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My Sa

The document provides instructions and credits for various exploits and cheats in a game, including instructions for invisibility, aimbot, breaking animations, flying, and chat commands. It connects chat commands to functions that enable different cheats and prints credits to other developers.

Uploaded by

Charlie Dickson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
236 views43 pages

My Sa

The document provides instructions and credits for various exploits and cheats in a game, including instructions for invisibility, aimbot, breaking animations, flying, and chat commands. It connects chat commands to functions that enable different cheats and prints credits to other developers.

Uploaded by

Charlie Dickson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 43

print("---https://discord.

gg/k7qKXT---")
print("---Clharlie#9505---")
print("---Credits to aidez---")
print("--Credits to owlhub for lockon--")
print("--Credits to imperials aim--")
print("--Credits to edge for the audio logger--")

local a = game:GetService("Players")
local lp = a.LocalPlayer
local name = lp.Name
local msg = "Welcome back "

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(msg
..name,"All")
game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "cmds" then
print("break-fly-aimbot-invis-reset-speed1-speed2-remote-void")
print("antivoid-esp-spawndie-airwalk-shottyani-glockani-.aim-audiolog-lockon-
DeleteTool.")
print("Join the Discord For more info")
local fool = "Press F9"
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(foo
l,"All")
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "invis" then
local function invis(instance)
for i,v in pairs(instance:GetChildren()) do
if v.Name == "Weld" and v.Parent.Name ~= "Heh" and v.Parent.Name ~= "Barrel"
then
v:Destroy()
end
invis(v)
end
end

if game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty") then
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
end
wait(0.1)
invis(game.Players.LocalPlayer.Character.Shotty)
game.Players.LocalPlayer.Character.Shotty.Grip = CFrame.new(-0.2,0,-3)

game.Players.LocalPlayer.Character.Shotty.Equipped:Connect(function()
wait()
local AnimationTracks =
game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
for i, track in pairs (AnimationTracks) do
if track.Name == "Idle" then
track:Stop()
end
end
end)

wait(1.5)
if game.Players.LocalPlayer.Character:FindFirstChild("Shotty") then
game.Players.LocalPlayer.Character.Shotty.Parent =
game.Players.LocalPlayer.Backpack
end

-- Made by Aidez :OOO


end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "aimbot" then
targetee = nil
pleaseshoot = false
mouse = game.Players.LocalPlayer:GetMouse()

local TargetGUI = Instance.new("ScreenGui")


local Target = Instance.new("TextBox")
local Background = Instance.new("ImageLabel")

TargetGUI.Name = "TargetGUI"
TargetGUI.Parent = game.CoreGui

Target.Name = "Target"
Target.Parent = TargetGUI
Target.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Target.BackgroundTransparency = 0.30000001192093
Target.ClipsDescendants = true
Target.Position = UDim2.new(0.726104677, 0, 0.717467248, 0)
Target.Size = UDim2.new(0, 100, 0, 21)
Target.Font = Enum.Font.SourceSans
Target.PlaceholderText = "[TARGET]"
Target.Text = ""
Target.TextColor3 = Color3.new(1, 1, 1)
Target.TextSize = 14
Target.TextWrapped = true
Target.Draggable = true

Background.Name = "Background"
Background.Parent = Target
Background.BackgroundColor3 = Color3.new(1, 1, 1)
Background.Position = UDim2.new(-9.90098342e-05, 0, -1.57506061, 0)
Background.Size = UDim2.new(0, 100, 0, 86)
Background.ZIndex = 0
Background.Image = "https://www.roblox.com/library/3757952700/bw2"

local debounce = false


function fireat(target)
if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Fire then
u = game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Fire
if target.Character then
u:FireServer(targetee.Character.Torso.CFrame)
end
end
end

end

Target.FocusLost:Connect(function()
local name = string.lower(Target.Text)
local player = nil

names = game.Players:GetChildren()

for i,x in pairs(names) do


strlower = string.lower(x.Name)
sub = string.sub(strlower,1,#name)

if name == sub then


player = x
if player.Name ~= game.Players.LocalPlayer.Name
and x.Name ~= "murcilas" then
targetee = player
end
end
end
end)

function ShootGlocks(inputObject, gameProcessedEvent)


if inputObject.KeyCode == Enum.KeyCode.E and gameProcessedEvent == false then
fireat(targetee)
end
end
function UnShootGlocks(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.E and gameProcessedEvent == false then
pleaseshoot = false
end
end
function CtrlSelect(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.Q and gameProcessedEvent == false then
Selecting = true
end
end
function UnCtrlSelect(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.Q and gameProcessedEvent == false then
Selecting = false
end
end

game:GetService("UserInputService").InputBegan:connect(ShootGlocks)
game:GetService("UserInputService").InputEnded:connect(UnShootGlocks)
game:GetService("UserInputService").InputBegan:connect(CtrlSelect)
game:GetService("UserInputService").InputEnded:connect(UnCtrlSelect)

game:GetService('RunService').Stepped:connect(function()
if Selecting == true then
if mouse.Target then
if mouse.Target.Parent:IsA("Model") and
game.Players:FindFirstChild(mouse.Target.Parent.Name) then
Target.Text = mouse.Target.Parent.Name
targetee = game.Players:FindFirstChild(mouse.Target.Parent.Name)
end
end
end
end)
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "break" then
mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(key)
if key == ";" then
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://35154961"
local neckbreak =
game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
neckbreak:Play(0)
neckbreak:AdjustSpeed(1)
wait(1.3)

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer('*c
rack*',"All")
wait(0.6)
if game.Players.LocalPlayer.Character ~= nil then
if game.Players.LocalPlayer.Character:FindFirstChild("Torso") then
if game.Players.LocalPlayer.Character.Torso:FindFirstChild("Neck")
then

game.Players.LocalPlayer.Character.Torso:FindFirstChild("Neck"):Destroy()
end
end
end
end
end)
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "fly" then
-- Join my discord?: https://discord.gg/bMwYFq2

local LP = game.Players.LocalPlayer
local Mouse = LP:GetMouse()
toggler = false

FLYING = false
iyflyspeed = 2
function sFLY() -- from rocky2u cmdscript

repeat wait() until LP and LP.Character and


LP.Character:FindFirstChild('HumanoidRootPart') and
LP.Character:FindFirstChild('Humanoid')
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
repeat wait() until Mouse
local T = game.Players.LocalPlayer.Character.HumanoidRootPart
local CONTROL = {F = 0, B = 0, L = 0, R = 0}
local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
local SPEED = 0

local function FLY()


FLYING = true
local BG = Instance.new('BodyGyro', T)
local BV = Instance.new('BodyVelocity', T)
BG.P = 9e4
BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
BG.cframe = T.CFrame
BV.velocity = Vector3.new(0, 0.1, 0)
BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
spawn(function()
repeat wait()

if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then


SPEED = 50
elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and
SPEED ~= 0 then
SPEED = 0
end
if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F +
CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L +
CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) -
workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0
then
BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F +
lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L +
lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) -
workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
else
BV.velocity = Vector3.new(0, 0.1, 0)
end
BG.cframe = workspace.CurrentCamera.CoordinateFrame
until not FLYING
CONTROL = {F = 0, B = 0, L = 0, R = 0}
lCONTROL = {F = 0, B = 0, L = 0, R = 0}
SPEED = 0
BG:destroy()
BV:destroy()
end)
end
Mouse.KeyDown:connect(function(KEY)
if KEY:lower() == 'w' then
CONTROL.F = iyflyspeed
elseif KEY:lower() == 's' then
CONTROL.B = -iyflyspeed
elseif KEY:lower() == 'a' then
CONTROL.L = -iyflyspeed
elseif KEY:lower() == 'd' then
CONTROL.R = iyflyspeed
end
end)
Mouse.KeyUp:connect(function(KEY)
if KEY:lower() == 'w' then
CONTROL.F = 0
elseif KEY:lower() == 's' then
CONTROL.B = 0
elseif KEY:lower() == 'a' then
CONTROL.L = 0
elseif KEY:lower() == 'd' then
CONTROL.R = 0
end
end)
FLY()
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
end

function NOFLY()
FLYING = false
end

function startflying()
game.Players.LocalPlayer.PlayerGui.LocalScript.Disabled = true
wait()
sFLY()
wait(0.1)
game.Players.LocalPlayer.PlayerGui.LocalScript.Disabled = false
local Float = Instance.new('Part', game.Players.LocalPlayer.Character)
Float.Name = 'Float'
Float.Transparency = 1
Float.Size = Vector3.new(6,1,6)
Float.Anchored = true
end

game:GetService('RunService').Stepped:connect(function()
if FLYING then
if game.Players.LocalPlayer.Character then
if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Humanoid.Sit = false

game.Players.LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Runn
ingNoPhysics)
end
if game.Players.LocalPlayer.Character:FindFirstChild("Float") then
game.Players.LocalPlayer.Character:FindFirstChild("Float").CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,-3.5,0)
end
end
end
end)

Mouse.KeyDown:Connect(function(key)
if key == "h" then

if not toggler then


toggler = true
startflying()
elseif toggler then
toggler = false
NOFLY()
if game.Players.LocalPlayer.Character then
if game.Players.LocalPlayer.Character:FindFirstChild("Float") then

game.Players.LocalPlayer.Character:FindFirstChild("Float"):Destroy()
end
end
end

end
end)

-- Join my discord?: https://discord.gg/bMwYFq2


end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "reset" then
game.Players.LocalPlayer.Character.Humanoid.Name = 1
local l = game.Players.LocalPlayer.Character["1"]:Clone()
l.Parent = game.Players.LocalPlayer.Character
l.Name = "Humanoid"
wait()
game.Players.LocalPlayer.Character["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character.Animate.Disabled = true
wait()
game.Players.LocalPlayer.Character.Animate.Disabled = false
game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None"
wait()
local prt = Instance.new("Model", workspace);
Instance.new("Part", prt).Name="Torso";
Instance.new("Part", prt).Name="Head";
Instance.new("Humanoid", prt).Name="Humanoid";
game.Players.LocalPlayer.Character=prt
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "speed1" then
local meta = debug.getmetatable(game)
local newindex = meta.__newindex
local namecall = meta.__namecall
setreadonly(meta,false)

meta.__newindex = newcclosure(function(self,key,value)
if checkcaller() then
return newindex(self,key,value)
end
if self and self:IsA("Humanoid") then
game.StarterGui:SetCore("ResetButtonCallback",true)
if key == "WalkSpeed" then
return
end
if key == "JumpPower" then
return
end
if key == "HipHeight" then
return
end
if key == "Health" then
return
end
end
if key == "CFrame" and self.Name == "Torso" or self.Name == "HumanoidRootPart"
then
return
end
return newindex(self,key,value)
end)

meta.__namecall = newcclosure(function(self,...)
local args = {...}
local t = getnamecallmethod()
if t == "BreakJoints" then
return wait(9e9)
end
if t == "Kick" then
return wait(9e9)
end
if t == "Teleport" then
return wait(9e9)
end
if t == "FireServer" then
if self.Name == "lIII" or self.Parent.Name == "ReplicatedStorage" then
return wait(9e9)
end
if args[1] == "hey" then
return wait(9e9)
end
end
return namecall(self,...)
end)
local walkspeed = 45 -- walkspeed here peabrain
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = walkspeed
-- i love jack aka dotmp4
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "speed2" then
local meta = debug.getmetatable(game)
local newindex = meta.__newindex
local namecall = meta.__namecall
setreadonly(meta,false)

meta.__newindex = newcclosure(function(self,key,value)
if checkcaller() then
return newindex(self,key,value)
end
if self and self:IsA("Humanoid") then
game.StarterGui:SetCore("ResetButtonCallback",true)
if key == "WalkSpeed" then
return
end
if key == "JumpPower" then
return
end
if key == "HipHeight" then
return
end
if key == "Health" then
return
end
end
if key == "CFrame" and self.Name == "Torso" or self.Name == "HumanoidRootPart"
then
return
end
return newindex(self,key,value)
end)

meta.__namecall = newcclosure(function(self,...)
local args = {...}
local t = getnamecallmethod()
if t == "BreakJoints" then
return wait(9e9)
end
if t == "Kick" then
return wait(9e9)
end
if t == "Teleport" then
return wait(9e9)
end
if t == "FireServer" then
if self.Name == "lIII" or self.Parent.Name == "ReplicatedStorage" then
return wait(9e9)
end
if args[1] == "hey" then
return wait(9e9)
end
end
return namecall(self,...)
end)
local walkspeed = 100 -- walkspeed here peabrain
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = walkspeed
-- i love jack aka dotmp4
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "unspeed" then
local meta = debug.getmetatable(game)
local newindex = meta.__newindex
local namecall = meta.__namecall
setreadonly(meta,false)

meta.__newindex = newcclosure(function(self,key,value)
if checkcaller() then
return newindex(self,key,value)
end
if self and self:IsA("Humanoid") then
game.StarterGui:SetCore("ResetButtonCallback",true)
if key == "WalkSpeed" then
return
end
if key == "JumpPower" then
return
end
if key == "HipHeight" then
return
end
if key == "Health" then
return
end
end
if key == "CFrame" and self.Name == "Torso" or self.Name == "HumanoidRootPart"
then
return
end
return newindex(self,key,value)
end)

meta.__namecall = newcclosure(function(self,...)
local args = {...}
local t = getnamecallmethod()
if t == "BreakJoints" then
return wait(9e9)
end
if t == "Kick" then
return wait(9e9)
end
if t == "Teleport" then
return wait(9e9)
end
if t == "FireServer" then
if self.Name == "lIII" or self.Parent.Name == "ReplicatedStorage" then
return wait(9e9)
end
if args[1] == "hey" then
return wait(9e9)
end
end
return namecall(self,...)
end)
local walkspeed = 16 -- walkspeed here peabrain
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = walkspeed
-- i love jack aka dotmp4
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "remote" then
game:GetService("UserInputService").InputBegan:connect(function(key)

if key.KeyCode == Enum.KeyCode.E then


game.Workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Handle
game.Workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Handle
end
if key.KeyCode == Enum.KeyCode.G then
game.Workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Character.Humanoid
end

if key.KeyCode == Enum.KeyCode.F then --Replace E with the key you would like to be
pressed
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(0,0,0.1)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(0,0,0.5)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(0,0,0.8)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(0,0,1)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(0,0,1.2)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(0,0,1.6)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(0,0,1.8)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(0,0,2)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
end

if key.KeyCode == Enum.KeyCode.C then --Replace E with the key you would like to be
pressed
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(0.1,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(0.5,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(0.8,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(1,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(1.2,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(1.6,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(1.8,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(2,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
end

if key.KeyCode == Enum.KeyCode.V then --Replace E with the key you would like to be
pressed
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(-
0.1,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(-
0.5,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(-
0.8,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(-
1,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(-
1.2,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(-
1.6,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(-
1.8,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(-
2,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
end

if key.KeyCode == Enum.KeyCode.B then --Replace E with the key you would like to be
pressed
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(0,0,-
0.1)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(0,0,-
0.5)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(0,0,-
0.8)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(0,0,-
1)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(0,0,-
1.2)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(0,0,-
1.6)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(0,0,-
1.8)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(0,0,-
2)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
end
end)

game:GetService("UserInputService").InputBegan:connect(function(key)

if key.KeyCode == Enum.KeyCode.E then


game.Workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Handle
game.Workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Handle
end

if key.KeyCode == Enum.KeyCode.G then


game.Workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Character.Humanoid
end

if key.KeyCode == Enum.KeyCode.F then --Replace E with the key you would like to be
pressed
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(0,0,0.1)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(0,0,0.5)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(0,0,0.8)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(0,0,1)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(0,0,1.2)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(0,0,1.6)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(0,0,1.8)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(0,0,2)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
end
if key.KeyCode == Enum.KeyCode.C then --Replace E with the key you would like to be
pressed
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(0.1,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(0.5,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(0.8,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(1,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(1.2,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(1.6,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(1.8,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(2,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
end

if key.KeyCode == Enum.KeyCode.V then --Replace E with the key you would like to be
pressed
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(-
0.1,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(-
0.5,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(-
0.8,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(-
1,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(-
1.2,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(-
1.6,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(-
1.8,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(-
2,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
end

if key.KeyCode == Enum.KeyCode.B then --Replace E with the key you would like to be
pressed
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(0,0,-
0.1)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(0,0,-
0.5)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(0,0,-
0.8)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(0,0,-
1)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(0,0,-
1.2)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(0,0,-
1.6)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(0,0,-
1.8)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(0,0,-
2)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
end
end)
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "spawndie" then
local Player = game:GetService("Players").LocalPlayer
repeat wait() until Player.Character
local function Main()
local Humanoid = Player.Character:WaitForChild("Humanoid")
local ripfunction = false
Humanoid.Died:Connect(function()
local DeathLocation =
Player.Character:WaitForChild("HumanoidRootPart").CFrame
workspace.ChildAdded:Connect(function(Object)
if not ripfunction and Object.Name == Player.Name then
wait()
Player.Character:WaitForChild("HumanoidRootPart").CFrame =
DeathLocation
ripfunction = true
Main()
end
end)
end)
end
Main()
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "void" then
mouse = game.Players.LocalPlayer:GetMouse()
voidtoggle = false
voidprocessing = false

mouse.KeyDown:Connect(function(key)
if key == "v" then
local hat =
game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Accessory")
if voidtoggle == false and voidprocessing == false then
voidprocessing = true
local handle = hat:FindFirstChild("Handle")
local Tool = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
if game.Players.LocalPlayer.Character:FindFirstChild("Torso") then
game.Players.LocalPlayer.Character.Torso.Anchored = true
elseif game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso")
then
game.Players.LocalPlayer.Character.UpperTorso.Anchored = true
end
handle.Parent = Tool
handle.Massless = true
Tool.GripPos = Vector3.new(0,tonumber(9e99),0)
Tool.Parent = game.Players.LocalPlayer.Character
repeat wait() until
game.Players.LocalPlayer.Character:FindFirstChild("Tool")~=nil
Tool.Grip = CFrame.new(Vector3.new(0,0,0))
if game.Players.LocalPlayer.Character:FindFirstChild("Torso") then
game.Players.LocalPlayer.Character.Torso.Anchored = false
elseif game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso")
then
game.Players.LocalPlayer.Character.UpperTorso.Anchored = false
end
Tool.Unequipped:Connect(function()
wait()
local Handle = Tool:FindFirstChild("Handle")
if Handle then
Handle.Parent = hat
game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
Handle.Massless = false
Tool:Destroy()
end
voidtoggle = false
end)
voidtoggle = true
voidprocessing = false
elseif voidtoggle == true and voidprocessing == false then
voidprocessing = true
local Tool = game.Players.LocalPlayer.Backpack:FindFirstChild("Tool")
or game.Players.LocalPlayer.Character:FindFirstChild("Tool")
local Handle = Tool:FindFirstChild("Handle")
if Handle then
Handle.Parent = hat
game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
Handle.Massless = false
Tool:Destroy()
end
voidtoggle = true
voidprocessing = false
end
end
end)

game.Players.LocalPlayer.CharacterAdded:Connect(function()
voidtoggle = false
voidprocessing = false
end)
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "antivoid" then
for i,v in pairs(game.Players:GetChildren()) do
if v.Character ~= nil and v ~= game.Players.LocalPlayer then
if v.Character:FindFirstChild("Right Arm") then
v.Character:FindFirstChild("Right
Arm").ChildAdded:Connect(function(child)
if child.Name == "RightGrip" then
wait(0.1)
if child.Part1 ~= nil then
if child.Part1.Parent ~= nil then
if child.Part1.Parent:IsA("Accessory") then
child:Destroy()
end
end
end
end
end)
for i,v in pairs(v.Character:FindFirstChild("Right Arm"):GetChildren())
do
if v.Name == "RightGrip" then
wait(0.1)
if Part1 ~= nil then
if Part1.Parent ~= nil then
if v.Part1.Parent:IsA("Accessory") then
v:Destroy()
end
end
end
end
end
elseif v.Character:FindFirstChild("RightHand") and
v.Character:FindFirstChild("UpperTorso") then

v.Character:FindFirstChild("RightHand").ChildAdded:Connect(function(child)
if child.Name == "RightGrip" then
wait(0.1)
if child.Part1 ~= nil then
if child.Part1.Parent ~= nil then
if child.Part1.Parent:IsA("Accessory") then
child:Destroy()
end
end
end
end
end)
for i,v in pairs(v.Character:FindFirstChild("RightHand"):GetChildren())
do
if v.Name == "RightGrip" then
wait(0.1)
if Part1 ~= nil then
if Part1.Parent ~= nil then
if v.Part1.Parent:IsA("Accessory") then
v:Destroy()
end
end
end
end
end
end
end
v.CharacterAppearanceLoaded:Connect(function(char)
if v.Character:FindFirstChild("Right Arm") then
v.Character:FindFirstChild("Right
Arm").ChildAdded:Connect(function(child)
if child.Name == "RightGrip" then
wait(0.1)
if child.Part1 ~= nil then
if child.Part1.Parent ~= nil then
if child.Part1.Parent:IsA("Accessory") then
child:Destroy()
end
end
end
end
end)
for i,v in pairs(v.Character:FindFirstChild("Right Arm"):GetChildren())
do
if v.Name == "RightGrip" then
wait(0.1)
if Part1 ~= nil then
if Part1.Parent ~= nil then
if v.Part1.Parent:IsA("Accessory") then
v:Destroy()
end
end
end
end
end
elseif v.Character:FindFirstChild("RightHand") and
v.Character:FindFirstChild("UpperTorso") then

v.Character:FindFirstChild("RightHand").ChildAdded:Connect(function(child)
if child.Name == "RightGrip" then
wait(0.1)
if child.Part1 ~= nil then
if child.Part1.Parent ~= nil then
if child.Part1.Parent:IsA("Accessory") then
child:Destroy()
end
end
end
end
end)
for i,v in pairs(v.Character:FindFirstChild("RightHand"):GetChildren())
do
if v.Name == "RightGrip" then
wait(0.1)
if Part1 ~= nil then
if Part1.Parent ~= nil then
if v.Part1.Parent:IsA("Accessory") then
v:Destroy()
end
end
end
end
end
end
end)
end

game.Players.PlayerAdded:Connect(function(v)
wait()
if v.Character ~= nil and v ~= game.Players.LocalPlayer then
if v.Character:FindFirstChild("Right Arm") then
v.Character:FindFirstChild("Right
Arm").ChildAdded:Connect(function(child)
if child.Name == "RightGrip" then
wait(0.1)
if child.Part1 ~= nil then
if child.Part1.Parent ~= nil then
if child.Part1.Parent:IsA("Accessory") then
child:Destroy()
end
end
end
end
end)
for i,v in pairs(v.Character:FindFirstChild("Right Arm"):GetChildren())
do
if v.Name == "RightGrip" then
wait(0.1)
if Part1 ~= nil then
if Part1.Parent ~= nil then
if v.Part1.Parent:IsA("Accessory") then
v:Destroy()
end
end
end
end
end
elseif v.Character:FindFirstChild("RightHand") and
v.Character:FindFirstChild("UpperTorso") then

v.Character:FindFirstChild("RightHand").ChildAdded:Connect(function(child)
if child.Name == "RightGrip" then
wait(0.1)
if child.Part1 ~= nil then
if child.Part1.Parent ~= nil then
if child.Part1.Parent:IsA("Accessory") then
child:Destroy()
end
end
end
end
end)
for i,v in pairs(v.Character:FindFirstChild("RightHand"):GetChildren())
do
if v.Name == "RightGrip" then
wait(0.1)
if Part1 ~= nil then
if Part1.Parent ~= nil then
if v.Part1.Parent:IsA("Accessory") then
v:Destroy()
end
end
end
end
end
end
end
v.CharacterAppearanceLoaded:Connect(function(char)
if v.Character:FindFirstChild("Right Arm") then
v.Character:FindFirstChild("Right
Arm").ChildAdded:Connect(function(child)
if child.Name == "RightGrip" then
wait(0.1)
if child.Part1 ~= nil then
if child.Part1.Parent ~= nil then
if child.Part1.Parent:IsA("Accessory") then
child:Destroy()
end
end
end
end
end)
for i,v in pairs(v.Character:FindFirstChild("Right Arm"):GetChildren())
do
if v.Name == "RightGrip" then
wait(0.1)
if Part1 ~= nil then
if Part1.Parent ~= nil then
if v.Part1.Parent:IsA("Accessory") then
v:Destroy()
end
end
end
end
end
elseif v.Character:FindFirstChild("RightHand") and
v.Character:FindFirstChild("UpperTorso") then

v.Character:FindFirstChild("RightHand").ChildAdded:Connect(function(child)
if child.Name == "RightGrip" then
wait(0.1)
if child.Part1 ~= nil then
if child.Part1.Parent ~= nil then
if child.Part1.Parent:IsA("Accessory") then
child:Destroy()
end
end
end
end
end)
for i,v in pairs(v.Character:FindFirstChild("RightHand"):GetChildren())
do
if v.Name == "RightGrip" then
wait(0.1)
if Part1 ~= nil then
if Part1.Parent ~= nil then
if v.Part1.Parent:IsA("Accessory") then
v:Destroy()
end
end
end
end
end
end
end)
end)
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "esp" then
local lPlayer = game.Players.LocalPlayer;
local lTeam = lPlayer.TeamColor;
local mode = 1;
local speed = .7; -- CFrame interpolation every second.
local aimToggle = false;
local enemyColor = BrickColor.Red();
local friendlyColor = BrickColor.Blue();

function onKeyPress(inputObject, gameProcessedEvent)


if inputObject.KeyCode == Enum.KeyCode.RightAlt then
if aimToggle == false then
--aimToggle = true;
else
--aimToggle = false;
end
end
if inputObject.KeyCode == Enum.KeyCode.RightControl then
if mode == 1 then
mode = 0;
for i,v in pairs(game.Players:GetChildren()) do
if v ~= lPlayer then
if game.Workspace:FindFirstChild(v.Name) ~= nil then
if v.Character:FindFirstChild("Torso") ~= nil
then
v.Character.Torso.eP.Frame.Visible =
false;
end
for t,x in pairs(v.Character:GetChildren()) do
if x.ClassName == "Part" then
if
v.Character:FindFirstChild("Head") ~= nil then
if
v.Character.Head:FindFirstChild("1") ~= nil then
for l=1,6 do

x:FindFirstChild(l).Frame.Visible = true;
end
end
end
end
end
end
end
end
elseif mode == 0 then
mode = 1;
for i,v in pairs(game.Players:GetChildren()) do
if v ~= lPlayer then
if game.Workspace:FindFirstChild(v.Name) ~= nil then
if v.Character:FindFirstChild("Torso") ~= nil
then
v.Character.Torso.eP.Frame.Visible =
true;
end
for t,x in pairs(v.Character:GetChildren()) do
if x.ClassName == "Part" then
if
v.Character:FindFirstChild("Head") ~= nil then
if
v.Character.Head:FindFirstChild("1") ~= nil then
for l=1,6 do

x:FindFirstChild(l).Frame.Visible = false;
end
end
end
end
end
end
end
end
end
end
end

game:GetService("UserInputService").InputBegan:connect(onKeyPress)

local function ClosestPlayer(point)


local OnTarget = false;
local CurDis = nil;
local CurPlayer = nil;
for i,v in pairs(game.Players:GetChildren()) do
if v ~= lPlayer then
if CurDis == nil then
CurDis =
v:DistanceFromCharacter(lPlayer.Character.Torso.Position);
CurPlayer = v;
else
if
v:DistanceFromCharacter(lPlayer.Character.Torso.Position) < CurDis then
CurDis =
v:DistanceFromCharacter(lPlayer.Character.Torso.Position);
CurPlayer = v;
end
end
end
end
while aimToggle == true do
for i = 0, 1, .01 do
game.Workspace.CurrentCamera.CFrame =
CFrame.new(Vector3.new(game.Workspace.CurrentCamera.CFrame.X,game.Workspace.Current
Camera.CFrame.Y,game.Workspace.CurrentCamera.CFrame.Z),
CurPlayer.Character.Torso.Position);
end
end
end

while true do
for i,v in pairs(game.Players:GetChildren()) do
local vChar = game.Workspace:WaitForChild(v.Name);
if vChar.Torso:FindFirstChild("eP") == nil and v ~= lPlayer then
local fLayer = Instance.new("BillboardGui");
fLayer.Name = "eP";
fLayer.Size = UDim2.new(8,0,8,0);
fLayer.SizeOffset = Vector2.new(.5,-.55);
fLayer.LightInfluence = 0;
fLayer.AlwaysOnTop = true;
fLayer.Adornee = vChar:WaitForChild("Torso");
fLayer.Parent = vChar.Torso;
local sLayer = Instance.new("Frame");
sLayer.BackgroundTransparency = .5;
sLayer.AnchorPoint = Vector2.new(.5,.5);
if v.TeamColor == lTeam then
sLayer.BackgroundColor = BrickColor.Blue();
else
sLayer.BackgroundColor = BrickColor.Red();
end
sLayer.BorderSizePixel = 0;
sLayer.Size = UDim2.new(.5,0,.7,0);
sLayer.Parent = fLayer;
if mode == 0 then
sLayer.Visible = false;
end
local fhLayer = Instance.new("BillboardGui");
fhLayer.Name = "ePh";
fhLayer.Size = UDim2.new(8,0,8,0);
fhLayer.SizeOffset = Vector2.new(.25,-.13);
fhLayer.LightInfluence = 0;
fhLayer.AlwaysOnTop = true;
fhLayer.Adornee = vChar:WaitForChild("Torso");
fhLayer.Parent = vChar.Torso;
local health = Instance.new("Frame");
health.AnchorPoint = Vector2.new(0,.5);
health.Name = "health";
health.BorderSizePixel = 0;
health.BackgroundColor3 = Color3.fromRGB(255,0,0);
health.Size =
UDim2.new((v.Character.Humanoid.Health/v.Character.Humanoid.MaxHealth)/2,0,.05,0);
health.Parent = fhLayer;
local fnLayer = Instance.new("BillboardGui");
fnLayer.Name = "ePn";
fnLayer.Size = UDim2.new(8,0,8,0);
fnLayer.SizeOffset = Vector2.new(.25,0);
fnLayer.LightInfluence = 0;
fnLayer.AlwaysOnTop = true;
fnLayer.Adornee = vChar:WaitForChild("Torso");
fnLayer.Parent = vChar.Torso;
local name = Instance.new("TextLabel");
name.AnchorPoint = Vector2.new(0,.5);
name.Name = "txtlabel";
name.BorderSizePixel = 0;
name.BackgroundTransparency = 1;
name.Size = UDim2.new(.5,0,.05,0);
name.Position = UDim2.new(0,0,0,0);
name.TextScaled = true;
name.Text = v.Name;
name.TextColor3 =
Color3.fromRGB(sLayer.BackgroundColor.r,sLayer.BackgroundColor.g,sLayer.BackgroundC
olor.b);
name.Parent = fnLayer;
for x,t in pairs(vChar:GetChildren()) do
if t.ClassName == "Part" then
for l = 1, 6 do
local headLayer = Instance.new("SurfaceGui");
headLayer.Name = l;
headLayer.LightInfluence = 0;
headLayer.AlwaysOnTop = true;
headLayer.Adornee = vChar:WaitForChild(t.Name);
headLayer.Parent = t;
if l==1 then
headLayer.Face = "Front";
elseif l==2 then
headLayer.Face = "Right";
elseif l==3 then
headLayer.Face = "Left";
elseif l==4 then
headLayer.Face = "Back";
elseif l==5 then
headLayer.Face = "Top";
elseif l==6 then
headLayer.Face = "Bottom";
end
local xLayer = Instance.new("Frame");
xLayer.BackgroundTransparency = .5;
xLayer.AnchorPoint = Vector2.new(0,0);
if v.TeamColor == lTeam then
xLayer.BackgroundColor =
BrickColor.Blue();
else
xLayer.BackgroundColor =
BrickColor.Red();
end
xLayer.BorderSizePixel = 0;
xLayer.Size = UDim2.new(1,0,1,0);
xLayer.Parent = headLayer;
if mode == 1 then
xLayer.Visible = false;
end
end
end
end
else
if v ~= lPlayer then
v.Character.Torso.ePh.health.Size =
UDim2.new((v.Character.Humanoid.Health/v.Character.Humanoid.MaxHealth)/2,0,.05,0);
end
end
end
wait(.3);
end
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "airwalk" then
local crtl = false

mouse = game.Players.LocalPlayer:GetMouse()

local air = Instance.new("Part", workspace)


air.Size = Vector3.new(7, 2, 3)
air.CFrame =
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame +
Vector3.new(0, -4, 0)
air.Transparency = 1
air.Anchored = true
air.Name = "Airwalk"

mouse.KeyDown:Connect(function(key)
if key == "2" then
air.Size = Vector3.new(4, -0.5, 3)
end
end)

mouse.KeyUp:Connect(function(key)
if key == "2" then
air.Size = Vector3.new(7, 2, 3)
end
end)

for i = 1, math.huge do
air.CFrame =
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame +
Vector3.new(0, -4, 0)
wait(0.01)
end

end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "shottyani" then
local lplr = game:GetService("Players").LocalPlayer
local shotty = lplr.Backpack:FindFirstChild("Shotty")
local Animation = Instance.new("Animation")
Animation.AnimationId = "rbxassetid://503259904"
local plr = game:GetService('Players').LocalPlayer
local HUM = plr.Character.Humanoid:LoadAnimation(Animation)
shotty.Equipped:connect(function()
wait(.1)
HUM:Play()
HUM:AdjustSpeed(0.0)
end)
shotty.Unequipped:connect(function()
HUM:Stop()
end)
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "glockani" then
local lplr = game:GetService("Players").LocalPlayer
local Glock = lplr.Backpack:FindFirstChild("Glock")
local Animation = Instance.new("Animation")
Animation.AnimationId = "rbxassetid://503259904"
local plr = game:GetService('Players').LocalPlayer
local HUM = plr.Character.Humanoid:LoadAnimation(Animation)
Glock.Equipped:connect(function()
wait(.1)
HUM:Play()
HUM:AdjustSpeed(0.0)
end)
Glock.Unequipped:connect(function()
HUM:Stop()
end)
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "lockon" then
loadstring(game:HttpGet("https://raw.githubusercontent.com/CriShoux/OwlHub/master/O
wlHub.txt"))();
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "imp" then
local fool = "Say 'aim -player-"
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(foo
l,"All")
local following = false
function psearch(arg)
for i,v in pairs(game.Players:GetPlayers()) do
if string.lower(string.sub(v.Name,1,string.len(arg))) ==
string.lower(arg) then
return v
end
end
end
local character = game.Players.LocalPlayer.Character or
game.Players.LocalPlayer.CharacterAdded:Wait()
for i,v in pairs(character:GetChildren()) do
v.ChildAdded:Connect(function(s)
if s.Name == "creator" then
local enemy = workspace:FindFirstChild(s.Value.Name)
local enemyroot = enemy.Head
following = true
repeat
if
game.Players.LocalPlayer.Backpack:FindFirstChild('Shotty') then
game.Players.LocalPlayer.Backpack.Shotty.Parent =
game.Players.LocalPlayer.Character end
if game.Players.LocalPlayer.Backpack:FindFirstChild('Uzi')
then game.Players.LocalPlayer.Backpack.Uzi.Parent =
game.Players.LocalPlayer.Character end
if
game.Players.LocalPlayer.Backpack:FindFirstChild('Glock') then
game.Players.LocalPlayer.Backpack.Glock.Parent = game.Players.LocalPlayer.Character
end
if
game.Players.LocalPlayer.Character:FindFirstChild("Shotty") then
game.Players.LocalPlayer.Character.Shotty.Fire:FireServer(enemyroot.CFrame) end
if
game.Players.LocalPlayer.Character:FindFirstChild("Glock") then
game.Players.LocalPlayer.Character.Glock.Fire:FireServer(enemyroot.CFrame) end
if game.Players.LocalPlayer.Character:FindFirstChild("Uzi")
then game.Players.LocalPlayer.Character.Uzi.Fire:FireServer(enemyroot.CFrame) end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= workspace[s.Value.Name].HumanoidRootPart.CFrame + Vector3.new(13,0,-3)
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= workspace[s.Value.Name].HumanoidRootPart.CFrame + Vector3.new(4,0,-2)
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= workspace[s.Value.Name].HumanoidRootPart.CFrame + Vector3.new(-4,0,2)
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= workspace[s.Value.Name].HumanoidRootPart.CFrame + Vector3.new(6,0,3)
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= workspace[s.Value.Name].HumanoidRootPart.CFrame + Vector3.new(-6,0,-6)
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= workspace[s.Value.Name].HumanoidRootPart.CFrame + Vector3.new(-4,0,-2)
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= workspace[s.Value.Name].HumanoidRootPart.CFrame + Vector3.new(8,0,-2)
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= workspace[s.Value.Name].HumanoidRootPart.CFrame + Vector3.new(-6,0,-3)
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= workspace[s.Value.Name].HumanoidRootPart.CFrame + Vector3.new(-6,0,2)
until enemy.Humanoid.Health == 0 or enemy:FindFirstChild("KO") or
game.Players.LocalPlayer.Character.Humanoid.Health == 0 or following == false
end
end)
end

game.Players.LocalPlayer.Chatted:Connect(function(msg)
if string.lower(msg) == "'stop" then
following = false
else
if msg:sub(1,5) == "'aim " then
local target = psearch(msg:sub(6))
if target then
following = true
repeat
if
game.Players.LocalPlayer.Backpack:FindFirstChild('Shotty') then
game.Players.LocalPlayer.Backpack.Shotty.Parent =
game.Players.LocalPlayer.Character end
if
game.Players.LocalPlayer.Backpack:FindFirstChild('Glock') then
game.Players.LocalPlayer.Backpack.Glock.Parent = game.Players.LocalPlayer.Character
end
if
game.Players.LocalPlayer.Character:FindFirstChild("Shotty") then
game.Players.LocalPlayer.Character.Shotty.Fire:FireServer(workspace[target.Name].To
rso.CFrame) end
if
game.Players.LocalPlayer.Character:FindFirstChild("Glock") then
game.Players.LocalPlayer.Character.Glock.Fire:FireServer(workspace[target.Name].Tor
so.CFrame) end

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace[target.Name].HumanoidRootPart.CFrame + Vector3.new(1,0,-3)
wait()

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace[target.Name].HumanoidRootPart.CFrame + Vector3.new(9,0,-2)
wait()

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace[target.Name].HumanoidRootPart.CFrame + Vector3.new(-4,0,2)
wait()

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace[target.Name].HumanoidRootPart.CFrame + Vector3.new(12,0,3)
wait()

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace[target.Name].HumanoidRootPart.CFrame + Vector3.new(-13,0,-5)
wait()

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace[target.Name].HumanoidRootPart.CFrame + Vector3.new(-5,0,-2)
wait()

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace[target.Name].HumanoidRootPart.CFrame + Vector3.new(-4,-0,-2)
wait()

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace[target.Name].HumanoidRootPart.CFrame + Vector3.new(6,0,-3)
wait()

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace[target.Name].HumanoidRootPart.CFrame + Vector3.new(-6,0,2)
until workspace[target.Name].Humanoid.Health == 0 or
workspace[target.Name]:FindFirstChild("KO") or
game.Players.LocalPlayer.Character.Humanoid.Health == 0 or following == false
end
end
end
end)
end
end)
game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "audiolog" then
aa = game:GetObjects("rbxassetid://01997056190")[1]
aa.Parent = game.CoreGui
wait(0.2)
GUI = aa.PopupFrame.PopupFrame
pos = 0

ignore = {
"rbxasset://sounds/action_get_up.mp3",
"rbxasset://sounds/uuhhh.mp3",
"rbxasset://sounds/action_falling.mp3",
"rbxasset://sounds/action_jump.mp3",
"rbxasset://sounds/action_jump_land.mp3",
"rbxasset://sounds/impact_water.mp3",
"rbxasset://sounds/action_swim.mp3",
"rbxasset://sounds/action_footsteps_plastic.mp3"
}

GUI.Close.MouseButton1Click:connect(function()
GUI:TweenSize(UDim2.new(0, 360, 0, 0),"Out","Quad",0.5,true) wait(0.6)
GUI.Parent:TweenSize(UDim2.new(0, 0, 0, 20),"Out","Quad",0.5,true) wait(0.6)
aa:Destroy()
end)

local min = false


GUI.Minimize.MouseButton1Click:connect(function()
if min == false then
GUI:TweenSize(UDim2.new(0, 360, 0, 20),"Out","Quad",0.5,true) min =
true
else
GUI:TweenSize(UDim2.new(0, 360, 0, 260),"Out","Quad",0.5,true) min =
false
end
end)

function printTable(tbl)
if type(tbl) ~= 'table' then return nil end
local depthCount = -15

local function run(val, inPrefix)


depthCount = depthCount + 15
-- if inPrefix then print(string.rep(' ', depthCount) .. '{') end
for i,v in pairs(val) do
if type(v) == 'table' then
-- print(string.rep(' ', depthCount) .. ' [' .. tostring(i)
.. '] = {')
GUI.Store.Text = GUI.Store.Text..'\n'..string.rep(' ',
depthCount) .. ' [' .. tostring(i) .. '] = {'
run(v, false)
wait()
else
-- print(string.rep(' ', depthCount) .. ' [' .. tostring(i)
.. '] = ' .. tostring(v))
GUI.Store.Text = GUI.Store.Text..'\n'..string.rep(' ',
depthCount) .. ' [' .. tostring(i) .. '] = ' .. tostring(v)
wait()
end
end
-- print(string.rep(' ', depthCount) .. '}')
depthCount = depthCount - 15
end
run(tbl, true)
end

function refreshlist()
pos = 0
GUI.Logs.CanvasSize = UDim2.new(0,0,0,0)
for i,v in pairs(GUI.Logs:GetChildren()) do
v.Position = UDim2.new(0,0,0, pos)
GUI.Logs.CanvasSize = UDim2.new(0,0,0, pos+20)
pos = pos+20
end
end

function FindTable(Table, Name)


for i,v in pairs(Table) do
if v == Name then
return true
end end
return false
end

function writefileExploit()
if writefile then
return true
end
end

writeaudio = {}
running = false
GUI.SS.MouseButton1Click:connect(function()
if writefileExploit() then
if running == false then
GUI.Load.Visible = true running = true
GUI.Load:TweenSize(UDim2.new(0, 360, 0,
20),"Out","Quad",0.5,true) wait(0.3)
for _, child in pairs(GUI.Logs:GetChildren()) do
if child:FindFirstChild('ImageButton') then local bttn =
child:FindFirstChild('ImageButton')
if bttn.BackgroundTransparency == 0 then
writeaudio[#writeaudio + 1] = {NAME =
child.NAME.Value, ID = child.ID.Value}
end
end
end
GUI.Store.Visible = true
printTable(writeaudio)
wait(0.2)
local filename = 0
local function write()
local file
pcall(function() file =
readfile("Audios"..filename..".txt") end)
if file then
filename = filename+1
write()
else
local text = tostring(GUI.Store.Text)
text = text:gsub('\n', '\r\n')
writefile("Audios"..filename..".txt", text)
end
end
write()
for rep = 1,10 do
GUI.Load.BackgroundTransparency = GUI.Load.BackgroundTransparency
+ 0.1
wait(0.05)
end
GUI.Load.Visible = false
GUI.Load.BackgroundTransparency = 0
GUI.Load.Size = UDim2.new(0, 0, 0, 20)
running = false
GUI.Store.Visible = false
GUI.Store.Text = ''
writeaudio = {}
game:FindService('StarterGui'):SetCore('SendNotification', {
Title = 'Audio Logger',
Text = 'Saved audios\n(Audios'..filename..'.txt)',
Icon = 'http://www.roblox.com/asset/?id=176572847',
Duration = 5,
})
end
else
game:FindService('StarterGui'):SetCore('SendNotification', {
Title = 'Audio Logger',
Text = 'Exploit cannot writefile :(',
Icon = 'http://www.roblox.com/asset/?id=176572847',
Duration = 5,
})
end
end)

GUI.SA.MouseButton1Click:connect(function()
if writefileExploit() then
if running == false then
GUI.Load.Visible = true running = true
GUI.Load:TweenSize(UDim2.new(0, 360, 0,
20),"Out","Quad",0.5,true) wait(0.3)
for _, child in pairs(GUI.Logs:GetChildren()) do
writeaudio[#writeaudio + 1] = {NAME = child.NAME.Value, ID
= child.ID.Value}
end
GUI.Store.Visible = true
printTable(writeaudio)
wait(0.2)
local filename = 0
local function write()
local file
pcall(function() file =
readfile("Audios"..filename..".txt") end)
if file then
filename = filename+1
write()
else
local text = tostring(GUI.Store.Text)
text = text:gsub('\n', '\r\n')
writefile("Audios"..filename..".txt", text)
end
end
write()
for rep = 1,10 do
GUI.Load.BackgroundTransparency =
GUI.Load.BackgroundTransparency + 0.1
wait(0.05)
end
GUI.Load.Visible = false
GUI.Load.BackgroundTransparency = 0
GUI.Load.Size = UDim2.new(0, 0, 0, 20)
running = false
GUI.Store.Visible = false
GUI.Store.Text = ''
writeaudio = {}
game:FindService('StarterGui'):SetCore('SendNotification', {
Title = 'Audio Logger',
Text = 'Saved audios\n(Audios'..filename..'.txt)',
Icon = 'http://www.roblox.com/asset/?id=176572847',
Duration = 5,
})
end
else
game:FindService('StarterGui'):SetCore('SendNotification', {
Title = 'Audio Logger',
Text = 'Exploit cannot writefile :(',
Icon = 'http://www.roblox.com/asset/?id=176572847',
Duration = 5,
})
end
end)

selectedaudio = nil
function getaudio(place)
if running == false then
GUI.Load.Visible = true running = true
GUI.Load:TweenSize(UDim2.new(0, 360, 0, 20),"Out","Quad",0.5,true)
wait(0.3)
for _, child in pairs(place:GetDescendants()) do
spawn(function()
if child:IsA("Sound") and not
GUI.Logs:FindFirstChild(child.SoundId) and not FindTable(ignore,child.SoundId) then
local id = string.match(child.SoundId,
"rbxasset://sounds.+") or string.match(child.SoundId, "&hash=.+") or
string.match(child.SoundId, "%d+")
if id ~= nil then
local newsound = GUI.Audio:Clone()
if string.sub(id, 1, 6) == "&hash=" or
string.sub(id, 1, 7) == "&0hash=" then
id = string.sub(id, (string.sub(id, 1, 6)
== "&hash=" and 7) or (string.sub(id, 1, 7) == "&0hash=" and 8), string.len(id))
newsound.ImageButton.Image =
'rbxassetid://1453863294'
end
newsound.Parent = GUI.Logs
newsound.Name = child.SoundId
newsound.Visible = true
newsound.Position = UDim2.new(0,0,0, pos)
GUI.Logs.CanvasSize = UDim2.new(0,0,0, pos+20)
pos = pos+20
local function findname()
Asset =
game:GetService("MarketplaceService"):GetProductInfo(id)
end
local audioname = 'error'
local success, message = pcall(findname)
if success then
newsound.TextLabel.Text = Asset.Name
audioname = Asset.Name
else
newsound.TextLabel.Text = child.Name
audioname = child.Name
end
local data = Instance.new('StringValue')
data.Parent = newsound data.Value = child.SoundId data.Name = 'ID'
local data2 = Instance.new('StringValue')
data2.Parent = newsound data2.Value = audioname data2.Name = 'NAME'
local soundselected = false

newsound.ImageButton.MouseButton1Click:Connect(function()
if GUI.Info.Visible ~= true then
if soundselected == false then
soundselected = true

newsound.ImageButton.BackgroundTransparency = 0
else soundselected = false

newsound.ImageButton.BackgroundTransparency = 1
end
end
end)

newsound.Click.MouseButton1Click:Connect(function()
if GUI.Info.Visible ~= true then
GUI.Info.TextLabel.Text = "Name:
" ..audioname.. "\n\nID: " .. child.SoundId .. "\n\nWorkspace Name: " .. child.Name
selectedaudio = child.SoundId
GUI.Info.Visible = true
end
end)
end
end
end)
end
end
for rep = 1,10 do
GUI.Load.BackgroundTransparency = GUI.Load.BackgroundTransparency + 0.1
wait(0.05)
end
GUI.Load.Visible = false
GUI.Load.BackgroundTransparency = 0
GUI.Load.Size = UDim2.new(0, 0, 0, 20)
running = false
end

GUI.All.MouseButton1Click:connect(function() getaudio(game)end)
GUI.Workspace.MouseButton1Click:connect(function() getaudio(workspace)end)
GUI.Lighting.MouseButton1Click:connect(function()
getaudio(game:GetService('Lighting'))end)
GUI.SoundS.MouseButton1Click:connect(function()
getaudio(game:GetService('SoundService'))end)
GUI.Clr.MouseButton1Click:connect(function()
for _, child in pairs(GUI.Logs:GetChildren()) do
if child:FindFirstChild('ImageButton') then local bttn =
child:FindFirstChild('ImageButton')
if bttn.BackgroundTransparency == 1 then
bttn.Parent:Destroy()
refreshlist()
end
end
end
end)
GUI.ClrS.MouseButton1Click:connect(function()
for _, child in pairs(GUI.Logs:GetChildren()) do
if child:FindFirstChild('ImageButton') then local bttn =
child:FindFirstChild('ImageButton')
if bttn.BackgroundTransparency == 0 then
bttn.Parent:Destroy()
refreshlist()
end
end
end
end)
autoscan = false
GUI.AutoScan.MouseButton1Click:connect(function()
if autoscan == false then autoscan = true
GUI.AutoScan.BackgroundTransparency = 0.5
game:FindService('StarterGui'):SetCore('SendNotification', {
Title = 'Audio Logger',
Text = 'Auto Scan ENABLED',
Icon = 'http://www.roblox.com/asset/?id=176572847',
Duration = 5,
})
else autoscan = false
GUI.AutoScan.BackgroundTransparency = 0
game:FindService('StarterGui'):SetCore('SendNotification', {
Title = 'Audio Logger',
Text = 'Auto Scan DISABLED',
Icon = 'http://www.roblox.com/asset/?id=176572847',
Duration = 5,
})
end
end)

game.DescendantAdded:connect(function(added)
wait()
if autoscan == true and added:IsA('Sound') and not
GUI.Logs:FindFirstChild(added.SoundId) and not FindTable(ignore,added.SoundId) then
local id = string.match(added.SoundId, "rbxasset://sounds.+") or
string.match(added.SoundId, "&hash=.+") or string.match(added.SoundId, "%d+")
if id ~= nil then
local newsound = GUI.Audio:Clone()
if string.sub(id, 1, 6) == "&hash=" or string.sub(id, 1, 7)
== "&0hash=" then
id = string.sub(id, (string.sub(id, 1, 6) == "&hash="
and 7) or (string.sub(id, 1, 7) == "&0hash=" and 8), string.len(id))
newsound.ImageButton.Image =
'rbxassetid://1453863294'
end
local scrolldown = false
newsound.Parent = GUI.Logs
newsound.Name = added.SoundId
newsound.Visible = true
newsound.Position = UDim2.new(0,0,0, pos)
if GUI.Logs.CanvasPosition.Y ==
GUI.Logs.CanvasSize.Y.Offset - 230 then
scrolldown = true
end
GUI.Logs.CanvasSize = UDim2.new(0,0,0, pos+20)
pos = pos+20
local function findname()
Asset =
game:GetService("MarketplaceService"):GetProductInfo(id)
end
local audioname = 'error'
local success, message = pcall(findname)
if success then
newsound.TextLabel.Text = Asset.Name
audioname = Asset.Name
else
newsound.TextLabel.Text = added.Name
audioname = added.Name
end
local data = Instance.new('StringValue') data.Parent =
newsound data.Value = added.SoundId data.Name = 'ID'
local data2 = Instance.new('StringValue') data2.Parent =
newsound data2.Value = audioname data2.Name = 'NAME'
local soundselected = false
newsound.ImageButton.MouseButton1Click:Connect(function()
if GUI.Info.Visible ~= true then
if soundselected == false then soundselected =
true

newsound.ImageButton.BackgroundTransparency = 0
else soundselected = false

newsound.ImageButton.BackgroundTransparency = 1
end
end
end)
newsound.Click.MouseButton1Click:Connect(function()
if GUI.Info.Visible ~= true then
GUI.Info.TextLabel.Text = "Name: "
..audioname.. "\n\nID: " .. added.SoundId .. "\n\nWorkspace Name: " .. added.Name
selectedaudio = added.SoundId
GUI.Info.Visible = true
end
end)
--230'
if scrolldown == true then
GUI.Logs.CanvasPosition = Vector2.new(0,
9999999999999999999999999999999999999999999, 0, 0)
end
end
end
end)

GUI.Info.Copy.MouseButton1Click:Connect(function()
if pcall(function() Synapse:Copy(selectedaudio) end) then
else
local clip = setclipboard or Clipboard.set
clip(selectedaudio)
end
game:FindService('StarterGui'):SetCore('SendNotification', {
Title = 'Audio Logger',
Text = 'Copied to clipboard',
Icon = 'http://www.roblox.com/asset/?id=176572847',
Duration = 5,
})
end)

GUI.Info.Close.MouseButton1Click:Connect(function()
GUI.Info.Visible = false
for _, sound in
pairs(game:GetService('Players').LocalPlayer.PlayerGui:GetChildren()) do
if sound.Name == 'SampleSound' then
sound:Destroy()
end
end
GUI.Info.Listen.Text = 'Listen'
end)

GUI.Info.Listen.MouseButton1Click:Connect(function()
if GUI.Info.Listen.Text == 'Listen' then
local samplesound = Instance.new('Sound') samplesound.Parent =
game:GetService('Players').LocalPlayer.PlayerGui
samplesound.Looped = true samplesound.SoundId = selectedaudio
samplesound:Play() samplesound.Name = 'SampleSound'
samplesound.Volume = 5
GUI.Info.Listen.Text = 'Stop'
else
for _, sound in
pairs(game:GetService('Players').LocalPlayer.PlayerGui:GetChildren()) do
if sound.Name == 'SampleSound' then
sound:Destroy()
end
end
GUI.Info.Listen.Text = 'Listen'
end
end)

function drag(gui)
spawn(function()
local UserInputService = game:GetService("UserInputService")
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
gui:TweenPosition(UDim2.new(startPos.X.Scale, startPos.X.Offset +
delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y), "InOut", "Quart", 0.04,
true, nil)
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end)
end
drag(aa.PopupFrame)
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "deletetool" then
local a=Instance.new("Tool")a.RequiresHandle=false;a.Name="Delete"local
b=game.Players.LocalPlayer;a.Parent=b:WaitForChild("Backpack")local
c=b:GetMouse()local d=false;local
e=Instance.new("SelectionBox")e.Color3=Color3.new(0,0.6,0.6,6)e.Parent=b.PlayerGui;
local c=b:GetMouse()local
e=Instance.new("SelectionBox")e.Color3=Color3.new(0,0.6,0.6,6)e.Parent=b.PlayerGui;
e.Name="derp"c.Move:connect(function()if d then local f=c.Target;if not f then
e.Adornee=nil else if f:IsA("BasePart")then e.Adornee=f else e.Adornee=nil end end
end end)a.Equipped:Connect(function()d=true
end)a.Unequipped:Connect(function()e.Adornee=nil;d=false
end)a.Activated:Connect(function()if e.Adornee then local
g=Instance.new("Explosion")g.Parent=game.Workspace;g.Position=e.Adornee.Position;g.
BlastPressure=0;local
h=Instance.new("Sound")h.SoundId="http://www.roblox.com/asset/?
id=315775189"h.Parent=game.Workspace;h:Play()e.Adornee:Destroy()e.Adornee=nil end
end)
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "allkey" then

local epic = Instance.new("Tool")


local dab = Instance.new("Part")
local plr = game.Players.LocalPlayer
local tar_obj = nil
dab.Parent = epic
dab.Size = Vector3.new(0.2, 0.2, 0.2)
epic.Parent = plr.Backpack
epic.Name = "Skeleton Key"
epic.ToolTip = "Click on a door with this"
dab.Name = "Handle"
epic.Equipped:Connect(function(m_S)

m_S.Button1Down:Connect(function()

tar_obj = m_S.Target
door = tar_obj.Parent
if door:FindFirstChild("Lock") then
door.Lock.ClickDetector.RemoteEvent:FireServer()
wait(0.2)
door.Click.ClickDetector.RemoteEvent:FireServer()

elseif tar_obj.Parent.Parent:FindFirstChild("Lock") then


tar_obj.Parent.Parent.Lock.ClickDetector.RemoteEvent:FireServer()
wait(0.2)
tar_obj.Parent.Parent.Click.ClickDetector.RemoteEvent:FireServer()

end

end)
end)
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "droptools" then
mouse = game.Players.LocalPlayer:GetMouse()

mouse.KeyDown:Connect(function(key)
if string.byte(key) == 92 then
if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then

game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Parent =
game.Workspace.Terrain
end
end
end)

-- Press "\" to drop your currently held tool


end
end)

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