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360 Focus PDF

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Ria Chopra
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Focus

Creativity

Creativity,
Work
and the
Physical
Environment
Focus
Creativity

Creativity,
Work
and the
Physical
Environment

Insights and Applications by Steelcase

Special thanks to the Microsoft Devices team for their


collaboration and insights
2 360º Focus Creativity, Work and the Physical Environment 3

A new century is
a pivot point for
visionary new ideas,
and within that
context, the role of
creativity in business
has been a topic
of growing interest
and debate. In his
2001 book The Art of
Innovation, Tom Kelley,
general manager of
IDEO, proposed that
innovation was on
its way to becoming
a centerpiece of
corporate strategies
and initiatives.
4 360º Focus Creativity, Work and the Physical Environment 5

He also debunked the myth that companies need “creative geniuses”


to become more innovative and competitive. Instead, said Kelley, teamwork
is a route to tapping into everyone’s creativity and making innovation a
way of life for any business. A year later, in The Rise of the Creative Class,
Richard Florida took an even more radical approach when he predicted
that creativity would become a fundamental economic driver and soon
determine how the workplace is organized, which companies would prosper
Why Now?
or disappear, even which cities would thrive or decline.

Such ideas were easily dismissed at the time as interesting but largely
While many underlying forces are shaping today’s
irrelevant. Instead of focusing on their organization’s creative output, most
business leaders were obsessed with near-term goals such as productivity, three fundamental drivers:

time, Kelley, Florida and other leading voices successfully reframed how The continued rise of complexity in business and organization
we now think about creativity — not as an inherent gift of a few, but as The growth of technological capacity and development of powerful
a fundamentally human talent: something we all share. personal devices has escalated globalization and interconnectedness.
The way work gets done in large organizations is no longer through
Inspired by these thought leaders and our close collaborations with IDEO, a hierarchy where orders are cast down and deliverables are passed up
the IIT Institute of Design and the Stanford d.school, Steelcase has explored through the ranks. Organizations are now complex adaptive systems, with
behaviors of creative work and ways to support it for over a decade through distributed control and decision-making, connectivity between various
the integration of people, place and technology. We deeply believe that the parts, and interconnected evolution over time (Holland, 2014 and Mitchell,
future of work will be creative, and that this future is already well underway.
interactions of its elements – which for most businesses include employees,
We’ve come to understand that creativity — the innate human ability to
support work. The ability to respond, react, make decisions and solve
is the fuel for innovation, now and in the years ahead. Many of today’s most problems to advance the organization is enabled through individual and
pressing business problems require creative thinking to solve them, and collective creativity that is attuned to even subtle changes in the system.
creativity is an essential ingredient for business growth. Being agile is critical
in a world that is changing so rapidly it’s been labeled the “Fourth Industrial The increasing necessity of networked collaboration
Revolution” by renowned economist and author Klaus Schwab. “We stand The growth of interconnectedness means that the biggest problems facing
on the brink of a technological revolution that will fundamentally alter businesses can no longer be solved by a single team or single function.
the way we live, work and relate to one another,” he states. “In its scale,
scope and complexity, the transformation will be unlike anything humankind to incomplete, contradictory or changing requirements. As a result of the
has experienced before.” near-constant deluge of wicked problems, we are seeing organizations
integrate more design thinking processes in their operations, and design
More than ever, we see that supporting creativity at work by integrating thinking is increasingly taught in business schools (Brown, 2009) and
place and technology is an important challenge and opportunity to create more matrixed organizations are emerging to encourage cross-functional
value for business and society. collaboration (Gallup, 2017).

The people that can best cope with the pressures of complex work are
those that practice creative problem-solving in their everyday work.
They routinely ask questions that take them beyond what they already
know: What are some new ways of thinking about this old problem?
6 360º Focus Creativity, Work and the Physical Environment 7

How might we identify new approaches to creating value given the Why Creativity is More
changing ecosystem of our business? Who do we need to engage to
Crucial Than Ever
By 2020 more than one-third of
the desired core skill sets of most
Among the many emerging technologies that are changing the business
occupations will be comprised
landscape such as the Internet of Things, nanotechnology and material
of skills that are not yet considered
need for more creative work. Advances in A.I. are progressing at a pace crucial to the job.
that is surprising even to scientists working in this domain. As it takes
over more process-based and task-based work activities, dystopians
61%
predict massive waves of job loss as humans are replaced by machines Leaders that don’t think their
(Susskind and Susskind, 2016), while more optimistic futurists predict company is creative****
A.I. will create more jobs than it replaces (Frank, Roeherig, and Pring,
77%
Workers who believe creativity will
no question that A.I. will become increasingly integrated and fundamentally be a critical job skill in the future*
restructure work and jobs. Brynjolfsson and McAfee (2014) argue we are
entering the “Second Machine Age” where “digital advances are doing 65%
for mental power — the ability to use our brains to understand and shape Kids entering school today will
be doing jobs that currently
our environment — what the steam engine and its descendants did for
don’t exist***
muscle power.” While creative A.I. will take some time to get out of R&D
52%
CEOs plan to hire more employees,
but the skills they consider most
to more fully leverage what are still the uniquely human skills of creativity: important are those that can’t be
complex decision-making and emotional intelligence. replicated by machines**

72%
Workers who believe that their own
future success depends on their
ability to be creative*

69%
Employees who say they are
not living up to their creative
potential****

* Steelcase Creativity and the Future of Work Survey, 2017,


** The Future of Work Report, World Economic Forum, 2017,
*** 20th CEO Survey, PWC, 2017, ****Adobe State of Create 2016,
***** Forrester, The Creative Dividend, 2014.
8 360º Focus Creativity, Work and the Physical Environment 9

Creativity Is an
Iterative Process

The Creative Shift


In addition to the macro drivers causing businesses Linear Work
Segmented tasks completed
in a progression
behaviors and expectations that reinforce the need
for this evolution.
Creativity Is a Process
Seminal thinkers like Kelley and Florida prompted a shift from the belief that
creativity is an action of highly gifted people, to the notion that creativity
is a process in which anyone can engage. As problems become increasingly
complex, creativity can no longer be viewed as purely an artistic pursuit, but
rather a way of thinking and a set of new behaviors that can be applied to
a wide range of issues, leading to new ways of working. In the past, work was

a high degree of specialization (Taylor, 1911). To achieve speed and eliminate


redundancy, the process was intentionally linear, and ideally projects moved
from one area to another in a direct progression (see diagram on opposite
page). Today, complex problem-solving requires a multidisciplinary explor-
ation of unknown territory, agility and iteration, divergent and convergent

frequent dead-ends and failures that become part of a learning cycle.

Creativity Is the New Productivity


Creative Work
Creativity is emerging as an important dimension of productivity. As
People and ideas diverge,
converge and iterate
gains in productivity will be driven through the ability of teams and comp-

creativity. As work becomes more challenging, there’s growing recognition


that people’s performance is highly dependent on the quality of their
physical, cognitive and emotional wellbeing at work. It’s becoming clearer
that a strong sense of wellbeing and purpose can optimize an individual’s
ability to think creatively and become more engaged.
10 360º Focus Creativity, Work and the Physical Environment 11

Seventy-two percent
of people at work
today believe their
future success
Creative Thinking
depends on their
ability to be creative. Creativity is an inherent human capability and an
evolutionary advantage that has set us apart from all
other species. Neuroscience research has validated
Steelcase Creativity and the Future
of Work Survey, 2017
entire brain.
As a result of these discoveries, we can now identify correlations between
the interrelated neurological phenomena involved in creative thinking
and the multi-stage models of the creative process previously created by
social scientists and process designers. In her book, Your Creative Brain,
Shelly Carson explains that we cycle through multiple brain modes while
engaging in creative thinking:

Absorb
Broad and open attention

Envision
Visualize and imagine

Connect
Second, trends indicate that the future workforce will be a cadre of makers, Generating ideas
hackers and creative thinkers. This means businesses will need to think
Stream
72 percent of people at work today believe their future success depends
on their ability to be creative. Millennials are already bringing stronger
Reason
expectations for choice and control to the workplace, and they are placing
Rational problem-solving
higher value on self-expression, comfort, social connections and gaining
a strong sense of purpose from their work. Looking further ahead, Gen Z Evaluate
Judging and categorizing
on disciplinary distinctions by mashing up math and science with art —
a trend we see continuing to grow as more schools are developing STEAM Social Psychologist Graham Wallas’ seminal four-stage model of the
programs (Science, Technology, Engineering, Art and Math). They are also creative process created in the 1920s provides a similar model: Prepare
mastering basic skills of coding and multimedia content creation in middle (build foundational knowledge of a domain); Incubate (allow time for ideas
school, and developing social and emotional intelligence as part of their to germinate); Illuminate (insights emerge through gradual build-up of mini-
secondary school curriculum. insights); and Verify (act on ideas).
12 360º Focus Creativity, Work and the Physical Environment 13

creativity is often exclusively associated with divergent thinking – i.e.,


generating many ideas or alternative solutions to a problem – it also
requires convergent thinking, i.e., assessing possibilities and deciding
on the best solution to execute. Design processes have been modeled

in design thinking.
Decoding Behaviors and Needs
The recent advances in neuroscience help us understand
Nokes-Malach, 2005; Lipnicki and Byrne, 2005). Physical surroundings, the behaviors and needs of people doing creative work.
In divergent modes, creativity is primed through exposure
capacity. Environmental cues that frame “long views” can trigger new to diverse sources of information and perspectives.
ways of thinking: Broad vistas, high ceilings and having the ability
For example, teams want to seek out new inputs, talk to experts in related
to make new connections and see things in new ways. Exposure to
nature and sunlight releases endorphins in the brain that improve your topic areas. They then need to discuss and share ideas with each other. But
there is also individual work in the divergent modes where people need time

to solutions, and creating mental and physical distance from a problem


involving 2,800 employees of large organizations. We learned that the top allows the brain to continue making unconscious connections, which then
request for improving the quality of informal and casual settings in the emerge into our consciousness through new, sudden insights. This move-
workplace was for more views of nature and greenery, supporting their ment between individual work and collaborative work is just as critical in the
impact on emotional and cognitive wellbeing. convergent modes, as individuals need time alone to imagine and explore
new ideas and teams need time together to share and iterate possibilities,
to collectively determine the best solution and plan for implementation.

our own qualitative and quantitative research, we have


gained new insights into the behaviors and needs of
people who do creative work:
Broad vistas, high ceilings
and having the ability to Interactions between individuals, groups and content can inspire
new ideas, encourage individuals to socialize their ideas and help
teams constructively assess ideas together.
physical perspectives can
prime your brain to make new
When people experience emotional and physical comfort, they feel
the freedom to express themselves authentically, build trust with each
connections and see things other and come together as a collective. Trust acts as a “social
lubricant” encouraging more ideas to be shared and debated, with
in new ways. no one holding back.
14 360º Focus Creativity, Work and the Physical Environment 15

Co-creation tools and technologies enable the process. Making the Shift
Fostering creative behaviors in an organization requires
Every individual on a team should feel empowered to share their ideas making decisions to resolve tensions that may exist in
and participate equally. A diverse set of tools, both digital and analog, the corporate culture. The physical environment can help
can enable all voices to be heard in the mix and empower everyone reinforce the shift toward a more creative culture.
to edit and author ideas. FROM TO

It’s important to make both individual and collective-thinking visible.


Teams need to array, annotate and assemble diverse sets of content in
order to look across ideas, make new connections and explore emergent
Hierarchy Network organization, elevating the importance of network
their ability to build a coherent solution out of disparate ideas Structure + Collaboration + over hierarchy. Organizations that traditionally
decision making problem solving
as a key capability.
The rhythms of divergent/convergent thinking and
collective/individual work must be supported.

Immersed in creative thinking, teams often move through the process


without explicit markers to chart their journeys. Creating ambient
awareness of the distinct rhythms between “Me and We” and convergent Creative Role Creative Employees and organizations often view creativity
and divergent thinking can help groups move through the process more Assigned to Capability as a talent some individuals have or a role to be
An organizational assigned to a handful of teams. Today’s complex
constructively. problems require that everyone in the organization
or teams capability for all
develop a creative mindset.
Social rituals punctuate the journey and help teams form bonds.

need to be supported in a creative space as much as the more intensive


moments of content creation.

Creativity requires time alone as well as time together. Intervals of physical Speed of change, complexity of problems,
Technology Technology
and mental separation from a group enables individuals to connect their networked and distributed collaboration, rapidly
as Status as Tool
thoughts in new ways and allows for spontaneous insights to emerge. evolving technology – all these factors require
An earned luxury An essential
organizations to shift from investing in technology
In later stages of the process, individual focus work is critical for building tool for all as a perk for leaders to recognizing it as an
out visions and executing plans. essential tool for all employees.

The marketplace, employee demographics and


problems companies are facing are all rapidly
Rules-Based Culture of changing and demand that the workplace do the
Culture Empowerment same to unleash the creative capabilities inherent
in workers and work today. To support this demand,
management + leadership organizations need to let go of the rules-based
culture of the past and focus on providing a culture
of empowerment.
16 360º Focus Creativity, Work and the Physical Environment 17

Creative Tensions

perspectives. It’s not about “either/or” choices but


the need to balance and support both.

Designing for Creativity


Based on extensive prototyping of spaces, we have Group Individual When companies think of creativity, they think idea
Collaboration Focus generation, brainstorming and group collaboration,
often overlooking the critical role of individual focus
creativity behaviors and needs. These principles Exposure to
in the creative process.
diverse incubation
recognize that space and technology can best support perspectives
creative work when they are designed as a holistic,
integrated system.

1. Create Emotional Connection


Ideas Action Organizations need to break the stigma that
Ambient inspiration and thoughtful design elements inspire thinking and creativity is only about visionary, ingenious, wacky
Divergent thinking, Convergent
foster team culture. Providing for physical and emotional comfort though idea generation thinking, ideas. Creativity is becoming a fundamental way in
which individuals and organizations solve problems
implementation
in order to put their creative ideas into action.
of individuals. and iteration

Build a welcoming environment and personal connection


to space with authentic design elements, artifacts and materiality
that inspires.

Design for physical and emotional comfort though posture options Immersion Distance
and comfortable proximity to other people (eye-to-eye) and Living and Mental
breathing the rejuvenation + a balance between deep immersion in a problem
content sources. and moments of distance from that problem.
problem external
inspiration
Design spaces that encourage people to visually explore
multiple solutions by experimentation and engagement with
integrated technology.

Consider posture relative to the work mode – i.e. standing height for

and interaction with wall-integrated technology. Optimize Evolve Historically, as organizations grow they optimize
Solve existing Solve complex their business, focusing on better ways to solve
problems better problems in known problems. The speed of change and
complexity of problems demand that employees
also solve new, complex problems every day.
18 360º Focus Creativity, Work and the Physical Environment 19

All employees should be empowered to tackle complex problems


regardless of hierarchy or geography. Equal access to spaces, tools
and technology encourages equal participation.

Provide co-creation tools, such as large-scale computing devices,


that allow everyone to contribute to and interact with content.

Integrate technologies that help speed the visualization A Creative Focus Studio

Spaces Maker Commons

Support making ideas visible and persistence of information Ecosystem Ideation Hub
Duo Studio
by leveraging vertical planes with postable, writable surfaces
adjacent to technology to guide the creative process.
To help Respite Room

Enable privacy and control over the environment to provide


a “safe haven” where new ideas can incubate.
organizations
accelerate the
shift to more
3. Build a Fluid Ecosystem
A variety of spaces support individuals and teams as they cycle
creative work,
through the creative process, hosting moments of individual Steelcase and
exploration, cognitive resting, social connection, co-creation
and evaluation. technology
leader Microsoft
of information and experiences from tools-to-tools and space -to- partnered to
develop an
space. This means cloud-based platforms for individual and team
tools so spaces can be either shared or owned, and content can
move with people as they transition from space to space.
interdependent
Build an ecosystem with options so people can choose where and
how to work. A range of spaces and devices is necessary to
support the diverse stages of creative work. environments
purposefully
individual, team and organizational needs. designed for
creative work.
20 360º Focus 21

An Ecosystem of People need an ecosystem of interrelated places and

Spaces and Devices creative work. A diverse ecosystem includes mobile and
integrated technology, as well as spaces designed for
individual “me” work and “we” group work.

Fixed Focus Studio Maker Commons

Ideation
Hub
Focus
Studio

Duo
Studio

Me We

Places Ideation Hub


Maker
Commons

Respite
Duo Studio
Room
Technology
Mobile

Respite
Room
22 360º Focus Creativity, Work and the Physical Environment 23

Fixed
Focus Studio:
owned or shared enclaves
that allow an individual
Me We user to focus and get into

support a visitor for a


short-term collaboration
session.

Mobile
24 360º Focus Creativity, Work and the Physical Environment 25

Fixed
Maker Commons:
open, social spaces
that encourage idea
Me We generation and sharing,
allowing creative

from collaboration and


focus into informal and

Mobile
serendipitous exchanges.
26 360º Focus Creativity, Work and the Physical Environment 27

Fixed
Ideation Hub:
setting that supports
a team’s generative
Me We collaboration sessions
in enclosed and
open spaces.

Mobile
28 360º Focus Creativity, Work and the Physical Environment 29

Fixed
Duo Studio:
a shared space for
individual focus and
Me We paired co-creation;
each space invites
others in for a quick
review and rapid
iteration.

Mobile
30 360º Focus Creativity, Work and the Physical Environment 31

Fixed
Respite Room:
a private space that
allows users to balance
Me We active group work with
moments of solitude or
relaxation to improve their
wellbeing or let ideas
incubate before sharing

Mobile
with a larger group.
32 360º Focus Creativity, Work and the Physical Environment 33

Creativity is Creating a Culture of Creativity

the innate Place shapes behavior, and behavior over time is


culture. Intentionally designed physical space has
human ability to the power to drive the attitudes, behaviors and levels
generate ideas, of performance that people and organizations need
to thrive.

problems and The demand and desire for creativity at work is stronger than ever
before. To meet this imperative, people need an ecosystem of places
exploit new and technologies that holistically and dynamically support the many

opportunities. activities that comprise the creative process.

It is the fuel Everyone has innate creative capabilities. Unlocking these capabilities
is fundamentally about unlocking the potential of people. When
for innovation, creativity is supported, it becomes a habit. The result can be strong

now and in the business growth that results from people who discover a deepening

years ahead. help their organizations succeed.


34 360º Focus Creativity, Work and the Physical Environment 35

References

Adobe, State of Create 2016.

Kelley, T. (2001). The Art of Innovation: Lessons in Creativity from


IDEO, America’s Leading Design Firm, New York, NY, Random House

Brown, T. (2009).
Organizations and Inspires Innovation, New York, NY, Harper Collins

Brynjolfsson, E. and McAfee, A. (2014). The Second Machine


Age: Work, Progress and Prosperity in a Time of Brilliant Technologies,
New York, NY, W.W. Norton & Co.

Carson, S. (2013). Your Creative Brain: Seven Steps to Maximize


Imagination, Productivity, and Innovation in Your Life. San Francisco,
Jossey-Bass.

Chan, J. and Nokes-Malach, T.J. 2016. “Situative Creativity: Larger


physical spaces facilitate thinking of novel uses for everyday objects,”
Journal of Problem Solving, Vol 9(1), Article 3.

Florida, R. (2002, 2014). The Rise of the Creative Class. Cambridge,


MA. Basic Books .

Frank, M., Roehrig, P., and Pring, B. (2017). What To Do When

Algorithms, Bots, and Big Data, Hoboken, NY, John Wiley & Sons

Gallup, State of the American Workplace, (2017).

Holland, J. (2014). Complexity: A Very Short Introduction. Oxford, UK,


Oxford University Press.

Lipnicki, D.M. and Byrne, D.G. 2005. “Thinking on Your Back,”


Cognitive Brain Research, 24: 719-722.

Mitchell, M. (2011). Complexity: A Guided Tour. Oxford, UK.


Oxford University Press.

Rittel, Horst, and Melvin Webber; “Dilemmas in a General Theory


of Planning,” pp. 155–169, Policy Sciences, Vol. 4, Elsevier

in N. Cross (ed.), Developments in Design Methodology, J. Wiley


& Sons, Chichester, 1984, pp. 135–144.]

Steelcase studies:
Wellbeing: A Bottom Line Issue, 360 Magazine (2014)
Steelcase Creativity and the Future of Work Survey, 2017
Ancillary Survey, 2017

Susskind, R. and Susskind, D. (2017). The Future of the

Experts. Oxford University Press.

Taylor, F. (1911). , New York,


NY, Harper & Row.

Wilson, J.H. and Bataller, C. “How People Will Use AI to Do Their


Jobs Better,” , May 2015.
17-0005439 © 2017 Steelcase Inc. All rights reserved.
Trademarks contained herein are the property of Steelcase Inc. or of their respective owners.

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