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Mystic Soldier Character Sheet

This document provides character details for a Mystic Soldier named Vesk. Key details include: - Class is Soldier 3, Mystic 1. Deity is Besmara. Alignment is Chaotic Neutral. - Race is Humanoid. Size is Medium, 5' tall. Age is 50. Gender is Male. - Ability scores include Strength 13, Dexterity 16, Constitution 12, Intelligence 8, Wisdom 14, Charisma 10. - Current level is 4 with 6000 experience towards the next level. Hit Points are 33.

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0% found this document useful (0 votes)
133 views5 pages

Mystic Soldier Character Sheet

This document provides character details for a Mystic Soldier named Vesk. Key details include: - Class is Soldier 3, Mystic 1. Deity is Besmara. Alignment is Chaotic Neutral. - Race is Humanoid. Size is Medium, 5' tall. Age is 50. Gender is Male. - Ability scores include Strength 13, Dexterity 16, Constitution 12, Intelligence 8, Wisdom 14, Charisma 10. - Current level is 4 with 6000 experience towards the next level. Hit Points are 33.

Uploaded by

RochZephyr
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Mystic Soldier Besmara None Chaotic Neutral

Character Name Player Name Deity Region Alignment


Soldier 3, Mystic 1 Vesk / Humanoid Medium / 5' 0' 0" / 0 lbs. Low-Light Vision
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
4 (3) 6000 / 10000 50 Male
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE MOD SCORE MOD SCORE MOD

STR 13 +1 13 +1 HP 33 SP 31 Walk 30'


Hit Points Stamina Points
Strength

DEX 16 +3 16 +3 EAC 13 = 10 + 0 + 2 + 1 KAC 16 = 10 + 0 + 5 + 1 Resolve


5
Dexterity
energy
armor class
kinetic
armor class
Points
CON 12 +1 12 +1
TOTAL BASE STAT ARMOR MISC TOTAL BASE STAT ARMOR MISC TOTAL
Constitution
INITIATIVE +7 =
+3 +
+4 0 -2 0
INT 8 -1 8 -1 modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE SONIC
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST RESIST

WIS
Failure PENALTY

Wisdom
14 +2 14 +2 Encumbrance Light TOTAL SKILLPOINTS: 14
SKILLS MAX RANKS: 4

CHA 10 +0 SKILL NAME


KEY ABILITY SKILL ABILITY RANKS MISC

10 +0 MODIFIER

=
MODIFIER

+ +
MODIFIER

Charisma ✓ Acrobatics DEX 5 3 1 1


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
= + +
SAVE ✓ Athletics STR 3 1 1 1
FORTITUDE +4 =
+3 +
+0 +
+0 +
+1 +
+0 +
✓ Bluff CHA 4 = 0 + 1 + 3
(constitution)
Culture INT 3 = -1 + 1 + 3
REFLEX +4 =
+1 +
+0 +
+0 +
+3 +
+0 +
✓ Diplomacy CHA 0 = 0
(dexterity)
Disguise CHA 0 = 0
WILL +9 =
+5 +
+0 +
+0 +
+4 +
+0 + ✓
= + +
(wisdom) ✓ Intimidate CHA 6 0 3 3
Mysticism WIS 8 = 2 + 3 + 3
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP ✓ Perception WIS 6 = 2 + 1 + 3
MELEE +4 = +3 + +1 + +0 + +0 + 0 + ✓ Piloting DEX 8 = 3 + 2 + 3
attack bonus
✓ Sense Motive WIS 2 = 2
RANGED +6 = +3 + +3 + +0 + +0 + 0 + ✓ Stealth DEX 1 = 3 + -2
attack bonus
✓ Survival WIS 6 = 2 + 1 + 3
= + +
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
= + +
(nonlethal only) +4 1d6+5 - 5'
Special Properties: ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.

*Reaction cannon, light HAND TYPE SIZE CRITICAL REACH


Both P M - 5'
Range: 30' To Hit: +6 Damage: 1d10+4
90' 180' 270' 360' 450'
TH +6 +4 +2 +0 -2
Dam 1d10+4 1d10+4 1d10+4 1d10+4 1d10+4
540' 630' 720' 810' 900'
TH -4 -6 -8 -10 -12
Dam 1d10+4 1d10+4 1d10+4 1d10+4 1d10+4
Special Properties: Penetrating

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE --- MAXDEX CHECK SPELL FAILURE

*Golemforged Plating I +0 -3 0
EAC = 2, KAC = 5

Character: Mystic Soldier PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:4 (CR:3)
Player: Created using PCGen v6.08.00 RC6 on Jul 1, 2019 at 1:48:40 PM Page 1
EQUIPMENT Class Features
ITEM LOCATION QTY BULK / COST Connection [Paizo - Starfinder Core
Reaction cannon, light Equipped 1 3 / 250 Rulebook, p.83]
PenetratingBulk: 3, Capacity: 6 rounds, Critical: -, Level: 1, Usage: 1 You have a mysterious connection with some force that grants you magical
Golemforged Plating I Equipped 1 3 / 250 powers. The exact nature of your connection can vary widely, and even mystics
EAC = 2, KAC = 5BULK: 3, Level: 1 who share the same connection may interpret it differently. You must pick one
TOTAL BULK CARRIED/VALUE 6 lbs. 500 cr connection upon taking your first level of mystic-once made, this choice can't be
changed. Connections you can choose from begin on page 85. Many mystics serve
WEIGHT ALLOWANCE as priests of various gods, and while you can theoretically choose any type of
Unencumbered 6 Encumbered 13 Overburdened 14 connection with any entity or concept, deities rarely grant connections that don't
fit within their ethos (for example, Weydan, the god of freedom, is unlikely to look
FUNDS kindly on overlords). As such, each connection lists the deities and philosophies
Total= 0 cr [Unspent Funds = 500 cr] commonly associated with it.
Connection Power [Paizo - Starfinder Core
MAGIC Rulebook, p.83]
At 1st level, 3rd level, and every 3 levels thereafter, you gain a connection power
Languages unique to your connection. If a connection power allows a saving throw to resist
Akitonian, Common, Vesk its effects, the DC is equal to 10 + half your mystic level + your Wisdom modifier.
If the power requires an enemy to attempt a skill check, the DC is equal to 10 +
1-1/2 x your mystic level + your Wisdom modifier.
Other Companions
Connection Spell [Paizo - Starfinder Core
Rulebook, p.83]
Racial Traits
Your connection grants you additional spells known, one for each level of mystic
SIZE AND TYPE [Paizo - Starfinder Core
spell you can cast, starting at 1st level and at any level when you normally gain
Rulebook, p.52]
access to a new spell level. These spells are in addition to the spells known listed
Vesk are Medium humanoids with the vesk subtype.
on Table 4-6: Mystic Spells Known. These spells can't be exchanged for different
ARMOR SAVANT [Paizo - Starfinder Core spells at higher levels (except in specific cases; see below). The spell level of each
Rulebook, p.52] spell is listed in your connection's entry. If your connection lists a single variable-
Vesk use armor in a way that complements their uniquely sturdy physiology. level spell (see page 330) for all spell levels at the start of its spells entry, you gain
When wearing armor, they gain a +1 racial bonus to AC. When they're wearing that variable-level spell when you first get your connection spell for each level. The
heavy armor, their armor check penalty is 1 less severe than normal. next time you gain a connection spell, add the next higher level of the variable-
FEARLESS [Paizo - Starfinder Core level spell to your list of spells known. You immediately lose the lower-level version
Rulebook, p.52] of that variable-level spell and replace it with the listed connection spell for that
Vesk receive a +2 racial bonus to saving throws against fear effects. lower level.
LOW-LIGHT VISION [Paizo - Starfinder Core Healing Touch (Su) [Paizo - Starfinder Core
Rulebook, p.52] Rulebook, p.84]
Vesk can see in dim light as if it were normal light. For more details, see page 264. Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit
NATURAL WEAPONS [Paizo - Starfinder Core Points per mystic level.
Rulebook, p.52] Primary Fighting Style [Paizo - Starfinder Core
[NOT IMPLEMENTED]Vesk are always considered armed. They can deal 1d3 Rulebook, p.111]
lethal damage with unarmed strikes and the attack doesn't count as archaic. You have a preferred fighting style that represents the type of soldier you are.
Vesk gain a unique weapon specialization with their natural weapons at 3rd level, Each fighting style is composed of various style techniques that you learn as you
allowing them to add 1-1/2 x their character level to their damage rolls for their gain experience. You must pick one fighting style upon taking your first soldier
natural weapons (instead of just adding their character level, as usual) level, and once made, this choice cannot be changed. Descriptions of the fighting
styles you can choose from appear on pages 112-115.
Theme Blitz [Paizo - Starfinder Core
Space Pirate [Paizo - Starfinder Pact Rulebook, p.113]
Worlds, p.87] The blitz fighting style is all about using speed and aggression to get into the
You are a free-ranging corsair within the wild and unpredictable fringes of thick of melee. You increase your speed and responsiveness, gain abilities that
galactic civilization and live by your own code, or a code shared with other like- make you better at melee combat than your enemies, and keep on fighting even
minded individuals. You tend to view personal property as a laughable concept, when surrounded by foes.
unless it is your gear. You might be a freebooter on your own ship, a member Primary Style Technique [Paizo - Starfinder Core
of a space-bound gang of raiders, or even a member of the Free Captains of the Rulebook, p.111]
Diaspora. Alternatively, you might be a new recruit to the piratical lifestyle, just At 1st level and every 4 levels thereafter, you gain a style technique unique to
learning the ropes under a more seasoned crew. your primary fighting style.
THEME KNOWLEDGE [Paizo - Starfinder Pact Rapid Response (Ex) [Paizo - Starfinder Core
Worlds, p.87] Rulebook, p.114]
You have a distinct advantage over others when operating in the shadows of You gain a +4 bonus to initiative checks and increase your land speed by 10 feet.
society. Reduce the DC of Culture checks to recall knowledge about black market Combat Feat [Paizo - Starfinder Core
locations, known smugglers, and notorious space pirates by 5. Bluff is a class skill Rulebook, p.111]
for you, though if it is a class skill from the class you take at 1st level, you instead At 2nd level and every 2 levels thereafter, you gain a bonus feat in addition to
gain a +1 bonus to your Bluff checks. In addition, you gain an ability adjustment those gained from normal advancement. These bonus feats must be selected
of +1 to Dexterity at character creation. from those listed as combat feats. Whenever you gain a new bonus feat, you
SMUGGLER [Paizo - Starfinder Pact can also choose to replace one of the bonus feats you have already learned with
Worlds, p.87] a different bonus feat. The feat you replace can't be one that was used as a
You know how and when to move illicit goods and how to get in and out of prerequisite for another feat or other ability. You can change only one feat at any
tight situations that might spell doom for a less seasoned smuggler. Once per day given level, and you must choose whether or not to swap the feat at the time you
when you attempt a Stealth check to hide, you can roll twice and take the higher gain the new bonus feat.
result. Additionally, whenever someone attempts a Perception check to search Gear Boost [Paizo - Starfinder Core
your body for objects you have hidden on your person using the hide object task Rulebook, p.111]
of the Sleight of Hand skill, the searcher receives only a +2 bonus to the check, At 3rd level and every 4 levels thereafter, you learn a trick called a gear boost
instead of a +4 bonus. that make you better with a particular type of weapon or armor. Choose from the
SWORD AND PISTOL [Paizo - Starfinder Pact gear boosts listed below. Some gear boosts require you to reach a certain soldier
Worlds, p.87] level to select them; this level is indicated in parentheses after the boost's name.
You are well trained in a traditional piratical fighting style dating as far back Bullet Barrage (Ex) [Paizo - Starfinder Core
as the antiquated ages before the Gap. When you are wielding at least one one- Rulebook, p.111]
handed melee weapon and at least one small arm, you can make two attacks You gain a +1 insight bonus to damage rolls for weapons in the projectile
against the same target with one of each type of weapon as a standard action. category. This bonus increases by 1 for every 4 soldier levels you have.
Each attack takes the same -4 penalty as a full attack action.
Weapon Specialization (Ex) [Paizo - Starfinder Core
BESMARA'S BLESSING [Paizo - Starfinder Pact Rulebook, p.112]
Worlds, p.87]
You gain Weapon Specialization as a bonus feat for each weapon type this class
The pirate goddess Besmara blesses your thieving and marauding ways, even if grants you proficiency with.
you don't worship her directly. Up to twice per day, when you successfully ambush
and defeat a significant foe or group of foes in tactical combat or starship combat
in order to take any goods and valuables they are transporting (or simply have in
their possession), you recover 1 Resolve Point.

Character: Mystic Soldier PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:4 (CR:3)
Player: Created using PCGen v6.08.00 RC6 on Jul 1, 2019 at 1:48:40 PM Page 2
Feats
Improved Unarmed Strike [Paizo - Starfinder Core
Rulebook, p.158]
You have trained to make your unarmed attacks lethal and strike with kicks,
head-butts, and similar attacks.
Your unarmed attack damage increases to 1d6 at 4th level, 2d6 at 8th level, 3d6
at 12th level, 5d6 at 15th level, and 7d6 at 20th level. You threaten squares within
your natural reach with your unarmed strikes even when you do not have a hand
free for an unarmed strike. If you are immobilized, entangled, or unable to use
both legs (or whatever appendages you have in place of legs, where appropriate),
you lose the ability to make unarmed strikes without your hands. When making
an unarmed strike without your hands, you can't use such attacks for combat
maneuvers or similar abilities-only to deal damage.
Normal: You don't threaten any squares with unarmed attacks, and you must
have a hand free to make an unarmed attack.
Iron Will [Paizo - Starfinder Core
Rulebook, p.158]
You are more resistant to mental effects.
You gain a +2 bonus to Will saving throws.
Versatile Specialization [Paizo - Starfinder Core
Rulebook, p.163]
You know how to get full value out of weapon types your class doesn't normally
use.
You gain specialization (see page 243) in all weapons with which you are
proficient that can be selected with Weapon Specialization.

Proficiencies
Armor Prof ~ Heavy Armor
Armor Prof ~ Light Armor
Weapon Prof ~ Advanced Melee Weapons
Weapon Prof ~ Basic Melee Weapons
Weapon Prof ~ Grenades
Weapon Prof ~ Heavy Weapons
Weapon Prof ~ Longarms
Weapon Prof ~ Small Arms
Weapon Prof ~ Sniper Weapons

Character: Mystic Soldier PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:4 (CR:3)
Player: Created using PCGen v6.08.00 RC6 on Jul 1, 2019 at 1:48:40 PM Page 3
Mystic Spells
LEVEL 0 1 2 3 4 5 6
KNOWN 4 3 — — — — —
PER DAY at will 3 — — — — —
Concentration +3

LEVEL 0 / Per Day:0 / Caster Level:1


Name School Time Duration Range Source
❏❏❏❏❏ Detect Magic Divination 1 standard action Concentration, up to 1 minutes 60 ft. SCR:p.348
TARGET: Cone-shaped emanation; EFFECT: Detect spells and magic items within 60 feet. [SR:No]
❏❏❏❏❏ Grave Words Necromancy [Language-Dependent] 1 minute 1 round Touch SCR:p.357
TARGET: One dead creature; EFFECT: Force a corpse to babble. [SR:No]
❏❏❏❏❏ Psychokinetic Hand Transmutation 1 standard action Concentration Close (25') SCR:p.370
TARGET: One unattended object of no more than 10 lbs. or 1 bulk; EFFECT: Telekinetically move an object of 1 bulk or less. [SR:No]
❏❏❏❏❏ Token Spell Transmutation 1 standard action 1 hour 10 ft. SCR:p.382
TARGET: See text; EFFECT: Perform simple magical effects. [SR:Yes]

LEVEL 1 / Per Day:3 / Caster Level:1


Name School Time Duration Range Source
❏❏❏❏❏ Charm Person Enchantment [Charm, Mind-Affecting] 1 standard action 1 hours Close (25') SCR:p.342
TARGET: One humanoid creature; EFFECT: Make one humanoid creature believe that it is your ally. [SR:Yes; DC:13, Will negates]
❏❏❏❏❏ Command Enchantment [Compulsion, Language-Dependent, Mind-Affecting]
1 standard action 1 round Close (25') SCR:p.343
TARGET: One living creature; EFFECT: One creature obeys a select command for 1 round. [SR:Yes; DC:13, Will negates]
❏❏❏❏❏ Seeking Shot Divination 1 standard action see text Touch SPW:p.207
TARGET: one weapon; EFFECT: Create a spiritual link between a weapon you touch and one target you can perceive. [SR:no; DC:13, none]
* =Domain/Speciality Spell

Character: Mystic Soldier PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:4 (CR:3)
Player: Created using PCGen v6.08.00 RC6 on Jul 1, 2019 at 1:48:40 PM Page 4
Mystic Soldier
Vesk
RACE
50
AGE
Male
GENDER
Low-Light Vision
VISION
Chaotic Neutral
ALIGNMENT
Right
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION
Besmara
DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Mystic Soldier PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:4 (CR:3)
Player: Created using PCGen v6.08.00 RC6 on Jul 1, 2019 at 1:48:40 PM Page 5

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