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Gary Gygax Q&A: D&D Insights and Lore

In this document, Gary Gygax discusses various topics from his Dungeons & Dragons campaigns, including: - An invisible sword that allowed the wielder to see and attack invisible foes. It would fly to the wielder's hand when summoned. - His preference for dungeon exploration and traps/puzzles over combat encounters. - A nasty trap in Rob Kuntz's dungeons that would teleport characters who picked up loose gems to random, sometimes unpleasant locations. - His creation of the evil deity Tharizdun for the module Tomb of Horrors and further developing him as a "truly despicable entity." - Thieves in early campaigns sometimes kept small magic items and

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0% found this document useful (0 votes)
125 views2 pages

Gary Gygax Q&A: D&D Insights and Lore

In this document, Gary Gygax discusses various topics from his Dungeons & Dragons campaigns, including: - An invisible sword that allowed the wielder to see and attack invisible foes. It would fly to the wielder's hand when summoned. - His preference for dungeon exploration and traps/puzzles over combat encounters. - A nasty trap in Rob Kuntz's dungeons that would teleport characters who picked up loose gems to random, sometimes unpleasant locations. - His creation of the evil deity Tharizdun for the module Tomb of Horrors and further developing him as a "truly despicable entity." - Thieves in early campaigns sometimes kept small magic items and

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GARY GYGAX Q&A PART XXIX

As for the invisible sword that Gellor had, it was not in play in my campaign--not to say I
hadn't maybe placed one somewhere Aside from its plusses to hit and damage, the weapon
allowed its wielder to see any otherwise invisible foe and to attack first in any normal
exchange. Of course there was a command word for it to come to hand--pretty hard to locate
your invisible sword without that... If it was within range of the possessor's voice it woulc fly
instantly to that own's hand. [EGG] http://www.enworld.org/forums/showthread.php?
t=22566&page=13&pp=30

I feeely admit I love to DM dungens where exploration is at least as important as the


encounters, solving the problems and defeating the tricks and traps a major feature of the
whole.

Rob had some very nasty stuff like that in his dungeons, and I swan I am still at a loss as to
one. It seemed every time my PC would pick up a loose gem--usually not more than 1-100 GP
value, but sometimes greater, so the lure was irrestible--he'd soon be teleported to some other
place, sometimes a most unpleasant one. Never did figure out if it was the gems proper or
some other nearby thing that activated the transferrance [EGG]
http://www.enworld.org/forums/showthread.php?t=22566&page=13&pp=30

As for Big T [Tharizdun], well, I decided a really nasty and wholly evil deity was needed, so I
created Tharizdun from whole cloth. When I wrote the FToT I had that in mind, and from
there I developed him into what I hope is a truly dispicable entity. [EGG]
http://www.enworld.org/forums/showthread.php?t=22566&page=13&pp=30

“Smedgar" was Frank Mentzer.

There is no question in my mind as to the Oerth and the sun. Oerth revolves around the sun.

Oerth is a sphere, and it might be hollow... [EGG]


http://www.enworld.org/forums/showthread.php?t=22566&page=13&pp=30

[I notice that there are no thieves of note in the who's who of Greyhawk. I can't think of one
well known thief PC. How did the early PCs go about finding and removing traps and
opening locks?]

Well, some of the less caring PCs had orcs who were sent forth to take care of such things.
Others of the PCs had henchmen who were of the thire class. There were also such things as
wands of secret door & trap detection ann knock spells for the m-us.

As an aside, and pertaining to the question of treasure division, there was an unwritten
understanding that any thief who made off with a reasonably smalll amount of the loot, that
including monor magic items, was "unnoticed" and the spoils and XPs that went with them
were that PCs. Thieves that were too greedy didn't last long, though... [EGG]
http://www.enworld.org/forums/showthread.php?t=22566&page=13&pp=30

Subtilty was indeed a factor in play--and for that reason not a lot of illusionists were
active in my campaign. Also, as a "latecomer" to choices, those who did have such PCs
were not in the level par with the veteran characters of other class. As I recall, there
were a couple of mid-level illusionists, somewhere around 9th-10th level active. Don't
recall who played them. Rob might...

As noted previously, I have a gnome illusionish/thief PC, but he is of pretty low level,
about 4th in both classes, and I haven't had opportunity to play him for a couple of
years, so I'll have the devil of a time finding his character sheet if the opportunity
arises. [EGG] http://www.enworld.org/forums/showthread.php?t=22566&page=14&pp=30

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