46 2.48 5.88
28.2 10871.1 686.8 3.15 2.69 5.88
15.31 29939.8 1595.7 15.75 2.69 5.88
8.36 41876.1 3271.7 33.46 2.69 5.88
3.65 49963.9 4407 45.46 2.69 5.88
28.19 9976.4 713 3.15 2.86 5.88
16.46 21753.6 1508.1 15.75 2.86 5.88
13.7 27267.6 2796.6 33.46 2.86 5.88
13.49 34730.3 3742 45.46 2.86 5.88
29.76 5910.8 277.8 3.15 3.42 5.88
19.67 9949.9 1346.9 15.75 3.42 5.88
6.56 22431.4 2317.5 33.46 3.42 5.88
4.88 28949.1 3629.6 45.46 3.42 5.88
30.42 5400.8 88.3 3.15 3.6 5.88
22.73 16795.6 2083.6 15.75 3.6 5.88
9.05 19182.7 994.4 33.46 3.6 5.88
-0.16 48259.2 2682.9 45.46 3.6 5.88
31 3279.2 75.4 3.15 3.8 5.88
27.42 11345.6 1202.9 15.75 3.8 5.88
14.21 26517.9 2540.7 33.46 3.8 5.88
12.72 21319.9 1496.8 45.46 3.8 5.88
31 1479.2 0.3 3.15 4.33 5.88
30.43 3698.8 45.5 15.75 4.33 5.88
29.23 8237 271.9 33.46 4.33 5.88
27.86 12195.2 959.3 45.46 4.33 5.88
27.94 4718.6 266.1 3.15 1.95 29.88
15.25 13034.9 898.5 15.75 1.95 29.88
-0.64 27817.7 2690.5 33.46 1.95 29.88
-9.99 99999.9 9999.9 45.46 1.95 29.88
27.94 4718.6 282.2 3.15 2.48 29.88
15.25 19073.9 1366.5 15.75 2.48 29.88
6.03 49748.5 2850.5 33.46 2.48 29.88
3.5 55851 4053.9 45.46 2.48 29.88
27.94 4718.6 282.2 3.15 2.69 29.88
15.25 12721.6 1424.8 15.75 2.69 29.88
8.53 41304.3 2953.8 33.46 2.69 29.88
3.98 60671 3970.7 45.46 2.69 29.88
27.94 7977.1 385.4 3.15 2.86 29.88
16.82 13064.8 1359.8 15.75 2.86 29.88
13.7 25535.7 2907.6 33.46 2.86 29.88
13.61 28903 3746.4 45.46 2.86 29.88

Appendix C Vehicle Data, Fidelity 3 and 4 C3


Table C3 (Concluded)
Minimum Max Force Avg Force Horizontal Approach Height
Clearance, in. lb lb Depth, in. Angle, rad in.
28.4 9945.6 841 3.15 3.42 29.88
15.15 9938.9 981.8 15.75 3.42 29.88
5.71 25444.3 2785.6 33.46 3.42 29.88
5.16 28955 3565.3 45.46 3.42 29.88
27.83 11629.9 818.6 3.15 3.6 29.88
17.62 17284 2405.5 15.75 3.6 29.88
5.3 47740.7 2782.6 33.46 3.6 29.88
-3.05 68377.7 3038.1 45.46 3.6 29.88
28.61 9496.4 316 3.15 3.8 29.88
21.95 19682.9 3260.1 15.75 3.8 29.88
12.67 25312.1 1819.2 33.46 3.8 29.88
7.79 25743 2543.9 45.46 3.8 29.88
29.28 9262.1 622.2 3.15 4.33 29.88
27.86 12214.6 964.4 15.75 4.33 29.88
24.98 14359.8 1256.1 33.46 4.33 29.88
22.82 20450.6 3497.6 45.46 4.33 29.88
27.85 10372.1 390.8 3.15 1.95 141.6
15.25 20363.2 1645.1 15.75 1.95 141.6
-0.64 33967.3 69475.5 33.46 1.95 141.6
-9.99 99999.9 99999.9 45.46 1.95 141.6
27.85 10372.1 408.1 3.15 2.48 141.6
15.25 26093.3 1889.4 15.75 2.48 141.6
6.03 48962.7 3253.1 33.46 2.48 141.6
4.81 64248.9 4275.7 45.46 2.48 141.6
27.85 10372.1 408.1 3.15 2.69 141.6
15.25 17225 1645.2 15.75 2.69 141.6
8.53 47709.2 2696.6 33.46 2.69 141.6
8.53 47592.8 3802.5 45.46 2.69 141.6
27.85 9918.5 484.6 3.15 2.86 141.6
16.82 12731.3 1740.6 15.75 2.86 141.6
13.69 25468.7 3180.8 33.46 2.86 141.6
13.58 28949.7 3863.3 45.46 2.86 141.6
25.71 9949.9 537 3.15 3.42 141.6
12.19 12340.9 1923.4 15.75 3.42 141.6
12.27 24259.6 3320.1 33.46 342 141.6
12.01 28954.7 4153.8 45.46 3.42 141.6
25.88 11649.9 662.1 3.15 3.6 141.6
7 17482.4 2525.1 15.75 3.6 141.6
3.88 47494.7 2846 33.46 3.6 141.6
3.02 47280.6 4483.2 45.46 3.6 141.6
25.88 8411.9 400.2 3.15 3.8 141.6
4.75 26218.9 1963.9 15.75 3.8 141.6
-6.91 36786.3 3515.6 33.46 3.8 141.6
-9.99 99999.9 9999.9 45.46 3.8 141.6
25.88 11094.4 433.4 3.15 4.33 141.6
11.27 24916.1 3672 15.75 .33 141.6
-10.51 41128.5 6923.1 33.46 4.33 141.6
-99.99 99999.9 9999.9 45.46 4.33 141.6

C4 Appendix C Vehicle Data, Fidelity 3 and 4


Table C4
Obstacle Shock Data for 2.5 g Impact
Obstacle Shock Height 0.0 in. 1760 in. per sec NRMM 11/25/2002
Obstacle Shock Height 14.4 in. 704 in. per sec NRMM 11/25/2002
Obstacle Shock Height 15.0 in. 352 in. per sec NRMM 11/25/2002
Obstacle Shock Height 16.0 in. 211.2 in. per sec NRMM 11/25/2002
Obstacle Shock Height 17.0 in. 140.8 in. per sec NRMM 11/25/2002
Obstacle Shock Height 18.0 in. 123.2 in. per sec NRMM 11/25/2002
Obstacle Shock Height 20.0 in. 105.6 in. per sec NRMM 11/25/2002
Obstacle Shock Height 100.0 in. 35.2 in. per sec NRMM 11/25/2002

Table C5

I_
Force Coefficients for On-Road Conditions at 100-Percent Throttle
Motion Maximum Minimum
I _
Braking Resistance Traction
_I TractI_
Traction
_ionI_

Surface
Condition RoadType Coef Coef Coef Coef cl c2 c3
Dry Superhighway 0.75000 0.03750 0.81208 0.05682 5.56624 -0.06087 5.69603
Primary 0.75000 0.03750 0.81208 0.05682 5.56624 -0.06087 5.69603
Secondary 0.75000 0.04500 0.81208 0.05682 5.56624 -0.06087 5.69603
Wet Superhighway 0.45000 0.03750 0.50000 0.05615 7.60656 -0.08821 11.09034
Primary 0.45000 0.03750 0.50000 0.05615 7.60656 -0.08821 11.09034
Secondary 0.45000 0.04500 0.50000 0.05615 7.60656 -0.08821 11.09034

Table C6
Force Coefficients for Off-Road Conditions at 100-Percent Throttle Dry Conditions
Motion Max Min
Braking Resistance Traction Traction
Soil Types
Cone Index Coef Coef Coef ICoef Ic c2 c3
SC GC 300 0.87020 0.06020 0.81208 0.06651 4.50969 -0.03114 4.81579
200 0.87473 0.06473 0.81208 0.05553 5.54725 -0.06193 5.85202
150 0.87957 0.06957 0.81208 0.05541 5.55813 -0.06226 5.85337
100 0.89038 0.08038 0.81208 0.05764 5.35104 -0.05605 5.71674
80 0.89750 0.08963 0.80787 0.05579 5.51992 -0.06113 5.88940
50 0.88000 0.12567 0.75433 0.05533 5.80767 -0.06592 6.68318
40 0.86325 0.16023 0.70303 0.05571 5.93993 -0.06725 7.21377
30 0.81702 0.25582 0.56120 0.05710 6.63195 -0.07442 9.79037
25 0.73952 0.41677 0.32275 0.05534 13.52165 -0.14930 27.18063
20 0.60834 0.68984 0.00000 0.00000 0.00000 0.00000 0.00000
10 0.34598 1.23600 0.00000 0.00000 0.00000 0.00000 0.00000
5 0.21481 1.50907 0.00000 0.00000 0.00000 0.00000 0.00000
CH MH OH 300 0.87020 0.06020 0.81208 0.06651 4.50969 -0.03114 4.81579
200 0.87473 0.06473 0.81208 0.05553 5.54725 -0.06193 5.85202
150 0.87957 0.06957 0.81208 0.05541 5.55813 -0.06226 5.85337
100 0.89038 0.08038 0.81208 0.05764 5.35104 -0.05605 5.71674
1 80 0.89750 0.08963 0.80787 0.05579 5.51992 -0.06113 5.88940
50 0.88000 0.12567 0.75433 0.05533 5.80767 -0.06592 6.68318
40 0.86325 0.16023 0.70303 0.05571 5.93993 -0.06725 7.21377
(Continued)

Appendix C Vehicle Data, Fidelity 3 and 4 C5


Table C6 (Concluded)
Motion max Min
Cone Braking Resistance Traction Traction
Soil Types Index Coef Coef Coef Coef cl c2 c3
CH MH OH 30 0.81702 0.25582 0.56120 0.05710 6.63195 -0.07442 9.79037
25 0.73952 0.41677 0.32275 0.05534 13.52165 -0.14930 27.18063
20 0.60834 0.68984 0.00000 0.00000 0.00000 0.00000 0.00000
10 0.34598 1.23600 0.00000 0.00000 0.00000 0.00000 0.00000
5 0.21481 1.50907 0.00000 0.00000 0.00000 0.00000 0.00000
ML MLCL CL OL 300 0.85708 0.06020 0.79688 0.05557 5.56451 -0.06188 6.01792
200 0.86613 0.06473 0.80140 0.05566 5.54257 -0.06144 5.96469
150 0.87379 0.06957 0.80422 0.06591 4.53530 -0.03211 4.89766
100 0.86709 0.08038 0.78671 0.05546 5.60905 -0.06269 6.14052
80 0.86163 0.08963 0.77200 0.05569 5.64698 -0.06288 6.32569
50 0.84274 0.12567 0.71707 0.05610 5.82420 -0.06489 6.97668
40 0.82804 0.16023 0.66781 0.05520 6.24263 -0.07190 8.09914
30 0.80317 0.25582 0.54735 0.05692 6.75221 -0.07606 10.22096
25 0.80633 0.41677 0.38956 0.05643 9.59620 -0.11007 18.14623
20 0.84915 0.68984 0.15931 0.05173 75.09254 0.59965 -170.69690
10 0.93480 1.23600 0.00000 0.00000 0.00000 0.00000 0.00000
5 0.97762 1.50907 0.00000 0.00000 0.00000 0.00000 0.00000
SM SMSCGM G 300 0.87708 0.07020 0.80688 0.06605 4.51958 -0.03168 4.86684
MG-C
200 0.88473 0.07473 0.81140 0.05708 5.36632 -0.05684 5.72048
150 0.88957 0.07957 0.81208 0.05742 5.40270 -0.05696 5.84335
100 0.88709 0.09038 0.79671 0.05557 5.56530 -0.06190 6.01989
80 0.88163 0.09963 0.78200 0.05545 5.62606 -0.06293 6.19883
50 0.86274 0.13567 0.72707 0.05827 5.52445 -0.05742 6.56300
40 0.84804 0.17023 0.67781 0.05565 6.05058 -0.06858 7.65265
30 0.82317 0.26582 0.55735 0.05704 6.63810 -0.07446 9.88008
25 0.82633 0.42677 0.39956 0.05422 10.41360 -0.12337 19.05483
20 0.86915 0.69984 0.16931 0.05180 203.01370 0.95159 -259.89570
10 0.95480 1.24600 0.00000 0.00000 0.00000 0.00000 0.00000
5 0.99762 1.51907 0.00000 0.00000 0.00000 0.00000 0.00000
SP SW GP GW 300 0.68260 0.14500 0.60096 0.05530 6.86024 -0.08023 9.53762
200 0.68260 0.14500 0.60096 0.05530 6.86024 -0.08023 9.53762
150 0.68260 0.14500 0.60096 0.05530 6.86024 -0.08023 9.53762
100 0.68260 0.14500 0.60096 0.05530 6.86024 -0.08023 9.53762
80 0.68260 0.14500 0.60096 0.05530 6.86024 -0.08023 9.53762
50 0.67163 0.14500 0.58999 0.05603 6.80641 -0.07835 9.59348
40 0.64663 0.14500 0.56499 0.05712 6.77896 -0.07616 9.86588
30 0.61440 0.14500 0.53276 0.05424 7.87263 -0.09434 12.08048
25 0.59397 0.14500 0.51233 0.05426 8.24775 -0.09891 13.00215
20 0.56897 0.14500 0.48732 0.05614 8.09551 -0.09381 13.22639
10 0.49130 0.14500 0.40966 0.05409 10.74102 -0.12655 19.03272
5 0.41363 0.14500 0.33199 0.05552 13.86709 -0.15173 26.98427
Pt 300 0.78639 0.05406 0.79733 0.05528 5.51815 -0.06135 5.92361
200 0.79679 0.05992 0.80187 0.05541 5.49301 -0.06076 5.87239
150 0.80921 0.06705 0.80717 0.05557 5.46347 -0.06005 5.81370
100 0.84235 0.08723 0.81208 0.05702 5.31505 -0.05573 5.63724
80 0.87447 0.11161 0.81208 0.05514 5.49099 -0.06091 5.77340
50 0.80371 0.41114 0.45758 0.05518 8.50573 -0.10298 14.30679
40 0.82371 0.47114 0.41758 0.05711 8.61652 -0.10075 15.39444
30 0.84371 0.53114 0.37758 0.05442 11.39000 -0.13620 20.86971
25 0.85371 0.56114 0.35758 0.05435 12.37838 -0.14605 23.05366
20 0.86371 0.59114 0.33758 0.05465 13.85879 -0.15894 26.34801
10 0.88371 0.65114 0.29758 0.05390 19.78164 -0.20875 37.17551
5 0.89371 0.68114 0.27758 0.05236 30.58932 -0.28605 52.47930

C6 Appendix C Vehicle Data, Fidelity 3 and 4


Table C7
Frozen Water Force Coefficients for Ice and Snow Variations
Tractive
Frozen Frozen Frozen Force vs.
Water Type Water Type Water Type Speed (TFS) TFS TFS
Resistance Max Tractive Min Tractive Coefficient Coefficient Coefficient
Frozen Water Type Coefficient Force Limit Force Limit bO b1 b2
Ice Cover None 0.0525 0.1 0.048 0.7992295 0.12295 -48.6585
Ice Cover Snow 0.0525 0.16718 0.04746 36.61823 0.473875 -125.469
Snow Density Hardpacked 0.0525 0.27978 0.05323 17.28976 -0.17938 33.8842
Snow Density Normal -Soil 0.05297 0.37824 0.05641 8.427331 -0.0939 15.3102
Strength Normal I I IIII
Snow Density Soft -Soil 0.05434 0.37824 0.05641 8.427331 -0.0939 15.3102
Strength Soft

Table C8
Force Coefficients for Snow at Varying Depths with Varying Soil Strengths Underneath
Cone Index for
Coefficient for Snow Density
Snow Depth by for Coefficient Snow Snow Snow Snow Snow
Density: y Cone for Snow Depth Resistance Resistance Resistance Resistance Resistance
Index: Snow by Density: Coefficient, Coefficient, Coefficient, Coefficient, Coefficient,
Density Normal - Snow Density Density 1, Density 1, Density 1, Density 1, Density 1,
Soil Strength Soft Normal Depth I Depth 2 Depth 3 Depth 4 Depth 5
300 0.05 0.05297 0.05401 0.05573 0.05728 0.0592
300 0.1 0.05327 0.05493 0.05772 0.06022 0.06332
300 0.2 0.05357 0.05591 0.05982 0.06332 0.06767
300 0.3 0.05357 0.05591 0.05982 0.06332 0.06767
300 0.4 0.05327 0.05493 0.05772 0.06022 0.06332
300 0.5 0.0525 0.0525 0.0525 0.0525 0.0525
100 0.05 0.05434 0.05521 0.0568 0.05828 0.06014
100 0.1 0.05572 0.0571 0.05965 0.06203 0.06502
100 0.2 0.05801 0.05989 0.06339 0.06668 0.07083
100 0.3 0.05993 0.06171 0.06509 0.06829 0.07237
100 0.4 0.06155 0.0627 0.06494 0.0671 0.06988
100 0.5 0.06293 0.06293 0.06293 0.06293 0.06293
80 0.05 0.05462 0.05547 0.05704 0.0585 0.06035
80 0.1 0.05622 0.05757 0.06008 0.06244 0.06541
80 0.2 0.05892 0.06074 0.06418 0.06743 0.07155
80 0.3 0.0612 0.06293 0.06624 0.0694 0.07343
80 0.4 0.06318 0.0643 0.06648 0.06859 0.07132
80 0.5 0.06491 0.06491 0.06491 0.06491 0.06491
(Continued)

Appendix C Vehicle Data, Fidelity 3 and 4 C7


Table C8 (Concluded)
Cone Index for
Coefficient for Snow Density
Snow Depth by for Coefficient Snow Snow Snow Snow Snow
Density: y Cone for Snow Depth Resistance Resistance Resistance Resistance Resistance
Index: Snow by Density: Coefficient, Coefficient, Coefficient, Coefficient, Coefficient,
Density Normal - Snow Density Density 1, Density 1, Density 1, Density 1, Density 1,
Soil Strength Soft Normal Depth 1 Depth 2 Depth 3 Depth 4 Depth 5
40 0.05 0.0571 0.05784 0.05926 0.06063 0.07721
40 0.1 0.06064 0.06181 0.06408 0.06627 0.06908
40 0.2 0.06682 0.0684 0.07147 0.07445 0.0783
40 0.3 0.07232 0.0738 0.07672 0.07956 0.08327
40 0.4 0.07737 0.07832 0.0802 0.08205 0.08449
40 0.5 0.08206 0.08206 0.08206 0.08206 0.08206
20 0.05 0.1146 0.11594 0.1186 0.12124 0.12473
20 0.1 0.16303 0.16515 0.16937 0.17356 0.1791
20 0.2 0.36704 0.37158 0.38061 0.3896 0.40151
20 0.3 0.49271 0.49695 0.50542 0.51385 0.52504
20 0.4 0.61101 0.61371 0.6191 0.62448 0.63164
20 0.5 0.72402 0.72402 0.72402 0.72402 0.72402

C8 Appendix C Vehicle Data, Fidelity 3 and 4


Appendix D
Comparison of NRMM and
STNDMob

This appendix compares NRMM 11.6.8 (ERDC Version) and STNDMob 3.2
(Level 2, Fidelity Degree 3).

a. Objective: Is the implementation of STNDMob representative of NRNM


predictions?

b. Approach:

- Formulate specific subquestions to investigate


- Identify associated parameters to be tested

- Develop pass/fail criteria

- Design experiments/trials

- Analyze results

#1. Is STNDMob 3.2 in agreement with NRMM 2.6.8 for the given
current functionality of STNDMob?

#2. Is STNDMob 3.2 in agreement with NRMM 2.6.8 regardless of


functionality?

c. Parameters

Question #1 -- Design a NRMIM terrain file that contains only the terrain
parameters STNDMob considers and predict vehicle speed.

Question #2 - Design a NRMM terrain file that contains data from


various parts of the world and predict vehicle speed (Fort Hood,
Germany, Korea, Saudi Arabia, Kuwait).

Appendix D Comparison of NRMM and STNDMob D1


d. Pass/FailCriteria

Criterion 1 -- STNDMob predicts within 3 mph for 90 percent of the


cases for the given terrain and representative vehicle set given.

Criterion 2 -- STNDMob predicts within a mean absolute difference of


3 mph for 100 percent of the cases for the given terrain and representa-
tive vehicle set.

e. Scope

Table D1
Vehicle Bundles and Representative Vehicles
Vehicle Bundle Representative Vehicle
High-Mobility Track M1A1
Medium-Mobility Track M270-MLRS
Low-Mobility Track M60-AVLB
High-Mobility Wheeled M1084
Medium-Mobility Wheeled M985
Low-Mobility Wheeled M917
High-Mobility Wheeled w/trailer M1084-M1094
Medium-Mobility Wheeled w/trailer M985-M989
Low-Mobility Wheeled w/trailer M911-M747
Amphibious Combat Vehicle Tracked M113A2
Amphibious Combat Vehicle Wheeled LAV3
Light ATV (unmanned) Kawasaki ATV

f Terrain

Include a custom-built terrain set that uses the current state of


functionality for STNDMob and include terrain sets for Fort Hood, TX,
Germany, Korea, Saudi Arabia, and Kuwait.

D2 Appendix D Comparison of NRMM and STNDMob


Analysis of Question #1

Is STNDMob 3.2 in agreement with NRMM 2.6.8 for the given current
functionality of STNDMob?

Bin 1: High-Mobility Tracked (M1Al)

maximum 100.0% 41.603 Mean 9.157


99.5% 41.602 Std Dev 11.880
97.5% 39.367 Std Error Mean 0.329
90.0% 27.423 Upper 95% Mean 9.803
quartile 75.0% 18.071 Lower 95% Mean 8.512
' median 50.0% 2.038 N 1304.000
0 10 20 30 40 quartile 25.0% 0.000 Sum Weights 1304.000
10.0% 0.000
2.5% 0.000
0.5% 0.000
minimum 0.0% 0.000

maximum 100.0% 41.603 Mean 9.383


99.5% 41.603 Std Dev 11.879
97.5% 40.393 Std Error Mean 0.329
90.0% 27.892 Upper 95% Mean 10.028
quartile 75.0% 16.581 Lower 95% Mean 8.737

' 'I i ' . . . median 50.0% 3.970 N 1304.000


0 10 20 30 40 quartile 25.0% 0.000 Sum Weights 1304.000
10.0% 0.000
2.5% 0.000
0.5% 0.000
minimum 0.0% -1.000

Terrain file built to test emerging functionality of STNDMob for variations in

Cross-Country
- Slope
- Soil Type
- Obstacle Crossing
- Obstacle Shock
- Vegetation Maneuver
- Slipperiness
- Surface Roughness
- Limited Braking

Appendix D Comparison of NRMM and STNDMob D3


On-Road
- Slope
- Soil Type (trails)
- Surface Type

Mean absolute deviation (MAD) is the average of all the absolute values of the
deviations between the NRMM 11.6.8 predictions and the STNDMob 3.2.0.0
predictions. The "percent less than 3 mph" is self-explanatory. The number
following the "#" sign indicates which bin was evaluated.

40

30

~20

Co=
10

I T. ' I I 1 1 1 4
0 10 20 30 40
NRMM#l

Figure D1. Bin 1, M1AI: MAD 0.6 mph: percent less than 3 mph,
99.8 percent

D4 Appendix D Comparison of NRMM and STNDMob


30-

2 04

10 $.al

0i
I * ' I ' ' ' I ' I '*

0 10 20 30
NRMM#2

Figure D2. Bin 2, M270-MLRS: MAD 0.5 mph: percent less than 3 mph,
98.9 percent

30- •

20

10-

0
I . . . .I I I. . . . I . . . .

0 10 20 30
NRMM#3

Figure D3. Bin 3, M60-AVLB: MAD 0.5 mph: percent less than 3 mph,
99.9 percent

Appendix D Comparison of NRMM and STNDMob D5


60-

50
C',

40

304~

S20

10 C

0o

I' ' ' I * ' ' I ' S ' I' ' ' SI ' i * * I
0 10 20 30 40 50 60
NRMM#4

Figure D4. Bin 4, MTV: MAD 0.7 mph: percent less than 3 mph,
97.5 percent

60

50

40

530-I
0

20
10

0 10 20 30 40 50 60
NRMM#5

Figure D5. Bin 5, M985: MAD 0.8 mph, percent less than 3 mph,
93.3 percent

D6 Appendix D Comparison of NRMM and STNDMob


50

40

30,

20
U-

10

I * Ij * I I ' ' I I * ' * I * * * I

0 10 20 30 40 50
NRMM#6

Figure D6. Bin 6, M917: MAD 0.4 mph, percent less than 3 mph
99.5 percent

60•

50

40O

-
0
30 -.

S20

10

0
I' ' I''111 sIl'' ''I ''' I '' I'
0 10 20 30 40 50 60
NRMM#7

Figure D7. Bin 7, M1084-M1094, MAD 0.5 mph, percent less than 3 mph
99.5 percent

Appendix D Comparison of NRMM and STNDMob D7


60 - . .

50

40

30-

z 5

U)20

10

0-

0 10 20 30 40 50 60
NRMM#8

Figure D8. Bin 8, M985-M989, MAD 0.4 mph, percent less than
3 mph, 97.6 percent

40

30

: 20 .

10-

0
I * * * I ' ' ' I ' ' I I II '

0 10 20 30 40
NRMM#9

Figure D9. Bin 9, M91 1-M747, MAD 0.3 mph, percent less than
3 mph, 99.5 percent

D8 Appendix D Compadson of NRMM and STNDMob


40

30-

20

U')
10I.

0f
SI I I I I I I I I ' I j I I I I
0 10 20 30 40
NRMM#10

Figure D10. Bin 10, M113A2, MAD 0.7 mph, percent less than 3 mph,
94.9 percent

60 "

50

40 . .5

30

u) 20 lt

10 J

0/

0 10 20 30 40 50 60
NRMM#1 1
Figure Dl. Bin 11, LAV3: MAD 0.9 mph, percent less than 3 mph,
92.5 percent

Appendix D Comparison of NRMM and STNDMob D9


50 5 •

30

200

10
10 ..._. "'I.

I ' ' ' I * ' ' I ' ' * I * ' p *' ' I
0 10 20 30 40 50
NRMM#12
Figure D12. Bin 12, Kawasaki ATV: MAD 1.2 mph, percent less than
3 mph, 90 percent

Since STNDMob 3.2 predictions for all cases met the pass/fail criteria, it is in
agreement with NRMM 11.6.8. Other criteria may offer different results.

D10 Appendix D Comparison of NRMM and STNDMob


Analysis of Question # 2
Is STNDMob 3.2 in agreement with NRMM 2.6.8 regardless of
functionality?
Bin 1, High-Mobility Tracked, MWA1

rra9rrnM 100/ 0 39.400 Men 1232


995% 37.700 Std Dev 10.33
97.5% 3&100 Std Error Men 0.08
90D% 31.100 Lr 95D/I
Mean 1249
quartile 750%
0 17.900 Lar 950/6 Wvn 1216
rmedan 50.060/ &6D0 N 14845.00
0 10 2) 30 40 quartile 200/o SOW SumVeigts 14845.00
10.0% 0.000
25% 0.000
0.5% 0.000
nirdrirn 0.0%/ 0.000

rrnrrtm 100% 3&400 Man 11.31


99.5%/6 36.277 Std Dev 10.14
975%/o 34.000 Std Bror VMe 0.08
900% 29.000 LUpr 95./. ean 11.47
quatle 750% 1a100 Loer 95/orv~ai 11.14
..... m 50.0% 6.600 N 14845.00
0 10 2D 30 qatile 25.0%/. 4.10W SumWeighs 14845.00
10.0% 0.900
25% OAXOO
0.50/o 0.0W0
rririurm 0.0% 0.0W0

Terrain File Built from Fort Hood, Germany, Korea, Saudi Arabia,
Kuwait: TU = 14,485

Cross-Country
- Slope
- Soil Type
- Obstacle Crossing
- Obstacle Shock
- Vegetation Maneuver
- Slipperiness
- Surface Roughness
- Full Braking
- Visibility

Appendix D Comparison of NRMM and STNDMob D11


50

40

30"

U E,
0

20 -,
nlPn
U.

10 "n nmm

0-
0 10 20 30 40 50

NRMM#1

Figure D13. Bin 1, M1AI: MAD 1.6 mph, percent less than 3 mph,
87.9 percent

Major identified differences occur because NRMM averages the speeds over
an array of obstacles as a prediction or determines that it is faster to travel around
obstacles, rather than the resulting speed of crossing a single obstacle as
implemented in STNDMob. Thus, those terrain units that are randomly placed
(lOST = 1) and have an obstacle spacing (OBS) greater than 100 ft (arbitrary)
will be eliminated from consideration. This leaves only 2,733 of the original
14,485 terrain units.

D12 Appendix D Comparison of NRMM and STNDMob


50

40
4'

30

I--"
' 20-
CO,

10-

0 10 20 30 40 50
NRMM#1

Figure 014. Bin 1, MIAI: MAD 1.2 mph, percent less than 3 mph,
94.2 percent
50O

40

30-

0
9 20 ...

10 -

0 10 20 30 40 50
NRMM#2

Figure D15. Bin 2, M270-MLRS: MAD 1.5 mph, percent less than
3 mph 87.2 percent

Appendix D Comparison of NRMM and STNDMob D13


50

40

30

S2o-

0
201

NRMM#3

Figure D16. Bin 3, M60-AVLB: MAD 1.1 mph, percent less than
3 mph, 93.5 percent
50

40-

301023 40,50

.'20. • "

10 "

0m

0 10 20 30 40 50
NRMM#4

Figure D17. Bin 4, M1084-M1094: MAD 0.86 mph, percent less than
3 mph, 95.9 percent

514 Appendix D Comparison of NRMM and STNDMob


50

40

30

Ur)

10
I.-II
20

.3 ..
3

0 10 20 30 40 50
NRMM#5
Figure D18. Bin 5, M985: MAD 0.9 mph, percent less than 3 mph,
93.6 percent
50

40

30

o' 20

10-

0-
0 10 20 30 40 50
NRMM#6

Figure D19. Bin 6, M917: MAD 1.1 mph, percent less than 3 mph,
85.6 percent

Appendix D Comparison of NRMM and STNDMob D15


50

40

30

'20 20

U).

I-.
10

07- U o ~i I 1I 41 111 loo sli pI TII

0 10 20 30 40 50
NRMM#7

Figure D20. Bin 7, M1084-M1094: MAD 0.86 mph, percent less than
3 mph, 96.6 percent

50

40

30

•" S20
ci)

10 -"
* I,

0-
0 10 20 30 40 50
NRMM#8

Figure D21. Bin 8, M911-M747: MAD 0.56 mph, percent less than
3 mph, 97.5 percent

D16 Appendix D Comparison of NRMM and STNDMob


50.0

40.0

30.0

I-.
S20.0
U)

10.0

0.0 f l l gl"
0 10 20 30 40 50
NRMM#9

Figure D22. Bin 9, M91 1-M747: MAD 0.63 mph, percent less than
3 mph, 93.1 percent
50-

40

30

Q 20-
1-

10

0 10 20 30 40 5O
NRMM#10

Figure D23. Bin 10, M113A2: MAD 1.0 mph, percent less than 3 mph,
94.4 percent

Appendix D Comparison of NRMM and STNDMob D17


50

40

I :1
,
30

0
t
Q 20-
I--
ci)

10

0 10 20 30 40 50
NRMM#11

Figure D24. Bin 11, LAV3: MAD 1.3 mph, percent less than 3 mph,
85.1 percent
50

40

30

, S20
CO =

10 •

0I r 1-

0 10 20 30 40 50
NRMM#12

Figure D25. Bin 12, Kawasaki ATV: MAD 1.6 mph, percent less than
3 mph, 72.9 percent

D18 Appendix D Comparison of NRMM and STNDMob


This is a less than satisfactory match between the NRMM II and
STNDMob 3.2 predictions for Bin 12. Since the ATV is much smaller and has a
high acceleration potential, NRMM is predicting substantially higher speeds
between obstacles within 100 ft of one another. Therefore, for this vehicle, all
terrain units whereby the obstacle spacing is greater than 50 ft were eliminated.
This leaves 1265 terrain units. The changes to the comparison are shown in
Figure D26.

50

40
.Ei.

30

S20
0
10

CI)

0 . ... . ....
*~I . *. . . I . . .I . I . . . .I

0 10 20 30 40 50
NRMM#12

Figure D26. Modified Bin 12, Kawasaki ATV: MAD 1.0 mph, percent
less than 3 mph, 84.7 percent

Thus, with a fair comparison of how STNDMob 3.2 and NRMM 11.6.8
model vehicle-obstacle interaction, 8 of the 12 representative vehicles predicted
(67 percent) met the pass/fail criteria. Had the percent less than 3 mph been
relaxed to 85 percent, then 11 of 12 representative vehicles predicted (92 percent)
would have met the pass/fail criteria with the last just missing the mark.

Summary

From the results of this comparison, it can be stated with some degree of
statistical confidence that for all 12 representative vehicles, STNDMob 3.2 and
NRMM 11.6.8 are in agreement when the terrain considered does not go beyond
the capability for STNDMob 3.2 to model the interaction. When the terrain data
set was expanded to include what NRMM 11.6.8 can fully model, STNDMob 3.2
was in agreement for 67 percent of the vehicles for the criteria stated.

Appendix D Comparison of NRMM and STNDMob D19


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4. TITLE AND SUBTITLE 5a. CONTRACT NUMBER

Standard for Ground Vehicle Mobility 5b. GRANT NUMBER

5c. PROGRAM ELEMENT NUMBER


62784/T40/154
6. AUTHOR(S) 5d. PROJECT NUMBER

E. Alex Baylot, Jr., Burhman Q. Gates, John G. Green, Paul W. Richmond, 5e. TASK NUMBER
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U.S. Army Engineer Research and Development Center, Geotechnical and Structures
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9. SPONSORING / MONITORING AGENCY NAME(S) AND ADDRESS(ES) 10. SPONSOR/MONITOR'S ACRONYM(S)


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13. SUPPLEMENTARY NOTES

14. ABSTRACT
Mobility implementation in military models and simulations (M&S) currently is tailored primarily for specific models, leading to
inconsistency between models. To assist decision-makers in analysis, acquisition, and training activities, it is necessary to provide and
promote consistency among the models.
The NATO Reference Mobility Model (NRMM), Version II, is the Army Battle Command, Simulation and Experimentation
Directorate, standard for single vehicle ground movement representation. This report describes the development of an NRMM-based
Standard Mobility (STNDMob) Application Programming Interface (API) as a means of readily achieving higher fidelity movement
representation by incorporating terrain-limited speeds into M&S.
As described in the report, the STNDMob API, Version 3, includes descriptions of two derivative models: the low-resolution
(Level 1) and the medium-resolution (Level 2) capabilities of STNDMob within the tactical/entity fidelity. Each level of resolution has
two degrees of fidelity. These levels of resolution are an implementation of the physical models for steady-state speed conditions. As a
whole, STNDMob can be classified as a service module that provides vehicle speeds to a vehicle routing service/planner.
(Continued)
15. SUBJECT TERMS Maneuver Movement
Combat model Mobility model NRMM
Ground vehicle Modeling standards Vehicle traction
16. SECURITY CLASSIFICATION OF: 17. LIMITATION 18. NUMBER 19a. NAME OF RESPONSIBLE
OF ABSTRACT OF PAGES PERSON
a. REPORT b. ABSTRACT c. THIS PAGE 19b. TELEPHONE NUMBER (include
UNCLASSIFIED 114 area code)
UNCLASSIFIED UNCLASSIFIED
Standard Form 298 (Rev. 8-98)
Prescribed by ANSI Std. 239.18
14. ABSTRACT (Concluded).
Included in the report are descriptions of the input/output data, algorithm process and supporting equations, and
example data. Appendixes provide supporting data descriptions, software documentation, and a comparison of
STNDMob to NRMM.

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