Grooove CM Operation Manual
Grooove CM Operation Manual
The information in this document is subject to change without notice and does not represent a commitment on the part of
Bruns & Spork GmbH. The software described herein is subject to a License Agreement and may not be copied to any
other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any
purpose, without prior written permission by Bruns & Spork GmbH.
All product and company names are TM or ® trademarks of their respective owners.
Release Date: NA
Support Contact:
www.brunsandspork.com/support.html
[email protected]
2
Table of Contents
Credits, copyright and 'small print' ............... 2 5. Lock (not available in Grooove CM) ...
Table of Contents ....................................... 3 23
Introduction ............................................... 5 6. Mute ........................................ 23
Welcome ............................................... 5 7. Solo (not available in Grooove CM) 23
About This Manual ................................. 5 Key Menu ............................................ 24
Structure ............................................ 6 Key Faders .......................................... 24
Key Commands .............................. 6 Scrollbar (not available/needed in Grooove
Click, Right-click and Control-click ...... 7 CM) ..................................................... 25
Buttons ......................................... 7 The Left Inspectors ................................... 26
Basics ....................................................... 8 Samples Sources ................................. 26
System Requirements ............................. 8 Sample Selection & Waveform Display ... 26
Mac OS X .......................................... 8 Sample Pre-adjustment ....................... 27
Pre-adjustment Switches (not available in
Windows ............................................ 8
Grooove CM) .................................... 28
General Requirements .......................... 8
Bypass ........................................ 28
Installation ............................................ 9
Phase Inv. .................................... 28
Installation on Mac OS X ....................... 9
Normalise .................................... 28
Installation on Windows ........................ 9
Reverse ....................................... 28
Windows 32 bit only ....................... 10
Solo ............................................ 28
Windows 32 and 64 bit ................... 10
Pre-adjustment Knobs ........................ 28
Windows 64 bit only ....................... 10
Volume ........................................ 28
Control Conventions ............................. 11
Pan ............................................. 29
Rotary Knobs .................................... 11
Pitch ........................................... 29
Modifier Keys .................................... 11
Start ............................................ 29
Drop-down Menus .............................. 12
Length ......................................... 29
Disabled Control Elements .................. 12
Pre-listening Samples ..................... 29
About Grooove ......................................... 13
Sound Engine ...................................... 30
The Grooove Concept ........................... 13
Velocity Conditions ............................. 31
Ying & Yang .................................. 13
Sample Mix .................................. 31
Less is more ................................. 13
Volume ........................................ 31
GUI Overview ....................................... 14
Pan ............................................. 31
The Control Panel ..................................... 15
Cut Off ......................................... 31
Kit Display ........................................... 15
Resonance ................................... 31
Kit Menu .......................................... 15
Pitch ........................................... 32
Tools ................................................... 17
Delay .......................................... 32
Help Tool .......................................... 17
Start* .......................................... 32
Speaker Tool ..................................... 17
Fade-in* ....................................... 32
Mixer ................................................... 18
Length* ........................................ 32
Zoom .................................................. 19
Fade-out* ..................................... 32
The Keyboard ........................................... 20
Flip (not available in Grooove CM) ... 33
Keyboard Setup Bar (not available/needed in
Grooove CM) ........................................ 21 Bypass (not available in Grooove CM) . .
33
Key Controls And Symbols .................... 22
Control Options ................................. 33
1. MIDI Monitor ............................. 22
LFOs ............................................... 34
2. Note View Selector (not available in
Grooove CM) ................................ 22 LFO Limitations ............................. 34
3. Key Label ................................. 22 Trigger Mode Options ......................... 35
4. Sample State Indicator ................ 23 One Shot ..................................... 35
3
Key Hold (not available in Grooove CM) Loading MIDI Files ......................... 43
35 MIDI File Playback ......................... 43
Waveform Display .............................. 36 Changing the Tempo ...................... 43
Output Buses .................................... 36 Running Grooove As Plug-in ................. 44
Presets (not available in Grooove CM) ... 36 Plug-in Paths .................................... 44
The Right Inspectors ................................. 37 32 vs. 64 Bit ...................................... 44
MIDI Settings ....................................... 37 Using Kits & Samples ........................... 44
MIDI Input ........................................ 37 Loading Kits ...................................... 44
Velocity Dynamic ............................... 38 Switching Kits ............................... 45
Compress/Expand (not available in Optional Ways to Load Kits .............. 45
Grooove CM) ................................ 38 Creating Kits ..................................... 45
Operation Point ............................. 38 Loading Samples ............................... 45
Subtract/Add ................................ 38 Optional Ways to Load Samples ....... 46
Range ......................................... 38 Saving Kits ....................................... 47
Velocity Monitor pre/post ................. 39 Managing Kits & Samples .................... 48
Position (not available in Grooove CM) . . 39 About Grooove Kit Files ...................... 48
Truncation Trigger .............................. 39 User Kits Folder ............................ 49
The Truncation Trigger Group Editor .. 39 Exporting Kits ............................... 49
Global Switches (not available in Grooove
Missing Samples ........................... 50
CM) ................................................. 40
Sound Design ...................................... 51
Matrix (not available in Grooove CM) ...... 40
Using the Sound Engine ...................... 51
The Clues Bar ........................................... 41
Round-robin ................................. 53
Getting Clues ....................................... 41
Appendix ................................................. 55
Grooove in Use ......................................... 42
Built-in Drum Kit Categories .................. 55
Running Grooove Stand-alone ............... 42
Arcade ............................................. 55
Stand-alone Specific Settings ............... 42
Field ................................................ 55
Audio Hardware Setup .................... 42
Klassik ............................................. 55
Output Device ............................... 43
Studio Kits ........................................ 56
Output Ports ................................. 43
Waldorf Attack ................................... 56
MIDI File Player ................................. 43
Upgrading Grooove .................................. 57
4
Introduction
Welcome
... to the Grooove Computer Music Edition operation manual!
Thanks for using Grooove Computer Music Edition - we hope you enjoy it!
This document provides detailed information on the software and helps you to get the most
out of it.
If you want to share your experiences with Grooove Computer Music Edition, send us an
email, contribute in our user forum or use our contact form. Your feedback is highly
appreciated.
You'll find all communication channels including social media links here:
www.brunsandspork.com/contact.html
Grooove CM has a moderately restricted feature set and comes with an own drum kit
collection, exclusively created by Computer Music.
All screenshots and texts in this manual are referring to Grooove. Details on differences
between Grooove CM and Grooove can be found in annotating red text boxes – just
like this one. Passages on features, that are only available in Grooove are greyed out.
For the sake of simplicity, Grooove CM will from now on be referred to as Grooove.
The information in this manual refers to both Grooove for Mac OS X and Grooove for
Windows. There are only a few differences between the two platform versions.
In case it is relevant, operating system specific instructions and screenshots are clearly
indicated.
5
Structure
After essential information given in the Basics chapter, the manual takes you on a detailed
tour through the graphical user interface (GUI). This is the major part of the manual and
mainly consists of reference text. It allows for quickly looking up and finding details and
facts.
The tour starts with the The Control Panel at the top and ends with the The Clues Bar at
the bottom of Grooove's interface.
If you are reading this even though you are not much of a manual reader, you might want
to skip the referential and describing part and jump directly to Grooove in Use. As the title
implies, this chapter has a more praxis-oriented attitude. It guides you step-by-step
through the most essential examples of usage. Key & Mouse Button Conventions
Key Commands
Computer keyboard keys used for operations in Grooove mentioned in the manual are
marked by square brackets.
A mismatch between Windows and Apple keyboards has an affect on Grooove's keyboard
shortcuts: The 'Control' (Ctrl) key on a Windows keyboard is the 'Command' (cmd) key on
an Apple keyboard. Therefore this key appears in the manual as follows:
Which means press the keys Control (Win) or command (Mac), Shift and S
simultaneously.
6
Click, Right-click and Control-click
A click using the left mouse button is simply referred to as 'click'.
In some places, contextual menus can be called by clicking the right mouse button or, if
you use an Apple trackpad or mouse, by clicking while holding down [ctrl].
Depending on your
mouse/trackpad settings, a two
finger tap will also bring up
contextual menus.
In the manual, these operations
are referred to as follows:
Buttons
Clickable graphic user interface elements such as buttons mentioned in the manual are
marked by angle brackets. 'Click <OK>' means click the button named 'OK'.
7
Basics
System Requirements
Mac OS X
• Mac OS X 10.7, 10.8, 10.9, 10.10
• Intel CPU with at least two cores
• The plug-in requires a VST2, VST3 and/or AU compatible host application (Bitwig,
Cubase, Live, Logic, Reaper, Sonar etc.).
• CoreAudio compliant or built-in audio interface
Windows
• Windows Vista, 7, 8
• Intel or AMD CPU with at least two cores
• The plug-in requires a VST2 and/or VST3 compatible host application (Bitwig, Cubase,
Live, Logic, Reaper, Sonar etc.).
• ASIO compatible audio interface highly recommended, onboard sound cards can be
used though.
General Requirements
• 32/64 Bit
Grooove will run natively in both 32 and 64 bit environments.
• Hard Disk
A complete installation requires about 150 MB free disk space including the drum kits.
• Memory
2 GB or more recommended. Grooove's actual RAM footprint depends on the loaded
samples. An empty Grooove instance consumes less than 30 MB.
8
Installation
Installation on Mac OS X
During the installation, you can define the Grooove components to be installed. By default,
the Mac OS X installer will place these files on your hard disk:
Stand-alone Applications
AU Plug-in Library/Audio/Plug-ins/Components
On Mac OS X, Grooove will run as 32 and 64 bit application or plug-in, just as required.
Installation on Windows
Optional: During the installation you may select where you want the stand-alone
application of Grooove to be installed. We strongly recommend to keep the default path
suggested by the installer.
Mandatory: Since the VST2 standard doesn't know a default location, you need to select
the folder in which you want the VST2 plug-in to be installed manually.
Important: The folder must be monitored by the host application(s) in which you
want to run Grooove as a VST2 plug-in. In case of doubt, please refer to the
documentation of the host application(s).
9
If you run a 64 bit edition of Windows, you need to select the installation folders for both
the 32 bit and 64 bit VST2 plug-ins separately.
During the installation, you can define the Grooove components to be installed. By default,
the Windows installer will place these files on your hard disk:
10
Control Conventions
This chapter provides information about basic operating methods used in Grooove.
Rotary Knobs
The rotary knobs in Grooove are controlled linearly.
Click on a knob and drag the mouse pointer horizontally or vertically while holding down
the mouse button to change the corresponding value. Moving from left to right and/or
upwards increases, moving from right to left and/or downwards decreases values.
In case a knob doesn't have a permanent display field, the value is being displayed in a
tooltip that appears next to the corresponding knob.
increase
increase
decrease
decrease
If you double-click on a knobs without display field, you can directly enter the requested
value in a text field. If a knob has a display, double-click on the display to enter the value.
Modifier Keys
Keys that change mouse control functions when being pressed are named modifier keys.
The modifier keys as well as their purpose is control element specific.
A commonly used modifier key is [Shift]. While [Shift] is pressed, rotary knobs can be
controlled with higher precision since they respond less sensitive.
Grooove makes extensive use of modifier keys. If requested, a special help feature - the
Clues Bar at the bottom - informs you on available mouse control and modifier key options.
Learn more in the chapter The Clues Bar.
11
Drop-down Menus
Small down-pointing triangles indicate drop-down menus/lists that provide additional
options. Click on the triangle symbol to open the menu.
12
About Grooove
The Grooove Concept
Grooove is designed to load and play back audio files. You can say that it is a sample
player, or more precisely a drum sample player, since many functions of Grooove meet the
needs of beat producers.
However, Grooove is not just another drum machine. In fact, it is a very particular one.
Less is more
Grooove settles for two samples per sound. This is not a limitation but part of Grooove's
concept.
Instead of trying to emulate acoustic drums by managing huge multi-sample libraries,
Grooove concentrates on breathing life into a single drum sound and turning a handful
audio files into a highly dynamic drum kit.
Get into it and rediscover your drum sample library!
13
GUI Overview
Grooove's graphical user interface (GUI) is very - some might say too - compact. However,
when you get used to Grooove, we hope you will appreciate the fact that Grooove takes
only a small part of the screen and doesn't block the view of its host application.
The Mixer manages Clicking the
Here's an complete GUI overview: Grooove's 8 stereo outputs. Grooove logo
opens the Zoom
The Kit Display shows details on loaded drum 'About Grooove' options
kits and provides all file handling options. Grooove CM: 2 stereo outputs
screen
The Scrollbar shows an overview of all 128 Keys and In the Keyboard in the centre, all 128
allows for quickly navigating the Keyboard in the center. MIDI notes are listed vertically, 12 of
The octave currently displayed in the Keyboard is which are shown. Each Key represents
highlighted. Keys that are holding samples are marked a sound and can hold up to 2 audio files.
blue, red coloured Keys indicate incoming MIDI signals. The Keys also act as pads that can be
clicked to trigger the assigned sounds.
14
The Control Panel
The Control Panel is the horizontal switching board at the top of Grooove's graphical user
interface. In addition to a few buttons that will be explained in this chapter, the Control
Panel contains the Kit Display and Grooove's Mixer.
Kit Display
The Kit Display at the left of the Control Panel shows information on the currently loaded
drum kit. It also grants access to a drop-down menu (Kit Menu) in which you can find
Grooove's built-in drum kits and all kit management and file handling functions.
First, let us take a look at the more obvious information and features the Kit Display is
providing.
Click to ad/remove loaded
kit to/from Favourites menu
Name of the drum kit
Amount of loaded The arrows allow for skipping to
samples and used Keys the next or previous drum kit
and RAM consumption within the current folder.
Kit Menu
Just click anywhere on the Kit Display to open the Kit Menu, a drop-down menu in which
various file handling options are available.
Apart from the common load and save file operations, the menu contains several 'Kits'
15
folders that allow for accessing listed drum kits directly without having to browse through
the file system. Here is a list of all Kit Menu entries:
Load Kit... Opens the standard file browser and lets you browse your hard disk(s) for Grooove drum kit
files (*.grk).
Save Kit Saves latest changes to the loaded drum kit. The existing Grooove drum kit file (*.grk) will be
overwritten.
Save Kit As... Allows for browsing your hard disk(s) in order to save the loaded drum kit as a Grooove drum
kit file (*.grk) at a location of your choice.
New Kit > Empty Loads an empty kit that doesn't contain any samples. Use this function if you want to build up
a new kit from the scratch.
New Kit > GM Template Loads an empty kit that doesn't contain any samples. In contrast to a new empty kit, the
Keys of the GM Template are named GM (General MIDI) standard compliant.
Export Kit and Samples... The export function creates a new folder at a location of your choice and stores all used
samples and the corresponding kit file (*.grk) inside.
Please note:
• Samples that come from a kit that has been supplied with Grooove will not be exported.
• Export is disabled while Grooove is running is trial mode.
Reveal Kit in Finder Opens a Finder (Mac) or Explorer (Win) window containing the currently loaded kit file.
Categories The built-in drum kits are divided into categories. Each category contains a submenu from
which the requested drum kits can be selected.
User A customisable list of kits that corresponds to Grooove drum kit files that are placed on your
hard disk under: *Your Username*/Documents/brunsandspork/Grooove/Kits
Favourite Kits A list showing the kits you have marked as 'Favourite'. Kits can be added to or removed from
the Favourites list by clicking on the asterisk symbol in the upper right corner of the Kit
Display. The asterisk is coloured orange when a kit is being 'favoured'.
Rescan Kits The list of drum kits available via the Kit Menu is based upon the content Grooove is finding
in the 'User' (see above) directory and internal library folders on startup. Use 'Rescan Kits' to
get the menu in sync if you've changed the folder content while Grooove is running.
Furthermore, at the bottom of the menu, kits that are available in the current folder are
listed.
More detailed information on the Kit Menu and examples of usage can be found in chapter
Grooove in Use under Using Kits.
16
Tools
With the two buttons next to the Kit Display you can enable two alternate mouse operation
modes. Both buttons work as switches and turn blue when enabled.
Help Tool
Click on the Help Tool switch (question mark icon) to switch on Grooove's
help mode.
While the help mode is active, a small question mark will be attached to the
mouse pointer whenever it is located over a graphical element for which help
Help
Tool
information is available.
The details will be displayed within a tooltip box, when the mouse pointer is
kept over the corresponding spot for an instant.
Toggle Help Mode Turns the help mode on or off, just like clicking the Help Tool Switch.
Check for Updates Verifies if the installed Groove version is up-to-date. This option requires an internet
connection.
Speaker Tool
With the Speaker Tool switch you can permanently enable or disable the
Speaker Tool.
While the Speaker Tool is enabled, a speaker symbol is attached to the
Speaker
mouse pointer. In this operation mode sounds can be triggered directly by
Tool clicking anywhere on the corresponding Key on the Keyboard.
17
In order to simplify triggering sounds, the Speaker Tool does not have any other function
while it is placed over a Key. This means, it cannot be used to select Keys or operate
buttons on a Key.
Outside the Keyboard, the Speaker Tool automatically switches to the regular mouse
pointer.
Over the Keyboard, you can manually toggle between the Speaker Tool and the regular
mouse pointer by holding down [Alt]. When the Speaker Switch is engaged (blue), [Alt]
switches to the regular mouse pointer. When the Speaker Switch is off (grey), [Alt]
switches to the Speaker Tool.
Mixer
All sound that comes from Grooove must go through the Mixer. It is the last station on the
audio signal path within Grooove. From here, audio will be passed on to the host
application, or - if Grooove is running stand-alone - directly to the audio interface.
The Mixer consists of 8 independent stereo channels, which can be used as separate
outputs.
Usually, the outputs are used to apply different amounts of effects to specific drum sounds,
for example, to put a lot of reverb on the snare while keeping the bass drum more or less
dry.
On the left part of the Mixer, a small level meter for each channel is shown to provide an
overview of all outputs.
Red peak indicates The upper value shows the current level
signal level of 0 dB and will be refreshed continuously.
or higher The value below shows the all-time
peak. Click the values to reset.
Numbers can
be clicked to
mute/unmute a Level meter, volume fader and
Muted channel balance fader of selected channel
channel
The stereo output assignment of a Key is done on the Sound Engine inspector. By default,
any sound that is created on a Key will be sent to the first output channel of the Mixer.
The channels can be muted and unmuted by clicking on the numbered buttons below the
meters. If you directly click on a level meter, the corresponding channel is getting
highlighted.
The right part of the mixer is showing a horizontal level meter, a volume fader and a
balance fader. These three segments are linked to the currently selected channel in the
channel overview.
18
Zoom
Obviously, Grooove's GUI is very compact.
For good reason, but on high resolution displays or if you need to keep a longer distance
from the screen, Grooove might become too small.
In case you need a bigger view, the zoom function allows for blowing up Grooove's GUI up
to 300%, which means nine times as much pixels and surface as the original view.
Click on the zoom icon at the top right to open a pop-down menu, showing a list of three
scale levels: 100%, 200% and 300%
19
The Keyboard
The Keyboard features 128 Keys that represent the 128 MIDI notes from C-2 to G8
vertically. 12 Keys (one octave) are always visible and accessible.
Locked Keys
20
Keyboard Setup Bar (not available/needed in Grooove CM)
The Keyboard Setup Bar above the Keyboard encloses a
group of tools and switches that allow for configuring the
Keyboard Setup Bar
representation, sorting, and function of the Keys.
This is the Note View Selector. Click to show/hide the MIDI note names. The drop-down menu allows
you to select whether the Source Note or the Input Note (the note defined as MIDI Input note in the MIDI
Settings inspector) should be shown. If set to Input Note, the note names on the Keys are coloured red.
Shows/hides the Key Faders. If activated, each Key features a fader for volume and balance.
Allows you to sort the keys in different orders. Click on the button to step through the available sort
options. If you click on the triangle symbol, the requested option can be directly selected from a drop-
down list. The green arrow buttons invert the sorting vertically.
Key Name
The Keys are listed alphabetically by their names.
Source Note
The Keys are listed chromatically by their Source Note. This is the default setting and the only order
option that allows the Scrollbar to appear with a piano roll layout.
Opens a drop-down menu that allows you to select a MIDI note. The corresponding Key is selected
automatically. If necessary, the displayed Keyboard section will be adjusted in order to show the selected
Key.
Global Lock
Global Lock is working in a different way than the global switches for Mute and Solo. It simply enables or
disables Lock on all Keys at once, independent from the Lock state on single Keys.
If you click on the grey Lock (opened) switch, all Keys will get locked and the symbol turns white.
Clicking on the white Lock (closed) switch unlocks all locked Keys.
Global Mute
Global Mute allows for unmuting all directly muted Keys at once. It is not related to Keys that have been
set to Mute by the Solo state of other Keys.
When at least one Key is muted, Global Mute is coloured blue and operable. When no Key is muted,
Global Mute is grey and has no function. It is also disabled when a Key has been set to Solo.
Global Solo
Global Solo allows for disabling Solo on all Keys at once thus unmutes all Keys that have been set to
Mute by the Solo state of other Keys. Global Solo does not affect Keys that have been directly set to
Mute.
When at least one Key has been set to Solo, Global Solo turns red and is operable. When no Keys is set
to Solo, Global Solo is grey and has no function.
21
Key Controls And Symbols
Apart from the label, each Key features three indicators and three switches.
4. Sample State
1. MIDI Monitor shows Indicator
incoming MIDI event (sample loaded) 6. Mute switch (off)
1. MIDI Monitor
The MIDI Monitor indicates if a Key is receiving MIDI notes. It also illustrates the velocity of
a note and thus works as a level meter.
Normally, incoming MIDI notes cause the MIDI Monitor to flash red.
A white flashing MIDI Monitor points out that incoming MIDI notes are being redirected to
another Key, for the input note defined in the MIDI Input section of the MIDI Settings
inspector differs from the original input note (Source Note). This helps avoiding routing
confusion.
3. Key Label
Key labels can be chosen freely. A double-click on a Key label opens a text field in which
the name can be edited.
If you load an audio file on an unlabelled Key, Grooove will name the Key after the audio
file. The same goes for Keys that are labelled '...' (3 points), as the empty Keys in the New
Kit templates 'Empty' and 'GM Template'.
22
4. Sample State Indicator
The Sample State Indicator provides information from the Sample Sources inspector.
The waveform symbol indicates if at least one audio file is loaded and if a Sample Slot is
set to Solo.
6. Mute
When the Mute switch (M-symbol) is engaged, samples on a Key will not be played back -
the Key is muted. When Mute is enabled, the M-symbol is coloured blue.
Grooove knows two different mute states and memorises if a Key has been muted directly
or by clicking the Solo switch on another Key. Directly muted Keys stay muted when an
engaged Solo on another Key is being switched off.
23
Key Menu
Right-clicking or ctrl-clicking (Mac) on a Key
opens a contextual menu that allows for
loading or removing samples from the
Sample Slots in the Sample Sources
inspector directly.
Clear Resets a Key to its default condition. Samples will be removed and all settings initialised.
Cut Same as Clear, but the Key's settings and sample assignments will be copied to the
clipboard.
Copy Copies the Key's settings and sample assignments to the clipboard. Existing settings and
sample assignments will be preserved.
Paste Applies the copied settings and sample assignments to a Key. Already existing settings
and sample assignments on the target Key will be overwritten.
Key Faders
The overall volume and balance of each Key can
be controlled by compact faders.
They are hidden by default. Click the mixer symbol
in the Keyboard Setup Bar to display the faders.
In the signal path, the Key Faders are placed after
the Sound Engine and before the Mixer in the
Control Panel.
24
Scrollbar (not available/needed in Grooove CM)
The Scrollbar on the far left gives you an overview of all 128 Keys and allows for quickly
and accurately navigating the Keyboard.
The 12 Keys that are directly accessible via the Keyboard are highlighted on the Scrollbar.
The Scrollbar also shows incoming MIDI notes and indicates the currently selected Key as
well as Keys which are holding audio files.
Up/down
Arrows
allow for
horizontal
scolling The blue marks
indicate that at
least one
Click sample is
anywhere on loaded on a Key.
the scrollbar
to relocate the
highlighted
part and the Highlighted
Keyboard. segment
indicates the 12
Keys that are
Keys are accessible on
flashing red the Keyboard in
when the middle.
receiving
MIDI events.
Click on one of the arrows above the
Scrollbar to move the section of the
Keyboard that is displayed in Grooove up
or down by one octave. Hold down [Shift]
The currently while you click to move it by a single key
selected Key on only. If [Alt] is pressed, the displayed
the Keyboard is
octave will be moved by six Keys (1/2
coloured green.
octave).
When the mouse pointer is placed over the
scrollbar, the directly accessible segment
can also be moved by using the mouse-
wheel.
Piano roll view while Generic view while an
sort order is set to alternative sort order Alternatively, if you click directly on the
'Source Note' is selected Scrollbar, the corresponding octave will be
displayed on the Keyboard.
When you change the sort mode, the view of the Scrollbar (piano roll or generic) will be
adjusted accordingly.
The Keys on the Scrollbar are also informing on the sample state. Keys that hold one or
two samples are marked by a blue 'LED'. The currently selected Key is coloured green.
Additionally, the Scrollbar is showing the overall MIDI activity. Keys that receiving MIDI
events are flashing red.
25
The Left Inspectors
The vertical control panel beneath the
Inspector tabs Kit Display on the left side of Grooove is
(Sample Sources selected)
shared by the Samples Sources and the
Sound Engine inspectors.
All sample-related settings and
operations are done here.
Click on the tabs at the top of both
inspectors to switch between Sample
Sources and Sound Engine view.
Samples Sources
The Sample Sources inspector is where you do the ground work for each sound in
Grooove. Each Key features two independent Sample Slots into which audio files can be
loaded, pre-adjusted and prelistened. This means each drum sound in Grooove can be
composed of up to two audio files.
Alternatively, clicking on one of the Waveform Displays or file name fields opens the
Sample Menu, which lets you select from a list of audio files that are available in the
currently selected folder. It also allows for browsing the contents of Grooove's library folder
sorted by instruments or kits. The standard file browser dialog can be accessed here, too.
26
Opened Sample Menu
Sample Pre-adjustment
In the Sample Pre-adjustment, you can adjust the basic sound parameters of loaded
samples. This can be particularly helpful when two quite different audio files are loaded on
one key.
In this case, for example, adjusting start and pitch of the samples might result in a more
homogenous, consistent basic sound.
If possible, pre-adjustments will be reflected in the Waveform Display.
27
Pre-adjustment Switches (not available in Grooove CM)
The header of the Sample Pre-adjustment feature switches for Bypass, Phase Inversion,
Normalise and Reverse. They allow for quickly controlling basic sample settings.
Bypass
When enabled, all other settings within the pre-adjustment
section will be ignored so that the raw sample will be played
back. Use this button to toggle between the original sound
(Bypass on) and the sound modified by the pre-adjustments.
Phase Inv.
Phase Inv. stands for phase inversion which means swapping
plus and minus or the polarity of the audio signal. It's like
mirroring the waveform vertically. It would be more accurate
to name this option 'Polarity Reversal', however, Phase
Inversion is the commonly used term.
In most cases, Phase Inversion is not required and will not have an affect. But particularly
when two samples with low frequencies (bass drums) are loaded, inverting the polarity of
one sample might help avoiding unwanted cancellations.
In general, if you experience an unexpectedly thin tone, just enable this option and see if
the sound will benefit from it.
Normalise
When Normalise is enabled, the volume of the loaded audio file will be adjusted to the
highest possible value below clipping. The point of reference is the loudest point of the
audio file (peak normalisation).
Reverse
Reverse inverts the playback direction. The sample will be played from the end to the
beginning. It's like mirroring the waveform horizontally.
Solo
When Solo is enabled, the other Sample Slot will be ignored. When a Sample Slot is put to
Solo, the Keys works as if only a single Sample Slot would exist. On the Key, the Solo
status is being indicated by a small red S symbol attached to the Sample Status icon.
Pre-adjustment Knobs
Volume
Obviously, this knob sets the basic volume of a sound. If two samples are loaded, Volume
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can be used to set a preliminary mixing ratio.
Pan
With Pan you can place a mono signal between left and right. If a stereo sample is loaded,
Pan works as a balance control, which means it sets the volume difference between the
left and right channel.
Pitch
This parameter allows for tuning a sound by up to 12 half-tone steps up and down.
Start
Start sets the starting point for the playback of the loaded sample. Together with Pitch, this
parameter can be particularly important if a sound is composed of two very different
samples.
Length
The length of the sound can be set here. Length is affected by the starting point. The
maximum length that can be set is the range between the selected starting point and the
end of the loaded sample.
Pre-listening Samples
The Listen buttons allow you to preview the loaded samples and verify the effect of the set
pre-adjustments. When samples are triggered by the Listen buttons, sound settings in
other sections are not taken into account.
Samples can be pre-listened individually by clicking on <Listen> in the corresponding
Sample Slot. If two samples are loaded, clicking the middle Listen button triggers both
samples.
A blue bar on the Listen buttons shows the playback progress. Clicking <Listen> during
pre-listening stops the playback.
Triggers samples in both
Sample Slots simultaneously.
Repeat Tempo of
enabled repetitions
By activating the Repeat function you can pre-listen the samples repeatedly while
adjusting the parameters above. To change the tempo of the repetitions, use the control
knob or double-click the BPM value (beats per minute) to enter the requested tempo
manually.
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Sound Engine
The Sound Engine is the heart of Grooove. Here, you can
determine how the basic sound you have composed in the
Sample Sources inspector responds to the velocity of
incoming MIDI notes.
The special thing about the Sound Engine is its dualistic
principle. It allows for setting two different sound variations
which refer to the lowest velocity and highest velocity.
Therefore, each sound parameter in the Velocity
Conditions section has two controls.
Actually, both knobs control the same parameter and have
the same scope. However, they represent two opposite
reference points - the two 'Velocity Conditions' Min and
Max.
The knobs in the left column labelled Min are used to set
the variation of a sound for minimum velocity (0).
Accordingly, with the knobs in the right column labelled
Max, the variation of the sound that corresponds to
maximum velocity (127) can be set.
When two different values have been chosen for Min and
Max, the parameter responds to the velocity of a MIDI note
and affects the sound dynamically. The more Min and Max
differ from each other, the more dynamic the sound will be.
If Min and Max share the same value, the velocity has no
influence on the sound parameter.
For example, if you want the volume of a sound to be dynamic, set a low value for Min and
a high value for Max. Grooove calculates the volume for all velocity values that lie in
between the set range accordingly.
By using additional sound parameters, the dynamic response of a sound can be made
much more complex and interesting.
Since each Key has two Sample Slots, you can also create velocity sensitive mixes
between both. Depending on the choice of samples, that opens further opposed Velocity
Conditions, for instance, electronic/acoustic or distorted/clean.
If you pay some attention to velocity when programming beats, Grooove's Sound Engine
will reward your efforts with highly sensitive and musically responding sounds, even if only
a few simple samples are involved. This is particularly true when it comes to lively hi-hat
patterns, snare drum ghost notes and dynamically pumping bass drums.
In case you are still not sure what this Min and Max dualism is about, the step-by-step
instructions in the Sound Design chapter will shed some light.
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Velocity Conditions
Min column
Set the sound variation for In the Max column, the sound
minimum velocity here. variation for maximum velocity is set.
Flip enabled
Min and Max exchanged
Bypass enabled
Sample Mix
Controls the mix between Sample 1 and 2. Obviously, Sample Mix can only be operated
when two samples are loaded in the Sample Pre-adjustment section on the Sample
Sources inspector.
Volume
This is the most common and obvious velocity dependent parameter. The Volume can be
set between 0% (silence) and 100% (maximum sound level).
Pan
The Sound Engine is always processing in stereo, which means the output always
features two channels, even if the Sample Sources section delivers a mono signal only. So
the Pan knob actually controls the balance of a sound by varying the volume of the left and
right channel.
If you turn Pan to left for Min and right for Max, the sound will travel from left to right when
the velocity is being increased. The effect certainly depends on the selected sample and
the corresponding pre-adjustments.
Cut Off
The frequency range of a sound can be controlled by a lowpass filter. Cut Off defines the
frequency at which the filter sets in. Turn down Cut Off to dampen the higher frequencies
of a sound.
This is typically used for the Min velocity condition, since quieter sounds are usually more
muffled.
Resonance
Resonance emphasises frequencies near the set Cut Off frequency, which causes a bump
in the frequency spectrum. Depending on the resonance dosage, this will make the filter
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effect more audible or even drastic, particularly when the Cut Off frequency is modulated
by a LFO.
Pitch
Just like Pitch in the Sample Sources inspector, this knob allows for tuning a sound. You
can go up and down up to an octave.
Delay
Delay sets back the audio signal by the given period of time. Selecting different values for
high and low velocity can affect the groove of drum beat in a very interesting way.
Start*
Correlates to the Start parameter on the Sample Sources inspector. Start sets the starting
point for the playback of the loaded sample. In contrast to the corresponding Sample
Sources parameter, you can set a velocity sensitive starting point here.
Fade-in*
Turn up the Fade-in knob to create an area at the start of the sample in which the volume
will be increased from silence at the beginning up to 100% at the end of the fade-in range.
The longer the Fade-in the softer a sound gets. In other words, a Fade-in is taking away
the attack of an audio signal.
Length*
Correlates to the Length parameter on the Sample Sources inspector. The length of the
sound can be set here. Length is affected by the starting point. The maximum length that
can be set is the range between the selected starting point and the end of the loaded
sample. In contrast to the corresponding Sample Sources parameter, the length setting
here can be velocity sensitive.
Fade-out*
Fade-out can be considered as a reverse Fade-in at the end of the sound. Over the course
of a fade-out the audio signal will be decreased until silence. In this way, the end of a
sound can be softened.
*The correlation of Start, Fade-in, Length and Fade-out needs to be considered when editing a
sound. Changing one of these four parameters affects the adjustment range of the others.
Of course, Length limits the range of Start. Furthermore, Fade-in and Fade-out cannot overlap and
share the set overall length. For example, if Length is 70 ms and Fade-in is set to 10 ms, the maximum
possible value for Fade-out is 60 ms.
The sum of Fade-in and Fade-out is the minimum possible value for Length. For example, if Fade-in is
set to 5 ms and Fade-out is set to 40 ms, the minimum Length is 45 ms.
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Flip (not available in Grooove CM)
The Flip button next to the Min and Max controls of each Sound Engine parameter inverts
the settings of Min and Max. When Flip is active (coloured arrow symbol), Mix is Max and
Max is Min. Visually, the control knobs keep their position though.
Depending on the velocity values of the incoming MIDI velocity, this can have an intense
effect on the groove of a beat. When you have a Hi-hat pattern, using the Flip button of the
Volume parameter often switches between an off-beat and on-beat feeling.
The topmost Flip button is working globally and switches Flip for all parameters on or off.
Bypass enabled
As with the Flip buttons, there is a Global Bypass switch above the parameters. It controls
all Bypass switches simultaneously.
Control Options
There are several options that help you setting the Min and Max (Velocity Conditions)
parameters effectively.
Right-click or ctrl-click (Mac) Adopts the value from the opposite Velocity Condition
[Ctrl] (Win) or [cmd] (Mac) + [Alt] + Drag Sets both Velocity Conditions diametrically
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LFOs
Grooove features eight independent LFOs (Low-frequency Oscillators) with which all
sound parameters in the Sound Engine inspector can be modulated. It is possible to set
Efficiency and Frequency individually for each of the eight LFOs.
To enable a LFO for a specific parameter, click on the LFO switch to the left in the same
row. Only controls of enabled LFOs are operable.
In the example above, LFO No. 3 is modulating the sample mix ratio (two audio files
loaded). Depending on the samples, the effect would result in a quickly and heavily
changing sound, for Efficieny (percent symbol) is set to 100% and Frequency also has a
quiet high value. Obviously, this is not necessarily a real life example.
Please note that all 128 Keys share the same eight LFOs. Thus sounds on Keys on
which the same LFO is enabled are modified in the same way.
By implication, that means that changing a LFO setting affects the sound on all
Keys that have the same LFO activated.
LFO Limitations
Grooove's LFOs are an effective way to modulate sounds. However, due to the simplicity
of the LFOs, there might be some things you are missing from more complex LFOs:
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If you wonder what a LFO is doing, here's a brief unscientific explanation:
A LFO creates a pulse that is 'swinging' periodically around a zero point. While the pulse is increasing
and decreasing rhythmically, it is hitting opposite peaks at a positive and negative distance from the
zero point.
One could say that a LFO is 'making waves'. The parameter Frequency is controlling the amount of
waves hitting the beach while Efficiency is determining the height thus the impact of the waves.
In Grooove's Sound Engine, you can utilise these waves to manipulate parameters. In this way you can
achieve periodically sound changes - in addition to velocity dependent sound modulations you might
have set.
For example, when you apply a LFO to the parameter Pitch, the Key will be tuned up and down
continually according to the settings of the LFO. If Frequency is set to a low value, the pitch of the Key
changes only slowly. If you turn up the Frequency, the changes get faster. When a low Efficiency is set,
the LFO will affect the pitch only slightly (or even not at all), while a high Efficency will cause very
intense and potentially weird intonation changes.
One Shot
The sound is played back completely each time it is triggered by a MIDI event. If the same
sound will be re-triggered while it is still being played back, the playback will be cut-off and
started again. Each Key is monophonic, so the playback will not be layered.
If requested, you can set a release time to achieve a more or less soft truncation. Within
the set Release time, the sound will be faded.
This can be useful for preventing clicks when low-frequency sounds, for example bass
drums, are cut off.
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Waveform Display
This Waveform Display shows the waveform of a sound after being processed by the
Sound Engine. Use the horizontal slider below the display to select the velocity for which
you want see the waveform.
Output Buses
Here you can select the stereo output to which any sound on a Key will be sent.
Groooves provides eight stereo outputs. They are represented by the Mixer in the Control
Panel. By default each Key's output is set to 'Stereo Out 1 L+R'.
Make sure that the output bus you have selected is activated in the host application in
which Grooove is loaded.
If you are running Grooove stand-alone, the stereo outputs are automatically assigned to
the physical outputs of the used audio interface. However, by default, only the first stereo
output is enabled. Additional outputs need to be activated in the 'Audio' menu. More details
can be found in the chapter 'Groove in Use' under Stand-alone Specific Settings.
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The Right Inspectors
The vertical control panel on the right
Inspector tabs side of Grooove is shared by the MIDI
(MIDI Settings selected)
Settings inspector and the Matrix view.
Click on the tabs at the top of both
inspectors to switch between MIDI
Settings and Matrix view.
On the MIDI Settings inspector, you will find powerful MIDI processors that allow for
changing and filtering incoming MIDI events effectively.
The Matrix inspector however is confined to providing an overview of settings only. It does
not offer editing functions.
MIDI Settings
The MIDI Settings inspector is working as a multi-layered filter. The MIDI notes Grooove is
receiving are starting at the top of the MIDI Settings in the MIDI Input. Depending on the
settings, the MIDI notes will be progressively processed while crossing further sections.
Only after reaching the Truncation Trigger component at the bottom of the MIDI Settings,
the notes are passed to the Keys where corresponding sounds finally will be triggered.
MIDI Input
This is the main entrance for MIDI notes. In the MIDI Input
section you can set up a MIDI device (MIDI interface), a MIDI
note and a MIDI channel for the selected Key.
A sound set up on this Key can only be triggered by the MIDI
note and source defined here.
If Source is set to all, the Key receives incoming MIDI notes from all MIDI devices that are
available on your system. Click on the field and select an entry from the list of available
MIDI sources, if you want to restrict the MIDI input to a specific device, for example, a
connected MIDI keyboard.
The same MIDI note can be assigned to multiple Keys simultaneously.
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Velocity Dynamic
As the name implies, the Velocity Dynamic section features
detailed options to process the velocity of incoming MIDI
events dynamically.
Operation Point
The operating point is the reference velocity value for the compression or expansion.
When a compression is set, velocity values of incoming MIDI events will be brought closer
to the operating point.
In contrast, when the MIDI dynamic is being expanded, the difference between velocity
values and operating point will be increased.
Subtract/Add
Here you can define a fixed value that will be added to or subtracted from the velocity of
an incoming MIDI event. Negative values reduce the velocity, positive values increase it.
Range
The range parameters let you define the minimum (Min) and
maximum (Max) velocity values. You can also determine what
should happen with events that have a velocity value outside
the specified range.
Select 'Conform' to conform these values to the minimum or
maximum value, select 'Ignore' to discard events that lie above
or below the specified range.
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Velocity Monitor pre/post
This monitor has two level meters. The upper bar shows the
original velocity value of incoming MIDI events.
The result of the velocity dynamic processing can be read from
the bar below.
If no velocity dynamic processors are used, both bars show the same value.
Truncation Trigger
The truncation trigger section lets you select and manage
Truncation Trigger Groups (TTG). Each TTG may contain an
individual selection of MIDI notes.
When a TTG is assigned to a Key, the playback will be
stopped whenever one of the notes in the selected group is received by Grooove. In this
way, for example, you can stop the playback of an open hi-hat as soon as the closed or
pedal hi-hat starts. In this case, the Key on which you select the TTG would be the open
hi-hat and the Keys - or MIDI notes - selected in the assigned TTG would be the closed hi-
hat and the pedal hi-hat.
Notes in
Selected selected group
group
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The editor consists of two columns. On the left, existing TTGs are listed. If a group is
selected, the assigned notes are displayed in the column on the right.
Groups and notes can be added by clicking on the plus symbol at the top of the columns.
To change an existing note, just click on its entry and select a different note from the pop-
up menu. The menu also provides an option to remove notes from the list.
Existing groups can be duplicated, renamed or removed by selecting the corresponding
option from the contextual right-click menu.
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The Clues Bar
Getting Clues
The Clues Bar at the bottom is a special help feature. When you activate the Clues Bar by
clicking on the switch at the left, mouse and keyboard control options that are available at
the current mouse pointer position will be shown.
The following screenshots were taken from the Sample Sources inspector. In both images,
the mouse pointer (marked red) is located over the rotary knob of the Length parameter.
The activated Clues Bar on the first screenshot is showing six numbered control options
for this knob, represented by symbols which are explained in the chart below.
If one of the shown numbers are pressed on the computer keyboard, a brief description of
the corresponding control option is displayed in the Clues Bar.
On the second screenshot, the mouse pointer still has the same position, but [2] is being
pressed on the computer keyboard.
While [2] is being pressed on the computer keyboard, the Clues Bar is showing a brief
description of the corresponding control option. In this example, [SHIFT] + Left-click +
Drag allows for setting the Length with maximum precision.
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Combinations of the following symbols are used to display control options in the Clues Bar:
Left-click
Double-click
Right-click
Drag
[Shift]
[Alt]
Grooove in Use
Running Grooove Stand-alone
The stand-alone application can be found here:
• Mac OS X
Applications > Grooove.app
• Windows
Program Files > brunsandspork > Grooove.exe
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The Audio menu has two sub-menus: Output Device and Output Ports
Output Device
At first, select the audio interface you want to use in Grooove under Audio > Output
Device. The list shows all audio hardware recognised by Grooove.
In case a device is missing, please visit the website of the manufacturer of the audio
interface and verify if you have the latest driver installed.
Output Ports
The Output Ports menu shows a list of channels provided by the selected Output Device.
By default, the first pair of audio channels - which means the first stereo output - of the
audio interface is used for the 'Stereo Output 1' in Grooove. If you want to use further
stereo outputs in Grooove, the corresponding channels need to be activated here.
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Running Grooove As Plug-in
Grooove supports the audio plug-in standards VST2, VST3 (Mac OS X and Windows) and
AU (Mac OS X only). Any host application that offers at least one of these software
interfaces can be used to run Grooove as a virtual instrument within a project.
The way how to open Grooove as a plug-in depends on the program that is hosting
Grooove. Please refer to the documentation of the host application.
Plug-in Paths
In any case, the host application needs to know where Grooove has been installed.
On Mac OS X, all plug-in paths are defined. However, on Windows, preferred VST2 plug-in
locations differ from host to host.
You will find detailed information on this in the Installation chapter.
32 vs. 64 Bit
Grooove can be used natively with 32 bit and 64 bit host applications on Mac OS X and
Windows.
If a 64 bit host allows for choosing between the 32 bit and 64 bit version of Grooove,
please always select Grooove 64 bit.
Loading Kits
The following steps describe how to load one of the built-in drum kits, which are installed
along with Grooove by default. (In case you have chosen to skip the built-in drum kits
during the installation, they obviously will be missing.)
44
by a MIDI note originated from a connected MIDI device - or the host application, in
case Groove is running as plug-in.
Switching Kits
By clicking on the little arrow buttons at the right border of the Kit Display you can rotate
through the kits contained in the current category - or folder, if a kit has been loaded via
'Load Kit...'.
The Studio category contains two kits, Studio 1 and Studio 2, so in this example, you can
switch between both by using the arrow buttons.
Creating Kits
Follow these steps to build up a new kit from the scratch:
In case you wish to start with a completely blank drum kit, just select 'Empty' from the 'New
Kit' menu.
Now that you have an empty drum kit, we will need to get some samples involved. Read
on...
Loading Samples
Let's start with loading a bass drum on a Key, preferably the Key assigned to C1.
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• Make sure that the Sample Sources inspector is selected on the left.
If not, click on the Sample Sources tab at the top of the left inspector.
• In the Sample Selection section, click on the empty Waveform Display or file name
field of Sample Slot 1 to open the Sample Menu.
• In the Sample Menu, go to 'By Instrument'. A submenu opens, showing a list of
drum instruments. Each entry stands for another submenu providing all built-in
samples related to the corresponding instrument category.
• Go to 'Bass Drum' and select a sample from the submenu, for example 'Robert 707
A'.
• The sample is loaded and can be triggered by clicking on the Key using the
Speaker Tool, clicking on <Listen> at the bottom of the Sound Sources inspector or,
of course, by a MIDI note originated from a connected MIDI device - or the host
application, in case Groove is running as plug-in.
• Switch to Finder (Mac) or Explorer (Win) and navigate to the folder that contains the
requested sample.
• Click on the sample and keep the mouse button pressed while dragging the sample
onto the Waveform Display. The mouse pointer will show a plus symbol to indicate
the drag operation.
• The targeted Waveform Display is being marked by an orange coloured frame,
when it is ready to take up the sample.
• Release the mouse button to load the dragged sample.
If you want to load the sample on a Key that is not currently selected, move the
46
mouse pointer over the requested Key first. As soon as the Key has been selected,
you can drag the sample onto the Waveform Display.
It is also possible to drag samples from one Waveform Display to another, even to
Waveform Displays on different Keys. For this purpose, each loaded sample has a drag
grip at the lower right corner of the Waveform Display. Click on it to drag the sample onto
another Waveform Display. Hold [Alt] while dragging the sample in order to copy it to the
other Waveform Display instead of just moving the sample.
Dragging Multiple Samples
Dragging multiple samples on a Key directly is possible, but this technique has to be used
carefully. When you drop two samples on a Key, Grooove will assign them to both sample
slots. Existing samples will be replaced without warning!
When dragging more than two samples on a Key, the additional samples will be allocated
to the following Keys and sample slots until all samples are assigned. Again, existing
samples will be replaced without warning!
Saving Kits
After you have built a new drum kit or changed a kit you've loaded from disk, you need to
save your work.
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Managing Kits & Samples
In general, file management is a delicate subject. There are as many different approaches
as users. Regardless of wether your file system is rather chaotic or neat and tidy, this
chapter will provide information on how to keep track of kits and samples you are using
with Grooove.
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User Kits Folder
During the Grooove installation, a user specific 'Kits' folder is being created at this location:
Kit files that are placed inside the Kits folder can be easily accessed via the 'User' category
within the Kit Menu without having to browse through the file system.
Furthermore, it is possible to organise user kits within folders inside the user specific Kits
folder. Grooove observes folders up to two levels below the Kits folder and shows the
corresponding structure in the User category in the Kit Menu.
When changing the content of the user Kits folder while Groove is running, just select
'Rescan Kits' from the Kit Display menu. This will cause Grooove to harmonise the User
submenu in the Kit Display with the files and folders in the user specific Kits folder.
Exporting Kits
While creating a kit, you might want to use samples from different locations on your hard
disk. Of course, this is not a problem as long as the samples do not become unavailable,
for example since they have been moved or a folder in the file path has been renamed.
Samples that are spread over the file system can cause serious headaches, at the latest
when you want to share your kits with other Grooove users or you want to move them to a
different folder or another computer.
This is when Grooove's export function comes into play. It gathers all samples of a kit and
stores them together with the drum kit file in a folder at a location of your choice.
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Please note: Samples from Grooove's built-in drum kits are not included in the
export, since they are available while running Grooove anyway. (Unless you have
chosen to skip them during the installation. But even in this case, the built-in kits can easily
be added by running the Grooove installer again.)
The following instructions describe how to export a kit to the Desktop. To be able to follow
the steps, make sure the current kit contains at least one sample that does not originate
from one of Grooove's built-in kits.
Missing Samples
In case Grooove cannot find a sample used in a kit, the Sample State Indicator on the
affected Key is coloured red and marked by a question mark.
The Waveform Display of the corresponding Sample Slot in the Sample Sources inspector
shows an error message and the original path of the missing sample.
Furthermore, two buttons are available, <Discard> and <Locate>, which allow to choose
between ignoring or retrieving the missing sample.
Sample
Sources
view
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• Select a Key on which a sample could not be loaded.
• Switch to the Sample Sources view in the left inspector.
• In the Waveform Display that notifies of the missing Sample, click on <Locate>.
A standard browser window opens.
• Navigate to the missing sample.
So far, Grooove is not able to assist you searching for the sample. You need to find
it by using the search options provided by Mac OS X and Windows.
• Once you've found the correct sample, select it and click open.
In case you want to ignore the missing sample instead of retrieving it, click <Discard>. This
will reset the Sample Slot to its default setting with no sample assignment.
Sound Design
Grooove CM comes with its own collection of more than 30 highly concentrated micro kits,
exclusively created by Computer Music magazine.
The following examples of usage refer to samples of the original set of Grooove drum kits. They are
not included in Grooove CM, but, of course, you can follow the instructions using the Grooove CM
content or any other samples.
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• While clicking, move the mouse pointer horizontally over the Key.
You will hear that the playback volume depends on the mouse pointer position and
corresponds to the MIDI velocity value that is displayed in a tooltip attached to the
mouse pointer.
• Click on the Sound Engine tab at the top of the inspector to switch the view.
• Take a look at the Min and Max setting of the parameter 'Volume'.
As you can see, Min is turned completely to the left, while Max is turned up
completely. This setting (it is the default) tells Grooove to play back the bass drum
with full volume when the velocity is 127 and with minimum volume (silence) when
the velocity is 0. The volume for velocity values in between will be calculated by
Grooove accordingly.
• Thus to get a bass drum that is unresponsive to velocity, just turn up Min
completely, too. Now the volume is constantly 100%, regardless of the velocity resp.
whether you click left or right on the Key with the Speaker Tool.
Keep this setting, for it helps making the following sound experiments more
obvious.
• Let's proceed with another Sound Engine parameter:
Set Min of the 'Fade In' parameter to about 30 ms - a quite extreme setting - and
use the Speaker Tool to verify the result.
Note how the bass drum lost attack when played back at velocities near Min. It
sounds weak and smooth at lower velocities and gathers punch, distinction and
volume when it is triggered with higher velocity. The effect is so strong that no
further settings would be necessary to consider this to be a responsive bass drum.
We will stretch things further anyway, but before you go on, turn Min for Fade In
down to a more moderate value, for example to 15 ms.
• Turn Min for 'Cut Off' all the way down and test the result.
You'll notice that sound is virtually gone at lower velocities. Even though Volume is
still constantly at maximum, the bass drum is soaked up almost completely by Cut
Off when being triggered only softly. This setting is clearly extreme.
• Turn Min up to centre position, which is about 2.8 kHz. You might want to find a
better balance and, of course, some other parameters could benefit from some
tweaking, too. But we settle for that at the moment and proceed with extending the
possibilities of the Sound Engine:
Let's fatten the sound with a second sample.
• Before switching to the Samples Sources inspector, take a look at the upmost
Sound Engine parameter 'Mix'. It is greyed out, for only a single bass drum sample
is loaded. There is nothing to mix
• Click on the Samples Sources tab.
• Click on the Waveform Display or file name field of Sample Slot 2 to open the
Sample Menu.
• Go to to 'By Instrument' > 'Bass Drum' and select 'Bass Drum - 909 Kit - Waldorf
Attack'. In contrary to the tight and bright sound of the first bass drum, this one is
quite boomy. Obviously, we can use that to add some bottom to our bass drum
sound.
• Click on the Sound Engine tab.
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As you can see, the Min and Max knobs for the Mix parameter are operable now.
• Turn Min completely down and Max to about 12 o'clock. This setting corresponds to
a mix ratio between Sample Slot 1 and Sample Slot 2 of 100:00 (Min) and 50:50
(Max). This means at minimum velocity, only the bright bass drum in Sample Slot 1
will be played. With increasing velocity the 909 bass drum in Sample Slot 2 gets
more and more involved until the amount of both bass drums is equal at maximum
velocity. Thus the sample mix ratio is now dynamic.
• Listen to the result using the Speaker Tool at different positions on the Key.
• Basically, you've now created a new bass drum sound. Congratulations!
Continue checking out the effect of different Sound Engine parameters. For
example, slightly increase Pitch for Max or use Resonance ('Reson.') to emphasise
Cut Off.
Finally, to make it more interesting, load samples of other instruments on other
Keys to build a small drum kit and play it with a MIDI loop. This is where the actual
fun begins!
Round-robin
Some advanced multi-layer based sample players provide a feature named 'Round Robin'.
When Round Robin is active, the sample player is trying to avoid a robotic, machine-like
repetition of a sound by rotating through a given set of slightly different samples.
Obviously, since Grooove settles for two samples per sound resp. Key, true Round Robin
is only possible in a very limited way.
However, the LFOs in Grooove allow for emulating a round-robin effect very easily.
So what is happening? The LFO slightly moves the starting point of the sample back and
forth which causes the sample to start differently each time it is triggered by your mouse
click. Since a sound usually changes drastically in the first milliseconds, a very low LFO
efficiency is sufficient to achieve audible changes.
You can modulate any parameter in this way to get an alternating sound. Loading a
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second sample and modulating the Sample Mix parameter by a LFO corresponds roughly
to the original round robin strategy. Other particularly suitable parameters would be Pitch
and Fade-in. Or even Delay in order to affect the timing.
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Appendix
Built-in Drum Kit Categories
Grooove CM comes with its own collection of more than 30 highly concentrated micro kits,
exclusively created by Computer Music magazine.
The drum kit categories listed below correspond to the original 47 Grooove kits which are not
included in Grooove CM.
We think that it is quite pointless to sort samples by music genres. Hip-hoppers do not use
MPC samples only and electronic music producers are not limited to 808 sounds. So we've
decided to divide the built-in kits and samples into categories that tell something about the
source from which they originate.
Arcade
Here you find sounds that have been sampled from vintage game consoles, great for glitch
and 8 bit sounds.
GBA
The GBA Kits come from different versions of a classic portable device. Thanks, Phil!
2600
The sounds of one of the most classic video games ever is featured in the kit '2600 Pong'
kit.
In order to gather the original vintage flavour, the samples have been created by using the
first generation model of the mother of all video game consoles built from 1977 until 1978
(a so called 'Heavy Sixer').
The kit contains all beeps used in the Pong version that has been launched with this video
computer system. The beeps have their original non-chromatic pitch and were recorded
directly from the phones output of a tube TV. It's just a couple of beeps, but, apart from the
placebo effect, there is something special about them.
Field
So far, Field contains two drum kits, each based upon abused field recordings. As the
names implies, Woood has been created among a group of trees near Hannover,
Germany. The samples for Toools were recorded in a DIY workshop. Thanks, Tobias!
Klassik
Klassik is an extensive collection of kits that feature samples of 30 vintage analog and
digital drum machines. Beside the obligatory best of the 70s, 80s and 90s, Klassik also
gathers rather odd devices that are not so well acquainted.
Due to trademark rights, we've used more or less creative aliases to name the kits. Some
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cover names are quite easy to see through, other require lateral thinking.
Studio Kits
It's not Grooove's mission to simulate acoustic drum sets. This job should be left to plug-
ins that have a multi-layer sample approach.
However, Grooove has its own true high-end studio suitable drum samples, professionally
recorded with all accuracy today's studio technology is making possible.
Even though it is rather redundant due to Groove's dualistic Sound Engine, each drum
instrument has been recorded with lowest and highest velocity. Accordingly, the sample
names contain the attributes 'soft' and 'hard', which perfectly corresponds to the Velocity
Conditions Min and Max.
The samples can be used to mix professional acoustic drum sounds into other musical
concepts. But, of course, the Studio Kits also stand for their own.
Waldorf Attack
Attack by Waldorf, released in 2001, is a true VST drum plug-in classic.
By kind permission of Waldorf Music, we've built eight Grooove drum kits based on
samples created by using Attack with the original ROM Kit Presets loaded.
The Attack kits in Grooove cannot and don't want to emulate or even replace the original.
Since Attack with its virtual-analog sound engine is a completely different drum machine,
using the Attack samples in Grooove will lead to completely different sounds.
In case you like the Attack kits and samples, check out the original on Waldorf's website:
www.waldorf-music.info/waldorf-edition-overview
www.waldorfmusic-shop.de
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Upgrading Grooove
In case you like Grooove Computer Music Editon, but you could use some more bells and
whistles, please check out the trial version of Grooove. You can download it from our
website:
www.brunsandspork.com
Or click on the Grooove Computer Music Edition logo in the upper right corner of the GUI.
This will open the About screen which features an <Explore Grooove> button. It will take
you to us, too.
The trial mode is not limited in time. You may try out Grooove as long as you wish.
When running in trial mode, Grooove is basically fully functional. These are the only
differences to a licensed Grooove installation:
• From time to time, Grooove will point out visually and acoustically that it has not
been activated yet. Randomly, you will hear modulations of the sound as well as
interfering noise. Please mind that these sound effects might be included
when you export audio from a VST host application in which Grooove is
running as a VST or AU plug-in.
• Only 10 built-in drum kits are available. Kits that are exclusive to activated
Grooove installations are greyed out in the Kit Menu.
• 'Export Kit And Samples' is disabled. This means, you can save and load your
kits. However, if you want to reorganise used samples, for example since you
want to share or backup a kit, you need to do this manually.
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© Bruns & Spork GmbH, 2015. All rights reserved.
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