1 INTRODUCTION
Purpose and Description
Objectives
Scope and Limitations
2 REVIEW OF THE RELATED LITERATURE/SYSTEM
3 TECHNICAL BACKGROUND
4 METHODOLOGY, RESULT AND DISCUSSION
5 RECOMMENDATIONS
6 REFERENCES
CHAPTER 1
INTRODUCTION
Technology has revolutionized the way we work and now it is set to
transform education. A click of a mouse button provides any student anywhere with
opportunities to learn. E-learning stands for electronic learning. It is about using take
information and communication technologies to expand access to education and to
enhance and transform teaching and learning. E-learning allows user to take courses
online using electronic devices such as computer, tablet and even smart phone. With E-
learning users can take courses from all around the world, 24 hours a day, 7 days a
week. It is an effective way to educate the students while tracking their participation and
assessment.
The popularity of the internet and Internet-based applications have grown fast in
recent times. It has affected the ways in which we conduct our day-to-day activities.
People rely more and more on the internet to find the information they are looking for or
even to learn new subjects. When we talk about the internet and learning there is a
word "e-learning" that comes to our mind. E-learning is a very broad term which
generally covers a wide range of teaching and learning activity via electronic media
such as computers or web-based platforms. E-learning is not necessarily distance
learning and may also occur in the face-to-face classes. E-learning utilize interactive
technologies and communication systems to improve the learning experience.
Using E-learning, it can remove travel cost to students as well as
accommodation, and training materials. And also it can save time, increase workplace
productivity and reduce travel costs. Students can be flexible and have consistent
training, interactive and hands-on tests. E-learning courses are easy to maintain and
update. With the power of E-learning it allows the student to learn at their own pace and
present them with engaging through the use of audio, interactive video based learning,
and gamification based learning. When slowly smartphones and hand-held devices with
the internet started gaining popularity, it completely changed the way people looked for
information. The term E-learning also started to gain attention. With the growing
popularity of hand-held devices the effectiveness of E-learning has grown even further.
With the use of internet in hand held-devices people like to access instructions or
information with just single click. Today the E-learning process has come along way
from the instructor-led training era to a hand-held era
The use of computers and internet as teaching applications has grown rapidly in
recent times. This is just an example of the growing influence of the internet in our life.
While not that long ago sitting in a classroom and listening to the teacher's lecture and
making notes on paper used to be the common practice in learning. Then slowly with
the evolution of computers the methods shifted towards more technological ways like
the use of Power point slides in the classroom or using pdf files to share notes with the
students.
PURPOSE AND DESCRIPTION
The purpose of this E-learning Platform for “Holy Cross college of Sasa, Inc.” Is
to provide a better and effective way to help students to get learning materials and
information also give you an enhance perspective on how to develop the Information
given by the teacher. With this E-learning Platform, the students can access the study
materials at anytime and anywhere. The teachers can add students, subjects handle,
lessons and exercise which the student will take.
E-learning Platform is an integrated set of interactive online services that
provides the teachers, Students and others involve in education with information, tools
and resources to support and enhance educational delivery and management.
OBJECTIVES
The objectives of this project is to develop E-learning platform in HOLY CROSS
COLLEGE OF SASA (HCCSI). That can help to enable teachers and students of
access the study materials at anytime and anywhere. Also provide a better and effective
way to help students to get learning materials and information.
The following are the benefits of using the E-learning Platform
It is a very efficient way of delivering courses online.
Everyone, who are part time students or are working full time, can take
advantage of web-based Leaning.
As you have access to the net 24/7, you can train also yourself anytime and from
anywhere.
It is very convenient and flexible option above all, you don’t have to depend on
anyone for anything.
Web-based learning promotes active and independent learning.
Scope and Limitations
This is the E-learning Platform of HOLY CROSS COLLEGE OF SASA (HCCSI).
The teacher can add lessons according to their subject, Add quizzes for a specific
Subject. Quiz Score will be automatically computed except for the written quiz. The
College Students can take the TRUE or FALSE, MULTIPLE CHOICE and
MATCHING TYPE of exam.
Limitation
The students can view the lessons they have enrolled in.
The students can take quizzes conducted by their teachers.
Only the IT students can access the E-learning Platform.
Only the teachers can edit the materials and quizzes.
Only teacher can register their student in his/her subject handled.
CHAPTER 2
REVIEW OF THE RELATED LITERATURE
The review of literature includes information from various sources such as peer-
reviewed articles, studies, and books on concepts related to E-learning Platform.
Economic, social and technological forces continue to change the global
economy, and the way of life in organizations and the world. In specific, these forces
have and continue to revolutionize teaching and learning in organizations. Urdan &
Weggen (2000) related that technology, the rapid obsolescence of knowledge and
training, the need for just-in-time training delivery, and the search for cost-effective ways
to meet learning needs of a globally distributed workforce have redefined the processes
that underlie design, development and delivery of training and education in the
workplace. In addition, Urdan & Weggen related that the need for different learning
models due to skills gap and demographic changes and demand for flexible access of
lifelong learning have played upon teaching and learning. In this teaching and learning
evolution, however, several terms have been attached to characterize the innovation
and creation that has been occurring. Some terms are: e-learning, distributed learning,
online learning, web-based learning and distance learning.
However, an online training was classified as an all-encompassing term that
refers to all training done with a computer over a network, including a company’s
intranet, the company’s local area network, and the internet (Gotschall, 2000). Gotschall
supplemented that online training is also known as net-based training. Urdan & Weggen
(2000), related that online learning constitutes just one part of e-learning and describes
learning via internet, intranet and extranet. They added that levels of sophistication of
online learning vary. It can extend from a basic online learning program that includes
text and graphics of the course, exercises, testing, and record keeping, such as test
scores and bookmarks to a sophisticated online learning program. Schreiber & Berge
(1998) agreed with Gotschall (2000) and purported that online learning is any
technology-based learning, that is, information currently available for direct access.
They added that this usually implies linkage to a computer. Given the broad definition of
online training, it would seem safe to assume that web-based training is online training.
Hall (1997) defined web-based training as instruction that is delivered over the Internet
or over a company’s intranet. Accessibility of this training, related Hall, is through the
use of a web-browser such as Netscape Navigator.
Furthermore, Hall and Snider (2000) define e-learning as the process of learning
via computers over the Internet and intranets. Hall and Snider extended that e-learning
is also referred to as web-based training, online training, distributed learning or
technology for learning. Distance learning, however, was not included in the e-learning
definition and was defined as its own entity as a learning process meeting three criteria:
a geographical distance separates communication between the trainer and participant
the communication is two way and interactive some form technology is used to facilitate
the learning process.
Hall (2000) contends that e-learning will take the form of complete courses,
access to content for “just-in-time” learning, access to components, a courses and
services, and the separation of “courses” to acquire and test knowledge vs. content as
an immediate, applicable resource to resolve an immediate, perhaps, one time only
problem. Learning is and will continue to be a lifelong process, that could be accessed
anywhere at anytime to meet a specific need or want. Hall added that more links to real-
time data and research would become readily available. Given the progression of the
definitions, then, web-based training, online learning, e-learning, distributed learning,
internet-based learning and net-based learning all speak of each other (Hall & Snider,
2000 Urdan & Weggen, 2000).
Similar also to e-learning and its related terms is technology-based learning
(Urdan & Weggen 2000). Urdan & Weggen shared that e-learning covers a wide set of
applications and processes, including computer-based learning, web-based learning,
virtual classrooms, and digital collaborations. For the purpose of their report, they
further customized their definition to the delivery of content via all electronic media,
including the Internet, intranets, extranets, satellite broadcast, audio/video tape,
interactive TV, and CD-ROM. They warned, however, that e-learning is defined more
narrowly than distance learning, which would include text-based learning and courses
conducted via written correspondence. Like Hall & Snider 2000), Urdan & Weggen
(2000) have set apart distance learning and e-learning in their glossaries, making,
however, e-learning inclusive and synonymous to all computer-related applications,
tools and processes that have been strategically aligned to value-added learning and
teaching processes.
In addition, Berge (1998) explained the difference between distance education
and distance learning. Distance education was seen as the formal process of distance
learning, with information being broad in scope, for example, college courses. While,
distance learning was seen as the acquisition of knowledge and skills through mediated
information and instruction, encompassing all technologies and other forms of learning
at a distance. This may be why most educational institutions used the term distance
education. In reviewing five institutional definitions of distance education, these were the
main tenets: historically, it meant correspondence education, it is planned teaching and
learning, connects learners at a distance, designed to encourage learner interaction,
uses audio, video and computer technologies as delivery modes, delivery modes evolve
as technology expands and grows.
Moreover, Gotschall (2000) described distance learning as a broadcast of
lectures to distant locations, usually through video presentations. Hall & Snider (2000),
as mentioned above, characterized distance learning with three criteria; they are: a
geographical distance separates communication between the trainer and the
participant; the communication is two way and interactive, and some form of technology
is used to facilitate the learning process. Willis (1994) in his definition of distance
learning identified the acquisition of knowledge and skills as another criterion and
supported the former three criteria by saying that distance learning occurred through
mediated information and instruction, and encompassed all technologies and other
forms of learning at a distance. Porter (1997) shared that distance learning was
education or training offered to learners who are in a different location than the source
or provider of instruction. Porter went on to say that the technologies used in distance
learning, the structure of a course or program, and the degree of supervision for a
distance learning course can be varied to meet a particular’s group’s needs or interests.
Reverting to Halls (2000) contention of e-learning in all-inclusive form, distance
learning as planned interactive courses, as the acquisition of knowledge and skills at a
distance through various technological mediums would seem to be one of e-learning
possible disguises. Interestingly, Urdan & Weggen (2000) saw e-learning as a subset of
distance learning, online learning a subset of e-learning and computer-based learning
as a subset of online learning. Given the review of definitions on all these terms ‘subset’
does not appear to be the most likely word to describe the relationship among these
words and their forms. The definitions show a great depth of interdependence among
themselves.
However, this communicates that e-learning, if given the all-encompassing form,
can be the larger circle of which all other terms would be overlapping at different times
and extents given their user’s intention. Another rationale for this choice is that “just-in-
time” learning is a major advantage of e-learning but not of distance learning. Distance
learning purports planned courses, or planned experiences. E-learning does not only
value planned learning but also recognizes the value of the unplanned and the self-
directedness of the learner to maximize incidental learning to improve performance.
E-learning is the acquisition and use of knowledge distributed and facilitated
primarily by electronic means. This form of learning currently depends on networks and
computers but will likely evolve into systems consisting of a variety of channels (e.g.,
wireless, satellite), and technologies (e.g., cellular phones, PDA’s) as they are
developed and adopted. e-learning can take the form of courses as well as modules
and smaller learning objects. E-learning may incorporate synchronous or asynchronous
access and may be distributed geographically with varied limits of time. With the
strategic importance of e-learning being unsurpassed by the old corporate learning
paradigm, the projected benefits are highly attractive. Hall and Karon (2000) capitalized
on the accessibility of courses via intranets and internet, training can be self-paced,
availability of training at any time and place, training being less expensive, and reduced
or eliminated travel time. learning is possible because technology-based solutions allow
more room for individual differences in learning styles.
CHAPTER 3
TECHNICAL BACKGROUND
This chapter illustrates the growth of technological aspects in the field of E-
learning from the age of instruction-base training to a modern era of web technologies.
The illustration below shows the functionality of the project to e develop and the
application and development of the project. It also describe the growth and the
popularity of hand-held devices such as mobile phones and tablets has grown and the
market has started shifting towards accommodating them.
Figure 1: E-learning Platform process
Figure 1 shows the process and result of the e-learning web platform. It also
includes the process of the teacher and student on how they complete their task. The
earliest way to educate now a days is via E-learning Platform, Teacher and Students
can access the education curriculum outside of traditional classroom. In most cases, it
refers to a course, program or degree delivered completely online. Luckily for us now a
days, researchers and scientists have invented high level programming languages that
easier to learn and use particularly in HTML, JavaScript and PHP.
In the past decade or two teaching has changed significantly, the popularity of
the Internet and Internet-based applications have grown fast in recent times. Changes
have affected both the opportunities and the challenges of teaching, as well as the
knowledge, and skills needed to prepare for a teaching career. When we talk about the
Internet and learning there is a word “e-learning” . It covers a wide range of teaching
and learning activity via electronic media such as computers or web based platforms.
Programming infers laying out a course of directions to teach the PC to finish
certain tasks that are particularly faster than people can do and present a good
illustration. The programming language is called PHP it is a script language and
interpreter. this is the main programming language used in this system it is a general-
purpose programming language originally designed for web develop
3.+623ment.
And jQuery and JavaScript library that allows web developers to add extra
functionality to their websites. And also Boot Strap that is a free front-end framework for
faster and easier web development. Bootstrap includes HTML and CSS based design
templates for typography, forms, buttons, tables, navigation, modals, image carousels
and many other, as well as optional JavaScript plugins. CodeIgniter is based on the
Model View Controller (MVC) development pattern. MVC is a software approach that
separates application logic from presentation. In practice, it permits your web pages to
contain minimal scripting since the presentation is separate from the PHP scripting.
CHAPTER 4
METHODOLOGY AND DISCUSSION REQUIREMENTS ANALYSIS
E-learning platform is consist of two user interface which is the student and the
teacher. It is an important dimension of the potential of e-learning is access to education
via accredited+ courses, workplace training and information resources. It can also help
students in accessing the system whenever they need help and this course is designed
to provide that assistance to students. Lastly, teacher can manage all her exercises and
lessons on the system.
Planning
Designing
Developing
Testing
Evaluating
Implementing
Figure 2: Waterfall Method
Figure 2 presents the Waterfall Method. The waterfall model emphasizes the
logical progression of steps that will be taken throughout the development cycle of this
project, much like cascading the steps. It shows the sequential process of the
development of the E-Learning Web Platform. This method allows the flexibility and
interactivity into the development process of the E-Learning Web Platform. The
following are the process of the method:
Planning: The process of thinking about and organizing the activities.
Designing: It is use to define the feature to develop in the next cycle.
Developing: This is to bring out the capabilities and possibilities to improve.
Testing: The process of executing to find the bugs.
Evaluating: It is the structured interpretation and giving of meaning to predict the actual
impacts of proposal result.
Implementing: This is use for executing or practicing a plan, idea, and design.
Login
Lesson Student
Management Management
Exercise
Teacher Dashboard
Management
Subject
Management
View Lesson
Login
Student Dashboard Take Exercise
View Exercise
Result
Figure 3: Process/Data /Information Flow
Structure, process and flow of HCCS E-learning platform
• Managing all the students added
• Managing the lessons added
• Managing the subjects added
• Managing the exercises added
• Checking the exercise result of the student
The E-learning platform process and flow is used as the introductory step to
create an outline of the design which is developed in this project. The purpose of this e-
learning flow is to identify and recognize the basic concepts that is necessary to present
the design at these levels, and to provide concrete guidance to the users. It contains all
of the teacher and student’s schedules and events. The above illustration contains the
visualization of data processing, and working flow.
A perfect e-learning system is a mix of all the learning systems shown above. In
theory the perfect e-learning system will allow students to learn from their home while
having some real-time support and interaction with other students who are taking the
same courses. The main requirement of the developers while developing e-learning
system is that it should be easy to use and safe. Students should be able to choose
their course, find the resources easily, track their progress and reach their final goal on
time. While developing the learning system the designer should focus on creating a
perfect mix of traditional and virtual learning methods to help the students engage more
and reach their goals.
Function of E-learning Platform
• The registered teacher must register their student according to their subject
handled.
• The teacher can add multiple subjects that they handled.
• The teacher can add lessons according to their subject handled.
• The teacher can add exercises, quizzes, exams or assignment according to their
subject handled.
• The registered student can login to the student dashboard.
• The student can take exercises, quizzes, exams or assignments.
• The student can review their exercises, quizzes, exams or assignments
DEVELOPMENT AND TESTING
• Identifying a specific problem
• Planning
• The researcher planned for a specific topic before they developed the System.
• Related Literature (review, issues, concerns)
• Data Gathering and Data Collecting
• Design
• Implementation of the System
IMPLEMENTATION PLAN
A wholehearted attempt to implement the E-learning Platform was created at
Holy Cross of Sasa, Inc. This E-learning Platform was headed by the BSIT Program
Head, Gretchen B. Chavez, assisted by Eugene Elumbaring. This E-learning Platform
was endorse to the Dean of College, Dr. Christina M. Pendor and approve by the
School Directress, Sr. Ma. Conception E. Mendez, TDM. An Evaluating was also made
to ensure that the mobile application was ready to use by the students and teachers.
The installation of this E-learning Platform can easily be done by those who are using
internet connection. Finally, this project started with setting the goal and by having a
well planned strategy for the success of this E-learning Platform.
CHAPTER 5
RECOMMENDATION
The use of computers and the Internet as teaching applications has grown
rapidly in recent times. Then slowly with the evolution of computers the methods shifted
towards more technological ways like the use of PowerPoint slides in the classroom or
using pdf files to share notes with the students.
One of the aims of this project was to study the benefits of e-learning. The theory
part of this thesis briefly explained what e-learning is, why e-learning is the future of
learning process and why many companies are also gradually shifting towards online
training from face-to-face training.
The Project-team has strongly recommended for the management to use the
proposed system in support of their daily transaction. It is also recommended that the
management shall regularly contact, or whenever necessary, the proponent for the
maintenance of the system.
The researchers recommended the following:
1. The application must be uploaded in an online server instead of local server so
that the students and teachers can access it anytime and anywhere.
2. The e-learning platform must be updated for improvement, add additional
features to make it a better place for learning.
REFERENCES
Azevedo, R. (2005). Using hypermedia as a metacognitive tool for enhancing student
learning? The role of self-regulated learning. Educational Psychologist, 40(4), 199-209.
Chen, C. C., Chiu, P. S. & Huang, Y. M. (2015). The learning style-based adaptive
learning system architecture. International Journal of Online Pedagogy and Course
Design, 5(2), 1-10. doi:10.4018/IJOPCD.2015040101
Lee, C. H. M., Cheng, Y. W., Rai, S. & Depickere, A. (2005). What affect student
cognitive style in the development of hypermedia learning system? Computers &
Education, 45(1), 1-19.
Tsai, C. W. (2011). How much can computers and internet help? A long-term study of
web-mediated problem-based learning and self-regulated learning. International Journal
of Technology and Human Interaction, 7(1), 67-81
https://elearningindustry.com/using-elearning-technologies-improve-educational-quality-
language-teaching
https://www.hastac.org/blogs/oliviaryan/2017/12/04/how-e-learning-and-distance-
learning-change-education-landscape
http://www.irrodl.org/index.php/irrodl/article/view/2441/3588
https://psycnet.apa.org/record/2005-14202-002
APPENDIX A
SAMPLE SOURCE CODE
APPENDIX B
EVALUATION TOOL
The table displays the hardware and software specifications used in creating the
E-learing Platform.
Classification Specification Resources
Hardware
Computer/Laptop
Keyboard
Mouse
Windows OS
Internet connection LAN or
WiFi
Software
Xampp
Web browsers
Google developer tools
Visual studio code
Code igniter
Github
Google
APPENDIX C
SAMPLE INPUT/OUTPUT
Figure 4: Main Form
APPENDIX D
USER’S GUIDE
Login Form Register Form
Figure 5: Login Form & Register Form
Firegure 5 shows the Student and Teachers login form. After the Student login
he/she can change the password after register.
Figure 6: Homepage form
Figure 6 shows the homepage Form where the teachers can see the lessons,
Students, Exercise.
Figure 7: Menu Form
Figure 7 shows the menu form of the teacher where he/she can add activities
and lessons.
Figure 8:
Figure 8 shows the form where the Students can see the teacher activities,
activities result and lessons has been added.