Alexander Anderson Chaotic Good
Character Name Alignment Player
Alternative Capstone (1) Not set Not set
Character Level Deity Homeland Campaign
Human Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes
Ability Score Mod. Temp. Temp.
Name Score Mod. HP
Hit Points
15 Movement
STR
Strength
16 +3 Total nonlethal Damage
30 ft. 6 sq. 20 ft. 4 sq.
Base Speed Armor Speed Burrow
DEX
Dexterity
12 +1
Wounds / Current HP
CON 14 +2 Initative 1 1 0 Fly Maneuverability Swim Climb Temp. Mods
Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
13 +1 Damage Skill Names Total Abilit Ranks Misc
Reduction
Acrobatics -3 =DEX 1 +0 + -4
WIS 14 +2
Wisdom Challenge Appraise 1 =INT 1 +0 +0
CHA
x Artistry 1 =INT 1 +0 +0
Charisma
14 +2 Power 2
x Bluff 6 =CHA 2 +1 +3
x Climb -1 =STR 3 +0 + -4
AC
Armor Class
17 =10+ 4 + 2 + 1 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 1 =INT 1 +0 +0
x Craft (b) 1 =INT 1 +0 +0
Touch AC 11 Flat Footed AC 16
x Craft (c) 1 =INT 1 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod. x Diplomacy 6 =CHA 2 +1 +3
FortitudeConstitution
4 = 2 + 2 + 0 + 0 + Disable Device* =DEX + +
Disguise 2 =CHA 2 +0 +0
Reflex 1 = 0 + 1 + 0 + 0 +
Dexterity
Escape Artist -3 =DEX 1 +0 + -4
Will 2 = 0 + 2 + 0 + 0 +
Fly -3 =DEX 1 +0 + -4
Wisdom
x Handle Animal 6 =CHA 2 +1 +3
Spell Energy Heal 2 =WIS 2 +0 +0
B.A.B. 1 Resistance Resistance
x Intimidate 6 =CHA 2 +1 +3
CMB 4 = 1 + 3 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod.
Knowledge (dungeoneering)* =INT + +
CMD 15 =10+ 1 + 3 + 1 + 0 + 0 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
Katana x Knowledge (local) 5 =INT 1 +1 +3
Critical Type Range Ammo
Knowledge (nature)* =INT + +
18-20/x2 S Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+4 1d8+4
Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
Longbow x Lore* =INT + +
Critical Type Range Ammo Perception 2 =WIS 2 +0 +0
20/x3 P 100 ft. Perform (a) 2 =CHA 2 +0 +0
Attack Damage
Perform (b) 2 =CHA 2 +0 +0
+2 1d8 x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
x Ride 1 =DEX 1 +1 + -1
Critical Type Range Ammo x Sense Motive 6 =WIS 2 +1 +3
Sleight of Hand* =DEX + +
Attack Damage Spellcraft* =INT + +
Stealth -3 =DEX 1 +0 + -4
Weapon
x Survival 2 =WIS 2 +0 +0
x Swim -1 =STR 3 +0 + -4
Critical Type Range Ammo Use Magic Device* =CHA + +
X Class Skill *Trained Only
Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.
Weapon
Languages
Critical Type Range Ammo
Dwarven
Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties
Armored coat 4 Armor -2 20% 20 lbs.
Heavy wooden shield 2 Shield -2 15% 10 lbs.
Totals 6 -4 35% 30 lbs.
Feats Orders Equipment Qty. lbs. Head Qty. lbs.
Armor Proficiency, Heavy Ronin Arrows, common (20) 5
Armor Proficiency, Light Other Specials
Book, journal 1 Headband Qty. lbs.
Armor Proficiency, Medium Challenge
Power Attack Mount Inkpen 1
Shield Proficiency Resolve Rope, hemp (50 ft.) Eyes Qty. lbs.
1
Toughness
Weapon Proficiency, Martial(all)
Shoulders Qty. lbs.
Weapon Proficiency, Simple
Neck Qty. lbs.
Chest Qty. lbs.
Body Qty. lbs.
Belt Qty. lbs.
Wrist Qty. lbs.
Hands Qty. lbs.
Feet Qty. lbs.
Rings Qty. lbs.
Play Notes
Racial Traits
Skilled
Background Traits
Light 76 lbs. or less Lift Over 230 lbs.
Load Head PP 0 Experience Points
GP 250 135
Medium 77-153 lbs. Lift Off 460 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
154-230 lbs. Drag or
Push
1150 lbs. CP 0 2.000 (Medium Progression)
PET
HD: 2
Large animal (Horse)
Init: 1 Senses: Low-light Vision; Perception: +1
DEFENSE
AC: 14 Touch: 10 Flat-Footed: 13
HP: 17
Fort: 5 Ref: 4 Will: 1
OFFENSE
Speed: 50 ft.
Melee: Bite +3 (1d4+3 ); 2x Hooves -2 (1d6+1 );
Ranged:
STATISTICS
Str 16 (+3) Dex 13 (+1) Con 15 (+2) Int 2 (-4) Wis 12 (+1) Cha 6 (-2)
Base Atk: +1 CMB 5 CMD 16
Skills: Stealth +1; Swim +7;
SPECIAL ABILITIES
Feats: Combat Reflexes;
Specials: Link; Low-light Vision; Scent;
Equipment:
FEATS
ARMOR PROFICIENCY, HEAVY
Requirements: Light Armor Proficiency, Armor Proficiency, Medium.
See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
ARMOR PROFICIENCY, LIGHT
Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
ARMOR PROFICIENCY, MEDIUM
Requirements: Light Armor Proficiency.
See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
POWER ATTACK
Requirements: Str 13, base attack bonus +1.
You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all
melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed
weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modif
ier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or
secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty
increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack
roll, and its effects last until your next turn. the bonus damage does not apply to touch attacks or effects that do not deal
hit point damage.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
SHIELD PROFICIENCY
Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
TOUGHNESS
Requirements: None
You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more
than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON PROFICIENCY, MARTIAL(ALL)
Requirements: Awarded by class.
Proficiency with all martial weapons.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON PROFICIENCY, SIMPLE
Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Open Game License and Copyright details available at: https://pathbuilder2e.com/legacy/license.html