0% found this document useful (0 votes)
60 views3 pages

Slash: Anarchist Mutant Turtle Hero

Slash is a 6'7", 802 lb. mutant snapping turtle vigilante with extraordinary physical abilities, including tremendous strength, durability, and swimming prowess. He has years of experience in hand-to-hand combat and a variety of weapons. While extremely powerful, he is vulnerable to magical effects. Slash fights to further his anarchist views.

Uploaded by

Philip
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
60 views3 pages

Slash: Anarchist Mutant Turtle Hero

Slash is a 6'7", 802 lb. mutant snapping turtle vigilante with extraordinary physical abilities, including tremendous strength, durability, and swimming prowess. He has years of experience in hand-to-hand combat and a variety of weapons. While extremely powerful, he is vulnerable to magical effects. Slash fights to further his anarchist views.

Uploaded by

Philip
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd

Name: Slash

Alias: Spike
Alignment: Anarchist (Selfish)
Power Category: Mega Hero Mutant Animal
Level: 15 Experience: 600,001
Race: Snapping Turtle (Mutant) Height: 6’7” Weight: 802 lbs.
Eyes: Black Hair: N/A
Appearance: A large, muscular turtle with a spikey carapace. Skin is a mottled grey with some
specks of green and a little bit of dark blue.
Occupation: Vigilante

Hit Points: 97 S.D.C.: 470 P.P.E.: 43


I.Q.: 12 M.E.: 15 M.A.: 21 P.S.: 69
P.P.: 20 P.E.: 43 P.B.: 12 Speed: 15

ATTRIBUTES
Trust/Intimidate: 65% +54 to Melee Damage
+2 to Strike, Parry, & Dodge +43% to save vs, Coma/Death
+8 to save vs. Poison Carry 13.46 tons & Lift 22.43 tons
Run 300 yards/min. (10 MPH; 32’/ATT) Jump 32’ high/across

ABILITIES
Mega Hero Mutant Animal Physiology
 Mutant Snapping Turtle
 Size Level: 18
 Looks: None
 Biped: Full
 Hands: Full
 Speech: Partial
 Bite: 2d4x10
 Extra Heavy Natural Armor
 Vestigial Shell
 Natural A.R.: 14
 Swimming – Advanced: 98%
 Hold Breath: 14 minutes
 Tremendous S.D.C.
 Tremendous Physical Strength
 Death Blow on natural 16+ (Announced)
 Supernatural Strength
 Vulnerable To Magic
 Suffers double damage from magical attacks, and effects/durations are doubled

SKILLS
Raised As An Experiment
Hand-To-Hand: Expert Wrestling
Prowl: 95% Physical Labor
Kick Boxing (Exercise) Climbing: 98%

Secondary Skills
Language – English: 98% Language – Japanese: 98%
Body Building & Weight Lifting Ambidexterity – Full
Streetwise: 80% Roadwise: 80%
W.P. Sword W.P. Knife
W.P. Blunt Weapons W.P. Chained Weapons
W.P. Shield W.P. Paired Weapons – Swords
Pick Locks: 95% First Aid: 98%
Literacy – English: 80% Literacy – Japanese: 80%
Computer Operation: 75% Research: 85%
Palming: 40% Pilot – Truck: 56%
Basic Electronics: 35% Basic Mechanics: 35%

Sub-Skills
Paired Weapons

COMBAT
Hand-To-Hand: Expert
# of ATT: 7
Initiative: +2 Strike: +4 Parry: +7 Dodge: +7
Damage: +55 Disarm: +2 Grappling: +2 Maintain Balance: +5
Pull Punch: +2 Roll with Punch/Fall/Impact: +6
Special Attacks/Notes: Critical Strike (x3)/Knock Out from Behind
 Critical Strike on natural 18+
 Knock Out/Stun on natural 18+
 Death Blow on natural 16+
 Restrained Punch: 5d6
 Full-strength Punch: 2d4x10
 Power Punch: 3d6x10 (2 ATT)
 Karate-style Kick: 2d4x10
 Roundhouse Kick: 2d4x10
 Axe Kick: 5d6
 Knee Strike: 5d6
 Wheel Kick: 5d6
 Crescent Kick: 2d4x10
 Leap Kick: 3d6x10
 Body Block/Tackle: 2d4x10
 Body Flip/Throw: 5d6
 Arm Hold
 Neck Hold
 Body Hold
 Leg Hold

Combat Bonuses:
+6 to Strike w/Swords; +5 to Parry w/Swords; +4 to Strike/Parry w/Blunt Weapons; +3 to Strike/Parry w/Chained
Weapons; +3 to Strike w/Shields; +6 to Parry w/Shields; +4 to Strike w/thrown Shields; +3 to Strike w/thrown
Swords; +5 to Strike/Parry w/Knives; +6 to Strike w/thrown Knives

WEAPONS
Katana (2)
 Weight: 5 lbs. | Strike: +10 | Parry: +12 | Damage: 3d6+55

SAVING THROWS
Disease: 14 Harmful Drugs: 15 Insanity: 12
Magic – Ritual: 16 Magic – Spell: 12 Poison – Lethal: 14
Poison – Non-Lethal: 16 Psionics: 12

Saving Throw Bonuses:


+43% to save vs. Coma/Death; ;+8 to save vs. Poison; +2 to save vs. Possession; +2 to save vs. Horror Factor; -3 to
save vs. Magic

You might also like