Cleric/Fighter Soldier
CLASS & LEVEL BACKGROUND PLAYER NAME
Frostbeard
Hill Dwarf
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
18 -1 25
+2 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
15 PERSONALITY TRAITS
Hit Point Maximum 20
Strength
DEXTERITY
Dexterity
-1 Constitution
CURRENT HIT POINTS IDEALS
Intelligence
8 ● +5
Wisdom
● +1
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+3 1/1 - 1/1
Acrobatics (Dex) Total SUCCESSES
2+14
Animal Handling (Wis) d8/d10+3 FAILURES
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+4
Athletics (Str)
+0 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int) Darkvision: 60ft
Warhammer +2 1d8+2 B
10 ●
+5
Insight (Wis) Dwarven Resilience: Adv on saving
Intimidation (Cha)
throws against poison, resistance to
poison damage.
WISDOM Investigation (Int)
Stonecunning: History checks on the
●
+5
Medicine (Wis)
+3 Nature (Int)
origin of stonework, count as
proficient and double proficiency
●
+5
Perception (Wis) bonus.
1+15
Performance (Cha)
Dwarven Toughness: +1 HP per level
Persuasion (Cha)
CHARISMA Feature: Military Rank; Support Staff
Religion (Int) (Blacksmith)
-1 Sleight of Hand (Dex)
Stealth (Dex) Prepared Spells:
8 Cleric lvl+wis mod=4
Survival (Wis)
SKILLS ATTACKS & SPELLCASTING Forge Domain:
Blessing of the Forge: At the end of a
15 PASSIVE WISDOM (PERCEPTION) long rest you can touch a nonmagical
CP Chain Mail, Shield, suit of armour or simple/martial
Warhammer, simple weapon. Until the end of your next
long rest or until you die, the item
Commom, Dwarvish, Elvish
SP weapon, priest's
becomes a +1 magical item. Once
pack, holy symbol, per long rest.
Armour: Light, Medium, Heavy, EP
insignia of rank,
Shields trophy taken from Fighting Style: Dueling; +2 damage
GP 10 with melee weapons wielded with one
fallen enemy, bone
Weapons: Simple, Battleaxe, hand while holding no other weapons.
dice, common
Handaxe, Throwing Hammer, PP
Warhammer clothes, pouch Second Wind: Bonus Action; regain
hp equal to 1d10+fighter lvl. Once per
short/long rest.
Tools: Smith's Tools, Dice Set
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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AGE HEIGHT WEIGHT
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric Wis 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Sacred Flame
Thaumaturgy
Mending
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
● Guiding Bolt
● Shield of Faith
4
● Command
● Detect Magic (R)
SPELLS KNOWN
8
● Identify (D, R)
● Searing Smite (D)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.