Nathaniel A.W. Hammer Character Sheet
Nathaniel A.W. Hammer Character Sheet
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PERSONALITY: Psychotic
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SKILLS: Close Combat 4, Mobility 1, Ranged Combat 4, Stamina 3
TALENTS: Overkill, Menacing
SIGNATURE ITEM: Four X-Stim syringes. You must take one regularly
every Shift or your STRESS LEVEL increases by one. You cannot relieve
stress without consuming the drug.
GEAR: M56 Smartgun, M4A3 Service Pistol, combat knife, four M40
HEDP grenades, M3 personnel armor with tactical cam and comm unit,
webgear, a shoulder-mounted lamp, cold weather clothing, PDT wrist
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locator transponder
BUDDY: Dante
RIVAL: Mason
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You’re in the Assault Team along with Dante. Designed for urban
pacification, the Assault Team breaches doors, takes out security
systems, and neutralizes enemy encampments with heavy ord-
nance.
TALENTS
MENACING
You have a scary physical presence that makes it easy to intimidate
people. You can roll for MANIPULATION using STRENGTH instead of EMPATHY
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An Artificial Womb soldier, you weren’t born—you were grown
when you threaten someone to make them do what you want. If you
in a vat and tailored to war. The USCMC raised you to be their
succeed, your opponent cannot demand anything in return from you.
weapon. You love the Corps and would gladly die—and more im-
They can still choose to attack you instead of giving in.
portantly kill—for it. You’re addicted to the X-stimulants the base
doctors keep prescribing you. You don’t play well with others—
OVERKILL
you’ve just been released from the brig for nearly beating a fellow
You don’t run and hide when the going gets tough. Instead of pan-
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marine to death over a card game. You’ll follow orders, but if any
icking in the face of mortal danger, you can turn your fear into
of your whiny teammates deviate from the mission parameters,
aggression and use it as a weapon against your enemy. You can trig-
you’ll put them down yourself.
ger the Overkill effect when you make a Panic Roll.
w e y l a n d - y u ta n i c o r p
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CAREER Overkill
RELATIONSHIPS Colonial Marine
B U D DY: Dante APPEARANCE
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R I VA L : Mason
EXPERIENCE POINTS
STRESS LEVEL
4
STORY POINTS
C L O S E C O M B AT
HEALTH
H E AV Y
STRENGTH
S TA M I N A
3
MACHINERY
5
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TINY ITEMS
RADIATION 4 R A N G E D C O M B AT O B S E R VAT I O N
PDT wrist locator
transponder,
5 3 Shoulder-mounted
CRITICAL INJURIES
I MOBILITY
plAGILITY
PILOTING
COMMAND
ATTRIBUTES
I
WITS
COMTECH
MEDICAL AID
S U R V I VA L
GEAR
SIGNATURE
lamp
ITEM
M56 Smartgun
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EMPATHY
1:
CONDITIONS M A N I P U L AT I O N
S TA R V I N G
2:
¨
3:
¨M3 personnel armor
10
ARMOR
D E H Y D R AT E D R AT I N G
FREEZING WEAPONS
5: 4 Grenades
BONUS DAMAGE RANGE
Pistol | Combat Knife
+3
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CONSUMABLES 7:
CHARACTER SHEET
Chemical Biological Radiological and Nuclear
MASON, GUNNERY SERGEANT (CBRN) Defense Specialist, Squad leader
FULL NAME: Luca Mason
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AGE: 42
PERSONALITY: Meticulous
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HEALTH: 4
SKILLS: Close Combat 2, Command 1, Medical Aid 2, Mobility 1, Observa-
tion 1, Ranged Combat 3, Stamina 2
TALENTS: Nerves of Steel, Overkill
SIGNATURE ITEM: Half-melted little green colonial marine figure you
found on a dead child
GEAR: M41A with U1 grenade launcher and firebomb ammo (everyone
in SHORT range of detonation suffers Intensity 9 fire instead of blast
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effect), M4A3 Service Pistol, combat knife, M3 personnel armor with
tactical cam and comm unit, webgear, a shoulder-mounted lamp, cold
weather clothing, PDT wrist locator transponder, CBRN detection kit,
incinerator unit, Neversleep blister pack
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You’re in the Rifle Team along with Chaplain, responsible for
firepower, medical support, and coordinating the squad’s field objec-
tives with command.
You grew up on the fringe of the radiological zone in Neva-
BUDDY: Chaplain
RIVAL: Hammer
TALENTS
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da. Fascinated by radiation’s effects, you joined the Chemical NERVES OF STEEL
Biological Radiological and Nuclear Incident Response Force. You keep a cool head in all situations, and thus get a –2 modification
Unlike most of these kids here, you saw action during the ‘64 to all Panic Rolls.
Tientsin Campaign. You’ve been dosed in blazing quinitricetyline,
sifted through radioactive rubble for dirty bomb survivors and OVERKILL
sterilized plague-ridden colonies. You’ve seen a hell of a lot, but You don’t run and hide when the going gets tough. Instead of pan-
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nothing like the metal-mouthed monster that killed your entire icking in the face of mortal danger, you can turn your fear into
platoon on Yaophora Station. You hope to never see anything like aggression and use it as a weapon against your enemy. You can trig-
it again. ger the Overkill effect when you make a Panic Roll.
Ask the Game Mother to give you the handout marked “Out-
w e y l a n d - y u ta n i c o r p
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CAREER Overkill
RELATIONSHIPS Colonial Marine
B U D DY: Chaplain APPEARANCE
fil
R I VA L : Hammer
EXPERIENCE POINTS
STRESS LEVEL
2 STORY POINTS
C L O S E C O M B AT
2
HEALTH
STRENGTH
H E AV Y
S TA M I N A
MACHINERY
4
e
TINY ITEMS
RADIATION 3 R A N G E D C O M B AT O B S E R VAT I O N
I PDT wrist locator
transponder,
4 3 Shoulder-mounted
CRITICAL INJURIES
I MOBILITY
I
plAGILITY
PILOTING
COMMAND
ATTRIBUTES
3
WITS
COMTECH
MEDICAL AID
2
S U R V I VA L
GEAR
SIGNATURE
lamp, Neversleep
blister pack
6 ENCUMBRANCE
8 4: M240 Incinerator unit
Grenade Launcher | Pistol
5:
FREEZING WEAPONS
BONUS DAMAGE
2
RANGE
Combat knife |
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CONSUMABLES
blast 7:
AIR FOOD
U1 grenade launcher +I 9 Long
8:
CHARACTER SHEET
Combat Technician/Hospital Corpsman
CHAPLAIN, WARRANT OFFICER FULL NAME: Chaplain
AGE: 22 (appears 45)
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PERSONALITY: Bipolar
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SKILLS: Heavy Machinery 2, Comtech 4, Observation 2, Piloting 2,
Medical Aid 4
TALENTS: Field Surgeon, Bodyguard
SIGNATURE ITEM: Sticky pad of false Charlie Chaplin mustaches.
GEAR: M314 motion tracker, electronic tools, cutting torch, medkit, field
surgeon kit, ammo satchel.
BUDDY: Mason
RIVAL: None
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TALENTS
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You’re in the Rifle Team along with Mason, responsible for firepower,
medical support, and coordinating the squad’s field objectives with
command. You are openly an Android, a Hyperdyne 341-C Mod-
el Synthetic that your old unit nicknamed “Charlie” Chaplain. You
BODYGUARd
If someone within SHORT range of you is hit by an attack, you can
dive in to take the hit. Roll for MOBILITY. It doesn’t count as an action
in combat. If you roll one or more
can push the roll.
, you take the hit instead. You
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played along and used to slap on a false mustache to amuse them.
Normally, you won’t use a weapon unless necessary to imme- FIELD SURGEON
diately save lives. But now, you’re of two minds about it—literally. You know the delicate art of stopping a wound from bleeding or
You are struggling with a sense that there’s another personality in treating grave injuries. You get a +2 modification to MEDICAL AID when
there with you, called Jaell. In fact, right now Jaell is the dominant treating someone who is about to die from a critical injury.
one. You know about Project Life Force, a series of unsanctioned
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Chaplain Bodyguard
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CAREER Field Surgeon
RELATIONSHIPS Medic
B U D DY: Mason APPEARANCE
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R I VA L :
EXPERIENCE POINTS
STRESS LEVEL
STORY POINTS
C L O S E C O M B AT
2
HEALTH
STRENGTH
H E AV Y
S TA M I N A
MACHINERY
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TINY ITEMS
RADIATION
R A N G E D C O M B AT O B S E R VAT I O N
2
6 4
CRITICAL INJURIES
MOBILITY
2
plAGILITY
PILOTING
COMMAND
ATTRIBUTES
4
WITS
COMTECH
MEDICAL AID
S U R V I VA L
4
4
GEAR
SIGNATURE ITEM
Cutting Torch
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EMPATHY
1:
CONDITIONS M A N I P U L AT I O N
2: M314 motion tracker
S TA R V I N G
3: Electronic tools | Surgical kit
12
ARMOR
D E H Y D R AT E D R AT I N G
ENCUMBRANCE 4: Medkit |
EXHAUSTED
5:
FREEZING WEAPONS
BONUS DAMAGE RANGE
3
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CONSUMABLES 7:
AIR FOOD
Surgical kit – 2 Engaged
8:
9:
CHARACTER SHEET
Field Commander, Charlie Team
SILVA, CAPTAIN FULL NAME: Beatriz Silva
AGE: 43
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PERSONALITY: Authoritative
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SKILLS: Close Combat 2, Command 3, Manipulation 2, Mobility 2,
Ranged Combat 3, Stamina 2
TALENTS: Field Commander, Past the Limit
SIGNATURE ITEM: Pack of Balaji Imperial Lights and a cheap lighter in her
helmet band
GEAR: M41A Pulse Rifle, Seegson P-DAT, M4A3 Service Pistol, combat
knife, M3 personnel armor with tactical cam and comm unit, webgear,
a shoulder-mounted lamp, cold weather clothing, PDT wrist locator
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transponder
BUDDY: Hammer
RIVAL: Iona
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As commander, you lead and coordinate the squad. A chain-smok-
er, you are also a Sin Eater—part of the 5th Colonial Marine Special
Operations Regiment. When a black op is too dirty for the USCMC
Star Raiders, the Sin Eaters are called. You have participated in co-
TALENTS
FIELD COMMANDER
You can use COMMAND to give orders in combat as a fast action instead
of a slow action. This in effect means you can give orders twice in the
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vert ops that have changed the course of history. The fugitives are
also Sin Eaters—and you’re both saddened and embarrassed about same Round.
it. Sin Eaters have a rep to live up to, and that doesn’t leave room for
PAST THE LIMIT
traitors. But these Marines are your Marines, and they must be given
When the going gets tough, the tough get going, and you’re the
the respect of brothers and sisters in arms, no matter how misguided
toughest badass around. You can push any skill roll based on
they are.
twice, not just once like other characters. Each push in-
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STRENGTH
w e y l a n d - y u ta n i c o r p
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CAREER Past the Limit
RELATIONSHIPS Officer
B U D DY: Hammer APPEARANCE
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R I VA L : Iona
EXPERIENCE POINTS
STRESS LEVEL
2 STORY POINTS
C L O S E C O M B AT
2
HEALTH
STRENGTH
H E AV Y
S TA M I N A
MACHINERY
3
e
TINY ITEMS
RADIATION 3 R A N G E D C O M B AT O B S E R VAT I O N
PDT wrist locator
transponder,
3 4 Shoulder-mounted
CRITICAL INJURIES
2 MOBILITY
3
plAGILITY
PILOTING
COMMAND
ATTRIBUTES
4
WITS
COMTECH
MEDICAL AID
S U R V I VA L
GEAR
SIGNATURE
lamp
ITEM
CONSUMABLES 7:
M4A3 Service Pistol +2 1 Medium
AIR FOOD 8:
CHARACTER SHEET
Automatic Rifleman
IONA, SERGEANT FULL NAME: Kale Iona
AGE: 36
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PERSONALITY: Nervous
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SKILLS: Close Combat 2, Command 1, Mobility 1, Piloting 2, Ranged
Combat 4, Stamina 3
TALENTS: Banter, Past the Limit
SIGNATURE ITEM: Postcard of a North Shore beach, tucked in your helmet
band
GEAR: M56 Smartgun, M4A3 Service Pistol, combat knife, M3 personnel
armor with tactical cam and comm unit, webgear, a shoulder-mounted
lamp, cold weather clothing, PDT wrist locator transponder
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BUDDY: Chaplain
RIVAL: Zmijewski
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You have been assigned a Support Role to Charlie Team. You’re a
rifleman but are trained in driving the APC.
A beach lover from Oahu, you joined the marines to surf the
waves of alien worlds. Instead, you were assigned to this ice moon.
TALENTS
BANTER
Between fights, you release the tension in your team with some friendly
banter. Your STRESS LEVEL, and the STRESS LEVEL of everyone in SHORT range
of you, drops two steps (instead of one) for every Turn spent in a safe
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A veteran desk-pusher, you bitch that you’re here to fight, not sit. In
reality, you’re terrified by the prospect of being assigned a mission place. Having several Marines with this talent doesn’t increase the effect.
STRENGTH
w e y l a n d - y u ta n i c o r p
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CAREER Past the Limit
RELATIONSHIPS Colonial Marine
B U D DY: Chaplain APPEARANCE
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R I VA L : Zmijewski
EXPERIENCE POINTS
STRESS LEVEL
2
STORY POINTS
C L O S E C O M B AT
HEALTH
H E AV Y
STRENGTH
S TA M I N A
3
MACHINERY
4
e
TINY ITEMS
RADIATION 4 R A N G E D C O M B AT O B S E R VAT I O N
PDT wrist locator
transponder,
3 3 Shoulder-mounted
CRITICAL INJURIES
I MOBILITY
2
I
plAGILITY
PILOTING
COMMAND
ATTRIBUTES
4
WITS
COMTECH
MEDICAL AID
S U R V I VA L
GEAR
SIGNATURE
Postcard
M56 Smartgun
lamp
ITEM
m
EMPATHY
1:
CONDITIONS M A N I P U L AT I O N
S TA R V I N G
2:
¨
ARMOR
3:
¨M3 personnel armor
D E H Y D R AT E D
EXHAUSTED M3 p. armor
R AT I N G
6 ENCUMBRANCE
8 4:
+3
Sa
CONSUMABLES 7:
CHARACTER SHEET
Rifleman
ZMIJEWSKI, PRIVATE FIRST CLASS FULL NAME: Stanley T. Zmijewski
AGE: 34
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PERSONALITY: Agitated
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SKILLS: Close Combat 3, Mobility 1, Observation 2, Piloting 1, Ranged
Combat 3, Stamina 1, Survival 2
TALENTS: Hothead, Hard Hitter
SIGNATURE ITEM: Worn leather belt with a carbon steel self-defense au-
to-hooking splice buckle (a concealed knife)
GEAR: M41A Pulse Rifle with mounted M316 motion tracker, incinera-
tor unit, M4A3 Service Pistol, combat knife, M3 personnel armor with
tactical cam and comm unit, webgear, a shoulder-mounted lamp, cold
e
weather clothing, PDT wrist locator transponder
BUDDY: No one, they all piss you off.
RIVAL: Hammer
pl
Assigned to the mission’s Support Team, you’re a rifleman first and a
HARD HITTER
You get a +2 modification to CLOSE COMBAT if you sacrifice your fast
action.
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belt,”—the belt you use for everything from killing vermin to fishing
keys out of a sewer grate. You’ll put it under a jerk’s nose and ask
HOTHEAD
them if they can smell it. If they say yes, you’ll work things out. If
You don’t like being told what to do. You get a +2 modification to
they can’t respect the belt, however, you’ll beat them with it.
opposed rolls for MANIPULATION whenever someone tries to give you
orders. This talent can also be used to resist the Officer’s career
talent Pull Rank.
Sa
w e y l a n d - y u ta n i c o r p