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War of Indines Rulebook Web

War of Indies do jogo Battlecon
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154 views40 pages

War of Indines Rulebook Web

War of Indies do jogo Battlecon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
The story so far... Three hundred years ago, the World of Indines was rocked by a great war, known as the Centennial War. In this conflict, the dark forces of Overlord Rexan rose up and fought to contro! the world. Eventually, Rexan was defeated by a coalition of four heroes, and peace returned to Indines once mort Visions have haunted the nights of the young priestess Magdelina Larington. In her deepest dreams, she has seen forebodings of Hepzibah Culotre, the legendary healer of ndines, resurrecting Overlord Rexan and plunging the world into conflict. Together with her friends Kallistar Flarechild, Vanaah Kalmor, and Seth Cremmul, Magdelina has set off to the south on a desperate crusade to stop the resurrection of the overlord. Meanwhile, Demitras Denigrande, the Overlord’s immortal advisor, and Heketch, his diabolic master assassin, stand ready to destroy anything that stands in the way of their master’s return to Indines... ... As a trial before reviving Overlord Rexan, Hepzibah resurrected Cherri Seneca. After returning to life from the Afterworld, Cherri has been haunted by dark visions and waking nightmares, and the barriers of reality seem to be breaking down around her. ‘The Planestalkers guard the world of Indines against invasion from beyond the worlds, and now agents Khadath Ahemusei, Hikaru Sorayama, and Luc Von Gott search for — some way to save Cherri before alien forces led by Zaamassal Kett can lay their hands on her... In the far north, the technological empire of Willat has deemed the research of one of their top scientists to be illegal, and has destroyed his laboratories. Now the sole inheritor of Aaron Ross's research, his assistant Lixis Ran Kanda, flees to the south with Ross’s last creation, the homunculus Kehrolyn Ross. Pursued by the mercenary Rukyuk Amberdeen and Cadenza, they search for sanctuary in the forests of the continent, looking for a way to unlock the last secrets of Aaron’ research... ...as forces gather for these three conflicts that will change the fate of the world, heroes must choose sides and destinies. Who will you lead to victory in the coming war? BattleCon, World of Indines, Logos, Fighters, Cards, ox Design, and all otherinchuded materials are (©2014 by Level 99 Games, All Rights Reserved. Ze Lee 99 SNe TeM Lead Designer D. Brad Talton Jr. Assisting Designers Steven Christopherson, Jared Roswurm, ‘Trang (Trish) Nhan, Bryan Graham Lead Fighter Illustrator Eunice Abigael Tiu (Nokomento) Design & Concept Artist Fabio Fontes (Ranter Works) Arenas Danny Hirajeta (Iron Clown Studios) Graphic Designer Joshua Van Laningham Project Manager Christopher Smith Playtesters Michael Robles, Sam Tapper, Kevin Bridgeman, Steven Pettit, Ernest Stewart, Joe Dwyer, Nathan Lewis, Matt May-Day, Ben May-Day, Daniel Castro, Derek Brunet, Joma Celino, Chris Holm, Guillermo Hernandez, Ken Andrews, ‘Tim Wilson, Greg Krywusha, Matthew Fournier, Matthew Locklin, Brent Ur Proofreaders Sascha Parsa, Simon ‘To, Mario Karcher, Lou Lessing, Kevin Miller, Dylan Thurston, Paul Ellison, Ori Avtalion, Aaron Mandel Special Thanks Kevin Brusky, Lynda Yang, Chad Krizan, Michael Mindes, Yaron Racah, Justin Kamerer Desqers Foreyore It was over three years ago when we launched War of Indines on Kickstarter. I had been making board games all my life, but this was my first attempt at bringing a real product to life. BattleCON: War was the culmination of years of development, as well as the beginning of something far bigger than I could have imagined at the time. BattleCON has come to life and flourished through the many fans who joined us on that first Kickstarter project and who have joined us in the years since. I consider it asuccess, not because it’s been a commercial blockbuster, but because it is a game that people have embraced and enjoyed. It’s a game that becomes a part of the people who play it. I consider BattleCON a success because it has made people happy. Now, in 2014, we have the opportunity to make a brand new edition of BattleCON: War that encompasses everything we've learned about delivering quality and style, This new edition is true to the original, but also involves new artistic talents and more rigorous testing and balancing. I hope that whether you are opening BattleCON for the first time, or a seasoned veteran revisiting the past, that this game will bring you limitless hours of excitement and fun with your friends and family. Thank you for your support, and Happy Gaming, pp yo ae - D. Brad Talton Jr

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