Standard For Ground Vehicle Mobility
Standard For Ground Vehicle Mobility
US Army Corps
of Engineers ®
Engineer Research and
Development Center
Apoefopu birees;dsrbtoisulme.
0 f
ERDC/GSL TR-05-6
February 2005
Laura S. Bunch
North Wind, Inc.
3046 Indiana Ave.
Suite R, PMB 172
Vicksburg, MS 39180-5252
Final report
Approved for public release; distribution is unlimited
20050421 058
Prepared for Office of Assistant Secretary of the Army for Acquisition,
Logistics, and Technology
Washington, DC 20310
ABSTRACT: Mobility implementation in military models and simulations (M&S) currently is tailored primar-
ily for specific models, leading to inconsistency between models. To assist decision-makers in analysis, acquisition,
and training activities, it is necessary to provide and promote consistency among the models.
The NATO Reference Mobility Model (NRMM), Version II, is the Army Battle Command, Simulation and Ex-
perimentation Directorate, standard for single vehicle ground movement representation. This report describes the
development of an NRMM-based Standard Mobility (STNDMob) Application Programming Interface (API) as a
means of readily achieving higher fidelity movement representation by incorporating terrain-limited speeds into
M&S.
As described in the report, the STNDMob API, Version 3, includes descriptions of two derivative models: the
low-resolution (Level 1) and the medium-resolution (Level 2) capabilities of STNDMob within the tactical/entity
fidelity. Each level of resolution has two degrees of fidelity. These levels of resolution are an implementation of the
physical models for steady-state speed conditions. As a whole, STNDMob can be classified as a service module that
provides vehicle speeds to a vehicle routing service/planner.
Included in the report are descriptions of the input/output data, algorithm process and supporting equations, and
example data. Appendixes provide supporting data descriptions, software documentation, and a comparison of
STNDMob to NRMM.
DISCLAIMER: The contents of this report are not to be used for advertising, publication, or promotional purposes.
Citation of trade names does not constitute an official endorsement or approval of the use of such commercial products.
All product names and trademarks cited are the property of their respective owners. The findings of this report are not
to be construed as an official Department of the Army position unless so designated by other authorized documents.
DESTROY THIS REPORT WHEN IT IS NO LONGER NEEDED. DO NOT RETURN TO THE ORIGINATOR.
Contents
1- Introduction ...................................................................................................... 1
Overview ............................................................................................................ 1
Scope ........................................................................................................ 3
2- Low -Resolution M obility M odeling (Level 1) .......................................... 4
Overview ...................................................................................................... .4
Input Data ..................................................................................................... 5
Terrain ....................................................................................................... 5
Vehicle ..................................................................................................... 6
Process ...................................................................................................... 7
Representative vehicles and preset terrain (Fidelity Degree 1) ................. 7
Specific vehicles and preset terrain (Fidelity Degree 2) ................................. 8
Output .......................................................................................................... 11
Data tables .............................................................................................. 11
Vehicle data ............................................................................................ 12
Example Output .......................................................................................... 13
Representative vehicles and preset terrain (Level 1, Fidelity 1) ............. 13
Specific vehicles and preset terrain (Fidelity 2) ..................................... 13
3- Medium-Resolution Mobility Modeling (Level 2) ................................... 14
Input Data ................................................................................................... 14
Terrain ..................................................................................................... 14
Vehicle ..................................................................................................... 15
Process .......................................................................................................... 17
Description .............................................................................................. 17
Physical m odel ....................................................................................... 17
Behavioral M odel ....................................................................................... 35
Example Output .......................................................................................... 36
Representative vehicles and variable terrain (Level 2, Fidelity 3) ....... 36
Specific vehicles and variable terrain (Level 2, Fidelity 4) ..................... 37
4- Summ ary ................................................................................................... 38
iii
References .................................................................
40
Appendix A: Generation of Mobility Speed Predictions ................................
Al
Appendix B: WARSIM Terrain Common Data Model (TCDM) STGJ
to M LU M appings ..................................................
BI
Appendix C: Vehicle Data, Fidelity 3 and 4 ...........................................
CI
Appendix D: Comparison of NRMM and STNDMob ....................................
DI
SF 298
List of Figures
Figure I. I. The suite of STNDMob APIs will span the hierarchy with
expanded degrees of fidelity in the tactical/entity hierarchy
level based on terrain and vehicle data .....................................
2
Figure 1.2. Structure of model hierarchy ...........................................
3
Figure 3. 1. Comparison of tractive force required and tractive force
availab le .........................................................
18
Figure 3.2. Traction-required relationships under slippery conditions
for the given soil group for a vehicle as a function of soil
strength and vehicle speed .............................................
20
Figure 3.3. Friction circle, with forces in coefficient form ..........................
26
Figure 3.4. Free-body diagram ..................................................
30
Figure 3.5. Plot of maximum vehicle speeds for the AASHO
algorithm in NRMM .................................................
31
Figure 3.6. Comparison of the "bicycle" model with the NRMM
A SHAT02 algorithm ................................................
34
List of Tables
iv
Table 2.5. Predictions for High-Mobility Tracked Vehicle ....................... 13
Table 2.6. Predictions for a T-80 Tank ...................................................... 13
Table 3.1. Coefficient of Rolling Resistance ............................................. 21
Table 3.2. Description of Effects to Be Modeled During a Turning
M aneuver ................................................................................. 25
Table 3.3. On-Road Friction Coefficients Available for Use in
N RM M ..................................................................................... 26
Table 3.4. AASHO Maximum Speeds Used in NRMM ............................ 31
Table 3.5. Example of High-Mobility Tracked Vehicle ............................ 37
Table 3.6. Example of T-72 Tank ............................................................. 37
Conversion Factors, Non-SI
to SI Units of Measurement
Multiply By To Obtain
feet 0.3048 meters
horsepower (550 foot-pounds 745.6999 watts
(force) per second)
inches 25.4 millimeters
miles (U.S. statute) 1.609347 kilometers
pounds (mass) 0.4535924 kilograms
tons (2,000 pounds, mass) 907.1847 kilograms
vi
Preface
The research reported herein was conducted under the sponsorship of the
Office of the Assistant Secretary of the Army for Acquisition, Logistics, and
Technology under the 62784/T40/154 project element from fiscal years 2000
to 2003. The project was executed in partnership with the U.S. Army Training
and Doctrine Command Analysis Center (TRAC) COMBATxx' simulation team
under the guidance of the Army Battle Command, Simulation, and
Experimentation Directorate (BCSED). The authors would like to acknowledge
the contributions of the COMBATxx' team, particularly Mr. Dave Durda and
MAJ Simon R. Goerger, regarding design and implementation for the
COMBATxxl simulation model.
vii
1 Introduction
Overview
As computer hardware and models improve and the use of computer models
and simulations (M&S) escalates, users subsequently demand more realism, and
thus, fidelity requirements tend to increase. Many stand-alone, high-fidelity,
engineering-level models have been developed, accepted, and repeatedly used in
analyses and studies by the Department of Defense. For example, in the area of
ground movement, the NATO Reference Mobility Model (NRMM) Version II is
the Army Battle Command, Simulation and Experimentation Directorate
(BCSED), standard for single vehicle ground movement representation (Ahlvin
and Haley 1992). While representation of ground vehicle mobility in both entity-
and aggregate-level M&S has typically been simplified, developing M&S such as
COMBATxxl and OneSAF Objective System (OneSAF) have functional and
operational requirements to portray mobility at a higher fidelity. This report
describes the development of an NRMM-based Standard Mobility (STNDMob)
Application Programming Interface (API) as a means of readily achieving higher
fidelity movement representation by incorporating terrain-limited speeds into
M&S. The Standard Mobility API is written in Java and uses Extensible Markup
Language (XML) for database structures. The U.S. Army Engineer Research and
Development Center (ERDC) and the U.S. Army Training and Doctrine
Command Analysis Center collaborated early on regarding API development and
integration into COMBATxx' as a test-bed to prove the usability of the API
(Baylot et al. 2003). Additionally, versions of the API were provided to OneSAF
in FY03 for reuse consideration (Baylot and Goerger 2003, U.S. Army 2002). By
providing a standard interface for applications, this work helps reduce the
proliferation of differing mobility models, provides access to standard speed
prediction algorithms, and promotes reuse.
The ultimate goal is to develop three independent but related APIs to provide
NRMM-based terrain-limited speed results to aggregate, tactical/entity, and
engineering-level models to support the needs of the M&S community.
Figure 1.1 illustrates the suite of STNDMob APIs spanning this hierarchy.
Aggregate M&S generally model ground vehicle movement as units rather than
modeling the movement of individual vehicle platforms. At the tactical/entity
level, ground vehicles are modeled as individual entities. At the engineering
level, vehicle dynamics and subsystem components are modeled. These models
would support such things as engineering design and issues of importance in the
research, development, and acquisition domain of M&S.
Chapter 1 Introduction
•Fou Dqe•es
Figure 1.1. The suite of STNDMob APIs will span the hierarchy with expanded
degrees of fidelity in the tactical/entity hierarchy level based on
terrain and vehicle data
The STNDMob API does not handle dynamic conditions, so this document
does not discuss dynamic conditions. Some guidance will be given for computing
"speed limits" influenced by driver behavior in this document. A series of
examples are included to further define how the methodology is employed,
providing a means for the developer to verify the model.
2 Chapter 1 Introduction
Hierarchy
* Aggregate
* Tactical/Entity
o Level 1
- FidelityDegree 1
- FidelityDegree 2
o Level 2
- FidelityDegree3
- FidelityDegree 4
* Engineering
Scope
This report will describe the two levels of resolution and the corresponding
two degrees of fidelity for each level within the tactical/entity fidelity API.
Descriptions of the input/output data, algorithm process and supporting
equations, and example data will be given. Within the appendixes are supporting
data descriptions, software documentation, and a comparison of STNDMob to
NRMM.
Chapter I Introduction 3
2 Low-Resolution Mobility
Modeling (Level 1)
Overview
The level of representation discussed in this chapter is regarded as low-
resolution or Level 1. This modeling method includes accommodations necessary
to ensure compatibility with the Warfighter Simulation 2000 (WARSIM) and
Command, Control, Communications, Computers, Intelligence, Surveillance,
and Reconnaissance systems, also known as Battle Command systems. Where
possible, equations were reduced to look-up tables to minimize runtime
computational loads.
Level 1 has two fidelity level settings. Fidelity Degree 1 refers to using only
representative vehicles to model the performance of specific vehicles (Baylot and
Gates 2002). Thus, specific vehicles are not explicitly modeled. Fidelity Degree 2
is obtained by modifying the speed of Fidelity Degree 1 by a precomputed speed-
reduction factor. The speed-reduction factor scales the performance of the
representative vehicle to the specific vehicle based on a ratio of the representative
vehicle maximum speed and representative vehicle speed under the given terrain
conditions multiplied by the specific vehicle's maximum speed. The assumption,
then, is that the specific vehicle's performance is degraded proportionately to the
representative vehicle's performance given the different terrain conditions. This
methodology was originally applied in WARSIM 2000 for ground vehicle
mobility representation.
In Level 1 for both fidelity levels, the terrain features and attributes are
mapped to preset levels used to index look-up tables based on climate zone,
scenario (dry-normal, wet-slippery, or snow), slope category, obstacle-visibility
category, and soil-vegetation category or road category. Other factors, such as
soil strength and stem-size distribution for a vegetated area, are needed by
NRMM to compute vehicle speed (Ahlvin and Haley 1992). These data are not
supported by the current terrain databases developed for M&S or by the National
Geospatial and Imagery Agency standard products. In the past years, the ERDC
developed inference routines for estimating values for these data elements to
support NRMM predictions in environments where the data values were not
directly measured or provided in the terrain data (Bullock 1994). These inference
routines were used to provide values for terrain attribution for use with the
NRMM when computing tables for the STNDMob tactical/entity Level 1.
Input Data
Terrain
The terrain data (features and attributes) used in STNDMob were determined
based on readily available data in the M&S terrain databases and were developed
in concert with several M&S developers and terrain database producers. Further-
more, data needed by the mobility model were used as a driver for the set of
features and attributes selected. Previous work had been conducted to develop
look-up tables for WARSIM 2000 based on NRMM mobility, including the iden-
tification of the terrain features and attributes for indices in the look-up tables
(U.S. Army 1995). Work was conducted with WARSIM 2000 team members,
members of the BCSED MOVE Standards Category, including ERDC, and the
U.S. Army Materiel and Systems Analysis Activity (AMSAA).
The terrain data keyed to STNDMob are based on the WARSIM Terrain
Common Data Model (TCDM) Surface Trafficability Group Joint Simulations
(STGJs) for consistency in M&S (Birkel 1999). The WARSIM TCDM was the
basis of the OneSAF Objective System (OOS) Environmental Data Model
(EDM) and was extended during OOS EDM development (U.S. Army 2000).
The terrain features and attributes related to soil types, vegetation types, and road
types did not change; however, the STGJ codes were eliminated from the OOS
EDM as they were considered a duplicative feature that could be reconstituted
using the soil and vegetation, or road information. The terrain data features and
attributes ingested by and used internally in STNDMob are compatible with OOS
EDM versions 1.0-1.3, which are the most current. Appendix A contains more
detailed information regarding the terrain feature and attribute values used in
STNDMob Level 1.
e. Vis (Maximum Visibility Range {four values, road only} derived from
weather, sensor range, obscurants, illumination, etc.), index.
Vehicle
The 12 representative vehicles bins are given in Table 2.1 (Baylot and Gates
2002).
Table 2.1
Vehicle Bins and Representative Vehicles with Mappings
No. Vehicle OOSIWARSIM Name [CCTT-SAF
1 MIA1 High-Mobility Tracked High-Mobility Tracked
2 M270 MLRS Medium-Mobility Tracked Good-Mobility Tracked
3 M60 AVLB Low-Mobility Tracked Low-Mobility Tracked
4 M1084 MTV High-Mobility Wheeled High-Mobility Wheeled
5 M985 HEMTT Medium-Mobility Wheeled Low-Mobility Wheeled
6 M917 Dump Truck Low-Mobility Wheeled Not applicable
7 M1084/M1095 High-Mobility Wheeled w/Towed Trailer Not applicable
8 M985/M989 Medium-Mobility Wheeled w/Towed Trailer Not applicable
9 M911/M747 HET Low-Mobility Wheeled wlTowed Trailer Not applicable
10' M113A2 Tracked ACV Moderate-Mobility
Tracked
11' LAV25 Wheeled ACV Not applicable
12' Kawasaki ATV Light ATV Not applicable
(high shock)
Not yet approved by WARSIM, but implemented into JWARS and recommended by Baylot and
Gates (2002).
The vehicle data needed to determine bin membership for a specific vehicle
and its relationship to the bin's representative vehicle are given below.
b. TowingTrailer(Attached), number.
e. Engine-Power,hp.
f MaximumGradient,percent.
g. MaximumOnRoad,kph.
h. AmphibDesign, number.
Additional vehicle data are provided for characterizing the vehicle and estab-
lishing speed caps or boundaries. RepresentativeBin, Speed Factor, and
Power to WeightRatio are computed using the above vehicle data.
a. VehicleName, text.
b. VehicleID, number.
c. RepresentativeBin,number.
d. Fording(speed), kph.
f Speed Factor,number.
Process
Representative vehicles and preset terrain (Fidelity Degree 1)
This level will help ensure consistent mobility representation with WARSIM
2000, battle-command systems, theater-level models, and other systems based on
unit or aggregation of individual entities. Models that are based on platform
entity-level movement may use this level of fidelity, but the user must understand
that the speeds are based on preset terrain values and the nature of the
representative vehicle-terrain interaction. For example, OOS has a requirement to
interoperate with WARSIM 2000 and battle-command systems (U.S. Army
2002). Having this implementation of mobility will support consistent inter-
operability for mobility speed predictions; however, the implementation of
routing and unit movement representation is not within the scope of STNDMob.
This level is a close match with current WARSIM 2000 implementation. The
difference is that WARSIM 2000 uses data files containing the ratio of actual
speed for each mobility look-up (MLU) to the maximum road speed, rather than
the actual speed for each MLU. The inputs and outputs are the same as Fidelity
Degree 1, except a selected vehicle must be associated with a bin. This is
performed with an algorithm using the given attributes of vehicle data and the
maximum terrain-limited speed adjusted by a multiplicative factor. This
algorithm is described within this section.
Exact terrain attributes are required except for slope/pitch along the heading
of the vehicle. For values of slope that are not preprocessed, a linear interpolation
of vehicle speed between given slope/vehicle pitch values is performed to
compute maximum terrain-limited speed. Guidance for translating the meaning of
visibility, obstacle, and wetness classes is provided in Appendix A.
Using the given set of vehicle data, one would compute the bin membership
or Semi-Automated Forces (SAF) class from the list of categories/bins given in
Table 2.1 using the method described in Baylot and Gates (2002). Then, one
would proceed in the same manner as described for Fidelity Degree 1, with the
exception that once the maximum terrain-limited speed for the representative
vehicle is found, the maximum terrain-limited speed for the given vehicle will be
adjusted by a multiplicative factor computed as the ratio of the given vehicle
maximum road speed to the representative vehicle maximum road speed of its bin
membership. (Note: No known research has been conducted to quantify the
accuracy of this multiplication factor. Accuracy is assumed to be sufficient for
on-road and cross-country conditions when surfaces are hard and open.)
If the vehicle is tracked and its Combat Vehicle Weight > 500 kg, then go to
step a. If the vehicle is wheeled and its Combat Vehicle Weight > 500 kg, go to
step b. Otherwise, vehicle is a Light All-Terrain Vehicle (ATV); thus, go to
step c.
or
(2) If the Primary Use Code is equal to 2, place the vehicle in Bin 10.
(4) Use the value of YTH to select the vehicle bin using:
or
(2) If the Primary Use Code is equal to 2, place the vehicle in Bin 11.
(5) If a trailer is attached and the Primary Use Code is equal to 3 or the
Combined Vehicle Weight exceeds 60,000 kg, place the vehicle in
Bin 9.
Once the specific (S) vehicle bin membership has been determined, apply the
following equation to adjust the maximum terrain-limited speed of the
representative (R) vehicle found in the process as described for Fidelity 1.
Default values for the bin membership value and factor on speed are given in the
vehicle data files.
Output
Maximum terrain-limited speed as an output will be used to govern whether a
commanded speed is achievable or not. A routing service outside this model will
determine the heading and position of the ground vehicle.
Data tables
Table 2.2
File Information
Title: NRMMII Predictions Mapped to MLU Codes
Climate Zone: 2
Bin: High-Mobility Tracked
Ground Off-Road
Condition dry Speed for the given slopelpitch in percent (mph)
visobs 1 -40 -30 -20 -10 0 10 20 30 40
mlu 1 0.0 0.0 13.2 36.7 26.9 0.0 0.0 0.0 0.0
mlu 2 0.0 0.0 13.2 36.7 26.9 0.0 0.0 0.0 0.0
mlu 3 40.0 40.0 40.0 40.0 12.3 6.0 3.9 1.9 0.0
... _ __ __ ... _ .. .. I... ..... ...... ...
mlu 256 0.0 0.0 0.0 0.0 100.0 0.0 0.0 0.0 0.0
Condition wet
visobs I
mlu 1 0.0 0.0 13.2 36.7 26.9 0.0 0.0 0.0 0.0
mlu 2 0.0 0.0 13.2 36.7 26.9 0.0 0.0 0.0 0.0
mlu 3 38.1 40.0 40.0 40.0 11.6 5.0 0.0 0.0 0.0
... ... __ ... .. .. .. ... .. .. .. ..
mlu 256 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
Condition snow
visobs I
mlu 1 0.0 30.7 40.0 40.0 40.0 9.3 4.9 0.0 0.0
mlu 2 0.0 30.7 40.0 40.0 40.0 9.3 4.9 0.0 0.0
mlu 3 40.0 40.0 40.0 40.0 23.7 7.6 4.6 3.0 0.0
... ... ... ... ... ... ... ... ... ... ...
mlu 256 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
Table 2.3
Definition of Index Values
Index Range of Values Reference
Climate Zone Dry climates (2), humid mesothermal (3), See Appendix A
humid microthermal (4), undifferentiated
highland (6)
Condition Dry, wet, snow See Appendix A
Bin 1-12 See Table 1 and Appendix A
Ground Cross-country, road See Appendix A,
visobs 1-16 See Appendix A
vis 1-4 See Appendix A
mlu 1 - 256 (cross-country) See Appendix A and Appendix B
726 - 749 (road)
slope/pitch -40, -30, -20, -10, 0, 10, 20, 30, 40 (cross- See Appendix A
country)
-15, -12,_-8, -4, 0,4, 8,_12,15_(road)
Vehicle data
The following tables present the characterization data for the High-Mobility
Tracked representative vehicle and two other members of this bin. Vehicle ID
values are arbitrary with values I to 99 reserved for representative bins. For an
example, see Table 2.4.
Table 2.4
Vehicle Information
Title Vehicle Data File
Date-Time of Creation 1112512002
Developer USAERDC
Certifier Pending
Vehicle Name MIA1 AMX 30 LeClerc T-80
Vehicle ID 1 100 103
Representative Bin 1 1 1
Speed Factor 1.0 0.9 0.97
Gross Weight (kg) 54545 36000 42500
On Road Speed Max (kph) 72 65 70
Swimming Speed Max (kph) 0 0 0
Fording Speed Max (kph) 8 8 8
Amphibious Capable 0 0 0
Maximum Gradient 60 60 63
Engine Power (hp) 1500 793 1213
Type (tracked, wheeled) 1 1 1
Primary Use 5 5 5
Towing Trailer (Y/N) 0 0 0
Note: vehiclelDmap.xml
For the most part, the input data indexes to a given NRMM representative
vehicle speed prediction. The exception is that linear interpolation is performed
on the speed prediction given two adjacent slopes on the index. Table 2.5
provides an example for a high-mobility tracked vehicle.
Table 2.5
Predictions for High Mobility Tracked Vehicle
Input Output
Soil Visibility/ STGJ Code Slope Speed
Climate Zone Wetness Obstacles MLU % mph
2 Dry 1 270( 19) 0 26.9
2 Dry 1 270 (19) 10 0
2 Dry 1 270(19) -10 30.0
2 Dry 16 270(19) 0 0
2 Wet 1 313 (37) 0 11.6
2 Wet 1 313 (37) 10 5.0
2 Wet 1 313 (37) 5 8.3_
1 Interpolated from 0- and 10-percent slopes for NRMM predictions.
Table 2.6
Predictions for a T-80 Tank
Input Output
Soil Visibility/ STGJ Code Slope Speed
Climate Zone Wetness Obstacles MLU % mph
2 Dry 1 270(19) 0 26.2
2 Dry 1 270 (19) 10 0
2 Dry 1 270 (19) -10 29.2
2 Dry 16 270(19) 0 0
2 Wet 1 313 (37) 0 11.3
2 Wet 1 313 (37) 10 4.9
2 Wet I 313_375 8.1'
'Interpolated from 0- and 10-percent slopes for NRMM predictions.
Note: Max speed for MIAl = 72 kph; max speed for T-80 = 70 kph.
Input Data
Terrain
For this degree of fidelity specific vehicles are not modeled, and their
mobility performance is dictated strictly by their representative vehicle. The
terrain data attribution is generally mapped to the corresponding OneSAF
Environmental Data Model label given inside parentheses.
d surfaceType (TerrainRouteType).
e. surfaceCondition (SurfaceSlippery).
h. snowDensity (Snow-Density).
i. vegetationTreeDiameter (MeanStemDiameter).
j. vegetationAverageStemSpacing
(MeanStemSpacingQBStemDiameter).
k. obstacleHeight (HeightAboveSurfaceLevel).
L. obstacleWidth (Width).
m. obstacleApproachAngle (Surface-Slope).
n. obstacleMaterialType (Primary_Material_Type).
o. obstacleMu (ObstacleTractionCoefficient).
Vehicle
a. Configuration
(2) TrailerAttached
(3) PlowBladeCapable
b. DimensionalData
(1) GrossVehicleWeight, kg
(6) MaximumPushBarForce, lb
(13) AssemblyWeight, N
(14) CenterToCenterTreadWidth, m
(15) TrackGroundLength, m
c. Speed-Boundaries
d ObstacleManeuver
(1) Maximum_VerticalObstacle, m
(3) MaximumFordingDepth, m
(4) MaximumGradient, %
g. MotionAttribution
Process
Description
Physical model
The traction-slip relation and soil motion resistance is derived for the given
soil type, soil strength, and surface condition. NRMM uses this information to
produce a traction-speed relation for the specific vehicle/terrain combination. The
fundamental soil relations in NRMM use an empirical system that relates vehicle
performance to soil strength in terms of rating cone index (RCI) for cohesive
soils (clays, silts, and wet sands) or the (semi-empirical) numeric system relating
performance to soil cone index (CI) for noncohesive soils (dry sands).
Performance on winter surfaces (ice, snow, packed snow, snow over soft soil) is
based on empirical algorithms within the NRMM.
Tractive Force
.- Tractive - force required
•/
NSecond Gear
Speed
Figure 3.1. Comparison of tractive force required and tractive force available
fT WV
FT (2)
where
FT - required tractive force {func of TP, Vt, ST, SS, SL, SN, SD, Sd}
Wv gross vehicle weight
TP throttle position
V = translatory speed
ST soil type, USCS, nondimensional
SS soil strength, RCI
SL slipperiness, nondimensional
SN snow type
SD = snow depth
Sd snow density
To reduce the complexity and data volume for lower resolution models,
NRMM can produce traction coefficient tables that vary as a function of soil
type, soil strength, slipperiness, and throttle position. The tractive force
coefficient is based on a rectangular hyperbola in Equation 3 and is fitted to the
traction-speed relation using a modified least-squares curve-fit algorithm.
Additionally, maximum and minimum traction coefficients are provided to
realistically bound the extents of the hyperbolic equation values. This level of
fidelity is sufficient for a CGF.
where
02
0.1
03
Speed, MPH
FTMAX = maximum tractive force {func of TP, Vt, ST, SS, SL, SN,
SD, Sd}
FTMIN = minimum tractive force {func of TP, Vt, ST, SS, SL, SN,
SD, Sd}
b0,b1,b 2 = hyperbolic curve-fit coefficients for tractive force
and the normalized tractive force can be computed at a given speed, V, and no
acceleration.
The drag forces caused by water and air are modeled in NRMM. Empirical
formulas for computing the hydrodynamic drag and aerodynamic drag resistance
forces are found in the NRMM User's Guide (Ahlvin and Haley 1992). These
forces can be substantial and limiting. For purposes of a CGF, hydrodynamic
forces will not be considered since ground vehicles are expected to be in water
only a small fraction of the operation duration. Instead, a maximum speed for
fording and swimming is provided for the vehicle when crossing bodies of water.
As was shown for the required tractive forces, NRMM has a method for
reducing the complexity for models such as a CGF. It does this by adding the
aerodynamic resistance coefficient to the tractive force required. This is
acceptable as they both are a function of vehicle speed. Thus, as implemented in
STNDMob, the values for tractive-force-required is a summation of the surface
resistance and the aerodynamic resistance (at sea level).
Braking forces. The NRMM defines total braking as the sum of the motion
resistance of braked and unbraked traction elements and the forces acting on the
braking mechanisms for each traction element. Furthermore, NRMM considers
the weight of the vehicle as supported by braked, unbraked, powered, and
unpowered traction elements. STNDMod differs in that it does not consider the
individual attributes of each traction element when applying the braking force;
instead, it uses the net effect on the vehicle. Therefore, STNDMob is dependent
upon NRMM to yield the net effect and is sufficient for a CGF. The total braking
force occurs at the centroid of the vehicle body and is a function of the force
applied to the braking mechanism, the motion resistance as limited by the terrain,
and the power train resistance internal to the vehicle. NRMM does not consider
any change in motion resistance that varies with speed. For simplification, the
1R. B. Ahlvin, "NRMM Edition II, User's Guide Addendum" (in preparation), U.S.
Army Engineer Research and Development Center, Vicksburg, MS.
where
F = FT + FR + FB (5)
where F is the sum and available tractive force along a level surface, in pounds.
Since these forces act only in the direction of travel, their effect on available
tractive force is diminished by the cosine of the grade, 0, and the force of
gravity, Wy, will vary by the sine of the grade. Thus, on a level surface there is no
effect of gravity, and on a vertical surface the force of gravity is equal to the
weight of the vehicle.
Since the field data used by NRMM available for FT, FR, and FE are
measured only on a level surface and act only along this vector component, the
available tractive force, FG, must be resolved to the vector component parallel to
the grade. Thus,
FG=F (7)
cos0
F=Cl
40hPB hPB ) 3 (9)
where
If the value of FpB is greater than or equal to the maximum push-bar force
allowed either by vehicle design or driver comfort, the vehicle will not be
allowed to override the tree. Equation 9 is useful for calculating the force
required to override a single-tree encounter or perhaps an orchard of trees with
equal diameters. The NRMM uses another method for computing multiple
simultaneous encounters within a typical forest. This method considers the
average stem diameter, D of trees within a class of tree stem diameters. There are
eight stem diameter classes: >0 cm, >2.5 cm, >6 cm, >10 cm, >14 cm, >18 cm,
>22 cm, and >25 cm. These values also are used to set the maximum stem
diameters, DmAx, for each class. The sum of the simultaneously encountered
forces for all stem diameter classes is given in the empirical equation below.
n
FVEG =c 2 ' 12-wd. 100. Zd j Dj 3 (10)
j=l
where
For the case when the minimum clearance is greater than zero, a linear,
multidimensional interpolation is performed on the generalized trapezoidal
shapes found in the given data to be the closest in shape to the obstacle in
question, in order to compute the maximum required tractive force, FOBMAX,
required to traverse the obstacle and the average resistance force, FOB. The
average resistance force is used for considerations of simultaneous encounters of
other obstacles such as trees, whereby their sum of forces required to override
may cause a "no-go" or speed-reduction circumstance. STNDMob does not yet
consider this complex obstacle case.
Plowing forces. The STNDMob uses a data table to interpolate the plowing
force resistance, Fp, from a multidimensional array of plow depths, soil
strengths, and soil groups (NRMM specific). These tables are provided for a full-
width plow with tines, a track-width plow with tines, a full-width blade/rake with
no tines, and a track-width blade/rake with no tines. In the final sum of forces
equation, this force is treated simply as an additional resistance.
Table 3.2 indicates which terrain effects can be easily modeling in two
dimensions and within a CGF. Studying the issue from another perspective,
speeds on a curve or in a turning maneuver can be controlled primarily by
traction (slide/spin or overshoot) or by the vehicle suspension (rollover).
2 1/2
(11)
Fresutt -(F1""g2 + Fiaterai
where Flong and Fatert are functions of longitudinal slip, slip angle, and maximum
traction coefficient. (The term coefficient implies that the normal force was used
to normalize the lateral or longitudinal force, i.e., a friction coefficient).
L ft Turn Rig tt rn
- 0.204 .6
BB r k
kin
For on-road analysis, NRMM uses the friction coefficients in Table 3.3.
Within STNDMob, dry normal and wet slippery coefficients are implemented
and are selected through use of variables found in the EDM (see Input Data
section of this chapter).
Table 3.3
On-Road Friction Coefficients Available for Use in NRMM
Road Surface Condition' [ Driving [ Braking
Dry, normal 0.9 0.75
Dry, slippery 0.8 0.75
Wet, normal 0.7 0.6
Wet slippery 0.5 0.45
Ice 0.1 0.07
'These descriptions correspond to NRMM scenario names and typical combinations.
Much of the following is extracted directly from Ahlvin and Haley (1992)
and the NRMM source code. The resulting effects-associated algorithms and
applications associated with vehicle performance during a turn are described
conditions:
Additionally, wheeled and tracked vehicles or vehicles that have both wheel and
track elements are treated differently. For roads and trails, radius of curvature and
super-elevation are inputs; for cross-country, a radius of curvature is calculated
based on vegetation stem spacing (for each vegetation class). The assumption is
that the only reason to turn on cross-country terrain is related to vegetation
avoidance. Cornering forces are generally velocity dependent and are used to
adjust the tractive-force-speed curve, while stability effects are represented as
speed limits. Calculations are generally made on a traction element (axle) basis
and summed over traction elements, differentiating between powered and
nonpowered elements when necessary.
where
where
where
Tipping and sliding on trails (cross country). The sliding equation for
trails is the same as for on-road, using the traction coefficient based on soil type
and strength, or snow type, and the slope (vehicle roll direction) for super-
elevation. Tipping off-road is concerned with both static rollover, rollover down
hill, and dynamic rollover (primarily down hill, as in a turn with negative super-
elevation). The equation is much more elaborate than the on-road algorithm, and
requires significant amounts of information regarding the suspension. The
documentation does not state why this is the case, although it is possible that it is
due to the steep off-road slopes and increased deflections. The required
simultaneous equations and their solution is much too complex to include in
STNDMob API, thus static analysis is used.
For an individual traction element (or track "set") I, the "Merritt constant" is
calculated as
where
where
Furthermore, where the summation is over the total number of tracked assemblies
and
Additionally, the radius of curvature should be less then 309 ft for tracked
vehicles because Ki can become negative and thus
where
R = radius of curvature, ft
2
g = gravity, ft/sec
The AASHO maximum speeds are taken from relations derived from criteria
used by the American Association of State Highway Officials (1966). (AASHO
is now called the American Association of State Highway and Transportation
Officials, AASHTO.) There are two implementations within the NRMM. The
original is an interpolation of Table 3.4, shown plotted in Figure 3.5. These
values are based on conservative traction forces. The second implementation
was developed from changes to this rationale and is explained in Ahlvin and
Haley (1992). This revised algorithm was implemented in NRMM version 2.2.0
and is referenced as the function "ASHATO2." Primarily, this approach now
estimates a lateral friction coefficient based on the AASHTO ratio and NRMM-
predicted longitudinal force. The following equations are solved iteratively, by
comparing the input radius of curvature to that produced by Equation 21:
Speed, mph
100
90 -
80
50 -
40 -- "--. . Super-highways &
30 47"Primary roads
30 - Secondary roads
---.-.-.-.-..
10• - Trails
0
0 1000 2000 3000 4000 5000 6000
Radius of curvature, ft
Figure 3.5. Plot of maximum vehicle speeds for the AASHO algorithm in NRMM
R 14.95(e+f) (21)
where
The ratio of the side friction to longitudinal friction for a given speed is used
as a factor to convert the actual NRMM-predicted coefficient to an equivalent
side friction. The following equation is used to determine the side friction
coefficient for curvature speed predictions (fps) as a function of speed and
NRMM-predicted longitudinal friction coefficient (fpL):
where
where
Figure 3.6 illustrates this algorithm, which compares the "bicycle" model
approximation with the NRMM ASHATO2 algorithm for two high-mobility
multipurpose wheeled vehicles (HMMWVs) in a steady-state turn of radius
132 m. Based on this analysis, the STNDMob implementation uses a value of
0.5 for S.
The final on-road curvature speed limit is the minimum of VsLID, VTIp, and the
ASHATO2 speed. This is later compared with other terrain-limited speeds to
arrive at the maximum predicted speed of the vehicle in question.
Sum of longitudinal forces. The physical forces discussed thus far act on the
centroid of the vehicle. The previous sections dealt with resistance forces acting
at the traction element, gravitational forces, and forces external to the vehicle.
Since the weight of obstacles is seldom known, any gravitational effect from
these external forces is neglected. However, the gravitational force induced by
the weight of an attached plow is accounted for in Equation 28. Building upon
the previously described Equation 6, the available tractive force, F, is
Equation 7,
10 I I Neutral steer
IIangle
NRMM - Bicycle model
8S=0.5 / understeer grad = 4.5
A//II-Characteristic velocity,
understeer grad = 4.5
4 I I -- Critical speed,
understeer grad = -0.34
2 I.1
.......................
0 I
10 24 30 40 50 60 70 80
"-2
Velocity, M/s
Figure 3.6. Comparison of the "bicycle" model (HMMWVs with understeer gradients of 4.5 and -0.34)
with the NRMM ASHATO2 algorithm
4 C
where DCLMAXis the maximum braking acceleration the driver will accept,
expressed as a factor on acceleration of gravity (g = 32.2 ft/sec 2).
a F- (31)
W
where
For safe tire operation, STNDMob provides "limits" on speed, VTIrE, due to
tire design and suspension of the vehicle. This is the maximum safe tire speed,
VTIRE, and is the speed limit for which a tire of a particular design and deflection
can endure the buildup of heat within the tire for a sustained hour. Neither of
these speed limits is suitable for a CGF unless the speed limit is given as a
function of sustained time.
Example Output
Representative vehicles and variable terrain (Level 2, Fidelity 3)
Table 3.6
Example of T-72 Tank
Soil Soil Obstacle Vegetation Surface
Type Strength Surface Height Avg Roughness Slope Speed
(USCS) (RCIICl) Condition in. Spacing, ft (RMS), in. % mph
38 Chapter 4 Summary
derived from NRMM to facilitate the standardized integration of entity-level
mobility constraints into Department of Defense (DoD) simulations. A validation
study of Level 1 was conducted by the AMSAA and has been documented
(Fischer 2004). A comparison of NRMM and STNDMob Level 2 is given in
Appendix D so that a user can understand the limitations of the derivation.
Chapter 4 Summary 39
References
Baylot, E. A., and Goerger, N. C. (2003). "Ground vehicle mobility steady state:
Low resolution (Level 1), " KEMA070007, U.S. Army Materiel Systems
Analysis Activity, Aberdeen Proving Ground, MD.
Baylot, E. A., Gates, B. Q., Goerger, N. C., and Goerger, S. R. (2003). "Getting
one of the basics right for distributed simulations: A mobility service/server
for the present and future," 03F-SIW-123, Simulation Interoperability
Workshop. Simulation Interoperability Standards Organization, Orlando, FL.
Birkel, P. (1999). "The Terrain Common Data Model (TCDM): A joint effort for
JSIMS, STOW, and JWARS," 8th-CGF-004, Lockheed Martin,
Burlington, MA.
40 References
Gillespie, T. D. (1992), Fundamentalsof vehicle dynamics, ISBN 1-56091-
199-9. SAE International, Warrendale, PA.
McKinley, G. B., Deliman, N. C., and Falls, T. C. (2001). "A standards based
movement and infrastructure aggregation methodology for mobility
representation in modeling and simulations," ERDC/GSL TR-0 1-21, U.S.
Army Engineer Research and Development Center, Vicksburg, MS.
References 41
U.S. Army. (2002). "OneSAF operational requirements document," Version 1.1,
PEO-STRI, Orlando, FL.
42 References
Appendix A
Generation of Mobility Speed
Predictions
The U.S. Army Engineer Research and Development Center (ERDC) has
developed a set of standard databases for use in representing vehicle mobility
across major M&S programs. The Program Executive Office Simulation
Training Instrumentation for the Warfare Simulation 2000 (WARSIM) sponsored
the development of the off-road mobility requirements. Resulting mobility
databases have been implemented in JWARS, OneSAF, and COMBATxxI in an
effort to promote reuse and interoperability among M&S programs.
NRMM terrain databases were built for four major regions (climate zones)
using WARSIM-specific soil, vegetation, slopes, visibilities, and obstacle
requirements and inference algorithms developed by the ERDC Geotechnical and
Structures Laboratory (GSL). Mobility predictions were made for dry, wet, and
snow scenarios using representative vehicles from each mobility class.
Regions
The Worldwide Climate Zones as produced by G. T. Trewartha and pub-
lished in Goode's WorldAtlas (16th edition, Rand McNally and Company, 1983)
are listed in Table Al. Terrain databases have been produced for all major
climate zones excluding the Tropical Rainy and the Polar Climates. The Desert,
the Humid Subtropical, and the Humid Continental-Warm Summer subclimate
zones were selected to represent the Dry, the Humid Mesothermal, and the
Humid Microthermal climate zones, respectively.
Scenarios
ERDC-GSL was sponsored by WARSIM to provide mobility data for dry-
normal and wet-slippery scenarios. In support of COMBATxxl and JWARS
mobility efforts, snow data were also generated.
Vehicles
Vehicles were bundled into 12 groups based on mobility and configuration,
and representative vehicles were selected per group. Table A2 lists the vehicle
bundles and representative vehicle for each bundle.
Table A2
Vehicle Bundles and Representative Vehicles
Vehicle Bundle Representative Vehicle
High-Mobility Tracked MIA1
Medium-Mobility Tracked M270-MLRS
Low-Mobility Tracked M60-AVLB
High- Mobility Wheeled M1084
Medium-Mobility Wheeled M985
Low-Mobility Wheeled M917
High-Mobility Wheeled w/trailer M1084-M1095
Medium-Mobility Wheeled w/trailer M985-M989
Low-Mobility Wheeled w/trailer M911-M747
Amphibious Combat Vehicle Tracked M113A2
Amphibious Combat Vehicle Wheeled LAV25
Light ATV (unmanned) Kawasaki ATV
ETable A3
Specified Vegetation and Soil Types _ ______
[Index Vegetation J Soil
1 Wetlands GW
2 Bareground GP
3 Dry Agriculture GM
4 Wet Agriculture GC
5 Orchard/Plantation SW
6 Vineyard/Hops SP
7 Grassland/Pasture/Meadow SM
8 Brushland/Scrub SC
9 Bamboo/Cane ML
10 Deciduous Forest CL
11 Coniferous Forest OL
12 Mixed Forest CH
13 Forest Clearing MH
14 Swamp OH
15 Mangrove PT
16 _________________ Evaporites (CLM L)
17 Rock Crops (Rock)
Table A4
Road Descriptions
Cart Track or US-Trail UK-Trail/Footpath: GW
Cart Track or US-Trail UK-Trail/Footpath: GP
Cart Track or US-Trail UK-Trail/Footpath: GM
Cart Track or US-Trail UK-Trail/Footpath: GC
Cart Track or US-Trail UK-Trail/Footpath: SW
Cart Track or US-Trail UK-Trail/Footpath: SP
Cart Track or US-Trail UK-Trail/Footpath: SM
Cart Track or US-Trail UK-Trail/Footpath: SC
Cart Track or US-Trail UK-Trail/Footp•ath: ML
Cart Track or US-Trail UK-Trail/Footp3ath: CL
Cart Track or US-Trail UK-Trail/Footp•ath: OL
Cart Track or US-Trail UK-Trail/Footp3ath: CH
Cart Track or US-Trail UK-Trail/Footp•ath: MH
Cart Track or US-Trail UK-Trail/Footp3ath: OH
Cart Track or US-Trail UK-Trail/Footp•ath: PT
Cart Track or US-Trail UK-Trail/Footpath: Evaporites
Road: Hard/Paved
Road: Loose/Paved
Road: Loose/Light
Road: Corduroy
Road: Grass/Sod (Soft)
Road: Natural
Road: Permanent
Road: Temporary
NRMM Terrain Development
NRMM terrain format 7 was used to create the terrain files. This format was
selected because it allows both road and spatial data in the same terrain file and it
is in a free-field format (space or comma delimited). Both on-road and off-road
terrain require the following characteristics: surface condition and depth, soil
type, soil strengths for 0- to 6-in. and 6- to 12-in. layers, depth to bedrock, slope,
surface roughness and visibility. Additional characteristics include road type and
surface, super-elevation angle (in degrees), and radius of curvature (feet) for on-
road terrain and obstacle geometry and vegetation spacing for off-road terrain
(Bullock 1994).
WARSIM specified values for off-road slopes and for visibility and obstacle
spacing distances. ERDC-GSL inference routines were used to define region-
specific soil strengths, surface roughness, and vegetation spacing. ERDC subject
matter experts provided number values for road type, soil/surface type, surface
condition and depth, depth to bedrock, super-elevation angle, and radius of
curvature. Separate terrain files were created by climate zone, scenario, road
type, and visibility-obstacle spacing categories.
Specified Data
Visibility
Based on work with WARSIM developers, it was determined that all obsta-
cles would be 8 ft long, 8 ft wide, and 45 in. tall with a 90-deg approach angle.
Obstacles would be simulated at spacings of 20, 25, 30, and 150 ft (where 150 ft
is equivalent to a no-clutter condition). These settings virtually ensured that no
vehicle could maneuver over the obstacles and that distinctions in maneuver-
ability between larger and smaller vehicles would be apparent. See Table A7 for
visibility settings when obstacles are combined.
Table A6
Seasonal Visibility Based on Land Use Type
Climate Zone
Humid Humid Undifferentiated
Dry Mesothermal Microthermal Highlands
Land Use Type W SISFsF w sIsSlF WI S SIF
Wetland 3 3 4 3 2 3 3 2 2 3 3 2 2 2 2 2
Dry crop 1 4 4 1 1 3 4 1 1 3 3 1 1 4 4 1
Shifting crop 1 4 4 1 1 3 4 1 1 3 3 1 1 4 4 1
Terraced crop 1 4 4 1 1 3 4 2 1 3 3 1 1 4 4 1
Rice paddy 1 3 4 1 1 3 3 1 1 3 3 1 1 3 4 1
Agricult. w/scat trees 1 4 4 1 1 3 3 1 1 3 3 1 1 4 4 1
Orchard 2 3 3 22 12 3 2 2 2 22 2 3 3 2
Vineyard 2 3 3 2 2 3 3 2 2 3 3 2 2 3 3 2
Pasture/meadow 1 2 2 1 1 2 2 1 1 2 2 1 1 2 2 1
Grassland 1 3 4 1 1 2 2 1 1 2 2 12 2 1
Grasslandw/scat 1 3 4 2 1 2 2 1 1 2 2 1 1 2 2 1
trees
Scrub 3 4 4 2 2 3 4 2 2 2 2 2 2 3 3 2
Bamboo 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4
Deciduous forest 2 3 3 3 2 3 3 2 2 3 3 3 2 3 3 2
Coniferous forest 2 3 3 3 2 3 3 3 2 3 3 3 2 3 3 2
Mixed forest 3 3 3 3 2 3 3 3 2 3 3 3 2 3 3 2
Palm 2 3 4 2 2 2 3 2 2 2 2 2j 2 2 3 2
Mangrove 4 4 4 4 4 4 4 4 3 4 4 3 4 4 4
Forest clearing 1 2 2 1 1 1 1 1 1 1 1 1 2 2 1
Bareground 1 1 111 11 11 1 1 11 1 1 1
W - Winter Jan-Mar, S - Spring Apr-Jun, S - Summer Jul-Sep, F - Fall Oct-Dec.
Visibility 1 (300 ft), 2 (100 ft), 3 (50 ft), 4 (25 ft).
More climate zones are given in Bullock (1994), but must be mapped to the 4 visibility distances.
Slopes
On-road. By road design, major roads will not have slopes greater than
30 or 40 percent. According to research accomplished in concurrence with the
JWARS mobility effort, maximum slopes would be 15 percent (McKinley et al.
2001). Based on input from subject matter experts, it was determined that trail
categories could be set as equivalent to off-road slope categories (0, 10, 20, 30,
40 percent), but maximum slopes on superhighways, primary, and secondary
roads should be limited to 15 percent. Thus, slopes were assigned for these roads
as 0, 4, 8, 12, 15, -4, -8, -12, and -15 percent (McKinley et al. 2001).
Surface condition was set to 1 for normal conditions and 2 for slippery
conditions.
Surface depth
Surface depth equals 0 when scenario is dry or wet. Surface depth equals
depth of snow or ice for winter conditions.
Depth to bedrock
Depth to bedrock was arbitrarily set to 99 in. NRMM ignores any value
larger than 12.
Distance
Distance per terrain unit was set to 0.05 mile (264 ft).
Table A8
Super-Elevation (EANG) and Radius of Curvature (RADC) Data
Road Type J IROAD I EANGý deg I RADC, ft
Off-road 0 n/a n/a
Superhighway 1 0.12 5730
Primary road 2 0.12 5730
Secondary road 3 0.06 5730
Trail 4 0.00 5730
ERDC specified road type (IROAD) and surface material type for roads and
cart tracks, as shown in Table A9.
Inference Data
Soil strength
Soil strength, or Relative Cone Index (RCI), values are given for layers 0-
6 in. and 6-12 in., respectively. RCIs are inferred from wetness index, soil type,
soil moisture, and region. Soil moisture is determined using soil type, and
wetness index is inferred by slope, soil type, vegetation, and region.
a. Wetness indices (Table AIO) are dependent upon climate zone and slope.
Table A10
Wetness Index
Wetness Index Description
0 Arid
I Dry (steep slopes, semiarid regions)
2 Average (well drained)
3 Wet (poorly drained, bottomlands)
4 Saturated (flooded part of the year)
5 Waterlogged (perennially waterlogged)
Table All
Wetness Indices for Vegetation Not Equal to
Wetlands, Swamp, Mangrove, or Wet Crops
Region/Slope 10 110 J20 130 J40
Desert 2 1 1 1 1
Humid Mesothermal 4 3 3 2 2
Humid Microthermal 4 4 3 2 2
Undiff Highlands 3 2 2 2 2
(4) WI for negative slopes: use those given for positive slopes.
Surface roughness
a. Major versus minor. XLATE contained RMS values for each major
climate zone but not for the subclimate zones.
Vegetation
Table A13
Vegetation for Desert _T_6_SS
Table A15
Vegetation for Humid Microthermal
IBins [IS Is2 [S3 IS4 Is5 S6 IS7 IS8 J
Dec Forest 11-15 4 5 11 45 328 328 328 328
Con Forest 11-15 4 5 11 45 328 328 328 328
Mix Forest 11-15 4 5 11 38 195 328 328 328
Orchard XLATE' 30 30 32 32 34 45 55 60
Swamp XLATE 30 30 32 32 34 45 55 60
Mangrove XLATE 22 22 22 22 22 28 28 30
SInferred from the ERDC-GSL XLATE algorithm for vegetation spacing and given in feet.- ____
Table A16
Vegetation for Undifferentiated Highlands
IBins [sI IS2 [S3 ]S4 IS IsS6 s7 Is8 1
Dec Forest 26-30 9 10 11 12 14 18 27 87
Con Forest 26-30 9 9 10 11 14 22 41 328
Mix Forest 26-30 9 9 12 14 17 21 28 78
Orchard XLATE_ 30 30 32 32 34 45 55 60
Swamp XLATE 30 30 32 32 34 45 55 60
Mangrove XLATE 22 22 22 22 22 28 28 30
Inferred from the ERDC-GSL XLATE algorithm for vegetation spacing and given in feet.
Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B1
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
0 Unknown 0
1 Areal Urban: AAO1O Mine AA010 0
B2 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
38 Areal Urban: AK130 US Race Track; STP: GW AK130 1 0
Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B3
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
76 Areal Urban: ALI 35 Native Settlement; STP: SC AL135 8 25
102 Areal Water: BA020 Fore Shore; BMC: Sand and BA020 3 0
B4 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
113 Areal Water BA020 Fore Shore; BMC: Sand BA020 14 0
Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B5
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
144 Areal Water or Hydrography: BH020 Canal; BH020 6 0
BMC: Bedrock
145 Areal Water or Hydrography: BH020 Canal; BH020 7 0
BMC: Paved
146 real Water or Hydrography: BH020 Canal; BH020 8 0
146 BMC: Peat BH_20_8_
147 [real
BMC: Water or Hydrography: BH020 Canal; BH020 9 0
Sand over mud
152 Areal Water: BHO80 Lake / Pond; BMC: Clay and BHO80 1 0
Silt
153 Areal Water: BH080 Lake / Pond; BMC: Silty BHO80 2 0
Sands
154 Areal Water: BHO80 Lake / Pond; BMC: Sand BHO80 3 0
land Gravel
155 Areal Water: BH080 Lake / Pond; BMC: Gravel BHO80 4 0
and Cobble
156 Areal Water: BH080 Lake / Pond; BMC: Rocks BH080 5 0
and Boulders
157 Areal Water: BHO80 Lake / Pond; BMC: Bedrock BH080 6 0
158 Areal Water: BH080 Lake / Pond; BMC: Paved BH080 7 0
16050over
Areal mud
Water: BH080 Lake / Pond; BMC: Sand BH080 9 0
16 real Water BHO80 Lake / Pond; BMC: Mixed
161 iqualities BH080 10 0
B6 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B7
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
208 Areal Water BH130 Reservoir; BMC: Sand over BH130 9 0
mud
209 Areal Water: BH130 Reservoir; BMC: Mixed BH130 10 0
.qualities
210 kreal Water: BH130 Reservoir; BMC: Sand BH130 14 0
211 Areal Vegetation: BH135 Rice Field; STP: GW BH135 1 35
B8 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
242 Areal Water: BH190 Lagoon / Reef Pool; BMC: BH190 4 0
Gravel and Cobble
243 Areal Water: BH190 Lagoon / Reef Pool; BMC: BH190 5 0
Rocks and Boulders
253 Areal Vegetation: B1J310 Tundra; STP: GP, VEG: BJ110 2 69 104
Tundra
254 real Vegetation: B1Jl10 Tundra; STP: GM, BJ10 3 69 105
254 VEG: Tundra BJ110 3_69 _105
255 Areal Vegetation: BJ110 Tundra; STP: GC, VEG: BJ110 4 69 106
Tundra
_
259 Areal Vegetation: BJ110 Tundra; STP: SC, VEG: BJ110 8 69 110
Tundra
260 Areal Vegetation: BJ110 Tundra; STP: ML, VEG: BJ110 9 69 '11
Tundra
261 Areal Vegetation: B1J310 Tundra; STP: CL, VEG: BJ110 10 69 112
Tundra
262 Areal Vegetation: B1J310 Tundra; STP: OL, VEG: BJ110 11 69 113
Tundra
263 Areal Vegetation: BJ110 Tundra; STP: CH, VEG: BJ110 12 69 114
Tundra
264 Areal Vegetation: BJ110 Tundra; STP: MH, BJ110 13 69 115
VEG: Tundra
265 Areal Vegetation: B1J310 Tundra; STP: OH, VEG: BJ110 14 69 116
Tundra
266 Areal Vegetation: B1
310 Tundra; STP: PT, VEG: BJ110 15 69 117
Tundra
267 Areal Physiography: BJ1OO Snow Field; SIC: BJ100 1 0
Snow
Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B9
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
273 Areal Physiography: DA010 Ground Surface DA010 5 22
Element; STP: SW
274 Areal Physiography: DA010 Ground Surface DA010 6 23
Element; STP: SP
275 Areal Physiography: DA010 Ground Surface DA010 7 24
Element; STP: SM 1
276 Areal Physiography: DA010 Ground Surface DA010 8 25
Element; STP: SC
277 Areal Physiography: DA010 Ground Surface DA010 9 26
Element; STP: ML
278 Areal Physiography: DA010 Ground Surface DA010 10 27
Element; STP: CL
279 Areal Physiography: DA010 Ground Surface DA010 11 28
Element; STP: OL
280 Areal Physiography: DA010 Ground Surface DA010 12 29
Element; STP: CH
Areal Physiography: DA010 Ground Surface DA013
281 Element; STP: MH
282 Areal Physiography: DA010 Ground Surface DA010 14 31
Element; STP: OH
283 Areal Physiography: DB160 Rock Strata / Rock DB160 34
Formation
284 Areal Physiography: DB170 Sand Dune / Hills; DB170 2 19
STP: GP
285 Areal Physiography: DB170 Sand Dune/ Hills; DB170 3 20
STP: GM
286 jAreal Physiography: DB170 Sand Dune / Hills; DB170 4 21
_STP: GC
298 29Areal
pplicable, STP: GW
Vegetation: EA010 Cropland; FTC: Not EA010 9 1 35
299 Areal Vegetation: EA010 Cropland; FTC: Type of EA010 98 1 35
field Pattem, STP: GW
300 Areal
STP: GWVegetation: EA010 Cropland; FTC: Other, EA010
E009913 999 1 35
301 real Vegetation: EA010 Cropland; FTC:
301 Unknown, STP: GP EA010 0 2 36
Bl0 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
304 Areal Vegetation: EA010 Cropland; FTC: Ditch EA010 4 2 36
Irrigation, STP: GP
305 Areal Vegetation: EA010 Cropland; FTC: EA010 5 2 36
Grazing, STP: GP
306 Areal Vegetation: EA010 Cropland; FTC: EA010 6 2 36
Regular (planting pattern), STP: GP
307 Areal Vegetation: EA010 Cropland; FTC: Linear EA010 7 2 36
(planting pattern), STP: GP
308 Areal Vegetation: EA010 Cropland; FTC: Not EA010 9 2 36
Applicable, STP: GP
309 Areal Vegetation: EA010 Cropland; FTC: Type of EA010 98 2 36
field Pattern, STP: GP
310 Areal Vegetation: EA010 Cropland; FTC: Other, EA010 999 2 36
STP: GP
311 Areal Vegetation: EA010 Cropland; FTC: EA010 0 3 37
Unknown, STP: GM
312 Areal Vegetation: EA010 Cropland; FTC: Slash EA010 1 3 37
and Bum-Shifting cultivation, STP: GM
313 Areal Vegetation: EA010 Cropland; FTC: EA010 2 3 37
Permanent field, STP: GM
314 Areal Vegetation: EA010 Cropland; FTC: Ditch EA010 4 3 37
Irrigation, STP: GM
315 Areal Vegetation: EA010 Cropland; FTC: EA010 5 3 37
Grazing, STP: GM
316 Areal Vegetation: EA010 Cropland; FTC: EA010 6 3 37
Regular (planting pattern), STP: GM
317 Areal Vegetation: EA010GMCropland; FTC: Linear EA010 7 3 37
(planting pattern), STP:
318 Areal Vegetation: EA010 Cropland; FTC: Not EA010 9 3 37
Applicable, STP: GM
319 Areal Vegetation: EA010 Cropland; FTC: Type of EA010 98 3 37
field Pattern, STP: GM
320 Areal Vegetation: EA01 0 Cropland; FTC: Other, EA010 999 3 37
STP: GM
321 Areal Vegetation: EA010 Cropland; FTC: EA010 0 4 38
Unknown, STP: GC
322 Areal Vegetation: EA010 Cropland; FTC: Slash EA010 1 4 38
and Bum-Shifting cultivation, STP: GC
323 Areal Vegetation: EA010 Cropland; FTC: EA010 2 4 38
Permanent field, STP: GC
324 Areal Vegetation: EA010 Cropland; FTC: Ditch EA010 4 4 38
Irrigation, STP: GC
325 Areal Vegetation: EA010 Cropland; FTC: EA010 5 4 38
Grazing, STP: GC
326 Areal Vegetation: EA010 Cropland; FTC: EA010 6 4 38
Regular (planting pattern), STP: GC
327 Areal Vegetation: EA010 Cropland; FTC: Linear EA010 7 4 38
(planting pattern), STP: GC
328 Applicable,
Areal Vegetation: EA010 Cropland; FTC: Not 9 4 38
328 STP: GC E00943
Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B1 I
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
335 Areal Vegetation: EA010 Cropland; FTC: EA010 5 5 39
__ Grazing, STP: SW
336 Areal Vegetation: EA010 Cropland; FTC: EA010 6 5 39
_Regular (planting pattern), STP: SW
337 t'eal Vegetation: EA010 Cropland; FTC: Linear EA010 7 5 39
1 planting pattern), STP: SW
338 Areal Vegetation: EA010 Cropland; FTC: Not EA010 9 5 39
- pplicable, STP: SW
339 Areal Vegetation: EA010 Cropland; FTC: Type of EA010 98 5 39
field Pattern, STP: SW
340 Areal Vegetation: EA010 Cropland; FTC: Other, EA010 999 5 39
STP: SW 9 1
341 real Vegetation: EA010 Cropland; FTC: EA010 0 6 40
341 Unknown, STP: SP
342 lreal Vegetation: EA010 Cropland; FTC: Slash EA010 1 6 40
land Bum-Shifting cultivation, STP: SP
343 Areal Vegetation: EA010 Cropland; FTC: EA010 2 6 40
_ Permanent field, STP: SP
344 Areal Vegetation: EA010 Cropland; FTC: Ditch EA010 4 6 40
Irrigation. STP: SP
Areal Vegetation: EA010 Cropland; FTC: EA010 5 6 40
345 Grazing, STP: SP
346 Areal Vegetation: EA010 Cropland; FTC: EA010 6 6 40
__ Regular (planting pattern), STP: SP
347 Areal Vegetation: EA010 Cropland; FTC: Linear EA010 7 6 40
_(planting pattern), STP: SP
B12 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
366 Areal Vegetation: EA010 Cropland; FTC: EA010 6 8 42
:Regular (planting pattern), STP: SC
Cropland; FTC: Linear EA010 7 8 42
367 Areal pattern), EA010
Vegetation:
(planting STP: SC
Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B13
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
39 Areal Vegetation: EA01 0 Cropland; FTC: Linear 7 11 45
S(planting pattem), STP: OL ____7114
B14 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
428 Areal Vegetation: EA010 Cropland; FTC: Not EA010 9 14 48
Spplicable, STP: OH
429 Areal Vegetation: EA010 Cropland; FTC: Type of EA010 98 14 48
field Pattern, STP: OH
430 Areal Vegetation: EA010 Cropland; FTC: Other, EA010 999 14 48
STP: OH
431 Areal Vegetation: EA010 Cropland; FTC: EA010 3 1 35
Terraced, STP: GW
432 Areal Vegetation: EA010 Cropland; FTC: EA010 3 2 36
Terraced, STP: GP
433 Areal Vegetation: EA010 Cropland; FTC: EA010 3 3 37
Terraced, STP: GM
434 Areal Vegetation: EA010 Cropland; FTC: EA010 3 4 38
Terraced, STP: GC
435 Areal Vegetation: EA010 Cropland; FTC: EA010 3 5 39
Terraced, STP: SW
436 Areal Vegetation: EA010 Cropland; FTC: EA010 3 6 40
Terraced, STP: SP
437 Areal Vegetation: EA010 Cropland; FTC: EA010 3 7 41
Terraced, STP: SM
438 Areal Vegetation: EA010 Cropland; FTC: EA010 3 8 42
Terraced, STP: SC
439 Areal Vegetation: EA010 Cropland; FTC: EA010 3 9 43
Terraced, STP: ML
440 Areal Vegetation: EA010 Cropland; FTC: EA010 3 10 44
Terraced, STP: CL
441 Areal Vegetation: EA010 Cropland; FTC: EA010 3 11 45
Terraced, STP: OL
442 Areal Vegetation: EA010 Cropland; FTC: EA010 3 12 46
Terraced, STP: CH
443 Areal Vegetation: EA010 Cropland; FTC: EA010 3 13 47
Terraced, STP: MH
444 Areal Vegetation: EA010 Cropland; FTC: EA010 3 14 48
Terraced, STP: OH
445 Areal Vegetation: EA010 Cropland; FTC: Crop EA010 8 1 35
Rotation, STP: GW
446 Areal Vegetation: EA010 Cropland; FTC: Crop EA010 8 2 36
Rotation, STP: GP
447 Areal Vegetation: EA010 Cropland; FTC: Crop EA010 8 3 37
Rotation, STP: GM
448 Areal Vegetation: EA010 Cropland; FTC: Crop EA010 8 4 38
Rotation, STP: GC
49real Vegetation: EA010 Cropland; FTC: Crop EA0 8 5 39
Rotation, STP: SW
450 real Vegetation: EA01 0 Cropland; FTC: Crop EA010 8 6 40
450 Rotation, STP: SP
451 Areal Vegetation: EA010 Cropland; FTC: Crop EA010 8 7 41
Rotation, STP: SM
452 Areal Vegetation: EA010 Cropland; FTC: Crop EA010 8 8 42
Rotation, STP: SC
453 Areal Vegetation: EA010 Cropland; FTC: Crop EA010 8 9 43
Rotation, STP: ML
454 Areal Vegetation: EA010 Cropland; FTC: Crop EA010 8 10 44
Rotation, STP: CL
455 Areal Vegetation: EA010 Cropland; FTC: Crop EA010 8 11 45
Rotation, STP: OL
456 Areal Vegetation: EA010 Cropland; FTC: Crop EA010 8 12 46
Rotation, STP: CH
457 Areal Vegetation: EA010 Cropland; FTC: Crop EA010 8 13 47
Rotation, STP: MH
458 real Vegetation: EA010 Cropland; FTC: Crop EA010 8 14 48
SRotation, STP: OH
Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B15
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
459 Areal Vegetation: EA040 Orchard; STP: GW EA040 1 69
460 Areal Vegetation: EA040 Orchard; STP: GP EA040 2 70
461 Areal Vegetation: EA040 Orchard; STP: GM EA040 3 71
B16 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
497 Areal Vegetation: EA055 Hops; STP: OL EA055 11 96
Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B17
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
VEG: Tropical Grass
533 Areal
VEG: Vegetation: EB010
Grassland with Grassland;
scattered trees STP: SW, EB010 5 9 107
537 Areal
VEG: Vegetation: EB010
Grassland with Grassland;
scattered trees STP: ML, EB010 9 9 111
538 Areal Vegetation: EB010 Grassland; STP: CL, EB010 10 9 112
VEG: Grassland with scattered trees
539 Areal Vegetation: EB010 Grassland; STP: OL, EB010 11 9 113
EG: Grassland with scattered trees
540 [eal Vegetation: EB010 Grassland; STP: CH, EB010 12 9 114
VEG: Grassland with scattered trees
541 Areal Vegetation: EB010 Grassland; STP: MH, EB010 13 9 115
VEG: Grassland with scattered trees
542 Areal Vegetation: EB010 Grassland; STP: OH, EB010 14 9 116
VEG: Grassland with scattered trees
543 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 1 1 120
BUD: Open (<=5%), STP: GW
544 rreal Vegetation: EB020 Scrub / Brush / Bush; EB020 2 1 120
BUD: Sparse (>5% and <=15%), STP: GW
545 real Vegetation: EB020 Scrub / Brush / Bush; EB020 3 1 120
_BUD: Medium (>15% and <=50%), STP: GW
B18 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
559 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 2 6 125
BUD: Sparse (>5% and <=15%), STP: SP
560 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 3 6 125
BUD: Medium (>15% and <=50%), STP: SP
561 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 1 7 126
BUD: Open (<=5%), STP: SM
562 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 2 7 126
BUD: Sparse (>5% and <-15%), STP: SM
563 Areal Vegetation: EB020 Scrub / Brush I Bush; EB020 3 7 126
BUD: Medium (>15% and <=50%), STP: SM
564 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 1 8 127
BUD: Open (<=5%), STP: SC
565 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 2 8 127
BUD: Sparse (>5% and <=15%), STP: SC
566 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 3 8 127
BUD: Medium (>15% and <=50%), STP: SC
567 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 1 9 128
BUD: Open (<=5%), STP: ML
568 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 2 9 128
BUD: Sparse (>5% and <=15%), STP: ML
569 Areal Vegetation: EB020 Scrub I Brush / Bush; EB020 3 9 128
BUD: Medium (>15% and <=50%), STP: ML
570 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 1 10 129
BUD: Open (<=5%), STP: CL
571 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 2 10 129
BUD: Sparse (>5% and <=15%), STP: CL
572 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 3 10 129
BUD: Medium (>15% and <=50%), STP: CL
573 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 1 11 130
BUD: Open (<=5%), STP: OL
574 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 2 11 130
BUD: Sparse (>5% and <=15%), STP: OL
575 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 3 11 130
BUD: Medium (>15% and <=50%), STP: OL
576 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 1 12 131
BUD: Open (<=5%), STP: CH
577 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 2 12 131
BUD: Sparse (>5% and <=15%), STP: CH
578 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 3 12 131
BUD: Medium (>15% and <=50%), STP: CH
579 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 1 13 132
BUD: Open (<=5%), STP: MH
580 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 2 13 132
BUD: Sparse (>5% and <=15%), STP: MH
581 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 3 13 132
BUD: Medium (>15% and <50%), STP: MH
Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B19
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
590 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 4 6 125
BUD: Dense (>50%), STP: SP
591 Areal Vegetation: EB020 Scrub / Brush / Bush; EB020 4 7 126
.BUD: Dense (>50%), STP: SM
592 real Vegetation: EB020 Scrub / Brush / Bush; EB020 4 8 127
BUD: Dense (>50%), STP: SC B 1
593 •,real Vegetation: EB020 Scrub / Brush / Bush; EB020 4 9 128
_BUD: Dense (>50%), STP: ML
613 Areal Vegetation: EC030 Trees; STP: GW, VEG: EC030 1 12 171
Coniferous
614 Areal Vegetation: EC030 Trees; STP: GP, VEG: EC030 2 12 172
Coniferous
6 real Vegetation: EC030 Trees; STP: GM, VEG: EC030 173
Coniferous 3_12
616 Areal Vegetation: EC030 Trees; STP: GC, VEG: EC030 4 12 174
Coniferous C
617 Areal Vegetation: EC030 Trees; STP: SW, VEG: EC030 5 12 175
Coniferous
618 Areal Vegetation: EC030 Trees; STP: SP, VEG: EC030 6 12 176
Coniferous
619 real Vegetation: EC030 Trees; STP: SM, VEG: EC030 7 12 177
Coniferous
620 Areal Vegetation: EC030 Trees; STP: SC, VEG: EC030 8 12 178
Coniferous
_ C
B20 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
621 Areal Vegetation: EC030 Trees; STP: ML, VEG: EC030 9 12 179
Coniferous
622 Areal Vegetation: EC030 Trees; STP: CL, VEG: EC030 10 12 180
Coniferous
623 AealVegetation:
Coniferous EC030 Trees; STP: OL, VEG: EC030 11 12 181
624 Areal Vegetation: EC030 Trees; STP: CH, VEG: EC030 12 12 182
Coniferous
625 Areal Vegetation: EC030 Trees; STP: MH, VEG: EC030 13 12 183
Coniferous
626 Areal Vegetation: EC030 Trees; STP: OH, VEG: EC030 14 12 184
Coniferous 1C1
67real Vegetation: EC030 Trees; STP: GW, VEG: EC030 1 24 154
627 Deciduous
628 D2
eciduous
real Vegetation: EC030 Trees; STP: GP, VEG: EC030 2 24 155
629 Aeal Vegetation: EC030 Trees; STP: GM, VEG: EC030 3 24 156
Deciduous
_
630 Areal Vegetation: EC030 Trees; STP: GC, VEG: EC030 4 24 157
Deciduous
631 Areal Vegetation: EC030 Trees; STP: SW, VEG: EC030 5 24 158
Deciduous
632 Areal Vegetation: EC030 Trees; STP: SP, VEG: EC030 6 24 159
Deciduous
633 Areal Vegetation: EC030 Trees; STP: SM, VEG: EC030 7 24 160
Deciduous
634 Areal Vegetation: EC030 Trees; STP: SC, VEG: EC030 8 24 161
Deciduous
635 Areal Vegetation: EC030 Trees; STP: ML, VEG: EC030 9 24 162
Deciduous
636 Areal Vegetation: EC030 Trees; STP: CL, VEG: EC030 10 24 163
Deciduous 1
637 Areal Vegetation: EC030 Trees; STP: OL, VEG: EC030 11 24 164
Deciduous
638 Areal Vegetation: EC030 Trees; STP: CH, VEG: EC030 12 24 165
Deciduous
639 Areal Vegetation: EC030 Trees; STP: MH, VEG: EC030 13 24 166
Deciduous
640 Areal Vegetation: EC030 Trees; STP: OH, VEG: EC030 14 24 167
Deciduous
641 Areal Vegetation: EC030 Trees; STP: GW, VEG: EC030 1 50 188
Mixed Trees
642 Areal Vegetation: EC030 Trees; STP: GP, VEG: EC030 2 50 189
Mixed Trees I
643 Areal Vegetation: EC030 Trees; STP: GM, VEG: EC030 3 50 190
6Mixed Trees 3
644 Areal Vegetation: EC030 Trees; STP: GC, VEG: EC030 4 50 191
Mixed Trees 1
645 Areal Vegetation: EC030 Trees; STP: SW, VEG: EC030 5 50 192
Mixed Trees 5
646 Areal Vegetation: EC030 Trees; STP: SP, VEG: EC030 6 50 193
_Mixed Trees 1C3
647 Areal Vegetation: EC030 Trees; STP: SM, VEG: EC030 7 50 194
Mixed Trees 7
648 Areal Vegetation: EC030 Trees; STP: SC, VEG: EC030 8 50 195
Mixed Trees 1
649 Areal Vegetation: EC030 Trees; STP: ML, VEG: EC030 9 50 196
Mixed Trees
650 Areal Vegetation: EC030 Trees; STP: CL, VEG: EC030 10 50 197
Mixed Trees
EC030 Trees; STP: OL, VEG: EC030 11 50 198
651 Mixed Vegetation:
Aeal Trees
Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B21
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
652 Areal Vegetation: EC030 Trees; STP: CH, VEG: EC030 12 50 199
Mixed Trees
653 Areal Vegetation: EC030 Trees; STP: MH, VEG: EC030 13 50 200
Mixed Trees
654 Areal Vegetation: EC030 Trees; STP: OH, VEG: EC030 14 50 201
Mixed Trees 1
655 Areal Vegetation: EC030 Trees; STP: GW, VEG: EC030 1 19 239
Mangrove
656 Areal Vegetation: EC030 Trees; STP: GP, VEG: EC030 2 19 240
Mangrove
657 Areal Vegetation: EC030 Trees; STP: GM, VEG: EC030 3 19 241
Mangrove
658 eal Vegetation: EC030 Trees; STP: GC, VEG: EC030 4 19 242
658 Mangrove 1C1
659 Areal Vegetation: EC030 Trees; STP: SW, VEG: EC030 5 19 243
VMangrove
660 Areal Vegetation: EC030 Trees; STP: SP, VEG: EC030 6 19 244
6 Mangrove
661 Areal Vegetation: EC030 Trees; STP: SM, VEG: EC030 7 19 245
Mangrove
662 l•'eal Vegetation: EC030 Trees; STP: SC, VEG: EC030 8 19 246
Mangrove
663 Aeal Vegetation: EC030 Trees; STP: ML, VEG: EC030 9 19 247
Mangrove 1C1
664 Aeal Vegetation: EC030 Trees; STP: CL, VEG: EC030 10 19 248
_ Mangrove
665 Areal Vegetation: EC030 Trees; STP: OL, VEG: EC030 11 19 249
Mangrove
666 Areal Vegetation: EC030 Trees; STP: CH, VEG: EC030 12 19 250
666 Mangrove
667 Areal Vegetation: EC030 Trees; STP: MH, VEG: EC030 13 19 251
Mangrove
668 Areal Vegetation: EC030 Trees; STP: OH, VEG: EC030 14 19 252
Mangrove
B22 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
683 Areal Urban: GBOO5 Airport / Airfield; STP: GW BG005 1 18
711 Areal Urban: GB035 Heliport; RST: Grass / Sod GB035 5 746
(Soft)
712 Areal Urban: GB035 Heliport; RST: Natural GB035 6 747
Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B23
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
718 Areal Urban: GB075 Taxiway; RST: Corduroy BG075 4 745
719 Areal Urban: GB075 Taxiway; RST: Grass / Sod BG075 5 746
19 (Soft)
720 Areal
Urban: GB075 Taxiway; RST: Natural BG075 6 747
721 kreal Urban: GB075 Taxiway; RST: Permanent BG075 7 748
722 Areal Urban: GB075 Taxiway; RST: Temporary BG075 8 749
B24 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
752 VALUE INTENTIONALLY LEFT BLANK 0
Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings B25
STGJ FACC WARSIM
Code Name Feature BMC BUD DMT FTC RST SIC STP VEG MLU
Transportation: GB055 Runway, RST: GBO55 16 749
787 Composite Non Permanent GB_51674
B26 Appendix B WARSIM Terrain Common Data Model (TCDM) STGJ to MLU Mappings
Appendix C
Vehicle Data, Fidelity 3 and 4
The following tables present the characterization data for the High-Mobility
Tracked representative vehicle. Force coefficients are given only for a dry soil
with 100 percent throttle. Additional surface-slippery and throttle settings would
follow the same format.
Table Cl
File Information
"Title M1A1
Date-Time of Creation 11/25/2002
Authors Richmond, AhIvin, Green
Developer USAERDC
Certifier Pending
NRMMII File Header M1A1 ABRAMS TANK
3/07/01 - Use for WARSIM and JWARS
Version 2.6.7
Table C5
I_
Force Coefficients for On-Road Conditions at 100-Percent Throttle
Motion Maximum Minimum
I _
Braking Resistance Traction
_I TractI_
Traction
_ionI_
Surface
Condition RoadType Coef Coef Coef Coef cl c2 c3
Dry Superhighway 0.75000 0.03750 0.81208 0.05682 5.56624 -0.06087 5.69603
Primary 0.75000 0.03750 0.81208 0.05682 5.56624 -0.06087 5.69603
Secondary 0.75000 0.04500 0.81208 0.05682 5.56624 -0.06087 5.69603
Wet Superhighway 0.45000 0.03750 0.50000 0.05615 7.60656 -0.08821 11.09034
Primary 0.45000 0.03750 0.50000 0.05615 7.60656 -0.08821 11.09034
Secondary 0.45000 0.04500 0.50000 0.05615 7.60656 -0.08821 11.09034
Table C6
Force Coefficients for Off-Road Conditions at 100-Percent Throttle Dry Conditions
Motion Max Min
Braking Resistance Traction Traction
Soil Types
Cone Index Coef Coef Coef ICoef Ic c2 c3
SC GC 300 0.87020 0.06020 0.81208 0.06651 4.50969 -0.03114 4.81579
200 0.87473 0.06473 0.81208 0.05553 5.54725 -0.06193 5.85202
150 0.87957 0.06957 0.81208 0.05541 5.55813 -0.06226 5.85337
100 0.89038 0.08038 0.81208 0.05764 5.35104 -0.05605 5.71674
80 0.89750 0.08963 0.80787 0.05579 5.51992 -0.06113 5.88940
50 0.88000 0.12567 0.75433 0.05533 5.80767 -0.06592 6.68318
40 0.86325 0.16023 0.70303 0.05571 5.93993 -0.06725 7.21377
30 0.81702 0.25582 0.56120 0.05710 6.63195 -0.07442 9.79037
25 0.73952 0.41677 0.32275 0.05534 13.52165 -0.14930 27.18063
20 0.60834 0.68984 0.00000 0.00000 0.00000 0.00000 0.00000
10 0.34598 1.23600 0.00000 0.00000 0.00000 0.00000 0.00000
5 0.21481 1.50907 0.00000 0.00000 0.00000 0.00000 0.00000
CH MH OH 300 0.87020 0.06020 0.81208 0.06651 4.50969 -0.03114 4.81579
200 0.87473 0.06473 0.81208 0.05553 5.54725 -0.06193 5.85202
150 0.87957 0.06957 0.81208 0.05541 5.55813 -0.06226 5.85337
100 0.89038 0.08038 0.81208 0.05764 5.35104 -0.05605 5.71674
1 80 0.89750 0.08963 0.80787 0.05579 5.51992 -0.06113 5.88940
50 0.88000 0.12567 0.75433 0.05533 5.80767 -0.06592 6.68318
40 0.86325 0.16023 0.70303 0.05571 5.93993 -0.06725 7.21377
(Continued)
Table C8
Force Coefficients for Snow at Varying Depths with Varying Soil Strengths Underneath
Cone Index for
Coefficient for Snow Density
Snow Depth by for Coefficient Snow Snow Snow Snow Snow
Density: y Cone for Snow Depth Resistance Resistance Resistance Resistance Resistance
Index: Snow by Density: Coefficient, Coefficient, Coefficient, Coefficient, Coefficient,
Density Normal - Snow Density Density 1, Density 1, Density 1, Density 1, Density 1,
Soil Strength Soft Normal Depth I Depth 2 Depth 3 Depth 4 Depth 5
300 0.05 0.05297 0.05401 0.05573 0.05728 0.0592
300 0.1 0.05327 0.05493 0.05772 0.06022 0.06332
300 0.2 0.05357 0.05591 0.05982 0.06332 0.06767
300 0.3 0.05357 0.05591 0.05982 0.06332 0.06767
300 0.4 0.05327 0.05493 0.05772 0.06022 0.06332
300 0.5 0.0525 0.0525 0.0525 0.0525 0.0525
100 0.05 0.05434 0.05521 0.0568 0.05828 0.06014
100 0.1 0.05572 0.0571 0.05965 0.06203 0.06502
100 0.2 0.05801 0.05989 0.06339 0.06668 0.07083
100 0.3 0.05993 0.06171 0.06509 0.06829 0.07237
100 0.4 0.06155 0.0627 0.06494 0.0671 0.06988
100 0.5 0.06293 0.06293 0.06293 0.06293 0.06293
80 0.05 0.05462 0.05547 0.05704 0.0585 0.06035
80 0.1 0.05622 0.05757 0.06008 0.06244 0.06541
80 0.2 0.05892 0.06074 0.06418 0.06743 0.07155
80 0.3 0.0612 0.06293 0.06624 0.0694 0.07343
80 0.4 0.06318 0.0643 0.06648 0.06859 0.07132
80 0.5 0.06491 0.06491 0.06491 0.06491 0.06491
(Continued)
This appendix compares NRMM 11.6.8 (ERDC Version) and STNDMob 3.2
(Level 2, Fidelity Degree 3).
b. Approach:
- Design experiments/trials
- Analyze results
#1. Is STNDMob 3.2 in agreement with NRMM 2.6.8 for the given
current functionality of STNDMob?
c. Parameters
Question #1 -- Design a NRMIM terrain file that contains only the terrain
parameters STNDMob considers and predict vehicle speed.
e. Scope
Table D1
Vehicle Bundles and Representative Vehicles
Vehicle Bundle Representative Vehicle
High-Mobility Track M1A1
Medium-Mobility Track M270-MLRS
Low-Mobility Track M60-AVLB
High-Mobility Wheeled M1084
Medium-Mobility Wheeled M985
Low-Mobility Wheeled M917
High-Mobility Wheeled w/trailer M1084-M1094
Medium-Mobility Wheeled w/trailer M985-M989
Low-Mobility Wheeled w/trailer M911-M747
Amphibious Combat Vehicle Tracked M113A2
Amphibious Combat Vehicle Wheeled LAV3
Light ATV (unmanned) Kawasaki ATV
f Terrain
Is STNDMob 3.2 in agreement with NRMM 2.6.8 for the given current
functionality of STNDMob?
Cross-Country
- Slope
- Soil Type
- Obstacle Crossing
- Obstacle Shock
- Vegetation Maneuver
- Slipperiness
- Surface Roughness
- Limited Braking
Mean absolute deviation (MAD) is the average of all the absolute values of the
deviations between the NRMM 11.6.8 predictions and the STNDMob 3.2.0.0
predictions. The "percent less than 3 mph" is self-explanatory. The number
following the "#" sign indicates which bin was evaluated.
40
30
~20
Co=
10
I T. ' I I 1 1 1 4
0 10 20 30 40
NRMM#l
Figure D1. Bin 1, M1AI: MAD 0.6 mph: percent less than 3 mph,
99.8 percent
2 04
10 $.al
0i
I * ' I ' ' ' I ' I '*
0 10 20 30
NRMM#2
Figure D2. Bin 2, M270-MLRS: MAD 0.5 mph: percent less than 3 mph,
98.9 percent
30- •
20
10-
0
I . . . .I I I. . . . I . . . .
0 10 20 30
NRMM#3
Figure D3. Bin 3, M60-AVLB: MAD 0.5 mph: percent less than 3 mph,
99.9 percent
50
C',
40
304~
S20
10 C
0o
I' ' ' I * ' ' I ' S ' I' ' ' SI ' i * * I
0 10 20 30 40 50 60
NRMM#4
Figure D4. Bin 4, MTV: MAD 0.7 mph: percent less than 3 mph,
97.5 percent
60
50
40
530-I
0
20
10
0 10 20 30 40 50 60
NRMM#5
Figure D5. Bin 5, M985: MAD 0.8 mph, percent less than 3 mph,
93.3 percent
40
30,
20
U-
10
0 10 20 30 40 50
NRMM#6
Figure D6. Bin 6, M917: MAD 0.4 mph, percent less than 3 mph
99.5 percent
60•
50
40O
-
0
30 -.
S20
10
0
I' ' I''111 sIl'' ''I ''' I '' I'
0 10 20 30 40 50 60
NRMM#7
Figure D7. Bin 7, M1084-M1094, MAD 0.5 mph, percent less than 3 mph
99.5 percent
50
40
30-
z 5
U)20
10
0-
0 10 20 30 40 50 60
NRMM#8
Figure D8. Bin 8, M985-M989, MAD 0.4 mph, percent less than
3 mph, 97.6 percent
40
30
: 20 .
10-
0
I * * * I ' ' ' I ' ' I I II '
0 10 20 30 40
NRMM#9
Figure D9. Bin 9, M91 1-M747, MAD 0.3 mph, percent less than
3 mph, 99.5 percent
30-
20
U')
10I.
0f
SI I I I I I I I I ' I j I I I I
0 10 20 30 40
NRMM#10
Figure D10. Bin 10, M113A2, MAD 0.7 mph, percent less than 3 mph,
94.9 percent
60 "
50
40 . .5
30
u) 20 lt
10 J
0/
0 10 20 30 40 50 60
NRMM#1 1
Figure Dl. Bin 11, LAV3: MAD 0.9 mph, percent less than 3 mph,
92.5 percent
30
200
10
10 ..._. "'I.
I ' ' ' I * ' ' I ' ' * I * ' p *' ' I
0 10 20 30 40 50
NRMM#12
Figure D12. Bin 12, Kawasaki ATV: MAD 1.2 mph, percent less than
3 mph, 90 percent
Since STNDMob 3.2 predictions for all cases met the pass/fail criteria, it is in
agreement with NRMM 11.6.8. Other criteria may offer different results.
Terrain File Built from Fort Hood, Germany, Korea, Saudi Arabia,
Kuwait: TU = 14,485
Cross-Country
- Slope
- Soil Type
- Obstacle Crossing
- Obstacle Shock
- Vegetation Maneuver
- Slipperiness
- Surface Roughness
- Full Braking
- Visibility
40
30"
U E,
0
20 -,
nlPn
U.
10 "n nmm
0-
0 10 20 30 40 50
NRMM#1
Figure D13. Bin 1, M1AI: MAD 1.6 mph, percent less than 3 mph,
87.9 percent
Major identified differences occur because NRMM averages the speeds over
an array of obstacles as a prediction or determines that it is faster to travel around
obstacles, rather than the resulting speed of crossing a single obstacle as
implemented in STNDMob. Thus, those terrain units that are randomly placed
(lOST = 1) and have an obstacle spacing (OBS) greater than 100 ft (arbitrary)
will be eliminated from consideration. This leaves only 2,733 of the original
14,485 terrain units.
40
4'
30
I--"
' 20-
CO,
10-
0 10 20 30 40 50
NRMM#1
Figure 014. Bin 1, MIAI: MAD 1.2 mph, percent less than 3 mph,
94.2 percent
50O
40
30-
0
9 20 ...
10 -
0 10 20 30 40 50
NRMM#2
Figure D15. Bin 2, M270-MLRS: MAD 1.5 mph, percent less than
3 mph 87.2 percent
40
30
S2o-
0
201
NRMM#3
Figure D16. Bin 3, M60-AVLB: MAD 1.1 mph, percent less than
3 mph, 93.5 percent
50
40-
301023 40,50
.'20. • "
10 "
0m
0 10 20 30 40 50
NRMM#4
Figure D17. Bin 4, M1084-M1094: MAD 0.86 mph, percent less than
3 mph, 95.9 percent
40
30
Ur)
10
I.-II
20
.3 ..
3
0 10 20 30 40 50
NRMM#5
Figure D18. Bin 5, M985: MAD 0.9 mph, percent less than 3 mph,
93.6 percent
50
40
30
o' 20
10-
0-
0 10 20 30 40 50
NRMM#6
Figure D19. Bin 6, M917: MAD 1.1 mph, percent less than 3 mph,
85.6 percent
40
30
'20 20
U).
I-.
10
0 10 20 30 40 50
NRMM#7
Figure D20. Bin 7, M1084-M1094: MAD 0.86 mph, percent less than
3 mph, 96.6 percent
50
40
30
•" S20
ci)
10 -"
* I,
0-
0 10 20 30 40 50
NRMM#8
Figure D21. Bin 8, M911-M747: MAD 0.56 mph, percent less than
3 mph, 97.5 percent
40.0
30.0
I-.
S20.0
U)
10.0
0.0 f l l gl"
0 10 20 30 40 50
NRMM#9
Figure D22. Bin 9, M91 1-M747: MAD 0.63 mph, percent less than
3 mph, 93.1 percent
50-
40
30
Q 20-
1-
10
0 10 20 30 40 5O
NRMM#10
Figure D23. Bin 10, M113A2: MAD 1.0 mph, percent less than 3 mph,
94.4 percent
40
I :1
,
30
0
t
Q 20-
I--
ci)
10
0 10 20 30 40 50
NRMM#11
Figure D24. Bin 11, LAV3: MAD 1.3 mph, percent less than 3 mph,
85.1 percent
50
40
30
, S20
CO =
10 •
0I r 1-
0 10 20 30 40 50
NRMM#12
Figure D25. Bin 12, Kawasaki ATV: MAD 1.6 mph, percent less than
3 mph, 72.9 percent
50
40
.Ei.
30
S20
0
10
CI)
0 . ... . ....
*~I . *. . . I . . .I . I . . . .I
0 10 20 30 40 50
NRMM#12
Figure D26. Modified Bin 12, Kawasaki ATV: MAD 1.0 mph, percent
less than 3 mph, 84.7 percent
Thus, with a fair comparison of how STNDMob 3.2 and NRMM 11.6.8
model vehicle-obstacle interaction, 8 of the 12 representative vehicles predicted
(67 percent) met the pass/fail criteria. Had the percent less than 3 mph been
relaxed to 85 percent, then 11 of 12 representative vehicles predicted (92 percent)
would have met the pass/fail criteria with the last just missing the mark.
Summary
From the results of this comparison, it can be stated with some degree of
statistical confidence that for all 12 representative vehicles, STNDMob 3.2 and
NRMM 11.6.8 are in agreement when the terrain considered does not go beyond
the capability for STNDMob 3.2 to model the interaction. When the terrain data
set was expanded to include what NRMM 11.6.8 can fully model, STNDMob 3.2
was in agreement for 67 percent of the vehicles for the criteria stated.
E. Alex Baylot, Jr., Burhman Q. Gates, John G. Green, Paul W. Richmond, 5e. TASK NUMBER
Niki C. Goerger, George L. Mason, Chris L. Cummins, Laura S. Bunch
5f. WORK UNIT NUMBER
14. ABSTRACT
Mobility implementation in military models and simulations (M&S) currently is tailored primarily for specific models, leading to
inconsistency between models. To assist decision-makers in analysis, acquisition, and training activities, it is necessary to provide and
promote consistency among the models.
The NATO Reference Mobility Model (NRMM), Version II, is the Army Battle Command, Simulation and Experimentation
Directorate, standard for single vehicle ground movement representation. This report describes the development of an NRMM-based
Standard Mobility (STNDMob) Application Programming Interface (API) as a means of readily achieving higher fidelity movement
representation by incorporating terrain-limited speeds into M&S.
As described in the report, the STNDMob API, Version 3, includes descriptions of two derivative models: the low-resolution
(Level 1) and the medium-resolution (Level 2) capabilities of STNDMob within the tactical/entity fidelity. Each level of resolution has
two degrees of fidelity. These levels of resolution are an implementation of the physical models for steady-state speed conditions. As a
whole, STNDMob can be classified as a service module that provides vehicle speeds to a vehicle routing service/planner.
(Continued)
15. SUBJECT TERMS Maneuver Movement
Combat model Mobility model NRMM
Ground vehicle Modeling standards Vehicle traction
16. SECURITY CLASSIFICATION OF: 17. LIMITATION 18. NUMBER 19a. NAME OF RESPONSIBLE
OF ABSTRACT OF PAGES PERSON
a. REPORT b. ABSTRACT c. THIS PAGE 19b. TELEPHONE NUMBER (include
UNCLASSIFIED 114 area code)
UNCLASSIFIED UNCLASSIFIED
Standard Form 298 (Rev. 8-98)
Prescribed by ANSI Std. 239.18
14. ABSTRACT (Concluded).
Included in the report are descriptions of the input/output data, algorithm process and supporting equations, and
example data. Appendixes provide supporting data descriptions, software documentation, and a comparison of
STNDMob to NRMM.