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Tic Tac Toe Game Testing Guide

The document describes the functionality and visual elements of a tic-tac-toe game that is tested through various player actions and visual confirmation. When the game starts, a black window opens displaying a 3x3 grid. Players take turns clicking tiles to place Xs or Os until someone wins a row, column or diagonal or the board is full and results in a draw. The tiles flash to indicate wins, draws or invalid clicks. Closing the window ends the game.

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0% found this document useful (0 votes)
53 views2 pages

Tic Tac Toe Game Testing Guide

The document describes the functionality and visual elements of a tic-tac-toe game that is tested through various player actions and visual confirmation. When the game starts, a black window opens displaying a 3x3 grid. Players take turns clicking tiles to place Xs or Os until someone wins a row, column or diagonal or the board is full and results in a draw. The tiles flash to indicate wins, draws or invalid clicks. Closing the window ends the game.

Uploaded by

Hy Dang
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Game Element Tester Action Test Method :

Visual
Confirmation

When the game starts, a 500 pixels wide by 400 pixels Start the game
high window opens

The title of the window is Tic Tac Toe

The background of the window is black

A uniform 3 x 3 grid of tiles is displayed

Each tile is black with a white border

At the start of the game, if the player clicks inside an Click inside an unoccupied tile
unoccupied tile, a white X in 100 font size appears at
the center of the tile.

If the player clicks inside an unoccupied tile after the Click inside an unoccupied tile
X-player has taken their turn, a white O in 100 font size after the X-player has taken
appears at the center of the tile their turn.

If the X-player or O-player click inside an occupied tile, Click inside an occupied tile
the tile flashes.

The X-player and O-player take turns to fill out the Click inside unoccupied tiles
unoccupied tiles with letter X or O respectively until the
game ends

If X-player or O-player is able to fill out a row, column -Restart the game and click
or diagonal with the same symbol (X or O) then it is a inside unoccupied tiles to fill
win for that player and the game ends. The tiles in the out a row with the same
winning row or column or diagonal will start flashing symbol.
and will continue to flash until the window closes. -Restart the game and click
inside unoccupied tiles to fill
out a column with the same
symbol.
-Restart the game and click
inside unoccupied tiles to fill
out a diagonal with the same
symbol.

If all tiles of the grid are filled out and neither player -Restart the game and click
has won then the game ends in a draw. All tiles of the inside unoccupied tiles to fill
grid start flashing and will continue to flash until the out the grid such that no row
window closes. or column or diagonal have the
same symbols.
If the player clicks inside a tile after the game has - Restart the game and fill out
ended, the clicks are ignored. the grid to get a draw. Click
inside occupied tiles.
- Restart the game and fill out
the grid to get a win. Click
inside occupied and
unoccupied tiles (if any).

If the player clicks the close box of the window at any -Restart the game and play the
time, the window closes. game. Click on the close box
of the window while the game
has not ended.
-Restart the game and play the
game. Click on the close box
of the window after the game
has ended.

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