Prima'S Official Strategy Guide: Anthony Lynch
Prima'S Official Strategy Guide: Anthony Lynch
Anthony Lynch
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© 2000-2004 by Prima Publishing. All rights reserved. No part of this book may
be reproduced or transmitted in any form or by any means, electronic or
mechanical, including photocopying, recording, or by any information storage or Chapter 1 INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
retrieval system without written permission from Prima Publishing.
Senior Project Editor: Christy L. Curtis
Chapter 2 N64 GENERAL TACTICS . . . . . . . . . . . . . . . . . . . . . .3
Senior Product Manager: Jennifer Crotteau Chapter 3 N64 WEAPONS & GADGETS . . . . . . . . . . . . . . . . . . .5
Editorial Assistant: Caspian Theal
THE WORLD IS NOT ENOUGH Interactive Game (all source code, all other software components
Chapter 4 N64 MISSION WALKTHROUGHS
and certain audiovisual components only) © 2000 Electronic Arts. THE WORLD IS NOT ENOUGH Mission 1: COURIER . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Interactive Game (certain audiovisual components) © 2000 Danjaq, LLC and United Artists Mission 2: KING’S RANSOM . . . . . . . . . . . . . . . . . . . . . .11
Corporation. James Bond, 007, James Bond Gun and Iris Logos and all other James Bond Mission 3: THAMES CHASE . . . . . . . . . . . . . . . . . . . . . . .15
related properties © 1962-2000 Danjaq, LLC and United Artists Corporation. JAMES BOND, Mission 4: UNDERGROUND UPRISING . . . . . . . . . . . . . . .18
007, James Bond Gun and Iris Logos and all other James Bond related trademarks TM Danjaq, Mission 5: COLD RECEPTION . . . . . . . . . . . . . . . . . . . . .21
LLC
Mission 6: NIGHT WATCH . . . . . . . . . . . . . . . . . . . . . . .23
Eurocom Game Engine © 1998—2000 Eurocom Developments Ltd.
Mission 7: MIDNIGHT DEPARTURE . . . . . . . . . . . . . . . . .27
Black Ops Game Engine © 1999—2000 Black Ops Entertaiment, LLC. Mission 8: MASQUERADE . . . . . . . . . . . . . . . . . . . . . . . .30
All products and characters mentioned in this book are trademarks of their respective companies. Mission 9: CITY OF WALKWAYS I . . . . . . . . . . . . . . . . . .33
Please be advised that the ESRB rating icons, "EC", "K-A", “E”, "T", "M", "AO" and “RP” are Mission 10: CITY OF WALKWAYS II . . . . . . . . . . . . . . . .36
copyrighted works and certification marks owned by the Entertainment Software Association Mission 11: TURNCOAT . . . . . . . . . . . . . . . . . . . . . . . . .39
and the Entertainment Software Rating Board and may only be used with their permission and Mission 12: FALLEN ANGEL . . . . . . . . . . . . . . . . . . . . . .44
authority. Under no circumstances may the rating icons be self-applied or used in connection
with any product that has not been rated by the ESRB. For information regarding whether a
Mission 13: A SINKING FEELING . . . . . . . . . . . . . . . . . . .48
product has been rated by the ESRB, please call the ESRB at 1-800-771-3772 or visit Mission 14: MELTDOWN . . . . . . . . . . . . . . . . . . . . . . . .51
www.esrb.org. For information regarding licensing issues, please call the ESA at (212) 223-
8936. Please note that ESRB ratings only apply to the content of the game itself and does NOT Chapter 5 N64 MULTIPLAYER STRATEGIES . . . . . . . . . . . . . . . .55
apply to the content of this book. Chapter 6 PSX GENERAL TACTICS . . . . . . . . . . . . . . . . . . . . . .59
Important:
Prima Publishing has made every effort to determine that the information contained in this book is Chapter 7 PSX WEAPONS & GADGETS . . . . . . . . . . . . . . . . . .61
accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, Chapter 8 PSX MISSION WALKTHROUGHS
effectiveness, or completeness of the material in this book; nor does the publisher assume liability for
damages, either incidental or consequential, that may result from using the information in this book. The
Mission 1: COURIER . . . . . . . . . . . . . . . . . . . . . . . . . . .64
publisher cannot provide information regarding game play, hints and strategies, or problems with Mission 2: KING’S RANSOM . . . . . . . . . . . . . . . . . . . . . .67
hardware or software. Questions should be directed to the support numbers provided by the game and Mission 3: COLD RECEPTION . . . . . . . . . . . . . . . . . . . . .70
device manufacturers in their documentation. Some game tricks require precise timing and may require Mission 4: RUSSIAN ROULETTE . . . . . . . . . . . . . . . . . . . .72
repeated attempts before the desired result is achieved.
Mission 5: NIGHT WATCH . . . . . . . . . . . . . . . . . . . . . . .74
Acknowledgements Mission 6: MASQUERADE . . . . . . . . . . . . . . . . . . . . . . . .78
Dedicated to my greatest inspirations, Elsa and Tyler. Special thanks to Matt Dominguez, Matthew Mission 7: FLASHPOINT . . . . . . . . . . . . . . . . . . . . . . . . .82
Brown, and their respective test teams. Many thanks, as well, go to the artists who worked on the maps
Mission 8: CITY OF WALKWAYS . . . . . . . . . . . . . . . . . . .85
for the guide—Andy Bee, Rob Benton, Nigel Bates, Calvin Golkowski, and Paul Robinson. And finally,
thanks to Pamela Trucano and Steve Perkins for their knowledge and expertise. Mission 9: TURNCOAT . . . . . . . . . . . . . . . . . . . . . . . . . .88
Mission 10: FALLEN ANGEL . . . . . . . . . . . . . . . . . . . . . .91
ISBN: 7615-2974-8
Mission 11: MELTDOWN . . . . . . . . . . . . . . . . . . . . . . . .95
Library of Congress Catalog Card Number: 00-10893
Prima’s Official Strategy Guide
Introduction
Your Mission
Once again, your unique services are required, 007. We have learned that a high-tech terrorist, Victor
Zokas (a.k.a. Renard the Anarchist), is plotting to take revenge on Sir Robert King. King is a wealthy oil
baron with considerable financial resources. Using any means necessary, you must stop Renard and bring
him to justice. We’re counting on you, Bond.
Filling the shoes of MI6’s greatest agent, 007, will not be easy. For that purpose, this book, which covers
both PSX and N64 platforms, has been designed to provide support for your adventures as a superspy.
Within the following pages, you will find complete walkthroughs and detailed maps of every level, and you’ll
learn the tricks of the trade necessary to complete each mission successfully. Additionally, for N64
multiplayer match-ups, you’ll gain useful strategies to maximize your effectiveness and dominate the
competition. Quite simply, this book has enough information to help you save the world!
The Cast
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N64 General Tactics
General Tactics
There’s a reason James Bond is called upon for the most difficult assignments.
Simply put, he’s the best. Utilize the following tips and techniques to become a
top-notch secret agent like Bond himself.
Basic Tactics
Apply these skills and strategies to improve your basic field abilities.
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Prima’s Official Strategy Guide
For example, in wide-open areas, using Or, in close quarters against multiple Conversely, automatic weapons are a terrible choice for
weapons with a targeting scope can be foes, an automatic weapon is an situations involving civilians or hostages, as the unruly
useful for picking off enemies at a optimal choice for clearing out a path spray of bullets can easily hit the wrong target. This
distance. ahead. results in an immediate failure of the mission.
Miscellaneous Tips
Practice Makes Perfect Armor Does Not Equal Invulnerability
This guide provides a complete walkthrough of the 007 Agent mode. In this The Armor power-up is one of the most useful items you collect during your
challenging mode, you face more objectives, stronger and smarter enemies, assignments. It allows you to absorb extra damage in the course of a mission
and in some cases, shorter amounts of time to complete the mission. and often proves vital for your survival. Still, it does not make you
However, if you have trouble with a particular mission, try it at a lower skill invulnerable. Even with Armor equipped, you can still take fatal damage from
level. This allows you to get a better feel for the mission, while building your extreme falls or poisonous gas. So don’t let Armor give you a false sense of
skills. confidence in the heat of battle.
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4 Weapons & Gadgets
Weapons & Gadgets
Introduction
In The World Is Not Enough, you face many difficult challenges and powerful
enemies. To complete your assignments, you need every weapon and state-of-the-
art gadget in your inventory. Here’s a rundown of some of the most important
items in the game.
Weapons
As a secret agent, you have access to some of the most impressive weaponry in the field. For this
assignment, you need to use a wide range of hardware. The following weapons are some of the
most common you will find throughout your assignment.
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Prima’s Official Strategy Guide
Wolfram P2K
The P2K is your standard issue firearm. It’s lightweight, efficient,
and comes with a silencer.
. Capacity: 16 Rounds
. Damage: Low
. Range: Low
. Ammunition: 9mm
Gadgets
For your missions, you need some of the most technologically advanced field
equipment available. Here’s a rundown of the major gadgets you’ll use along
the way.
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4 Weapons & Gadgets
Camera Covert Modem Data Scrambler Flash Bang Gun
Used in Mission 6, this miniature Used in Mission 9, this small Used in Missions 1 and 6, this Used in Mission 1, this is a stun
digital camera allows you to copy computer device can be attached to electronic gadget is capable of grenade disguised as a semiautomatic
secret documents and gather incrimi- a target computer and used to relay scrambling any data within a pistol. It disorients and subdues
nating evidence. data back to MI6 Headquarters. computer or electronic system. targets rather than doing permanent
damage.
Used in Mission 8, this photo ID Used in Mission 12, this handy Used in Mission 1, this electronic Used in Mission 7, these glasses allow
allows the bearer to pose as Dr. device is capable of copying an gadget has a computerized algorithm the wearer to see clearly in the darkest
Mikhail Arkov of the Russian Atomic individual’s fingerprints in order to generator that can decode any environments. They have a limited
Energy Department. open high-security locks. encoded keypad lock system within power supply, which automatically
seconds. recharges when they’re not in use.
This Phone Tap is used in Mission 6 Used in Missions 1 and 6, this Use this card in Mission 1 to open Use these papers in Mission 8; they
to bug the telephones in Elektra’s electronic gadget automatically locked security doors. are from the Russian Atomic Energy
home. ascertains the combination of any Department and confirm the
safe and unlocks it. shipment of a nuclear warhead from
the testing site.
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Prima’s Official Strategy Guide
Mission 1: Courier
BRIEFCASE
Objectives:
Introduction A) Collect equipment from safe-
deposit box.
An MI6 agent has been B) Avoid civilian casualties.
murdered and a
classified report from C) Collect Sir Robert’s money
the Russian Atomic from Lachaise’s vault.
Energy Department has D) Crack safe to obtain a Security
been taken from his Swipe Card.
body. Sir Robert King E) Destroy videotape backup.
purchased this report
F) Escape bank with money.
mistakenly believing that
it contained information about the
terrorists who attacked his new oil pipeline
in Kazakhstan. Bond must see Lachaise, a
Swiss banker and middleman in this affair,
to discover the identity of the murderer,
retrieve King’s money, and escape.
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4 Mission 1: Courier
Upon entering the Banque Suisse de L’Industrie, in Bilbao, Spain, the Inside the Security Deposit area, enter Inside the room, open the safe-deposit
receptionist informs you that you have a package waiting for you in the the small room on the right. box on the table. Inside the box, you
Security Deposit Room. Travel to your right and pass through the next two find an Appointment Card and a Flash
doors to find the room. Bang Gun. This completes Objective A.
Exit the Security Deposit area and approach the Guard in the Lobby. Show him In Lachaise’s office, a cutscene plays. Lachaise offers to return Sir Robert’s
the Appointment Card and he’ll let you enter the security area. money, but Bond wants more: He also demands to know the identity of 009’s
murderer. However, before Bond can learn who is responsible, the Female
Assassin eliminates Lachaise.
As the video clip ends, the Flash Bang Gun explodes, disabling Lachaise’s This leads into a small office. You may Head towards the elevator. Take a right at the
guards. Grab and equip the P2K, then exit the office through the door encounter some of Lachaise’s men elevators, and then enter the first door to the
right. There will be some enemies here, so be
farthest from the desk. here, as well as some civilians, so be prepared. After defeating Lachaise’s men,
ready to fire. However, be careful not open the weapons lockers and collect the .44
to shoot any civilians. From here, exit Magnum. Enter the safe room through the
the room to reach the Hall. interior door, and be prepared for more
confrontation.
From here, travel to the locked security door opposite Lachaise’s office, then use Once the guard is disabled, use the After the gate slides open, enter the
the Security Swipe Card. The door to the Vault area slowly opens. However, before Keypad Decrypter on the keypad lock to Vault and grab the briefcase on the
entering, equip the Watch: Dart to neutralize the security guard waiting inside. the left of the Vault gate. table. This is Sir Robert’s money and
getting it completes Objective C.
Exit the Vault, and travel down the hall to reach the second security door. Again, use Inside, neutralize any security guards with darts, then head to the
the Security Swipe Card to open the locked door, then enter the Video Surveillance corner opposite the door. Here you find a videocassette recorder.
Room. Use the Data Scrambler on the VCR to destroy any video evidence
and complete Objective E.
Now, travel back into the Hall and enter the Elevator. Take the Elevator downstairs From the Lobby, avoid any remaining security guards and pass through the
and equip the Watch: Dart. When the elevator door opens, a security guard is revolving doors to complete Objective F and the mission.
waiting. Tranquilize him with a dart, then travel straight ahead to the Exit doors and
into the Lobby.
05135 VTA32
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4 Mission 2: King’s Ransom
Mission 2: King’s Ransom
BODY ARMOR
M’S OFFICE
SECURITY
CENTRE
SPRINKLER
SYSTEM
SECURITY
CENTRE
VAULT
Q’S
LABORATORY
BODY
ARMOR
MEDICAL
DIVISION
Enemy M Dr. Sir Robert
Warmflash King
Objectives:
A) Protect all primary MI6 personnel. F) Escort M to the Security Centre—M
must survive.
B) Avoid causing civilian and security
guard casualties. G) Activate sprinkler system.
C) Find Sir Robert King H) Activate ground floor lockdown panel.
D) Activate top floor lockdown panel. I) Escort Dr. Warmflash to injury victims.
E) Rescue M from the terrorists.
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Prima’s Official Strategy Guide
Introduction
Back at MI6 headquarters, M introduces When a chemical on his fingertips
Bond to Sir Robert King. King, an old friend reacts with the ice cubes, Bond
of M’s, worked previously with MI6 when his suspects the money may be booby-
daughter, Elektra, was kidnapped by a trapped. However, before he can warn
terrorist named King, an explosion rocks the building
Renard. He thanks and terrorists attack. Bond must clear
Bond and heads the building of
off to retrieve these hostile
his money. invaders while
ensuring the
safety of key
MI6 personnel.
Speak to
Moneypenny for
extra help and make
sure to protect the MI6
staff while they frantically try to get
systems back online.
Upon exiting M’s office, a security guard stops you and Exit Moneypenny’s office and immediately turn left. You
tells you that terrorists have attacked the building. To encounter your first terrorist busting into the building.
prevent any more from getting in, you must get to the Take him down, then immediately help the security
Security Centre and activate the 3rd Floor Lockdown. Stop guards dispatch any more terrorists in the immediate
and speak with Moneypenny. She will hand you a Frag area. At your first opportunity, grab any weapons you can
Grenade, which may prove useful later in this level. from downed enemies. You’ll need the extra firepower to
clear the building of the hostile invaders.
As you make your way to the Security Centre, stay At the Security Centre entrance, touch the identification scanner to open the door
alert—terrorists lurk around every corner. You do not and enter the room.
want to run low on ammo either, so be sure you are fully
equipped along the way.
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4 Mission 2: King’s Ransom
You have to
be quick and
accurate to
rescue M.
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Inside, Robinson asks you to use your clearance to activate the manual override. Touch the flashing red screen to comply with Robinson’s plea,
and the building immediately closes all entrances to prevent any more enemies from flowing in. This completes Objective D.
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From here, make your way over toward the staircase. However, be sure to stop in At the staircase, a host of enemies Once you reach the bottom of the
the Meeting Room to collect the Body Armor on the table. await. Have your best automatic staircase, the stairs explode and three
weapon handy (if possible a Deutsche more enemies rappel down the cables.
M45), then begin to clear them out. No Simply stand in the corner and pick
civilians or security guards are here, so them off as they arrive.
you can shoot without worrying about
hitting an innocent victim.
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Outside the staircase door, a security guard informs you of a fire in the building. To
extinguish it, you must activate the sprinkler system. Then, as you head a bit
farther into the center of the floor, another guard tells you the security system has
been damaged.
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Prima’s Official Strategy Guide
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Next, exit the Security Centre and head down the hall to your left. At the end of the hall,
From here, head to the 1st Floor Security Centre, and touch the identification in the darkened area, you reach the sprinkler system. However, be ready for a terrorist
scanner to enter. Then, inside the room, touch the flashing red computer screen to lurking in the darkness. Once he is down, turn the emergency sprinklers on to put out
activate the ground floor lockdown panel. This completes Objective H. the fires and complete Objective G.
Now, you must look for King. Head towards the Vault and, on the way, stop at the At the Vault, activate the identification scanner. The vault door slides open.
black door next to the “1st Floor” sign. Inside you find two terrorists waiting, as
well as another set of Body Armor in the far corner. You can shoot the monitors to
take down the terroists more efficiently.
Inside, a security guard tells you that Quickly travel to the Medical Division and bring Dr. Warmflash back to the Vault. When she arrives, lead her to an injured person to
there are some injured personnel here. complete Objective I. Be sure to protect her or the mission fails.
From here, walk to the far end of the Vault to find Sir Robert King, Head back out into the hall, and make your way During the cutscene, Bond jumps onto
who is dying from his injury. This completes Objective C. As he dies, to the Q Division, clearing any remaining an experimental water vehicle and
you receive an urgent message from Q, who needs you in his lab. terrorists along the way. Once you reach the Q heads off into the waters on a chase for
Division, you find a large gaping hole in the wall the Female Assassin, ending the
and a cutscene plays. mission.
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4 Mission 3: Thames Chase
Enemy
Objectives:
Introduction A) Pursue but do not eliminate
Female Assassin.
The Female Assassin
who murdered B) Rescue the hostages.
Lachaise is behind the
attack on MI6. After a
desperate boat race
down the River
Thames, the Female
Assassin crashes
along the river’s edge
and flees the scene on
foot. Bond must
pursue her through
the streets and
capture her alive to
find out who she is
working for.
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Prima’s Official Strategy Guide
On the shore, the Female Assassin immediately takes Ahead, climb the next two sets of stairs, and keep Just past the van with terrorists, turn left and target the
off, so give chase. Be careful though, as another your gun ready. A host of armored terrorists await to sniper in the building window to your right. He makes
speedboat buzzes by the shoreline spraying bullets. gun you down. After taking down the first one, equip himself a fairly small target, so sprint down the pathway
Strafe to your right along the water’s edge to continue his Deutsche M45 and use it to take out the enemies and take him out inside the building. Be sure to collect his
to advance while facing the enemies here. by the blue van. Deutsche SA90 and equip it before proceeding.
From here, exit the building and take the stairway down. At the bottom, turn right and you see Once the area is clear, pass through the tunnel. At the end, you meet a pack of
two hostages being held on the far end of the dock. This is a difficult area to pass, so make your SCUBA terrorists. Fortunately, they are only packing spearguns and are really not
shots count and take out the terrorists as quickly as possible. If you take too long or hit a very threatening. Take them down and enter the warehouse.
hostage, you will fail Objective B and the mission will be aborted.
Inside the warehouse, you immediately have the drop on a sentry with his back to you. Take him down Outside, more snipers await. Quickly
easily by shooting the barrel next to him, then use your position to clear the enemies on the upper run down the pier ramp and enter the
level. Once they are dispatched, jump onto the lined-up crates to reach the upper level, then exit the doorway ahead.
side door of the warehouse.
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N6
4 Mission 3: Thames Chase
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This warehouse is something of a maze and hides a few more enemies. Continue to move slowly and be ready for attacks from any side. At the
end of the crates, two more hostages are waiting. First target the terrorists by the hostage to your left, then quickly turn and shoot the
terrorist behind you. This frees the hostages. Now, target your Watch: Grapple on the yellow panels on the ceiling beam and climb up to the
ledge.
On the ledge, pass through the next two doorways and be prepared
for another enemy after the second door. From here, jump down to
the pier and turn right. This final section of the mission is the most
perilous, but you should be in good shape to handle it. Make sure to
equip your most lethal firepower and begin a mad dash down the pier.
You encounter a host of enemies and you just need to keep shooting
and running.
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06481 LEF54
When you reach the staircase on your right, travel up to the street above. Then, at the top, turn left and quickly head for the entrance
to the subway station. Once you reach the station, the mission is completed.
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Prima’s Official Strategy Guide
Enemy Bomb
Objectives:
Introduction A) Rescue the hostages.
The Female Assassin has taken refuge B) Defuse the terrorist bomb.
in an underground train station, which C) Pursue but do not eliminate
has been overrun by her henchmen. the Female Assassin
Bond must free the hostages, defuse a D) Avoid civilian casualties.
bomb hidden within, then continue his
pursuit of the Female Assassin.
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4 Mission 4: Underground Uprising
The Raptor
Magnum is the
weapon of choice
for this mission. It
is accurate and capable
of taking down an enemy quickly—
qualities you’ll need in order to
save the numerous hostages
trapped below. You also begin
the level with Stun Grenades,
an excellent way to avoid
hostage casualties.
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The mission begins with a briefing from the local authorities. They inform you that a bomb After passing through the long entrance hallway, two enemies are waiting ahead; one
has been set and that a number of hostages have been taken in the London Underground in the Lobby and one in the Ticket Booth. Eliminate them, but be careful not to shoot
System. Before heading in, they hand you a Bomb Disposal Kit, which you need to complete any of the civilians running by. When you defeat the enemy in the lobby, collect his
the mission. You have approximately five minutes before the bomb detonates, so do not Raptor Magnum and immediately equip it.
waste any time!
From here, head to your left and take the escalator down. One terrorist races up the Once they are freed, return back up the escalator to the Ticket Booth area and
escalator to your left to meet you. Shoot him before moving down to the bottom of take the path to your left. The next escalator leads down to another batch of
the escalator where two more terrorists hold hostages. Again, your aim must be true terrorists. Take them out as they rush up the escalator, then turn right at the
here, because you need to stop them quickly before they can eliminate the hostages. bottom to nail two more.
Continue to the left. You'll face a few more terrorists holding Once you reach the train platform, stand all the way against the left wall and wait for
hostages as you make your way to the trains below. As always, the next train to pass. As soon as it does, immediately drop to the tracks and quickly
use caution in hostage situations, but do not be too hesitant, run to your left until you reach the doorway on your right, then open the door and
because their lives are in danger, and the bomb is ticking. enter.
In the next room, cross to the opposite side and open the next
door. Here you find a stopped train with an open door. Target the
two terrorists inside, then jump into the train. Exit on the opposite
end of the train and you’re at a new train platform.
31514 DJI84
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Prima’s Official Strategy Guide
Here, you need a quick trigger finger Keep firing left, and don’t stop running to save the hostages effectively (in 007 mode you have very little time to do this). After
once again as more hostages are being dropping the next few enemies you meet, enter the first bathroom door on your right. Check the stalls for any terrorists, then open
held by terrorists. Do your best to clear the final stall to find the terrorist’s bomb. Here you must use the Bomb Disposal Kit.
the zone, then jump up to the platform
and continue down the subway tunnel.
When using the Kit, take your time to defuse the bomb. Each time you press
the Use Gadget button, the blue meter decreases. When the blue meter is
emptied, the bomb is defused. However, the red meter rises quickly if you do
not take your time. If the red meter completely fills, the bomb explodes,
effectively ending the mission. Just keep an eye on the clock and use your
31514 DJI84
best judgment here. If the red meter fills too high, simply stop pressing the
Use Gadget button and let it decrease a bit before starting back up. When the bomb is defused, and Objective B is completed, exit the
bathroom and turn right. Pass through the station until you reach
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a locked Exit door on your right. Use your Watch: Laser to cut the
lock off the door, and enter the stairwell.
When you step into this area, an explosion occurs, destroying a section of the staircase. Race up the first flight of stairs and shoot the Outside, you find the Female Assassin
terrorist on the far side of the gap. When the coast is clear, take a few steps back, then get a running start to jump across the chasm. making her escape in a hot-air balloon.
Continue up the next few flights of stairs taking out the remaining enemies until you reach the locked door. Shoot the lock on the Run toward the balloon and jump to
closed door, then exit the stairwell. grab the rope hanging alongside. This
completes Objective C.
At this point, a video sequence plays. Bond pleads with the Female
Assassin to reveal whom she is working for and says that he will
protect her. However, she tells him that he cannot protect her, then
chooses to end her life by shooting an air tank on the balloon. Bond
drops to safety, avoiding the huge explosion.
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4 Mission 5: Cold Reception
Mission 5: Cold Reception
FUEL
DUMP #1
Objectives:
A) Draw terrorists away
from Elektra.
B) Destroy fuel dump at
tower #1.
FUEL C) Destroy fuel dump at
DUMP #2 tower #2.
D) Get to the bottom of
the peak.
Enemy
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Prima’s Official Strategy Guide
Introduction
Bond explains that he is here to protect
Elektra from a traitor in her organization, but
she responds that MI6 has already let her
family down twice. Nevertheless Bond intends
to protect her from any danger, and he
agrees to accompany her to inspect a site
for her pipeline.
Cold Reception is actually one of the easier missions you undergo. Your About a third of the way down the Next up, approximately another third
biggest challenge is to accurately target your enemies as you speed down hill, you notice a large metallic tower of the way down the hill is fuel dump
the slopes. Along the way, you encounter numerous terrorists, and you on your right. This is fuel dump #1. #2. This one is on your left. Take it
can’t take them all out. Concentrate on conserving ammo and eliminating To destroy it, simply shoot the out in a similar manner to
the enemies that you can. This reduces some of the danger to yourself, gasoline cans that surround it to set complete Objective C.
while also allowing you to collect some precious ammo off the fallen off an explosive chain reaction that
foes. Also, look for Body Armor power-ups hidden in fuel cans along the completes Objective B.
mountainside. They may come in handy.
The final
challenge of this
level is a barricade of
fuel barrels that block
your path. Quickly set off chain
reactions across the barrels by
spraying the barricade with bullets
64872 PKA15
from one end to the other. There are 64872 PKA15
three groupings of barrels, and all
Once these objectives are complete, you simply three will need to be destroyed to Soon enough, you reach Elektra and
need to stay alive to complete the mission. So, avoid taking damage. her helicopter waiting safely at the
continue to target any foes that cross your path. bottom of the slopes.
22 primagames.com
N6
4 Mission 6: Night Watch
Mission 6: Night Watch
Objectives:
A) Avoid alerting Gabor.
B) Avoid alerting Davidov.
C) Avoid any casualties.
D) Find telephones and plant
wiretaps.
E) Photograph documents proving
Davidov is a traitor.
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Prima’s Official Strategy Guide
Introduction
It is obvious that there is a traitor within Elektra’s organization. MI6 wants Bond to look
around Elektra's mansion for anything
suspicious. After escorting Bond to
the guest room, Gabor advises him to
remain inside. After all, he wouldn't
want the guards to mistake Bond for
an intruder and accidentally shoot him.
of the early level areas. Also, punch To begin, equip the Phone Tap and use it on
out the guards whenever you can With that out of the way, open the door to the balcony and step outside. From
to save darts, in case anything the phone in your bedroom. This is the first here, jump down to the mansion grounds. You are not allowed to eliminate any of
goes wrong. of four phones you need to bug. the guards, so instead equip your Watch: Dart.
At the end of the row of bushes, avoid the security camera Peer around the corner of the archway and you see a guard by
above the archway if you have not yet disabled it, and step the swimming pool. Take out the security guard with a dart,
underneath it. Many times you will find Gabor in this area, so then cross the pool area to reach the next archway.
be on the lookout.
24 primagames.com
N6
4 Mission 6: Night Watch
In the next area, use the bushes once more to avoid the Make your way back inside the house. Here you find the Dining Room. Walk to
guards. Take out any you encounter with darts, but be the left side of the room and use another Phone Tap on the telephone here. This
sparring in their use, for you only hold a limited number. is the second one.
73546 DWS45
Now, walk to the right side of the room, and enter the door. In the next hallway, take the first right turn and enter the next door
you find. Just ahead is the third phone. Again, use another Phone Tap. When it is in place, return back to the hallway you entered
from and turn right.
The next door you reach leads to a new area outside the mansion. Walk straight Inside, another guard is waiting. Tranquilize him, then equip the Data Scrambler.
ahead and enter the security hut on your left. This knocks out some of the security cameras in the yard.
Exit the pod, then cross the yard. Here you find a gate with a lock. Shoot the lock From here, return outside, pass through the
with your silenced P2K or use your Watch Laser to cut through it, then enter the gate and turn left. Walk to the building with
next security hut. There are two guards within. Tranquilize them, then use the Data the locked door. Again, equip your silenced
Scrambler once more to eliminate more security cameras. P2K and shoot the lock.
primagames.com 25
Prima’s Official Strategy Guide
73546 DWS45
Inside the Kennel, walk straight ahead, then enter the office on your right. Two
guards are waiting. Tranquilize them, then walk to the opposite corner.
At the safe, use the Safe Cracker to open it up. Inside is the first set of documents Outside the office, turn right and exit the Kennel. Here you see a dirt road. Many
proving Davidov is a traitor. Use the Camera to get the evidence. This is the first of guards wait here. Use stealth to pass them and reach the next small building.
three document sets you need to find.
73546 DWS45
In this final building, place a Phone Tap on the fourth and final telephone, then use the Camera to take pictures of the two documents
sitting on the two desks. This completes Objectives D and E.
73546 DWS45
Now, return back outside and enter the car to follow Davidov to his rendezvous
point and complete the mission.
26 primagames.com
N6
Mission 7: Midnight Departure
4
SPORTS
BAG
CONTROL
TOWER
LA
ND
IN
G
ST
RI
3RD 2ND P
FLOOR FLOOR
IDENTITY
CARD
Enemy
Introduction
Finally, Bond has the evidence that proves that Davidov is
indeed a traitor. Unaware that 007 is stowed away in the
back of his car, Davidov is on his way to rendezvous with
Renard, under the guise of Dr. Arkov. When he arrives at
his destination, Bond must track Davidov through the
forest and take his place on the flight to Kazakhstan.
87945 GTR23
After the second roadblock, look for a side path on the left edge of the road. Follow the path to find a small cabin guarded by two
enemies. Take them out, then enter the cabin. Inside, on the table, you find Dr. Arkov’s ID badge. This completes Objective D.
Soon you reach the Krushow Airfield. After clearing the troops from the entrance, Inside, you find a lone trooper. Shoot the gasoline cans, and the explosion takes out
head straight from the gate to the large warehouse across the airfield. the enemy. When he is defeated, walk over to the area of the explosion and collect
the sportsbag. If the sportsbag is not here, it may be found in the back of one of the
trucks parked in the vehicle pool. This item, along with Davidov’s phone, is what you
will need to board the plane, and it also completes Objective E.
87945 GTR23
Exit the Warehouse, cross the airfield again, and head for the Flight Tower. Inside, be prepared to face more troops, but do not shoot the innocent man who is holding
his arms in the air. You also find Davidov here, if you haven’t subdued him already.
Once Davidov is eliminated, Objective A is Next, climb the stairs to reach the control area of the Flight Tower. Talk to the
completed. Clear the remainder of the first floor, controller and he orders the plane to land, completing Objective C.
then search Davidov’s body to find his phone and
complete Objective B.
87945 GTR23
primagames.com
primagames.com 29
Prima’s Official Strategy Guide
Mission 8: Masquerade
ELEVATOR
ELEVATOR
LOCATOR
CARD
Objectives:
A) Infiltrate facility—do not C) Avoid innocent casualties.
arouse suspicion. D) Pick up locator card.
B) Dr. Jones must survive. E) Escape from the Blast Pit.
30 primagames.com
N6
4 Mission 8: Masquerade
Introduction
Renard’s men, disguised as IDA personnel, have taken Bond
to an old Soviet nuclear facility in Kazakhstan. Posing as Dr.
Arkov, Bond must infiltrate the facility and find Renard
without arousing suspicion.
Upon arriving at the Atomic Energy You will find the officer, Akakievich, standing by the truck. The physicist, Dr. Jones, can be found on the opposite end
Department, the henchman tells you to When he greets you, talk to him for a bit, then use the of the camp, by the tents. Talk to her, and show her the
find the officer in charge, and let him Transport Documents when he asks you for them. After you Transport Documents as well. She tells you to head down
know that “Dr. Arkov” has arrived. show them to him, he tells you to find the IDA Physicist. underground to meet your friends below.
Enter the elevator and Dr. Jones accompanies you down. When you reach the Walk down the hall and when you reach the bay door, activate the gray panel to the
bottom, she tells you to head to the bomb and that she will meet you in a bit. Do left to open it. Past the door, turn right and walk down the corridor to reach the
not take your gun out or you will blow your cover before reaching Renard. next bay door. Activate the gray panel to the right and a cutscene plays. This also
signals the completion of Objective A.
From the Blast Pit, equip your Watch: On the rim of the pit are some of Inside the corridor, more of Renard's men are
Grapple, then look for a small plate on Renard's men. Clear them out, then waiting. Equip the Meyer TMP, then head into the
the walkway above. Target the plate, head for the open corridor. corridor. As you shoot at the men, push the bomb
then use your Watch to grapple up and cart toward them, moving away from the Blast Pit.
out of the pit. This completes Objective E.
Along the right side of the corridor is a small computer room. Shoot the enemy Now, head back into the main corridor When you reach the elevator shaft, you
inside here and search his body to collect the Locator Card and complete and continue to push the cart until it find Renard waiting safely behind the
Objective D. becomes stuck. At this point, jump bulletproof glass. Unfortunately, as he
onto the cart and continue to press departs, he leaves behind a ticking
ahead until you reach the end of the bomb.
corridor.
You have only seconds to clear the area, so jump up and Continue through this corridor, Once you reach the elevator shaft, get inside as quickly as
grab onto the overhead conveyor system, and ride it out to eliminating enemies—but not the possible. Inside, you find Dr. Jones waiting. Defend her from
the Blast Pit. Once there, travel down the newly opened innocent troops that you also encounter. any enemies that may try to enter the shaft. Once it begins
corridor on the other side of the room. to ascend, the mission is complete.
32 primagames.com
N6
Mission 9: City of Walkways 1 4
BRIDGE
LEVER
ZUKOVSKY’S
COMPUTER
Enemy
Objectives:
A) Locate Zukovsky.
B) Keep Dr. Jones alive.
Introduction C) Do not eliminate your allies.
D) Keep Zukovsky alive.
Renard has escaped with a nuclear warhead
E) Retrieve computer files from
and Elektra has kidnapped M. To get a lead on the fishery office.
where Renard may be
hiding, Bond visits his
former adversary, Valentin
Zukovsky. If anyone knows
where Renard may be or
what his plan is, Zukovsky
will.
Upon arriving at the factory, head down the pier and up the ramp. At the top, open Inside, walk to the locked office door.
the door and enter. Shoot the lock and enter the room.
primagames.com 33
Prima’s Official Strategy Guide
At this point, a cutscene plays. When Exit the back door of Zukovsky’s office, and head down the ramp. Two of Renard’s men are waiting though. Dispatch them and
Zukovsky enters the room, Bond continue through the factory to the next door.
demands information about Renard.
However, Zukovsky refuses because it
will put him in danger. Then, when
Zukovsky’s henchman informs him that
Renard’s men are headed for the
factory, Zukovsky agrees to help Bond
in exchange for his protection. He also
tells Bond that his records are stored in
a computer on the opposite side of the
factory. When the cutscene ends,
Objective A is completed.
34591 HRT64
Outside, more men wait on the dock. Clear them, and climb the ramp to the next building. On the left side of the building, use the
lever to open the locked door.
If you get
the
grenade
launcher off of the
enemy guard outside of the
Warehouse, hold on to it
until you reach the
descending elevator: you
can fire it at this point and
take down all of your
assailants at once.
34591 HRT64
Inside, turn right and gun down the enemies posted here. At the end of the room, use the next lever to activate the elevator. Have
your best firearm ready, because when the lift lowers, four enemies are waiting to greet you. Eliminate them and step onto the lift.
On the top floor, jump on the conveyor belt to your left. It will allow
you to ride past a room full of enemies, down to the
bottom floor.
34591 HRT64
34 primagames.com
N6
4 Mission 9: City of Walkways 1
34591 HRT64
More of Renard’s men are waiting at the bottom. Take out the one waiting for you, then walk behind the conveyor belt to clear out
the rest. When they are gone, use the lever here, then travel to the other end of the first floor, where the previously locked door is
now open.
Look
for an
armor jacket under
the stairwell as you
pass the boxes that
block your path.
Back outside, there are two paths to take; one on your right and the other on your Travel down the left path until you reach the next
left. Turn right and head down the right path. Here you find one enemy and a lever. building. A few enemies lurk in the distance here, so
Use the lever and it lowers a bridge on the path to the far left. use any ranged weapons you may be carrying to clear
your path. The Night Vision Glasses will help here.
Enter the building and make your way up to the top floor, clearing Renard’s men as On the top floor, enter Zukovsky’s office and head to the computer terminal. Use
you go. Be careful not to blast any of Zukovsky’s men who harmlessly run past you, the Covert Modem to download Zukovsky’s data and complete Objective E.
to cover your back.
34591 HRT64
At this point, turn left and use the side exit to the building. Climb down the ladder then travel down the ramp. There is a lone enemy
waiting here. Dispatch him, then head across the pier to the next building to complete the mission.
primagames.com 35
Prima’s Official Strategy Guide
ZUKOVSKY’S
CAR
BODY
ARMOR
BODY
Enemy ARMOR
Objectives:
A) Return to Zukovsky.
B) Collect equipment from
Zukovsky’s car.
C) Do not eliminate your allies.
Introduction D) Destroy the attack helicopter.
Renard has sent his operatives to
eliminate Zukovsky. Bond must protect
Zukovsky and his allies by stopping the
dangerous foes.
36 primagames.com
N6
4 Mission 10: City of Walkways II
A well
thrown
Sticky
Grenade will eliminate
05135 VTA32 05135 VTA32 the enemies on the second
floor of this building,
To begin, turn and collect the Body Next, turn back around and walk straight ahead and exit the building. Outside, you
allowing you a much safer
Armor and Sticky Grenades on the see that the drawbridge is up. Turn left and use the red lever to lower the bridge.
crates. passage.
On the other end of the bridge, two enemies await. Remove them, then enter the Follow the path through the building, Outside, avoid the deadly blades of the
next building. Stay clear of the buzz saw helicopter staving off Renard’s men, until you Saw Copters as you head for the
reach a dead end. Here, turn right and walkway to your left, which sways back
open the door to get back outside. and forth. At points, it actually
separates, so use care to jump across
and not to fall off the broken path. At
the end of the path, enter the next
building, Storage Warehouse #1.
Inside the building, some of Zukovsky’s men are waiting. These are your allies, so Here, you find three metallic walkways leading to the next building. Use the
do not shoot them. Instead, concentrate on Renard’s men until you can reach the rightmost one to cross over, taking out the enemy who holds an RL 22 at the end of
back door, which leads outside. the walkway. However, if you should fall off and land on the platform below, double
back and use the ladder to try again.
Once across, enter the next building, Storage Warehouse #2, and
clear out a few more enemies here until you reach the back door.
Shooting the barrels of fuel will create a chain reaction of
explosions that eliminate most of the enemies in this building.
Again, exit to reach the next wooden platform.
05135 VTA32
primagames.com 37
Prima’s Official Strategy Guide
A massive
attack helicopter
is waiting to
ambush you once
you leave Storage Warehouse
#2. Exit the building, and then double
back inside and wait for the helicopter
to pass you by. 05135 VTA32
Outside, dodge the explosions around you and continue until you find the opening
in the platform ahead. At the opening, walk down the ramp to reach Zukovsky’s car.
Avoid standing
near explosive
barrels while
attacking the
helicopter. Otherwise
you make it easy for
the chopper to blow
you away.
05135 VTA32
05135 VTA32
Now, you must blow the attack helicopter out of the sky.
Inside the car’s trunk you find the AT 420 Sentinel and some missile ammo. This Keep the targeting reticle on the attack helicopter at all
completes Objective B. There is also a drawbridge here that is raised, but no lever in times. This will drive the targeting system of your missile
sight. Equip the AT 420 Sentinel and head back up the ramp. straight into the enemy helicopter. Alternately, use the
secondary fire feature to unleash four round bursts at the
helicopter whenever it stops to hover. If you run out of
missile ammo, return to the trunk of Zukovsky's car to
replenish your supply. Once the attack helicopter is
destroyed, Objective D will be completed and the bridge
will lower.
05135 VTA32
Cross the bridge and eliminate the final two enemies before entering the next
building. Here you find Zukovsky. He tells you about the deal he made with Elektra
King and agrees to help you. Mission 10 is now completed.
38 primagames.com
N6
Mission 11: Turncoat 4 Mission 11: Turncoat
P2K
TO BAZAAR MAP
(BELOW)
Objectives:
A) Pursue Bullion—don’t let him get away.
B) Rescue the Hostages.
C) Dr. Jones must survive.
D) Avoid innocent casualties.
primagames.com 39
Prima’s Official Strategy Guide
Introduction
Bond and Dr. Jones accompany Zukovsky to a listening station while he attempts to
contact his nephew Nikolai, who is smuggling equipment to
Elektra in Istanbul aboard a nuclear submarine. Bond realizes
why Renard needs a nuclear submarine. By using the stolen
warhead in the sub’s reactor, Renard can cause a nuclear
catastrophe in the Bosphorus. This will force the people to
rely on Elektra’s new pipeline for their energy needs. A very
lucrative plan indeed. Just then, Zukovsky’s men pick up an
emergency signal from Maiden’s Tower. Bond deduces that it
must be from M, who is still held captive by Elektra.
When the cutscene ends, you must stop Bullion, and you have only a limited
amount of time in which to do it. In this mission, you have to throw caution to
the wind and take some chances. If Bond is taking too much time, R will get on
the radio and let you know that you need to hurry.
The P2K
is placed
near the
ladder only
in Agent
difficulty. In
higher difficulty
levels, use the
Watch: Stunner to take
51848 GFW51 51848 GFW51
on the first enemies
To begin, you notice Bullion down at the end of the street, making a encountered. Climb the ladder and travel to the end of the wooden
right turn. Follow him, then after the turn, look for a ladder on the walkway to find a new Wolfram P2K. Equip the gun, then
left side of the street. leap down to the street and continue your pursuit.
At the blue van ahead, you meet the first line of resistance. Make
your shots count and take out the two enemies. Once you do, grab
the Mustang .44 and equip it. This is a more effective weapon for
dealing with the enemies you will soon encounter; however, the
reload is slow, so use it wisely.
40 primagames.com
N6
4 Mission 11: Turncoat
From this point on, be careful not
to fire aimlessly into the distance,
because there are civilians on the
street, along with enemies. If you
happen to hit one, or let
an enemy gun one down,
you will fail the mission.
51848 GFW51
Continue through the streets taking out as many of Renard’s men as you can. Also be sure to grab the
ammo they leave behind, because you will surely need it to safely navigate this mission. When you
reach a dead end on the street, turn left and travel up the staircase to the Bath House.
51848 GFW51
Inside the Bath House, you encounter a hostage situation. To begin, immediately turn to your left and target the man holding the
female hostage. When he is down, the hostage runs safely outside the building. Turn quickly to your right and target the enemy
holding the second woman hostage on the far side of the room. If you take too much time aiming, the hostages will be slain, so do
not delay! Be sure to pick up the Body Armor before leaving the Bath House.
51848 GFW51
Once the hostages are clear, cross the room, and climb the staircase. At the top is another enemy. Take him down, then move along to
the second level of the Bath House to clear the snipers. Once they are defeated, take the next staircase up to the roof.
Outside, you find two more enemies waiting; one on the roof with you, the other on the roof of On the new building, veer right and look for a descending
the building across the street. Eliminate both, then turn left. Continue along the walkway until you walkway. Here you face a few more enemies. Clear them out,
find an opening on your right. At this point, get a running start, then jump to the next building. then walk to the building’s ledge.
This is a tricky jump, don’t jump until you are at the very edge of the building. If you miss the
jump, you will need to restart the mission.
primagames.com 41
Prima’s Official Strategy Guide
In the windows of the building across the street are a pair of snipers. Take them In the new building, rush inside and wait for the civilian to come through the door
down, then step onto the garbage cartons and get a running start to leap across to ahead. When he passes by, move into the hallway to confront two more enemies.
the balcony.
51848 GFW51
Past them, enter the door on your right and be ready for a few more of Renard’s men here. When they are cleared, exit the room on
the right side and continue to your left across the wooden planks.
Back outside, you find yet more bad guys waiting for you. Take a quick right turn Here, you find two snipers in the far right corner. Move toward them and clear them
and head for the ladder at the end of the rooftop. Climb the ladder to reach the away. In this area you see a hole in the roof that leads inside. Drop down through
next area. the opening to continue your pursuit of Bullion.
In the hallway below, take a quick right and prepare to deal with At the bottom, you find another hostage being
another hostage situation. Once the hostage is freed, continue held captive. Quickly blast the guard, then
through the hallway until you reach a staircase. continue through the wooden doorway.
42 primagames.com
N6
4 Mission 11: Turncoat
Here you find another hostage being guarded by three enemies. Take out the guard that has Here you find the final hostage. Free
the gun trained on the hostage, then provide some cover as the hostage tries to escape. this last one to complete Objective B.
Once he’s freed, continue through the next wooden door.
51848 GFW51
With this area cleared, veer to your right, then look for a doorway on
your left with a staircase. This completes the mission.
51848 GFW51
At the top of the staircase, a cutscene plays. In it, Bullion holds Dr. jones at gunpoint,
forcing you to surrender your weapon and become his prisoner, ending Mission 11.
primagames.com 43
Prima’s Official Strategy Guide
ID SCANNER
M’S FIRST
LOCATION
M’S SECOND
LOCATION
BODY
ARMOR
Objectives:
A) Open security door with scanned C) Stop Elektra from warning Renard.
fingerprint from Bullion. D) Do not eliminate your allies.
B) Rescue M at all costs.
44 primagames.com
N6
4 Mission 12: Fallen Angel
Introduction
As a captive of Elektra, Bond
finds himself trapped in an
ancient torture device. Elektra
tells him how she could have
given him the world, but now it
is too late. Just then,
Zukovsky arrives, demanding
the location of his nephew's submarine. However, before he gets his answer,
Elektra shoots him and disappears up the staircase. Zukovsky fires a shot at
the torture device freeing Bond from captivity.
To begin, grab the P2K near Zukovsky and walk out the double glass doors to your Outside, immediately turn right and gun down the
right. Turn right, and exit the front door of Elektra’s home. armed guard. When he drops his Deutsche M45,
collect it and reenter the house.
You can
shoot the
security
cameras in the
hallways around the
Computer Room to avoid
detection. This will reduce
94312 LKS81 the number of enemies that 94312 LKS81
Head back downstairs then out the front door once again. Outside,
turn left and travel to the end of the walkway. From your elevated
position, gun down the enemy on the platform below you and
Bullion, who hides behind a small shelter.
94312 LKS81
primagames.com 45
Prima’s Official Strategy Guide
When they are eliminated, drop to the next walkway and travel to your left. At the Inside you land on a set of Body Armor, and you’re
end of the walkway is an opening in the floor. Stand at the far end of the opening, facing a host of enemies. Use the Deutsche M45 to
make sure you have a full clip in your weapon, then drop down. clear the hallway, then proceed ahead.
At times,
Bullion may
fall into the
water while
dying. The finger print
scanner works underwater,
so be certain to look closely
for his body if he is not
94312 LKS81 immediately visible. 94312 LKS81 94312 LKS81
Slowly travel down the next staircase, clearing enemies as you go, Once they are cleared, equip Now, re-equip a weapon and
then head outside to the docks. Walk backward to the area where the ID Scanner and use it on make your way back up to the
you eliminated Bullion as two more guards come rushing out from Bullion to copy the fingerprints house. More enemies try to stop
the shelter to stop you. that you need to open the you, so take your time and deal
locked security door. with them as they appear.
You can
shoot out the
cameras that
activate the
glass doors, and
avoid this trap
entirely.
94312 LKS81 94312 LKS81
Back inside, use the scanned fingerprints at the locked security However, once you step into the next room and try to proceed, a
door. The door opens, completing Objective A. glass door slides down, encasing you in a room; as poisonous gas
begins seeping in. To escape, equip your Watch: Grapple and stand
under the square hole in the ceiling. Use the Grapple to climb to
safety, then jump to the ledge.
At the ledge, climb up the next two ladders. Before reaching the top
of the second ladder, equip your best weapon. When you reach the
opening in the ceiling, immediately turn around. More enemies are
waiting down the hallway, so let the bullets fly.
94312 LKS81
46 primagames.com
N6
4 Mission 12: Fallen Angel
Once the hallway is cleared, walk to Walk to the far end of the room, and At this point, a cutscene plays, showing Elektra and Gabor surprising you in the cell
the end and enter the doorway on find M in the last cell on your right. area. They relieve you of all weapons and Elektra leaves with M. This leaves you
your right. Here you find a room full Shoot the lock to open the door and alone to contend with Gabor.
of jail cells. free M. This completes Objective B.
You’re probably low on health at this Now, exit the jail area. Back in the hall, more guards wait. Eliminate them, then At the top, more guards are stationed
point, so this could be trouble. Your cross the hall to the next staircase. This leads to the top floor. outside Elektra’s bedroom. Clear them
best bet is to immediately crouch and out and enter the room.
punch Gabor. Try to position him
against a cell wall so that you can
continually pummel him until he is
defeated without retaliating.
Strafe left
before
shooting. This
gives you a
clearer shot at Elecktra.
94312 LKS81
Inside Elektra's bedroom, a cutscene plays. Elektra holds M at gunpoint and doesn't
believe you will try to stop her. Once the video sequence ends, immediately shoot
Elektra. This saves M and completes Objectives B and C.
94312 LKS81
primagames.com 47
Prima’s Official Strategy Guide
NAVIGATION
ROOM
STEERING
CONTROLS
Objectives:
A) Board submarine.
Introduction
B) Locate and rescue Dr. Jones Elektra’s threat has been neutralized, but Renard
unharmed. is still on the loose. With Dr. Jones as his captive,
C) Gain access to Control Room. Renard is preparing to escape in his submarine.
Bond must make his way aboard, rescue Dr.
D) Ensure safety of submarine Jones, and prevent a nuclear disaster.
crew.
E) Destroy steering controls.
F) Escort Dr. Jones to Mine Room
at once.
48 primagames.com
N6
4 Mission 13: A Sinking Feeling
You
can
also use
the Watch:
Laser to disable the
alarm boxes before
enemies can activate
them. This is true of
the alarms on the
81354 ZKA68 81354 ZKA68 81354 ZKA68
dock, as well as those
To begin, walk around the left edge of on the submarine. Another guard patrols this area and soon appears. Take him With the Suisse SSR 4000 equipped,
the crates, then peer to your right. down as well before he can sound the alarm, then collect the stand behind the oil cans and target
Equip the P2K’s silencer so that the Suisse SSR 4000. It’s possible a third guard may return to the two soldiers standing on the
other guards can’t hear your shots. You this area as well, so be ready. If one of the guards can reach walkway to the submarine. The
find a soldier standing guard by an the alarm before you stop him, you will fail Objective A and weapon's scope makes it easy to pick
alarm. Take him out with a single shot, must restart the mission. them off from a distance.
then move in a bit closer.
When they are eliminated, slowly walk along the walkway Cross the walkway, then travel to the far side of the submarine. Here, you see a
and position yourself to pick off the two remaining guards ladder to the entrance hatch. Climb the ladder, then hop inside the hatch to
near the second alarm. When all the guards are cleared, you complete Objective A.
can then proceed to the submarine's walkway.
Inside the sub, step onto the next ladder and look down. Another guard is waiting. Once you arrive, walk to the closed door behind the ladder and
Pick him off, then descend into the submarine. open it. Pass into the next hallway and enter the room on your
left. Inside, you find one of Renard's men.
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Dr. Jones can appear in one of four random locations on the submarine. First off, walk into the navigation room
These rooms are listed on the map. Clear out as many enemies as and eliminate any threats, then
possible before entering one of these rooms to save her. This makes continue on to the Control Room.
fulfilling Objective B—keeping Dr. Jones alive—much easier.
Destroying
the
controls
before
rescuing Dr.
Jones will
cause Bond to
81354 ZKA68 fail the mission. 81354 ZKA68 81354 ZKA68
Inside the Control Room, stand near the entrance door and take Instead, return to free Dr. Jones. Once Dr. Jones is behind you,
out the enemies as they come to you. This completes Objective C. When you enter the room she is return to the Control Room
In the far left corner of the room are the steering controls. You being held in, do not hesitate to area, then continue past it.
need to destroy these, but not yet. shoot the guard training his gun Soon, you reach the Mine Room.
on Dr. Jones, or he will take her
out before you can complete
Objective B.
Climb down the ladder to the Mine Room and, in a few moments, Dr. Jones follows. Now, climb back up the ladder and return to the
When she does, you have completed Objective F. Control Room. Enter the room and destroy the
steering controls with a well-placed shot. This will
complete Objective E and the mission.
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4 Mission 14: Meltdown
Mission 14: Meltdown
Objectives:
A) Enter the reactor chamber.
B) Eliminate Renard.
C) Protect Dr. Jones.
D) Stop the meltdown.
E) Escape the flooding sub.
RED
BUTTON
BODY
Introduction
ARMOR
The submarine is sinking
nose first, but Renard still
MB POW90
intends to carry out his
devious plan to cause a
nuclear catastrophe. If he
succeeds, the city will be
destroyed and millions of
innocents will die. Bond
must stop Renard once
and for all, then escape
with Dr. Jones.
Enemy
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inside the submarine interior. Follow the To begin, drop into the water and swim to your Swim straight down and pass through the next
green lights to the reactor room. The red right. There is an oval passage here. Pass doorway. Once through, make a complete turn,
lights indicate a dead-end. through, then swim up to take a breath before then swim into the next passage underneath the
submerging once more. door you just entered.
After passing through here, immediately swim down and head through the next Enter the passage on your left. This is the Navigation Room and a dead crew
opening. Ahead you find two more openings; one on your left and the other straight member floats nearby. Swim to the top to refresh your Oxygen Meter, then head
ahead. back down under the body to find an MB POW90.
Exit the room from where you entered and turn left. Through the next opening you find two more passages. Enter the one on your left
Swimming through this passage brings you to a 5.7mm to collect another 5.7mm Ammo Clip and also to get some more air. Then head back
Ammo Clip. Collect it, turn left, and swim ahead. out, and swim straight down.
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4 Mission 14: Meltdown
Pass the ladder and swim straight Once through, turn right and follow the Swim through this long passage with rows of machinery until you come out at the
ahead. When you pass through the next passage all the way up. When you top. Here you find a couple of Renard's men waiting for you, so have a firearm
door, turn around and swim through reach a stopping point, turn left, then equipped and take them out. After taking them out, walk toward the area where
the rectangular door underneath the look for the first opening on your right. they appeared to find any extra 5.7mm Ammo Clips.
door you just entered.
08465 IWF99
Next, return to the area where you entered the passage and continue to the far side to find a set of Body Armor and an opening above
you. Now, equip your Watch: Grapple, look up and shoot the Grapple to the yellow-and-black panel above. Climb up the rope to the
top. Once there, hop to your left.
On the far end of the passage is another of Renard's men. Use a weapon to take Once you are inside, Objective A is completed. More enemies wait in the upper area
him out, then walk to the center of the passage. Look into the open door above you of this chamber. Shoot them, then drop below the chamber where Renard is
with the flashing red light; shoot the Watch: Grapple again into the panel above and preparing the warhead.
enter the Reactor Chamber.
Press the red button on the wall, stopping the meltdown and
completing Objective D.
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Now, you must escape the flooding sub. Travel to the opposite side of the room and When you reach the top, jump to the area where the
eliminate the enemy waiting here. Then use your Watch: Grapple once more to steam pipes are blowing and be prepared for a
climb out of the open door along the top of the room. couple more enemies waiting to ambush you.
After clearing them, walk to the opposite side of this passage and turn the wheel. Here you find another open door Congratulations! Now, you can enjoy
Then grapple up through the next opening. At the top, hop to your left to reach a above you. Now, grapple into here to Christmas in Turkey.
new platform. complete the mission and the game!
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4 Multiplayer Strategies
Multiplayer Strategies
Introduction
While The World Is Not Enough contains a long and challenging single-player
scenario, it also boasts a highly enjoyable and replayable multiplayer mode that
contains an assortment of different games set in unique arenas. This chapter
takes a short look at all of the game types and the various arenas, offering
tips for successful multiplayer gaming.
Game Types
The World Is Not Enough offers a variety of unique multiplayer game
types. Here's an explanation of each and the best strategies to employ.
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Arenas
The World is Not Enough contains 14 multiplayer arenas. Here’s a breakdown
of each, as well as some tips to employ in Arena-type battles.
FOREST
This map is the forest section of the “Midnight Departure” mission. It’s
dark and offers a number of great ambush points along the road, among
the darkness of the trees. However, be wary of enemies lurking nearby,
as well. If you can, hole up in the large warehouse and perch on the
walkway of the upper level. The warehouse has only one entry point,
which translates into unhappy opponents when they step in.
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4 Multiplayer Strategies
ISTANBUL LABYRINTH
The Istanbul map should look fairly reminiscent of the “Turncoat” mission map, as it is The Labyrinth is an elaborately designed maze of neatly trimmed bushes and
set on the outdoor streets of Istanbul. This arena offers some great sniper positions brick walls. This area is filled with weapons, and you can tell where they are
along elevated walkways or from balconies. Also, on one of the rooftops, you find an by watching the parachutes drop them
assortment of laundry hanging. Search behind here into the arena. If possible, hide inside
to find a hidden area underneath that usually holds the brick area with a single entrance
items or other goodies. This is also a great place to point. Once you control this spot,
ambush an opponent. anyone who finds you is certainly in
for a deadly surprise.
MERCHANT
This map is set within the Banque Suisse de L’Industrie of the “Courier” mission. Therefore, it has two vast floors to cover. For defensive purposes, stay
downstairs and use areas such as the Safety Deposit Room to defend
yourself. There are simply fewer openings to be surprised from
down here. If you stay upstairs, be aware that many of the rooms
have multiple openings, which means your foe can get the drop on
you from a place you may not be expecting. The bathroom is
probably the safest place to set up your base on the second floor.
MI6
An empty floor of the MI6 Headquarters is highlighted by long, interconnecting
passageways. Your best course of action here
is to stay on the move. There really aren’t any
safe, easy-to-defend spots or areas to turn to
your advantage. So for best results, use a hit-
and-run strategy. You truly need the skills of a
00-agent to thrive here.
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SILO SURPRISE
This arena is reminiscent of a Cold War–era Soviet missile bunker. For the most part, though, it is a sterile
environment, nearly devoid of interior objects, but it does offer a number of
interconnected rooms with various entry points. The strategic areas in this
arena are where shadows offer a modicum of cover. Use these spots to lie
in wait for your prey. Also, use the barrels here to your advantage. When
an opponent stands near one, shoot the barrel to treat him to an explosive
surprise.
SKY RAIL
Set in a valley atop a snowcapped mountain, this arena sports a moderate-
sized facility with a sky rail system.
Stay off the snowy grounds in the
center of the map, where you’re an
easy target for snipers above.
Instead, take to the sky rail cart and
ride along the system. You are hard
to hit here, and you gain a great
view of your opponent’s movements
along the map.
SUBMARINE
This arena is set within the map for the “A Sinking Feeling” mission. As you
would expect in a submarine, this area is both dark and confining. For your
best defense, head to a well-lit area such as the Control Room, where you
can fend off opponents and find some
of the arena’s weapons. If you
choose to roam the hallways, you
may encounter difficulties, as the
sub’s close quarters leave you
vulnerable to enemies that may be
lurking around any turn.
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X General Tactics
General Tactics
Introduction
There’s a reason James Bond is called upon for the most difficult assignments.
Without a doubt, he’s simply the best. Master the following tips and techniques
to become a top-notch secret agent like Bond, himself.
Basic Tactics
Apply these skills and strategies to improve your basic field abilities.
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Use weapons strategically, according to In close quarters against multiple foes, Automatic weapons are a terrible choice for
the situation. For example, in wide-open an automatic weapon is an optimal situations involving civilians or hostages, as
areas, using weapons with a targeting choice for clearing out a path ahead. the unruly spray of bullets can easily hit the
scope can be useful for picking off wrong targets. This results in an immediate
enemies at a distance. failure of the mission.
Crouch
Crouching is an underrated technique. Most importantly, it makes you harder to
hit. However, it can also be extremely useful when you find yourself unarmed. In
hand-to-hand combat, most opponents can’t
hit you as you are ducking, while you can
continually unload vicious combinations. Just
be sure to keep moving forward, because
hitting an opponent knocks him or her
backward and out of punching range.
Miscellaneous Tips
Practice Makes Perfect Armor Does Not Equal Invulnerability
This guide provides a complete walkthrough of the 007 The Heavy and Light Armor power-ups are some of the most useful items you collect
mode. In this challenging mode, you face increasingly during your assignments. They allow you to absorb extra damage in the course of a
stronger and smarter enemies. However, if you have trouble mission, which often proves vital for your survival. Still, they do not make you
with a particular mission, you may want to try it at the Agent invulnerable. Even when Armor-equipped, you can still take fatal damage from extreme
skill level. This allows you to get a better feel for the falls or radiation. So don’t let Armor give you a false sense of confidence in the heat of
mission, while building your skills. battle.
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X Weapons & Gadgets
Weapons & Gadgets
Introduction
In The World Is Not Enough, you face a wide-ranging array of challenges and powerful
enemies. To complete your assignments, you need every weapon and state-of-the-art
gadget in your inventory. Here’s a rundown of some of the most important items in
the game.
Weapons
As a secret agent, you have access to some of the most impressive weaponry in the field. For this
assignment, you need to use a wide range of hardware. The following weapons are some of the
most important and common ones you will find throughout your assignment.
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Gadgets
In the course of your assignments, you are faced with an array of challenging situations.
Luckily, you have access to some of the most technologically advanced field equipment
available. Here’s a rundown of the major gadgets and items you’ll use along the way.
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X Weapons & Gadgets
Pen Explosive Radiation Detector
Disguised as an ordinary pen, this explosive device can destroy objects that When equipped, the Radiation Detector measures the radiation
impede your progress. Simply attach it level of a given area. The
to the desired object, stand back, then higher the level, the more
detonate the explosive to clear a new dangerous the condition.
path. The Pen Explosive is used in
Missions 9 and 10.
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Mission 1: Courier
Objectives:
Introduction A) Interrogate Lachaise.
B) Get briefcase of money.
An MI6 agent has been murdered, and a
classified report from the Russian Atomic C) Escape.
Energy Department has been taken from his D) Do not harm civilians.
body. Sir Robert King mistakenly purchased
this report believing it contained information
about the terrorists who have attacked his
new oil pipeline in Kazakhstan. Bond must see
Lachaise, a Swiss banker and middleman in
this affair, at the Banque Suisse de
L’Industrie in Bilbao, Spain, to
discover the identity of the
murderer, retrieve King’s
money, and escape.
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X Mission 1: Courier
Inside, walk straight ahead and talk to Equip your VLF Disruptor and activate In the next section, approach the security guard, and he tells you that this area is
the receptionist. When you ask to see it. This allows you to safely pass restricted to employees. Use the Flash Bang to temporarily blind him, then, as he
Lachaise, she tells you that he is through the metal detector in the reels, enter the door he guards. Alternately, you can stealthily back away before
busy, but that you can speak to Lobby. the guard sees you. He will leave his post to look at the window, giving you the
another representative. You have no opportunity to sneak past.
time to wait for that though.
Walk along the leftmost path until Behind the door is a long, thin hallway. It’s hard to avoid the security camera After you pass through the last door,
you reach a wooden door ahead. mounted here. So, if you do set off the alarm, just look for the alarm panel on the more security guards may be waiting. So
wall to your left and disable it. Then continue through the next two doors. make sure that your P2K is ready for
action. Take out the guards, and enter
the room on your left.
In this Security Room, From here, exit the room and turn left.
you find another guard. More guards may be patrolling the
Eliminate him, then hallways here, so clear them out until
collect the Light Armor you reach the next elevator. Take the
power-up beside the elevator up to the Penthouse level.
monitor.
On the Penthouse level, exit the elevator and immediately turn left. Take out the When you reach the first door on your right, open the door and step inside. To
guard, then take a few steps forward and turn left again. Here, you see another guard your right, notice a certificate that hangs off-center on the wall. Fix the
in the distance. Eliminate him as well, then continue down the leftmost hallway. certificate and a panel behind you slides open.
Enter the next room to find another Security Room with more video equipment. Another guard is working Equip your Fingerprint Scanner and
here as well. Use a well-placed shot to remove him, then walk to the far wall. Here you find a Heavy use it on the thermos. This scans a
Armor power-up alongside the desk and a thermos on the desk. copy of the security guard’s prints.
Return back out to the hallway, turn right, and walk straight ahead to the silver At this point, a video sequence plays. Bond demands to know the name of the
double doors above the short staircase. The doors are locked. Use the Fingerprint person responsible for the murder of the MI6 agent. Lachaise reluctantly agrees
Scanner on the security panel and the doors open. to deliver the information if Bond will protect him. However, before Lachaise can
name the murderer, the Female Assassin eliminates Lachaise and quickly exits
through a side door.
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X Mission 2: King’s Ransom
A final sequence plays that shows Bond executing a daring
escape from the window of the Bank.
64548 KDO66
Objectives:
Time is of the essence
A) Apprehend the Assassin.
in this level, so do not B) Do not harm civilians.
delay. If you are too slow,
the Female Assassin will C) Do not harm the Assassin.
escape, causing you to fail the
mission.
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Introduction
The Female Assassin who murdered Lachaise is behind the attack on MI6. After
a desperate boat race down the River Thames, the Female Assassin crashes
along the river’s edge and flees the
scene on foot. Bond must pursue
her through the streets and
capture her alive to find out who
she is working for.
To begin, grab the Heavy Armor power-up on the right side of the path, then the Now, travel forward and be ready for After clearing them, continue. Around
Frinesi Auto on the left side. your first enemy around the corner the next turn is another enemy on
and a sniper on the building to the foot and a second sniper in the
left of the Barber Shop. balcony above the red door.
Continue down the street until you Continue along the walkway until you Inside the Warehouse, be ready for numerous enemies hidden among the crates.
reach a staircase. Follow the stairs up reach a set of black doors. Open the Use caution, but continue to progress steadily ahead until you reach a ramp
and blast the sniper up ahead, then doors and enter the Warehouse. leading down to the first floor.
make a quick right and nail the next
enemy.
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X Mission 2: King’s Ransom
Ahead, you find a barricade of three barrels in the road, and some snipers in the When the coast is clear, exit the opening and make a quick break down the road.
distance. Duck into the opening in the left side of the road to find a Light Armor A lot of enemies are here, so stay on the move and continue to press ahead. Soon
power-up and wait for the snipers to detonate the barrels. you reach the entrance to Michael’s Fish and Chips restaurant.
Inside, you are among civilians, so be selective with your gunfire and blast only Back outside, continue down the road, taking out
the enemies who pull guns on you. When they are cleared, continue out the exit enemies as you proceed. The Female Assassin is
on the far side of the restaurant. close to escaping, so do not waste any time.
When you reach the next staircase, travel to the top and equip the Grappling To stop her and complete the mission, aim
Hook Watch. The Female Assassin is floating away in a multicolored hot-air for the rope hanging beneath the balloon
balloon. basket and shoot the Grappling Hook.
30151 DSK67
At this point, a video sequence plays. Bond pleads with the Female Assassin to tell him what she knows and says that he will protect her. She refuses,
because she says there is no protection from "him." Instead, with the authorities closing in, she decides to blow up the balloon and take her own life.
Bond wisely drops from the balloon to the dome below before the blast engulfs him as well.
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Objectives:
Introduction A) Protect Elektra.
B) Destroy Parahawks.
M suspects that King’s daughter, Elektra,
may be the next target of Renard the
Anarchist and sends Bond to protect her.
Once he arrives, Bond agrees to join Elektra
to inspect a site for her pipeline and they
head to the upper survey to investigate on
skis. However, once they arrive, Bond and
Elektra are immediately
targeted by hostile invaders.
To protect Elektra, James
draws the enemies away by
leading them on a desperate
dash down the hill.
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X Mission 3: Cold Reception
You begin atop the mountain. To start out, shoot the enemy on foot straight Collect any weapons that they drop, then turn right. Near the yellow signs you
ahead of you, then target the two other enemies walking on top of the pipeline. find another enemy on foot. Once he is cleared, ski down the trail to the left of
the yellow sign and enter the pipeline.
Once you exit the pipeline, another enemy awaits behind the boxes. Take him Along the way, you encounter two more enemies before
down, then turn left and ski down the next trail. reaching the next pipeline tunnel. Continue through to
the next opening.
Outside the pipeline once more, you soon see Elektra waiting. Once you reach If you are low on health, head for the two crates underneath the
her, she immediately runs and takes cover. Use this opportunity to gun down any pipeline and blast them. Inside is a Heavy Armor power-up. Now, at
enemies nearby. full strength, clear out all of the enemies on foot.
Once they are all eliminated, equip the Sniper Rifle. Continue firing on At this point, a video sequence plays. The explosion catches Bond and Elektra,
the enemies until they are eliminated, or you run out of ammo. In the sending them tumbling down the hill. Thinking quickly, Bond uses an inflatable
latter case, equip the Grenade Launcher and aim at the Parahawks bubble gadget to erect a protective shield around the two of them. When the
swarming above. To nail a Parahawk with the Grenade Launcher, wait bubble stops rolling, Bond cuts loose from the bubble and frees Elektra.
until it lowers, then target a bit ahead of its path so that the grenade
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Objectives:
Introduction A) Interrogate Zukovsky.
To get information B) Win money.
about the Parahawk
attack, Bond visits an
old rival, Valentin
Zukovsky. Zukovsky
currently runs a
popular gaming Casino,
ensuring that Bond will
be playing a high-
stakes game to
acquire the
information he seeks.
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X Mission 4: Russian Roulette
Walk over toward the bar. Here you see a striking blonde. To each side of the bar To lure the guard away from the door to When he leaves his post, walk over to
is a door blocked by a member of the Casino’s security force. The door to your Zukovsky’s office, talk to the blonde the door and use the Credit Card
right leads to Zukovsky’s office. woman. Apparently she is his girlfriend, Lockpick. When the door is unlocked,
and he walks over toward the bar after open it and enter Zukovsky’s office.
you talk to her.
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X Mission 5: Night Watch
Introduction
There’s obviously a traitor within
Elektra’s organization, and it
appears to be Davidov. MI6 wants
Bond to look around Elektra’s villa
for anything suspicious. When
Elektra falls asleep, Bond slips out
of bed to investigate the villa
grounds. Objectives:
A) Bug all telephones.
B) Avoid villa guards.
C) Photograph evidence.
D) Get Davidov’s ID card.
You begin the mission in Elektra’s bedroom. From the bed, enter the small room After setting the first bug, exit the bedroom. In the
with the piano to your right and use a Telephone Bug on the phone. This is the hall, you have an option of two paths. Follow the
first of five you need to set. path to your left.
Through the door, quickly step out into the hall and knock out the
guard in the gray suit. Then enter the room to your left and set
the next Telephone Bug.
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Exit the room and turn left. In the corner, you reach a set of rooms. The room on Now, step back into the hallway and turn left. Another
the left has the third phone that you need to bug, while the room on the right guard is here, so take him down, then head back to the
contains a computer. Stand in front of the computer screen and use the Micro door you originally entered this section from.
Camera to take a picture of the E-mail.
Outside the door, turn left and head for the staircase. Equip your Tranquilizer Gun The door is locked, so use the Credit Card Lockpick to
and walk down to the Entrance Hall. Another guard is stationed here, so unlock it, then equip the Tranquilizer Gun again before
tranquilize him, then walk to the door on your right. stepping inside.
In the room, quickly step to your right and tranquilize the guard posted here, then walk back to Outside the room, walk up behind the guard and knock him out
the entrance area. If you don’t stun the guard quickly, he heads for the alarm system on the for good. Then travel to the next door on your right. This is the
wall to his right. Once the guard is down, use the Micro Camera to photograph the Blueprints door directly in front of the staircase. Again, use the Credit Card
on the wall. Lockpick to open the door and equip your Cell Phone Stunner.
Inside the Pool Room, use the stunner to daze the guard, and then knock him Exit the room and follow the same procedure at the next
unconscious. Then use the fourth Telephone Bug on the phone on the table door on your right. This is a storage closet that holds a
across the room. Heavy Armor power-up and a Tranquilizer Dart.
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X Mission 5: Night Watch
After you have the goods, exit the room and walk to your right. You find another door here, but this one is unlocked. Equip your When they are down, step straight
Tranquilizer Gun, then enter the room and immediately take down the guard stationed ahead of you and the second guard down ahead into the Kitchen and use the final
the hall to your left. Telephone Bug on the phone that sits
on the counter.
Now, leave the Kitchen and turn right. Walk to the door at the end of the Now, return to the Entrance Hall and Equip your best weapon and shoot the
hallway. Use the Credit Card Lockpick again and open the door. Equip the Micro confront Davidov. He tells his men to guards that come charging down the
Camera and photograph the documents on the counter. This completes the destroy you and takes off running for staircase, then follow Davidov.
objective of finding evidence against Davidov. the door that leads to the Kitchen area.
Inside the Kitchen two more of his In the Garage, Davidov and his men are hiding behind the car. Walk toward the area and take down the men as they approach.
men await. Gun them down, then turn Once they are cleared, target Davidov. He runs around a bit, but soon enough he falls from your onslaught. When he does, search
right and head for the Garage. Use the him to collect his ID Card and complete the mission.
Credit Card Lockpick to gain access,
then step inside with a weapon
equipped.
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Mission 6: Masquerade
Objectives:
Introduction A) Find Renard.
Renard’s men, B) Do not harm technicians.
disguised as IDA C) Do not harm soldiers.
personnel, have taken D) Retrieve Locator Card.
Bond to an old Soviet
nuclear facility in E) Escape.
Kazakhstan. Posing as
Dr. Arkov, Bond must
infiltrate the facility
and find Renard
without arousing
suspicion.
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X Mission 6: Masquerade
You begin inside the facility. Walk straight ahead to the end of the hall and, Inside the lab room, walk to the far end of the lab table
when you reach the guard, use Arkov’s ID Card. The guard steps aside, allowing and collect the Security Keycard. Exit the lab room and
you to enter the room. walk back up the initial hallway.
When you reach a path to your left, enter the next hallway and continue through. Stop Return back to the hallway and continue to your right.
in the first room to your right and search behind the barrels to collect a Heavy Armor After you pass the next guard, look for a panel on the
power-up. Then search to the left of the missile to find an Ingalls Type 20. right wall. Touch the panel and the lights go off.
Now equip the Night Vision Glasses and continue through the hallway. Ahead you find two more soldiers Once through the door, remove your Night Vision Glasses.
guarding a security panel. Pass by them and use the Security Keycard at the panel. The security door at When you descend the stairs, you see doors to both your
the end of the hall is now unlocked. Walk to the door and open it to enter a new area in the facility. left and right. The door to your left has a red light above it
and is locked, so travel down the path to your right.
A bit ahead, you find another soldier guarding a door. Use Arkov’s ID Badge and Exit the lab room, and walk to your left. At the end
he steps aside. Enter this room to find another lab. Search the table behind the of the hall is another door to the left. Pass through
scientist to collect a Radiation Badge. the door and continue down the next hallway.
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At the end of the hall you reach In the next lab room, travel to the far Now, travel back to the staircase area,
another soldier guarding a door. Use side of the room and activate the equip the P2K, then enter the
the Radiation Badge and he steps panel on the wall. This unlocks the previously locked door.
aside. door back near the staircase.
Now, equipped with both plenty of Armor and heavy artillery, protect Dr. When the enemies are eliminated and Dr. Jones gives
Jones and clear the room of enemies. While you take out enemies, Dr. you the go-ahead, enter the next hallway. Inside, pass
Jones works on the control panel to open the next hallway. through the first two doors before they close, and shoot
at the enemies hiding behind the crates.
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In the distance, you notice a silver barrel to the left side of the hallway. Shoot
the barrel to cause an explosion and remove some of the enemies. It also blows
open a box to reveal a Heavy Armor power-up.
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X Mission 6: Masquerade
Continue to press ahead without At the end of the hall you find the Now, you must escape. When the
letting the doors close on you. If they Locator Card and Renard. door reopens behind you, the
do, you fail the mission. Also, be wary Unfortunately, Renard is behind the Grappling Hook Watch is equipped.
of enemies that may move in behind bulletproof doors of the elevator and Aim for the red chain hanging in the
you. has left a bomb behind that is about middle of the section. If you hit it,
to detonate. you will swing to safety and complete
the mission.
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At this point, a video sequence plays. Swinging by the chain, Bond finds Dr. Jones back in the blast pit. Without wasting any time,
the two scramble onto an elevator that leads outside. With only seconds to spare, Bond and Dr. Jones make it out of the facility
before the bomb’s explosion can engulf them.
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Mission 7: Flashpoint
Objectives:
A) Stop the bomb.
B) Rescue the hostages.
C) Protect Dr. Jones.
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X Mission 7: Flashpoint
Introduction
At Elektra’s oil facility, Bond and
M confer. Bond tells M that he
suspects that Elektra may be
working with Renard. Just then,
a bomb is discovered in one of
the oil pipelines.
From the Main Control Center, enter When the hall is clear, equip the Flash Bang, then enter the Channel 1 Control Head back toward the Main Control
the door to Channel 1 and equip the Room. Here you find two terrorists guarding two hostages. Use the Flash Bang to Center and enter the first door on your
P2K. Inside the hallway, be prepared stun the terrorists, then quickly equip the P2K and blast them. Once the hostages left. Inside you find a Gas Grenade.
to face two terrorists. are safely released, the channel will be cleared. Before leaving the room, use the
lever at the control panel to drain the first inlet pipe.
Now, enter the door to Channel 2. Inside you face another two terrorists in the Again, use the Flash Bang to stun the terrorists without harming the
hall. Take them down, then enter the Channel 2 Control Room. hostages, then quickly take the bad guys down. When the channel is clear,
walk to the control panel and move the lever to drain the second inlet pipe.
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After leaving the room, take a left turn and enter Channel 3. Once more, make Now, with the main oil pipeline drained, head back to the Main Control Center.
your way to the Channel 3 Control Room and clear the terrorists and free the Three enemies wait for you here. Take them down, then pass through the door to
hostages. When the hostages are free, move the lever to drain the final inlet pipe. Pipeline A.
In the next section, take out the next Once inside the pipeline, travel down the staircase and equip your Night Vision
three enemies you face as you make Glasses. This makes it easy to identify the enemies in the darkness ahead. Climb
your way to the pipeline. the next staircase and blast your way through the multiple enemies along the way.
Soon you reach a large room where Dr. Inside the room, travel to your left and collect the next Heavy Armor When Dr. Jones enables the rig, walk
Jones awaits. She tells you to hold off the power-up. Then, target the snipers above to protect Dr. Jones from their to the center of the room and get on
enemies while she enables the oil rig. attacks. There is also one enemy hiding behind the barrels. From a the rig to complete the mission.
distance, shoot the barrels and blow him up.
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At this point, a video sequence plays. Bond and Dr. Jones race through the pipeline to defuse the nuclear device. However, once they arrive at
the bomb, Dr. Jones discovers that half the plutonium is missing. After removing the other half, Bond tells her to let the device explode. Dr.
Jones doesn’t understand why, but she follows Bond’s directive. Then, the two of them jump off the rig, allowing the bomb to travel farther
down the pipeline before exploding.
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X Mission 8: CIty of Walkways
Mission 8: City of Walkways
Objectives:
Introduction A) Protect Zukovsky.
Renard has escaped with a nuclear B) Protect Dr. Jones.
warhead and Elektra has kidnapped M. To C) Destroy helicopters.
get a lead on where Renard may be hiding, D) Escape across pipeline.
Bond pays another visit to his former
adversary, Valentin Zukovsky. If anyone
knows where Renard
may be or what his
plan is, it will be
Zukovsky. Just then,
Renard’s men attack
the factory.
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You start the mission in Zukovsky’s office. To begin, cross the room and collect Now a number of enemies begin to After all of the enemies are cleared
the Heavy Armor power-up by the door, then blast the enemy by the window. rush toward the office on either of the from this area, cross the room and
two walkways. Pick up the Belgique climb the staircase. At the top, exit
PS100 dropped by the downed enemy, the door and step outside.
and use it to fend off your foes.
Once you do, two enemies are waiting A helicopter flies nearby. To take it Now, travel along the walkway until you reach Zukovsky’s car. In the trunk are
on the walkway straight ahead. Gun down, use the visual scope of the some additional rockets, and to the left of the car is a Heavy Armor power-up.
them down, then equip the Rocket Rocket Launcher and target the
Launcher. helicopter. When you receive the
"locked-on" cue, fire a rocket. It takes
three rockets to down the helicopter.
A deadlier helicopter now hovers overhead, so use the Rocket Once the second helicopter is destroyed, backtrack a bit from the car and take
Launcher to take it down. Should you miss with one of your the stairs that lead down to the pipeline alongside the pier. Travel across the
shots and run out of ammo, just search the car’s trunk to reload. pipeline to reach a new building along the docks.
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X Mission 8: CIty of Walkways
Once the enemies are cleared, climb the new staircase and enter the small room When the coast is clear, walk back downstairs and open the door leading back
to collect the Wrench on the table and the Light Armor power-up on the floor. outside. Here, be ready to face two more enemies; one straight ahead, the other
Quickly turn around once you have them though, as more enemies come rushing to your right. When they have been eliminated, grab the Heavy Armor power-up
up the stairs behind you. to your right, then continue along the walkway.
At the top of the walkway, you notice a set of stairs leading down. Follow the Soon, you reach a small shelter. Inside, use the Wrench to turn the gas valve.
stairs down and enter the shack to find a Flare Gun on the wall, then return to
the upper walkway.
When you see gas emanating from the pipe outside the window, stay inside and At this point, a video sequence plays. In the confusion, Zukovsky falls into a vat
use the Flare Gun to shoot the pipe and destroy the helicopter hovering above. of caviar. Bond demands information and Zukovsky tells of the deal he made with
This completes the mission. Should you miss a shot, more ammo for the Flare Elektra. Basically, the money exchanged in the Casino was her payment for
Gun can be found in the small box to the left of the door. machinery he provided. Armed with this new information, Bond prepares to
confront Elektra.
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Mission 9: Turncoat
Objectives:
A) Capture Bullion alive.
B) Disable terrorist threat.
C) Protect civilians.
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X Mission 9: Turncoat
Introduction
M is now Elektra’s captive. However, using
the stolen Locator Card, she sends out a
signal in the hopes that someone in MI6
can trace her position. Bond, Zukovsky,
and Dr. Jones travel to a listening station
in Istanbul to try to locate Nikolai’s
submarine. Just then, Zukovsky’s men
pick up an emergency signal from
Maiden’s Tower. Bond deduces that it must be from M, who is still held
captive by Elektra. In the midst of all this, Zukovsky’s associate, Bullion, slips
out of the station. At the same time, Bond notices a suspicious briefcase on
the table and suspects it may be a bomb. Suddenly the bomb detonates,
destroying most of the facility. In the explosion, Bond and Dr. Jones are
thrown to the floor, shaken but unhurt. To stop Bullion, Bond sets off on a
frantic chase through the city streets.
You begin the mission in a narrow side street. To start, immediately shoot the Now, slowly move forward and wait When they are cleared, pick up and
enemy standing in front of you, then quickly move to the right wall: A sniper for more enemies to approach from equip the Kofler KSS, then turn the
lurks on the roof above and this move protects you from him. the left corner. After you take out a corner and be ready for more
couple, look up and try to target the enemies, including the next sniper on
sniper above you. the roof to the right.
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When the street is cleared, walk forward and ignore the brown door to your right.
Now, head back to the brown door to Inside, climb down the staircase and
Instead, step into the alley on the left and collect the next Heavy Armor power-
your left and enter the subway be ready for four enemies, hidden
up behind the first crate.
system. behind the support posts ahead. Angle
yourself so that you can get a better
shot at each enemy, then take them
down one at a time.
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Here you find an enemy holding a In the next car, another enemy has a gun trained on a Continue to press forward and, in
hostage. Don’t go overboard with your hostage. The enemy stands to your left and is about each of the next three cars, you
shots or you may end up hitting the halfway back in the car, so drop him as quickly as you encounter two enemies without any
hostage after dropping the terrorist. can. When he is eliminated, another enemy comes hostages.
charging out of the back section of the train.
After passing through here, you reach When you step outside, a video sequence After Bullion takes off, equip the Pen Explosive and use it on the brown door.
a car with a single civilian. Head into plays with Bullion. He tells Bond that he After it explodes, a new passage opens for you to explore. You only have 1
the final car, and exit the door to your has set a bomb in the ventilation system minute and 25 seconds to disarm the bomb, so don’t waste any time.
right. of the subway and that when it explodes,
a poisonous gas will be released.
Enter the passage, and after taking a left turn, be ready for four more enemies. At In the next passage, you face a few more
the end of the passage is a small room. When you enter the room, turn left and enemies. Be wary of a few that may try to
collect another Heavy Armor power-up, then open the door across the room. sneak up behind you as well.
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X Mission 10: Fallen Angel
Once the bomb’s threat is removed, backtrack to the subway station and climb Upon reaching the docks, a video sequence plays. Bullion and his men hold
the stairs. Outside, you see Bullion running down the street. Follow him to the Dr. Jones at gunpoint. Left without any options, Bond surrenders to Bullion and
docks to complete the mission. boards a boat headed to Elektra’s base.
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Prima’s Official Strategy Guide
Introduction
As captives of Elektra, Bond and Dr.
Jones have few options. Elektra gives
Dr. Jones to Renard as a parting gift,
and then places Bond within an ancient
torture device. Elektra tells him how
she could have given him the world, but
now it’s too late. Just then, Zukovsky
arrives, demanding the location of his nephew’s submarine.
However, before he gets his answer, Elektra shoots him and
disappears up the staircase. With his last act, Zukovsky fires
a shot at the torture device, freeing Bond from captivity.
Objectives:
A) Find M.
B) Free M.
C) Defeat Gabor.
D) Confront Elektra.
You begin in a small room without Take the left path and open the first cell door on your right. Inside, you find a
any of your weapons. Step out of the Heavy Armor power-up. Once you have this, exit the room, and head to your right.
room and into the hallway. There are
two paths to choose from here.
Try to get the drop on a guard here In this room you will find your In the stairwell area, travel up to the second level and prepare to face two
and take him out with a few punches. weapons. Load up, then exit the room. guards. When they are dispatched, enter the brown door to your left.
When he goes down, collect his Continue until you reach a room with
Kazakovich KA-57. There will be a brown door, then pass through.
another guard behind the unconscious
one. Take him out and continue
following the corridor to the right
until you find the guard protecting a
door. Finish him and enter the room. Inside, you find a guard. Drop him, then
travel forward into the next hallway. At
the end of the hallway you encounter
another guard by two locked security
doors on your left.
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X Mission 10: Fallen Angel
Once the guard is eliminated, enter Bullion is tough and can take more damage than a normal enemy. So if you are Take down the guard stationed here,
the open doorway on your right. Here up to the task, take him on. If you are a bit low on energy though, you may want then use Bullion’s Key to open the
you immediately meet another guard. to grab the Heavy Armor power-up on the left side of the room first. When locked door.
However, once he is removed, you are Bullion is stopped, search his body to find his key, then return to the stairwell
still not clear. That’s because Bullion and travel up to the third floor.
is hiding behind the crates.
Inside, cross the room and enter the first door on your left. At the Return back down the hallway and turn left. In When they are cleared, continue
end of the hallway, you find another guard standing by a table. the next room, you find two doorways. Travel through the hallway and take the
Eliminate the guard, then collect the Heavy Armor power-up on through the door to your left and be ready to face stairs down to a prison cell holding M.
the table. two more guards.
At this point, a video sequence plays. M When the sequence ends, head back In the first room, search M’s purse to find the Pen Explosive. Then, in the second
tells Bond that she stole a security card, down to the second floor and return room, collect the Ingalls Type 20 and ammo from the two tables.
but that it will not unlock her cell. In her to the locked security doors. Use M’s
purse, back in her quarters, she has a Pen Keycard to open each door.
Explosive. M gives Bond the Keycard and
tells him to get the Pen Explosive.
Return to M’s cell and set the Pen Explosive on the door. After she
is free, M tells you that she is going to try to work on the
computers to unlock the electronic security system. However, you
need to protect her when she steps out of the cell, because
enemies are lurking behind you to investigate the explosion. If M is
harmed, the mission ends in failure.
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Once M works on the control Upon entering the room, a video sequence plays.
panel and enters the password, Elektra explains that she formed a partnership
head to the stairwell and up to the with Renard after her father would not pay the
fourth floor. Again, you encounter kidnapping ransom. Now their partnership ensures
another guard at the door. Defeat that the world will soon depend on her oil supply.
him, then pass inside. She tells Bond that she could have given him the
world, to which he responds "the world is not
enough." Before leaving, Elektra orders Gabor to
destroy Bond.
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Gabor is a tough foe, and the danger is compounded by extra enemies who For some extra support, three small rooms connect to this large
charge into the room. Your best bet is to stay mobile and pick off the additional circular room. Inside each is an extra Heavy Armor-power-up. So as
enemies first. Gabor tosses deadly pipe bombs at you, however you can pick your protection dwindles, collect a new one to refresh your Armor
them up and throw them back. Just don’t get caught holding one or you will pay Meter. Then, go back to blasting Gabor with your weapons or use
the price. his own pipe bombs against him.
When Gabor finally falls, search his corpse to collect his Keycard. Inside one of Inside the bedroom, a short video sequence plays.
the three small rooms is a security door. Use Gabor’s Keycard to enter Elektra’s Elektra tells Bond that she has a power over men
bedroom. and that she knows he will not shoot her.
When the sequence ends, prove At this point, a video sequence plays. From Elektra’s
Elektra wrong by shooting her to save balcony, Bond sees Renard’s sub preparing to submerge. Left
M and complete the mission. with no options, Bond dives into the waters below to try to
find a way to stop Renard and save Dr. Jones.
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X Mission 11: Meltdown
Mission 11: Meltdown
CONTROL
ROOM
CONTROL
NAVIGATION ROOM
ROOM
VENTILATION
SHAFT
Objectives:
Introduction A) Find and defeat Renard.
Elektra may be defeated, but Renard still B) Rescue Dr. Jones.
intends to carry out his devious plan to C) Escape from submarine.
cause a nuclear catastrophe. If he
succeeds, the city will be destroyed and
millions of innocents will die. Before the
submarine can submerge, Bond swims to the
hatch and knocks out one of Renard’s men.
He climbs inside the submarine just before it
begins its deadly voyage.
Now, Bond must stop
Renard once and for all,
then escape with
Dr. Jones.
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Inside the submarine, walk down the Here you find the Navigation Room, In the hall, enter the first door on your This room holds the first enemy you
initial hallway. At the end of the which is currently empty. Continue left to find a Heavy Armor power-up, must face. Take him down, collect and
hallway, you have two paths to choose forward through this area to the next then cross the hall to enter the second equip his Belgique PS100, then grab
from. Turn right and enter the next hall. door on your right. the Control Room Key on the table.
door you
reach.
Once you have the Key, prepare to face an When they are eliminated, backtrack out past the Once you step inside, spray some bullets into the room to
onslaught of enemies that rush the room as you try Navigation Room and the next hallway until you take down the foes stationed here. You might even want
to exit. Outside, turn right and walk to the table to reach a locked door. Use the Control Room Key to target the fire extinguisher on the wall, as the
collect an IAC Defender, which can be used to gun here, then enter the room. explosion can sometimes take down nearby enemies.
down your foes.
When the room is clear, walk to your right and collect the Heavy Armor power-up on the In the next room, enter the hatch in the floor to
control panel. Then walk to the door on the far side of the room to exit this area. proceed deeper into the submarine.
Down below, you find yourself in a room with a stuck door. Instead of worrying about the door, Once the machinery is moved, shoot a hole
shoot the crate to find another Heavy Armor power-up, then press the panel on the wall behind into the ventilation shaft and crawl in. At the
you to slide some machinery aside. end of the shaft, blast another hole
to exit.
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X Mission 11: Meltdown
When you are out of the vents, you see After you cross the steam room, blast Because the next area is close to the At the end of this hall, you find a room
Dr. Jones, who warns you about the next enemy around the corner, reactor, there is a high level of radiation filled with men in radiation suits. Quickly
Renard. She is locked in a secure room then enter the next doorway. here. So equip your Radiation Detector travel along the path to your right and
that you cannot access yet. Pursue before continuing forward. work your way through this highly dan-
Renard into the steam room, avoiding gerous area. If you spend too much time
the steam blasts and taking out his men here, the radiation will be your downfall.
posted here. Before exiting, grab the Heavy Armor
power-up to your left.
Once outside the room, follow Renard down to To reach him, shoot the computer panels along the post in the center of the
the Reactor area. Unfortunately, he is locked Computer Room. Once all the panels are destroyed, enter the Reactor Room.
away in the Reactor Chamber by himself.
When you do, Renard is impaled by a part of the Now, you must quickly backtrack to rescue Dr. Jones. The clock is ticking, so make every second count. At her
reactor core. When he goes down, grab the Cell locked cell door, use the Cell Door Key. When Dr. Jones is free, backtrack through one more room to the area
Door Key. where you dropped down from the hatch. Once you arrive, the mission and the game are complete.
At this point, a final video sequence plays. Bond and Dr. Jones use the torpedo launch bay to propel themselves out of the sinking sub-
marine, just before it explodes. Now, with the world safe once more, Bond and Dr. Jones enjoy the Christmas holiday in style. Bond style.
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