Sumobot
Name of Event: Sumobot
Robots per Team: 1
No. of Players: 1 player/team
Robot Control: Please refer below
Two robots compete in a head-to-head match following the basic system
of traditional human sumo matches. Robots are to be fully autonomous
Event Summary: and self-powered. Weapons of any sort that pose a potential danger to
robots and humans are strictly not allowed.
- Adopted from FSI All Japan Robot Sumo
Objective
Participants are required to build an autonomous, self-contained mobile robot that is
able to push its opponent out of the specified ring according to the tournament rules.
Robot
2.1. Robot Dimension and Specifications
2.1.1. A robot must fit within a square tube of the appropriate dimensions for the
given class. The size of the robots depends on the weight categories.
Table 1. Robot’s Size and Weight Categories
Class Control Width Length
1Kg / 3Kg (Wheeled) Autonomous 20 cm 20 cm
1Kg / 3Kg (Wheeled) Wireless RC 20 cm 20 cm
1 Kg (Legged) Wireless RC 25 cm 25 cm
5 Kg (Wheeled) Wireless RC 25 cm 25 cm
Basic (Wheeled) Autonomous INEX ATX2 SUMO Kit ONLY
See Figure 3
2.1.2. There is no height restriction. Robots are allowed to expand after 5 seconds
from the start of a round.
2.2. Robot Restrictions
2.2.1. The robot is required to use any INEX microcontroller.
2.2.2. For the BASIC class:
2.2.2.a. All sumo robot parts must be taken from the standard
INEX ATX2 Sumo Robot kit only. Standard kit has 1
distance sensor, and 2 reflector (line follower) sensors.
Updated: July 18, 2018
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2.2.2.b. Participants are allowed to use allowed to use only 6xAA batteries.
2.2.2.c. Modification to any part in the kit is STRICTLY NOT ALLOWED.
2.2.3. For the Legged class:
2.2.3.a. At least 2 legs are required for the robot.
2.2.3.b. All robots’ legs need to mimic the articulation of the natural legs.
2.2.3.c. Continuous rotation method of propulsion of any kind is strictly NOT
allowed.
2.2.3.d. There is no limit on the number of actuators used in the robot.
Figure 1. Non-continuous Figure 2. Continuous Rotation
Rotation Motor Motor
2.2.4. The robot must not have a device that interferes with the sensor ope-
ration of its opponent. e.g. Jammer, strobe light, laser & etc.
2.2.5. Robot’s shovel or lifting mechanism of any sort that comes into contact
with the opponent must be dull black in color.
Robot’s shovel / Scooper
Figure 3. INEX ATX2 Sumo Robot
2.2.6. Reflective materials to disrupt IR distance sensors or IR line tracing sensors
are not allowed.
2.2.7. Robots shall NOT cause any danger or damage to the arena & surroundings
in anyway whatsoever.
2.2.8. Robots shall not throw liquid or powder or other substances at the opponent.
2.2.9. Robots shall not employ any flammable devices as a weapon.
2.2.10. Robots shall NOT use any form of compress air system or magnets.
For extreme and All Japan Sumo, magnets are allowed.
2.2.11. Robots shall NOT secure itself on the ring surface by using, suction cups,
diaphragms, sticky threads, glue or other such devices.
2.2.12. Robots shall not use projectile weapons or saw-blades.
For extreme and All Japan Sumo, blades are allowed.
2.2.13. Robots shall protect their sensors from any outside interferences.
2.2.14. The robots in the 1kg Autonomous, 1kg RC, and 3kg RC categories
should have a built-in motor driver on the board. External motor
drivers are NOT allowed.
2.2.15. It’s the REFEREE’S sole discretion to disqualify a robot if it is
deemed dangerous for this competition.
Updated: July 18, 2018
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Game Elements
3.1. Playing Field
3.1.1. The Sumo Ring is made up of a circular wooden plank. The surface of the
Sumo Ring is smooth and NOT rubberized.
For extreme and All Japan Sumo, a steel sumo ring will be used.
3.1.2. The surface of the ring is painted black (inner ring) and white (border).
3.1.3. The thickness of the ring must be at least 2cm thick.
3.1.4. Shikiri lines consist of two painted parallel brown lines. It will be placed at the
center of the ring. For your reference, see tables and figures below.
Table 2. Sumo Ring Dimension
Ring Border Shikiri Shikiri Shikiri
Class
Diameter Width Width Length Separation
1Kg / 3Kg / 5Kg /
154 cm 5 cm 2 cm 20 cm 20 cm
Basic (Wheeled)
1 Kg (Legged) 124 cm 5 cm 2 cm 20 cm 20 cm
Inner Ring
Shikiri Lines
Border
2 cm 2 cm
20 cm 20 cm
5 cm 5 cm
20 cm
20 cm
124 cm
154 cm
Figure 5. 1Kg Legged - Sumo Ring
Figure 4. 1Kg / 3Kg / 5Kg / Basic
(Wheeled) - Sumo Ring
Updated: July 18, 2018
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Game Proper
4.1. Start
4.1.1. Placement of Robot During Match
[Link]. At the start of the game, two players will approach the ring and pre-
pare their robot. They will be given 1 minute service time to prepare
the robot before the game starts.
[Link]. Players will be asked to place their robot on the ring. The decision of
who will place the robot first will be decided via a toss coin for the
first match.
For RC, Extreme and All Japan Sumo, the players place their robot
the same time (simultaneously).
[Link]. Players are allowed to place their robots in any area of their segment
behind the Shikiri lines (see placement guide below).
Figure 6. Correct placement of robot
Figure 7. Wrong placement of robot
[Link]. One player places his/her robot first then the second player places
his/her robot while the first player watches. Adjusting the position of
the robot after the placement is NOT allowed.
[Link]. For the succeeding matches, the winner of the previous match plac-
es the robot first. In the event of a draw, the order of placement in the
previous match is followed.
Updated: July 18, 2018
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4.1.2. Robot Control
For the Autonomous Sumobot
[Link]. The robot is to be started with a single toggle-type switch or push
switch.
For extreme and All Japan Sumo, the robot should be started and
ended with a remote controller.
[Link]. After the signal of the referee (whistle), both players must press the
switch of the robot. Players must leave the sumobot platform after.
[Link]. After pressing the switch, the robot must move after the 5 seconds
delay.
For the Remote Controlled Sumobot
[Link]. The robot shall be remotely controlled with any form of wireless con-
troller. No external physical intervention is allowed.
[Link]. Participants should take the necessary considerations of their own
wireless remote control interferences if any. Organizers will not be
responsible for outside wireless interferences.
[Link]. After the signal of the referee (whistle), both players must start to
control their robot wirelessly.
4.1.3. False Start
[Link]. A false start is called when at the start of the round, the player
fails to turn ON the robot.
[Link]. During a false start, the player must take the robot immediately
during the 5-second delay and inform the referee “FALSE START”.
[Link]. When the 5 seconds have passed, a false start can no longer be
called. Rule [Link]. will apply.
[Link]. The player CANNOT call two consecutive “FALSE START”. On the
second false start, the Yuhkoh point goes to the opponent.
4.2. Scoring
4.2.1. Yuhkoh Point
A Yuhkoh point is a reward to the winner of a round. How to win the Yuhkoh
point?
[Link]. When a robot moves before the 5-second delay requirement, the
other robot gets the Yuhkoh point.
[Link]. When a robot does not move or spins around on the same location
for 5 seconds, the other robot wins the Yuhkoh point.
[Link]. When the other robot falls off outside the ring. The robot that re-
mained in the ring wins the point. This is valid even if NO CONTACT
is made between the robots.
[Link]. When a part of the robot falls off or separates from the
body while in the ring, the other robot wins the point (except
for nuts and screws).
Updated: July 18, 2018
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[Link]. When ALL the wheels of the robot are not touching the ring’s
surface, the other robot wins the point. (Rule [Link]. will apply)
[Link]. When all rounds are completed and NO WINNER is found, the
robot with the lighter weight gets the winning Yuhkoh.
[Link]. When the player touches any part of the playing field or any robot
in the game directly or indirectly during a round, the other robot
wins the Yuhkoh point.
4.2.2. Draw
A round will be considered a draw:
[Link]. When 60 seconds (including the 5 sec delay) has lapsed into the
match.
[Link]. When the referee cannot decide on which robot fell first.
[Link]. When both robots are in a deadlock position for 10 seconds, a draw
is called. A deadlock is when both robots contact without progress in
the position.
Time-out
5.1. A player can only request 1 time-out for the whole game. Participants must signal
a time-out to the referee at the end of a match.
5.2. During a time-out, the player who requested a timeout can service the robot while
the robot of the other player must stay on the ring.
5.3. The robot can be repaired. Batteries CANNOT be changed. Adding of parts and
programming the robot are NOT allowed.
5.4. The layers MUST place the robot on the ring before the end of the 1-minute time-
out. The referee signals the end of a time-out.
Declaring Objections
5.5. A Player that continues to hold the robot beyond 1-minute time-out and after the
referee signal will lose the match.
6.1. Only players can state an objection to the call of a referee. COACHES CANNOT
INTERFERE.
6.2. The player in the field calls the attention of the referee and say “I OBJECT!”.
6.3. A table official/judge is called to the field in front of the two players and the referee.
6.4. The objection is stated to the referee and the judge witnessed by the other player.
6.5. The judge makes a FINAL DECISION within 60 seconds.
Penalties
7.1. Sportsmanly conduct is expected from players. Any misconduct, act of cheating,
foul language or intentional action to harm the opponent or the robot shall be dealt
with by the judges with the recommendation of the referee.
7.2. Penalties can range from losing a match, a game or being banned from the game.
Updated: July 18, 2018
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History of Changes
Date Section Description
ADDED a row for 1Kg and 3Kg Wireless RC in Table 1.
2.1.1 EDITED robot dimension of INEX ATX2 Sumobot Kit in
Table 1.
ADDED a rule for sensor limitations on ATX2 Standard
2.2.2
Sumobot Kit.
EDITED the section to specify the game categories which
07/18/2018 2.2.14
are not allowed to use external motor driver.
ADDED a line for the type of sumo ring to be used in
3.1.1
Extreme and All Japan Sumo
EDITED the line on robot placement for RC, Extreme and
[Link]
All Japan Sumo.
[Link] ADDED an instruction after starting the robot.
Updated: July 18, 2018
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