_G.
Enable = true
local MT = getrawmetatable(game)
local OldIndex = MT.__index
setreadonly(MT, false)
MT.__index = newcclosure(function(A, B)
if B == "Clips" then
if _G.Enable then
return workspace.Map
end
end
return OldIndex(A, B)
end)
game:GetService("UserInputService").InputBegan:Connect(function(Key, _)
if not _ and Key.KeyCode == Enum.KeyCode.T then
_G.Enable = not _G.Enable
end
end)