Bo yCONTENTS
Introduction wen Batle Brothers
Batle Brothers Missions.
Killzones. ‘Burning Depths
Uitra-close Confines Forgotten Tunnels
Killzone: Genertorium. Stockpile.
Killzone: Catacomb’ on Silence the Guards
Killzone: Armerium Stockpile Bate Brothers Tactics
Killzone: Garrison Vault Ukima Missions.
Competitive Play Mision: Ultima
Competitive Play +16 Kill Team Tournaments
Competitive Play Mision Rules ‘Alternative Formas
Arena Objectives : Asymmetrical Events
Competitive Play Missions. Using Competitive Play Missions in
Intelopers.
Hold the Terminals
‘Claim the Catacombs
Hidden Vault
Secure the Delivery Sites
Desperate Destruction.
Forgotten Data
Codebreakers...
PRODUCED BY GAMES WORKSHOP IN NOTTINGHAM
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Games Workshop Ld, Willow Rd Lenton, Nottingham, NG7 2WS
games-workshopcom“Welcome to Kill Team: Arena, the ultimate resource for competitive Kill Team gaming. Inside you will find
Jbrand new killzone rules, competitive play rules and missions, new formats designed for tournament
style play, and a comprehensive guide to running and parti
“There are many gaming end collecting opportunities to
be fond in the war-torn galaxy of the 4st Millennium,
“secommodstng fora variety of diferent playing styles
ybullding upon the foundations laid down by matched
ply Kill Teams Arona caters specifically to those players
secking s more competitive and balanced rules et, idal
fe tournaments, gaming events and one-off games
From providing detailed instructions on hov to set up
Sbarlefield and place terrain to regulating the process
Sf putting togethers kill team, the content ofthis book
Jensures that players ae judged only on their kil team
Heection and stratepy
First is set of eight competitive play missions built
round the lllzones in Kill Teams: Arena, which are ideal
for tournament play. Following that are two alternative
Armas that make use ofthe competitive play rues
‘Btie Brothers ofers players a chance totam up with
Aapariner and combine the strength of thee forces,
working together to overcome their opponents and
secure victory through cooperation, communication
end the effctve use of Tactics specific to this game
fype- Meanwhile, the Ultima format features randomly
ipating in Kill Team events.
generated deployment maps kllzones and even
‘objectives to ensure each mision brings fresh tactical
challenges to the table,
Following these missions are guidelines on how to
run and participate in competitive play Kill Team
tournaments You will lean how an event should be
structured, what missions shouldbe played, how players
should be scored, and the conduct expected of those
‘who attend, Following this, rules for asymmetrical
events enable a competitive tournament to be run using
any ofthe wide varity of narrative play missions found.
in other Kill Team products, while those players wishing
to incorporate missions from Kil Team: Arena into
their narrative campaigns will ind directions on how
to dosotunnels or
range, with often the only thing separ
your battle staking place in illzone that uses the
ulira-close confines rules - such as those kilzones
‘included in Kill Team: Arena ~ you should use all the
‘normal Kil Team rules with the following additions
Walls
Each ofthe gameboards included in Kill Team: Arena
have walls marked on them, represented by thin red
lines, Walls area special typeof terrain feature that
rmadels cannot move, draw visibility or atack through
“They use the following rules:
Measuring
Distances cannot be measured through these walls:
Instead, players must measure around walls, using the
shortest possible path
Inthe example below, the Skitari Vanguard with
‘an omnispex has an ability that can affect friendly
‘Skrranst model within 3 oft. Although the Vanguard
‘ith a plasma cliver is physically es than 3" away
from the model wth the omnispex, there is wall
between them that prevent i from being in range of
the ability. The Skitarii Ranger with a galvanic rl,
however, is in range ~ itis 1" fom the Ranger tothe
commer ofthe wall anda futher 2" to the Vanguard
With the omnispex, totalling 3". Note that the distance is
measured to the part of the Ranger's base that is closest
to the comer around which the measurement is being
made, as opposed tothe part of the base that is closest
to the Vanguard with the omnispex
nany desperate struggles take place within mighty bastions, ancient
endless manufactorums. Warriors will come into contact with the enemy st point-blank
ing them a single wall or door.
Movement
“Models cannot move through walls. This includes
‘models that can FLy and so normally ignore terain for
the purposes of moving, and models with abilities that
allow ther to ignore terrain when they move
Visibility
In addition tothe usual rules for determining ifone
models visible to another, models cannot draw
visibilt
terran feature a model would normally be able to drawy
visibility through. This means that a model can only
Araw visibility to another model ifitis possible to draw
an imaginary straight ine, Imm in width rom any part
‘ofthe fist models base to any par of the other model's
‘ase, without the line crossing wall,
through walls, even ifthey are represented by a
In the example below the Skitarii Vanguard is visible to
the Neophyte Hybrid, as lin canbe drawn from part
ofthe Neophyte Hybrids base tothe edge ofthe Skitarit
‘Vanguard’ base.Fighting
‘Models cannot attack through walls.
Obscured
Inaddition othe wual rules for determining fa target
‘sobseued (fr which you may need to get a models eye
iw to look for intervening models anc terrain), its
necesary to determine ifany intervening walls may belp
to obscure the target. To do so, daw a straight line from
any part ofthe attacking models hase tothe target. the
Tine can be drawn to all parts ofthe targets base without
crossing wal they are not being obscured by any walls
(model A inthe example below). Others they are
‘obscured (model B in the example below).
Doors
Some Kill Team gameboards feature doors, which
ae placed in doorways (see pages 8-15 to see which
doorways have dors on each Kil Team: Arena
tameboard). When the batlefeld i setup, doors
se placed covering the doorways (ale the closed
Position). Doors in the losed positon Block movement,
sibility and measurements in the same way asa wal
‘An Inranrmy model can open a closed door or close
an open door fit ether starts the Movement phase
within 1" ofthat doors doorway and remains stationary
‘that phase, ort ends a normal move within 1" of
doorway and there are no enemy models with 1" of
that doorway. A model cannot open or lose a door iit
is shaken, Readied or within I” of any enemy models.
If there are any enemy models other than shaken
models) within 1" ofthe doorway ofthe door the model
istrying to open or close, one can attempt to stop the
‘door from being operated. fone does, the controlling
player controlling the model yng to prevent the
‘operation rolls a D6; on 5+ they choose whether or not
the door remains closed (or open)
a dooris opened its moved to one side (see below).
Place the door in postion sot is clear where the door
should be replaced fits subsequently closed, bt will
‘not potentially block visibility. The doorway is treated as
‘open ground until the door is closed again.
fa doors closed it is moved back to the closed
position Ifa modes bases even patillyin a doors
doorway when that doors closed, the door wil not
close, but the controling player must roll D6 fr each
such model on a 1, chat model suffers a mortal wound,
Tactics
‘When you ae playing a mission using the utra-lose
confines rules, you can us the following Tactic:
(/PONT-BLANK ovenwarcH “NY
Ultra-close Confines Tactic
Use ths Tactic when a model from your kill team
is declared as target of charge, and is chosen to
fire Overwatch. Do not resolve Overwatch with
that model as soon asthe enemy model declares
its charge (other targets of the charge can make
Reactions as normal) Instead, the charging models
ling player makes a charge roll as normal
his isinsuficient forthe charging model to end
its move within 1 of the target, no Overwatch is
sade, Otherwise, the charging models contlling,
player moves it along a path during which you can
{interrupt it once, at any point. When you do s,
your mode ires Overwatch as normal, using the
charging models current location. Ifthe charging
‘models not taken out of action by this, continue
‘moving the charging model
1 COMMAND POINT |“The beating heart of many complexes, fortifications and spacecraft is the generatorium. Whether fuelling,
the fires of industry or providing power to an immense engine, weapon or defensive device, these sites are
prime targets for experienced teams of saboteurs looking to deal their enemies a devastating blow.
Ifyou ae playing a mission inthe Generatorium, you
ust use the roles for ultea-close confines (ste pages
6-7) Unles the mission you are playing instructs you
“otherwise, you must also set up terrain on the battlefield
asshown below. After this is done, but before the ill
teams are setup, one player rolls a D6 and conslts the
‘environment table tothe rght to determine
what addtional rue is used for this mission‘het fa mals standigo he bare sack een explodes taken ota.
ot a Hel i Here Before moving mod sn the Movement ase,
oferconeby thereat Sarat em hits ade er
‘Venting Steam: tthe ed ofthe hte oun, the player withthe nkinv rsa Df de els gual the bare oan
‘mnder sling eam vente rom the ppes Hall Detach model within of any piper On 5 tht ode sls
Emergency Lockdown: the eo bate read, the pee wi theives DS Ona5+ al open dons
Inmet,
‘splsive Bares nthe Shooting pas send of tating ny enemy model shooting model can tage bar stack a
‘eitwere enon mo it dos kee igl tas ap a ard tack (tse tacit shooeg models
‘htlng sae lea D6, On 1-3 hing bape Ona the are stack eplode a each paper mut la Der och
‘ttc noch win oat tre stack on te tht model femoral wound the bart ack epodes, mae |‘Many kil team battles take place in the forgotten spaces of the galaxy. Some ofthese have been lost for
Centuries, ome have been abandoned. These catacombs have been left derelict for years, but are perfect
for an infiltration team who do not want to be found...
[you are playing a mission in the Catacombs, you
must use the rules for ultra-close confines (see pages
67), Unless the mission you ae playing instructs you
otherwise, you thus also st up terran on the battlefield
asshown below, After this is done, but before the il
teams até set up, one player rolls Ds and consults
the environment table to the right to determine what
additonal rue is used for this mission.2 Cheng Hot or mo a te de fora che how the se ube te tel.
5 Shoadng Here: ach ine del Advances ore Gang nae 0 D6 On 6, ac fo io rsh made
‘ti tieend he tt ound
“Oppreasve looms Models cannit by choen the tre ofa boot delat if heya ne than ss fom ha
5 Tae Storage Facey Sec from he Toga character made wh they re wha fay bare tc
Tain the Das tt eed fac neon eck player mit ll xD for ech fie ml al oo ihn
4g Moths ody model Ona. ml apps lt the dns ad isthe out faction I ison being payed
part ots campaign wh making Cassy alors mode at chappear ao the darkest reste of Dead or
Chatetnee loco“When seeking supplies behind enemy lines, armoriums make for prime targets. Breaking in and stealing
‘weapons, ammunition caches and equipment before swiftly departing isthe preferred tactic of many a
raiding Kill team, and woe betide any who get in their way.
if you ae playing & mission in the Armorium Stockpile,
‘you must use the rules forultra-lose confines (sce
pages 6:7) Unles the mission you are playing instructs
you otherwise, you must also se up terrain on the
bulleted as shown below, After thisis done, but before
the kl teams ae et up, one player rolls a DS and
‘consuls the environment tablet the right to determine
‘what ational rue is used for this misstonNothing Very Uefa aon rl
“Arssnnton Crates mel Read wen” any crate tack conten ayer cin eso ol of fort mode
int siegut Shocking phate
Oiteaks Eich une model epinean Advan or rs chars win any bare tact ht de controling yer
fut all sD On hn del dor at one an mt emi ator phe They at el cnadere tae Aan
es z ec
Security Lockdown Each une model wes open a dor. canting payer musa DB. Os ta dbo does
ratopen
Proyting Xenor Predator A thee of he Mower pha ec player sust ell Ds oreach of ht mol hat ere han
STiosanyefiermades On 3 hat models ken ou osetion
tee Weapon: Athen ofthe Morente els foreach ode ht i within ny crate tek are ha
Trio sy ene sds On tt mol nsx prototype weapon ato ubesuet Shooting pis nad fing ayo.
‘oer nga wens hat mos ca trp proeye wspn, he os pickam ebemy Model within of
Sod ble themadel ah he poatpe neon, Tt enemy mel nes mt woundA particularly ruthless kll team may seek to enter the enemy’s barracks and eliminate their foes as they
sleep. A particularly wily kil team may anticipate or even encourage such an attempt, awaiting their
‘would-be executioners with weapons primed and ready.
Ifyou are playing a mission inthe Garrison Vault, you
‘must use the roles for ultra-lose confines (see pages
6:7) Unles the mission you ae playing instruct you
‘otherwise, you must also set up terrain on the battlefield
as shown below: After this is done, but before the ill
team ace setup, one player rolls a D6 and consults
the environment table tothe right to determine what
additional rule is used for this mission,wth nates iD On lt od
tage oa sootng mods atcts they se marae 1 en itCOMPETITIVE PLAY
MISSION RULES
Engagements between kill teams are a merciless affair, with no quarter given nor asked for. The outcomes
‘of many such conflicts are often balanced on a knife-edge, but a tactical master stroke or bold gamble can
end a deadlock in an instant.
“This section of Kill Taam Arena includes competitive
ply rules, terrain maps and missions intended for use
Jn games where balance f paramount ~ such as those
played in tournaments ~ 0 8 to provide players with
fs even playing field The competitive play missions
are designed for the gameboards an scenery pieces
ieluded in Kil! Team: Arena
THE KILL TEAMS
Before playing a competitive play mission, each player
must create a command roster consisting of between
3 and 20 model al of which must share a Faction
keyword and atleast one of which mast hea Leader,
MusTERING
‘Once the mission has been determined, players wil
muster their kil teams and choose Arena Objectives (see
ges 20-21), Players ave a maximum of five minutes to
Select datacards for models from thir commang roster,
following all the normal restrictions for Batle-forged kill
teamsas found on page 62of the Kill Team Core Maral.
(Once a payer has selected a datacard t mst be placed
face down in stack, which should be concealed from
‘their opponent) Players may need to add or remove
or
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STANNAL NILLOSUOS
NOISSIMN SuaHLOUS JTLIVaTeants
ea
PaBATTLE BROTHERS MISSION
STOCKPILE
Having carried out weeks of surveillance on an
from an allied force operating in the region soas to penetrate the buil
‘overcome its elite defenders.
‘THE KILL TEAMS:
‘This isa mission fortwo teams of two players. Each
team chooses three Arena Objectives as described on
page 20 and each player musters a Batle-forged Kil
team as described on page 18.
THE BATTLEFIELD
“This mission splayed in «Killzone: Armorium
stockpile. Create the batlefield by placing two
Ammorium Stockpile gameboards next to cach other and
setting up terrain exactly at shown on pages 12-13. Then
Set up five objective markers as shown opposite
‘SCOUTING PHASE
[Do not resolve the Scouting phase inthis mission
DEPLOYMENT
‘The teams rll off, andthe tam that Loses the roll-off
chooses whether to deploy in Team A8 deployment
zones or Team BS. The other deployment rones wll
betheir opponents The reams then takeitin turns to
deploy ane model from either of thelr players il teams,
starting with the team that lost the roll-off. Models mu
beset up wholly within one oftheir own deployment
zones. Ia team rans out of models to sup, skip them.
‘Once the teams have setup their models, deployment
fends and the first battle round begins
‘BATTLE LENGTH
The battle automatically ends atthe end of battle
round 4
‘VICTORY CONDITIONS
‘Victory points are scored forthe following
‘Take and Hold: At the end ofeach battle round, each
team scores I victory point far each ofthe following
conditions that they sai (fora maximum of 3
victory points):
+ They control one or more objective markers,
+ They contra wo oF more objective markers.
+ They contol more objective markers than their
‘opponents tear,
‘team cannot score more than 9 victory points for this
victory condition inthis mision.
my storage facility, a kil team has called for support
ng’s formidable defences and
ARENA OnyEcrives
The Arena Objectives avilable inthis mission are:
‘ounty Hunters, Cut Apart, Cut Off the Head,
Domination, Recon Sweep
Rapid Assault: At the end ofthe Movement phase,
score I victory polntithree or more models from your
teams Kil teams charged in that phase.
‘Atthe end of thebatl, the team with the most victory
points is the winner. Ire ite, whichever team
Controls the most objective markers the end ofthe
bute is the winner. I there tila i, the gue is
adr,Team
De ea
oa
rhein aa
oy
oreo
ror
Peary amBATTLE BROTHERS MISSION
SILENCE THE GUARDS
‘A pair of kill teams have infiltrated the enemy's barracks, hoping to slaughter their foes while they sleep.
Some ofthe building's occupants, however, have just returned from night-fighting t
ng and are fully
armed, equipped and more than prepared for combat!
‘THE KILL TEAMS:
This sa missin fortwo teams of two players. Pach
team chooses three Arena Objective as described on
page 20 and each player masters a Batle-forge Kill
seam as described on page 18.
THE BATTLEFIELD
“This mission splayed in a Killzone: Garrison Vault.
Create the bateield by placing two Garrison Vault
fameboards next to each other and setting up terrain
‘exactly as shown on pages 14-15. Then setup five
objective markers as shown opposite
‘SCOUTING PHASE
‘Do nat resalve the Scouting phase inthis mission
‘DEPLOYMENT
“The teams roll of and the team that loses the rol of
chooses which deployment zone willbe their own. The
other deployment zane will be their opponents The
teams then take it in tums to deploy one model fom
cither oftheir player Kill toms, stating with the team
‘that los the roll-off Madels mun be se up wholly
‘within their own deployment zone Ia team runs oat
‘of modelo set up, skip them. Once the teams have set
up their model, deployment ends and the fist battle
round begins
BATTLE LENGTH
‘The batle automatically ends atthe end of battle
rund 4
Pe
VICTORY CONDITIONS:
‘Vitory points ar scored forthe following:
‘Take and Hold: At the end ofeach battle round each
team scores I victory point for each ofthe following
conditions thatthe satisfy (or a maximum of 3
victory points)
«They contol one of more objective markers.
+ They control hwo or more objective markers
‘They control more ebjective markers than their
‘opponents team.
‘Ateam cannot score more than 9vietory points fr this
vetory condition inthis mision
‘AnENA OsyEcTIVEs
“The Arena Objectives available in this mission ae
{Off the Head, Engage On All Fronts, Proximity
Alert, Scout the Feld, Thin Thele Ranks
Silenced: Score | victory point when an enemy modal is
taken out of action and there is no enemy model within
5" ofthat model
Atthe end of the batle, the team withthe mos victory
points isthe winner. theresa tie, whichever team
‘controls the most objective markers atthe end ofthe
battle isthe winner: I'thereisstill ati, the game is.
eee ee reerro
oe
Deployment Zone(On the flloring pages you will find selection ofnew
Tactics for use in Batle Brothers missions.
Some ofthe Tactics found below and opposite are
‘sible By say player, allowing kill teams to interactin
‘new ways $038 achieve victory through cooperation,
(Others found opposite and on the following pages are
Faction-specific Batl Brothers Tactics, avalabe to kill
‘cami which each mode shares the relevant Faction
[keyword Note that your partner kill tam does not
reed tobe drawn from the same Faction as yours in
‘order for you to make use ofa Faction-speciic Tactic
(GhOss-piscipuwvany Teaming
Battle Brothers Tactic
Use this Tactic at the start of the frst battle round
Excluding Leaders, choose a specialist from your
kil team and a specials rom your partner ill
team. Your epecialist can use the Level | ability
fiom the other chosen models specialism until the
end ofthe bate
BE ze
SiPenessina Fie
Battle Brothers Tactic
Use thie Tactic when an ene
e]
ny model would
fire Overvatch a a model from your partners
kil team, Choose a mode rom your kil earn
that is within 6 ofthe charging model and has
sbiity to the enemy model. Ifthe enemy model
{s within ange of any ofthe chosen models ranged
‘espns it cannot ire Overwetch this phase
Ee ‘oumano Pow |
"COMPETITIVE EDO
Battle Brothers Tactic
Use this Tactic atthe star of the bate round
Choose one of your opponents face-down Arena
(Objectives. They must reveal Your team can only
fs Tactic once perbatle
ffs 9 COMMAND PONS.
| TeAssunme presence 70
Battle Brothers Tactic
Use this Tactic at the start ofthe Morale phase
all team is not broken, and its
your portne
Leader son the battlefield and not shaken, you
can treat that Leadee’s Leadership characteristic 38
the highest in your kil team when checking to see
Sf your kil team is broken this phase
- 2, CONMAND POINTS, |
~~ COMMAND Pott | eR a Fi SEEN?
Battle Brothers Tactic
Use this Tactic when you choose a model fom
your ll team to ight thats within 1" of a model
from your partner’ kill eam. You can -rol hit
and wound rolls ofl forthe chosen model unt
the end ofthe phase
zs
“COMMAND POINT. |
Battle Brothers Tactic
‘Use this Tactic at the start ofthe Shooting phase
(Choose a mode! from your kill team that did
rot Advance o attempt to charge in this battle
round, and is within 3 ofa Readied model from
yur partner’ kill team. The chosen model is
immediately ReadiedDEFENSIVE POSITION
aa
‘Use this Tactic when a model from your pertners
Kill team is chosen asthe target ofa charge,
Choose a model from your kill team that s within
6 of your partner's model. The chosen model can
Battle Brothers ‘Tactic
fire Overwatch at the charging mode as if they
were also the target ofthe charge
He
‘DUCK AND COVER
2 COMMAND PoWTS |
Battle Brothers Tactic
Use this Tactic when model from your partners
{ul team i taken out of action, before the model
{i emoved. Choose a model from your kill team
that is within” of that model. Unt the end ofthe
phase, hit rolls for shooting attacks that target the
chosen model suffer en addtional -1 modifier if
the target is obscured
Pe
| MORBID CURIOSITY
‘COMMAND PORT
Battle Brothers Tactic
Use this Tactic when a model from your partners
killteam is taken ont of ation within 3" of any
‘models from your kill eam. IFthe mode taken
‘out of action has a diferent Faction keywond to
models in you kil team, choose a ranged weapon
that model is armed with: one of your models
within 3 can immediatly ire the chosen weapon
sift were thes
iz
loca expert
1oting phase.
‘COMMAND POINT
Battle Brothers Tactic
Use this Tactic before taking a dangerous terrain
test if there i a model from your partner’ kill
‘eam within 6 of the model you ar taking the test
for, You can re-rol that dangerous terrain ts.
ye
1 COMMAND POINT.
(STOIC DEFENCE
Battle Brothers Tactic
Use this Tactic atthe end ofthe Morale phase,
before any victory points ate scored. Choose 8
‘odel from your il eam and a model from
your partner’ ill tam tht are bath within 3° of
the same objective marker. Until the end ofthe
battle round, the chosen models each count as
two models when determining who controls that
objective marker
bee
PMoworLawEN TRPWIRE ay
Battle Brothers Tactic
‘Use this tatic atthe end af the Movement phase,
(Choose a model from your kill team, and then
‘choose a model from your partner’ kl eam that
‘within 6" ofand visible to your model, Daw an
Jmaginary line Imm wide from any point on your
‘models base to any point onthe other model's
base. Rolla dice foreach enemy model under this
line. On a 5+ that model sulferea mortal wound.
BE 1 coMMaNo owt.)
{icon oF woomraBuiTy
Adeptus Astartes Battle Brothers Tactic
Use this Taotic atthe start ofthe Morale phase
Your partner can subtract from Nerve ests for
‘each ApEptus Astanres model fom your kill
team thats no shaken and is within 2" ofthe
mode! being rolled fo.Grey Knights Battle Brothers Tactic
se this Tac when an enemy model takes a model
from your partner il tam out of ation. Until the
endof the next bate round you can eel hit roll
of for stacks made by Guay Kowcstrs mvs
from your kl eam that arg tat enemy model
&
("GIFT GF THE Obnssial
‘COMMAND POINT
a
Adeptus Mechanicus Battle
Brothers Tactic
Use this Tact atthe star ofthe st ate round.
Choose a mode! fom your partner kil am.
Unt the end ofthe ball, that model ais the
benefit ofthe Came ofthe Omisiah ality as
{they wer in your kil tam (your partner makes
any relevant rolls or eels granted by tis ability
for that mode.
ee ‘COMMAND POW.
Ske oF FATE ae
Thousand Sons Battle Brothers Tactic
Use this Tete at the start of the frst battle round.
Your partner can choose one model from their ill
{eam that was setup within 3" ofa Twousaxp
Sows model from your kill team and set it up
‘gain anywhere in your deployment zone.
ce
(EAURA oF aUTHORTY — SY
Astra Militarum Battle Brothers Tactic
‘Ure thie Tactic at the start of the Shooting phase,
before using the Voice of Command ability. Your
Leader can ise an order to model from your
partner’ team this phase that i within 12 of
your Leader and not shaken, even ifthat model is
‘ot ASTRA MILVTARUM. Your partner makes any
relevant rolls or re-rols granted by that bility.
‘COMMAND POINT
Deathwatch Battle Brothers Tactic
Use this Tactic after a model in your partners
kill toam is chosen asthe target of one or more
of an enemy models shooting altacks, Choose
Deartwavent model fom your kil eam that is
not shaken and is within 2” ofthe targeted mode
Phe the Deathwatch model in contact with the
targeted model, then move the targeted model up
02 in any direction - they must end this move
‘more than I" from enemy models. The shooting
sttacks tha targeted your partners model are
‘instead resolved against the Deatawarcx model
you chose
& eae
“ani amusement - @
Heretic Astartes Battle Brothers Tactic
‘Use this Tactic whnen a model from your partner's
[ull team is taken out of action. Choosea Hemenie
Astanres model from your kl eam. The chosen
‘model automatically passes Nerv tests until the
end ofthe battle
=
‘DRAW THE EVE
“COMMAND Pont. |
Harlequins Battle Brothers Tactic
Use thie Tactic atthe start of the Shooting phase
Until the end ofthe phase, subtract frm hit ols
for attacks that target models fom your partners
kal team ifthere are any HARLEQUINS models
from your kil team closer t the firing madel than
the target ofthe atack.
HB
cesDeath Guard Battle Brothers Tactic
Use this Taste at the start ofthe frst bate round
Choose a model from your partner ll eam
thats within 3" of Dearat GuaRp model from
Your kil eam, Uni the end of the bate, your
partner rolls D6 each time that model loses a
‘wound. Ona 6+ that wound isnot lost, Ifa model
already hasan ability with a similar effec (uch as
Disgustingly Resilient othe Lucky Escape Tactic),
your partner can instead re-rll ols of | for such
an ability
z COMMAND POINT
| CONSUME Biomass
‘Tyranids Battle Brothers Tactic
Use this Tactic when a mode from your partners
kill team that is within 3" of ny TynatDs models
from yourkil tam is taken out of action. Pick one
‘of those Trrantps models and remove one flesh
‘-conmAND Pom |
(Orks Battle Brothers Tactic
‘Use this Tactic inthe Fight phase, when a model
fom your partner’ kill eam takes an enemy
‘model out of action, Util the end ofthe phase,
ad 1 fo the Attacks characteriste of ORK models
from you kill tam that are within 6” of your
partner’ model,
i
[TRUE CooPenaTion ei
‘T’au Empire Battle Brothers Tactic
Use this Tactic atthe start ofthe Movement
‘Phase. Until the end ofthe phase, modes in your
partners kill team are considered to be models in
ie
{/WE IS Da Besti
‘COMMAND POINT. |
yur own Kill team forthe purposes ofthe For the
Geeater Good ability
1 COMMAND POINT
(/NOURISHED BY FEAR
Drukhari Battle Brothers Tactic
Use tis Tactic when a model from your partner's
‘ll team fils a Nerve test within 12° ofany
DrUxMARi model from your il sm, Choose
one ofthose Duuxstax models and remove one
flesh wound from it
=
Straresic Vaniabi: =
Necrons Battle Brothers Tact
Use this Tactic when a NecRoNs model fom yo
[all team is chosen a the target of one or more of
‘an enemy models shooting attacks, and the targeted
‘mode is obscured bya model fom your partier’s
Kullteam. When esolving those shooting attacks,
hitrollssuferan addtional -1 moifir,
‘COMMAND POINT
Asuryani Battle Brothers Tactic
Use this Tactic when an enemy model ends
charge move within 1” ofa model from
Your partner kl team and
Asurvaxt models fom your kil team that are
not shaken or within I" ofan enemy model You
can declare a charge with one of those AStmYANt
‘models even iit has already moved thie phase, but
‘only that enemy model can be chosen asthe target
Be 1a pone
“SHADOWY MOVEMENTS. “78
Genesealer Cults Battle Brothers Tactic
‘eth Tcte athe cadet ovement pe
(a eee
Liteon tt nnttalen wn fey
eS
coe ce
Boe | em
and more than 4" from any enemy models ite
not posible to da so, this Tactic cannot be sed
Be ‘ commana Powe |‘Sometimes kil teams will run across each other in situations where neither one side nor the other
hholds an advantage. Under these circumstances, objectives may be delivered on the fly ora kill eam
‘may take it upon themselves to decide the best course of action to take. Fther way, only one side ean.
emerge victorious.
“The Ukima rales presented on these pages allow or
‘the creation of custom competitive play missions using
the killaons found in Kill Team: Arena By utilising
randomly generated killzones and deployment maps a5
‘well asthe rules for Arena Objectives on pages 20-21,
this format ensures no two competitive play games are
cxacly alike
Asi teams are mustered before the killone and
deployment map are generated, Ultima is ideal for
players who enjoy the challenge of creating a kill earn
that is adaptable to any situation,
GENERATING A KILLZONE
‘Before playing an Ulimna mision, you will need to
determine which ofthe four Kil Team: Avena killzones
willbe used. To do so, rala dice and consult the
table slow
GENERATING A
DEPLOYMENT MAP
Each ofthe Ukima killzone has two pre-set deployment
maps, and B, that show deployment zones and the
lacation of objective markers These deployment maps
can be found on pages 5457.
Aer determining the killzone forthe mision, players
should rolla dice; on 21-3, deployment map A for that
killzone should he used on 24-6 deployment map B for
‘hat killzone shouldbe use.COMPETITIVE PLAY MISSION
ULTIMA
Ina true test of their skills and experience, two
teams clash on a battlefield In which neither side have
an advantage. In order for one to overcome the other and achieve victory, they must use all their strength
and guile to strike down their foes and establish control the warzone,
‘THE KILL TEAMS
This isa mission fortwo players Each player chooses
thre Arena Objectives as described on page 20 and
musters a Batle-forged kil eam as described on
age 18
‘THE BATTLEFIELD
Generate the killzone and deployment map for this
mission as described opposite, Create the httleield
and setup tereain exactly a8 shown oa the batetild
‘map forthe generated killzone (pages 8-15). Then set
up five objective markers 8 shown onthe generated
deployment map.
‘SCOUTING PHASE
Do not resolve the Scouting phase in this mission.
DEPLOYMENT
“The layers rll of and the loser ofthe roll-off
chooses which deployment 2one willbe their own,
‘The other deployment zone will be their opponent
‘The players then takeitin tums to deploy one model
from theikil ear, stating with the player who
lost the roll-off Models must be set up wholly within
their own deployment zone. Ifa player runs out of
‘models to setup, skip them. Once te players have set
uptiheir madels, deployment ends and the fst battle
round begins
‘BATTLE LENGTH
"Thobtle automatically ends atthe end of battle
round 4
VICTORY CONDITIONS:
Victory points are scored forthe following:
“Take and Hold: At the end ofeach battle round, each
Player scores 1 vetory point for each ofthe following,