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3D Modeling for Engineers

This chapter discusses 3D solid modeling techniques. Section 4.1 covers modeling a beam bracket using local coordinate systems and rounds/fillets. Section 4.2 covers modeling a pressure cylinder cover using planes and cutting material. Section 4.3 covers modeling a lifting fork using lofting, patterns, and booleans. Section 4.4 discusses additional modeling tools like triads, rotations, and selections. Section 4.5 presents modeling an LCD display support using revolve and skin/loft features.

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Tran Van Tien
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0% found this document useful (0 votes)
74 views18 pages

3D Modeling for Engineers

This chapter discusses 3D solid modeling techniques. Section 4.1 covers modeling a beam bracket using local coordinate systems and rounds/fillets. Section 4.2 covers modeling a pressure cylinder cover using planes and cutting material. Section 4.3 covers modeling a lifting fork using lofting, patterns, and booleans. Section 4.4 discusses additional modeling tools like triads, rotations, and selections. Section 4.5 presents modeling an LCD display support using revolve and skin/loft features.

Uploaded by

Tran Van Tien
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd

Chapter 4 3D Solid Modeling 1

Chapter 4
3D Solid Modeling
4.1 Step-by-Step: Beam Bracket
4.2 Step-by-Step: Cover of Pressure
Cylinder
4.3 Step-by-Step: Lifting Fork
4.4 More Details
4.5 More Exercise: LCD Display Support
4.6 Review
Chapter 4 3D Solid Modeling Section 4.1 Beam Bracket 2

Section 4.1
Beam Bracket

Y
Problem Description
Z

The beam bracket


is made of WT8x25
steel.
Chapter 4 3D Solid Modeling Section 4.1 Beam Bracket 3

Techniques/Concept
s

Local coordinate systems


Sketching with plane view
versus in 3D view
Use of Triad
Add Material
Rounds/Fillets
Turn on/off edges display
Chapter 4 3D Solid Modeling Section 4.2 Cover of Pressure Cylinder 4

Section 4.2
Cover of Pressure
Cylinder
Problem Description
[1] Pressure
cylinder.

[3] Back view


of the cover.
[2] Cylinder
Cover.
Chapter 4 3D Solid Modeling Section 4.2 Cover of Pressure Cylinder 5

30.3
62.0
Unit: mm. 25.3
7.4
2.3 1.6 21.0 1.3

7.4
R19.0

R3.2
R4.9 R8.5
R7.5
R14.5 R9.0
R18.1

62.0
R25.4
R27.8

31.0
R3.4 10.0
3.0
Chapter 4 3D Solid Modeling Section 4.2 Cover of Pressure Cylinder 6

Techniques/Concept
s

Create new planes


Set up local coordinate
systems
Plane with boundary
Modify>Duplicate
Cut Material
Chapter 4 3D Solid Modeling Section 4.3 Lifting Fork 7

Section 4.3
Lifting Fork

Problem Description [1] Fork


(steel).

[2] Glass panel


(1.0 mm).
Chapter 4 3D Solid Modeling Section 4.3 Lifting Fork 8

[3] The [2] The cross [1] The


cross section here cross
section here is 130x20 section here
is 100x10 mm. is 160x40
Unit: mm. mm. mm.

2200
1600
200
2400

2500 200
Chapter 4 3D Solid Modeling Section 4.3 Lifting Fork 9

Techniques/Concept
s

Skin/Loft
Lofting guide line
Add Frozen
Copy bodies (Pattern)
Boolean
Create 3D surface bodies
Chapter 4 3D Solid Modeling Section 4.4 More Details 10

Section 4.4 More Details

Triad
Isometric View
Rotation
Selection Filters
Extend Selection
Selection Panes
Edge Display
Tools for 3D
features
Chapter 4 3D Solid Modeling Section 4.4 More Details 11

Triad
[1] Click an [3] If the cyan
arrow will sphere coincides
orient the with the origin, that
view means the view is
normal to an isometric view.
that arrow.

[2] A black
arrow
represents a
negative
direction.
[4] Click the
cyan sphere
to return to
the isometric
view.
Chapter 4 3D Solid Modeling Section 4.4 More Details 12

Rotations
[1] Hold the middle mouse
button down while moving
around the graphic area, you
can rotate the model.

[3] Roll,
[2] Free
rotation
rotation. [6] The type of rotation
about
screen Z- depends on the location of the
axis. cursor.

[4] Yaw,
[5] Pitch, rotation
rotation about
about screen
screen X- Y-axis.
axis.
Chapter 4 3D Solid Modeling Section 4.4 More Details 13

Selection Aides

Selection Filters
Extend Selectin
Selection Panes
Chapter 4 3D Solid Modeling Section 4.4 More Details 14

Bodies and Parts

A body is entirely made of one


kind of material and is the basic
building blocks of a model.
A 3D body is either a solid body, a
surface body, or a line body.
A part is a collection of same type
of bodies. All bodies in a part are
assumed to be bonded together
with one another.
This is the
In <Mechanical>, parts are
only
meshed independently
geometric
A model may consist of one or
entities that
more parts.
will be
In <Mechanical>, connections
attached to
(contacts, joints) among parts
<Mechanical>
must be established to complete a
for
model.
simulations.
Chapter 4 3D Solid Modeling Section 4.4 More Details 15

Features Features
Based Features
Extrude
Revolve
Sweep
Skin/Loft
Surface
Lines
Point
etc.
Placed Features
Thin/Surface
Blend
Chamfer
etc.
Planes
Operations
etc.
Chapter 4 3D Solid Modeling Section 4.5 LCD Display Support 16

Section 4.5
LCD Display Support

Problem
Description
Chapter 4 3D Solid Modeling Section 4.5 LCD Display Support 17

Unit: mm

17
42

200
80
60
50
10
Chapter 4 3D Solid Modeling Section 4.5 LCD Display Support 18

Techniques/Concept
s

Revolve
Skin/loft
Thin/Surface

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