INTRODUCTION
Behaviourist principles have become an important theory in education.
Due to this, the writer will discuss the effectiveness of behaviourist principles in
Malaysian classroom. There are two forms of learning which are classical and
operant conditioning. However, operant conditioning will be emphasized in this
essay. The writer will focus specifically on the role of reinforcement as well as
punishment in operant conditioning and how these behavior modifications are
effective in Malaysian classrooms. The writer will then stress on other learning
theories that would also be effective to be applied in Malaysian classroom which
are social cognitive (peer collaboration) and social constructivism (technology)
theories. In conclusion, the writer will highlight the effectiveness of behaviourist
principles among students in Malaysian classroom.
OPERANT CONDITIONING
Operant conditioning is a form of learning in which voluntary responses
are influenced by their consequences (Sang, 2006). According to behavioural
view, consequences determine to a great extent whether a person will repeat the
behaviour that led to the consequences (Woolfolk, 2007). In this context, the
writer refers consequences as reinforcement and punishment.
A) Reinforcement
A reinforcer is any consequence that increases the frequency of a
particular behaviour, whether or not people find that that consequence pleasant
(Ormrod, 2008). Reinforcement is used to strengthen the students’ desired
behaviour. There are a few forms of reinforcements which can strengthen
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students’ behaviour such as token economy, praise, attention, and giving them
opportunity to involve in their favourite activities. According to Mok Soon Sang
(2006), the use of positive reinforcement which gives pleasant result is more
effective than negative reinforcement. Positive reinforcement can be defined as
consequence that brings about the increase of a behaviour through the
presentation (rather than the removal) of a stimulus (Ormrod, 2008).
Token economy is a system of individual reinforcement of target behaviors
in which tokens are administered and exchanged later for backup reinforcers
(Token Economy, n.d). For example, an English teacher in Malaysian primary
school is teaching her students on how to write simple sentences. The teacher
gives the students some exercises which require them to construct their own
simple sentences. The teacher has informed earlier that any student, who can
complete the task given in time and do their work in silence, will receive a token
which is a sticker chart. According to Marzuki (2006), token economy is effective
to encourage positive behaviour among students. Students believe learning is
more interesting when they are rewarded. The students, who can write simple
sentences silently and correctly in exact time, are given two sticker charts for
each question. When using rewards to motivate students, it is important that
students make a connection between the reason for the reward and the behavior
and the reward is meaningful to the student (Witzel & Mercer, 2003 as cited in
Weeks, n.d.).
Reinforcement should be given immediately to the students to ensure its
effectiveness. The token cannot be too abstract, must be immediate and occur
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often for this type of intervention to work (Moore, 1999 as cited in Weeks, n.d).
Besides, the teacher should praise their effort which indirectly will make them
positively reinforced. At the same time, the teacher must also help other students
who cannot complete the task in the time given. These weak students are
encouraged to finish their tasks as the teacher should give positive feedback and
responses to any questions posted by them. Therefore, other students will not
feel left out and they will try their best to complete the task. After completing the
task, these students will receive a sticker chart for a question as reinforcement
which will lead them to perform better next time. Norhasyimah (2005) stated that
token economy is able to measure students’ participation in learning. The main
goal for providing students with extrinsic rewards is to motivate them to succeed
and for them to grow and develop their own intrinsic motivation (Witzel & Mercer,
2003 as cited in Weeks, n.d.).
As soon as the students have collected ten pieces of sticker charts, they
are given the opportunity to use a computer for thirty minutes. Once the students
have mastered to write simple sentences, the number of token given should be
decreased gradually. By gradually decreasing the availability of tokens (fading),
students should learn to display the desirable behavior independently, without
the unnatural use of tokens (Token economy system, 2007). However, the
teacher should continue giving effective praise to the students when they
complete the task given very well. Hence, the students will still be positively
reinforced through effective praises from the teacher and this situation will lead
the students to perform better in the next tasks.
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B) Punishment
In this section, the writer will be focusing on the element of punishment in
the merit and demerit system. Punishment refers to responses that bring painful
or undesirable consequences will be suppressed, but may reappear if
reinforcement contingencies change (Mergel, 1998). Punishment is designed to
weaken undesired behaviour. Hence, merit and demerit system is more
preferable compared to physical punishment to overcome discipline problems in
schools as public canning is banned in Malaysia (Khaleej Times, 2006).
Merit and demerit system is based on behaviourist theory which
emphasizes on reward and punishment. The students will be given points as a
reward if they are involved in curriculum activities and charity works while as a
punishment for not obeying the school rules, points will be deducted. The
important feature of this system is transparency and a sense of fair play in every
punishment or reward meted out (Lian, 2004).
For example, a group of footballers in a secondary school has been
caught for coming late to class since the last two weeks without concrete
reasons. Through merit and demerit discipline system, these students are
punished by eliminating ten points for each time they come late. When the
eliminated points are up to seventy points, the students have lost their
opportunity to join football training and represent their school in the next football
match which is in the next month. Indirectly, removal punishment is being applied
in this situation. Removal punishment refers to punishment involving removal of
an existing stimulus, presumably one a learner does not want to lose (Ormrod,
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2008). In this situation, representing their school in football match is the stimulus
that the students do not want to lose. Hence, the teacher can shape the students’
positive behaviour by encouraging these students to come early to class. The
teacher needs to observe the students’ attendance for the whole month to ensure
these students’ positive responses. Positive reinforcement which is getting the
opportunity to join the football training for each day they come early to class is
given to these particular students. According to Norhasyimah (2005), reward can
increase students’ positive bahaviour and participate in learning. Indirectly, this
situation will lead to increase the possibility of students’ positive response.
Hence, these students are positively reinforced and they will come early to class.
Indirectly, the teacher successes in shaping the positive behaviour of coming
early to class in these students. In Malaysia, St Thomas Secondary School in
Sarawak is successful of resolving their discipline problems through the
implementation of an integrated and systematic discipline system called the
"Merit and Demerit Discipline System" (MDDS) (Lian, 2004).
OTHER LEARNING THEORY
A) Peer Collaboration
According to Koschmann, Kelson, Feltovich and Barrows (1996),
meaningful group discussions can lead to cognitive development (Lee & Ertmer,
2006). Peers can influence cognitive development and ZPD among Malaysian
students. Ormrod (2008) mentioned that their discussions involve debates and
disagreement; children may analyse the arguing process and so acquire an
ability to look at other situations from multiple angles. As a result, their thought is
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nurtured since they encode new information in their memory. Later, the
information will be applied to resolve problems. Besides, the students who study
in groups can also learn important life skills such as how to communicate well
with others and respect other’s opinion. Discourse in collaborative learning is one
of the ways of triggering more learning mechanisms and cognitive mechanism,
and hence, it should be promoted in learning (Choo, n.d). Group work can
contribute to increase self-efficacy. In peer conversations, children improve their
logical, analytical abilities and their problem-solving skills (Light & Glachan, 1983,
as cited in Ben-Ari, n.d.). Students can share their views on many things freely
with their peers who observe this world differently from them. Ben-Ari (n.d.)
mentioned that Kruger and Tomasello (1986) found that children tend to give
rationales and to justify with their peers more than with adults. In addition,
students’ level of ZPD is different from each other. Students also have different
level of cognitive development. Indirectly, students who are educated by their
peers have better ways of solving problems and gain greater knowledge. Due to
this, students’ behaviour may have been manipulated significantly in this
cooperative learning. According to Jayaletchmy (2004), participation in learning
increases and the nature of their discourses become more analytic and problem-
solution-oriented. During this session, they can verbalize their thoughts and have
greater use of higher-level thinking skills to solve any task given by the teacher.
Thus, effective learning process will occur in Malaysian classroom.
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B) Technology
Technology such as internet supports discovery learning among
Malaysian students. Researches (Bransford, Brown, & Cocking, 2000; Roschelle,
Pea, Hoadley, Gordin, & Means, 2000) contend that “new information and
communications (ICT) can bring exciting curricula based on real-world problems
into the classrooms, and provide scaffolds and tools to enhance learning”
(Kozma, 2003, p.2). Technologically based classroom is fully equipped with the
computers, internet access that allow students to explore and discover
knowledge and information. Students have to search for the information on their
own. In addition, students also learn how to search for information without relying
or being spoon-fed by teachers. Hence, the students can enhance their cognitive
development as they learn on how to search for information independently. In a
study that explored the effectiveness of electronic models for increasing pre-
service teachers’ self-efficacy for technology integration (Ertmer et al., 2003),
results showed a significant increase in students’ judgement of confidence after
viewing successful models in a hypermedia environment (Lee & Ertmer, 2006).
Smart School Project is a brilliant idea from Ministry of Education Malaysia
(MOE) in the direction of moulding creative and critical thinkers in Malaysia. MOE
(2004) mentioned that one of the Smart school objectives is to produce a thinking
and technology-literate workforce.
According to Bitter and Pierson (1999, p.13), as cited in Scheidet (2003,
p.79), “computers force teachers to look more closely at individual students and
their needs rather than addressing the class as a whole with one blanket method
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or technique. Learning can then become driven by student needs”. Teachers and
students are enabled to build local and global communities through networked
technology that connect them with interested people and expand opportunities
for learning. Thus, technology can lead students to learn more successfully and
competently as it encourage discovery learning among students. Lee & Zulkifli
(1998, as cited in Choo, n.d) reported that network learning activity has produced
the following benefits on the learners: i) increased the awareness of audience
through various elaborations or clarification of matters which were unfamiliar or in
doubt to the target audience, ii) increased opportunities to share and enrich
ideas, allay fears regarding the use of technology, and stimulate interest to learn
more by doing research.
CONCLUSION
In conclusion, the writer agrees to a certain extend that behaviourist
theory is effective in Malaysian classroom. Reinforcement and punishment do
have the power to control students’ behaviour and academic achievements.
However, other learning theories which are social cognitive and social
constructivism are also found effective in Malaysian classroom. Social cognitive
theory which emphasizes on peer collaboration is an effective way as it
enhances students’ cognitive development. On the other hand, social
constructivism highlights the role of technology which encourages discovery
learning among the students.
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