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GURPS - Conan PDF

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100% found this document useful (2 votes)
2K views128 pages

GURPS - Conan PDF

Uploaded by

Big_Juju
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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  • Introduction: Conan the Mighty: Provides a historical overview of Conan the Mighty and introduces the world of this work.
  • Conan's World: The Hyborian Age: Explores the history and prehistory of the Hyborian Age, detailing its cultures and peoples.
  • Hyborian Characters: Describes character creation in the Hyborian world, including new nonhuman races and character points.
  • Hyborian Bestiary: Contains statistics and descriptions for creatures found in the Hyborian Age.
  • Hyborian Religion: Examines the religions of the Hyborian Age and their impact on the world.
  • Lands of the Hyborian Age: Details geographical and cultural aspects of the lands within the Hyborian Age setting.
  • The Conan Campaign: Offers guidance for running a Conan themed campaign, including settings and scenarios.
  • Hyborian Magic: Describes the nature of magic within the Hyborian Age and includes spell lists.
  • Mass Combat: Introduces mass combat rules to simulate large battles within the game.
  • Appendices: Contains additional resources, character details, and gaming aids related to the Conan universe.
GURPS By Curtis M. Scott Introduction by L. Sprague de Camp Edited by Michael Hurst Cover by Kirk Reinert Interior Art by Butch Burcham Additional Art by Dan Carroll, Larry Dixon, Norman Doering, C. Bradford Gorby, Denis Loubet, George ‘Speed’? Webber and Charlie Wiedman GURPS System Design by Steve Jackson Ken Trobaugh, Managing Editor; Charlie Wiedman, Art Director Page Design and Typography by Melinda Spray and Drew Camard Production and Maps by Linda Ervin, Carl Manz, Charlie Wiedman Proofreading by Ingrid Kunze Playtesters: Russell Jones, Stephen Posey, Pat Vermiere and the SJG-BBS Illuminati GURPS sw soisteredtrdomark of Steve Jnckson Games lncxperated. GURPS Conan copyright © 1989 by Stave Jackson Games ncorpord Al Conan charcters are copviis by Conan Properties, Ine. Canan® snd Hyborion Aze™ are teomarts of Conan Properies, lnc nl are wed te ces All ight retried. Pisted inthe U.S.A IBN 1-55604.1489 1234567690 STEVE JACKSON GAMES CONTENTS INTRODUCTION: CONAN THE MIGHTY . ‘About Curls M, Sot “About. Sprague de Carp, Map of Pyiorie 1. CONAN'S WORLD: THE HYBORIAN AGE. : io md Priory "The Serpent People 2011! ‘The Rise of Homenkind Bitorapical ures The Cuclyam ‘The Kha ‘bern ioe te er nd Si The Calendar ‘The Rise of he Hybecinas |. “Gonan andthe Cinudie Mythos ‘The Coming f the Hyrkasians ‘The Hyborian World “Tie Hyborian Naso 2. HYBORIAN CHARACTERS «| [Now Nonbumuns ‘Degeoerne Mon | Sayre (Grating New Norhursan Races Serpent Men, §Tarty = - Advaninget nos Dindvanges Skis ‘New Sti, nppropiae Sis = Languiges ot Sat dat vig Jote Table Equipment and Pros Powers ofthe Lous» ‘Otter Poisons HYBORIAN BESTIARY 4. HYBORIAN RELIGION . .. - How Ration Wont Setand he Sigg Panton Erland th Livieg Tarim The Shomish Panbwca ss. s cso sece sie The Veodhyan Parthoon 21)! SEIN The Animal Gods = Natre Worshioners God Neth Ascot Worn Deen Worn Ortet Gods Map of the Hyborian Wertd : 5. LANDS OF THE HYBORIAN AGE . ‘i Aili. at ‘Aguila Arpt Bachan Bios Border Kingdom Cina | Cotta Dare Ghulissn Hiypertores 6. THE CONAN CAMPAIGN Ronrings Hyhinn Comps “Campugn Stuns == Honey oor, Ransom. HYBORIAN MAGIC (0.0. ‘The Natre of Mage in he Hyborian Age ‘dating Magicto the Highorien Age GanpainPeried Seppe Spelt Hyborian Paton ‘Tee Boot of Salon» ‘Sorceres ofthe Black Ring of Svs | Mymrios of Mount Yinsha «- ‘Spells offal ves vessel 1a __ Ault, Talismans and Ancien Bovis f Bower ‘Troop Stongh 2. “Mase Combet Tun Sequence, Betcinining Troop Quality ‘Troop Tyo a AE MP Ney, Dering Commander xpi Determining Magic Power ‘Using Magic on the Hetfield Relsing Troops Paying and Maintaining Troop Cuasropne ‘Consequences to ‘Suvi Ball wes. Formations and Ranks 2 Glory Rol * sumegy Medion! Relative Trace Stength ‘Bevaion nd Defensive Postion ‘Special Toop Superiority ‘Special Cheumatenees 0s. Characters | Ff 3 38 3 3 s « ‘3 3 Se Cam a 2 fei “4 Ginunthetto : Cena, King f Aqui 156 Fie Women'n eters. 8 Fenn and Boonen ens aBie INTRODUCTION: CONAN THE MIGHTY Robert Ervin Howard (1906-36), a gifted but ill-starred Texas writer of the 19203 and °30s, created the Hyborian Age, a fantastic fictional setting to rank with Baum’s Oz, Carroll's Wonderland and Burroughs’ Barsoom. In Howard's Conan stories, before recorded history, ‘* . . . shining kingdoms lay spread across the world like blue mantles beneath the stars — Nemedia, Ophir, Brythunia, Hyperborea, Zamora with its dark-haired women and towers of spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose riders wore steel and silk and gold... .” Conan, the greatest Hyborian hero, was born in the harbaric northern land of Cimmeria. After an adventurous life as a thief, pirate and mercenary, he literally crowned his career. He became King of Aquilonia, the richest and most powerful ration in the West. Howard proposed that this age had glittered between the sinking of Atlantis, ‘round 18,000 B.C., and the dawn of known history. A catastrophe wiped out Allantis and Lemuria, whose survivors reverted to savagery. In time these Peoples built new civilizations, By 15,000 B.C., the powerful empires of Acheron and Stygia, rife with sinister sorceries, had arisen in the western part of the main continent. Nonthern barbarians, the Hyborians, overran Acheron, On its ruins, the emquerors raised Howard's “shining kingdoms.”” Another natural catastrophe laerended the Hyborian Age, whose history survives only in fragmentary form Inmyths and legends. Howard assured his readers that this was pure fiction, not serious theory of human prehistory. About GURPS ‘Steve Juckson Games is commited to Full support of the GURPS system. Our address is $9 Games, Box 18957, Austin, ‘TX 78760. Plesse include « sclf-ad- dressed, stamped envelope (SASE) any time you write us! Resources now aval able include: Roleplayer, ‘This bimonthly newsletter includes new rules, sow races, beasts, in- formation on upcoming releases, scenario ‘ideas and more. Atk your game retailer, 0: "write for subscription information, ‘New supplements and adventures, We'te always working on new material, and we'll be happy to let you know what's available. A curteat catalog is available for an SASE. Erraia. Everyone makes mistakes, in ‘lading us — but ve do our best to fix our errors, Up-to-date errata sheets for all GURPS releases, including this book, are always avaiable from SJ Games; be tre tw include an SASE with your request. 8A. We do our best to answer any ‘pame question accompanied by an SASE, Gamer input, We value your com meas. We will consider them, not oly for new producis, but also when we update this book on lair pritings! ‘BBS. For those of you who have home computers, SJ Games operates 1 BBS with discussion areas for several games, incu. {ng GURPS. Much of the playtest feedback for new products comes from the BBS. I's top 24 hours per day at $12-447-4449, at 300, 1200 or 2400 baud. Give us acal! Page References Rules and statistics in this book are specifically for the GURPS Basic Set, Third Editon. Any page reference thai begins witha B refers tothe GURPS Basic Set ~ eg, p. B102 means p. 102 of he GURPS Basie Set, Third Edition ‘An M page reference means a page ie GURPS Magic, BY references are to GURPS Bestery, SW references are to GURFS Swashbuchiers. About Curtis M. Scott Curtis M. Scot is a software engineer with a wife, Mary, and son, Philip, wien he surfaces from the Hyborian Age. He has been a roleplaying gamer since 1976. GURPS Conan is his second major work for Steve Jackson Games; he is also the author of GURPS Humane. Conan The Mighty

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