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PLAYER ima CARD
APPLE VERSIONGETTING STARTED
1, Insert thine ULTIMA disk label side up in thy disk
drive and turn on thy computer.
2. Exit the title sequence by pressing any key.
3. Before thou canst play, thou must create a character to
send onthe adventure. Type 'A' from the main menu to
generate anew character.
4. Once thou hast created a character, or if thou dost wish
to continue a previously saved game, type 'B’ to begin play.
CHARACTER GENERATION
Upon typing 'A' at the main menu, the character generation
screen appears. Thou wilt need to have a blank disk on which
to keep thy character.
1. Follow the instructions for distributing thy 30 available
points among the five attributes:
Strength Determines the severity of thy blows.
Agility Determines the probability of successfully
striking a foe, as well as the probability of
avoiding attacks.
Stamina Determines thine ability to survive wounds
in battle, as well as thine ability to stay on
thy feet at the local alehouse.
Charisma Affects the selling price of one's possessions
at shoppes.
Wisdom Determines the reliability of spellcasting,
and the purchase price of the spells
emselves.
Intelligence Affects both the potency of offensive spells
and the purchase price of goods in shoppes.
2. Select arace, each of which has certain advantages:
Human
Elf
Dwarf
Bobbit
+5 Intelligence
-5 Strength: +10 Wisdom
3. Specify: Male or Female.4. Now, select the class thou dost wish thy character to be:
Fighter +10 Strength; +10 Agility
Cleric +10 Wisdom
Wizard +10 Intelligence
Thief +10 Agility
5. Finally, name thy character (limited to 13 letters).
6. When asked if thou dost wish to Save thy character, reply
"Y' and follow the instructions for creating anew
Player Disk.
Refer to the Ultima I player book for more details concerning
races and character classes.
COMMANDS
A) Attack - Attempt to harm opponent with whatever
weapon thou dost currently hold. Must be followed with
a direction key, unless thou art ina dungeon.
B) Board - Board a horse, raft, frigate, or other form of
transport--if thou art standing upon it.
C) Cast - Cast a spell. Thou must first commit the intended
spell to memory by means of the Ready command.
D) Drop- Dispose of any items no longer desired whilst in
atowneorcastle. This action is quite irrevocable.
E) Enter - Enter the towne, castle, dungeon, or other
landmark upon which thou art standing.
F) Fire - Ye may fire upon foes using the guns of your ship,
or any other armed vehicle.
G) Get - Pick up items which thou art standing adjacent to
while in castles and other places.
#) Hyper Jump - Enables thee to travel at faster-than-light
speed to other stellar sectors -- ifthe means
are available...
1) Inform & Search - Reveals the names of places and things
that may be E)ntered. Also permits detection of secret
doors and passages in dungeons, and may granta
view of surrounding areas in some future crafts.K) Klimb - Ladders in dungeons may lead to fortune or
doom; by means of this command thou canst use them.
N) Noise - Used to turn sound on or off.
O) Open - Reveal the contents of a coffin in a dungeon.
Q) Quit (and save to disk) - Use this command to stop playing
(from the outside world only). Upon resuming thy quest,
all will be asit was.
R) Ready - Equip thyself with a certain weapon, wear a suit of
armour, or learn a magic spell. This must be performed
prior to using an item.
S) Steal - May be used behind the unwatched counters of
shoppes and in dark caches in castles. Beware,
for the guards frown on this sort of behaviour.
T) Transact - Conduct business with merchants or kings.
U) Unlock - Open cells incastles or chests in dungeons.
Danger tends to follow.
V) View change - Switches the view in modern crafts between
front and top viewing modes.
X) X-it - Leave behind or dismount current craft and travel
on foot.
Z) Ztats - Shows vital statistics, possessions, and spells. Also
useful to temporarily stop the passage of time in the game.
CTRL-A) Accelerator - On the Apple IIGS and other Apple I[s
equipped with certain accelerator cards, accelerated mode
may be toggled on and off by simultaneously pressing the
‘CTRL and’A' keys.
SPACEBAR) Pass - Causes the passage of time
(and consumption of food).
MOVEMENT
Depending on which model of Apple computer thou dost use,
one of these two keyboard patterns may be more to thy
convenience:APPLE Il OR Il+ ‘APPLE //e, //¢, or IGS
The arrangement of the keys is as a compass; indicating
directions and movement to the north, south, east, and west.
In dungeons, the east and west keys turn thee to the right or
left, while the north and south keys move thee forward or
turnthee around, respectively. In some future crafts, these
same keys cause an increase or decrease in forward velocity.
PLAY SCREEN
Thouart seen
here standing upon
a meadow
ithacastle and
towne to the west
and amarauding
Hood coming
toward thee
Hits is a measure of mortality -- the bodily damage that can
besustained before death. Thy hit points may range up
to9999.
Food is vital to survival. If this value reaches 0 thou wilt die.
Exp. isthe measure of thy experience. Everyvictory
increases thine experience.
Coin isthe measure of thy wealth in copper pence, silver
pieces, and fabulous golden crowns of the Realm.Copyright 1980 by Richard Garriott
copiright 1e8oby Or ‘Systems, Inc.
136 He Road, Building'B’
teak, N.H.03103
Ultima and Lord British are Registered Trademarks
of Richard Garriott