Fire Bolt Mage Hand
Evocation Cantrip Conjuration cantrip
Casting Time: 1 Action Casting Time: 1 Action
Range: 120 feet Range: 30 feet
Components: V, S Components: V,S
Duration: Instantaneous Duration: 1 minute
You hurl a mote of fire at a creature or A spectral, floating hand appears at a
object within range. Make a ranged spell point you choose within range. The hand
attack against the target. On a hit, the lasts for the duration or until you dismiss it
target takes 1d10 fire damage. A as an action. The hand vanishes if it is
flammable object hit by this spell ignites if ever more than 30 feet away from you or
it isn't being worn or carried. if you cast this spell again.
This spell's damage increases by 1d10 You can use your action to control the
when you reach 5th level (2d10), 11th hand. You can use the hand to
level (3d10), and 17th level (4d10). manipulate an object, open an unlocked
door or container, stow or retrieve an item
from an open container, or pour the
contents out of a vial. You can move the
hand up to 30 feet each time you use it.
The hand can't attack, activate magic
items, or carry more than 10 pounds.
Poison Spray Prestidigitation
Conjuration cantrip Transmutation cantrip
Casting Time: 1 action Casting Time: 1 action
Range: 10 feet Range: 10 feet
Components: V, S Components: V, S
Duration: Instantaneous Duration: Up to 1 hour
You extend your hand toward a creature This spell is a minor magical trick that
you can see within range and project a novice spell-casters use for practice. You
puff of noxious gas from your palm. The create one of the following magical effects
creature must succeed on a Constitution within range:
saving throw or take 1d12 poison ● You create an instantaneous,
damage. harmless sensory effect, such as a
This spell’s damage increases by 1d12 shower of sparks, a puff of wind,
when you reach 5th level (2d12), 11th faint musical notes, or an odd
level (3d12), and 17th level (4d12). odor.
● You instantaneously light or snuff
out a candle, a torch, or a small
campfire.
● You instantaneously clean or soil
an object no larger than 1 cubic
foot.
● You chill, warm, or flavor up to 1
cubic foot of nonliving material for
1 hour.
● You make a color, a small mark,
or a symbol appear on an object
or a surface for 1 hour.
● You create a nonmagical trinket or
an illusory image that can fit in
your hand and that lasts until the
end of your next turn.
If you cast this spell multiple times, you
can have up to three of its non-
instantaneous effects active at a time, and
you can dismiss such an effect as an
action.
Burning Hands Chromatic Orb
1st-level evocation 1st-level evocation
Casting time: 1 Action Casting Time: 1 action
Range: Self (15-foot cone) Range: 90 feet
Components: V, S Components: V, S, M (a diamond worth
at least 50 gp)
Duration: Instantaneous
As you hold your hands with thumbs Duration: Instantaneous
touching and fingers spread, a thin sheet
of flames shoots forth from your
outstretched fingertips. Each creature in a You hurl a 4-inch-diameter sphere of
15-foot cone must make a Dexterity energy at a creature that you can see
saving throw. A creature takes 3d6 fire within range. You choose acid, cold, fire,
damage on a failed save, or half as much lightning, poison, or thunder for the type
damage on a succesful one. of orb you create, and then make a
The fire ignites any flammable objects in ranged spell attack against the target. If
the area that aren’t being worn or carried. the attack hits, the creature takes 3d8
At Higher Levels. When you cast this damage of the type you chose.
spell using a spell slot of 2nd level or At Higher Levels. When you cast this
higher, the damage increases by 1d6 for spell using a spell slot of 2nd level or
each slot level above 1st. higher, the damage increases by 1d8 for
each slot level above 1st.
Mage Armor Misty Step
1st-level abjuration 2nd-level Conjuration
Casting Time: 1 Bonus action
Casting Time: 1 action
Range: Self
Range: Touch Components: V
Duration: Instantaneous
Components: V, S, M (a piece of cured
leather) Briefly surrounded by silvery mist, you
teleport up to 30 feet to an unoccupied
space that you can see.
Duration: 8 hours
You touch a willing creature who isn’t
wearing armor, and a protective magical
force surrounds it until the spell ends. The
target’s base AC becomes 13 + its
Dexterity modifier. The spell ends if the
target dons armor or if you dismiss the
spell as an action.