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Object Viewer Getting Started Guide

The document provides instructions for uploading and viewing 3D objects in the Object Viewer app for MERGE Cube. It describes uploading objects to MINIVERSE.io, then viewing and editing them in the app. Export options are also included for popular 3D programs like Tinkercad, 3DS Max, Maya, Sketchfab and Paint 3D.

Uploaded by

Luiz Alessandro
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
143 views25 pages

Object Viewer Getting Started Guide

The document provides instructions for uploading and viewing 3D objects in the Object Viewer app for MERGE Cube. It describes uploading objects to MINIVERSE.io, then viewing and editing them in the app. Export options are also included for popular 3D programs like Tinkercad, 3DS Max, Maya, Sketchfab and Paint 3D.

Uploaded by

Luiz Alessandro
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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OVERVIEW

Object Viewer for MERGE Cube allows users to view uploaded 3D objects on MERGE Cube
and share those objects with others. Users who upload 3D objects on [Link] can
manipulate the objects’ default viewing properties inside the Object Viewer App.

This guide will cover the 2 essential processes required to get started, Uploading Objects on
[Link], and Editing/Viewing Objects on the Object Viewer App.

We also include a few guides for Exporting Objects from other 3D Programs.

Object Viewer for MERGE Cube can be found on the App Store and Google Play Store:

Table of Contents
● Uploading Objects to [Link]
● Viewing Objects on MERGE Cube
○ Object Viewer - HOME
○ Object Viewer - VIEW
○ Object Viewer - EDIT

● Exporting Objects from Other 3D Programs


○ Tinkercad
○ Autodesk 3DS Max
○ Autodesk Maya
○ Sketchfab
○ Paint 3D

[Link] 1
Uploading Objects to [Link]

Login to ​[Link]. ​Click the ​User Icon​ in the top right.

Select ​My Objects ​from the menu.

Click the “​Add New​” button.

[Link] 2
Select “​Choose a file​”

Browse​ to the file* you want to upload, then select “​Open​.”

Maximum File Size 100MB


Model format supported .fbx, .obj, .stl, .dae, .blend, and .gLTF
You may compress your textures (.jpg, .jpeg, or .png) and materials (.mtl) with your model in a .zip folder.
Compressed file/folder: only .zip supported.
Texture size limit 2048, recommend 1024.
Textures supported: .jpg, .png, .jpeg
.fbx files can support animations, and the app will loop the entire range of keyframes.

[Link] 3
An ​Object Code​ will be generated for the uploaded object.

All uploaded objects will be listed on the “​My Objects​”​ ​page​.

[Link] 4
Viewing Objects on the MERGE Cube

Enter the ​Object Code​ of your object and click “​Load​”.

Once your object is loaded point your phone at MERGE Cube to ​View​ it.

[Link] 5
Object Viewer - VIEW

VIEW Tools:
EDIT -​ Opens ​EDIT.​ Allows user to edit default ​Scale​, ​Position​ and
Rotation​ of an object.*

PLACE -​ Allows the user to ​Place​ an object in the real world on a


ground plane.

STAMP - ​Allows user to ​Stamp​ multiple copies of an object in the real


world using MERGE Cube as the placement location.

[Link] 6
Object Viewer - EDIT
EDIT mode allows you manipulate the default position, scale, and rotation of the object inside
MERGE Cube. This is how the object will appear when other users enter the access code.

EDIT Tools:

TAKE THUMBNAIL - ​Create a thumbnail of the object for MINIVERSE.

RESET - ​Sets all attributes back to the originally uploaded settings.

MOVE -​ Set the default position of the object in MERGE Cube.

ROTATE - ​Set the default rotation of the object in MERGE Cube.

SCALE - ​ Set the default scale of the object in MERGE Cube.

DONE - ​Save settings and return to ​VIEW​.

[Link] 7
Exporting Objects from Other 3D Programs

[Link] 8
Tinkercad
Autodesk [Tinkercad]: ​[Link]

To begin the export process select the desired object and navigate to and click the “​Export​”
button on the top right of the menu bar above the shapes menu.

Select the desired object type you would like to export.

[Link] 9
*Only ​.OBJ​ and ​.STL​ are supported by MINIVERSE.

Once you select the file format Tinkercad will begin preparing your file for download. This
process can take several minutes depending on the complexity of the object.

Tinkercad will download a .ZIP containing the object. Upload the .ZIP to MINIVERSE.

[Link] 10
[Link] 11
Autodesk 3DS Max
Autodesk [3DS Max]: ​Product Page

FBX Export from 3DS Max to Object Viewer:

Select ​File​ >​ Export​ > ​Export.

[Link] 12
Choose a location to save the object. Name it accordingly. Set the file type to “​Autodesk
(*.FBX)​” in the “Save as Type” drop down menu. Click ​“Save”​.

Once saved, the “​FBX Export​” dialogue will appear. In the “​Include​” Group make sure to check
“​Embed Media​” and in the “​Advanced Options​” Group make sure to set the “​FBX File
Options​”, Type to “​Binary​”. Select “​OK”​. The object is now ready to upload to Object Viewer.

[Link] 13
OBJ Export from 3DS Max to Object Viewer:

Navigate to the export option via the file menu. ​File​ >​ Export​ > ​Export.

Choose the location to export via the “​Select File to Export​” dialogue. Name your object in the
“​File Name​” Text field and set the file type to “​gw::OBJ-Exporter (*.OBJ)​” in the “​Save as
Type​” drop down menu.

[Link] 14
Once you complete the previous step the “​OBJ Export Options​” dialogue will appear. Make
sure to match the following settings before you click Export.

“Geometry” Box: “Material” Box​: “Optimize” Box:

● Flip YZ-axis (Poser-Like) ● Export Materials ● Vertex


● Texture Coordinates ● Create mat-library ● Normals
● Normals ● Texture-coord
● Smoothing Groups
● Scale 1.0

Once you match the OBJ Export Settings press the “​Export​” button

[Link] 15
The exported object should look like this. The ​object (.OBJ)​, a​ material*​ ​(.MTL)​, and a ​maps*
folder containing the texture(s) for your object.
*If your object does not have any textures you can simply upload the ​.OBJ​ to the MINIVERSE.

If your object has associated texture files select the ​object (.OBJ)​,​ material​ ​(.MTL)​, and ​maps
folder containing the texture(s) for your object and put them into a compressed ​.ZIP​ file. Upload
this .ZIP to the MINIVERSE.

*Make sure your ​.ZIP​ folder is the name of your object.

[Link] 16
Autodesk Maya
Autodesk [Maya]: ​Product Page

Select the objects to export.

[Link] 17
Navigate to ​File​ > ​Export Selection ​and select the options box to the right.

Make sure the file type “​FBX export​” is selected. Press “​Export Selection​”

[Link] 18
Make sure “​Embed Media​” is selected and that your “​FBX File Format​” type is “​Binary​”. Name
your file and click “​Export Selection​”. The object is ready to be uploaded to MINIVERSE.

For .OBJ exports select the “OBJExport” option in the “Files of Type” drop down menu. Name
your file and select a location to complete the export process.

[Link] 19
An .FBX ready to upload to MINIVERSE. Make sure to combine the ​object​, ​texture
and ​material​ file into a ​.ZIP​ then upload the
.ZIP to MINIVERSE.

[Link] 20
Sketchfab

​ ebsite
Sketchfab [Website]:​ W

Select the download button from any downloadable object.

[Link] 21
Choose the “​Autoconverted format (gLTF)​” option.

The file will now be located in your downloads folder as a .ZIP. Upload the .ZIP to MINIVERSE.

[Link] 22
Paint 3D

​ pp Link
Paint 3D [Website]:​ A

Click the “​Remix 3D​” icon in the top menu bar of Paint 3D.

[Link] 23
In the Remix 3D browser on the right, select an object.

Once you have an object click the “​Menu​” icon on the menu bar on the top left.

[Link] 24
Select the “​Export File​” option on the left and choose “​3D-FBX​” as your file format.
A “​Save As​” dialogue will appear.

In the “​Save As​” dialogue name your object and choose a location. Click “​Save​”.
The object is ready to be uploaded to MINIVERSE.

[Link] 25

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