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Oath of The Silver Dragon PDF

This document outlines the oath and abilities of a Silver Dragon Paladin. It includes tenets focused on protecting the weak and fighting evil. The oath grants spellcasting abilities like Sanctuary and Spirit Guardians. Channel Divinity options allow healing allies or dealing extra cold damage with a weapon. Later abilities allow the paladin to magically take damage for allies within 10 feet or regain hit points in combat if below half health. At level 20, the paladin can transform for 1 hour to become an avatar of Argynvost, gaining unspecified benefits.

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0% found this document useful (0 votes)
628 views2 pages

Oath of The Silver Dragon PDF

This document outlines the oath and abilities of a Silver Dragon Paladin. It includes tenets focused on protecting the weak and fighting evil. The oath grants spellcasting abilities like Sanctuary and Spirit Guardians. Channel Divinity options allow healing allies or dealing extra cold damage with a weapon. Later abilities allow the paladin to magically take damage for allies within 10 feet or regain hit points in combat if below half health. At level 20, the paladin can transform for 1 hour to become an avatar of Argynvost, gaining unspecified benefits.

Uploaded by

kadmel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd

Oath of the Silver Dragon

Shield of the Weak


You will face any challenge ahead of you, guard those who cannot protect themselves.

Unfaltering Spirit
The Just do not surrender against the forces of evil.

Light Against the Darkness


Let me bring hope to those around me.

Preserve The Past


That which came before should never be forgotten.

Oath Spells
Paladin Level Spells

3rd Sanctuary, Ice Knife


5th Enhance Ability, Snowball Storm (Prayer of
healing if SS is not in the deck of cards)
9th Beacon of Hope, Spirit Guardians
13th Ice Storm, Death Ward
17th Dawn, Circle of Power

Channel Divinity
Continuous Fight.​ As a bonus action, you can bolster injured creatures with your Channel Divinity. Each
creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your
Charisma modifier (minimum of 1) if it has no more than half of its hit points.

Frost’s Bite. ​As a bonus action, you can use your Channel Divinity to draw upon the cold fury of the long
dead dragon lord, your weapon becomes sheathed in a layer of jagged ice. The Ice covered weapon deal
an additional 1d6 cold damage for 1 minute.

Aura of Martyrdom
Starting at 7th level, you can shield your allies from harm at the cost of your own health. When a
creature within 10 feet of you takes damage, you can use your reaction to magically take that damage,
instead of that creature taking it. This feature doesn't transfer any other effects that might accompany
the damage, and this damage can't be reduced in any way.
At 18th level, the range of this aura increases to 30 feet.

Hallow Spirit
Starting at 15th level, a holy presence mends your wounds in combat. You regain hit points equal to 1d6
+ half your paladin level if you end your turn in combat with fewer than half of your hit points remaining
and you aren’t incapacitated.

Argynvost Incarnate
At 20th level, you become an avatar of Argynvost. Using your action, you undergo a transformation. For
1 hour, you gain the following benefits:

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