94% found this document useful (16 votes)
5K views6 pages

Magic Items Cool Stuff

magic items cool stuff for dnd 5e

Uploaded by

Eduardo Cassiano
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
94% found this document useful (16 votes)
5K views6 pages

Magic Items Cool Stuff

magic items cool stuff for dnd 5e

Uploaded by

Eduardo Cassiano
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Table of Contents About

Weapons .......................................................................... 3 This document contains 25 uncommon items for 5th


edition. Some of them have been inspired by great
Anaidni’s Whip.................................................................... 3
shows like The Adventure Zone:
Forget-me-not ..................................................................... 3
http://www.maximumfun.org/shows/adventure-
Hole Puncher ....................................................................... 3 zone
The Lumberer ..................................................................... 3 and Critical Role:
The Machete ......................................................................... 3 http://geekandsundry.com/shows/critical-role/
Mjoln Hammer .................................................................... 3 To give generic +1 weapons and armor some more
flavor they have been given a set of small utility
Peeking Bow ........................................................................ 3
effects that can be used once per day.
The Punctuator ................................................................... 3 If you like these items, please consider rating, leaving
The Yielder ........................................................................... 3 a comment or reviewing. If you have any questions,
suggestions, errata’s, or improvements feel free to
Armor................................................................................ 4 comment or contact me.
Basic Leather ....................................................................... 4
[@friislippert on twitter]
Grounded Chain Mail ....................................................... 4
Muffling Scale Mail ............................................................ 4
Art
Reflecting Plate ................................................................... 4
Illustrations
Scorched Leather ............................................................... 4 All illustrations are from the British Library’s online
Shield of Tall Tales ............................................................ 4 collection.
Background
Stable Half Plate ................................................................. 5
The background textures were created by mixing a
Still Living Hide .................................................................. 5 texture by kjpargeter [Freepik.com] with a texture by
Sweltering Scale ................................................................. 5 Freepik.com

Wondrous Items ........................................................... 5


Bag of Colding ..................................................................... 5
Credits
Feather Cloak....................................................................... 5 Text and layout
Michael Lippert
Fork of Alu Kanit ................................................................ 6 Playtest
Lion Pelt ................................................................................. 6 Christian Østergaard Jensen, Morten Jensen,
Sebastian Oakley, Uli Weltersbach, Søren Bjørn-
Quill of the Grammaticus ............................................... 6
Fallesen, Emil Okkels Klein and LP Christiansen.
The Talking Skull ............................................................... 6
Umbrella Magica ................................................................ 6
Copyright

–2–
Weapons
Anaidni’s Whip
Weapon (whip), uncommon Mjoln Hammer
This big brown bull whip looks well used. Weapon (light hammer), uncommon
You gain a +1 bonus to attack and damage rolls made This hammer seems to be too heavy for its size.
with this magic whip. You gain a +1 bonus to attack and damage rolls made
When you make an athletics or acrobatics check to with this magic light hammer.
climb or jump you may gain advantage on the roll by As an action you can strike the hammer on a hard
using the whip to grab on to something. Once used, surface or creature. This creates a thunderous roar
this ability can’t be used again until the next dawn. that can be heard 1d4 miles away. Once used, this
ability can’t be used again until the next dawn.
Forget-me-not
Weapon (maul), uncommon Peeking Bow
A blue flower is engraved on the head of this heavy Weapon (longbow), uncommon
iron maul. All manner of possible and impossible eyes have been
You gain a +1 bonus to attack and damage rolls made etched into the wood of this longbow.
with this magic maul. You gain a +1 bonus to attack and damage rolls made
After you hit with the maul you can forego damage with this magic longbow.
and instead make the target forget the last 5 minutes. As an action you can close your eyes and shoot an
Wisdom save DC 13 negates. Once used, this ability arrow, and see through the tip of the arrow as it flies.
can’t be used again until the next dawn. Once used, this ability can’t be used again until the
next dawn.
Hole Puncher
Weapon (war pick), uncommon The Punctuator
The head of this pick is always pitch black. Weapon (rapier), uncommon
You gain a +1 bonus to attack and damage rolls made When drawn a drawn-out whistling can be heard.
with this magic war pick. You gain a +1 bonus to attack and damage rolls made
As an action you can create a 1 inch diameter hole, 1 with this magic rapier.
foot deep, in any surface, with a single strike. Once After you hit with the rapier you can make the target
used, this ability can’t be used again until the next unable to speak for one round. Constitution save DC
dawn. 13 negates. Once used, this ability can’t be used again
until the next dawn.

The Lumberer
Weapon (greataxe), uncommon
The Yielder
This large woodsman’s axe smells of fresh sap.
Weapon (sickle), uncommon
You gain a +1 bonus to attack and damage rolls made
with this magic greataxe. This iron sickle smells of honey and ripe fruit.
You gain a +1 bonus to attack and damage rolls made
As an action you can chop down a tree with a single
strike. Once used, this ability can’t be used again until with this magic sickle.
the next dawn. As an action you can harvest all fruit, crops or food
from trees, bushes, a field or a larder in a 60 foot
The Machete radius with a single sweep. Once used, this ability
can’t be used again until the next dawn.
Weapon (Scimitar), uncommon
When drawn, The Machete makes the sound of weeds
being cut.
You gain a +1 bonus to attack and damage rolls made
with this magic scimitar.
As an action you can chop down all undergrowth,
bushes, crops or fences in a 60 foot radius with a
single strike. Once used, this ability can’t be used
again until the next dawn.

–3–
Armor
Basic Leather
Armor (Leather), uncommon
This worn leather armor smells slightly of ammonia.
While wearing this leather armor, you have a +1
bonus to AC. This bonus is in addition to the armor’s
normal bonus to AC.
When you take acid damage you can use your
reaction to gain resistance to acid damage until the
end of your next turn. Once used, this ability Can’t be
used again until the next dawn.

Reflecting Plate
Armor (Plate), uncommon
Seemingly always polished to perfection, this plate
armor is almost usable as a mirror.
While wearing this Plate armor, you have a +1 bonus
to AC. This bonus is in addition to the armor’s normal
bonus to AC.
When you take radiant damage you can use your
reaction to gain resistance to radiant damage until
the end of your next turn. Once used, this ability Can’t
be used again until the next dawn.

Scorched Leather
Grounded Chain Mail Armor (Studded Leather), uncommon
Armor (Chain Mail), uncommon This burnt studded leather armor smells of ash and
Long straps flow from the bottom of this chainmail burnt hide.
down to the ground. While wearing this studded leather armor, you have a
While wearing this chain mail armor, you have a +1 +1 bonus to AC. This bonus is in addition to the
bonus to AC. This bonus is in addition to the armor’s armor’s normal bonus to AC.
normal bonus to AC. When you take fire damage you can use your reaction
When you take lightning damage you can use your to gain resistance to fire damage until the end of your
reaction to gain resistance to lightning damage until next turn. Once used, this ability Can’t be used again
the end of your next turn. Once used, this ability Can’t until the next dawn.
be used again until the next dawn.
Shield of Tall Tales
Muffling Scale Mail Armor (Shield), uncommon (requires attunement)
Armor (Scale Mail), uncommon On the front of this magic shield an unarmed halfling
This scale mail seems to absorb sound. bravely fighting three displacer beasts is depicted.
While wearing this scale mail armor, you have a +1 Each day at dawn you can tell the shield a story of
bonus to AC. This bonus is in addition to the armor’s how you fought a specific monster. To make the
normal bonus to AC. shield believe your story you must succeed at a
When you take thunder damage you can use your Charisma (Persuasion) check DC 11 if the story is true
reaction to gain resistance to thunder damage until or a Charisma (Deception) check DC 15 if the story
the end of your next turn. Once used, this ability Can’t was made up. If you succeed your story gets
be used again until the next dawn. emblazoned on the shield, and you gain +2 to AC and
advantage on Dexterity saves against attacks and
abilities from that specific kind of monster, in
addition to the shield’s normal AC bonus, until the
next dawn.

–4–
Stable Half Plate Wondrous Items
Armor (Half Plate), uncommon
While wearing this half plate armor, you have a +1 Bag of Colding
bonus to AC. This bonus is in addition to the armor’s Wondrous item, uncommon
normal bonus to AC.
This bag has an interior space considerably larger
When you take force damage you can use your
than its outside dimensions, roughly 2 feet in
reaction to gain resistance to force damage until the
diameter at the mouth and 4 feet deep. The bag can
end of your next turn. Once used, this ability Can’t be
hold up to 500 pounds, not exceeding a volume of 64
used again until the next dawn.
cubic feet. The bag weighs 15 pounds, regardless of
its contents. Retrieving an item from the bag requires
an action. Items stored in the bag are stored at 23°
Fahrenheit (-5 ° Celsius).
If the bag is overloaded, pierced, or torn, it ruptures
and is destroyed, and its contents are scattered in the
Plane of Ice. If the bag is turned inside out, its
contents spill forth, unharmed, but the bag must be
put right before it can be used again. Breathing
creatures inside the bag can survive up to a number
of minutes equal to 10 divided by the number of
creatures (minimum 1 minute), after which time they
begin to suffocate and freeze.
Still Living Hide Placing a bag of colding inside an extradimensional
Armor (Hide), uncommon space created by a Heward’s handy haversack,
This stitched together beige armor is always warm to portable hole, bag of holding or similar item instantly
the touch. destroys both items and opens a gate to the Plane of
While wearing this hide armor, you have a +1 bonus Ice. The gate originates where the one item was
to AC. This bonus is in addition to the armor’s normal placed inside the other. Any creature within 10 feet of
bonus to AC. the gate is sucked through it to a random location on
When you take necrotic damage you can use your the Plane of Ice. The gate then closes. The gate is one-
reaction to gain resistance to necrotic damage until way only and can’t be reopened.
the end of your next turn. Once used, this ability Can’t
be used again until the next dawn. Feather Cloak
Wondrous item, uncommon
Sweltering Scale This brown feathered cloak has a hood with a
Armor (Scale mail), uncommon crooked grey beak.
Once donned this scale mail feels sweaty hot. When you wear this cloak you can use your action to
While wearing this scale mail armor, you have a +1 pull up the hood and magically assume the shape of a
bonus to AC. This bonus is in addition to the armor’s hawk. You stay in this shape for 5 minutes.
normal bonus to AC. Your game statistics are replaced by the statistics of
When you take cold damage you can use your the hawk, but you retain your alignment, personality,
reaction to gain resistance to cold damage until the and Intelligence, Wisdom, and Charisma scores. You
end of your next turn. Once used, this ability Can’t be also retain all of your skill and saving throw
used again until the next dawn. proficiencies, in addition to gaining those of the
creature. If the creature has the same proficiency as
you and the bonus in its stat block is higher than
yours, use the creature's bonus instead of yours.
When you transform, you assume the beast's hit
points and Hit Dice. When you revert to your normal
form, you return to the number of hit points you had
before you transformed.
You can't cast spells and transforming breaks your
concentration on any spell you've already cast.
You retain the benefit of any features from your class,
race, or other source and can use them if the hawk
form is physically capable of doing so. However, you

–5–
can't use any of your special senses, such as The skull is well versed in most topics, and may be
darkvision. able to give useful advice and insights, at the GMs
Your equipment merges into your new form. discretion.
Equipment that merges with the form has no effect The skull also has limited insights into the near
until you leave the form. future. This ability effectively works like casting the
Once used, this ability cannot be used until the next augury spell, except that the skull delivers the omen
dawn. of the spell and can only be used once per activation.
Each time you animate the skull roll on the table
Fork of Alu Kanit below to see its current mood. It stays animated for
Wondrous item, uncommon 10 minutes, and will keep talking even if you have no
As a bonus action you may tap this fork on any object further questions.
that is not being worn or carried, and eat it. You can Once used, this ability can’t be used again until the
eat any object, regardless of the material or size of the next dawn.
object, as long as its weight does not exceed a number d6 Mood
of pounds equal to your level. 1 Wrathful
Once used, this ability can’t be used again until the 2 Sullen
next dawn. At the next dawn you must make a 3 Suspicious
constitution saving throw DC 13. If you are successful, 4 Chatty
the object you ate magically reappears. If not, the 5 Pleasing
object is forever lost. 6 Overjoyed

Lion Pelt
Wondrous item, uncommon
Worn like a cloak, this massive lion pelt is an
impressive boast to wear.
You gain a +1 bonus to saving throws while you wear
this pelt. You also have advantage on all Wisdom
(Animal Handling) checks made to command or
intimidate animals.

Quill of the Grammaticus


Wondrous item, uncommon
This large raven feather seems to move with a will of
its own, as soon as it comes near paper.
When you cast a spell you may change a single letter Umbrella Magica
in the name of the spell. You suggest a new spell Wondrous item, uncommon
effect, reflecting the new name, and the new effect is This worn black umbrella is surprisingly sturdy.
governed by the GM. The new effect should reflect the While holding this umbrella, you gain a +1 bonus to
level of the spell. Once used, this ability cannot be spell attack rolls. In addition, as a reaction, you may
used until the next dawn. unfold the umbrella to cast the spell feather fall on
yourself. Once used, this ability can’t be used again
until the next dawn.

The Talking Skull


Wondrous item, uncommon
In spite of its lack of eyeballs, this old yellowed skull
seems to be constantly eyeing you.
As an action you can animate this old skull, lighting
up its eyes with a pale blue light. Once animated it
must speak with you and answer any questions to the
best of its ability.

–6–

You might also like