Play it sm art
y the game!
Learn how to pla
learn
watch a tutorial to
Would you like to re ad in g th e rules?
ay th is ga m e instead of
how to pl wnloading the
ca n lea rn to pl ay the game by do
If so, yo u It Smart Leaflet
Sm ar t Ap p. Look for the Play
free Pl ay It u will find out
th is ga m e. In the leaflet yo
include d wi th download it and
es su pp or t th e app and how to
which de vic ble timer,
t st ar te d. Th e ap p also offers a varia
ge er.
d a solo game tim
a solution aid, an
Sprint to Solve the Puzzle
For 1-4 Players, Ages 8 Years and Up
Game Overview Preparation
Each player receives one set of 12 tiles. At the beginning of each round, each player -> Take the 36 puzzle boards from the box. There are two levels of difficulty: one side of
also receives a new puzzle board. The task to be completed on each puzzle board is the puzzle boards shows the easy tasks, which only require three tiles each. The other
determined by rolling the die; immediately afterward, the hourglass is turned over. All side shows the more difficult tasks, which require four tiles each. For your first game,
players simultaneously try to place a predetermined set of tiles on the light-colored we recommend that you use the easy tasks with only three tiles. Turn all puzzle boards
placement area of their puzzle boards in such a way that the area is completely covered. so that the tasks with three tiles are face down and place them as a stack in the center
Each player who can complete his or her task before the hourglass runs out shouts of the table, because the tasks you will complete must initially be concealed.
“Ubongo!” and takes a gem from the bag — the two fastest players also receive a bonus
gem from the game round track.
You win if, after 9 rounds, you have the most valuable gem collection. Puzzle board front Puzzle board back
Game Components
4 x 12 Tiles
36 Puzzle boards (with 432 different puzzles)
1 Die
1 Hourglass
1 Cloth bag Hourglass
1 Game round track Tiles
58 Gems: Easy tasks Placement area More difficult tasks Placement area
19 Sapphires (blue) -> Each player receives a set of 12 different tiles, one of each color.
19 Ambers (brown) In a game of fewer than four players, put the tiles that are not needed back into the
Die
10 Rubies (red) box.
10 Emeralds (green) Game round track -> Place the game round track in the center of the table.
-> Take nine sapphires (blue) and nine ambers (brown) from the bag containing the gems.
Put these gems into the corresponding holes of the game round track. These 18 gems
Puzzle boards are the rewards and, at the same time, the round counter.
The gems have different values:
Red = 4 Points, Blue = 3 Points, Green = 2 Points, Brown = 1 Points.
You win if, at the end of the game, you have collected the most valuable gems.
-> Place the hourglass and the die on the table.
Sequence of Play
Cloth bag The game lasts nine rounds.
for gems
Round Sequence
-> Each player takes a puzzle board from the stack and places it in front of himself or
herself. Turn your puzzle board over, so that you can see the tasks requiring three tiles.
-> Now the youngest player rolls the die and flips the hourglass. The symbol rolled
Before your first game, put all of the gems into the cloth bag. indicates which task the players must complete as fast as possible.
1
Regrettably, all players who couldn’t completely cover their placement areas before the
Example: hourglass ran out get nothing in this round.
End of the Round
The rows of nine sapphires and nine ambers also serve as a round counter.
At the end of each round, the rows must contain exactly one blue sapphire and one
brown amber fewer than when the round started.
However, it may happen that only one or none of the players completes his or her task
before the hourglass runs out, in which case the number of gems on the track must be
reduced accordingly at the end of the round.
If only one player was able to fit the tiles exactly into his or her placement area, the
brown amber representing this round must be removed and tossed into the bag.
If none of the players were able to complete the task, both the blue sapphire and the
brown amber representing this round are removed and tossed into the bag.
-> Each player takes a look at his or her own puzzle board and, from his or her supply of At the end of the round, put all of the puzzle boards used in the round on the top of a
12 tiles, selects the tiles shown next to the symbol rolled, as fast as he or she can. shared discard pile.
-> As soon as you have found the required tiles, you try to fit the tiles exactly into the
light-colored placement area of your puzzle board. This means that the area must be New Round
covered completely — the tiles may not protrude laterally. To this end, you may rotate Each player takes a new puzzle board from the unused stack.
and flip the tiles over. The players take turns rolling the die and flipping the hourglass at the start of each round.
The die is rolled and the hourglass is flipped by the player to the left of the player who
Example: rolled the die in the previous round.
End of the Game
The game ends after nine rounds — that is, when no more gems are left on the game
-> As soon as one of the players has completed his or her task, he or she shouts “Ubongo!” round track.
-> The other players continue trying to complete their tasks before the hourglass runs Each player adds up the values of the gems he or she has collected.
out. You win the game if you have the most points.
-> As soon as one of the players notices that the hourglass has run out, he or she shouts If various players tie for the highest score, a “playoff” takes place. Each tying player takes
“Stop,” and all players must immediately stop. a puzzle board. One of the players rolls the die. The hourglass is not used. The first player
to complete the task wins the whole game!
Second-Chance Round
The hourglass has run out and nobody was able to complete his or her task? In this case, Example:
a second-chance round takes place. Flip the hourglass again and continue trying to cover At the end of the game, one of the players has
your placement area. one red ruby, one blue sapphire, three green emeralds,
If the previous situation repeats — i.e., nobody can cover his or her placement area and three brown ambers. Therefore, he has earned
before the hourglass runs out again — the round comes to an end. 1 x 4 + 1 x 3 + 3 x 2 + 3 x 1 = 16 points
Rewards
Each player who completed his or her task receives a reward:
1. The fastest player to fit the tiles exactly into his or her Solo Variant
placement area and shout “Ubongo!” takes one blue sapphire
If you want to play Ubongo by yourself, you need a clock or stopwatch.
from the game round track. In addition, he or she randomly
Note: The Play Smarter app also includes a solo game timer!
takes one gem from the bag.
Try to complete as many tasks as possible within five (or 10, or 20) minutes.
2. The second fastest player receives one brown amber from the Another solo variant consists in measuring the time you need to complete five (or 10, or
game round track. In addition, he or she randomly takes one 20) tasks.
gem from the bag. If you get stuck in your task, you can put it aside and draw a new puzzle board.
Write your results down and try to establish a new record each time you play.
3. The third fastest player randomly takes one gem from the bag.
4. The fourth fastest player randomly takes one gem from the bag.
Game Designer: Art: Bernd Wagenfeld, Karl Homes, Nicolas Neubauer © 2015 Franckh-Kosmos Verlags-GmbH & Co. KG Distributed in North America by Thames & Kosmos, LLC.
Grzegorz Rejchtman, born in 1970 in Poland, lives in Graphic Design: SENSiT Communication, München Pfizerstr. 5-7, D-70184 Stuttgart, Germany. Providence, RI 02903
Monaco. A computer science and economics graduate, he Editorial Team: Bärbel Schmidts, Markus Reichert, © 2015 Thames & Kosmos, LLC, Providence, RI, USA Phone: 800-587-2872; Web: www.thamesandkosmos.com
prefers games that are fast to learn, communicative, and fun. Ralph Querfurth Thames & Kosmos® is a registered trademark of Distributed in United Kingdom by Thames & Kosmos UK,
He has published many games in Scandinavia and worldwide. English Translation: Gavin Allister Thames & Kosmos, LLC. LP. Goudhurst, Kent TN17 2QZ
Grzegorz Rejchtman and KOSMOS thank all of the play-testers English Text Editing: Ted McGuire Phone: 01580 212000; Web: www.thamesandkosmos.co.uk
and all the people who reviewed the game rules. Additional Design: Dan Freitas Printed in Germany / Imprimé en Allemagne
2 696184-02-030215