Name: Slash
Alias: Spike
Alignment: Anarchist (Selfish)
Power Category: Mega Hero Mutant Animal
Level: 15 Experience: 600,001
Race: Snapping Turtle (Mutant) Height: 6’7” Weight: 802 lbs.
Eyes: Black Hair: N/A
Appearance: A large, muscular turtle with a spikey carapace. Skin is a mottled grey with some
specks of green and a little bit of dark blue.
Occupation: Vigilante
Hit Points: 97 S.D.C.: 470 P.P.E.: 43
I.Q.: 12 M.E.: 15 M.A.: 21 P.S.: 69
P.P.: 20 P.E.: 43 P.B.: 12 Speed: 15
ATTRIBUTES
Trust/Intimidate: 65% +54 to Melee Damage
+2 to Strike, Parry, & Dodge +43% to save vs, Coma/Death
+8 to save vs. Poison Carry 13.46 tons & Lift 22.43 tons
Run 300 yards/min. (10 MPH; 32’/ATT) Jump 32’ high/across
ABILITIES
Mega Hero Mutant Animal Physiology
Mutant Snapping Turtle
Size Level: 18
Looks: None
Biped: Full
Hands: Full
Speech: Partial
Bite: 2d4x10
Extra Heavy Natural Armor
Vestigial Shell
Natural A.R.: 14
Swimming – Advanced: 98%
Hold Breath: 14 minutes
Tremendous S.D.C.
Tremendous Physical Strength
Death Blow on natural 16+ (Announced)
Supernatural Strength
Vulnerable To Magic
Suffers double damage from magical attacks, and effects/durations are doubled
SKILLS
Raised As An Experiment
Hand-To-Hand: Expert Wrestling
Prowl: 95% Physical Labor
Kick Boxing (Exercise) Climbing: 98%
Secondary Skills
Language – English: 98% Language – Japanese: 98%
Body Building & Weight Lifting Ambidexterity – Full
Streetwise: 80% Roadwise: 80%
W.P. Sword W.P. Knife
W.P. Blunt Weapons W.P. Chained Weapons
W.P. Shield W.P. Paired Weapons – Swords
Pick Locks: 95% First Aid: 98%
Literacy – English: 80% Literacy – Japanese: 80%
Computer Operation: 75% Research: 85%
Palming: 40% Pilot – Truck: 56%
Basic Electronics: 35% Basic Mechanics: 35%
Sub-Skills
Paired Weapons
COMBAT
Hand-To-Hand: Expert
# of ATT: 7
Initiative: +2 Strike: +4 Parry: +7 Dodge: +7
Damage: +55 Disarm: +2 Grappling: +2 Maintain Balance: +5
Pull Punch: +2 Roll with Punch/Fall/Impact: +6
Special Attacks/Notes: Critical Strike (x3)/Knock Out from Behind
Critical Strike on natural 18+
Knock Out/Stun on natural 18+
Death Blow on natural 16+
Restrained Punch: 5d6
Full-strength Punch: 2d4x10
Power Punch: 3d6x10 (2 ATT)
Karate-style Kick: 2d4x10
Roundhouse Kick: 2d4x10
Axe Kick: 5d6
Knee Strike: 5d6
Wheel Kick: 5d6
Crescent Kick: 2d4x10
Leap Kick: 3d6x10
Body Block/Tackle: 2d4x10
Body Flip/Throw: 5d6
Arm Hold
Neck Hold
Body Hold
Leg Hold
Combat Bonuses:
+6 to Strike w/Swords; +5 to Parry w/Swords; +4 to Strike/Parry w/Blunt Weapons; +3 to Strike/Parry w/Chained
Weapons; +3 to Strike w/Shields; +6 to Parry w/Shields; +4 to Strike w/thrown Shields; +3 to Strike w/thrown
Swords; +5 to Strike/Parry w/Knives; +6 to Strike w/thrown Knives
WEAPONS
Katana (2)
Weight: 5 lbs. | Strike: +10 | Parry: +12 | Damage: 3d6+55
SAVING THROWS
Disease: 14 Harmful Drugs: 15 Insanity: 12
Magic – Ritual: 16 Magic – Spell: 12 Poison – Lethal: 14
Poison – Non-Lethal: 16 Psionics: 12
Saving Throw Bonuses:
+43% to save vs. Coma/Death; ;+8 to save vs. Poison; +2 to save vs. Possession; +2 to save vs. Horror Factor; -3 to
save vs. Magic