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720 views705 pages

CPlusPlusNotesForProfessionals PDF

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Jo Mit
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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C++

C++
Notes for Professionals

Notes for Professionals

600+ pages
of professional hints and tricks

Disclaimer
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not aliated with ocial C++ group(s) or company(s).
Free Programming Books All trademarks and registered trademarks are
the property of their respective owners
Contents
About ................................................................................................................................................................................... 1
Chapter 1: Getting started with C++ .................................................................................................................... 2
Section 1.1: Hello World ................................................................................................................................................. 2
Section 1.2: Comments .................................................................................................................................................. 3
Section 1.3: The standard C++ compilation process .................................................................................................. 5
Section 1.4: Function ...................................................................................................................................................... 5
Section 1.5: Visibility of function prototypes and declarations ................................................................................. 8
Section 1.6: Preprocessor .............................................................................................................................................. 9
Chapter 2: Templates ............................................................................................................................................... 11
Section 2.1: Basic Class Template .............................................................................................................................. 11
Section 2.2: Function Templates ................................................................................................................................ 11
Section 2.3: Variadic template data structures ........................................................................................................ 13
Section 2.4: Argument forwarding ............................................................................................................................ 15
Section 2.5: Partial template specialization .............................................................................................................. 16
Section 2.6: Template Specialization ......................................................................................................................... 18
Section 2.7: Alias template ......................................................................................................................................... 18
Section 2.8: Explicit instantiation ................................................................................................................................ 18
Section 2.9: Non-type template parameter ............................................................................................................. 19
Section 2.10: Declaring non-type template arguments with auto ......................................................................... 20
Section 2.11: Template template parameters ........................................................................................................... 21
Section 2.12: Default template parameter value ..................................................................................................... 22
Chapter 3: Metaprogramming ............................................................................................................................. 23
Section 3.1: Calculating Factorials ............................................................................................................................. 23
Section 3.2: Iterating over a parameter pack .......................................................................................................... 25
Section 3.3: Iterating with std::integer_sequence .................................................................................................... 26
Section 3.4: Tag Dispatching ...................................................................................................................................... 27
Section 3.5: Detect Whether Expression is Valid ...................................................................................................... 27
Section 3.6: If-then-else .............................................................................................................................................. 29
Section 3.7: Manual distinction of types when given any type T ........................................................................... 29
Section 3.8: Calculating power with C++11 (and higher) .......................................................................................... 30
Section 3.9: Generic Min/Max with variable argument count ................................................................................. 31
Chapter 4: Iterators .................................................................................................................................................. 32
Section 4.1: Overview ................................................................................................................................................... 32
Section 4.2: Vector Iterator ........................................................................................................................................ 35
Section 4.3: Map Iterator ............................................................................................................................................ 35
Section 4.4: Reverse Iterators .................................................................................................................................... 36
Section 4.5: Stream Iterators ...................................................................................................................................... 37
Section 4.6: C Iterators (Pointers) .............................................................................................................................. 37
Section 4.7: Write your own generator-backed iterator ......................................................................................... 38
Chapter 5: Returning several values from a function ............................................................................. 40
Section 5.1: Using std::tuple ......................................................................................................................................... 40
Section 5.2: Structured Bindings ................................................................................................................................ 41
Section 5.3: Using struct ............................................................................................................................................. 42
Section 5.4: Using Output Parameters ...................................................................................................................... 43
Section 5.5: Using a Function Object Consumer ...................................................................................................... 44
Section 5.6: Using std::pair .......................................................................................................................................... 45
Section 5.7: Using std::array ....................................................................................................................................... 45
Section 5.8: Using Output Iterator ............................................................................................................................. 45
Section 5.9: Using std::vector ..................................................................................................................................... 46
Chapter 6: std::string ................................................................................................................................................ 47
Section 6.1: Tokenize ................................................................................................................................................... 47
Section 6.2: Conversion to (const) char* ................................................................................................................... 48
Section 6.3: Using the std::string_view class ............................................................................................................ 48
Section 6.4: Conversion to std::wstring ...................................................................................................................... 49
Section 6.5: Lexicographical comparison ................................................................................................................. 50
Section 6.6: Trimming characters at start/end ........................................................................................................ 51
Section 6.7: String replacement ................................................................................................................................. 53
Section 6.8: Converting to std::string ......................................................................................................................... 54
Section 6.9: Splitting .................................................................................................................................................... 54
Section 6.10: Accessing a character .......................................................................................................................... 55
Section 6.11: Checking if a string is a prefix of another ........................................................................................... 55
Section 6.12: Looping through each character ......................................................................................................... 56
Section 6.13: Conversion to integers/floating point types ...................................................................................... 56
Section 6.14: Concatenation ....................................................................................................................................... 57
Section 6.15: Converting between character encodings ......................................................................................... 58
Section 6.16: Finding character(s) in a string ............................................................................................................ 59
Chapter 7: Namespaces .......................................................................................................................................... 60
Section 7.1: What are namespaces? .......................................................................................................................... 60
Section 7.2: Argument Dependent Lookup ............................................................................................................... 61
Section 7.3: Extending namespaces .......................................................................................................................... 62
Section 7.4: Using directive ......................................................................................................................................... 62
Section 7.5: Making namespaces .............................................................................................................................. 63
Section 7.6: Unnamed/anonymous namespaces ................................................................................................... 64
Section 7.7: Compact nested namespaces ............................................................................................................... 64
Section 7.8: Namespace alias .................................................................................................................................... 64
Section 7.9: Inline namespace .................................................................................................................................... 65
Section 7.10: Aliasing a long namespace .................................................................................................................. 67
Section 7.11: Alias Declaration scope ......................................................................................................................... 67
Chapter 8: File I/O ...................................................................................................................................................... 69
Section 8.1: Writing to a file ........................................................................................................................................ 69
Section 8.2: Opening a file .......................................................................................................................................... 69
Section 8.3: Reading from a file ................................................................................................................................. 70
Section 8.4: Opening modes ...................................................................................................................................... 72
Section 8.5: Reading an ASCII file into a std::string .................................................................................................. 73
Section 8.6: Writing files with non-standard locale settings ................................................................................... 74
Section 8.7: Checking end of file inside a loop condition, bad practice? ............................................................... 75
Section 8.8: Flushing a stream ................................................................................................................................... 76
Section 8.9: Reading a file into a container .............................................................................................................. 76
Section 8.10: Copying a file ......................................................................................................................................... 77
Section 8.11: Closing a file ........................................................................................................................................... 77
Section 8.12: Reading a `struct` from a formatted text file ..................................................................................... 78
Chapter 9: Classes/Structures ............................................................................................................................. 80
Section 9.1: Class basics .............................................................................................................................................. 80
Section 9.2: Final classes and structs ........................................................................................................................ 80
Section 9.3: Access specifiers ..................................................................................................................................... 81
Section 9.4: Inheritance ............................................................................................................................................... 82
Section 9.5: Friendship ................................................................................................................................................ 84
Section 9.6: Virtual Inheritance .................................................................................................................................. 85
Section 9.7: Private inheritance: restricting base class interface ........................................................................... 86
Section 9.8: Accessing class members ..................................................................................................................... 87
Section 9.9: Member Types and Aliases ................................................................................................................... 88
Section 9.10: Nested Classes/Structures ................................................................................................................... 91
Section 9.11: Unnamed struct/class ........................................................................................................................... 96
Section 9.12: Static class members ............................................................................................................................ 97
Section 9.13: Multiple Inheritance ............................................................................................................................. 101
Section 9.14: Non-static member functions ............................................................................................................ 102
Chapter 10: Smart Pointers ................................................................................................................................. 105
Section 10.1: Unique ownership (std::unique_ptr) ................................................................................................... 105
Section 10.2: Sharing ownership (std::shared_ptr) ................................................................................................ 106
Section 10.3: Sharing with temporary ownership (std::weak_ptr) ........................................................................ 108
Section 10.4: Using custom deleters to create a wrapper to a C interface ......................................................... 110
Section 10.5: Unique ownership without move semantics (auto_ptr) ................................................................. 111
Section 10.6: Casting std::shared_ptr pointers ....................................................................................................... 113
Section 10.7: Writing a smart pointer: value_ptr .................................................................................................... 113
Section 10.8: Getting a shared_ptr referring to this .............................................................................................. 115
Chapter 11: Function Overloading .................................................................................................................... 117
Section 11.1: What is Function Overloading? ........................................................................................................... 117
Section 11.2: Return Type in Function Overloading ................................................................................................ 118
Section 11.3: Member Function cv-qualifier Overloading ...................................................................................... 118
Chapter 12: std::vector ........................................................................................................................................... 121
Section 12.1: Accessing Elements ............................................................................................................................. 121
Section 12.2: Initializing a std::vector ....................................................................................................................... 123
Section 12.3: Deleting Elements ............................................................................................................................... 124
Section 12.4: Iterating Over std::vector .................................................................................................................... 126
Section 12.5: vector<bool>: The Exception To So Many, So Many Rules ............................................................. 128
Section 12.6: Inserting Elements ............................................................................................................................... 130
Section 12.7: Using std::vector as a C array ............................................................................................................ 131
Section 12.8: Finding an Element in std::vector ...................................................................................................... 131
Section 12.9: Concatenating Vectors ....................................................................................................................... 132
Section 12.10: Matrices Using Vectors ..................................................................................................................... 133
Section 12.11: Using a Sorted Vector for Fast Element Lookup ............................................................................. 134
Section 12.12: Reducing the Capacity of a Vector .................................................................................................. 135
Section 12.13: Vector size and capacity ................................................................................................................... 135
Section 12.14: Iterator/Pointer Invalidation ............................................................................................................. 137
Section 12.15: Find max and min Element and Respective Index in a Vector ..................................................... 138
Section 12.16: Converting an array to std::vector ................................................................................................... 138
Section 12.17: Functions Returning Large Vectors ................................................................................................. 139
Chapter 13: Operator Overloading .................................................................................................................. 141
Section 13.1: Arithmetic operators ............................................................................................................................ 141
Section 13.2: Array subscript operator .................................................................................................................... 142
Section 13.3: Conversion operators ......................................................................................................................... 143
Section 13.4: Complex Numbers Revisited .............................................................................................................. 144
Section 13.5: Named operators ................................................................................................................................ 148
Section 13.6: Unary operators .................................................................................................................................. 150
Section 13.7: Comparison operators ........................................................................................................................ 151
Section 13.8: Assignment operator .......................................................................................................................... 152
Section 13.9: Function call operator ......................................................................................................................... 153
Section 13.10: Bitwise NOT operator ........................................................................................................................ 153
Section 13.11: Bit shift operators for I/O .................................................................................................................. 154
Chapter 14: Lambdas ............................................................................................................................................. 155
Section 14.1: What is a lambda expression? ........................................................................................................... 155
Section 14.2: Specifying the return type .................................................................................................................. 157
Section 14.3: Capture by value ................................................................................................................................. 158
Section 14.4: Recursive lambdas .............................................................................................................................. 159
Section 14.5: Default capture ................................................................................................................................... 161
Section 14.6: Class lambdas and capture of this .................................................................................................... 161
Section 14.7: Capture by reference .......................................................................................................................... 163
Section 14.8: Generic lambdas ................................................................................................................................. 163
Section 14.9: Using lambdas for inline parameter pack unpacking .................................................................... 164
Section 14.10: Generalized capture .......................................................................................................................... 166
Section 14.11: Conversion to function pointer .......................................................................................................... 167
Section 14.12: Porting lambda functions to C++03 using functors ....................................................................... 167
Chapter 15: Loops ..................................................................................................................................................... 169
Section 15.1: Range-Based For ................................................................................................................................. 169
Section 15.2: For loop ................................................................................................................................................ 171
Section 15.3: While loop ............................................................................................................................................ 173
Section 15.4: Do-while loop ....................................................................................................................................... 174
Section 15.5: Loop Control statements : Break and Continue ............................................................................... 175
Section 15.6: Declaration of variables in conditions .............................................................................................. 176
Section 15.7: Range-for over a sub-range .............................................................................................................. 177
Chapter 16: std::map ............................................................................................................................................... 179
Section 16.1: Accessing elements ............................................................................................................................. 179
Section 16.2: Inserting elements ............................................................................................................................... 180
Section 16.3: Searching in std::map or in std::multimap ......................................................................................... 181
Section 16.4: Initializing a std::map or std::multimap .............................................................................................. 182
Section 16.5: Checking number of elements ........................................................................................................... 183
Section 16.6: Types of Maps ..................................................................................................................................... 183
Section 16.7: Deleting elements ................................................................................................................................ 184
Section 16.8: Iterating over std::map or std::multimap ........................................................................................... 185
Section 16.9: Creating std::map with user-defined types as key .......................................................................... 185
Chapter 17: Threading ............................................................................................................................................ 187
Section 17.1: Creating a std::thread .......................................................................................................................... 187
Section 17.2: Passing a reference to a thread ........................................................................................................ 189
Section 17.3: Using std::async instead of std::thread .............................................................................................. 189
Section 17.4: Basic Synchronization ......................................................................................................................... 190
Section 17.5: Create a simple thread pool .............................................................................................................. 190
Section 17.6: Ensuring a thread is always joined .................................................................................................... 192
Section 17.7: Operations on the current thread ...................................................................................................... 193
Section 17.8: Using Condition Variables .................................................................................................................. 194
Section 17.9: Thread operations ............................................................................................................................... 196
Section 17.10: Thread-local storage ......................................................................................................................... 196
Section 17.11: Reassigning thread objects ............................................................................................................... 197
Chapter 18: Value Categories ............................................................................................................................. 198
Section 18.1: Value Category Meanings .................................................................................................................. 198
Section 18.2: rvalue .................................................................................................................................................... 198
Section 18.3: xvalue ................................................................................................................................................... 199
Section 18.4: prvalue ................................................................................................................................................. 199
Section 18.5: lvalue .................................................................................................................................................... 200
Section 18.6: glvalue .................................................................................................................................................. 200
Chapter 19: Preprocessor ..................................................................................................................................... 201
Section 19.1: Include Guards ..................................................................................................................................... 201
Section 19.2: Conditional logic and cross-platform handling ............................................................................... 202
Section 19.3: X-macros .............................................................................................................................................. 203
Section 19.4: Macros .................................................................................................................................................. 205
Section 19.5: Predefined macros .............................................................................................................................. 208
Section 19.6: Preprocessor Operators ..................................................................................................................... 210
Section 19.7: #pragma once ..................................................................................................................................... 210
Section 19.8: Preprocessor error messages ........................................................................................................... 211
Chapter 20: SFINAE (Substitution Failure Is Not An Error) .................................................................. 212
Section 20.1: What is SFINAE .................................................................................................................................... 212
Section 20.2: void_t .................................................................................................................................................. 212
Section 20.3: enable_if ............................................................................................................................................. 214
Section 20.4: is_detected ......................................................................................................................................... 215
Section 20.5: Overload resolution with a large number of options ..................................................................... 217
Section 20.6: trailing decltype in function templates ............................................................................................ 218
Section 20.7: enable_if_all / enable_if_any ......................................................................................................... 219
Chapter 21: The Rule of Three, Five, And Zero .......................................................................................... 221
Section 21.1: Rule of Zero .......................................................................................................................................... 221
Section 21.2: Rule of Five .......................................................................................................................................... 222
Section 21.3: Rule of Three ....................................................................................................................................... 223
Section 21.4: Self-assignment Protection ................................................................................................................ 224
Chapter 22: RAII: Resource Acquisition Is Initialization ......................................................................... 226
Section 22.1: Locking ................................................................................................................................................. 226
Section 22.2: ScopeSuccess (c++17) ........................................................................................................................ 227
Section 22.3: ScopeFail (c++17) ................................................................................................................................ 228
Section 22.4: Finally/ScopeExit ................................................................................................................................ 229
Chapter 23: Exceptions .......................................................................................................................................... 230
Section 23.1: Catching exceptions ............................................................................................................................ 230
Section 23.2: Rethrow (propagate) exception ....................................................................................................... 231
Section 23.3: Best practice: throw by value, catch by const reference ............................................................... 232
Section 23.4: Custom exception ............................................................................................................................... 233
Section 23.5: std::uncaught_exceptions .................................................................................................................. 235
Section 23.6: Function Try Block for regular function ........................................................................................... 236
Section 23.7: Nested exception ................................................................................................................................ 236
Section 23.8: Function Try Blocks In constructor ................................................................................................... 238
Section 23.9: Function Try Blocks In destructor ..................................................................................................... 239
Chapter 24: Implementation-defined behavior ....................................................................................... 240
Section 24.1: Size of integral types .......................................................................................................................... 240
Section 24.2: Char might be unsigned or signed ................................................................................................... 242
Section 24.3: Ranges of numeric types .................................................................................................................. 242
Section 24.4: Value representation of floating point types .................................................................................. 243
Section 24.5: Overflow when converting from integer to signed integer ........................................................... 243
Section 24.6: Underlying type (and hence size) of an enum ................................................................................ 244
Section 24.7: Numeric value of a pointer ................................................................................................................ 244
Section 24.8: Number of bits in a byte .................................................................................................................... 245
Chapter 25: Special Member Functions ......................................................................................................... 246
Section 25.1: Default Constructor ............................................................................................................................ 246
Section 25.2: Destructor ........................................................................................................................................... 248
Section 25.3: Copy and swap ................................................................................................................................... 249
Section 25.4: Implicit Move and Copy ..................................................................................................................... 251
Chapter 26: Random number generation .................................................................................................... 252
Section 26.1: True random value generator ........................................................................................................... 252
Section 26.2: Generating a pseudo-random number ........................................................................................... 252
Section 26.3: Using the generator for multiple distributions ................................................................................ 253
Chapter 27: References ......................................................................................................................................... 254
Section 27.1: Defining a reference ........................................................................................................................... 254
Chapter 28: Sorting ................................................................................................................................................. 255
Section 28.1: Sorting and sequence containers ...................................................................................................... 255
Section 28.2: sorting with std::map (ascending and descending) ....................................................................... 255
Section 28.3: Sorting sequence containers by overloaded less operator ........................................................... 257
Section 28.4: Sorting sequence containers using compare function .................................................................. 258
Section 28.5: Sorting sequence containers using lambda expressions (C++11) .................................................. 259
Section 28.6: Sorting built-in arrays ........................................................................................................................ 260
Section 28.7: Sorting sequence containers with specifed ordering ..................................................................... 260
Chapter 29: Regular expressions ...................................................................................................................... 261
Section 29.1: Basic regex_match and regex_search Examples ........................................................................... 261
Section 29.2: regex_iterator Example ..................................................................................................................... 261
Section 29.3: Anchors ................................................................................................................................................ 262
Section 29.4: regex_replace Example .................................................................................................................... 263
Section 29.5: regex_token_iterator Example ........................................................................................................ 263
Section 29.6: Quantifiers ........................................................................................................................................... 263
Section 29.7: Splitting a string .................................................................................................................................. 265
Chapter 30: Polymorphism .................................................................................................................................. 266
Section 30.1: Define polymorphic classes ............................................................................................................... 266
Section 30.2: Safe downcasting ............................................................................................................................... 267
Section 30.3: Polymorphism & Destructors ............................................................................................................ 268
Chapter 31: Perfect Forwarding ........................................................................................................................ 270
Section 31.1: Factory functions ................................................................................................................................. 270
Chapter 32: Virtual Member Functions .......................................................................................................... 271
Section 32.1: Final virtual functions .......................................................................................................................... 271
Section 32.2: Using override with virtual in C++11 and later .................................................................................. 271
Section 32.3: Virtual vs non-virtual member functions ......................................................................................... 272
Section 32.4: Behaviour of virtual functions in constructors and destructors .................................................... 273
Section 32.5: Pure virtual functions ......................................................................................................................... 274
Chapter 33: Undefined Behavior ....................................................................................................................... 277
Section 33.1: Reading or writing through a null pointer ......................................................................................... 277
Section 33.2: Using an uninitialized local variable ................................................................................................. 277
Section 33.3: Accessing an out-of-bounds index ................................................................................................... 278
Section 33.4: Deleting a derived object via a pointer to a base class that doesn't have a virtual destructor
............................................................................................................................................................................. 278
Section 33.5: Extending the `std` or `posix` Namespace ........................................................................................ 278
Section 33.6: Invalid pointer arithmetic ................................................................................................................... 279
Section 33.7: No return statement for a function with a non-void return type .................................................. 280
Section 33.8: Accessing a dangling reference ....................................................................................................... 280
Section 33.9: Integer division by zero ...................................................................................................................... 281
Section 33.10: Shifting by an invalid number of positions ..................................................................................... 281
Section 33.11: Incorrect pairing of memory allocation and deallocation ............................................................. 281
Section 33.12: Signed Integer Overflow ................................................................................................................... 282
Section 33.13: Multiple non-identical definitions (the One Definition Rule) .......................................................... 282
Section 33.14: Modifying a const object .................................................................................................................. 283
Section 33.15: Returning from a [[noreturn]] function .......................................................................................... 284
Section 33.16: Infinite template recursion ................................................................................................................ 284
Section 33.17: Overflow during conversion to or from floating point type ......................................................... 285
Section 33.18: Modifying a string literal ................................................................................................................... 285
Section 33.19: Accessing an object as the wrong type .......................................................................................... 285
Section 33.20: Invalid derived-to-base conversion for pointers to members .................................................... 286
Section 33.21: Destroying an object that has already been destroyed ............................................................... 286
Section 33.22: Access to nonexistent member through pointer to member ...................................................... 287
Section 33.23: Invalid base-to-derived static cast ................................................................................................. 287
Section 33.24: Floating point overflow .................................................................................................................... 287
Section 33.25: Calling (Pure) Virtual Members From Constructor Or Destructor .............................................. 287
Section 33.26: Function call through mismatched function pointer type ............................................................ 288
Chapter 34: Value and Reference Semantics ........................................................................................... 289
Section 34.1: Definitions ............................................................................................................................................ 289
Section 34.2: Deep copying and move support ..................................................................................................... 289
Chapter 35: Overload resolution ...................................................................................................................... 293
Section 35.1: Categorization of argument to parameter cost .............................................................................. 293
Section 35.2: Arithmetic promotions and conversions .......................................................................................... 293
Section 35.3: Overloading on Forwarding Reference ........................................................................................... 294
Section 35.4: Exact match ........................................................................................................................................ 295
Section 35.5: Overloading on constness and volatility .......................................................................................... 295
Section 35.6: Name lookup and access checking .................................................................................................. 296
Section 35.7: Overloading within a class hierarchy ............................................................................................... 297
Section 35.8: Steps of Overload Resolution ........................................................................................................... 298
Chapter 36: Move Semantics .............................................................................................................................. 300
Section 36.1: Move semantics ................................................................................................................................... 300
Section 36.2: Using std::move to reduce complexity from O(n²) to O(n) ............................................................ 300
Section 36.3: Move constructor ................................................................................................................................ 303
Section 36.4: Re-use a moved object ...................................................................................................................... 305
Section 36.5: Move assignment ............................................................................................................................... 305
Section 36.6: Using move semantics on containers .............................................................................................. 306
Chapter 37: Pointers to members .................................................................................................................... 308
Section 37.1: Pointers to static member functions ................................................................................................. 308
Section 37.2: Pointers to member functions ........................................................................................................... 308
Section 37.3: Pointers to member variables ........................................................................................................... 309
Section 37.4: Pointers to static member variables ................................................................................................ 309
Chapter 38: Pimpl Idiom ........................................................................................................................................ 311
Section 38.1: Basic Pimpl idiom ................................................................................................................................ 311
Chapter 39: std::function: To wrap any element that is callable .................................................... 313
Section 39.1: Simple usage ....................................................................................................................................... 313
Section 39.2: std::function used with std::bind ........................................................................................................ 313
Section 39.3: Binding std::function to a dierent callable types .......................................................................... 314
Section 39.4: Storing function arguments in std::tuple .......................................................................................... 316
Section 39.5: std::function with lambda and std::bind ............................................................................................ 317
Section 39.6: `function` overhead ............................................................................................................................. 318
Chapter 40: const keyword ................................................................................................................................ 319
Section 40.1: Avoiding duplication of code in const and non-const getter methods ......................................... 319
Section 40.2: Const member functions ................................................................................................................... 320
Section 40.3: Const local variables .......................................................................................................................... 321
Section 40.4: Const pointers ..................................................................................................................................... 321
Chapter 41: auto ....................................................................................................................................................... 323
Section 41.1: Basic auto sample ............................................................................................................................... 323
Section 41.2: Generic lambda (C++14) ..................................................................................................................... 323
Section 41.3: auto and proxy objects ....................................................................................................................... 324
Section 41.4: auto and Expression Templates ........................................................................................................ 324
Section 41.5: auto, const, and references ................................................................................................................ 325
Section 41.6: Trailing return type ............................................................................................................................. 325
Chapter 42: std::optional ..................................................................................................................................... 327
Section 42.1: Using optionals to represent the absence of a value ..................................................................... 327
Section 42.2: optional as return value .................................................................................................................... 327
Section 42.3: value_or .............................................................................................................................................. 328
Section 42.4: Introduction ......................................................................................................................................... 328
Section 42.5: Using optionals to represent the failure of a function ................................................................... 329
Chapter 43: Copy Elision ....................................................................................................................................... 331
Section 43.1: Purpose of copy elision ...................................................................................................................... 331
Section 43.2: Guaranteed copy elision .................................................................................................................... 332
Section 43.3: Parameter elision ................................................................................................................................ 333
Section 43.4: Return value elision ............................................................................................................................ 333
Section 43.5: Named return value elision ............................................................................................................... 333
Section 43.6: Copy initialization elision .................................................................................................................... 334
Chapter 44: Bit Operators .................................................................................................................................. 335
Section 44.1: | - bitwise OR ........................................................................................................................................ 335
Section 44.2: ^ - bitwise XOR (exclusive OR) .......................................................................................................... 335
Section 44.3: & - bitwise AND ................................................................................................................................... 337
Section 44.4: << - left shift ........................................................................................................................................ 337
Section 44.5: >> - right shift ...................................................................................................................................... 338
Chapter 45: Fold Expressions ............................................................................................................................. 340
Section 45.1: Unary Folds .......................................................................................................................................... 340
Section 45.2: Binary Folds ........................................................................................................................................ 340
Section 45.3: Folding over a comma ....................................................................................................................... 341
Chapter 46: Unions .................................................................................................................................................. 342
Section 46.1: Undefined Behavior ............................................................................................................................ 342
Section 46.2: Basic Union Features ......................................................................................................................... 342
Section 46.3: Typical Use .......................................................................................................................................... 342
Chapter 47: Unnamed types .............................................................................................................................. 344
Section 47.1: Unnamed classes ................................................................................................................................ 344
Section 47.2: As a type alias .................................................................................................................................... 344
Section 47.3: Anonymous members ........................................................................................................................ 344
Section 47.4: Anonymous Union .............................................................................................................................. 345
Chapter 48: mutable keyword .......................................................................................................................... 346
Section 48.1: mutable lambdas ................................................................................................................................ 346
Section 48.2: non-static class member modifier ................................................................................................... 346
Chapter 49: Bit fields .............................................................................................................................................. 348
Section 49.1: Declaration and Usage ....................................................................................................................... 348
Chapter 50: std::array ........................................................................................................................................... 349
Section 50.1: Initializing an std::array ....................................................................................................................... 349
Section 50.2: Element access ................................................................................................................................... 350
Section 50.3: Iterating through the Array ............................................................................................................... 352
Section 50.4: Checking size of the Array ................................................................................................................ 352
Section 50.5: Changing all array elements at once .............................................................................................. 352
Chapter 51: Singleton Design Pattern ............................................................................................................ 353
Section 51.1: Lazy Initialization .................................................................................................................................. 353
Section 51.2: Static deinitialization-safe singleton ................................................................................................. 354
Section 51.3: Thread-safe Singeton ......................................................................................................................... 354
Section 51.4: Subclasses ............................................................................................................................................ 354
Chapter 52: The ISO C++ Standard ................................................................................................................. 356
Section 52.1: Current Working Drafts ...................................................................................................................... 356
Section 52.2: C++17 .................................................................................................................................................... 356
Section 52.3: C++11 ..................................................................................................................................................... 357
Section 52.4: C++14 .................................................................................................................................................... 358
Section 52.5: C++98 ................................................................................................................................................... 359
Section 52.6: C++03 ................................................................................................................................................... 359
Section 52.7: C++20 ................................................................................................................................................... 360
Chapter 53: User-Defined Literals ................................................................................................................... 361
Section 53.1: Self-made user-defined literal for binary ......................................................................................... 361
Section 53.2: Standard user-defined literals for duration ..................................................................................... 361
Section 53.3: User-defined literals with long double values ................................................................................. 362
Section 53.4: Standard user-defined literals for strings ........................................................................................ 362
Section 53.5: Standard user-defined literals for complex ..................................................................................... 363
Chapter 54: Enumeration ..................................................................................................................................... 364
Section 54.1: Iteration over an enum ....................................................................................................................... 364
Section 54.2: Scoped enums .................................................................................................................................... 365
Section 54.3: Enum forward declaration in C++11 .................................................................................................. 366
Section 54.4: Basic Enumeration Declaration ........................................................................................................ 366
Section 54.5: Enumeration in switch statements ................................................................................................... 367
Chapter 55: Type Erasure .................................................................................................................................... 368
Section 55.1: A move-only `std::function` ................................................................................................................. 368
Section 55.2: Erasing down to a Regular type with manual vtable ..................................................................... 370
Section 55.3: Basic mechanism ................................................................................................................................ 373
Section 55.4: Erasing down to a contiguous buer of T ....................................................................................... 374
Section 55.5: Type erasing type erasure with std::any .......................................................................................... 375
Chapter 56: Memory management ................................................................................................................. 380
Section 56.1: Free Storage (Heap, Dynamic Allocation ...) ..................................................................................... 380
Section 56.2: Placement new ................................................................................................................................... 381
Section 56.3: Stack .................................................................................................................................................... 382
Chapter 57: Bit Manipulation .............................................................................................................................. 383
Section 57.1: Remove rightmost set bit ................................................................................................................... 383
Section 57.2: Set all bits ............................................................................................................................................ 383
Section 57.3: Toggling a bit ...................................................................................................................................... 383
Section 57.4: Checking a bit ..................................................................................................................................... 383
Section 57.5: Counting bits set ................................................................................................................................. 384
Section 57.6: Check if an integer is a power of 2 ................................................................................................... 385
Section 57.7: Setting a bit ......................................................................................................................................... 385
Section 57.8: Clearing a bit ....................................................................................................................................... 385
Section 57.9: Changing the nth bit to x ................................................................................................................... 385
Section 57.10: Bit Manipulation Application: Small to Capital Letter .................................................................... 386
Chapter 58: Arrays ................................................................................................................................................... 387
Section 58.1: Array initialization ............................................................................................................................... 387
Section 58.2: A fixed size raw array matrix (that is, a 2D raw array) .................................................................. 388
Section 58.3: Dynamically sized raw array ............................................................................................................ 388
Section 58.4: Array size: type safe at compile time ............................................................................................... 389
Section 58.5: Expanding dynamic size array by using std::vector ....................................................................... 390
Section 58.6: A dynamic size matrix using std::vector for storage ...................................................................... 391
Chapter 59: Pointers ............................................................................................................................................... 394
Section 59.1: Pointer Operations .............................................................................................................................. 394
Section 59.2: Pointer basics ...................................................................................................................................... 394
Section 59.3: Pointer Arithmetic ............................................................................................................................... 396
Chapter 60: Explicit type conversions ............................................................................................................ 398
Section 60.1: C-style casting ..................................................................................................................................... 398
Section 60.2: Casting away constness .................................................................................................................... 398
Section 60.3: Base to derived conversion ............................................................................................................... 398
Section 60.4: Conversion between pointer and integer ........................................................................................ 399
Section 60.5: Conversion by explicit constructor or explicit conversion function .............................................. 400
Section 60.6: Implicit conversion ............................................................................................................................. 400
Section 60.7: Enum conversions .............................................................................................................................. 400
Section 60.8: Derived to base conversion for pointers to members ................................................................... 402
Section 60.9: void* to T* ............................................................................................................................................ 402
Section 60.10: Type punning conversion ................................................................................................................ 402
Chapter 61: RTTI: Run-Time Type Information ......................................................................................... 404
Section 61.1: dynamic_cast ....................................................................................................................................... 404
Section 61.2: The typeid keyword ............................................................................................................................ 404
Section 61.3: Name of a type ................................................................................................................................... 405
Section 61.4: When to use which cast in c++ ........................................................................................................... 405
Chapter 62: Standard Library Algorithms ................................................................................................... 406
Section 62.1: std::next_permutation ......................................................................................................................... 406
Section 62.2: std::for_each ....................................................................................................................................... 406
Section 62.3: std::accumulate ................................................................................................................................... 407
Section 62.4: std::find ................................................................................................................................................ 408
Section 62.5: std::min_element ................................................................................................................................ 410
Section 62.6: std::find_if ............................................................................................................................................ 411
Section 62.7: Using std::nth_element To Find The Median (Or Other Quantiles) ............................................... 412
Section 62.8: std::count ............................................................................................................................................. 413
Section 62.9: std::count_if ......................................................................................................................................... 414
Chapter 63: Friend keyword ................................................................................................................................ 416
Section 63.1: Friend function ..................................................................................................................................... 416
Section 63.2: Friend method .................................................................................................................................... 417
Section 63.3: Friend class ......................................................................................................................................... 417
Chapter 64: Expression templates .................................................................................................................. 419
Section 64.1: A basic example illustrating expression templates ......................................................................... 419
Chapter 65: Scopes .................................................................................................................................................. 423
Section 65.1: Global variables ................................................................................................................................... 423
Section 65.2: Simple block scope ............................................................................................................................ 423
Chapter 66: Atomic Types .................................................................................................................................... 425
Section 66.1: Multi-threaded Access ........................................................................................................................ 425
Chapter 67: static_assert .................................................................................................................................... 427
Section 67.1: static_assert ........................................................................................................................................ 427
Chapter 68: operator precedence ................................................................................................................... 428
Section 68.1: Logical && and || operators: short-circuit ......................................................................................... 428
Section 68.2: Unary Operators ................................................................................................................................ 429
Section 68.3: Arithmetic operators .......................................................................................................................... 429
Section 68.4: Logical AND and OR operators ........................................................................................................ 430
Chapter 69: constexpr ............................................................................................................................................ 431
Section 69.1: constexpr variables ............................................................................................................................. 431
Section 69.2: Static if statement .............................................................................................................................. 432
Section 69.3: constexpr functions ............................................................................................................................ 433
Chapter 70: Date and time using <chrono> header ............................................................................... 435
Section 70.1: Measuring time using <chrono> ........................................................................................................ 435
Section 70.2: Find number of days between two dates ........................................................................................ 435
Chapter 71: Trailing return type ....................................................................................................................... 437
Section 71.1: Avoid qualifying a nested type name ................................................................................................ 437
Section 71.2: Lambda expressions ........................................................................................................................... 437
Chapter 72: Function Template Overloading ............................................................................................ 438
Section 72.1: What is a valid function template overloading? .............................................................................. 438
Chapter 73: Common compile/linker errors (GCC) ................................................................................. 439
Section 73.1: undefined reference to `***' ................................................................................................................. 439
Section 73.2: error: '***' was not declared in this scope ......................................................................................... 439
Section 73.3: fatal error: ***: No such file or directory ............................................................................................ 441
Chapter 74: Design pattern implementation in C++ .............................................................................. 442
Section 74.1: Adapter Pattern ................................................................................................................................... 442
Section 74.2: Observer pattern ................................................................................................................................ 444
Section 74.3: Factory Pattern ................................................................................................................................... 447
Section 74.4: Builder Pattern with Fluent API .......................................................................................................... 448
Chapter 75: Optimization in C++ ....................................................................................................................... 451
Section 75.1: Introduction to performance ............................................................................................................. 451
Section 75.2: Empty Base Class Optimization ........................................................................................................ 451
Section 75.3: Optimizing by executing less code ................................................................................................... 452
Section 75.4: Using ecient containers .................................................................................................................. 453
Section 75.5: Small Object Optimization ................................................................................................................. 454
Chapter 76: Compiling and Building ................................................................................................................ 456
Section 76.1: Compiling with GCC ............................................................................................................................. 456
Section 76.2: Compiling with Visual Studio (Graphical Interface) - Hello World ................................................ 457
Section 76.3: Online Compilers ................................................................................................................................. 462
Section 76.4: Compiling with Visual C++ (Command Line) ................................................................................... 464
Section 76.5: Compiling with Clang ......................................................................................................................... 467
Section 76.6: The C++ compilation process ............................................................................................................ 467
Section 76.7: Compiling with Code::Blocks (Graphical interface) ......................................................................... 469
Chapter 77: Type Traits ........................................................................................................................................ 472
Section 77.1: Type Properties ................................................................................................................................... 472
Section 77.2: Standard type traits ........................................................................................................................... 473
Section 77.3: Type relations with std::is_same<T, T> ............................................................................................. 474
Section 77.4: Fundamental type traits .................................................................................................................... 475
Chapter 78: std::pair ............................................................................................................................................... 476
Section 78.1: Compare operators ............................................................................................................................ 476
Section 78.2: Creating a Pair and accessing the elements ................................................................................... 477
Chapter 79: Keywords ............................................................................................................................................ 478
Section 79.1: asm ....................................................................................................................................................... 478
Section 79.2: Dierent keywords ............................................................................................................................. 478
Section 79.3: typename ............................................................................................................................................ 482
Section 79.4: explicit .................................................................................................................................................. 483
Section 79.5: sizeof .................................................................................................................................................... 484
Section 79.6: noexcept .............................................................................................................................................. 484
Chapter 80: One Definition Rule (ODR) ......................................................................................................... 486
Section 80.1: ODR violation via overload resolution .............................................................................................. 486
Section 80.2: Multiply defined function ................................................................................................................... 486
Section 80.3: Inline functions .................................................................................................................................... 487
Chapter 81: Unspecified behavior .................................................................................................................... 489
Section 81.1: Value of an out-of-range enum ......................................................................................................... 489
Section 81.2: Evaluation order of function arguments .......................................................................................... 489
Section 81.3: Result of some reinterpret_cast conversions .................................................................................. 490
Section 81.4: Space occupied by a reference ......................................................................................................... 491
Section 81.5: Moved-from state of most standard library classes ...................................................................... 491
Section 81.6: Result of some pointer comparisons ................................................................................................ 492
Section 81.7: Static cast from bogus void* value .................................................................................................... 492
Section 81.8: Order of initialization of globals across TU ...................................................................................... 492
Chapter 82: Floating Point Arithmetic ........................................................................................................... 494
Section 82.1: Floating Point Numbers are Weird .................................................................................................... 494
Chapter 83: Argument Dependent Name Lookup ................................................................................... 495
Section 83.1: What functions are found .................................................................................................................. 495
Chapter 84: std::variant ....................................................................................................................................... 496
Section 84.1: Create pseudo-method pointers ....................................................................................................... 496
Section 84.2: Basic std::variant use ......................................................................................................................... 497
Section 84.3: Constructing a `std::variant` ............................................................................................................... 498
Chapter 85: Attributes ........................................................................................................................................... 499
Section 85.1: [[fallthrough]] ..................................................................................................................................... 499
Section 85.2: [[nodiscard]] ...................................................................................................................................... 499
Section 85.3: [[deprecated]] and [[deprecated("reason")]] ............................................................................... 500
Section 85.4: [[maybe_unused]] ............................................................................................................................ 500
Section 85.5: [[noreturn]] ......................................................................................................................................... 501
Chapter 86: Profiling ............................................................................................................................................... 503
Section 86.1: Profiling with gcc and gprof ............................................................................................................... 503
Section 86.2: Generating callgraph diagrams with gperf2dot ............................................................................. 503
Section 86.3: Profiling CPU Usage with gcc and Google Perf Tools .................................................................... 504
Chapter 87: Return Type Covariance ............................................................................................................ 506
Section 87.1: Covariant result version of the base example, static type checking ............................................. 506
Section 87.2: Covariant smart pointer result (automated cleanup) .................................................................... 506
Chapter 88: Non-Static Member Functions ................................................................................................. 508
Section 88.1: Non-static Member Functions ........................................................................................................... 508
Section 88.2: Encapsulation ..................................................................................................................................... 509
Section 88.3: Name Hiding & Importing .................................................................................................................. 509
Section 88.4: Virtual Member Functions ................................................................................................................. 511
Section 88.5: Const Correctness .............................................................................................................................. 513
Chapter 89: Recursion in C++ ............................................................................................................................. 515
Section 89.1: Using tail recursion and Fibonnaci-style recursion to solve the Fibonnaci sequence ................. 515
Section 89.2: Recursion with memoization ............................................................................................................. 515
Chapter 90: Callable Objects .............................................................................................................................. 517
Section 90.1: Function Pointers ................................................................................................................................ 517
Section 90.2: Classes with operator() (Functors) .................................................................................................. 517
Chapter 91: std::iomanip ....................................................................................................................................... 519
Section 91.1: std::setprecision .................................................................................................................................... 519
Section 91.2: std::setfill ............................................................................................................................................... 519
Section 91.3: std::setiosflags ..................................................................................................................................... 519
Section 91.4: std::setw ................................................................................................................................................ 521
Chapter 92: Constant class member functions ......................................................................................... 522
Section 92.1: constant member function ................................................................................................................ 522
Chapter 93: Side by Side Comparisons of classic C++ examples solved via C++ vs C++11
vs C++14 vs C++17 ..................................................................................................................................................... 523
Section 93.1: Looping through a container ............................................................................................................. 523
Chapter 94: The This Pointer .............................................................................................................................. 524
Section 94.1: this Pointer ........................................................................................................................................... 524
Section 94.2: Using the this Pointer to Access Member Data ............................................................................... 526
Section 94.3: Using the this Pointer to Dierentiate Between Member Data and Parameters ........................ 526
Section 94.4: this Pointer CV-Qualifiers ................................................................................................................... 527
Section 94.5: this Pointer Ref-Qualifiers .................................................................................................................. 530
Chapter 95: Inline functions ................................................................................................................................ 532
Section 95.1: Non-member inline function definition ............................................................................................. 532
Section 95.2: Member inline functions .................................................................................................................... 532
Section 95.3: What is function inlining? ................................................................................................................... 532
Section 95.4: Non-member inline function declaration ......................................................................................... 533
Chapter 96: Copying vs Assignment ............................................................................................................... 534
Section 96.1: Assignment Operator ......................................................................................................................... 534
Section 96.2: Copy Constructor ............................................................................................................................... 534
Section 96.3: Copy Constructor Vs Assignment Constructor ............................................................................... 535
Chapter 97: Client server examples ................................................................................................................ 537
Section 97.1: Hello TCP Client ................................................................................................................................... 537
Section 97.2: Hello TCP Server ................................................................................................................................. 538
Chapter 98: Header Files ...................................................................................................................................... 542
Section 98.1: Basic Example ..................................................................................................................................... 542
Section 98.2: Templates in Header Files ................................................................................................................. 543
Chapter 99: Const Correctness .......................................................................................................................... 544
Section 99.1: The Basics ............................................................................................................................................ 544
Section 99.2: Const Correct Class Design ............................................................................................................... 544
Section 99.3: Const Correct Function Parameters ................................................................................................. 546
Section 99.4: Const Correctness as Documentation ............................................................................................. 548
Chapter 100: std::atomics ..................................................................................................................................... 552
Section 100.1: atomic types ...................................................................................................................................... 552
Chapter 101: Data Structures in C++ ............................................................................................................... 554
Section 101.1: Linked List implementation in C++ .................................................................................................... 554
Chapter 102: Refactoring Techniques ............................................................................................................ 557
Section 102.1: Goto Cleanup ..................................................................................................................................... 557
Chapter 103: C++ Streams .................................................................................................................................... 558
Section 103.1: String streams .................................................................................................................................... 558
Section 103.2: Printing collections with iostream ................................................................................................... 559
Chapter 104: Parameter packs ......................................................................................................................... 561
Section 104.1: A template with a parameter pack .................................................................................................. 561
Section 104.2: Expansion of a parameter pack ...................................................................................................... 561
Chapter 105: Literals ............................................................................................................................................... 562
Section 105.1: this ....................................................................................................................................................... 562
Section 105.2: Integer literal ..................................................................................................................................... 562
Section 105.3: true ..................................................................................................................................................... 563
Section 105.4: false .................................................................................................................................................... 564
Section 105.5: nullptr ................................................................................................................................................. 564
Chapter 106: Flow Control .................................................................................................................................... 565
Section 106.1: case ..................................................................................................................................................... 565
Section 106.2: switch .................................................................................................................................................. 565
Section 106.3: catch ................................................................................................................................................... 565
Section 106.4: throw .................................................................................................................................................. 566
Section 106.5: default ................................................................................................................................................ 567
Section 106.6: try ........................................................................................................................................................ 567
Section 106.7: if .......................................................................................................................................................... 567
Section 106.8: else ..................................................................................................................................................... 568
Section 106.9: Conditional Structures: if, if..else ...................................................................................................... 568
Section 106.10: goto ................................................................................................................................................... 569
Section 106.11: Jump statements : break, continue, goto, exit ............................................................................... 569
Section 106.12: return ................................................................................................................................................ 572
Chapter 107: Type Keywords .............................................................................................................................. 574
Section 107.1: class ..................................................................................................................................................... 574
Section 107.2: enum ................................................................................................................................................... 575
Section 107.3: struct ................................................................................................................................................... 576
Section 107.4: union ................................................................................................................................................... 576
Chapter 108: Basic Type Keywords ................................................................................................................. 578
Section 108.1: char ..................................................................................................................................................... 578
Section 108.2: char16_t ............................................................................................................................................. 578
Section 108.3: char32_t ............................................................................................................................................. 578
Section 108.4: int ........................................................................................................................................................ 578
Section 108.5: void ..................................................................................................................................................... 578
Section 108.6: wchar_t .............................................................................................................................................. 579
Section 108.7: float .................................................................................................................................................... 579
Section 108.8: double ................................................................................................................................................ 579
Section 108.9: long ..................................................................................................................................................... 579
Section 108.10: short .................................................................................................................................................. 580
Section 108.11: bool .................................................................................................................................................... 580
Chapter 109: Variable Declaration Keywords ............................................................................................ 581
Section 109.1: decltype .............................................................................................................................................. 581
Section 109.2: const ................................................................................................................................................... 581
Section 109.3: volatile ................................................................................................................................................ 582
Section 109.4: signed ................................................................................................................................................. 582
Section 109.5: unsigned ............................................................................................................................................. 582
Chapter 110: Iteration ............................................................................................................................................. 584
Section 110.1: break .................................................................................................................................................... 584
Section 110.2: continue .............................................................................................................................................. 584
Section 110.3: do ......................................................................................................................................................... 584
Section 110.4: while .................................................................................................................................................... 584
Section 110.5: range-based for loop ........................................................................................................................ 585
Section 110.6: for ........................................................................................................................................................ 585
Chapter 111: type deduction ................................................................................................................................. 586
Section 111.1: Template parameter deduction for constructors ............................................................................ 586
Section 111.2: Auto Type Deduction .......................................................................................................................... 586
Section 111.3: Template Type Deduction ................................................................................................................. 587
Chapter 112: std::any ............................................................................................................................................... 589
Section 112.1: Basic usage ......................................................................................................................................... 589
Chapter 113: C++11 Memory Model .................................................................................................................... 590
Section 113.1: Need for Memory Model .................................................................................................................... 590
Section 113.2: Fence example ................................................................................................................................... 591
Chapter 114: Build Systems ................................................................................................................................. 593
Section 114.1: Generating Build Environment with CMake ..................................................................................... 593
Section 114.2: Compiling with GNU make ................................................................................................................ 594
Section 114.3: Building with SCons ............................................................................................................................ 596
Section 114.4: Autotools (GNU) ................................................................................................................................. 596
Section 114.5: Ninja .................................................................................................................................................... 597
Section 114.6: NMAKE (Microsoft Program Maintenance Utility) .......................................................................... 597
Chapter 115: Concurrency With OpenMP ....................................................................................................... 598
Section 115.1: OpenMP: Parallel Sections ................................................................................................................. 598
Section 115.2: OpenMP: Parallel Sections ................................................................................................................ 598
Section 115.3: OpenMP: Parallel For Loop ............................................................................................................... 599
Section 115.4: OpenMP: Parallel Gathering / Reduction ........................................................................................ 599
Chapter 116: Type Inference ................................................................................................................................ 601
Section 116.1: Data Type: Auto .................................................................................................................................. 601
Section 116.2: Lambda auto ...................................................................................................................................... 601
Section 116.3: Loops and auto .................................................................................................................................. 601
Chapter 117: std::integer_sequence ................................................................................................................ 603
Section 117.1: Turn a std::tuple<T...> into function parameters .............................................................................. 603
Section 117.2: Create a parameter pack consisting of integers ........................................................................... 604
Section 117.3: Turn a sequence of indices into copies of an element .................................................................. 604
Chapter 118: Resource Management .............................................................................................................. 606
Section 118.1: Resource Acquisition Is Initialization ................................................................................................. 606
Section 118.2: Mutexes & Thread Safety .................................................................................................................. 607
Chapter 119: std::set and std::multiset ........................................................................................................... 609
Section 119.1: Changing the default sort of a set .................................................................................................... 609
Section 119.2: Deleting values from a set ................................................................................................................ 611
Section 119.3: Inserting values in a set ..................................................................................................................... 612
Section 119.4: Inserting values in a multiset ............................................................................................................ 614
Section 119.5: Searching values in set and multiset ............................................................................................... 614
Chapter 120: Storage class specifiers ............................................................................................................ 616
Section 120.1: extern .................................................................................................................................................. 616
Section 120.2: register ............................................................................................................................................... 617
Section 120.3: static ................................................................................................................................................... 617
Section 120.4: auto .................................................................................................................................................... 618
Section 120.5: mutable .............................................................................................................................................. 618
Chapter 121: Alignment .......................................................................................................................................... 620
Section 121.1: Controlling alignment ......................................................................................................................... 620
Section 121.2: Querying the alignment of a type ................................................................................................... 620
Chapter 122: Inline variables ............................................................................................................................... 622
Section 122.1: Defining a static data member in the class definition ................................................................... 622
Chapter 123: Linkage specifications ................................................................................................................ 623
Section 123.1: Signal handler for Unix-like operating system ............................................................................... 623
Section 123.2: Making a C library header compatible with C++ ........................................................................... 623
Chapter 124: Curiously Recurring Template Pattern (CRTP) ............................................................. 625
Section 124.1: The Curiously Recurring Template Pattern (CRTP) ....................................................................... 625
Section 124.2: CRTP to avoid code duplication ...................................................................................................... 626
Chapter 125: Using declaration ......................................................................................................................... 628
Section 125.1: Importing names individually from a namespace ......................................................................... 628
Section 125.2: Redeclaring members from a base class to avoid name hiding ................................................. 628
Section 125.3: Inheriting constructors ...................................................................................................................... 628
Chapter 126: Typedef and type aliases ......................................................................................................... 630
Section 126.1: Basic typedef syntax ......................................................................................................................... 630
Section 126.2: More complex uses of typedef ........................................................................................................ 630
Section 126.3: Declaring multiple types with typedef ............................................................................................ 631
Section 126.4: Alias declaration with "using" .......................................................................................................... 631
Chapter 127: Layout of object types .............................................................................................................. 632
Section 127.1: Class types .......................................................................................................................................... 632
Section 127.2: Arithmetic types ................................................................................................................................ 634
Section 127.3: Arrays ................................................................................................................................................. 635
Chapter 128: C incompatibilities ........................................................................................................................ 636
Section 128.1: Reserved Keywords ........................................................................................................................... 636
Section 128.2: Weakly typed pointers ..................................................................................................................... 636
Section 128.3: goto or switch .................................................................................................................................... 636
Chapter 129: std::forward_list ........................................................................................................................... 637
Section 129.1: Example .............................................................................................................................................. 637
Section 129.2: Methods ............................................................................................................................................. 637
Chapter 130: Optimization .................................................................................................................................... 639
Section 130.1: Inline Expansion/Inlining ................................................................................................................... 639
Section 130.2: Empty base optimization ................................................................................................................. 639
Chapter 131: Semaphore ....................................................................................................................................... 641
Section 131.1: Semaphore C++ 11 ............................................................................................................................... 641
Section 131.2: Semaphore class in action ................................................................................................................ 641
Chapter 132: Thread synchronization structures ..................................................................................... 643
Section 132.1: std::condition_variable_any, std::cv_status .................................................................................... 643
Section 132.2: std::shared_lock ................................................................................................................................ 643
Section 132.3: std::call_once, std::once_flag ........................................................................................................... 643
Section 132.4: Object locking for ecient access .................................................................................................. 644
Chapter 133: C++ Debugging and Debug-prevention Tools & Techniques ................................. 646
Section 133.1: Static analysis ..................................................................................................................................... 646
Section 133.2: Segfault analysis with GDB .............................................................................................................. 647
Section 133.3: Clean code ......................................................................................................................................... 648
Chapter 134: Futures and Promises ................................................................................................................ 650
Section 134.1: Async operation classes .................................................................................................................... 650
Section 134.2: std::future and std::promise .............................................................................................................. 650
Section 134.3: Deferred async example .................................................................................................................. 650
Section 134.4: std::packaged_task and std::future ................................................................................................. 651
Section 134.5: std::future_error and std::future_errc ............................................................................................. 651
Section 134.6: std::future and std::async .................................................................................................................. 652
Chapter 135: More undefined behaviors in C++ ......................................................................................... 655
Section 135.1: Referring to non-static members in initializer lists ......................................................................... 655
Chapter 136: Mutexes .............................................................................................................................................. 656
Section 136.1: Mutex Types ....................................................................................................................................... 656
Section 136.2: std::lock ............................................................................................................................................... 656
Section 136.3: std::unique_lock, std::shared_lock, std::lock_guard ...................................................................... 656
Section 136.4: Strategies for lock classes: std::try_to_lock, std::adopt_lock, std::defer_lock ........................... 657
Section 136.5: std::mutex ........................................................................................................................................... 658
Section 136.6: std::scoped_lock (C++ 17) ................................................................................................................. 658
Chapter 137: Unit Testing in C++ ....................................................................................................................... 659
Section 137.1: Google Test ......................................................................................................................................... 659
Section 137.2: Catch ................................................................................................................................................... 659
Chapter 138: Recursive Mutex ............................................................................................................................ 661
Section 138.1: std::recursive_mutex .......................................................................................................................... 661
Chapter 139: decltype ............................................................................................................................................. 662
Section 139.1: Basic Example .................................................................................................................................... 662
Section 139.2: Another example ............................................................................................................................... 662
Chapter 140: Using std::unordered_map .................................................................................................... 663
Section 140.1: Declaration and Usage ..................................................................................................................... 663
Section 140.2: Some Basic Functions ...................................................................................................................... 663
Chapter 141: Digit separators ............................................................................................................................ 664
Section 141.1: Digit Separator .................................................................................................................................... 664
Chapter 142: C++ function "call by value" vs. "call by reference" .................................................. 665
Section 142.1: Call by value ....................................................................................................................................... 665
Chapter 143: Basic input/output in c++ ........................................................................................................ 667
Section 143.1: user input and standard output ....................................................................................................... 667
Chapter 144: Stream manipulators ................................................................................................................ 668
Section 144.1: Stream manipulators ......................................................................................................................... 668
Section 144.2: Output stream manipulators ........................................................................................................... 673
Section 144.3: Input stream manipulators .............................................................................................................. 675
Chapter 145: C++ Containers .............................................................................................................................. 677
Section 145.1: C++ Containers Flowchart ................................................................................................................. 677
Chapter 146: Arithmitic Metaprogramming ................................................................................................ 678
Section 146.1: Calculating power in O(log n) ........................................................................................................... 678
Credits ............................................................................................................................................................................ 680
You may also like ...................................................................................................................................................... 687
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C++ Notes for Professionals 1


Chapter 1: Getting started with C++
Version Standard Release Date
C++98 ISO/IEC 14882:1998 1998-09-01
C++03 ISO/IEC 14882:2003 2003-10-16
C++11 ISO/IEC 14882:2011 2011-09-01
C++14 ISO/IEC 14882:2014 2014-12-15
C++17 TBD 2017-01-01
C++20 TBD 2020-01-01

Section 1.1: Hello World


This program prints Hello World! to the standard output stream:

#include <iostream>

int main()
{
std::cout << "Hello World!" << std::endl;
}

See it live on Coliru.

Analysis

Let's examine each part of this code in detail:

#include <iostream> is a preprocessor directive that includes the content of the standard C++ header file
iostream.

iostream is a standard library header file that contains definitions of the standard input and output
streams. These definitions are included in the std namespace, explained below.

The standard input/output (I/O) streams provide ways for programs to get input from and output to an
external system -- usually the terminal.

int main() { ... } defines a new function named main. By convention, the main function is called upon
execution of the program. There must be only one main function in a C++ program, and it must always return
a number of the int type.

Here, the int is what is called the function's return type. The value returned by the main function is an exit
code.

By convention, a program exit code of 0 or EXIT_SUCCESS is interpreted as success by a system that executes
the program. Any other return code is associated with an error.

If no return statement is present, the main function (and thus, the program itself) returns 0 by default. In this
example, we don't need to explicitly write return 0;.

All other functions, except those that return the void type, must explicitly return a value according to their
return type, or else must not return at all.

C++ Notes for Professionals 2


std::cout << "Hello World!" << std::endl; prints "Hello World!" to the standard output stream:

std is a namespace, and :: is the scope resolution operator that allows look-ups for objects by name
within a namespace.

There are many namespaces. Here, we use :: to show we want to use cout from the std namespace.
For more information refer to Scope Resolution Operator - Microsoft Documentation.

std::cout is the standard output stream object, defined in iostream, and it prints to the standard
output (stdout).

<< is, in this context, the stream insertion operator, so called because it inserts an object into the
stream object.

The standard library defines the << operator to perform data insertion for certain data types into
output streams. stream << content inserts content into the stream and returns the same, but
updated stream. This allows stream insertions to be chained: std::cout << "Foo" << " Bar"; prints
"FooBar" to the console.

"Hello World!" is a character string literal, or a "text literal." The stream insertion operator for
character string literals is defined in file iostream.

std::endl is a special I/O stream manipulator object, also defined in file iostream. Inserting a
manipulator into a stream changes the state of the stream.

The stream manipulator std::endl does two things: first it inserts the end-of-line character and then it
flushes the stream buffer to force the text to show up on the console. This ensures that the data
inserted into the stream actually appear on your console. (Stream data is usually stored in a buffer and
then "flushed" in batches unless you force a flush immediately.)

An alternate method that avoids the flush is:

std::cout << "Hello World!\n";

where \n is the character escape sequence for the newline character.

The semicolon (;) notifies the compiler that a statement has ended. All C++ statements and class
definitions require an ending/terminating semicolon.

Section 1.2: Comments


A comment is a way to put arbitrary text inside source code without having the C++ compiler interpret it with any
functional meaning. Comments are used to give insight into the design or method of a program.

There are two types of comments in C++:

Single-Line Comments

The double forward-slash sequence // will mark all text until a newline as a comment:

C++ Notes for Professionals 3


int main()
{
// This is a single-line comment.
int a; // this also is a single-line comment
int i; // this is another single-line comment
}

C-Style/Block Comments

The sequence /* is used to declare the start of the comment block and the sequence */ is used to declare the end
of comment. All text between the start and end sequences is interpreted as a comment, even if the text is
otherwise valid C++ syntax. These are sometimes called "C-style" comments, as this comment syntax is inherited
from C++'s predecessor language, C:

int main()
{
/*
* This is a block comment.
*/
int a;
}

In any block comment, you can write anything you want. When the compiler encounters the symbol */, it
terminates the block comment:

int main()
{
/* A block comment with the symbol /*
Note that the compiler is not affected by the second /*
however, once the end-block-comment symbol is reached,
the comment ends.
*/
int a;
}

The above example is valid C++ (and C) code. However, having additional /* inside a block comment might result in
a warning on some compilers.

Block comments can also start and end within a single line. For example:

void SomeFunction(/* argument 1 */ int a, /* argument 2 */ int b);

Importance of Comments

As with all programming languages, comments provide several benefits:

Explicit documentation of code to make it easier to read/maintain


Explanation of the purpose and functionality of code
Details on the history or reasoning behind the code
Placement of copyright/licenses, project notes, special thanks, contributor credits, etc. directly in the source
code.

However, comments also have their downsides:

They must be maintained to reflect any changes in the code


Excessive comments tend to make the code less readable

The need for comments can be reduced by writing clear, self-documenting code. A simple example is the use of

C++ Notes for Professionals 4


explanatory names for variables, functions, and types. Factoring out logically related tasks into discrete functions
goes hand-in-hand with this.

Comment markers used to disable code

During development, comments can also be used to quickly disable portions of code without deleting it. This is
often useful for testing or debugging purposes, but is not good style for anything other than temporary edits. This
is often referred to as “commenting out”.

Similarly, keeping old versions of a piece of code in a comment for reference purposes is frowned upon, as it
clutters files while offering little value compared to exploring the code's history via a versioning system.

Section 1.3: The standard C++ compilation process


Executable C++ program code is usually produced by a compiler.

A compiler is a program that translates code from a programming language into another form which is (more)
directly executable for a computer. Using a compiler to translate code is called compilation.

C++ inherits the form of its compilation process from its "parent" language, C. Below is a list showing the four major
steps of compilation in C++:

1. The C++ preprocessor copies the contents of any included header files into the source code file, generates
macro code, and replaces symbolic constants defined using #define with their values.
2. The expanded source code file produced by the C++ preprocessor is compiled into assembly language
appropriate for the platform.
3. The assembler code generated by the compiler is assembled into appropriate object code for the platform.
4. The object code file generated by the assembler is linked together with the object code files for any library
functions used to produce an executable file.

Note: some compiled code is linked together, but not to create a final program. Usually, this "linked" code
can also be packaged into a format that can be used by other programs. This "bundle of packaged, usable
code" is what C++ programmers refer to as a library.

Many C++ compilers may also merge or un-merge certain parts of the compilation process for ease or for additional
analysis. Many C++ programmers will use different tools, but all of the tools will generally follow this generalized
process when they are involved in the production of a program.

The link below extends this discussion and provides a nice graphic to help. [1]:
http://faculty.cs.niu.edu/~mcmahon/CS241/Notes/compile.html

Section 1.4: Function


A function is a unit of code that represents a sequence of statements.

Functions can accept arguments or values and return a single value (or not). To use a function, a function call is
used on argument values and the use of the function call itself is replaced with its return value.

Every function has a type signature -- the types of its arguments and the type of its return type.

Functions are inspired by the concepts of the procedure and the mathematical function.

Note: C++ functions are essentially procedures and do not follow the exact definition or rules of
mathematical functions.

C++ Notes for Professionals 5


Functions are often meant to perform a specific task. and can be called from other parts of a program. A function
must be declared and defined before it is called elsewhere in a program.

Note: popular function definitions may be hidden in other included files (often for convenience and reuse
across many files). This is a common use of header files.

Function Declaration

A function declaration is declares the existence of a function with its name and type signature to the compiler.
The syntax is as the following:

int add2(int i); // The function is of the type (int) -> (int)

In the example above, the int add2(int i) function declares the following to the compiler:

The return type is int.


The name of the function is add2.
The number of arguments to the function is 1:
The first argument is of the type int.
The first argument will be referred to in the function's contents by the name i.

The argument name is optional; the declaration for the function could also be the following:

int add2(int); // Omitting the function arguments' name is also permitted.

Per the one-definition rule, a function with a certain type signature can only be declared or defined once in an
entire C++ code base visible to the C++ compiler. In other words, functions with a specific type signature cannot be
re-defined -- they must only be defined once. Thus, the following is not valid C++:

int add2(int i); // The compiler will note that add2 is a function (int) -> int
int add2(int j); // As add2 already has a definition of (int) -> int, the compiler
// will regard this as an error.

If a function returns nothing, its return type is written as void. If it takes no parameters, the parameter list should
be empty.

void do_something(); // The function takes no parameters, and does not return anything.
// Note that it can still affect variables it has access to.

Function Call

A function can be called after it has been declared. For example, the following program calls add2 with the value of
2 within the function of main:

#include <iostream>

int add2(int i); // Declaration of add2

// Note: add2 is still missing a DEFINITION.


// Even though it doesn't appear directly in code,
// add2's definition may be LINKED in from another object file.

int main()
{
std::cout << add2(2) << "\n"; // add2(2) will be evaluated at this point,
// and the result is printed.
return 0;

C++ Notes for Professionals 6


}

Here, add2(2) is the syntax for a function call.

Function Definition

A function definition* is similar to a declaration, except it also contains the code that is executed when the function
is called within its body.

An example of a function definition for add2 might be:

int add2(int i) // Data that is passed into (int i) will be referred to by the name i
{ // while in the function's curly brackets or "scope."

int j = i + 2; // Definition of a variable j as the value of i+2.


return j; // Returning or, in essence, substitution of j for a function call to
// add2.
}

Function Overloading

You can create multiple functions with the same name but different parameters.

int add2(int i) // Code contained in this definition will be evaluated


{ // when add2() is called with one parameter.
int j = i + 2;
return j;
}

int add2(int i, int j) // However, when add2() is called with two parameters, the
{ // code from the initial declaration will be overloaded,
int k = i + j + 2 ; // and the code in this declaration will be evaluated
return k; // instead.
}

Both functions are called by the same name add2, but the actual function that is called depends directly on the
amount and type of the parameters in the call. In most cases, the C++ compiler can compute which function to call.
In some cases, the type must be explicitly stated.

Default Parameters

Default values for function parameters can only be specified in function declarations.

int multiply(int a, int b = 7); // b has default value of 7.


int multiply(int a, int b)
{
return a * b; // If multiply() is called with one parameter, the
} // value will be multiplied by the default, 7.

In this example, multiply() can be called with one or two parameters. If only one parameter is given, b will have
default value of 7. Default arguments must be placed in the latter arguments of the function. For example:

int multiply(int a = 10, int b = 20); // This is legal


int multiply(int a = 10, int b); // This is illegal since int a is in the former

Special Function Calls - Operators

There exist special function calls in C++ which have different syntax than name_of_function(value1, value2,
value3). The most common example is that of operators.

C++ Notes for Professionals 7


Certain special character sequences that will be reduced to function calls by the compiler, such as !, +,

, *, %, and << and many more. These special characters are normally associated with non-programming usage or are
used for aesthetics (e.g. the + character is commonly recognized as the addition symbol both within C++
programming as well as in elementary math).

C++ handles these character sequences with a special syntax; but, in essence, each occurrence of an operator is
reduced to a function call. For example, the following C++ expression:

3+3

is equivalent to the following function call:

operator+(3, 3)

All operator function names start with operator.

While in C++'s immediate predecessor, C, operator function names cannot be assigned different meanings by
providing additional definitions with different type signatures, in C++, this is valid. "Hiding" additional function
definitions under one unique function name is referred to as operator overloading in C++, and is a relatively
common, but not universal, convention in C++.

Section 1.5: Visibility of function prototypes and declarations


In C++, code must be declared or defined before usage. For example, the following produces a compile time error:

int main()
{
foo(2); // error: foo is called, but has not yet been declared
}

void foo(int x) // this later definition is not known in main


{
}

There are two ways to resolve this: putting either the definition or declaration of foo() before its usage in main().
Here is one example:

void foo(int x) {} //Declare the foo function and body first

int main()
{
foo(2); // OK: foo is completely defined beforehand, so it can be called here.
}

However it is also possible to "forward-declare" the function by putting only a "prototype" declaration before its
usage and then defining the function body later:

void foo(int); // Prototype declaration of foo, seen by main


// Must specify return type, name, and argument list types
int main()
{
foo(2); // OK: foo is known, called even though its body is not yet defined
}

C++ Notes for Professionals 8


void foo(int x) //Must match the prototype
{
// Define body of foo here
}

The prototype must specify the return type (void), the name of the function (foo), and the argument list variable
types (int), but the names of the arguments are NOT required.

One common way to integrate this into the organization of source files is to make a header file containing all of the
prototype declarations:

// foo.h
void foo(int); // prototype declaration

and then provide the full definition elsewhere:

// foo.cpp --> foo.o


#include "foo.h" // foo's prototype declaration is "hidden" in here
void foo(int x) { } // foo's body definition

and then, once compiled, link the corresponding object file foo.o into the compiled object file where it is used in
the linking phase, main.o:

// main.cpp --> main.o


#include "foo.h" // foo's prototype declaration is "hidden" in here
int main() { foo(2); } // foo is valid to call because its prototype declaration was beforehand.
// the prototype and body definitions of foo are linked through the object files

An “unresolved external symbol” error occurs when the function prototype and call exist, but the function body is
not defined. These can be trickier to resolve as the compiler won't report the error until the final linking stage, and
it doesn't know which line to jump to in the code to show the error.

Section 1.6: Preprocessor


The preprocessor is an important part of the compiler.

It edits the source code, cutting some bits out, changing others, and adding other things.

In source files, we can include preprocessor directives. These directives tells the preprocessor to perform specific
actions. A directive starts with a # on a new line. Example:

#define ZERO 0

The first preprocessor directive you will meet is probably the

#include <something>

directive. What it does is takes all of something and inserts it in your file where the directive was. The hello world
program starts with the line

#include <iostream>

This line adds the functions and objects that let you use the standard input and output.

The C language, which also uses the preprocessor, does not have as many header files as the C++ language, but in

C++ Notes for Professionals 9


C++ you can use all the C header files.

The next important directive is probably the

#define something something_else

directive. This tells the preprocessor that as it goes along the file, it should replace every occurrence of something
with something_else. It can also make things similar to functions, but that probably counts as advanced C++.

The something_else is not needed, but if you define something as nothing, then outside preprocessor directives, all
occurrences of something will vanish.

This actually is useful, because of the #if,#else and #ifdef directives. The format for these would be the following:

#if something==true
//code
#else
//more code
#endif

#ifdef thing_that_you_want_to_know_if_is_defined
//code
#endif

These directives insert the code that is in the true bit, and deletes the false bits. this can be used to have bits of
code that are only included on certain operating systems, without having to rewrite the whole code.

C++ Notes for Professionals 10


Chapter 2: Templates
Classes, functions, and (since C++14) variables can be templated. A template is a piece of code with some free
parameters that will become a concrete class, function, or variable when all parameters are specified. Parameters
can be types, values, or themselves templates. A well-known template is std::vector, which becomes a concrete
container type when the element type is specified, e.g., std::vector<int>.

Section 2.1: Basic Class Template


The basic idea of a class template is that the template parameter gets substituted by a type at compile time. The
result is that the same class can be reused for multiple types. The user specifies which type will be used when a
variable of the class is declared. Three examples of this are shown in main():

#include <iostream>
using std::cout;

template <typename T> // A simple class to hold one number of any type
class Number {
public:
void setNum(T n); // Sets the class field to the given number
T plus1() const; // returns class field's "follower"
private:
T num; // Class field
};

template <typename T> // Set the class field to the given number
void Number<T>::setNum(T n) {
num = n;
}

template <typename T> // returns class field's "follower"


T Number<T>::plus1() const {
return num + 1;
}

int main() {
Number<int> anInt; // Test with an integer (int replaces T in the class)
anInt.setNum(1);
cout << "My integer + 1 is " << anInt.plus1() << "\n"; // Prints 2

Number<double> aDouble; // Test with a double


aDouble.setNum(3.1415926535897);
cout << "My double + 1 is " << aDouble.plus1() << "\n"; // Prints 4.14159

Number<float> aFloat; // Test with a float


aFloat.setNum(1.4);
cout << "My float + 1 is " << aFloat.plus1() << "\n"; // Prints 2.4

return 0; // Successful completion


}

Section 2.2: Function Templates


Templating can also be applied to functions (as well as the more traditional structures) with the same effect.

// 'T' stands for the unknown type


// Both of our arguments will be of the same type.

C++ Notes for Professionals 11


template<typename T>
void printSum(T add1, T add2)
{
std::cout << (add1 + add2) << std::endl;
}

This can then be used in the same way as structure templates.

printSum<int>(4, 5);
printSum<float>(4.5f, 8.9f);

In both these case the template argument is used to replace the types of the parameters; the result works just like
a normal C++ function (if the parameters don't match the template type the compiler applies the standard
conversions).

One additional property of template functions (unlike template classes) is that the compiler can infer the template
parameters based on the parameters passed to the function.

printSum(4, 5); // Both parameters are int.


// This allows the compiler deduce that the type
// T is also int.

printSum(5.0, 4); // In this case the parameters are two different types.
// The compiler is unable to deduce the type of T
// because there are contradictions. As a result
// this is a compile time error.

This feature allows us to simplify code when we combine template structures and functions. There is a common
pattern in the standard library that allows us to make template structure X using a helper function make_X().

// The make_X pattern looks like this.


// 1) A template structure with 1 or more template types.
template<typename T1, typename T2>
struct MyPair
{
T1 first;
T2 second;
};
// 2) A make function that has a parameter type for
// each template parameter in the template structure.
template<typename T1, typename T2>
MyPair<T1, T2> make_MyPair(T1 t1, T2 t2)
{
return MyPair<T1, T2>{t1, t2};
}

How does this help?

auto val1 = MyPair<int, float>{5, 8.7}; // Create object explicitly defining the types
auto val2 = make_MyPair(5, 8.7); // Create object using the types of the paramters.
// In this code both val1 and val2 are the same
// type.

Note: This is not designed to shorten the code. This is designed to make the code more robust. It allows the types
to be changed by changing the code in a single place rather than in multiple locations.

C++ Notes for Professionals 12


Section 2.3: Variadic template data structures
Version ≥ C++14

It is often useful to define classes or structures that have a variable number and type of data members which are
defined at compile time. The canonical example is std::tuple, but sometimes is it is necessary to define your own
custom structures. Here is an example that defines the structure using compounding (rather than inheritance as
with std::tuple. Start with the general (empty) definition, which also serves as the base-case for recrusion
termination in the later specialisation:

template<typename ... T>


struct DataStructure {};

This already allows us to define an empty structure, DataStructure<> data, albeit that isn't very useful yet.

Next comes the recursive case specialisation:

template<typename T, typename ... Rest>


struct DataStructure<T, Rest ...>
{
DataStructure(const T& first, const Rest& ... rest)
: first(first)
, rest(rest...)
{}

T first;
DataStructure<Rest ... > rest;
};

This is now sufficient for us to create arbitrary data structures, like DataStructure<int, float, std::string>
data(1, 2.1, "hello").

So what's going on? First, note that this is a specialisation whose requirement is that at least one variadic template
parameter (namely T above) exists, whilst not caring about the specific makeup of the pack Rest. Knowing that T
exists allows the definition of its data member, first. The rest of the data is recursively packaged as
DataStructure<Rest ... > rest. The constructor initiates both of those members, including a recursive
constructor call to the rest member.

To understand this better, we can work through an example: suppose you have a declaration DataStructure<int,
float> data. The declaration first matches against the specialisation, yielding a structure with int first and
DataStructure<float> rest data members. The rest definition again matches this specialisation, creating its own
float first and DataStructure<> rest members. Finally this last rest matches against the base-case defintion,
producing an empty structure.

You can visualise this as follows:

DataStructure<int, float>
-> int first
-> DataStructure<float> rest
-> float first
-> DataStructure<> rest
-> (empty)

Now we have the data structure, but its not terribly useful yet as we cannot easily access the individual data
elements (for example to access the last member of DataStructure<int, float, std::string> data we would
have to use data.rest.rest.first, which is not exactly user-friendly). So we add a get method to it (only needed

C++ Notes for Professionals 13


in the specialisation as the base-case structure has no data to get):

template<typename T, typename ... Rest>


struct DataStructure<T, Rest ...>
{
...
template<size_t idx>
auto get()
{
return GetHelper<idx, DataStructure<T,Rest...>>::get(*this);
}
...
};

As you can see this get member function is itself templated - this time on the index of the member that is needed
(so usage can be things like data.get<1>(), similar to std::tuple). The actual work is done by a static function in a
helper class, GetHelper. The reason we can't define the required functionality directly in DataStructure's get is
because (as we will shortly see) we would need to specialise on idx - but it isn't possible to specialise a template
member function without specialising the containing class template. Note also the use of a C++14-style auto here
makes our lives significantly simpler as otherwise we would need quite a complicated expression for the return
type.

So on to the helper class. This time we will need an empty forward declaration and two specialisations. First the
declaration:

template<size_t idx, typename T>


struct GetHelper;

Now the base-case (when idx==0). In this case we just return the first member:

template<typename T, typename ... Rest>


struct GetHelper<0, DataStructure<T, Rest ... >>
{
static T get(DataStructure<T, Rest...>& data)
{
return data.first;
}
};

In the recursive case, we decrement idx and invoke the GetHelper for the rest member:

template<size_t idx, typename T, typename ... Rest>


struct GetHelper<idx, DataStructure<T, Rest ... >>
{
static auto get(DataStructure<T, Rest...>& data)
{
return GetHelper<idx-1, DataStructure<Rest ...>>::get(data.rest);
}
};

To work through an example, suppose we have DataStructure<int, float> data and we need data.get<1>().
This invokes GetHelper<1, DataStructure<int, float>>::get(data) (the 2nd specialisation), which in turn
invokes GetHelper<0, DataStructure<float>>::get(data.rest), which finally returns (by the 1st specialisation as
now idx is 0) data.rest.first.

So that's it! Here is the whole functioning code, with some example use in the main function:

C++ Notes for Professionals 14


#include <iostream>

template<size_t idx, typename T>


struct GetHelper;

template<typename ... T>


struct DataStructure
{
};

template<typename T, typename ... Rest>


struct DataStructure<T, Rest ...>
{
DataStructure(const T& first, const Rest& ... rest)
: first(first)
, rest(rest...)
{}

T first;
DataStructure<Rest ... > rest;

template<size_t idx>
auto get()
{
return GetHelper<idx, DataStructure<T,Rest...>>::get(*this);
}
};

template<typename T, typename ... Rest>


struct GetHelper<0, DataStructure<T, Rest ... >>
{
static T get(DataStructure<T, Rest...>& data)
{
return data.first;
}
};

template<size_t idx, typename T, typename ... Rest>


struct GetHelper<idx, DataStructure<T, Rest ... >>
{
static auto get(DataStructure<T, Rest...>& data)
{
return GetHelper<idx-1, DataStructure<Rest ...>>::get(data.rest);
}
};

int main()
{
DataStructure<int, float, std::string> data(1, 2.1, "Hello");

std::cout << data.get<0>() << std::endl;


std::cout << data.get<1>() << std::endl;
std::cout << data.get<2>() << std::endl;

return 0;
}

Section 2.4: Argument forwarding


Template may accept both lvalue and rvalue references using forwarding reference:

C++ Notes for Professionals 15


template <typename T>
void f(T &&t);

In this case, the real type of t will be deduced depending on the context:

struct X { };

X x;
f(x); // calls f<X&>(x)
f(X()); // calls f<X>(x)

In the first case, the type T is deduced as reference to X (X&), and the type of t is lvalue reference to X, while in the
second case the type of T is deduced as X and the type of t as rvalue reference to X (X&&).

Note: It is worth noticing that in the first case, decltype(t) is the same as T, but not in the second.

In order to perfectly forward t to another function ,whether it is an lvalue or rvalue reference, one must use
std::forward:

template <typename T>


void f(T &&t) {
g(std::forward<T>(t));
}

Forwarding references may be used with variadic templates:

template <typename... Args>


void f(Args&&... args) {
g(std::forward<Args>(args)...);
}

Note: Forwarding references can only be used for template parameters, for instance, in the following code, v is a
rvalue reference, not a forwarding reference:

#include <vector>

template <typename T>


void f(std::vector<T> &&v);

Section 2.5: Partial template specialization


In contrast of a full template specialization partial template specialization allows to introduce template with some of
the arguments of existing template fixed. Partial template specialization is only available for template class/structs:

// Common case:
template<typename T, typename U>
struct S {
T t_val;
U u_val;
};

// Special case when the first template argument is fixed to int


template<typename V>
struct S<int, V> {
double another_value;
int foo(double arg) {// Do something}

C++ Notes for Professionals 16


};

As shown above, partial template specializations may introduce completely different sets of data and function
members.

When a partially specialized template is instantiated, the most suitable specialization is selected. For example, let's
define a template and two partial specializations:

template<typename T, typename U, typename V>


struct S {
static void foo() {
std::cout << "General case\n";
}
};

template<typename U, typename V>


struct S<int, U, V> {
static void foo() {
std::cout << "T = int\n";
}
};

template<typename V>
struct S<int, double, V> {
static void foo() {
std::cout << "T = int, U = double\n";
}
};

Now the following calls:

S<std::string, int, double>::foo();


S<int, float, std::string>::foo();
S<int, double, std::string>::foo();

will print

General case
T = int
T = int, U = double

Function templates may only be fully specialized:

template<typename T, typename U>


void foo(T t, U u) {
std::cout << "General case: " << t << " " << u << std::endl;
}

// OK.
template<>
void foo<int, int>(int a1, int a2) {
std::cout << "Two ints: " << a1 << " " << a2 << std::endl;
}

void invoke_foo() {
foo(1, 2.1); // Prints "General case: 1 2.1"
foo(1,2); // Prints "Two ints: 1 2"
}

C++ Notes for Professionals 17


// Compilation error: partial function specialization is not allowed.
template<typename U>
void foo<std::string, U>(std::string t, U u) {
std::cout << "General case: " << t << " " << u << std::endl;
}

Section 2.6: Template Specialization


You can define implementation for specific instantiations of a template class/method.

For example if you have:

template <typename T>


T sqrt(T t) { /* Some generic implementation */ }

You can then write:

template<>
int sqrt<int>(int i) { /* Highly optimized integer implementation */ }

Then a user that writes sqrt(4.0) will get the generic implementation whereas sqrt(4) will get the specialized
implementation.

Section 2.7: Alias template


Version ≥ C++11

Basic example:

template<typename T> using pointer = T*;

This definition makes pointer<T> an alias of T*. For example:

pointer<int> p = new int; // equivalent to: int* p = new int;

Alias templates cannot be specialized. However, that functionality can be obtained indirectly by having them refer
to a nested type in a struct:

template<typename T>
struct nonconst_pointer_helper { typedef T* type; };

template<typename T>
struct nonconst_pointer_helper<T const> { typedef T* type; };

template<typename T> using nonconst_pointer = nonconst_pointer_helper<T>::type;

Section 2.8: Explicit instantiation


An explicit instantiation definition creates and declares a concrete class, function, or variable from a template,
without using it just yet. An explicit instantiation can be referenced from other translation units. This can be used to
avoid defining a template in a header file, if it will only be instantiated with a finite set of arguments. For example:

// print_string.h
template <class T>
void print_string(const T* str);

C++ Notes for Professionals 18


// print_string.cpp
#include "print_string.h"
template void print_string(const char*);
template void print_string(const wchar_t*);

Because print_string<char> and print_string<wchar_t> are explicitly instantiated in print_string.cpp, the


linker will be able to find them even though the print_string template is not defined in the header. If these explicit
instantiation declarations were not present, a linker error would likely occur. See Why can templates only be
implemented in the header file?

Version ≥ C++11

If an explicit instantiation definition is preceded by the extern keyword, it becomes an explicit instantiation
declaration instead. The presence of an explicit instantiation declaration for a given specialization prevents the
implicit instantiation of the given specialization within the current translation unit. Instead, a reference to that
specialization that would otherwise cause an implicit instantiation can refer to an explicit instantiation definition in
the same or another TU.

foo.h

#ifndef FOO_H
#define FOO_H
template <class T> void foo(T x) {
// complicated implementation
}
#endif

foo.cpp

#include "foo.h"
// explicit instantiation definitions for common cases
template void foo(int);
template void foo(double);

main.cpp

#include "foo.h"
// we already know foo.cpp has explicit instantiation definitions for these
extern template void foo(double);
int main() {
foo(42); // instantiates foo<int> here;
// wasteful since foo.cpp provides an explicit instantiation already!
foo(3.14); // does not instantiate foo<double> here;
// uses instantiation of foo<double> in foo.cpp instead
}

Section 2.9: Non-type template parameter


Apart from types as a template parameter we are allowed to declare values of constant expressions meeting one of
the following criteria:

integral or enumeration type,


pointer to object or pointer to function,
lvalue reference to object or lvalue reference to function,
pointer to member,
std::nullptr_t.

C++ Notes for Professionals 19


Like all template parameters, non-type template parameters can be explicitly specified, defaulted, or derived
implicitly via Template Argument Deduction.

Example of non-type template parameter usage:

#include <iostream>

template<typename T, std::size_t size>


std::size_t size_of(T (&anArray)[size]) // Pass array by reference. Requires.
{ // an exact size. We allow all sizes
return size; // by using a template "size".
}

int main()
{
char anArrayOfChar[15];
std::cout << "anArrayOfChar: " << size_of(anArrayOfChar) << "\n";

int anArrayOfData[] = {1,2,3,4,5,6,7,8,9};


std::cout << "anArrayOfData: " << size_of(anArrayOfData) << "\n";
}

Example of explicitly specifying both type and non-type template parameters:

#include <array>
int main ()
{
std::array<int, 5> foo; // int is a type parameter, 5 is non-type
}

Non-type template parameters are one of the ways to achieve template recurrence and enables to do
Metaprogramming.

Section 2.10: Declaring non-type template arguments with


auto
Prior to C++17, when writing a template non-type parameter, you had to specify its type first. So a common pattern
became writing something like:

template <class T, T N>


struct integral_constant {
using type = T;
static constexpr T value = N;
};

using five = integral_constant<int, 5>;

But for complicated expressions, using something like this involves having to write decltype(expr), expr when
instantiating templates. The solution is to simplify this idiom and simply allow auto:

Version ≥ C++17
template <auto N>
struct integral_constant {
using type = decltype(N);
static constexpr type value = N;
};

C++ Notes for Professionals 20


using five = integral_constant<5>;

Empty custom deleter for unique_ptr

A nice motivating example can come from trying to combine the empty base optimization with a custom deleter for
unique_ptr. Different C API deleters have different return types, but we don't care - we just want something to
work for any function:

template <auto DeleteFn>


struct FunctionDeleter {
template <class T>
void operator()(T* ptr) const {
DeleteFn(ptr);
}
};

template <T, auto DeleteFn>


using unique_ptr_deleter = std::unique_ptr<T, FunctionDeleter<DeleteFn>>;

And now you can simply use any function pointer that can take an argument of type T as a template non-type
parameter, regardless of return type, and get a no-size overhead unique_ptr out of it:

unique_ptr_deleter<std::FILE, std::fclose> p;

Section 2.11: Template template parameters


Sometimes we would like to pass into the template a template type without fixing its values. This is what template
template parameters are created for. Very simple template template parameter examples:

template <class T>


struct Tag1 { };

template <class T>


struct Tag2 { };

template <template <class> class Tag>


struct IntTag {
typedef Tag<int> type;
};

int main() {
IntTag<Tag1>::type t;
}
Version ≥ C++11
#include <vector>
#include <iostream>

template <class T, template <class...> class C, class U>


C<T> cast_all(const C<U> &c) {
C<T> result(c.begin(), c.end());
return result;
}

int main() {
std::vector<float> vf = {1.2, 2.6, 3.7};
auto vi = cast_all<int>(vf);
for(auto &&i: vi) {
std::cout << i << std::endl;
}

C++ Notes for Professionals 21


}

Section 2.12: Default template parameter value


Just like in case of the function arguments, template parameters can have their default values. All template
parameters with a default value have to be declared at the end of the template parameter list. The basic idea is that
the template parameters with default value can be omitted while template instantiation.

Simple example of default template parameter value usage:

template <class T, size_t N = 10>


struct my_array {
T arr[N];
};

int main() {
/* Default parameter is ignored, N = 5 */
my_array<int, 5> a;

/* Print the length of a.arr: 5 */


std::cout << sizeof(a.arr) / sizeof(int) << std::endl;

/* Last parameter is omitted, N = 10 */


my_array<int> b;

/* Print the length of a.arr: 10 */


std::cout << sizeof(b.arr) / sizeof(int) << std::endl;
}

C++ Notes for Professionals 22


Chapter 3: Metaprogramming
In C++ Metaprogramming refers to the use of macros or templates to generate code at compile-time.

In general, macros are frowned upon in this role and templates are preferred, although they are not as generic.

Template metaprogramming often makes use of compile-time computations, whether via templates or constexpr
functions, to achieve its goals of generating code, however compile-time computations are not metaprogramming
per se.

Section 3.1: Calculating Factorials


Factorials can be computed at compile-time using template metaprogramming techniques.

#include <iostream>

template<unsigned int n>


struct factorial
{
enum
{
value = n * factorial<n - 1>::value
};
};

template<>
struct factorial<0>
{
enum { value = 1 };
};

int main()
{
std::cout << factorial<7>::value << std::endl; // prints "5040"
}

factorial is a struct, but in template metaprogramming it is treated as a template metafunction. By convention,


template metafunctions are evaluated by checking a particular member, either ::type for metafunctions that result
in types, or ::value for metafunctions that generate values.

In the above code, we evaluate the factorial metafunction by instantiating the template with the parameters we
want to pass, and using ::value to get the result of the evaluation.

The metafunction itself relies on recursively instantiating the same metafunction with smaller values. The
factorial<0> specialization represents the terminating condition. Template metaprogramming has most of the
restrictions of a functional programming language, so recursion is the primary "looping" construct.

Since template metafunctions execute at compile time, their results can be used in contexts that require compile-
time values. For example:

int my_array[factorial<5>::value];

Automatic arrays must have a compile-time defined size. And the result of a metafunction is a compile-time
constant, so it can be used here.

Limitation: Most of the compilers won't allow recursion depth beyond a limit. For example, g++ compiler by default

C++ Notes for Professionals 23


limits recursion depeth to 256 levels. In case of g++, programmer can set recursion depth using -ftemplate-depth-
X option.

Version ≥ C++11

Since C++11, the std::integral_constant template can be used for this kind of template computation:

#include <iostream>
#include <type_traits>

template<long long n>


struct factorial :
std::integral_constant<long long, n * factorial<n - 1>::value> {};

template<>
struct factorial<0> :
std::integral_constant<long long, 1> {};

int main()
{
std::cout << factorial<7>::value << std::endl; // prints "5040"
}

Additionally, constexpr functions become a cleaner alternative.

#include <iostream>

constexpr long long factorial(long long n)


{
return (n == 0) ? 1 : n * factorial(n - 1);
}

int main()
{
char test[factorial(3)];
std::cout << factorial(7) << '\n';
}

The body of factorial() is written as a single statement because in C++11 constexpr functions can only use a
quite limited subset of the language.

Version ≥ C++14

Since C++14, many restrictions for constexpr functions have been dropped and they can now be written much
more conveniently:

constexpr long long factorial(long long n)


{
if (n == 0)
return 1;
else
return n * factorial(n - 1);
}

Or even:

constexpr long long factorial(int n)


{
long long result = 1;

C++ Notes for Professionals 24


for (int i = 1; i <= n; ++i) {
result *= i;
}
return result;
}
Version ≥ C++17

Since c++17 one can use fold expression to calculate factorial:

#include <iostream>
#include <utility>

template <class T, T N, class I = std::make_integer_sequence<T, N>>


struct factorial;

template <class T, T N, T... Is>


struct factorial<T,N,std::index_sequence<T, Is...>> {
static constexpr T value = (static_cast<T>(1) * ... * (Is + 1));
};

int main() {
std::cout << factorial<int, 5>::value << std::endl;
}

Section 3.2: Iterating over a parameter pack


Often, we need to perform an operation over every element in a variadic template parameter pack. There are many
ways to do this, and the solutions get easier to read and write with C++17. Suppose we simply want to print every
element in a pack. The simplest solution is to recurse:

Version ≥ C++11
void print_all(std::ostream& os) {
// base case
}

template <class T, class... Ts>


void print_all(std::ostream& os, T const& first, Ts const&... rest) {
os << first;

print_all(os, rest...);
}

We could instead use the expander trick, to perform all the streaming in a single function. This has the advantage of
not needing a second overload, but has the disadvantage of less than stellar readability:

Version ≥ C++11
template <class... Ts>
void print_all(std::ostream& os, Ts const&... args) {
using expander = int[];
(void)expander{0,
(void(os << args), 0)...
};
}

For an explanation of how this works, see T.C's excellent answer.

Version ≥ C++17

With C++17, we get two powerful new tools in our arsenal for solving this problem. The first is a fold-expression:

C++ Notes for Professionals 25


template <class... Ts>
void print_all(std::ostream& os, Ts const&... args) {
((os << args), ...);
}

And the second is if constexpr, which allows us to write our original recursive solution in a single function:

template <class T, class... Ts>


void print_all(std::ostream& os, T const& first, Ts const&... rest) {
os << first;

if constexpr (sizeof...(rest) > 0) {


// this line will only be instantiated if there are further
// arguments. if rest... is empty, there will be no call to
// print_all(os).
print_all(os, rest...);
}
}

Section 3.3: Iterating with std::integer_sequence


Since C++14, the standard provides the class template

template <class T, T... Ints>


class integer_sequence;

template <std::size_t... Ints>


using index_sequence = std::integer_sequence<std::size_t, Ints...>;

and a generating metafunction for it:

template <class T, T N>


using make_integer_sequence = std::integer_sequence<T, /* a sequence 0, 1, 2, ..., N-1 */ >;

template<std::size_t N>
using make_index_sequence = make_integer_sequence<std::size_t, N>;

While this comes standard in C++14, this can be implemented using C++11 tools.

We can use this tool to call a function with a std::tuple of arguments (standardized in C++17 as std::apply):

namespace detail {
template <class F, class Tuple, std::size_t... Is>
decltype(auto) apply_impl(F&& f, Tuple&& tpl, std::index_sequence<Is...> ) {
return std::forward<F>(f)(std::get<Is>(std::forward<Tuple>(tpl))...);
}
}

template <class F, class Tuple>


decltype(auto) apply(F&& f, Tuple&& tpl) {
return detail::apply_impl(std::forward<F>(f),
std::forward<Tuple>(tpl),
std::make_index_sequence<std::tuple_size<std::decay_t<Tuple>>::value>{});
}

// this will print 3


int f(int, char, double);

C++ Notes for Professionals 26


auto some_args = std::make_tuple(42, 'x', 3.14);
int r = apply(f, some_args); // calls f(42, 'x', 3.14)

Section 3.4: Tag Dispatching


A simple way of selecting between functions at compile time is to dispatch a function to an overloaded pair of
functions that take a tag as one (usually the last) argument. For example, to implement std::advance(), we can
dispatch on the iterator category:

namespace details {
template <class RAIter, class Distance>
void advance(RAIter& it, Distance n, std::random_access_iterator_tag) {
it += n;
}

template <class BidirIter, class Distance>


void advance(BidirIter& it, Distance n, std::bidirectional_iterator_tag) {
if (n > 0) {
while (n--) ++it;
}
else {
while (n++) --it;
}
}

template <class InputIter, class Distance>


void advance(InputIter& it, Distance n, std::input_iterator_tag) {
while (n--) {
++it;
}
}
}

template <class Iter, class Distance>


void advance(Iter& it, Distance n) {
details::advance(it, n,
typename std::iterator_traits<Iter>::iterator_category{} );
}

The std::XY_iterator_tag arguments of the overloaded details::advance functions are unused function
parameters. The actual implementation does not matter (actually it is completely empty). Their only purpose is to
allow the compiler to select an overload based on which tag class details::advance is called with.

In this example, advance uses the iterator_traits<T>::iterator_category metafunction which returns one of
the iterator_tag classes, depending on the actual type of Iter. A default-constructed object of the
iterator_category<Iter>::type then lets the compiler select one of the different overloads of details::advance.
(This function parameter is likely to be completely optimized away, as it is a default-constructed object of an empty
struct and never used.)

Tag dispatching can give you code that's much easier to read than the equivalents using SFINAE and enable_if.

Note: while C++17's if constexpr may simplify the implementation of advance in particular, it is not suitable for open
implementations unlike tag dispatching.

Section 3.5: Detect Whether Expression is Valid


It is possible to detect whether an operator or function can be called on a type. To test if a class has an overload of

C++ Notes for Professionals 27


std::hash, one can do this:

#include <functional> // for std::hash


#include <type_traits> // for std::false_type and std::true_type
#include <utility> // for std::declval

template<class, class = void>


struct has_hash
: std::false_type
{};

template<class T>
struct has_hash<T, decltype(std::hash<T>()(std::declval<T>()), void())>
: std::true_type
{};
Version ≥ C++17

Since C++17, std::void_t can be used to simplify this type of construct

#include <functional> // for std::hash


#include <type_traits> // for std::false_type, std::true_type, std::void_t
#include <utility> // for std::declval

template<class, class = std::void_t<> >


struct has_hash
: std::false_type
{};

template<class T>
struct has_hash<T, std::void_t< decltype(std::hash<T>()(std::declval<T>())) > >
: std::true_type
{};

where std::void_t is defined as:

template< class... > using void_t = void;

For detecting if an operator, such as operator< is defined, the syntax is almost the same:

template<class, class = void>


struct has_less_than
: std::false_type
{};

template<class T>
struct has_less_than<T, decltype(std::declval<T>() < std::declval<T>(), void())>
: std::true_type
{};

These can be used to use a std::unordered_map<T> if T has an overload for std::hash, but otherwise attempt to
use a std::map<T>:

template <class K, class V>


using hash_invariant_map = std::conditional_t<
has_hash<K>::value,
std::unordered_map<K, V>,
std::map<K,V>>;

C++ Notes for Professionals 28


Section 3.6: If-then-else
Version ≥ C++11

The type std::conditional in the standard library header <type_traits> can select one type or the other, based
on a compile-time boolean value:

template<typename T>
struct ValueOrPointer
{
typename std::conditional<(sizeof(T) > sizeof(void*)), T*, T>::type vop;
};

This struct contains a pointer to T if T is larger than the size of a pointer, or T itself if it is smaller or equal to a
pointer's size. Therefore sizeof(ValueOrPointer) will always be <= sizeof(void*).

Section 3.7: Manual distinction of types when given any type T


When implementing SFINAE using std::enable_if, it is often useful to have access to helper templates that
determines if a given type T matches a set of criteria.

To help us with that, the standard already provides two types analog to true and false which are std::true_type
and std::false_type.

The following example show how to detect if a type T is a pointer or not, the is_pointer template mimic the
behavior of the standard std::is_pointer helper:

template <typename T>


struct is_pointer_: std::false_type {};

template <typename T>


struct is_pointer_<T*>: std::true_type {};

template <typename T>


struct is_pointer: is_pointer_<typename std::remove_cv<T>::type> { }

There are three steps in the above code (sometimes you only need two):

1. The first declaration of is_pointer_ is the default case, and inherits from std::false_type. The default case
should always inherit from std::false_type since it is analogous to a "false condition".

2. The second declaration specialize the is_pointer_ template for pointer T* without caring about what T is
really. This version inherits from std::true_type.

3. The third declaration (the real one) simply remove any unnecessary information from T (in this case we
remove const and volatile qualifiers) and then fall backs to one of the two previous declarations.

Since is_pointer<T> is a class, to access its value you need to either:

Use ::value, e.g. is_pointer<int>::value – value is a static class member of type bool inherited from
std::true_type or std::false_type;
Construct an object of this type, e.g. is_pointer<int>{} – This works because std::is_pointer inherits its

C++ Notes for Professionals 29


default constructor from std::true_type or std::false_type (which have constexpr constructors) and both
std::true_type and std::false_type have constexpr conversion operators to bool.

It is a good habit to provides "helper helper templates" that let you directly access the value:

template <typename T>


constexpr bool is_pointer_v = is_pointer<T>::value;
Version ≥ C++17

In C++17 and above, most helper templates already provide a _v version, e.g.:

template< class T > constexpr bool is_pointer_v = is_pointer<T>::value;


template< class T > constexpr bool is_reference_v = is_reference<T>::value;

Section 3.8: Calculating power with C++11 (and higher)


With C++11 and higher calculations at compile time can be much easier. For example calculating the power of a
given number at compile time will be following:

template <typename T>


constexpr T calculatePower(T value, unsigned power) {
return power == 0 ? 1 : value * calculatePower(value, power-1);
}

Keyword constexpr is responsible for calculating function in compilation time, then and only then, when all the
requirements for this will be met (see more at constexpr keyword reference) for example all the arguments must
be known at compile time.

Note: In C++11 constexpr function must compose only from one return statement.

Advantages: Comparing this to the standard way of compile time calculation, this method is also useful for runtime
calculations. It means, that if the arguments of the function are not known at the compilation time (e.g. value and
power are given as input via user), then function is run in a compilation time, so there's no need to duplicate a code
(as we would be forced in older standards of C++).

E.g.

void useExample() {
constexpr int compileTimeCalculated = calculatePower(3, 3); // computes at compile time,
// as both arguments are known at compilation time
// and used for a constant expression.
int value;
std::cin >> value;
int runtimeCalculated = calculatePower(value, 3); // runtime calculated,
// because value is known only at runtime.
}
Version ≥ C++17

Another way to calculate power at compile time can make use of fold expression as follows:

#include <iostream>
#include <utility>

template <class T, T V, T N, class I = std::make_integer_sequence<T, N>>


struct power;

template <class T, T V, T N, T... Is>

C++ Notes for Professionals 30


struct power<T, V, N, std::integer_sequence<T, Is...>> {
static constexpr T value = (static_cast<T>(1) * ... * (V * static_cast<bool>(Is + 1)));
};

int main() {
std::cout << power<int, 4, 2>::value << std::endl;
}

Section 3.9: Generic Min/Max with variable argument count


Version > C++11

It's possible to write a generic function (for example min) which accepts various numerical types and arbitrary
argument count by template meta-programming. This function declares a min for two arguments and recursively
for more.

template <typename T1, typename T2>


auto min(const T1 &a, const T2 &b)
-> typename std::common_type<const T1&, const T2&>::type
{
return a < b ? a : b;
}

template <typename T1, typename T2, typename ... Args>


auto min(const T1 &a, const T2 &b, const Args& ... args)
-> typename std::common_type<const T1&, const T2&, const Args& ...>::type
{
return min(min(a, b), args...);
}

auto minimum = min(4, 5.8f, 3, 1.8, 3, 1.1, 9);

C++ Notes for Professionals 31


Chapter 4: Iterators
Section 4.1: Overview
Iterators are Positions

Iterators are a means of navigating and operating on a sequence of elements and are a generalized extension of
pointers. Conceptually it is important to remember that iterators are positions, not elements. For example, take the
following sequence:

A B C

The sequence contains three elements and four positions

+---+---+---+---+
| A | B | C | |
+---+---+---+---+

Elements are things within a sequence. Positions are places where meaningful operations can happen to the
sequence. For example, one inserts into a position, before or after element A, not into an element. Even deletion of
an element (erase(A)) is done by first finding its position, then deleting it.

From Iterators to Values

To convert from a position to a value, an iterator is dereferenced:

auto my_iterator = my_vector.begin(); // position


auto my_value = *my_iterator; // value

One can think of an iterator as dereferencing to the value it refers to in the sequence. This is especially useful in
understanding why you should never dereference the end() iterator in a sequence:

+---+---+---+---+
| A | B | C | |
+---+---+---+---+
? ?
| +-- An iterator here has no value. Do not dereference it!
+-------------- An iterator here dereferences to the value A.

In all the sequences and containers found in the C++ standard library, begin() will return an iterator to the first
position, and end() will return an iterator to one past the last position (not the last position!). Consequently, the
names of these iterators in algorithms are oftentimes labelled first and last:

+---+---+---+---+
| A | B | C | |
+---+---+---+---+
? ?
| |
+- first +- last

It is also possible to obtain an iterator to any sequence, because even an empty sequence contains at least one

C++ Notes for Professionals 32


position:

+---+
| |
+---+

In an empty sequence, begin() and end() will be the same position, and neither can be dereferenced:

+---+
| |
+---+
?
|
+- empty_sequence.begin()
|
+- empty_sequence.end()

The alternative visualization of iterators is that they mark the positions between elements:

+---+---+---+
| A | B | C |
+---+---+---+
? ^ ^ ?
| |
+- first +- last

and dereferencing an iterator returns a reference to the element coming after the iterator. Some situations where
this view is particularly useful are:

insert operations will insert elements into the position indicated by the iterator,
erase operations will return an iterator corresponding to the same position as the one passed in,
an iterator and its corresponding reverse iterator are located in the same .position between elements

Invalid Iterators

An iterator becomes invalidated if (say, in the course of an operation) its position is no longer a part of a sequence.
An invalidated iterator cannot be dereferenced until it has been reassigned to a valid position. For example:

std::vector<int>::iterator first;
{
std::vector<int> foo;
first = foo.begin(); // first is now valid
} // foo falls out of scope and is destroyed
// At this point first is now invalid

The many algorithms and sequence member functions in the C++ standard library have rules governing when
iterators are invalidated. Each algorithm is different in the way they treat (and invalidate) iterators.

Navigating with Iterators

As we know, iterators are for navigating sequences. In order to do that an iterator must migrate its position
throughout the sequence. Iterators can advance forward in the sequence and some can advance backwards:

auto first = my_vector.begin();


++first; // advance the iterator 1 position

C++ Notes for Professionals 33


std::advance(first, 1); // advance the iterator 1 position
first = std::next(first); // returns iterator to the next element
std::advance(first, -1); // advance the iterator 1 position backwards
first = std::next(first, 20); // returns iterator to the element 20 position
forward
first = std::prev(first, 5); // returns iterator to the element 5 position
backward
auto dist = std::distance(my_vector.begin(), first); // returns distance between two iterators.

Note, second argument of std::distance should be reachable from the first one(or, in other words first should be
less or equal than second).

Even though you can perform arithmetic operators with iterators, not all operations are defined for all types of
iterators. a = b + 3; would work for Random Access Iterators, but wouldn't work for Forward or Bidirectional
Iterators, which still can be advanced by 3 position with something like b = a; ++b; ++b; ++b;. So it is
recommended to use special functions in case you are not sure what is iterator type (for example, in a template
function accepting iterator).

Iterator Concepts

The C++ standard describes several different iterator concepts. These are grouped according to how they behave in
the sequences they refer to. If you know the concept an iterator models (behaves like), you can be assured of the
behavior of that iterator regardless of the sequence to which it belongs. They are often described in order from the
most to least restrictive (because the next iterator concept is a step better than its predecessor):

Input Iterators : Can be dereferenced only once per position. Can only advance, and only one position at a
time.
Forward Iterators : An input iterator that can be dereferenced any number of times.
Bidirectional Iterators : A forward iterator that can also advance backwards one position at a time.
Random Access Iterators : A bidirectional iterator that can advance forwards or backwards any number of
positions at a time.
Contiguous Iterators (since C++17) : A random access iterator that guaranties that underlying data is
contiguous in memory.

Algorithms can vary depending on the concept modeled by the iterators they are given. For example, although
random_shuffle can be implemented for forward iterators, a more efficient variant that requires random access
iterators could be provided.

Iterator traits

Iterator traits provide uniform interface to the properties of iterators. They allow you to retrieve value, difference,
pointer, reference types and also category of iterator:

template<class Iter>
Iter find(Iter first, Iter last, typename std::iterator_traits<Iter>::value_type val) {
while (first != last) {
if (*first == val)
return first;
++first;
}
return last;
}

Category of iterator can be used to specialize algorithms:

template<class BidirIt>

C++ Notes for Professionals 34


void test(BidirIt a, std::bidirectional_iterator_tag) {
std::cout << "Bidirectional iterator is used" << std::endl;
}

template<class ForwIt>
void test(ForwIt a, std::forward_iterator_tag) {
std::cout << "Forward iterator is used" << std::endl;
}

template<class Iter>
void test(Iter a) {
test(a, typename std::iterator_traits<Iter>::iterator_category());
}

Categories of iterators are basically iterators concepts, except Contiguous Iterators don't have their own tag, since it
was found to break code.

Section 4.2: Vector Iterator


begin returns an iterator to the first element in the sequence container.

end returns an iterator to the first element past the end.

If the vector object is const, both begin and end return a const_iterator. If you want a const_iterator to be
returned even if your vector is not const, you can use cbegin and cend.

Example:

#include <vector>
#include <iostream>

int main() {
std::vector<int> v = { 1, 2, 3, 4, 5 }; //intialize vector using an initializer_list

for (std::vector<int>::iterator it = v.begin(); it != v.end(); ++it) {


std::cout << *it << " ";
}

return 0;
}

Output:

12345

Section 4.3: Map Iterator


An iterator to the first element in the container.

If a map object is const-qualified, the function returns a const_iterator. Otherwise, it returns an iterator.

// Create a map and insert some values


std::map<char,int> mymap;
mymap['b'] = 100;
mymap['a'] = 200;
mymap['c'] = 300;

C++ Notes for Professionals 35


// Iterate over all tuples
for (std::map<char,int>::iterator it = mymap.begin(); it != mymap.end(); ++it)
std::cout << it->first << " => " << it->second << '\n';

Output:

a => 200
b => 100
c => 300

Section 4.4: Reverse Iterators


If we want to iterate backwards through a list or vector we can use a reverse_iterator. A reverse iterator is made
from a bidirectional, or random access iterator which it keeps as a member which can be accessed through base().

To iterate backwards use rbegin() and rend() as the iterators for the end of the collection, and the start of the
collection respectively.

For instance, to iterate backwards use:

std::vector<int> v{1, 2, 3, 4, 5};


for (std::vector<int>::reverse_iterator it = v.rbegin(); it != v.rend(); ++it)
{
cout << *it;
} // prints 54321

A reverse iterator can be converted to a forward iterator via the base() member function. The relationship is that
the reverse iterator references one element past the base() iterator:

std::vector<int>::reverse_iterator r = v.rbegin();
std::vector<int>::iterator i = r.base();
assert(&*r == &*(i-1)); // always true if r, (i-1) are dereferenceable
// and are not proxy iterators

+---+---+---+---+---+---+---+
| | 1 | 2 | 3 | 4 | 5 | |
+---+---+---+---+---+---+---+
? ? ? ?
| | | |
rend() | rbegin() end()
| rbegin().base()
begin()
rend().base()

In the visualization where iterators mark positions between elements, the relationship is simpler:

+---+---+---+---+---+
| 1 | 2 | 3 | 4 | 5 |
+---+---+---+---+---+
? ?
| |
| end()
| rbegin()
begin() rbegin().base()
rend()
rend().base()

C++ Notes for Professionals 36


Section 4.5: Stream Iterators
Stream iterators are useful when we need to read a sequence or print formatted data from a container:

// Data stream. Any number of various whitespace characters will be OK.


std::istringstream istr("1\t 2 3 4");
std::vector<int> v;

// Constructing stream iterators and copying data from stream into vector.
std::copy(
// Iterator which will read stream data as integers.
std::istream_iterator<int>(istr),
// Default constructor produces end-of-stream iterator.
std::istream_iterator<int>(),
std::back_inserter(v));

// Print vector contents.


std::copy(v.begin(), v.end(),
//Will print values to standard output as integers delimeted by " -- ".
std::ostream_iterator<int>(std::cout, " -- "));

The example program will print 1 -- 2 -- 3 -- 4 -- to standard output.

Section 4.6: C Iterators (Pointers)


// This creates an array with 5 values.
const int array[] = { 1, 2, 3, 4, 5 };

#ifdef BEFORE_CPP11

// You can use `sizeof` to determine how many elements are in an array.
const int* first = array;
const int* afterLast = first + sizeof(array) / sizeof(array[0]);

// Then you can iterate over the array by incrementing a pointer until
// it reaches past the end of our array.
for (const int* i = first; i < afterLast; ++i) {
std::cout << *i << std::endl;
}

#else

// With C++11, you can let the STL compute the start and end iterators:
for (auto i = std::begin(array); i != std::end(array); ++i) {
std::cout << *i << std::endl;
}

#endif

This code would output the numbers 1 through 5, one on each line like this:

1
2
3
4

C++ Notes for Professionals 37


5

Breaking It Down
const int array[] = { 1, 2, 3, 4, 5 };

This line creates a new integer array with 5 values. C arrays are just pointers to memory where each value is stored
together in a contiguous block.

const int* first = array;


const int* afterLast = first + sizeof(array) / sizeof(array[0]);

These lines create two pointers. The first pointer is given the value of the array pointer, which is the address of the
first element in the array. The sizeof operator when used on a C array returns the size of the array in bytes.
Divided by the size of an element this gives the number of elements in the array. We can use this to find the
address of the block after the array.

for (const int* i = first; i < afterLast; ++i) {

Here we create a pointer which we will use as an iterator. It is initialized with the address of the first element we
want to iterate over, and we'll continue to iterate as long as i is less than afterLast, which means as long as i is
pointing to an address within array.

std::cout << *i << std::endl;

Finally, within the loop we can access the value our iterator i is pointing to by dereferencing it. Here the
dereference operator * returns the value at the address in i.

Section 4.7: Write your own generator-backed iterator


A common pattern in other languages is having a function that produces a "stream" of objects, and being able to
use loop-code to loop over it.

We can model this in C++ as

template<class T>
struct generator_iterator {
using difference_type=std::ptrdiff_t;
using value_type=T;
using pointer=T*;
using reference=T;
using iterator_category=std::input_iterator_tag;
std::optional<T> state;
std::function< std::optional<T>() > operation;
// we store the current element in "state" if we have one:
T operator*() const {
return *state;
}
// to advance, we invoke our operation. If it returns a nullopt
// we have reached the end:
generator_iterator& operator++() {
state = operation();
return *this;
}
generator_iterator operator++(int) {
auto r = *this;

C++ Notes for Professionals 38


++(*this);
return r;
}
// generator iterators are only equal if they are both in the "end" state:
friend bool operator==( generator_iterator const& lhs, generator_iterator const& rhs ) {
if (!lhs.state && !rhs.state) return true;
return false;
}
friend bool operator!=( generator_iterator const& lhs, generator_iterator const& rhs ) {
return !(lhs==rhs);
}
// We implicitly construct from a std::function with the right signature:
generator_iterator( std::function< std::optional<T>() > f ):operation(std::move(f))
{
if (operation)
state = operation();
}
// default all special member functions:
generator_iterator( generator_iterator && ) =default;
generator_iterator( generator_iterator const& ) =default;
generator_iterator& operator=( generator_iterator && ) =default;
generator_iterator& operator=( generator_iterator const& ) =default;
generator_iterator() =default;
};

live example.

We store the generated element early so we can more easily detect if we are already at the end.

As the function of an end generator iterator is never used, we can create a range of generator iterators by only
copying the std::function once. A default constructed generator iterator compares equal to itself, and to all other
end-generator-iterators.

C++ Notes for Professionals 39


Chapter 5: Returning several values from
a function
There are many situations where it is useful to return several values from a function: for example, if you want to
input an item and return the price and number in stock, this functionality could be useful. There are many ways to
do this in C++, and most involve the STL. However, if you wish to avoid the STL for some reason, there are still
several ways to do this, including structs/classes and arrays.

Section 5.1: Using std::tuple


Version ≥ C++11

The type std::tuple can bundle any number of values, potentially including values of different types, into a single
return object:

std::tuple<int, int, int, int> foo(int a, int b) { // or auto (C++14)


return std::make_tuple(a + b, a - b, a * b, a / b);
}

In C++17, a braced initializer list can be used:

Version ≥ C++17
std::tuple<int, int, int, int> foo(int a, int b) {
return {a + b, a - b, a * b, a / b};
}

Retrieving values from the returned tuple can be cumbersome, requiring the use of the std::get template
function:

auto mrvs = foo(5, 12);


auto add = std::get<0>(mrvs);
auto sub = std::get<1>(mrvs);
auto mul = std::get<2>(mrvs);
auto div = std::get<3>(mrvs);

If the types can be declared before the function returns, then std::tie can be employed to unpack a tuple into
existing variables:

int add, sub, mul, div;


std::tie(add, sub, mul, div) = foo(5, 12);

If one of the returned values is not needed, std::ignore can be used:

std::tie(add, sub, std::ignore, div) = foo(5, 12);


Version ≥ C++17

Structured bindings can be used to avoid std::tie:

auto [add, sub, mul, div] = foo(5,12);

If you want to return a tuple of lvalue references instead of a tuple of values, use std::tie in place of
std::make_tuple.

std::tuple<int&, int&> minmax( int& a, int& b ) {

C++ Notes for Professionals 40


if (b<a)
return std::tie(b,a);
else
return std::tie(a,b);
}

which permits

void increase_least(int& a, int& b) {


std::get<0>(minmax(a,b))++;
}

In some rare cases you'll use std::forward_as_tuple instead of std::tie; be careful if you do so, as temporaries
may not last long enough to be consumed.

Section 5.2: Structured Bindings


Version ≥ C++17

C++17 introduces structured bindings, which makes it even easier to deal with multiple return types, as you do not
need to rely upon std::tie() or do any manual tuple unpacking:

std::map<std::string, int> m;

// insert an element into the map and check if insertion succeeded


auto [iterator, success] = m.insert({"Hello", 42});

if (success) {
// your code goes here
}

// iterate over all elements without having to use the cryptic 'first' and 'second' names
for (auto const& [key, value] : m) {
std::cout << "The value for " << key << " is " << value << '\n';
}

Structured bindings can be used by default with std::pair, std::tuple, and any type whose non-static data
members are all either public direct members or members of an unambiguous base class:

struct A { int x; };
struct B : A { int y; };
B foo();

// with structured bindings


const auto [x, y] = foo();

// equivalent code without structured bindings


const auto result = foo();
auto& x = result.x;
auto& y = result.y;

If you make your type "tuple-like" it will also automatically work with your type. A tuple-like is a type with
appropriate tuple_size, tuple_element and get written:

namespace my_ns {
struct my_type {
int x;

C++ Notes for Professionals 41


double d;
std::string s;
};
struct my_type_view {
my_type* ptr;
};
}

namespace std {
template<>
struct tuple_size<my_ns::my_type_view> : std::integral_constant<std::size_t, 3>
{};

template<> struct tuple_element<my_ns::my_type_view, 0>{ using type = int; };


template<> struct tuple_element<my_ns::my_type_view, 1>{ using type = double; };
template<> struct tuple_element<my_ns::my_type_view, 2>{ using type = std::string; };
}

namespace my_ns {
template<std::size_t I>
decltype(auto) get(my_type_view const& v) {
if constexpr (I == 0)
return v.ptr->x;
else if constexpr (I == 1)
return v.ptr->d;
else if constexpr (I == 2)
return v.ptr->s;
static_assert(I < 3, "Only 3 elements");
}
}

now this works:

my_ns::my_type t{1, 3.14, "hello world"};

my_ns::my_type_view foo() {
return {&t};
}

int main() {
auto[x, d, s] = foo();
std::cout << x << ',' << d << ',' << s << '\n';
}

Section 5.3: Using struct


A struct can be used to bundle multiple return values:

Version ≥ C++11
struct foo_return_type {
int add;
int sub;
int mul;
int div;
};

foo_return_type foo(int a, int b) {


return {a + b, a - b, a * b, a / b};
}

C++ Notes for Professionals 42


auto calc = foo(5, 12);
Version < C++11

Instead of assignment to individual fields, a constructor can be used to simplify the constructing of returned values:

struct foo_return_type {
int add;
int sub;
int mul;
int div;
foo_return_type(int add, int sub, int mul, int div)
: add(add), sub(sub), mul(mul), div(div) {}
};

foo_return_type foo(int a, int b) {


return foo_return_type(a + b, a - b, a * b, a / b);
}

foo_return_type calc = foo(5, 12);

The individual results returned by the function foo() can be retrieved by accessing the member variables of the
struct calc:

std::cout << calc.add << ' ' << calc.sub << ' ' << calc.mul << ' ' << calc.div << '\n';

Output:

17 -7 60 0

Note: When using a struct, the returned values are grouped together in a single object and accessible using
meaningful names. This also helps to reduce the number of extraneous variables created in the scope of the
returned values.

Version ≥ C++17

In order to unpack a struct returned from a function, structured bindings can be used. This places the out-
parameters on an even footing with the in-parameters:

int a=5, b=12;


auto[add, sub, mul, div] = foo(a, b);
std::cout << add << ' ' << sub << ' ' << mul << ' ' << div << '\n';

The output of this code is identical to that above. The struct is still used to return the values from the function.
This permits you do deal with the fields individually.

Section 5.4: Using Output Parameters


Parameters can be used for returning one or more values; those parameters are required to be non-const pointers
or references.

References:

void calculate(int a, int b, int& c, int& d, int& e, int& f) {


c = a + b;
d = a - b;

C++ Notes for Professionals 43


e = a * b;
f = a / b;
}

Pointers:

void calculate(int a, int b, int* c, int* d, int* e, int* f) {


*c = a + b;
*d = a - b;
*e = a * b;
*f = a / b;
}

Some libraries or frameworks use an empty 'OUT' #define to make it abundantly obvious which parameters are
output parameters in the function signature. This has no functional impact, and will be compiled out, but makes the
function signature a bit clearer;

#define OUT

void calculate(int a, int b, OUT int& c) {


c = a + b;
}

Section 5.5: Using a Function Object Consumer


We can provide a consumer that will be called with the multiple relevant values:

Version ≥ C++11
template <class F>
void foo(int a, int b, F consumer) {
consumer(a + b, a - b, a * b, a / b);
}

// use is simple... ignoring some results is possible as well


foo(5, 12, [](int sum, int , int , int ){
std::cout << "sum is " << sum << '\n';
});

This is known as "continuation passing style".

You can adapt a function returning a tuple into a continuation passing style function via:

Version ≥ C++17
template<class Tuple>
struct continuation {
Tuple t;
template<class F>
decltype(auto) operator->*(F&& f)&&{
return std::apply( std::forward<F>(f), std::move(t) );
}
};
std::tuple<int,int,int,int> foo(int a, int b);

continuation(foo(5,12))->*[](int sum, auto&&...) {


std::cout << "sum is " << sum << '\n';
};

with more complex versions being writable in C++14 or C++11.

C++ Notes for Professionals 44


Section 5.6: Using std::pair
The struct template std::pair can bundle together exactly two return values, of any two types:

#include <utility>
std::pair<int, int> foo(int a, int b) {
return std::make_pair(a+b, a-b);
}

With C++11 or later, an initializer list can be used instead of std::make_pair:

Version ≥ C++11
#include <utility>
std::pair<int, int> foo(int a, int b) {
return {a+b, a-b};
}

The individual values of the returned std::pair can be retrieved by using the pair's first and second member
objects:

std::pair<int, int> mrvs = foo(5, 12);


std::cout << mrvs.first + mrvs.second << std::endl;

Output:

10

Section 5.7: Using std::array


Version ≥ C++11

The container std::array can bundle together a fixed number of return values. This number has to be known at
compile-time and all return values have to be of the same type:

std::array<int, 4> bar(int a, int b) {


return { a + b, a - b, a * b, a / b };
}

This replaces c style arrays of the form int bar[4]. The advantage being that various c++ std functions can now be
used on it. It also provides useful member functions like at which is a safe member access function with bound
checking, and size which allows you to return the size of the array without calculation.

Section 5.8: Using Output Iterator


Several values of the same type can be returned by passing an output iterator to the function. This is particularly
common for generic functions (like the algorithms of the standard library).

Example:

template<typename Incrementable, typename OutputIterator>


void generate_sequence(Incrementable from, Incrementable to, OutputIterator output) {
for (Incrementable k = from; k != to; ++k)
*output++ = k;

C++ Notes for Professionals 45


}

Example usage:

std::vector<int> digits;
generate_sequence(0, 10, std::back_inserter(digits));
// digits now contains {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}

Section 5.9: Using std::vector


A std::vector can be useful for returning a dynamic number of variables of the same type. The following example
uses int as data type, but a std::vector can hold any type that is trivially copyable:

#include <vector>
#include <iostream>

// the following function returns all integers between and including 'a' and 'b' in a vector
// (the function can return up to std::vector::max_size elements with the vector, given that
// the system's main memory can hold that many items)
std::vector<int> fillVectorFrom(int a, int b) {
std::vector<int> temp;
for (int i = a; i <= b; i++) {
temp.push_back(i);
}
return temp;
}

int main() {
// assigns the filled vector created inside the function to the new vector 'v'
std::vector<int> v = fillVectorFrom(1, 10);

// prints "1 2 3 4 5 6 7 8 9 10 "


for (int i = 0; i < v.size(); i++) {
std::cout << v[i] << " ";
}
std::cout << std::endl;
return 0;
}

C++ Notes for Professionals 46


Chapter 6: std::string
Strings are objects that represent sequences of characters. The standard string class provides a simple, safe and
versatile alternative to using explicit arrays of chars when dealing with text and other sequences of characters. The
C++ string class is part of the std namespace and was standardized in 1998.

Section 6.1: Tokenize


Listed from least expensive to most expensive at run-time:

1. str::strtok is the cheapest standard provided tokenization method, it also allows the delimiter to be
modified between tokens, but it incurs 3 difficulties with modern C++:

std::strtok cannot be used on multiple strings at the same time (though some implementations do
extend to support this, such as: strtok_s)
For the same reason std::strtok cannot be used on multiple threads simultaneously (this may
however be implementation defined, for example: Visual Studio's implementation is thread safe)
Calling std::strtok modifies the std::string it is operating on, so it cannot be used on const
strings, const char*s, or literal strings, to tokenize any of these with std::strtok or to operate on a
std::string who's contents need to be preserved, the input would have to be copied, then the copy
could be operated on

Generally any of these options cost will be hidden in the allocation cost of the tokens, but if the cheapest
algorithm is required and std::strtok's difficulties are not overcomable consider a hand-spun solution.

// String to tokenize
std::string str{ "The quick brown fox" };
// Vector to store tokens
vector<std::string> tokens;

for (auto i = strtok(&str[0], " "); i != NULL; i = strtok(NULL, " "))


tokens.push_back(i);

Live Example

2. The std::istream_iterator uses the stream's extraction operator iteratively. If the input std::string is
white-space delimited this is able to expand on the std::strtok option by eliminating its difficulties, allowing
inline tokenization thereby supporting the generation of a const vector<string>, and by adding support for
multiple delimiting white-space character:

// String to tokenize
const std::string str("The quick \tbrown \nfox");
std::istringstream is(str);
// Vector to store tokens
const std::vector<std::string> tokens = std::vector<std::string>(
std::istream_iterator<std::string>(is),
std::istream_iterator<std::string>());

Live Example

3. The std::regex_token_iterator uses a std::regex to iteratively tokenize. It provides for a more flexible
delimiter definition. For example, non-delimited commas and white-space:

C++ Notes for Professionals 47


Version ≥ C++11
// String to tokenize
const std::string str{ "The ,qu\\,ick ,\tbrown, fox" };
const std::regex re{ "\\s*((?:[^\\\\,]|\\\\.)*?)\\s*(?:,|$)" };
// Vector to store tokens
const std::vector<std::string> tokens{
std::sregex_token_iterator(str.begin(), str.end(), re, 1),
std::sregex_token_iterator()
};

Live Example

See the regex_token_iterator Example for more details.

Section 6.2: Conversion to (const) char*


In order to get const char* access to the data of a std::string you can use the string's c_str() member function.
Keep in mind that the pointer is only valid as long as the std::string object is within scope and remains
unchanged, that means that only const methods may be called on the object.

Version ≥ C++17

The data() member function can be used to obtain a modifiable char*, which can be used to manipulate the
std::string object's data.

Version ≥ C++11

A modifiable char* can also be obtained by taking the address of the first character: &s[0]. Within C++11, this is
guaranteed to yield a well-formed, null-terminated string. Note that &s[0] is well-formed even if s is empty,
whereas &s.front() is undefined if s is empty.

Version ≥ C++11
std::string str("This is a string.");
const char* cstr = str.c_str(); // cstr points to: "This is a string.\0"
const char* data = str.data(); // data points to: "This is a string.\0"

std::string str("This is a string.");

// Copy the contents of str to untie lifetime from the std::string object
std::unique_ptr<char []> cstr = std::make_unique<char[]>(str.size() + 1);

// Alternative to the line above (no exception safety):


// char* cstr_unsafe = new char[str.size() + 1];

std::copy(str.data(), str.data() + str.size(), cstr);


cstr[str.size()] = '\0'; // A null-terminator needs to be added

// delete[] cstr_unsafe;
std::cout << cstr.get();

Section 6.3: Using the std::string_view class


Version ≥ C++17

C++17 introduces std::string_view, which is simply a non-owning range of const chars, implementable as either
a pair of pointers or a pointer and a length. It is a superior parameter type for functions that requires non-
modifiable string data. Before C++17, there were three options for this:

void foo(std::string const& s); // pre-C++17, single argument, could incur

C++ Notes for Professionals 48


// allocation if caller's data was not in a string
// (e.g. string literal or vector<char> )

void foo(const char* s, size_t len); // pre-C++17, two arguments, have to pass them
// both everywhere

void foo(const char* s); // pre-C++17, single argument, but need to call
// strlen()

template <class StringT>


void foo(StringT const& s); // pre-C++17, caller can pass arbitrary char data
// provider, but now foo() has to live in a header

All of these can be replaced with:

void foo(std::string_view s); // post-C++17, single argument, tighter coupling


// zero copies regardless of how caller is storing
// the data

Note that std::string_view cannot modify its underlying data.

string_view is useful when you want to avoid unnecessary copies.

It offers a useful subset of the functionality that std::string does, although some of the functions behave
differently:

std::string str = "lllloooonnnngggg sssstttrrriiinnnggg"; //A really long string

//Bad way - 'string::substr' returns a new string (expensive if the string is long)
std::cout << str.substr(15, 10) << '\n';

//Good way - No copies are created!


std::string_view view = str;

// string_view::substr returns a new string_view


std::cout << view.substr(15, 10) << '\n';

Section 6.4: Conversion to std::wstring


In C++, sequences of characters are represented by specializing the std::basic_string class with a native
character type. The two major collections defined by the standard library are std::string and std::wstring:

std::string is built with elements of type char

std::wstring is built with elements of type wchar_t

To convert between the two types, use wstring_convert:

#include <string>
#include <codecvt>
#include <locale>

std::string input_str = "this is a -string-, which is a sequence based on the -char- type.";
std::wstring input_wstr = L"this is a -wide- string, which is based on the -wchar_t- type.";

// conversion

C++ Notes for Professionals 49


std::wstring str_turned_to_wstr =
std::wstring_convert<std::codecvt_utf8<wchar_t>>().from_bytes(input_str);

std::string wstr_turned_to_str =
std::wstring_convert<std::codecvt_utf8<wchar_t>>().to_bytes(input_wstr);

In order to improve usability and/or readability, you can define functions to perform the conversion:

#include <string>
#include <codecvt>
#include <locale>

using convert_t = std::codecvt_utf8<wchar_t>;


std::wstring_convert<convert_t, wchar_t> strconverter;

std::string to_string(std::wstring wstr)


{
return strconverter.to_bytes(wstr);
}

std::wstring to_wstring(std::string str)


{
return strconverter.from_bytes(str);
}

Sample usage:

std::wstring a_wide_string = to_wstring("Hello World!");

That's certainly more readable than std::wstring_convert<std::codecvt_utf8<wchar_t>>().from_bytes("Hello


World!").

Please note that char and wchar_t do not imply encoding, and gives no indication of size in bytes. For instance,
wchar_t is commonly implemented as a 2-bytes data type and typically contains UTF-16 encoded data under
Windows (or UCS-2 in versions prior to Windows 2000) and as a 4-bytes data type encoded using UTF-32 under
Linux. This is in contrast with the newer types char16_t and char32_t, which were introduced in C++11 and are
guaranteed to be large enough to hold any UTF16 or UTF32 "character" (or more precisely, code point) respectively.

Section 6.5: Lexicographical comparison


Two std::strings can be compared lexicographically using the operators

==

, !=, <, <=, >, and >=:


std::string str1 = "Foo";
std::string str2 = "Bar";

assert(!(str1 < str2));


assert(str > str2);
assert(!(str1 <= str2));
assert(str1 >= str2);
assert(!(str1 == str2));
assert(str1 != str2);

All these functions use the underlying std::string::compare() method to perform the comparison, and return for
convenience boolean values. The operation of these functions may be interpreted as follows, regardless of the

C++ Notes for Professionals 50


actual implementation:

operator

==

If str1.length() == str2.length() and each character pair matches, then returns true, otherwise returns
false.

operator!=:

If str1.length() != str2.length() or one character pair doesn't match, returns true, otherwise it returns
false.

operator< or operator>:

Finds the first different character pair, compares them then returns the boolean result.

operator<= or operator>=:

Finds the first different character pair, compares them then returns the boolean result.

Note: The term character pair means the corresponding characters in both strings of the same positions. For
better understanding, if two example strings are str1 and str2, and their lengths are n and m respectively, then
character pairs of both strings means each str1[i] and str2[i] pairs where i = 0, 1, 2, ..., max(n,m). If for any i
where the corresponding character does not exist, that is, when i is greater than or equal to n or m, it would be
considered as the lowest value.

Here is an example of using <:

std::string str1 = "Barr";


std::string str2 = "Bar";

assert(str2 < str1);

The steps are as follows:

1. Compare the first characters, 'B' == 'B' - move on.


2. Compare the second characters, 'a' == 'a' - move on.
3. Compare the third characters, 'r' == 'r' - move on.
4. The str2 range is now exhausted, while the str1 range still has characters. Thus, str2 < str1.

Section 6.6: Trimming characters at start/end


This example requires the headers <algorithm>, <locale>, and <utility>.

Version ≥ C++11

To trim a sequence or string means to remove all leading and trailing elements (or characters) matching a certain
predicate. We first trim the trailing elements, because it doesn't involve moving any elements, and then trim the

C++ Notes for Professionals 51


leading elements. Note that the generalizations below work for all types of std::basic_string (e.g. std::string
and std::wstring), and accidentally also for sequence containers (e.g. std::vector and std::list).

template <typename Sequence, // any basic_string, vector, list etc.


typename Pred> // a predicate on the element (character) type
Sequence& trim(Sequence& seq, Pred pred) {
return trim_start(trim_end(seq, pred), pred);
}

Trimming the trailing elements involves finding the last element not matching the predicate, and erasing from there
on:

template <typename Sequence, typename Pred>


Sequence& trim_end(Sequence& seq, Pred pred) {
auto last = std::find_if_not(seq.rbegin(),
seq.rend(),
pred);
seq.erase(last.base(), seq.end());
return seq;
}

Trimming the leading elements involves finding the first element not matching the predicate and erasing up to
there:

template <typename Sequence, typename Pred>


Sequence& trim_start(Sequence& seq, Pred pred) {
auto first = std::find_if_not(seq.begin(),
seq.end(),
pred);
seq.erase(seq.begin(), first);
return seq;
}

To specialize the above for trimming whitespace in a std::string we can use the std::isspace() function as a
predicate:

std::string& trim(std::string& str, const std::locale& loc = std::locale()) {


return trim(str, [&loc](const char c){ return std::isspace(c, loc); });
}

std::string& trim_start(std::string& str, const std::locale& loc = std::locale()) {


return trim_start(str, [&loc](const char c){ return std::isspace(c, loc); });
}

std::string& trim_end(std::string& str, const std::locale& loc = std::locale()) {


return trim_end(str, [&loc](const char c){ return std::isspace(c, loc); });
}

Similarly, we can use the std::iswspace() function for std::wstring etc.

If you wish to create a new sequence that is a trimmed copy, then you can use a separate function:

template <typename Sequence, typename Pred>


Sequence trim_copy(Sequence seq, Pred pred) { // NOTE: passing seq by value
trim(seq, pred);
return seq;
}

C++ Notes for Professionals 52


Section 6.7: String replacement
Replace by position

To replace a portion of a std::string you can use the method replace from std::string.

replace has a lot of useful overloads:

//Define string
std::string str = "Hello foo, bar and world!";
std::string alternate = "Hello foobar";

//1)
str.replace(6, 3, "bar"); //"Hello bar, bar and world!"

//2)
str.replace(str.begin() + 6, str.end(), "nobody!"); //"Hello nobody!"

//3)
str.replace(19, 5, alternate, 6, 6); //"Hello foo, bar and foobar!"
Version ≥ C++14
//4)
str.replace(19, 5, alternate, 6); //"Hello foo, bar and foobar!"

//5)
str.replace(str.begin(), str.begin() + 5, str.begin() + 6, str.begin() + 9);
//"foo foo, bar and world!"

//6)
str.replace(0, 5, 3, 'z'); //"zzz foo, bar and world!"

//7)
str.replace(str.begin() + 6, str.begin() + 9, 3, 'x'); //"Hello xxx, bar and world!"
Version ≥ C++11
//8)
str.replace(str.begin(), str.begin() + 5, { 'x', 'y', 'z' }); //"xyz foo, bar and world!"

Replace occurrences of a string with another string

Replace only the first occurrence of replace with with in str:

std::string replaceString(std::string str,


const std::string& replace,
const std::string& with){
std::size_t pos = str.find(replace);
if (pos != std::string::npos)
str.replace(pos, replace.length(), with);
return str;
}

Replace all occurrence of replace with with in str:

std::string replaceStringAll(std::string str,


const std::string& replace,
const std::string& with) {
if(!replace.empty()) {
std::size_t pos = 0;
while ((pos = str.find(replace, pos)) != std::string::npos) {
str.replace(pos, replace.length(), with);
pos += with.length();

C++ Notes for Professionals 53


}
}
return str;
}

Section 6.8: Converting to std::string


std::ostringstream can be used to convert any streamable type to a string representation, by inserting the object
into a std::ostringstream object (with the stream insertion operator <<) and then converting the whole
std::ostringstream to a std::string.

For int for instance:

#include <sstream>

int main()
{
int val = 4;
std::ostringstream str;
str << val;
std::string converted = str.str();
return 0;
}

Writing your own conversion function, the simple:

template<class T>
std::string toString(const T& x)
{
std::ostringstream ss;
ss << x;
return ss.str();
}

works but isn't suitable for performance critical code.

User-defined classes may implement the stream insertion operator if desired:

std::ostream operator<<( std::ostream& out, const A& a )


{
// write a string representation of a to out
return out;
}
Version ≥ C++11

Aside from streams, since C++11 you can also use the std::to_string (and std::to_wstring) function which is
overloaded for all fundamental types and returns the string representation of its parameter.

std::string s = to_string(0x12f3); // after this the string s contains "4851"

Section 6.9: Splitting


Use std::string::substr to split a string. There are two variants of this member function.

The first takes a starting position from which the returned substring should begin. The starting position must be
valid in the range (0, str.length()]:

C++ Notes for Professionals 54


std::string str = "Hello foo, bar and world!";
std::string newstr = str.substr(11); // "bar and world!"

The second takes a starting position and a total length of the new substring. Regardless of the length, the substring
will never go past the end of the source string:

std::string str = "Hello foo, bar and world!";


std::string newstr = str.substr(15, 3); // "and"

Note that you can also call substr with no arguments, in this case an exact copy of the string is returned

std::string str = "Hello foo, bar and world!";


std::string newstr = str.substr(); // "Hello foo, bar and world!"

Section 6.10: Accessing a character


There are several ways to extract characters from a std::string and each is subtly different.

std::string str("Hello world!");

operator[](n)

Returns a reference to the character at index n.

std::string::operator[] is not bounds-checked and does not throw an exception. The caller is responsible for
asserting that the index is within the range of the string:

char c = str[6]; // 'w'

at(n)

Returns a reference to the character at index n.

std::string::at is bounds checked, and will throw std::out_of_range if the index is not within the range of the
string:

char c = str.at(7); // 'o'


Version ≥ C++11

Note: Both of these examples will result in undefined behavior if the string is empty.

front()

Returns a reference to the first character:

char c = str.front(); // 'H'

back()

Returns a reference to the last character:

char c = str.back(); // '!'

Section 6.11: Checking if a string is a prefix of another


Version ≥ C++14

C++ Notes for Professionals 55


In C++14, this is easily done by std::mismatch which returns the first mismatching pair from two ranges:

std::string prefix = "foo";


std::string string = "foobar";

bool isPrefix = std::mismatch(prefix.begin(), prefix.end(),


string.begin(), string.end()).first == prefix.end();

Note that a range-and-a-half version of mismatch() existed prior to C++14, but this is unsafe in the case that the
second string is the shorter of the two.

Version < C++14

We can still use the range-and-a-half version of std::mismatch(), but we need to first check that the first string is at
most as big as the second:

bool isPrefix = prefix.size() <= string.size() &&


std::mismatch(prefix.begin(), prefix.end(),
string.begin(), string.end()).first == prefix.end();
Version ≥ C++17

With std::string_view, we can write the direct comparison we want without having to worry about allocation
overhead or making copies:

bool isPrefix(std::string_view prefix, std::string_view full)


{
return prefix == full.substr(0, prefix.size());
}

Section 6.12: Looping through each character


Version ≥ C++11

std::string supports iterators, and so you can use a ranged based loop to iterate through each character:

std::string str = "Hello World!";


for (auto c : str)
std::cout << c;

You can use a "traditional" for loop to loop through every character:

std::string str = "Hello World!";


for (std::size_t i = 0; i < str.length(); ++i)
std::cout << str[i];

Section 6.13: Conversion to integers/floating point types


A std::string containing a number can be converted into an integer type, or a floating point type, using
conversion functions.

Note that all of these functions stop parsing the input string as soon as they encounter a non-numeric character, so
"123abc" will be converted into 123.

The std::ato* family of functions converts C-style strings (character arrays) to integer or floating-point types:

std::string ten = "10";

C++ Notes for Professionals 56


double num1 = std::atof(ten.c_str());
int num2 = std::atoi(ten.c_str());
long num3 = std::atol(ten.c_str());
Version ≥ C++11
long long num4 = std::atoll(ten.c_str());

However, use of these functions is discouraged because they return 0 if they fail to parse the string. This is bad
because 0 could also be a valid result, if for example the input string was "0", so it is impossible to determine if the
conversion actually failed.

The newer std::sto* family of functions convert std::strings to integer or floating-point types, and throw
exceptions if they could not parse their input. You should use these functions if possible:

Version ≥ C++11
std::string ten = "10";

int num1 = std::stoi(ten);


long num2 = std::stol(ten);
long long num3 = std::stoll(ten);

float num4 = std::stof(ten);


double num5 = std::stod(ten);
long double num6 = std::stold(ten);

Furthermore, these functions also handle octal and hex strings unlike the std::ato* family. The second parameter
is a pointer to the first unconverted character in the input string (not illustrated here), and the third parameter is
the base to use. 0 is automatic detection of octal (starting with 0) and hex (starting with 0x or 0X), and any other
value is the base to use

std::string ten = "10";


std::string ten_octal = "12";
std::string ten_hex = "0xA";

int num1 = std::stoi(ten, 0, 2); // Returns 2


int num2 = std::stoi(ten_octal, 0, 8); // Returns 10
long num3 = std::stol(ten_hex, 0, 16); // Returns 10
long num4 = std::stol(ten_hex); // Returns 0
long num5 = std::stol(ten_hex, 0, 0); // Returns 10 as it detects the leading 0x

Section 6.14: Concatenation


You can concatenate std::strings using the overloaded + and += operators. Using the + operator:

std::string hello = "Hello";


std::string world = "world";
std::string helloworld = hello + world; // "Helloworld"

Using the += operator:

std::string hello = "Hello";


std::string world = "world";
hello += world; // "Helloworld"

You can also append C strings, including string literals:

std::string hello = "Hello";

C++ Notes for Professionals 57


std::string world = "world";
const char *comma = ", ";
std::string newhelloworld = hello + comma + world + "!"; // "Hello, world!"

You can also use push_back() to push back individual chars:

std::string s = "a, b, ";


s.push_back('c'); // "a, b, c"

There is also append(), which is pretty much like +=:

std::string app = "test and ";


app.append("test"); // "test and test"

Section 6.15: Converting between character encodings


Converting between encodings is easy with C++11 and most compilers are able to deal with it in a cross-platform
manner through <codecvt> and <locale> headers.

#include <iostream>
#include <codecvt>
#include <locale>
#include <string>
using namespace std;

int main() {
// converts between wstring and utf8 string
wstring_convert<codecvt_utf8_utf16<wchar_t>> wchar_to_utf8;
// converts between u16string and utf8 string
wstring_convert<codecvt_utf8_utf16<char16_t>, char16_t> utf16_to_utf8;

wstring wstr = L"foobar";


string utf8str = wchar_to_utf8.to_bytes(wstr);
wstring wstr2 = wchar_to_utf8.from_bytes(utf8str);

wcout << wstr << endl;


cout << utf8str << endl;
wcout << wstr2 << endl;

u16string u16str = u"foobar";


string utf8str2 = utf16_to_utf8.to_bytes(u16str);
u16string u16str2 = utf16_to_utf8.from_bytes(utf8str2);

return 0;
}

Mind that Visual Studio 2015 provides supports for these conversion but a bug in their library implementation
requires to use a different template for wstring_convert when dealing with char16_t:

using utf16_char = unsigned short;


wstring_convert<codecvt_utf8_utf16<utf16_char>, utf16_char> conv_utf8_utf16;

void strings::utf16_to_utf8(const std::u16string& utf16, std::string& utf8)


{
std::basic_string<utf16_char> tmp;
tmp.resize(utf16.length());
std::copy(utf16.begin(), utf16.end(), tmp.begin());
utf8 = conv_utf8_utf16.to_bytes(tmp);

C++ Notes for Professionals 58


}
void strings::utf8_to_utf16(const std::string& utf8, std::u16string& utf16)
{
std::basic_string<utf16_char> tmp = conv_utf8_utf16.from_bytes(utf8);
utf16.clear();
utf16.resize(tmp.length());
std::copy(tmp.begin(), tmp.end(), utf16.begin());
}

Section 6.16: Finding character(s) in a string


To find a character or another string, you can use std::string::find. It returns the position of the first character
of the first match. If no matches were found, the function returns std::string::npos

std::string str = "Curiosity killed the cat";


auto it = str.find("cat");

if (it != std::string::npos)
std::cout << "Found at position: " << it << '\n';
else
std::cout << "Not found!\n";

Found at position: 21

The search opportunities are further expanded by the following functions:

find_first_of // Find first occurrence of characters


find_first_not_of // Find first absence of characters
find_last_of // Find last occurrence of characters
find_last_not_of // Find last absence of characters

These functions can allow you to search for characters from the end of the string, as well as find the negative case
(ie. characters that are not in the string). Here is an example:

std::string str = "dog dog cat cat";


std::cout << "Found at position: " << str.find_last_of("gzx") << '\n';

Found at position: 6

Note: Be aware that the above functions do not search for substrings, but rather for characters contained in the
search string. In this case, the last occurrence of 'g' was found at position 6 (the other characters weren't found).

C++ Notes for Professionals 59


Chapter 7: Namespaces
Used to prevent name collisions when using multiple libraries, a namespace is a declarative prefix for functions,
classes, types, etc.

Section 7.1: What are namespaces?


A C++ namespace is a collection of C++ entities (functions, classes, variables), whose names are prefixed by the
name of the namespace. When writing code within a namespace, named entities belonging to that namespace
need not be prefixed with the namespace name, but entities outside of it must use the fully qualified name. The
fully qualified name has the format <namespace>::<entity>. Example:

namespace Example
{
const int test = 5;

const int test2 = test + 12; //Works within `Example` namespace


}

const int test3 = test + 3; //Fails; `test` not found outside of namespace.

const int test3 = Example::test + 3; //Works; fully qualified name used.

Namespaces are useful for grouping related definitions together. Take the analogy of a shopping mall. Generally a
shopping mall is split up into several stores, each store selling items from a specific category. One store might sell
electronics, while another store might sell shoes. These logical separations in store types help the shoppers find the
items they're looking for. Namespaces help c++ programmers, like shoppers, find the functions, classes, and
variables they're looking for by organizing them in a logical manner. Example:

namespace Electronics
{
int TotalStock;
class Headphones
{
// Description of a Headphone (color, brand, model number, etc.)
};
class Television
{
// Description of a Television (color, brand, model number, etc.)
};
}

namespace Shoes
{
int TotalStock;
class Sandal
{
// Description of a Sandal (color, brand, model number, etc.)
};
class Slipper
{
// Description of a Slipper (color, brand, model number, etc.)
};
}

There is a single namespace predefined, which is the global namespace that has no name, but can be denoted by
::. Example:

C++ Notes for Professionals 60


void bar() {
// defined in global namespace
}
namespace foo {
void bar() {
// defined in namespace foo
}
void barbar() {
bar(); // calls foo::bar()
::bar(); // calls bar() defined in global namespace
}
}

Section 7.2: Argument Dependent Lookup


When calling a function without an explicit namespace qualifier, the compiler can choose to call a function within a
namespace if one of the parameter types to that function is also in that namespace. This is called "Argument
Dependent Lookup", or ADL:

namespace Test
{
int call(int i);

class SomeClass {...};

int call_too(const SomeClass &data);


}

call(5); //Fails. Not a qualified function name.

Test::SomeClass data;

call_too(data); //Succeeds

call fails because none of its parameter types come from the Test namespace. call_too works because
SomeClass is a member of Test and therefore it qualifies for ADL rules.

When does ADL not occur

ADL does not occur if normal unqualified lookup finds a class member, a function that has been declared at block
scope, or something that is not of function type. For example:

void foo();
namespace N {
struct X {};
void foo(X ) { std::cout << '1'; }
void qux(X ) { std::cout << '2'; }
}

struct C {
void foo() {}
void bar() {
foo(N::X{}); // error: ADL is disabled and C::foo() takes no arguments
}
};

void bar() {
extern void foo(); // redeclares ::foo
foo(N::X{}); // error: ADL is disabled and ::foo() doesn't take any arguments

C++ Notes for Professionals 61


}

int qux;

void baz() {
qux(N::X{}); // error: variable declaration disables ADL for "qux"
}

Section 7.3: Extending namespaces


A useful feature of namespaces is that you can expand them (add members to it).

namespace Foo
{
void bar() {}
}

//some other stuff

namespace Foo
{
void bar2() {}
}

Section 7.4: Using directive


The keyword 'using' has three flavors. Combined with keyword 'namespace' you write a 'using directive':

If you don't want to write Foo:: in front of every stuff in the namespace Foo, you can use using namespace Foo; to
import every single thing out of Foo.

namespace Foo
{
void bar() {}
void baz() {}
}

//Have to use Foo::bar()


Foo::bar();

//Import Foo
using namespace Foo;
bar(); //OK
baz(); //OK

It is also possible to import selected entities in a namespace rather than the whole namespace:

using Foo::bar;
bar(); //OK, was specifically imported
baz(); // Not OK, was not imported

A word of caution: using namespaces in header files is seen as bad style in most cases. If this is done, the
namespace is imported in every file that includes the header. Since there is no way of "un-using" a namespace, this
can lead to namespace pollution (more or unexpected symbols in the global namespace) or, worse, conflicts. See
this example for an illustration of the problem:

/***** foo.h *****/

C++ Notes for Professionals 62


namespace Foo
{
class C;
}

/***** bar.h *****/


namespace Bar
{
class C;
}

/***** baz.h *****/


#include "foo.h"
using namespace Foo;

/***** main.cpp *****/


#include "bar.h"
#include "baz.h"

using namespace Bar;


C c; // error: Ambiguity between Bar::C and Foo::C

A using-directive cannot occur at class scope.

Section 7.5: Making namespaces


Creating a namespace is really easy:

//Creates namespace foo


namespace Foo
{
//Declares function bar in namespace foo
void bar() {}
}

To call bar, you have to specify the namespace first, followed by the scope resolution operator :::

Foo::bar();

It is allowed to create one namespace in another, for example:

namespace A
{
namespace B
{
namespace C
{
void bar() {}
}
}
}
Version ≥ C++17

The above code could be simplified to the following:

namespace A::B::C
{
void bar() {}

C++ Notes for Professionals 63


}

Section 7.6: Unnamed/anonymous namespaces


An unnamed namespace can be used to ensure names have internal linkage (can only be referred to by the current
translation unit). Such a namespace is defined in the same way as any other namespace, but without the name:

namespace {
int foo = 42;
}

foo is only visible in the translation unit in which it appears.

It is recommended to never use unnamed namespaces in header files as this gives a version of the content for
every translation unit it is included in. This is especially important if you define non-const globals.

// foo.h
namespace {
std::string globalString;
}

// 1.cpp
#include "foo.h" //< Generates unnamed_namespace{1.cpp}::globalString ...

globalString = "Initialize";

// 2.cpp
#include "foo.h" //< Generates unnamed_namespace{2.cpp}::globalString ...

std::cout << globalString; //< Will always print the empty string

Section 7.7: Compact nested namespaces


Version ≥ C++17
namespace a {
namespace b {
template<class T>
struct qualifies : std::false_type {};
}
}

namespace other {
struct bob {};
}

namespace a::b {
template<>
struct qualifies<::other::bob> : std::true_type {};
}

You can enter both the a and b namespaces in one step with namespace a::b starting in C++17.

Section 7.8: Namespace alias


A namespace can be given an alias (i.e., another name for the same namespace) using the namespace identifier

C++ Notes for Professionals 64


syntax. Members of the aliased namespace can be accessed by qualifying them with the name of the alias. In the
following example, the nested namespace AReallyLongName::AnotherReallyLongName is inconvenient to type, so
the function qux locally declares an alias N. Members of that namespace can then be accessed simply using N::.
namespace AReallyLongName {
namespace AnotherReallyLongName {
int foo();
int bar();
void baz(int x, int y);
}
}
void qux() {
namespace N = AReallyLongName::AnotherReallyLongName;
N::baz(N::foo(), N::bar());
}

Section 7.9: Inline namespace


Version ≥ C++11

inline namespace includes the content of the inlined namespace in the enclosing namespace, so

namespace Outer
{
inline namespace Inner
{
void foo();
}
}

is mostly equivalent to

namespace Outer
{

namespace Inner
{
void foo();
}

using Inner::foo;
}

but element from Outer::Inner:: and those associated into Outer:: are identical.

So following is equivalent

Outer::foo();
Outer::Inner::foo();

The alternative using namespace Inner; would not be equivalent for some tricky parts as template specialization:

For

#include <outer.h> // See below

class MyCustomType;
namespace Outer
{

C++ Notes for Professionals 65


template <>
void foo<MyCustomType>() { std::cout << "Specialization"; }
}

The inline namespace allows the specialization of Outer::foo

// outer.h
// include guard omitted for simplification

namespace Outer
{
inline namespace Inner
{
template <typename T>
void foo() { std::cout << "Generic"; }
}
}

Whereas the using namespace doesn't allow the specialization of Outer::foo

// outer.h
// include guard omitted for simplification

namespace Outer
{
namespace Inner
{
template <typename T>
void foo() { std::cout << "Generic"; }
}
using namespace Inner;
// Specialization of `Outer::foo` is not possible
// it should be `Outer::Inner::foo`.
}

Inline namespace is a way to allow several version to cohabit and defaulting to the inline one

namespace MyNamespace
{
// Inline the last version
inline namespace Version2
{
void foo(); // New version
void bar();
}

namespace Version1 // The old one


{
void foo();
}

And with usage

MyNamespace::Version1::foo(); // old version


MyNamespace::Version2::foo(); // new version
MyNamespace::foo(); // default version : MyNamespace::Version1::foo();

C++ Notes for Professionals 66


Section 7.10: Aliasing a long namespace
This is usually used for renaming or shortening long namespace references such referring to components of a
library.

namespace boost
{
namespace multiprecision
{
class Number ...
}
}

namespace Name1 = boost::multiprecision;

// Both Type declarations are equivalent


boost::multiprecision::Number X // Writing the full namespace path, longer
Name1::Number Y // using the name alias, shorter

Section 7.11: Alias Declaration scope


Alias Declaration are affected by preceding using statements

namespace boost
{
namespace multiprecision
{
class Number ...
}
}

using namespace boost;

// Both Namespace are equivalent


namespace Name1 = boost::multiprecision;
namespace Name2 = multiprecision;

However, it is easier to get confused over which namespace you are aliasing when you have something like this:

namespace boost
{
namespace multiprecision
{
class Number ...
}
}

namespace numeric
{
namespace multiprecision
{
class Number ...
}
}

using namespace numeric;


using namespace boost;

C++ Notes for Professionals 67


// Not recommended as
// its not explicitly clear whether Name1 refers to
// numeric::multiprecision or boost::multiprecision
namespace Name1 = multiprecision;

// For clarity, its recommended to use absolute paths


// instead
namespace Name2 = numeric::multiprecision;
namespace Name3 = boost::multiprecision;

C++ Notes for Professionals 68


Chapter 8: File I/O
C++ file I/O is done via streams. The key abstractions are:

std::istream for reading text.

std::ostream for writing text.

std::streambuf for reading or writing characters.

Formatted input uses operator>>.

Formatted output uses operator<<.

Streams use std::locale, e.g., for details of the formatting and for translation between external encodings and the
internal encoding.

More on streams: <iostream> Library

Section 8.1: Writing to a file


There are several ways to write to a file. The easiest way is to use an output file stream (ofstream) together with the
stream insertion operator (<<):

std::ofstream os("foo.txt");
if(os.is_open()){
os << "Hello World!";
}

Instead of <<, you can also use the output file stream's member function write():

std::ofstream os("foo.txt");
if(os.is_open()){
char data[] = "Foo";

// Writes 3 characters from data -> "Foo".


os.write(data, 3);
}

After writing to a stream, you should always check if error state flag badbit has been set, as it indicates whether the
operation failed or not. This can be done by calling the output file stream's member function bad():

os << "Hello Badbit!"; // This operation might fail for any reason.
if (os.bad())
// Failed to write!

Section 8.2: Opening a file


Opening a file is done in the same way for all 3 file streams (ifstream, ofstream, and fstream).

You can open the file directly in the constructor:

std::ifstream ifs("foo.txt"); // ifstream: Opens file "foo.txt" for reading only.

std::ofstream ofs("foo.txt"); // ofstream: Opens file "foo.txt" for writing only.

C++ Notes for Professionals 69


std::fstream iofs("foo.txt"); // fstream: Opens file "foo.txt" for reading and writing.

Alternatively, you can use the file stream's member function open():

std::ifstream ifs;
ifs.open("bar.txt"); // ifstream: Opens file "bar.txt" for reading only.

std::ofstream ofs;
ofs.open("bar.txt"); // ofstream: Opens file "bar.txt" for writing only.

std::fstream iofs;
iofs.open("bar.txt"); // fstream: Opens file "bar.txt" for reading and writing.

You should always check if a file has been opened successfully (even when writing). Failures can include: the file
doesn't exist, file hasn't the right access rights, file is already in use, disk errors occurred, drive disconnected ...
Checking can be done as follows:

// Try to read the file 'foo.txt'.


std::ifstream ifs("fooo.txt"); // Note the typo; the file can't be opened.

// Check if the file has been opened successfully.


if (!ifs.is_open()) {
// The file hasn't been opened; take appropriate actions here.
throw CustomException(ifs, "File could not be opened");
}

When file path contains backslashes (for example, on Windows system) you should properly escape them:

// Open the file 'c:\folder\foo.txt' on Windows.


std::ifstream ifs("c:\\folder\\foo.txt"); // using escaped backslashes
Version ≥ C++11

or use raw literal:

// Open the file 'c:\folder\foo.txt' on Windows.


std::ifstream ifs(R"(c:\folder\foo.txt)"); // using raw literal

or use forward slashes instead:

// Open the file 'c:\folder\foo.txt' on Windows.


std::ifstream ifs("c:/folder/foo.txt");
Version ≥ C++11

If you want to open file with non-ASCII characters in path on Windows currently you can use non-standard wide
character path argument:

// Open the file '??????\foo.txt' on Windows.


std::ifstream ifs(LR"(??????\foo.txt)"); // using wide characters with raw literal

Section 8.3: Reading from a file


There are several ways to read data from a file.

If you know how the data is formatted, you can use the stream extraction operator (>>). Let's assume you have a file
named foo.txt which contains the following data:

C++ Notes for Professionals 70


John Doe 25 4 6 1987
Jane Doe 15 5 24 1976

Then you can use the following code to read that data from the file:

// Define variables.
std::ifstream is("foo.txt");
std::string firstname, lastname;
int age, bmonth, bday, byear;

// Extract firstname, lastname, age, bday month, bday day, and bday year in that order.
// Note: '>>' returns false if it reached EOF (end of file) or if the input data doesn't
// correspond to the type of the input variable (for example, the string "foo" can't be
// extracted into an 'int' variable).
while (is >> firstname >> lastname >> age >> bmonth >> bday >> byear)
// Process the data that has been read.

The stream extraction operator >> extracts every character and stops if it finds a character that can't be stored or if
it is a special character:

For string types, the operator stops at a whitespace ( ) or at a newline (\n).


For numbers, the operator stops at a non-number character.

This means that the following version of the file foo.txt will also be successfully read by the previous code:

John
Doe 25
4 6 1987

Jane
Doe
15 5
24
1976

The stream extraction operator >> always returns the stream given to it. Therefore, multiple operators can be
chained together in order to read data consecutively. However, a stream can also be used as a Boolean expression
(as shown in the while loop in the previous code). This is because the stream classes have a conversion operator
for the type bool. This bool() operator will return true as long as the stream has no errors. If a stream goes into an
error state (for example, because no more data can be extracted), then the bool() operator will return false.
Therefore, the while loop in the previous code will be exited after the input file has been read to its end.

If you wish to read an entire file as a string, you may use the following code:

// Opens 'foo.txt'.
std::ifstream is("foo.txt");
std::string whole_file;

// Sets position to the end of the file.


is.seekg(0, std::ios::end);

// Reserves memory for the file.


whole_file.reserve(is.tellg());

// Sets position to the start of the file.


is.seekg(0, std::ios::beg);

C++ Notes for Professionals 71


// Sets contents of 'whole_file' to all characters in the file.
whole_file.assign(std::istreambuf_iterator<char>(is),
std::istreambuf_iterator<char>());

This code reserves space for the string in order to cut down on unneeded memory allocations.

If you want to read a file line by line, you can use the function getline():

std::ifstream is("foo.txt");

// The function getline returns false if there are no more lines.


for (std::string str; std::getline(is, str);) {
// Process the line that has been read.
}

If you want to read a fixed number of characters, you can use the stream's member function read():

std::ifstream is("foo.txt");
char str[4];

// Read 4 characters from the file.


is.read(str, 4);

After executing a read command, you should always check if the error state flag failbit has been set, as it
indicates whether the operation failed or not. This can be done by calling the file stream's member function fail():

is.read(str, 4); // This operation might fail for any reason.

if (is.fail())
// Failed to read!

Section 8.4: Opening modes


When creating a file stream, you can specify an opening mode. An opening mode is basically a setting to control
how the stream opens the file.

(All modes can be found in the std::ios namespace.)

An opening mode can be provided as second parameter to the constructor of a file stream or to its open() member
function:

std::ofstream os("foo.txt", std::ios::out | std::ios::trunc);

std::ifstream is;
is.open("foo.txt", std::ios::in | std::ios::binary);

It is to be noted that you have to set ios::in or ios::out if you want to set other flags as they are not implicitly set
by the iostream members although they have a correct default value.

If you don't specify an opening mode, then the following default modes are used:

ifstream - in
ofstream - out
fstream - in and out

The file opening modes that you may specify by design are:

C++ Notes for Professionals 72


Mode Meaning For Description
app append Output Appends data at the end of the file.
binary binary Input/Output Input and output is done in binary.
in input Input Opens the file for reading.
out output Output Opens the file for writing.
trunc truncate Input/Output Removes contents of the file when opening.
ate at end Input Goes to the end of the file when opening.

Note: Setting the binary mode lets the data be read/written exactly as-is; not setting it enables the translation of
the newline '\n' character to/from a platform specific end of line sequence.

For example on Windows the end of line sequence is CRLF ("\r\n").


Write: "\n" => "\r\n"
Read: "\r\n" => "\n"

Section 8.5: Reading an ASCII file into a std::string


std::ifstream f("file.txt");

if (f)
{
std::stringstream buffer;
buffer << f.rdbuf();
f.close();

// The content of "file.txt" is available in the string `buffer.str()`


}

The rdbuf() method returns a pointer to a streambuf that can be pushed into buffer via the
stringstream::operator<< member function.

Another possibility (popularized in Effective STL by Scott Meyers) is:

std::ifstream f("file.txt");

if (f)
{
std::string str((std::istreambuf_iterator<char>(f)),
std::istreambuf_iterator<char>());

// Operations on `str`...
}

This is nice because requires little code (and allows reading a file directly into any STL container, not only strings)
but can be slow for big files.

NOTE: the extra parentheses around the first argument to the string constructor are essential to prevent the most
vexing parse problem.

Last but not least:

std::ifstream f("file.txt");

if (f)
{
f.seekg(0, std::ios::end);
const auto size = f.tellg();

C++ Notes for Professionals 73


std::string str(size, ' ');
f.seekg(0);
f.read(&str[0], size);
f.close();

// Operations on `str`...
}

which is probably the fastest option (among the three proposed).

Section 8.6: Writing files with non-standard locale settings


If you need to write a file using different locale settings to the default, you can use std::locale and
std::basic_ios::imbue() to do that for a specific file stream:

Guidance for use:

You should always apply a local to a stream before opening the file.
Once the stream has been imbued you should not change the locale.

Reasons for Restrictions: Imbuing a file stream with a locale has undefined behavior if the current locale is not
state independent or not pointing at the beginning of the file.

UTF-8 streams (and others) are not state independent. Also a file stream with a UTF-8 locale may try and read the
BOM marker from the file when it is opened; so just opening the file may read characters from the file and it will
not be at the beginning.

#include <iostream>
#include <fstream>
#include <locale>

int main()
{
std::cout << "User-preferred locale setting is "
<< std::locale("").name().c_str() << std::endl;

// Write a floating-point value using the user's preferred locale.


std::ofstream ofs1;
ofs1.imbue(std::locale(""));
ofs1.open("file1.txt");
ofs1 << 78123.456 << std::endl;

// Use a specific locale (names are system-dependent)


std::ofstream ofs2;
ofs2.imbue(std::locale("en_US.UTF-8"));
ofs2.open("file2.txt");
ofs2 << 78123.456 << std::endl;

// Switch to the classic "C" locale


std::ofstream ofs3;
ofs3.imbue(std::locale::classic());
ofs3.open("file3.txt");
ofs3 << 78123.456 << std::endl;
}

Explicitly switching to the classic "C" locale is useful if your program uses a different default locale and you want to
ensure a fixed standard for reading and writing files. With a "C" preferred locale, the example writes

C++ Notes for Professionals 74


78,123.456
78,123.456
78123.456

If, for example, the preferred locale is German and hence uses a different number format, the example writes

78 123,456
78,123.456
78123.456

(note the decimal comma in the first line).

Section 8.7: Checking end of file inside a loop condition, bad


practice?
eof returns true only after reading the end of file. It does NOT indicate that the next read will be the end of
stream.

while (!f.eof())
{
// Everything is OK

f >> buffer;

// What if *only* now the eof / fail bit is set?

/* Use `buffer` */
}

You could correctly write:

while (!f.eof())
{
f >> buffer >> std::ws;

if (f.fail())
break;

/* Use `buffer` */
}

but

while (f >> buffer)


{
/* Use `buffer` */
}

is simpler and less error prone.

Further references:

std::ws: discards leading whitespace from an input stream


std::basic_ios::fail: returns true if an error has occurred on the associated stream

C++ Notes for Professionals 75


Section 8.8: Flushing a stream
File streams are buffered by default, as are many other types of streams. This means that writes to the stream may
not cause the underlying file to change immediately. In oder to force all buffered writes to take place immediately,
you can flush the stream. You can do this either directly by invoking the flush() method or through the std::flush
stream manipulator:

std::ofstream os("foo.txt");
os << "Hello World!" << std::flush;

char data[3] = "Foo";


os.write(data, 3);
os.flush();

There is a stream manipulator std::endl that combines writing a newline with flushing the stream:

// Both following lines do the same thing


os << "Hello World!\n" << std::flush;
os << "Hello world!" << std::endl;

Buffering can improve the performance of writing to a stream. Therefore, applications that do a lot of writing
should avoid flushing unnecessarily. Contrary, if I/O is done infrequently, applications should consider flushing
frequently in order to avoid data getting stuck in the stream object.

Section 8.9: Reading a file into a container


In the example below we use std::string and operator>> to read items from the file.

std::ifstream file("file3.txt");

std::vector<std::string> v;

std::string s;
while(file >> s) // keep reading until we run out
{
v.push_back(s);
}

In the above example we are simply iterating through the file reading one "item" at a time using operator>>. This
same affect can be achieved using the std::istream_iterator which is an input iterator that reads one "item" at a
time from the stream. Also most containers can be constructed using two iterators so we can simplify the above
code to:

std::ifstream file("file3.txt");

std::vector<std::string> v(std::istream_iterator<std::string>{file},
std::istream_iterator<std::string>{});

We can extend this to read any object types we like by simply specifying the object we want to read as the template
parameter to the std::istream_iterator. Thus we can simply extend the above to read lines (rather than words)
like this:

// Unfortunately there is no built in type that reads line using >>


// So here we build a simple helper class to do it. That will convert
// back to a string when used in string context.
struct Line

C++ Notes for Professionals 76


{
// Store data here
std::string data;
// Convert object to string
operator std::string const&() const {return data;}
// Read a line from a stream.
friend std::istream& operator>>(std::istream& stream, Line& line)
{
return std::getline(stream, line.data);
}
};

std::ifstream file("file3.txt");

// Read the lines of a file into a container.


std::vector<std::string> v(std::istream_iterator<Line>{file},
std::istream_iterator<Line>{});

Section 8.10: Copying a file


std::ifstream src("source_filename", std::ios::binary);
std::ofstream dst("dest_filename", std::ios::binary);
dst << src.rdbuf();
Version ≥ C++17

With C++17 the standard way to copy a file is including the <filesystem> header and using copy_file:

std::fileystem::copy_file("source_filename", "dest_filename");

The filesystem library was originally developed as boost.filesystem and finally merged to ISO C++ as of C++17.

Section 8.11: Closing a file


Explicitly closing a file is rarely necessary in C++, as a file stream will automatically close its associated file in its
destructor. However, you should try to limit the lifetime of a file stream object, so that it does not keep the file
handle open longer than necessary. For example, this can be done by putting all file operations into an own scope
({}):

std::string const prepared_data = prepare_data();


{
// Open a file for writing.
std::ofstream output("foo.txt");

// Write data.
output << prepared_data;
} // The ofstream will go out of scope here.
// Its destructor will take care of closing the file properly.

Calling close() explicitly is only necessary if you want to reuse the same fstream object later, but don't want to
keep the file open in between:

// Open the file "foo.txt" for the first time.


std::ofstream output("foo.txt");

// Get some data to write from somewhere.


std::string const prepared_data = prepare_data();

C++ Notes for Professionals 77


// Write data to the file "foo.txt".
output << prepared_data;

// Close the file "foo.txt".


output.close();

// Preparing data might take a long time. Therefore, we don't open the output file stream
// before we actually can write some data to it.
std::string const more_prepared_data = prepare_complex_data();

// Open the file "foo.txt" for the second time once we are ready for writing.
output.open("foo.txt");

// Write the data to the file "foo.txt".


output << more_prepared_data;

// Close the file "foo.txt" once again.


output.close();

Section 8.12: Reading a `struct` from a formatted text file


Version ≥ C++11
struct info_type
{
std::string name;
int age;
float height;

// we define an overload of operator>> as a friend function which


// gives in privileged access to private data members
friend std::istream& operator>>(std::istream& is, info_type& info)
{
// skip whitespace
is >> std::ws;
std::getline(is, info.name);
is >> info.age;
is >> info.height;
return is;
}
};

void func4()
{
auto file = std::ifstream("file4.txt");

std::vector<info_type> v;

for(info_type info; file >> info;) // keep reading until we run out
{
// we only get here if the read succeeded
v.push_back(info);
}

for(auto const& info: v)


{
std::cout << " name: " << info.name << '\n';
std::cout << " age: " << info.age << " years" << '\n';
std::cout << "height: " << info.height << "lbs" << '\n';
std::cout << '\n';
}
}

C++ Notes for Professionals 78


file4.txt

Wogger Wabbit
2
6.2
Bilbo Baggins
111
81.3
Mary Poppins
29
154.8

Output:

name: Wogger Wabbit


age: 2 years
height: 6.2lbs

name: Bilbo Baggins


age: 111 years
height: 81.3lbs

name: Mary Poppins


age: 29 years
height: 154.8lbs

C++ Notes for Professionals 79


Chapter 9: Classes/Structures
Section 9.1: Class basics
A class is a user-defined type. A class is introduced with the class, struct or union keyword. In colloquial usage, the
term "class" usually refers only to non-union classes.

A class is a collection of class members, which can be:

member variables (also called "fields"),


member functions (also called "methods"),
member types or typedefs (e.g. "nested classes"),
member templates (of any kind: variable, function, class or alias template)

The class and struct keywords, called class keys, are largely interchangeable, except that the default access
specifier for members and bases is "private" for a class declared with the class key and "public" for a class declared
with the struct or union key (cf. Access modifiers).

For example, the following code snippets are identical:

struct Vector
{
int x;
int y;
int z;
};
// are equivalent to
class Vector
{
public:
int x;
int y;
int z;
};

By declaring a class` a new type is added to your program, and it is possible to instantiate objects of that class by

Vector my_vector;

Members of a class are accessed using dot-syntax.

my_vector.x = 10;
my_vector.y = my_vector.x + 1; // my_vector.y = 11;
my_vector.z = my_vector.y - 4; // my:vector.z = 7;

Section 9.2: Final classes and structs


Version ≥ C++11

Deriving a class may be forbidden with final specifier. Let's declare a final class:

class A final {
};

Now any attempt to subclass it will cause a compilation error:

C++ Notes for Professionals 80


// Compilation error: cannot derive from final class:
class B : public A {
};

Final class may appear anywhere in class hierarchy:

class A {
};

// OK.
class B final : public A {
};

// Compilation error: cannot derive from final class B.


class C : public B {
};

Section 9.3: Access specifiers


There are three keywords that act as access specifiers. These limit the access to class members following the
specifier, until another specifier changes the access level again:

Keyword Description
public Everyone has access
protected Only the class itself, derived classes and friends have access
private Only the class itself and friends have access

When the type is defined using the class keyword, the default access specifier is private, but if the type is defined
using the struct keyword, the default access specifier is public:

struct MyStruct { int x; };


class MyClass { int x; };

MyStruct s;
s.x = 9; // well formed, because x is public

MyClass c;
c.x = 9; // ill-formed, because x is private

Access specifiers are mostly used to limit access to internal fields and methods, and force the programmer to use a
specific interface, for example to force use of getters and setters instead of referencing a variable directly:

class MyClass {

public: /* Methods: */

int x() const noexcept { return m_x; }


void setX(int const x) noexcept { m_x = x; }

private: /* Fields: */

int m_x;

};

Using protected is useful for allowing certain functionality of the type to be only accessible to the derived classes,
for example, in the following code, the method calculateValue() is only accessible to classes deriving from the

C++ Notes for Professionals 81


base class Plus2Base, such as FortyTwo:

struct Plus2Base {
int value() noexcept { return calculateValue() + 2; }
protected: /* Methods: */
virtual int calculateValue() noexcept = 0;
};
struct FortyTwo: Plus2Base {
protected: /* Methods: */
int calculateValue() noexcept final override { return 40; }
};

Note that the friend keyword can be used to add access exceptions to functions or types for accessing protected
and private members.

The public, protected, and private keywords can also be used to grant or limit access to base class subobjects.
See the Inheritance example.

Section 9.4: Inheritance


Classes/structs can have inheritance relations.

If a class/struct B inherits from a class/struct A, this means that B has as a parent A. We say that B is a derived
class/struct from A, and A is the base class/struct.

struct A
{
public:
int p1;
protected:
int p2;
private:
int p3;
};

//Make B inherit publicly (default) from A


struct B : A
{
};

There are 3 forms of inheritance for a class/struct:

public
private
protected

Note that the default inheritance is the same as the default visibility of members: public if you use the struct
keyword, and private for the class keyword.

It's even possible to have a class derive from a struct (or vice versa). In this case, the default inheritance is
controlled by the child, so a struct that derives from a class will default to public inheritance, and a class that
derives from a struct will have private inheritance by default.

public inheritance:

struct B : public A // or just `struct B : A`


{

C++ Notes for Professionals 82


void foo()
{
p1 = 0; //well formed, p1 is public in B
p2 = 0; //well formed, p2 is protected in B
p3 = 0; //ill formed, p3 is private in A
}
};

B b;
b.p1 = 1; //well formed, p1 is public
b.p2 = 1; //ill formed, p2 is protected
b.p3 = 1; //ill formed, p3 is inaccessible

private inheritance:

struct B : private A
{
void foo()
{
p1 = 0; //well formed, p1 is private in B
p2 = 0; //well formed, p2 is private in B
p3 = 0; //ill formed, p3 is private in A
}
};

B b;
b.p1 = 1; //ill formed, p1 is private
b.p2 = 1; //ill formed, p2 is private
b.p3 = 1; //ill formed, p3 is inaccessible

protected inheritance:

struct B : protected A
{
void foo()
{
p1 = 0; //well formed, p1 is protected in B
p2 = 0; //well formed, p2 is protected in B
p3 = 0; //ill formed, p3 is private in A
}
};

B b;
b.p1 = 1; //ill formed, p1 is protected
b.p2 = 1; //ill formed, p2 is protected
b.p3 = 1; //ill formed, p3 is inaccessible

Note that although protected inheritance is allowed, the actual use of it is rare. One instance of how protected
inheritance is used in application is in partial base class specialization (usually referred to as "controlled
polymorphism").

When OOP was relatively new, (public) inheritance was frequently said to model an "IS-A" relationship. That is,
public inheritance is correct only if an instance of the derived class is also an instance of the base class.

This was later refined into the Liskov Substitution Principle: public inheritance should only be used when/if an
instance of the derived class can be substituted for an instance of the base class under any possible circumstance
(and still make sense).

Private inheritance is typically said to embody a completely different relationship: "is implemented in terms of"

C++ Notes for Professionals 83


(sometimes called a "HAS-A" relationship). For example, a Stack class could inherit privately from a Vector class.
Private inheritance bears a much greater similarity to aggregation than to public inheritance.

Protected inheritance is almost never used, and there's no general agreement on what sort of relationship it
embodies.

Section 9.5: Friendship


The friend keyword is used to give other classes and functions access to private and protected members of the
class, even through they are defined outside the class`s scope.

class Animal{
private:
double weight;
double height;
public:
friend void printWeight(Animal animal);
friend class AnimalPrinter;
// A common use for a friend function is to overload the operator<< for streaming.
friend std::ostream& operator<<(std::ostream& os, Animal animal);
};

void printWeight(Animal animal)


{
std::cout << animal.weight << "\n";
}

class AnimalPrinter
{
public:
void print(const Animal& animal)
{
// Because of the `friend class AnimalPrinter;" declaration, we are
// allowed to access private members here.
std::cout << animal.weight << ", " << animal.height << std::endl;
}
}

std::ostream& operator<<(std::ostream& os, Animal animal)


{
os << "Animal height: " << animal.height << "\n";
return os;
}

int main() {
Animal animal = {10, 5};
printWeight(animal);

AnimalPrinter aPrinter;
aPrinter.print(animal);

std::cout << animal;


}

10
10, 5
Animal height: 5

C++ Notes for Professionals 84


Section 9.6: Virtual Inheritance
When using inheritance, you can specify the virtual keyword:

struct A{};
struct B: public virtual A{};

When class B has virtual base A it means that A will reside in most derived class of inheritance tree, and thus that
most derived class is also responsible for initializing that virtual base:

struct A
{
int member;
A(int param)
{
member = param;
}
};

struct B: virtual A
{
B(): A(5){}
};

struct C: B
{
C(): /*A(88)*/ {}
};

void f()
{
C object; //error since C is not initializing it's indirect virtual base `A`
}

If we un-comment /*A(88)*/ we won't get any error since C is now initializing it's indirect virtual base A.

Also note that when we're creating variable object, most derived class is C, so C is responsible for creating(calling
constructor of) A and thus value of A::member is 88, not 5 (as it would be if we were creating object of type B).

It is useful when solving the diamond problem.:

A A A
/ \ | |
B C B C
\ / \ /
D D
virtual inheritance normal inheritance

B and C both inherit from A, and D inherits from B and C, so there are 2 instances of A in D! This results in ambiguity
when you're accessing member of A through D, as the compiler has no way of knowing from which class do you
want to access that member (the one which B inherits, or the one that is inherited byC?).

Virtual inheritance solves this problem: Since virtual base resides only in most derived object, there will be only one
instance of A in D.

struct A
{
void foo() {}

C++ Notes for Professionals 85


};

struct B : public /*virtual*/ A {};


struct C : public /*virtual*/ A {};

struct D : public B, public C


{
void bar()
{
foo(); //Error, which foo? B::foo() or C::foo()? - Ambiguous
}
};

Removing the comments resolves the ambiguity.

Section 9.7: Private inheritance: restricting base class


interface
Private inheritance is useful when it is required to restrict the public interface of the class:

class A {
public:
int move();
int turn();
};

class B : private A {
public:
using A::turn;
};

B b;
b.move(); // compile error
b.turn(); // OK

This approach efficiently prevents an access to the A public methods by casting to the A pointer or reference:

B b;
A& a = static_cast<A&>(b); // compile error

In the case of public inheritance such casting will provide access to all the A public methods despite on alternative
ways to prevent this in derived B, like hiding:

class B : public A {
private:
int move();
};

or private using:

class B : public A {
private:
using A::move;
};

then for both cases it is possible:

B b;

C++ Notes for Professionals 86


A& a = static_cast<A&>(b); // OK for public inheritance
a.move(); // OK

Section 9.8: Accessing class members


To access member variables and member functions of an object of a class, the . operator is used:

struct SomeStruct {
int a;
int b;
void foo() {}
};

SomeStruct var;
// Accessing member variable a in var.
std::cout << var.a << std::endl;
// Assigning member variable b in var.
var.b = 1;
// Calling a member function.
var.foo();

When accessing the members of a class via a pointer, the -> operator is commonly used. Alternatively, the instance
can be dereferenced and the . operator used, although this is less common:

struct SomeStruct {
int a;
int b;
void foo() {}
};

SomeStruct var;
SomeStruct *p = &var;
// Accessing member variable a in var via pointer.
std::cout << p->a << std::endl;
std::cout << (*p).a << std::endl;
// Assigning member variable b in var via pointer.
p->b = 1;
(*p).b = 1;
// Calling a member function via a pointer.
p->foo();
(*p).foo();

When accessing static class members, the :: operator is used, but on the name of the class instead of an instance
of it. Alternatively, the static member can be accessed from an instance or a pointer to an instance using the . or ->
operator, respectively, with the same syntax as accessing non-static members.

struct SomeStruct {
int a;
int b;
void foo() {}

static int c;
static void bar() {}
};
int SomeStruct::c;

SomeStruct var;
SomeStruct* p = &var;
// Assigning static member variable c in struct SomeStruct.

C++ Notes for Professionals 87


SomeStruct::c = 5;
// Accessing static member variable c in struct SomeStruct, through var and p.
var.a = var.c;
var.b = p->c;
// Calling a static member function.
SomeStruct::bar();
var.bar();
p->bar();

Background

The -> operator is needed because the member access operator . has precedence over the dereferencing operator
*.

One would expect that *p.a would dereference p (resulting in a reference to the object p is pointing to) and then
accessing its member a. But in fact, it tries to access the member a of p and then dereference it. I.e. *p.a is
equivalent to *(p.a). In the example above, this would result in a compiler error because of two facts: First, p is a
pointer and does not have a member a. Second, a is an integer and, thus, can't be dereferenced.

The uncommonly used solution to this problem would be to explicitly control the precedence: (*p).a

Instead, the -> operator is almost always used. It is a short-hand for first dereferencing the pointer and then
accessing it. I.e. (*p).a is exactly the same as p->a.

The :: operator is the scope operator, used in the same manner as accessing a member of a namespace. This is
because a static class member is considered to be in that class' scope, but isn't considered a member of instances
of that class. The use of normal . and -> is also allowed for static members, despite them not being instance
members, for historical reasons; this is of use for writing generic code in templates, as the caller doesn't need to be
concerned with whether a given member function is static or non-static.

Section 9.9: Member Types and Aliases


A class or struct can also define member type aliases, which are type aliases contained within, and treated as
members of, the class itself.

struct IHaveATypedef {
typedef int MyTypedef;
};

struct IHaveATemplateTypedef {
template<typename T>
using MyTemplateTypedef = std::vector<T>;
};

Like static members, these typedefs are accessed using the scope operator, ::.

IHaveATypedef::MyTypedef i = 5; // i is an int.

IHaveATemplateTypedef::MyTemplateTypedef<int> v; // v is a std::vector<int>.

As with normal type aliases, each member type alias is allowed to refer to any type defined or aliased before, but
not after, its definition. Likewise, a typedef outside the class definition can refer to any accessible typedefs within
the class definition, provided it comes after the class definition.

template<typename T>
struct Helper {
T get() const { return static_cast<T>(42); }

C++ Notes for Professionals 88


};

struct IHaveTypedefs {
// typedef MyTypedef NonLinearTypedef; // Error if uncommented.
typedef int MyTypedef;
typedef Helper<MyTypedef> MyTypedefHelper;
};

IHaveTypedefs::MyTypedef i; // x_i is an int.


IHaveTypedefs::MyTypedefHelper hi; // x_hi is a Helper<int>.

typedef IHaveTypedefs::MyTypedef TypedefBeFree;


TypedefBeFree ii; // ii is an int.

Member type aliases can be declared with any access level, and will respect the appropriate access modifier.

class TypedefAccessLevels {
typedef int PrvInt;

protected:
typedef int ProInt;

public:
typedef int PubInt;
};

TypedefAccessLevels::PrvInt prv_i; // Error: TypedefAccessLevels::PrvInt is private.


TypedefAccessLevels::ProInt pro_i; // Error: TypedefAccessLevels::ProInt is protected.
TypedefAccessLevels::PubInt pub_i; // Good.

class Derived : public TypedefAccessLevels {


PrvInt prv_i; // Error: TypedefAccessLevels::PrvInt is private.
ProInt pro_i; // Good.
PubInt pub_i; // Good.
};

This can be used to provide a level of abstraction, allowing a class' designer to change its internal workings without
breaking code that relies on it.

class Something {
friend class SomeComplexType;

short s;
// ...

public:
typedef SomeComplexType MyHelper;

MyHelper get_helper() const { return MyHelper(8, s, 19.5, "shoe", false); }

// ...
};

// ...

Something s;
Something::MyHelper hlp = s.get_helper();

In this situation, if the helper class is changed from SomeComplexType to some other type, only the typedef and the
friend declaration would need to be modified; as long as the helper class provides the same functionality, any code

C++ Notes for Professionals 89


that uses it as Something::MyHelper instead of specifying it by name will usually still work without any
modifications. In this manner, we minimise the amount of code that needs to be modified when the underlying
implementation is changed, such that the type name only needs to be changed in one location.

This can also be combined with decltype, if one so desires.

class SomethingElse {
AnotherComplexType<bool, int, SomeThirdClass> helper;

public:
typedef decltype(helper) MyHelper;

private:
InternalVariable<MyHelper> ivh;

// ...

public:
MyHelper& get_helper() const { return helper; }

// ...
};

In this situation, changing the implementation of SomethingElse::helper will automatically change the typedef for
us, due to decltype. This minimises the number of modifications necessary when we want to change helper, which
minimises the risk of human error.

As with everything, however, this can be taken too far. If the typename is only used once or twice internally and
zero times externally, for example, there's no need to provide an alias for it. If it's used hundreds or thousands of
times throughout a project, or if it has a long enough name, then it can be useful to provide it as a typedef instead
of always using it in absolute terms. One must balance forwards compatibility and convenience with the amount of
unnecessary noise created.

This can also be used with template classes, to provide access to the template parameters from outside the class.

template<typename T>
class SomeClass {
// ...

public:
typedef T MyParam;
MyParam getParam() { return static_cast<T>(42); }
};

template<typename T>
typename T::MyParam some_func(T& t) {
return t.getParam();
}

SomeClass<int> si;
int i = some_func(si);

This is commonly used with containers, which will usually provide their element type, and other helper types, as
member type aliases. Most of the containers in the C++ standard library, for example, provide the following 12
helper types, along with any other special types they might need.

template<typename T>
class SomeContainer {

C++ Notes for Professionals 90


// ...

public:
// Let's provide the same helper types as most standard containers.
typedef T value_type;
typedef std::allocator<value_type> allocator_type;
typedef value_type& reference;
typedef const value_type& const_reference;
typedef value_type* pointer;
typedef const value_type* const_pointer;
typedef MyIterator<value_type> iterator;
typedef MyConstIterator<value_type> const_iterator;
typedef std::reverse_iterator<iterator> reverse_iterator;
typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
typedef size_t size_type;
typedef ptrdiff_t difference_type;
};

Prior to C++11, it was also commonly used to provide a "template typedef" of sorts, as the feature wasn't yet
available; these have become a bit less common with the introduction of alias templates, but are still useful in some
situations (and are combined with alias templates in other situations, which can be very useful for obtaining
individual components of a complex type such as a function pointer). They commonly use the name type for their
type alias.

template<typename T>
struct TemplateTypedef {
typedef T type;
}

TemplateTypedef<int>::type i; // i is an int.

This was often used with types with multiple template parameters, to provide an alias that defines one or more of
the parameters.

template<typename T, size_t SZ, size_t D>


class Array { /* ... */ };

template<typename T, size_t SZ>


struct OneDArray {
typedef Array<T, SZ, 1> type;
};

template<typename T, size_t SZ>


struct TwoDArray {
typedef Array<T, SZ, 2> type;
};

template<typename T>
struct MonoDisplayLine {
typedef Array<T, 80, 1> type;
};

OneDArray<int, 3>::type arr1i; // arr1i is an Array<int, 3, 1>.


TwoDArray<short, 5>::type arr2s; // arr2s is an Array<short, 5, 2>.
MonoDisplayLine<char>::type arr3c; // arr3c is an Array<char, 80, 1>.

Section 9.10: Nested Classes/Structures


A class or struct can also contain another class/struct definition inside itself, which is called a "nested class"; in

C++ Notes for Professionals 91


this situation, the containing class is referred to as the "enclosing class". The nested class definition is considered to
be a member of the enclosing class, but is otherwise separate.

struct Outer {
struct Inner { };
};

From outside of the enclosing class, nested classes are accessed using the scope operator. From inside the
enclosing class, however, nested classes can be used without qualifiers:

struct Outer {
struct Inner { };

Inner in;
};

// ...

Outer o;
Outer::Inner i = o.in;

As with a non-nested class/struct, member functions and static variables can be defined either within a nested
class, or in the enclosing namespace. However, they cannot be defined within the enclosing class, due to it being
considered to be a different class than the nested class.

// Bad.
struct Outer {
struct Inner {
void do_something();
};

void Inner::do_something() {}
};

// Good.
struct Outer {
struct Inner {
void do_something();
};

};

void Outer::Inner::do_something() {}

As with non-nested classes, nested classes can be forward declared and defined later, provided they are defined
before being used directly.

class Outer {
class Inner1;
class Inner2;

class Inner1 {};

Inner1 in1;
Inner2* in2p;

public:
Outer();

C++ Notes for Professionals 92


~Outer();
};

class Outer::Inner2 {};

Outer::Outer() : in1(Inner1()), in2p(new Inner2) {}


Outer::~Outer() {
if (in2p) { delete in2p; }
}
Version < C++11

Prior to C++11, nested classes only had access to type names, static members, and enumerators from the
enclosing class; all other members defined in the enclosing class were off-limits.

Version ≥ C++11

As of C++11, nested classes, and members thereof, are treated as if they were friends of the enclosing class, and
can access all of its members, according to the usual access rules; if members of the nested class require the ability
to evaluate one or more non-static members of the enclosing class, they must therefore be passed an instance:

class Outer {
struct Inner {
int get_sizeof_x() {
return sizeof(x); // Legal (C++11): x is unevaluated, so no instance is required.
}

int get_x() {
return x; // Illegal: Can't access non-static member without an instance.
}

int get_x(Outer& o) {
return o.x; // Legal (C++11): As a member of Outer, Inner can access private members.
}
};

int x;
};

Conversely, the enclosing class is not treated as a friend of the nested class, and thus cannot access its private
members without explicitly being granted permission.

class Outer {
class Inner {
// friend class Outer;

int x;
};

Inner in;

public:
int get_x() {
return in.x; // Error: int Outer::Inner::x is private.
// Uncomment "friend" line above to fix.
}
};

Friends of a nested class are not automatically considered friends of the enclosing class; if they need to be friends
of the enclosing class as well, this must be declared separately. Conversely, as the enclosing class is not

C++ Notes for Professionals 93


automatically considered a friend of the nested class, neither will friends of the enclosing class be considered
friends of the nested class.

class Outer {
friend void barge_out(Outer& out, Inner& in);

class Inner {
friend void barge_in(Outer& out, Inner& in);

int i;
};

int o;
};

void barge_in(Outer& out, Outer::Inner& in) {


int i = in.i; // Good.
int o = out.o; // Error: int Outer::o is private.
}

void barge_out(Outer& out, Outer::Inner& in) {


int i = in.i; // Error: int Outer::Inner::i is private.
int o = out.o; // Good.
}

As with all other class members, nested classes can only be named from outside the class if they have public
access. However, you are allowed to access them regardless of access modifier, as long as you don't explicitly name
them.

class Outer {
struct Inner {
void func() { std::cout << "I have no private taboo.\n"; }
};

public:
static Inner make_Inner() { return Inner(); }
};

// ...

Outer::Inner oi; // Error: Outer::Inner is private.

auto oi = Outer::make_Inner(); // Good.


oi.func(); // Good.
Outer::make_Inner().func(); // Good.

You can also create a type alias for a nested class. If a type alias is contained in the enclosing class, the nested type
and the type alias can have different access modifiers. If the type alias is outside the enclosing class, it requires that
either the nested class, or a typedef thereof, be public.

class Outer {
class Inner_ {};

public:
typedef Inner_ Inner;
};

typedef Outer::Inner ImOut; // Good.


typedef Outer::Inner_ ImBad; // Error.

C++ Notes for Professionals 94


// ...

Outer::Inner oi; // Good.


Outer::Inner_ oi; // Error.
ImOut oi; // Good.

As with other classes, nested classes can both derive from or be derived from by other classes.

struct Base {};

struct Outer {
struct Inner : Base {};
};

struct Derived : Outer::Inner {};

This can be useful in situations where the enclosing class is derived from by another class, by allowing the
programmer to update the nested class as necessary. This can be combined with a typedef to provide a consistent
name for each enclosing class' nested class:

class BaseOuter {
struct BaseInner_ {
virtual void do_something() {}
virtual void do_something_else();
} b_in;

public:
typedef BaseInner_ Inner;

virtual ~BaseOuter() = default;

virtual Inner& getInner() { return b_in; }


};

void BaseOuter::BaseInner_::do_something_else() {}

// ---

class DerivedOuter : public BaseOuter {


// Note the use of the qualified typedef; BaseOuter::BaseInner_ is private.
struct DerivedInner_ : BaseOuter::Inner {
void do_something() override {}
void do_something_else() override;
} d_in;

public:
typedef DerivedInner_ Inner;

BaseOuter::Inner& getInner() override { return d_in; }


};

void DerivedOuter::DerivedInner_::do_something_else() {}

// ...

// Calls BaseOuter::BaseInner_::do_something();
BaseOuter* b = new BaseOuter;
BaseOuter::Inner& bin = b->getInner();
bin.do_something();
b->getInner().do_something();

C++ Notes for Professionals 95


// Calls DerivedOuter::DerivedInner_::do_something();
BaseOuter* d = new DerivedOuter;
BaseOuter::Inner& din = d->getInner();
din.do_something();
d->getInner().do_something();

In the above case, both BaseOuter and DerivedOuter supply the member type Inner, as BaseInner_ and
DerivedInner_, respectively. This allows nested types to be derived without breaking the enclosing class' interface,
and allows the nested type to be used polymorphically.

Section 9.11: Unnamed struct/class


Unnamed struct is allowed (type has no name)

void foo()
{
struct /* No name */ {
float x;
float y;
} point;

point.x = 42;
}

or

struct Circle
{
struct /* No name */ {
float x;
float y;
} center; // but a member name
float radius;
};

and later

Circle circle;
circle.center.x = 42.f;

but NOT anonymous struct (unnamed type and unnamed object)

struct InvalidCircle
{
struct /* No name */ {
float centerX;
float centerY;
}; // No member either.
float radius;
};

Note: Some compilers allow anonymous struct as extension.

Version ≥ C++11

lamdba can be seen as a special unnamed struct.

C++ Notes for Professionals 96


decltype allows to retrieve the type of unnamed struct:

decltype(circle.point) otherPoint;

unnamed struct instance can be parameter of template method:

void print_square_coordinates()
{
const struct {float x; float y;} points[] = {
{-1, -1}, {-1, 1}, {1, -1}, {1, 1}
};

// for range relies on `template <class T, std::size_t N> std::begin(T (&)[N])`


for (const auto& point : points) {
std::cout << "{" << point.x << ", " << point.y << "}\n";
}

decltype(points[0]) topRightCorner{1, 1};


auto it = std::find(points, points + 4, topRightCorner);
std::cout << "top right corner is the "
<< 1 + std::distance(points, it) << "th\n";
}

Section 9.12: Static class members


A class is also allowed to have static members, which can be either variables or functions. These are considered to
be in the class' scope, but aren't treated as normal members; they have static storage duration (they exist from the
start of the program to the end), aren't tied to a particular instance of the class, and only one copy exists for the
entire class.

class Example {
static int num_instances; // Static data member (static member variable).
int i; // Non-static member variable.

public:
static std::string static_str; // Static data member (static member variable).
static int static_func(); // Static member function.

// Non-static member functions can modify static member variables.


Example() { ++num_instances; }
void set_str(const std::string& str);
};

int Example::num_instances;
std::string Example::static_str = "Hello.";

// ...

Example one, two, three;


// Each Example has its own "i", such that:
// (&one.i != &two.i)
// (&one.i != &three.i)
// (&two.i != &three.i).
// All three Examples share "num_instances", such that:
// (&one.num_instances == &two.num_instances)
// (&one.num_instances == &three.num_instances)
// (&two.num_instances == &three.num_instances)

C++ Notes for Professionals 97


Static member variables are not considered to be defined inside the class, only declared, and thus have their
definition outside the class definition; the programmer is allowed, but not required, to initialise static variables in
their definition. When defining the member variables, the keyword static is omitted.

class Example {
static int num_instances; // Declaration.

public:
static std::string static_str; // Declaration.

// ...
};

int Example::num_instances; // Definition. Zero-initialised.


std::string Example::static_str = "Hello."; // Definition.

Due to this, static variables can be incomplete types (apart from void), as long as they're later defined as a
complete type.

struct ForwardDeclared;

class ExIncomplete {
static ForwardDeclared fd;
static ExIncomplete i_contain_myself;
static int an_array[];
};

struct ForwardDeclared {};

ForwardDeclared ExIncomplete::fd;
ExIncomplete ExIncomplete::i_contain_myself;
int ExIncomplete::an_array[5];

Static member functions can be defined inside or outside the class definition, as with normal member functions. As
with static member variables, the keyword static is omitted when defining static member functions outside the
class definition.

// For Example above, either...


class Example {
// ...

public:
static int static_func() { return num_instances; }

// ...

void set_str(const std::string& str) { static_str = str; }


};

// Or...

class Example { /* ... */ };

int Example::static_func() { return num_instances; }


void Example::set_str(const std::string& str) { static_str = str; }

If a static member variable is declared const but not volatile, and is of an integral or enumeration type, it can be
initialised at declaration, inside the class definition.

C++ Notes for Professionals 98


enum E { VAL = 5 };

struct ExConst {
const static int ci = 5; // Good.
static const E ce = VAL; // Good.
const static double cd = 5; // Error.
static const volatile int cvi = 5; // Error.

const static double good_cd;


static const volatile int good_cvi;
};

const double ExConst::good_cd = 5; // Good.


const volatile int ExConst::good_cvi = 5; // Good.
Version ≥ C++11

As of C++11, static member variables of LiteralType types (types that can be constructed at compile time,
according to constexpr rules) can also be declared as constexpr; if so, they must be initialised within the class
definition.

struct ExConstexpr {
constexpr static int ci = 5; // Good.
static constexpr double cd = 5; // Good.
constexpr static int carr[] = { 1, 1, 2 }; // Good.
static constexpr ConstexprConstructibleClass c{}; // Good.
constexpr static int bad_ci; // Error.
};

constexpr int ExConstexpr::bad_ci = 5; // Still an error.

If a const or constexpr static member variable is odr-used (informally, if it has its address taken or is assigned to a
reference), then it must still have a separate definition, outside the class definition. This definition is not allowed to
contain an initialiser.

struct ExODR {
static const int odr_used = 5;
};

// const int ExODR::odr_used;

const int* odr_user = & ExODR::odr_used; // Error; uncomment above line to resolve.

As static members aren't tied to a given instance, they can be accessed using the scope operator, ::.

std::string str = Example::static_str;

They can also be accessed as if they were normal, non-static members. This is of historical significance, but is used
less commonly than the scope operator to prevent confusion over whether a member is static or non-static.

Example ex;
std::string rts = ex.static_str;

Class members are able to access static members without qualifying their scope, as with non-static class members.

class ExTwo {
static int num_instances;
int my_num;

C++ Notes for Professionals 99


public:
ExTwo() : my_num(num_instances++) {}

static int get_total_instances() { return num_instances; }


int get_instance_number() const { return my_num; }
};

int ExTwo::num_instances;

They cannot be mutable, nor would they need to be; as they aren't tied to any given instance, whether an instance
is or isn't const doesn't affect static members.

struct ExDontNeedMutable {
int immuta;
mutable int muta;

static int i;

ExDontNeedMutable() : immuta(-5), muta(-5) {}


};
int ExDontNeedMutable::i;

// ...

const ExDontNeedMutable dnm;


dnm.immuta = 5; // Error: Can't modify read-only object.
dnm.muta = 5; // Good. Mutable fields of const objects can be written.
dnm.i = 5; // Good. Static members can be written regardless of an instance's const-ness.

Static members respect access modifiers, just like non-static members.

class ExAccess {
static int prv_int;

protected:
static int pro_int;

public:
static int pub_int;
};

int ExAccess::prv_int;
int ExAccess::pro_int;
int ExAccess::pub_int;

// ...

int x1 = ExAccess::prv_int; // Error: int ExAccess::prv_int is private.


int x2 = ExAccess::pro_int; // Error: int ExAccess::pro_int is protected.
int x3 = ExAccess::pub_int; // Good.

As they aren't tied to a given instance, static member functions have no this pointer; due to this, they can't access
non-static member variables unless passed an instance.

class ExInstanceRequired {
int i;

public:
ExInstanceRequired() : i(0) {}

C++ Notes for Professionals 100


static void bad_mutate() { ++i *= 5; } // Error.
static void good_mutate(ExInstanceRequired& e) { ++e.i *= 5; } // Good.
};

Due to not having a this pointer, their addresses can't be stored in pointers-to-member-functions, and are instead
stored in normal pointers-to-functions.

struct ExPointer {
void nsfunc() {}
static void sfunc() {}
};

typedef void (ExPointer::* mem_f_ptr)();


typedef void (*f_ptr)();

mem_f_ptr p_sf = &ExPointer::sfunc; // Error.


f_ptr p_sf = &ExPointer::sfunc; // Good.

Due to not having a this pointer, they also cannot be const or volatile, nor can they have ref-qualifiers. They also
cannot be virtual.

struct ExCVQualifiersAndVirtual {
static void func() {} // Good.
static void cfunc() const {} // Error.
static void vfunc() volatile {} // Error.
static void cvfunc() const volatile {} // Error.
static void rfunc() & {} // Error.
static void rvfunc() && {} // Error.

virtual static void vsfunc() {} // Error.


static virtual void svfunc() {} // Error.
};

As they aren't tied to a given instance, static member variables are effectively treated as special global variables;
they're created when the program starts, and destroyed when it exits, regardless of whether any instances of the
class actually exist. Only a single copy of each static member variable exists (unless the variable is declared
thread_local (C++11 or later), in which case there's one copy per thread).

Static member variables have the same linkage as the class, whether the class has external or internal linkage. Local
classes and unnamed classes aren't allowed to have static members.

Section 9.13: Multiple Inheritance


Aside from single inheritance:

class A {};
class B : public A {};

You can also have multiple inheritance:

class A {};
class B {};
class C : public A, public B {};

C will now have inherit from A and B at the same time.

Note: this can lead to ambiguity if the same names are used in multiple inherited classs or structs. Be careful!

C++ Notes for Professionals 101


Ambiguity in Multiple Inheritance

Multiple inheritance may be helpful in certain cases but, sometimes odd sort of problem encounters while using
multiple inheritance.

For example: Two base classes have functions with same name which is not overridden in derived class and if you
write code to access that function using object of derived class, compiler shows error because, it cannot determine
which function to call. Here is a code for this type of ambiguity in multiple inheritance.

class base1
{
public:
void funtion( )
{ //code for base1 function }
};
class base2
{
void function( )
{ // code for base2 function }
};

class derived : public base1, public base2


{

};

int main()
{
derived obj;

// Error because compiler can't figure out which function to call


//either function( ) of base1 or base2 .
obj.function( )
}

But, this problem can be solved using scope resolution function to specify which function to class either base1 or
base2:

int main()
{
obj.base1::function( ); // Function of class base1 is called.
obj.base2::function( ); // Function of class base2 is called.
}

Section 9.14: Non-static member functions


A class can have non-static member functions, which operate on individual instances of the class.

class CL {
public:
void member_function() {}
};

These functions are called on an instance of the class, like so:

CL instance;
instance.member_function();

C++ Notes for Professionals 102


They can be defined either inside or outside the class definition; if defined outside, they are specified as being in
the class' scope.

struct ST {
void defined_inside() {}
void defined_outside();
};
void ST::defined_outside() {}

They can be CV-qualified and/or ref-qualified, affecting how they see the instance they're called upon; the function
will see the instance as having the specified cv-qualifier(s), if any. Which version is called will be based on the
instance's cv-qualifiers. If there is no version with the same cv-qualifiers as the instance, then a more-cv-qualified
version will be called if available.

struct CVQualifiers {
void func() {} // 1: Instance is non-cv-qualified.
void func() const {} // 2: Instance is const.

void cv_only() const volatile {}


};

CVQualifiers non_cv_instance;
const CVQualifiers c_instance;

non_cv_instance.func(); // Calls #1.


c_instance.func(); // Calls #2.

non_cv_instance.cv_only(); // Calls const volatile version.


c_instance.cv_only(); // Calls const volatile version.
Version ≥ C++11

Member function ref-qualifiers indicate whether or not the function is intended to be called on rvalue instances,
and use the same syntax as function cv-qualifiers.

struct RefQualifiers {
void func() & {} // 1: Called on normal instances.
void func() && {} // 2: Called on rvalue (temporary) instances.
};

RefQualifiers rf;
rf.func(); // Calls #1.
RefQualifiers{}.func(); // Calls #2.

CV-qualifiers and ref-qualifiers can also be combined if necessary.

struct BothCVAndRef {
void func() const& {} // Called on normal instances. Sees instance as const.
void func() && {} // Called on temporary instances.
};

They can also be virtual; this is fundamental to polymorphism, and allows a child class(es) to provide the same
interface as the parent class, while supplying their own functionality.

struct Base {
virtual void func() {}
};
struct Derived {
virtual void func() {}

C++ Notes for Professionals 103


};

Base* bp = new Base;


Base* dp = new Derived;
bp.func(); // Calls Base::func().
dp.func(); // Calls Derived::func().

For more information, see here.

C++ Notes for Professionals 104


Chapter 10: Smart Pointers
Section 10.1: Unique ownership (std::unique_ptr)
Version ≥ C++11

A std::unique_ptr is a class template that manages the lifetime of a dynamically stored object. Unlike for
std::shared_ptr, the dynamic object is owned by only one instance of a std::unique_ptr at any time,

// Creates a dynamic int with value of 20 owned by a unique pointer


std::unique_ptr<int> ptr = std::make_unique<int>(20);

(Note: std::unique_ptr is available since C++11 and std::make_unique since C++14.)

Only the variable ptr holds a pointer to a dynamically allocated int. When a unique pointer that owns an object
goes out of scope, the owned object is deleted, i.e. its destructor is called if the object is of class type, and the
memory for that object is released.

To use std::unique_ptr and std::make_unique with array-types, use their array specializations:

// Creates a unique_ptr to an int with value 59


std::unique_ptr<int> ptr = std::make_unique<int>(59);

// Creates a unique_ptr to an array of 15 ints


std::unique_ptr<int[]> ptr = std::make_unique<int[]>(15);

You can access the std::unique_ptr just like a raw pointer, because it overloads those operators.

You can transfer ownership of the contents of a smart pointer to another pointer by using std::move, which will
cause the original smart pointer to point to nullptr.

// 1. std::unique_ptr
std::unique_ptr<int> ptr = std::make_unique<int>();

// Change value to 1
*ptr = 1;

// 2. std::unique_ptr (by moving 'ptr' to 'ptr2', 'ptr' doesn't own the object anymore)
std::unique_ptr<int> ptr2 = std::move(ptr);

int a = *ptr2; // 'a' is 1


int b = *ptr; // undefined behavior! 'ptr' is 'nullptr'
// (because of the move command above)

Passing unique_ptr to functions as parameter:

void foo(std::unique_ptr<int> ptr)


{
// Your code goes here
}

std::unique_ptr<int> ptr = std::make_unique<int>(59);


foo(std::move(ptr))

Returning unique_ptr from functions. This is the preferred C++11 way of writing factory functions, as it clearly
conveys the ownership semantics of the return: the caller owns the resulting unique_ptr and is responsible for it.

C++ Notes for Professionals 105


std::unique_ptr<int> foo()
{
std::unique_ptr<int> ptr = std::make_unique<int>(59);
return ptr;
}

std::unique_ptr<int> ptr = foo();

Compare this to:

int* foo_cpp03();

int* p = foo_cpp03(); // do I own p? do I have to delete it at some point?


// it's not readily apparent what the answer is.
Version < C++14

The class template make_unique is provided since C++14. It's easy to add it manually to C++11 code:

template<typename T, typename... Args>


typename std::enable_if<!std::is_array<T>::value, std::unique_ptr<T>>::type
make_unique(Args&&... args)
{ return std::unique_ptr<T>(new T(std::forward<Args>(args)...)); }

// Use make_unique for arrays


template<typename T>
typename std::enable_if<std::is_array<T>::value, std::unique_ptr<T>>::type
make_unique(size_t n)
{ return std::unique_ptr<T>(new typename std::remove_extent<T>::type[n]()); }
Version ≥ C++11

Unlike the dumb smart pointer (std::auto_ptr), unique_ptr can also be instantiated with vector allocation (not
std::vector). Earlier examples were for scalar allocations. For example to have a dynamically allocated integer
array for 10 elements, you would specify int[] as the template type (and not just int):

std::unique_ptr<int[]> arr_ptr = std::make_unique<int[]>(10);

Which can be simplified with:

auto arr_ptr = std::make_unique<int[]>(10);

Now, you use arr_ptr as if it is an array:

arr_ptr[2] = 10; // Modify third element

You need not to worry about de-allocation. This template specialized version calls constructors and destructors
appropriately. Using vectored version of unique_ptr or a vector itself - is a personal choice.

In versions prior to C++11, std::auto_ptr was available. Unlike unique_ptr it is allowed to copy auto_ptrs, upon
which the source ptr will lose the ownership of the contained pointer and the target receives it.

Section 10.2: Sharing ownership (std::shared_ptr)


The class template std::shared_ptr defines a shared pointer that is able to share ownership of an object with
other shared pointers. This contrasts to std::unique_ptr which represents exclusive ownership.

C++ Notes for Professionals 106


The sharing behavior is implemented through a technique known as reference counting, where the number of
shared pointers that point to the object is stored alongside it. When this count reaches zero, either through the
destruction or reassignment of the last std::shared_ptr instance, the object is automatically destroyed.

// Creation: 'firstShared' is a shared pointer for a new instance of 'Foo'


std::shared_ptr<Foo> firstShared = std::make_shared<Foo>(/*args*/);

To create multiple smart pointers that share the same object, we need to create another shared_ptr that aliases
the first shared pointer. Here are 2 ways of doing it:

std::shared_ptr<Foo> secondShared(firstShared); // 1st way: Copy constructing


std::shared_ptr<Foo> secondShared;
secondShared = firstShared; // 2nd way: Assigning

Either of the above ways makes secondShared a shared pointer that shares ownership of our instance of Foo with
firstShared.

The smart pointer works just like a raw pointer. This means, you can use * to dereference them. The regular ->
operator works as well:

secondShared->test(); // Calls Foo::test()

Finally, when the last aliased shared_ptr goes out of scope, the destructor of our Foo instance is called.

Warning: Constructing a shared_ptr might throw a bad_alloc exception when extra data for shared ownership
semantics needs to be allocated. If the constructor is passed a regular pointer it assumes to own the object pointed
to and calls the deleter if an exception is thrown. This means shared_ptr<T>(new T(args)) will not leak a T object if
allocation of shared_ptr<T> fails. However, it is advisable to use make_shared<T>(args) or
allocate_shared<T>(alloc, args), which enable the implementation to optimize the memory allocation.

Allocating Arrays([]) using shared_ptr

Version ≥ C++11 Version < C++17

Unfortunately, there is no direct way to allocate Arrays using make_shared<>.

It is possible to create arrays for shared_ptr<> using new and std::default_delete.

For example, to allocate an array of 10 integers, we can write the code as

shared_ptr<int> sh(new int[10], std::default_delete<int[]>());

Specifying std::default_delete is mandatory here to make sure that the allocated memory is correctly cleaned up
using delete[].

If we know the size at compile time, we can do it this way:

template<class Arr>
struct shared_array_maker {};
template<class T, std::size_t N>
struct shared_array_maker<T[N]> {
std::shared_ptr<T> operator()const{
auto r = std::make_shared<std::array<T,N>>();
if (!r) return {};
return {r.data(), r};
}

C++ Notes for Professionals 107


};
template<class Arr>
auto make_shared_array()
-> decltype( shared_array_maker<Arr>{}() )
{ return shared_array_maker<Arr>{}(); }

then make_shared_array<int[10]> returns a shared_ptr<int> pointing to 10 ints all default constructed.

Version ≥ C++17

With C++17, shared_ptr gained special support for array types. It is no longer necessary to specify the array-deleter
explicitly, and the shared pointer can be dereferenced using the [] array index operator:

std::shared_ptr<int[]> sh(new int[10]);


sh[0] = 42;

Shared pointers can point to a sub-object of the object it owns:

struct Foo { int x; };


std::shared_ptr<Foo> p1 = std::make_shared<Foo>();
std::shared_ptr<int> p2(p1, &p1->x);

Both p2 and p1 own the object of type Foo, but p2 points to its int member x. This means that if p1 goes out of
scope or is reassigned, the underlying Foo object will still be alive, ensuring that p2 does not dangle.

Important: A shared_ptr only knows about itself and all other shared_ptr that were created with the alias
constructor. It does not know about any other pointers, including all other shared_ptrs created with a reference to
the same Foo instance:

Foo *foo = new Foo;


std::shared_ptr<Foo> shared1(foo);
std::shared_ptr<Foo> shared2(foo); // don't do this

shared1.reset(); // this will delete foo, since shared1


// was the only shared_ptr that owned it

shared2->test(); // UNDEFINED BEHAVIOR: shared2's foo has been


// deleted already!!

Ownership Transfer of shared_ptr

By default, shared_ptr increments the reference count and doesn't transfer the ownership. However, it can be
made to transfer the ownership using std::move:

shared_ptr<int> up = make_shared<int>();
// Transferring the ownership
shared_ptr<int> up2 = move(up);
// At this point, the reference count of up = 0 and the
// ownership of the pointer is solely with up2 with reference count = 1

Section 10.3: Sharing with temporary ownership


(std::weak_ptr)
Instances of std::weak_ptr can point to objects owned by instances of std::shared_ptr while only becoming
temporary owners themselves. This means that weak pointers do not alter the object's reference count and
therefore do not prevent an object's deletion if all of the object's shared pointers are reassigned or destroyed.

C++ Notes for Professionals 108


In the following example instances of std::weak_ptr are used so that the destruction of a tree object is not
inhibited:

#include <memory>
#include <vector>

struct TreeNode {
std::weak_ptr<TreeNode> parent;
std::vector< std::shared_ptr<TreeNode> > children;
};

int main() {
// Create a TreeNode to serve as the root/parent.
std::shared_ptr<TreeNode> root(new TreeNode);

// Give the parent 100 child nodes.


for (size_t i = 0; i < 100; ++i) {
std::shared_ptr<TreeNode> child(new TreeNode);
root->children.push_back(child);
child->parent = root;
}

// Reset the root shared pointer, destroying the root object, and
// subsequently its child nodes.
root.reset();
}

As child nodes are added to the root node's children, their std::weak_ptr member parent is set to the root node.
The member parent is declared as a weak pointer as opposed to a shared pointer such that the root node's
reference count is not incremented. When the root node is reset at the end of main(), the root is destroyed. Since
the only remaining std::shared_ptr references to the child nodes were contained in the root's collection children,
all child nodes are subsequently destroyed as well.

Due to control block implementation details, shared_ptr allocated memory may not be released until shared_ptr
reference counter and weak_ptr reference counter both reach zero.

#include <memory>
int main()
{
{
std::weak_ptr<int> wk;
{
// std::make_shared is optimized by allocating only once
// while std::shared_ptr<int>(new int(42)) allocates twice.
// Drawback of std::make_shared is that control block is tied to our integer
std::shared_ptr<int> sh = std::make_shared<int>(42);
wk = sh;
// sh memory should be released at this point...
}
// ... but wk is still alive and needs access to control block
}
// now memory is released (sh and wk)
}

Since std::weak_ptr does not keep its referenced object alive, direct data access through a std::weak_ptr is not
possible. Instead it provides a lock() member function that attempts to retrieve a std::shared_ptr to the
referenced object:

C++ Notes for Professionals 109


#include <cassert>
#include <memory>
int main()
{
{
std::weak_ptr<int> wk;
std::shared_ptr<int> sp;
{
std::shared_ptr<int> sh = std::make_shared<int>(42);
wk = sh;
// calling lock will create a shared_ptr to the object referenced by wk
sp = wk.lock();
// sh will be destroyed after this point, but sp is still alive
}
// sp still keeps the data alive.
// At this point we could even call lock() again
// to retrieve another shared_ptr to the same data from wk
assert(*sp == 42);
assert(!wk.expired());
// resetting sp will delete the data,
// as it is currently the last shared_ptr with ownership
sp.reset();
// attempting to lock wk now will return an empty shared_ptr,
// as the data has already been deleted
sp = wk.lock();
assert(!sp);
assert(wk.expired());
}
}

Section 10.4: Using custom deleters to create a wrapper to a


C interface
Many C interfaces such as SDL2 have their own deletion functions. This means that you cannot use smart pointers
directly:

std::unique_ptr<SDL_Surface> a; // won't work, UNSAFE!

Instead, you need to define your own deleter. The examples here use the SDL_Surface structure which should be
freed using the SDL_FreeSurface() function, but they should be adaptable to many other C interfaces.

The deleter must be callable with a pointer argument, and therefore can be e.g. a simple function pointer:

std::unique_ptr<SDL_Surface, void(*)(SDL_Surface*)> a(pointer, SDL_FreeSurface);

Any other callable object will work, too, for example a class with an operator():

struct SurfaceDeleter {
void operator()(SDL_Surface* surf) {
SDL_FreeSurface(surf);
}
};

std::unique_ptr<SDL_Surface, SurfaceDeleter> a(pointer, SurfaceDeleter{}); // safe


std::unique_ptr<SDL_Surface, SurfaceDeleter> b(pointer); // equivalent to the above
// as the deleter is value-initialized

This not only provides you with safe, zero overhead (if you use unique_ptr) automatic memory management, you

C++ Notes for Professionals 110


also get exception safety.

Note that the deleter is part of the type for unique_ptr, and the implementation can use the empty base
optimization to avoid any change in size for empty custom deleters. So while std::unique_ptr<SDL_Surface,
SurfaceDeleter> and std::unique_ptr<SDL_Surface, void(*)(SDL_Surface*)> solve the same problem in a
similar way, the former type is still only the size of a pointer while the latter type has to hold two pointers: both the
SDL_Surface* and the function pointer! When having free function custom deleters, it is preferable to wrap the
function in an empty type.

In cases where reference counting is important, one could use a shared_ptr instead of an unique_ptr. The
shared_ptr always stores a deleter, this erases the type of the deleter, which might be useful in APIs. The
disadvantages of using shared_ptr over unique_ptr include a higher memory cost for storing the deleter and a
performance cost for maintaining the reference count.

// deleter required at construction time and is part of the type


std::unique_ptr<SDL_Surface, void(*)(SDL_Surface*)> a(pointer, SDL_FreeSurface);

// deleter is only required at construction time, not part of the type


std::shared_ptr<SDL_Surface> b(pointer, SDL_FreeSurface);
Version ≥ C++17

With template auto, we can make it even easier to wrap our custom deleters:

template <auto DeleteFn>


struct FunctionDeleter {
template <class T>
void operator()(T* ptr) {
DeleteFn(ptr);
}
};

template <class T, auto DeleteFn>


using unique_ptr_deleter = std::unique_ptr<T, FunctionDeleter<DeleteFn>>;

With which the above example is simply:

unique_ptr_deleter<SDL_Surface, SDL_FreeSurface> c(pointer);

Here, the purpose of auto is to handle all free functions, whether they return void (e.g. SDL_FreeSurface) or not
(e.g. fclose).

Section 10.5: Unique ownership without move semantics


(auto_ptr)
Version < C++11

NOTE: std::auto_ptr has been deprecated in C++11 and will be removed in C++17. You should only use this if you
are forced to use C++03 or earlier and are willing to be careful. It is recommended to move to unique_ptr in
combination with std::move to replace std::auto_ptr behavior.

Before we had std::unique_ptr, before we had move semantics, we had std::auto_ptr. std::auto_ptr provides
unique ownership but transfers ownership upon copy.

As with all smart pointers, std::auto_ptr automatically cleans up resources (see RAII):

C++ Notes for Professionals 111


{
std::auto_ptr<int> p(new int(42));
std::cout << *p;
} // p is deleted here, no memory leaked

but allows only one owner:

std::auto_ptr<X> px = ...;
std::auto_ptr<X> py = px;
// px is now empty

This allows to use std::auto_ptr to keep ownership explicit and unique at the danger of losing ownership
unintended:

void f(std::auto_ptr<X> ) {
// assumes ownership of X
// deletes it at end of scope
};

std::auto_ptr<X> px = ...;
f(px); // f acquires ownership of underlying X
// px is now empty
px->foo(); // NPE!
// px.~auto_ptr() does NOT delete

The transfer of ownership happened in the "copy" constructor. auto_ptr's copy constructor and copy assignment
operator take their operands by non-const reference so that they could be modified. An example implementation
might be:

template <typename T>


class auto_ptr {
T* ptr;
public:
auto_ptr(auto_ptr& rhs)
: ptr(rhs.release())
{ }

auto_ptr& operator=(auto_ptr& rhs) {


reset(rhs.release());
return *this;
}

T* release() {
T* tmp = ptr;
ptr = nullptr;
return tmp;
}

void reset(T* tmp = nullptr) {


if (ptr != tmp) {
delete ptr;
ptr = tmp;
}
}

/* other functions ... */


};

This breaks copy semantics, which require that copying an object leaves you with two equivalent versions of it. For

C++ Notes for Professionals 112


any copyable type, T, I should be able to write:

T a = ...;
T b(a);
assert(b == a);

But for auto_ptr, this is not the case. As a result, it is not safe to put auto_ptrs in containers.

Section 10.6: Casting std::shared_ptr pointers


It is not possible to directly use static_cast, const_cast, dynamic_cast and reinterpret_cast on
std::shared_ptr to retrieve a pointer sharing ownership with the pointer being passed as argument. Instead, the
functions std::static_pointer_cast, std::const_pointer_cast, std::dynamic_pointer_cast and
std::reinterpret_pointer_cast should be used:

struct Base { virtual ~Base() noexcept {}; };


struct Derived: Base {};
auto derivedPtr(std::make_shared<Derived>());
auto basePtr(std::static_pointer_cast<Base>(derivedPtr));
auto constBasePtr(std::const_pointer_cast<Base const>(basePtr));
auto constDerivedPtr(std::dynamic_pointer_cast<Derived const>(constBasePtr));

Note that std::reinterpret_pointer_cast is not available in C++11 and C++14, as it was only proposed by N3920
and adopted into Library Fundamentals TS in February 2014. However, it can be implemented as follows:

template <typename To, typename From>


inline std::shared_ptr<To> reinterpret_pointer_cast(
std::shared_ptr<From> const & ptr) noexcept
{ return std::shared_ptr<To>(ptr, reinterpret_cast<To *>(ptr.get())); }

Section 10.7: Writing a smart pointer: value_ptr


A value_ptr is a smart pointer that behaves like a value. When copied, it copies its contents. When created, it
creates its contents.

// Like std::default_delete:
template<class T>
struct default_copier {
// a copier must handle a null T const* in and return null:
T* operator()(T const* tin)const {
if (!tin) return nullptr;
return new T(*tin);
}
void operator()(void* dest, T const* tin)const {
if (!tin) return;
return new(dest) T(*tin);
}
};
// tag class to handle empty case:
struct empty_ptr_t {};
constexpr empty_ptr_t empty_ptr{};
// the value pointer type itself:
template<class T, class Copier=default_copier<T>, class Deleter=std::default_delete<T>,
class Base=std::unique_ptr<T, Deleter>
>
struct value_ptr:Base, private Copier {

C++ Note