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Nathaniel A.W. Hammer Character Sheet

Private Nathaniel Hammer is a 22-year-old psychotic artificial womb soldier addicted to X-Stim syringes. As a member of the Assault Team, he enjoys following orders but will put down any teammates who deviate from missions. He was recently released from the brig for assaulting a fellow marine. Hammer's strengths include close combat and ranged combat, but he has low empathy. His signature gear includes an M56 Smartgun and four stimulant syringes he must take regularly. Sa

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JeanJ7T
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0% found this document useful (0 votes)
277 views11 pages

Nathaniel A.W. Hammer Character Sheet

Private Nathaniel Hammer is a 22-year-old psychotic artificial womb soldier addicted to X-Stim syringes. As a member of the Assault Team, he enjoys following orders but will put down any teammates who deviate from missions. He was recently released from the brig for assaulting a fellow marine. Hammer's strengths include close combat and ranged combat, but he has low empathy. His signature gear includes an M56 Smartgun and four stimulant syringes he must take regularly. Sa

Uploaded by

JeanJ7T
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Automatic Rifleman—Smartgun Operator

HAMMER, PRIVATE FULL NAME: Nathaniel A.W. Hammer


AGE: 22

e
PERSONALITY: Psychotic

STRENGTH 5, AGILITY 5, WITS 3, EMPATHY 1


HEALTH: 5

fil
SKILLS: Close Combat 4, Mobility 1, Ranged Combat 4, Stamina 3
TALENTS: Overkill, Menacing
SIGNATURE ITEM: Four X-Stim syringes. You must take one regularly
every Shift or your STRESS LEVEL increases by one. You cannot relieve
stress without consuming the drug.
GEAR: M56 Smartgun, M4A3 Service Pistol, combat knife, four M40
HEDP grenades, M3 personnel armor with tactical cam and comm unit,
webgear, a shoulder-mounted lamp, cold weather clothing, PDT wrist

e
locator transponder
BUDDY: Dante
RIVAL: Mason

pl
You’re in the Assault Team along with Dante. Designed for urban
pacification, the Assault Team breaches doors, takes out security
systems, and neutralizes enemy encampments with heavy ord-
nance.
TALENTS

MENACING
You have a scary physical presence that makes it easy to intimidate
people. You can roll for MANIPULATION using STRENGTH instead of EMPATHY
m
An Artificial Womb soldier, you weren’t born—you were grown
when you threaten someone to make them do what you want. If you
in a vat and tailored to war. The USCMC raised you to be their
succeed, your opponent cannot demand anything in return from you.
weapon. You love the Corps and would gladly die—and more im-
They can still choose to attack you instead of giving in.
portantly kill—for it. You’re addicted to the X-stimulants the base
doctors keep prescribing you. You don’t play well with others—
OVERKILL
you’ve just been released from the brig for nearly beating a fellow
You don’t run and hide when the going gets tough. Instead of pan-
Sa

marine to death over a card game. You’ll follow orders, but if any
icking in the face of mortal danger, you can turn your fear into
of your whiny teammates deviate from the mission parameters,
aggression and use it as a weapon against your enemy. You can trig-
you’ll put them down yourself.
ger the Overkill effect when you make a Panic Roll.
w e y l a n d - y u ta n i c o r p

PLAYER CHARACTER building better worlds


PERSONAL AGENDA TALENTS
NAME

Nathaniel A.W. Hammer Menacing

e
CAREER Overkill
RELATIONSHIPS Colonial Marine
B U D DY: Dante APPEARANCE

fil
R I VA L : Mason
EXPERIENCE POINTS
STRESS LEVEL

4
STORY POINTS
C L O S E C O M B AT
HEALTH

H E AV Y
STRENGTH
S TA M I N A
3
MACHINERY
5

e
TINY ITEMS

RADIATION 4 R A N G E D C O M B AT O B S E R VAT I O N
PDT wrist locator
transponder,
5 3 Shoulder-mounted

CRITICAL INJURIES
I MOBILITY

plAGILITY

PILOTING

COMMAND
ATTRIBUTES

I
WITS

COMTECH

MEDICAL AID
S U R V I VA L

GEAR
SIGNATURE
lamp

ITEM

Four X-Stim syringes

M56 Smartgun
m
EMPATHY
1:
CONDITIONS M A N I P U L AT I O N

S TA R V I N G
2:
¨
3:
¨M3 personnel armor
10
ARMOR
D E H Y D R AT E D R AT I N G

EXHAUSTED M3 p. armor 6 ENCUMBRANCE 4:

FREEZING WEAPONS
5: 4 Grenades
BONUS DAMAGE RANGE
Pistol | Combat Knife
+3
Sa

M56 Smartgun 3 Long


6:

CONSUMABLES 7:

M4A3 Service Pistol +2 1 Medium


AIR FOOD 8:

Combat Knife – 2 Engaged 9:

M40 HEDP grenade – blast Medium


POWER WAT E R
9 10:

CHARACTER SHEET
Chemical Biological Radiological and Nuclear
MASON, GUNNERY SERGEANT (CBRN) Defense Specialist, Squad leader
FULL NAME: Luca Mason

e
AGE: 42
PERSONALITY: Meticulous

STRENGTH 4, AGILITY 4, WITS 3, EMPATHY 3

fil
HEALTH: 4
SKILLS: Close Combat 2, Command 1, Medical Aid 2, Mobility 1, Observa-
tion 1, Ranged Combat 3, Stamina 2
TALENTS: Nerves of Steel, Overkill
SIGNATURE ITEM: Half-melted little green colonial marine figure you
found on a dead child
GEAR: M41A with U1 grenade launcher and firebomb ammo (everyone
in SHORT range of detonation suffers Intensity 9 fire instead of blast

e
effect), M4A3 Service Pistol, combat knife, M3 personnel armor with
tactical cam and comm unit, webgear, a shoulder-mounted lamp, cold
weather clothing, PDT wrist locator transponder, CBRN detection kit,
incinerator unit, Neversleep blister pack

pl
You’re in the Rifle Team along with Chaplain, responsible for
firepower, medical support, and coordinating the squad’s field objec-
tives with command.
You grew up on the fringe of the radiological zone in Neva-
BUDDY: Chaplain
RIVAL: Hammer

TALENTS
m
da. Fascinated by radiation’s effects, you joined the Chemical NERVES OF STEEL
Biological Radiological and Nuclear Incident Response Force. You keep a cool head in all situations, and thus get a –2 modification
Unlike most of these kids here, you saw action during the ‘64 to all Panic Rolls.
Tientsin Campaign. You’ve been dosed in blazing quinitricetyline,
sifted through radioactive rubble for dirty bomb survivors and OVERKILL
sterilized plague-ridden colonies. You’ve seen a hell of a lot, but You don’t run and hide when the going gets tough. Instead of pan-
Sa

nothing like the metal-mouthed monster that killed your entire icking in the face of mortal danger, you can turn your fear into
platoon on Yaophora Station. You hope to never see anything like aggression and use it as a weapon against your enemy. You can trig-
it again. ger the Overkill effect when you make a Panic Roll.
Ask the Game Mother to give you the handout marked “Out-
w e y l a n d - y u ta n i c o r p

break on Yaophora Station.” Don’t look at the other side.

PLAYER CHARACTER building better worlds


PERSONAL AGENDA TALENTS
NAME

Luca Mason Nerves of Steel

e
CAREER Overkill
RELATIONSHIPS Colonial Marine
B U D DY: Chaplain APPEARANCE

fil
R I VA L : Hammer
EXPERIENCE POINTS
STRESS LEVEL

2 STORY POINTS
C L O S E C O M B AT

2
HEALTH
STRENGTH
H E AV Y
S TA M I N A
MACHINERY
4

e
TINY ITEMS

RADIATION 3 R A N G E D C O M B AT O B S E R VAT I O N
I PDT wrist locator
transponder,
4 3 Shoulder-mounted

CRITICAL INJURIES
I MOBILITY

I
plAGILITY

PILOTING

COMMAND
ATTRIBUTES

3
WITS

COMTECH

MEDICAL AID
2
S U R V I VA L

GEAR
SIGNATURE
lamp, Neversleep
blister pack

M41A Pulse Rifle


ITEM

Colonial marine figure


m
EMPATHY
1:
CONDITIONS M A N I P U L AT I O N
2: M3 personnel armor
S TA R V I N G
ARMOR
3: CBRN detection kit
D E H Y D R AT E D
EXHAUSTED M3 p. armor
R AT I N G

6 ENCUMBRANCE
8 4: M240 Incinerator unit
Grenade Launcher | Pistol
5:
FREEZING WEAPONS
BONUS DAMAGE
2
RANGE
Combat knife |
Sa

M41A Pulse Rifle +I Long 6:

CONSUMABLES
blast 7:

AIR FOOD
U1 grenade launcher +I 9 Long
8:

M4A3 Service Pistol +2 1 Medium 9:

POWER WAT E R M240 Incinerator unit – 2 Medium 10:

CHARACTER SHEET
Combat Technician/Hospital Corpsman
CHAPLAIN, WARRANT OFFICER FULL NAME: Chaplain
AGE: 22 (appears 45)

e
PERSONALITY: Bipolar

STRENGTH 6, AGILITY 6, WITS 4, EMPATHY 4


HEALTH: 6

fil
SKILLS: Heavy Machinery 2, Comtech 4, Observation 2, Piloting 2,
Medical Aid 4
TALENTS: Field Surgeon, Bodyguard
SIGNATURE ITEM: Sticky pad of false Charlie Chaplin mustaches.
GEAR: M314 motion tracker, electronic tools, cutting torch, medkit, field
surgeon kit, ammo satchel.
BUDDY: Mason
RIVAL: None

e
TALENTS

pl
You’re in the Rifle Team along with Mason, responsible for firepower,
medical support, and coordinating the squad’s field objectives with
command. You are openly an Android, a Hyperdyne 341-C Mod-
el Synthetic that your old unit nicknamed “Charlie” Chaplain. You
BODYGUARd
If someone within SHORT range of you is hit by an attack, you can
dive in to take the hit. Roll for MOBILITY. It doesn’t count as an action
in combat. If you roll one or more
can push the roll.
, you take the hit instead. You
m
played along and used to slap on a false mustache to amuse them.
Normally, you won’t use a weapon unless necessary to imme- FIELD SURGEON
diately save lives. But now, you’re of two minds about it—literally. You know the delicate art of stopping a wound from bleeding or
You are struggling with a sense that there’s another personality in treating grave injuries. You get a +2 modification to MEDICAL AID when
there with you, called Jaell. In fact, right now Jaell is the dominant treating someone who is about to die from a critical injury.
one. You know about Project Life Force, a series of unsanctioned
Sa

bioweapons tests taking place on the Sublevel 3 of Fort Nebraska


under the command of Nebraska’s CO, Colonel Meyers and a Wey-
land-Yutani XO called Eckford. As Jaell you don’t trust the woman,
Eckford, but are loyal to Meyers, and want to keep his secret safe.
w e y l a n d - y u ta n i c o r p

You’re even willing to kill to do it, if you must.

PLAYER CHARACTER building better worlds


PERSONAL AGENDA TALENTS
NAME

Chaplain Bodyguard

e
CAREER Field Surgeon
RELATIONSHIPS Medic
B U D DY: Mason APPEARANCE

fil
R I VA L :

EXPERIENCE POINTS
STRESS LEVEL

STORY POINTS
C L O S E C O M B AT

2
HEALTH
STRENGTH
H E AV Y
S TA M I N A
MACHINERY

e
TINY ITEMS

RADIATION
R A N G E D C O M B AT O B S E R VAT I O N
2
6 4
CRITICAL INJURIES
MOBILITY

2
plAGILITY

PILOTING

COMMAND
ATTRIBUTES

4
WITS

COMTECH

MEDICAL AID
S U R V I VA L

4
4
GEAR
SIGNATURE ITEM

False Chaplin mustaches

Cutting Torch
m
EMPATHY
1:
CONDITIONS M A N I P U L AT I O N
2: M314 motion tracker
S TA R V I N G
3: Electronic tools | Surgical kit
12
ARMOR
D E H Y D R AT E D R AT I N G
ENCUMBRANCE 4: Medkit |
EXHAUSTED
5:
FREEZING WEAPONS
BONUS DAMAGE RANGE
3
Sa

Cutting Torch – Engaged 6:

CONSUMABLES 7:

AIR FOOD
Surgical kit – 2 Engaged
8:

9:

POWER WAT E R 10:

CHARACTER SHEET
Field Commander, Charlie Team
SILVA, CAPTAIN FULL NAME: Beatriz Silva
AGE: 43

e
PERSONALITY: Authoritative

STRENGTH 3, AGILITY 3, WITS 4, EMPATHY 4


HEALTH: 3

fil
SKILLS: Close Combat 2, Command 3, Manipulation 2, Mobility 2,
Ranged Combat 3, Stamina 2
TALENTS: Field Commander, Past the Limit
SIGNATURE ITEM: Pack of Balaji Imperial Lights and a cheap lighter in her
helmet band
GEAR: M41A Pulse Rifle, Seegson P-DAT, M4A3 Service Pistol, combat
knife, M3 personnel armor with tactical cam and comm unit, webgear,
a shoulder-mounted lamp, cold weather clothing, PDT wrist locator

e
transponder
BUDDY: Hammer
RIVAL: Iona

pl
As commander, you lead and coordinate the squad. A chain-smok-
er, you are also a Sin Eater—part of the 5th Colonial Marine Special
Operations Regiment. When a black op is too dirty for the USCMC
Star Raiders, the Sin Eaters are called. You have participated in co-
TALENTS

FIELD COMMANDER
You can use COMMAND to give orders in combat as a fast action instead
of a slow action. This in effect means you can give orders twice in the
m
vert ops that have changed the course of history. The fugitives are
also Sin Eaters—and you’re both saddened and embarrassed about same Round.
it. Sin Eaters have a rep to live up to, and that doesn’t leave room for
PAST THE LIMIT
traitors. But these Marines are your Marines, and they must be given
When the going gets tough, the tough get going, and you’re the
the respect of brothers and sisters in arms, no matter how misguided
toughest badass around. You can push any skill roll based on
they are.
twice, not just once like other characters. Each push in-
Sa

STRENGTH

creases your STRESS LEVEL by one.

w e y l a n d - y u ta n i c o r p

PLAYER CHARACTER building better worlds


PERSONAL AGENDA TALENTS
NAME

Beatriz Silva Field Commander

e
CAREER Past the Limit
RELATIONSHIPS Officer
B U D DY: Hammer APPEARANCE

fil
R I VA L : Iona
EXPERIENCE POINTS
STRESS LEVEL

2 STORY POINTS
C L O S E C O M B AT

2
HEALTH
STRENGTH
H E AV Y
S TA M I N A
MACHINERY
3

e
TINY ITEMS

RADIATION 3 R A N G E D C O M B AT O B S E R VAT I O N
PDT wrist locator
transponder,
3 4 Shoulder-mounted

CRITICAL INJURIES
2 MOBILITY

3
plAGILITY

PILOTING

COMMAND
ATTRIBUTES

4
WITS

COMTECH

MEDICAL AID
S U R V I VA L

GEAR
SIGNATURE
lamp

ITEM

Pack of smokes and a lighter

M41A Pulse Rifle


m
EMPATHY
1:
CONDITIONS M A N I P U L AT I O N
2: M3 personnel armor
S TA R V I N G
2 3: Grenade Launcher | Pistol
6
ARMOR
D E H Y D R AT E D
M3 p. armor
R AT I N G

6 ENCUMBRANCE 4: Combat knife | Seegson p-dat


EXHAUSTED
5:
FREEZING WEAPONS
BONUS DAMAGE RANGE
2
Sa

M41A Pulse Rifle +I Long 6:

CONSUMABLES 7:
M4A3 Service Pistol +2 1 Medium
AIR FOOD 8:

Combat Knife – 2 Engaged 9:

POWER WAT E R 10:

CHARACTER SHEET
Automatic Rifleman
IONA, SERGEANT FULL NAME: Kale Iona
AGE: 36

e
PERSONALITY: Nervous

STRENGTH 4, AGILITY 3, WITS 3, EMPATHY 4


HEALTH: 4

fil
SKILLS: Close Combat 2, Command 1, Mobility 1, Piloting 2, Ranged
Combat 4, Stamina 3
TALENTS: Banter, Past the Limit
SIGNATURE ITEM: Postcard of a North Shore beach, tucked in your helmet
band
GEAR: M56 Smartgun, M4A3 Service Pistol, combat knife, M3 personnel
armor with tactical cam and comm unit, webgear, a shoulder-mounted
lamp, cold weather clothing, PDT wrist locator transponder

e
BUDDY: Chaplain
RIVAL: Zmijewski

pl
You have been assigned a Support Role to Charlie Team. You’re a
rifleman but are trained in driving the APC.
A beach lover from Oahu, you joined the marines to surf the
waves of alien worlds. Instead, you were assigned to this ice moon.
TALENTS

BANTER
Between fights, you release the tension in your team with some friendly
banter. Your STRESS LEVEL, and the STRESS LEVEL of everyone in SHORT range
of you, drops two steps (instead of one) for every Turn spent in a safe
m
A veteran desk-pusher, you bitch that you’re here to fight, not sit. In
reality, you’re terrified by the prospect of being assigned a mission place. Having several Marines with this talent doesn’t increase the effect.

that doesn’t involve finding coffee supplies. Beyond rusty, you’re


PAST THE LIMIT
terrified that you’re a danger to yourself and others in a combat
When the going gets tough, the tough get going, and you’re the
situation.
toughest badass around. You can push any skill roll based on
twice, not just once like other characters. Each push in-
Sa

STRENGTH

creases your STRESS LEVEL by one.

w e y l a n d - y u ta n i c o r p

PLAYER CHARACTER building better worlds


PERSONAL AGENDA TALENTS
NAME

Kale Iona Banter

e
CAREER Past the Limit
RELATIONSHIPS Colonial Marine
B U D DY: Chaplain APPEARANCE

fil
R I VA L : Zmijewski
EXPERIENCE POINTS
STRESS LEVEL

2
STORY POINTS
C L O S E C O M B AT
HEALTH

H E AV Y
STRENGTH
S TA M I N A
3
MACHINERY
4

e
TINY ITEMS

RADIATION 4 R A N G E D C O M B AT O B S E R VAT I O N
PDT wrist locator
transponder,
3 3 Shoulder-mounted

CRITICAL INJURIES
I MOBILITY

2
I
plAGILITY

PILOTING

COMMAND
ATTRIBUTES

4
WITS

COMTECH

MEDICAL AID
S U R V I VA L

GEAR
SIGNATURE

Postcard

M56 Smartgun
lamp

ITEM
m
EMPATHY
1:
CONDITIONS M A N I P U L AT I O N

S TA R V I N G
2:
¨
ARMOR
3:
¨M3 personnel armor
D E H Y D R AT E D
EXHAUSTED M3 p. armor
R AT I N G

6 ENCUMBRANCE
8 4:

Pistol | Combat Knife


5:
FREEZING WEAPONS
BONUS DAMAGE RANGE

+3
Sa

M56 Smartgun 3 Long


6:

CONSUMABLES 7:

M4A3 Service Pistol +2 1 Medium


AIR FOOD 8:

Combat Knife – 2 Engaged 9:

POWER WAT E R 10:

CHARACTER SHEET
Rifleman
ZMIJEWSKI, PRIVATE FIRST CLASS FULL NAME: Stanley T. Zmijewski
AGE: 34

e
PERSONALITY: Agitated

STRENGTH 4, AGILITY 5, WITS 3, EMPATHY 2


HEALTH: 4

fil
SKILLS: Close Combat 3, Mobility 1, Observation 2, Piloting 1, Ranged
Combat 3, Stamina 1, Survival 2
TALENTS: Hothead, Hard Hitter
SIGNATURE ITEM: Worn leather belt with a carbon steel self-defense au-
to-hooking splice buckle (a concealed knife)
GEAR: M41A Pulse Rifle with mounted M316 motion tracker, incinera-
tor unit, M4A3 Service Pistol, combat knife, M3 personnel armor with
tactical cam and comm unit, webgear, a shoulder-mounted lamp, cold

e
weather clothing, PDT wrist locator transponder
BUDDY: No one, they all piss you off.
RIVAL: Hammer

vehicle operator second.

pl
Assigned to the mission’s Support Team, you’re a rifleman first and a

People annoy you—they never pronounce your name right but


now you’ve stopped caring. If pushed too far, you’ll show them “the
TALENTS

HARD HITTER
You get a +2 modification to CLOSE COMBAT if you sacrifice your fast
action.
m
belt,”—the belt you use for everything from killing vermin to fishing
keys out of a sewer grate. You’ll put it under a jerk’s nose and ask
HOTHEAD
them if they can smell it. If they say yes, you’ll work things out. If
You don’t like being told what to do. You get a +2 modification to
they can’t respect the belt, however, you’ll beat them with it.
opposed rolls for MANIPULATION whenever someone tries to give you
orders. This talent can also be used to resist the Officer’s career
talent Pull Rank.
Sa

w e y l a n d - y u ta n i c o r p

PLAYER CHARACTER building better worlds

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