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Ultima I - Player Reference Card (Apple II)

Ultima I - Player Reference Card (Apple II) PC video game manual

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0% found this document useful (0 votes)
952 views6 pages

Ultima I - Player Reference Card (Apple II)

Ultima I - Player Reference Card (Apple II) PC video game manual

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Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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PLAYER ima CARD APPLE VERSION GETTING STARTED 1, Insert thine ULTIMA disk label side up in thy disk drive and turn on thy computer. 2. Exit the title sequence by pressing any key. 3. Before thou canst play, thou must create a character to send onthe adventure. Type 'A' from the main menu to generate anew character. 4. Once thou hast created a character, or if thou dost wish to continue a previously saved game, type 'B’ to begin play. CHARACTER GENERATION Upon typing 'A' at the main menu, the character generation screen appears. Thou wilt need to have a blank disk on which to keep thy character. 1. Follow the instructions for distributing thy 30 available points among the five attributes: Strength Determines the severity of thy blows. Agility Determines the probability of successfully striking a foe, as well as the probability of avoiding attacks. Stamina Determines thine ability to survive wounds in battle, as well as thine ability to stay on thy feet at the local alehouse. Charisma Affects the selling price of one's possessions at shoppes. Wisdom Determines the reliability of spellcasting, and the purchase price of the spells emselves. Intelligence Affects both the potency of offensive spells and the purchase price of goods in shoppes. 2. Select arace, each of which has certain advantages: Human Elf Dwarf Bobbit +5 Intelligence -5 Strength: +10 Wisdom 3. Specify: Male or Female. 4. Now, select the class thou dost wish thy character to be: Fighter +10 Strength; +10 Agility Cleric +10 Wisdom Wizard +10 Intelligence Thief +10 Agility 5. Finally, name thy character (limited to 13 letters). 6. When asked if thou dost wish to Save thy character, reply "Y' and follow the instructions for creating anew Player Disk. Refer to the Ultima I player book for more details concerning races and character classes. COMMANDS A) Attack - Attempt to harm opponent with whatever weapon thou dost currently hold. Must be followed with a direction key, unless thou art ina dungeon. B) Board - Board a horse, raft, frigate, or other form of transport--if thou art standing upon it. C) Cast - Cast a spell. Thou must first commit the intended spell to memory by means of the Ready command. D) Drop- Dispose of any items no longer desired whilst in atowneorcastle. This action is quite irrevocable. E) Enter - Enter the towne, castle, dungeon, or other landmark upon which thou art standing. F) Fire - Ye may fire upon foes using the guns of your ship, or any other armed vehicle. G) Get - Pick up items which thou art standing adjacent to while in castles and other places. #) Hyper Jump - Enables thee to travel at faster-than-light speed to other stellar sectors -- ifthe means are available... 1) Inform & Search - Reveals the names of places and things that may be E)ntered. Also permits detection of secret doors and passages in dungeons, and may granta view of surrounding areas in some future crafts. K) Klimb - Ladders in dungeons may lead to fortune or doom; by means of this command thou canst use them. N) Noise - Used to turn sound on or off. O) Open - Reveal the contents of a coffin in a dungeon. Q) Quit (and save to disk) - Use this command to stop playing (from the outside world only). Upon resuming thy quest, all will be asit was. R) Ready - Equip thyself with a certain weapon, wear a suit of armour, or learn a magic spell. This must be performed prior to using an item. S) Steal - May be used behind the unwatched counters of shoppes and in dark caches in castles. Beware, for the guards frown on this sort of behaviour. T) Transact - Conduct business with merchants or kings. U) Unlock - Open cells incastles or chests in dungeons. Danger tends to follow. V) View change - Switches the view in modern crafts between front and top viewing modes. X) X-it - Leave behind or dismount current craft and travel on foot. Z) Ztats - Shows vital statistics, possessions, and spells. Also useful to temporarily stop the passage of time in the game. CTRL-A) Accelerator - On the Apple IIGS and other Apple I[s equipped with certain accelerator cards, accelerated mode may be toggled on and off by simultaneously pressing the ‘CTRL and’A' keys. SPACEBAR) Pass - Causes the passage of time (and consumption of food). MOVEMENT Depending on which model of Apple computer thou dost use, one of these two keyboard patterns may be more to thy convenience: APPLE Il OR Il+ ‘APPLE //e, //¢, or IGS The arrangement of the keys is as a compass; indicating directions and movement to the north, south, east, and west. In dungeons, the east and west keys turn thee to the right or left, while the north and south keys move thee forward or turnthee around, respectively. In some future crafts, these same keys cause an increase or decrease in forward velocity. PLAY SCREEN Thouart seen here standing upon a meadow ithacastle and towne to the west and amarauding Hood coming toward thee Hits is a measure of mortality -- the bodily damage that can besustained before death. Thy hit points may range up to9999. Food is vital to survival. If this value reaches 0 thou wilt die. Exp. isthe measure of thy experience. Everyvictory increases thine experience. Coin isthe measure of thy wealth in copper pence, silver pieces, and fabulous golden crowns of the Realm. Copyright 1980 by Richard Garriott copiright 1e8oby Or ‘Systems, Inc. 136 He Road, Building'B’ teak, N.H.03103 Ultima and Lord British are Registered Trademarks of Richard Garriott

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