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Game Development with Stencyl Guide

The document describes setting up a game in Stencyl with 5 parts: 1) Creating actors like the player, enemies, and coins and importing tilesets. 2) Setting up the game environment as a 20x15 tile grid. 3) Positioning and sizing the actors and grouping enemies. 4) Adding behaviors like enemy movement patterns and collisions that reload the game. 5) Tracking the score attribute, which increases by 10 when the player hits a bonus actor.

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0% found this document useful (0 votes)
102 views2 pages

Game Development with Stencyl Guide

The document describes setting up a game in Stencyl with 5 parts: 1) Creating actors like the player, enemies, and coins and importing tilesets. 2) Setting up the game environment as a 20x15 tile grid. 3) Positioning and sizing the actors and grouping enemies. 4) Adding behaviors like enemy movement patterns and collisions that reload the game. 5) Tracking the score attribute, which increases by 10 when the player hits a bonus actor.

Uploaded by

Junnel Fadrilan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd

COMPUTER COMMUNICATION DEVELOPMENT INSTITUTE

Rizal St., SorsogonCity


_________________________
Computer Graphics
(Game Development using Stencyl)

Part 1 – Creating a Game


(Setting up the Actors, Tileset, Scene and Background. 3pts)

1. Setup the First Actor [Link] as first enemy/ obstacle.


2. Setup the Second Actor SpinningBlade [Link] as second
enemy/obstacle.
3. Setup the Third actor HappyBlock as main player.
4. Import the actor spinning [Link]
5. Import the Tileset [Link]

Part 2 – Setting a game environment for your scenery resource from the figure
below. (5pts)
Size : 20 Tiles
height: 15 Tiles
Tile Width : 32 pixels and Tile Height: 32 pixels,
Figure 1:

SpinningBlade

SpinningBlade Up
Part 3 –Setting up the Collision and grouping of the actor. 7pts)
1. Happy Block - Player
 X-Position(left=3)
 Y-Position(Right=3)
 Width = 20
 Height=20
2. SpinningBladeUp and SpinningBlade (Enemy)
 X-Position(left=0)
 Y-Position(Right=0)
 Radius = 13
3. Spinning Coin(Actor)
 X-Position(left=0)
 Y-Position(Right=0)
 Width = 24
 Height=24

Part 4 – Adding Custom Events and Behavior (15pts)


1. Add/ attached a behavior on the SpinningBlade Up that will move
automatically up and down use the settings below.
 Speed = 10
 Initial Direction = up
 Distance Up = 150
 Distance Down = 0
2. Add/ attached a behavior on the SpinningBlade that will move
automatically up and down use the settings below.
 Speed = 10
 Initial Direction = down
 Distance Up = 0
 Distance Down = 150
3. Create a custom events, when the player hits the enemy group it will
destroy the player and reload the game again.
4. Create a custom actor behavior that will resize the PLAYER 75% of its
actual size.
5. Add / Attached a behavior on the PLAYER that will allow him to move up,
down, left and right.

Part 5 – Setting up Score ( 10pts)

1. Setup the Last Actor [Link] as Actor. Create an


attributes called score and set the default value to 0.
2. Create a custom events, when the player hits the Actor group it will
destroy the Actorand Add Score to 10 pts.

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