Pocket Sports Cycling is a simple dice rolling game that lets you control the handlebars of a rider in a tour
cycling event.
The game can be played in solo mode or up to 4 players. You will each have coloured cubes to keep track of race positions,
fatigue & water. This game is meant to be gruelling with riders gaining and losing positions throughout the entire race.
Your objective is to ‘make attacking moves’ during the stages of each race and pass the riders in front one by one,
hopefully into a podium finish place. There are six dice.
Controlled
Rider by opponent or
(main dice) adjudicator
Sprint Line Climb Damage/Fatigue Peloton
The red die is your Rider and will be the first die used at the start of any players turn. This will tell you which die to roll next
for your rider’s attempt to move up a position in the race field. These are:
SPRINT (burst of speed), LINE (the angle of attack) or CLIMB (power up/down hills). On each of these dice there are
attacking moves with a number value, which indicates how much ‘attack’ has been exerted to pass the rider in front. The
higher the value, the more chance your rider has of advancing a place. Ie: A Break Away has a value of ‘4’ but is not a
strong attack. Success of any attacking move of your rider will be dependent on how the ‘Peloton’ reacts.
PELOTON - The white die represents the other riders trying not to let you pass. It will be your opponent’s job to roll this die
with a maximum of two rolls, to try and beat (sum of or equal to) the value of your rider’s ‘attack’. If the Peloton succeeds,
your rider stays in the same position. If they are unsuccessful, you advance one place in the race.
Your first roll Quick Your Sprint attack Your opponent’s combined two rolls
Sprint burst 5 2
7 value is 7 value is 7. The Peloton has not let you pass
You have one possible attacking move per turn and the next player starts with the red Rider die.
There will be times your Rider’s attack will be denied before even beginning. CUT OFF / BOXED IN / NO GAP / TOO STEEP -
any of these results have blocked your chance to attack and end your turn.
PELOTON - The Peloton has 3 levels of difficulty A, B & C.
The numbers 1 - 5 represent the effort made by the Peloton, but one face shows the three levels.
A ‘X’ means the Peloton has no effect, or a value of zero. An uncontested value with one roll spent.
B ‘reroll’ gives the Peloton a chance to roll again.
C ‘6’ includes the highest value of 6 as the Peloton bunch up.
- TIME TRIAL mode uses level A.
- GRAND TOUR mode uses all 3 options and vary along the stage route.
CHALLENGED - During the race you will have many BACK MARKERS attempt to overtake you. Your turn will now be to stifle
their attack in order not to lose a position. When this occurs, YOU will be defending as the Peloton and must meet the
value of 5/6. You have two rolls (using the Peloton Level A rule) to achieve this. If you succeed, your rider stays in the same
position. If unsuccessful, you have dropped back one place in the race. Your turn ends after this with either result.
MAKE A MOVE +1 Your Rider will gain a +1 to his attack value should this appear on the Rider die. It is stackable which
means if you roll it twice, before moving to a tactic dice, you will gain +2.
DAMAGE (H2O) & FATIGUE - Each Rider starts with 3 points in each category (shown on each team card) that may reduce or
increase throughout the race. Start by placing your coloured marker on the first box.
Fatigue Reducing 3 points Damage represents H2O
Place your is not a good thing Place your
REPLENISH
RETIRE
marker here marker here
1 2 3
Find our other sports games online - [Link]
When the result BIKE CHECK is shown, roll the black die to see which category has been affected. Move your marker along
the category track as required. This does not end your turn. Roll the red die again.*Note DAMAGE represents H2O
There can only be 1 BIKE CHECK per players turn. Simply reroll if it appears a second time.
- Reducing 3 points in H2O results in a REPLENISH stop and loss of two places on the leaderboard. Reset the H2O track with a fresh
water bidon from your support team and continue in the race.
- Reducing 3 points in FATIGUE will cause your rider to lose 3 places and RETIRE for the remainder on the individual country tour.
He will then start in that position at the start of the next tour.
Both (DAMAGE) H2O & FATIGUE tracks reset before the start of the next country tour.
In the event of an ALERT or CRASH, riders must equal or better the required skill check with a single Peloton (1-6) die roll,
according to the hazards listed on the bottom of each Tour course.
TIME TRIAL (SOLO) (10 stages against the clock) (Peloton level ‘A’ in use)
To determine a starting position for each Rider going into a Tour race, you will have 10 consecutive turns/laps.
Each player will roll and attack as per normal gameplay (10 turns in a row) and earn the following times:
- A successful attacking move that advances = 5 mins
- Unsuccessful but remaining in the same place = 10 mins
- Bike Check counts as a lost position = 15 mins
- Losing your position to a back marker = 25 mins
After 10 turns have been completed, total your time and find your starting position here. The next rider will then commence
his time trial and so on.
Time 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140
7 SEPT 30
mins.
Pos. 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
In the event of two times being the same, the Rider that went first will take front position, with the second Rider taking the
position behind.
Skill check
GRAND TOUR MODE (42 stages) *Each rider has a unique ability to disrupt another rider either
- A total of 3 Tour events across 3 countries. directly in front or behind, and force them back.
3 Your opponent must roll a 3 or higher with the Peloton (1-6) die to
- Peloton die varies according to stage (A / B / C)
- 3 course events may be played in any order Collide avoid any skill check. If he succeeds, play continues as normal.
- The winner is the leading rider after all 3 tours are complete. Skill check If he rolls a 1 or 2, he must drop back 2 places on the leader board
- The Rider in the lead position will always commence play. *Skill checks will also be required for ALERTS & CRASHES along tour
routes (see bottom of the tour page)
TEAMS & STRATEGY RACE PLANS
The game comes with 4 different team cards. The rider for each team can perform specific in-race manoeuvers, once per
country . You may use these to gain an advantage such as a Double Move, bonus to attack values, blocking against Back
Marker attacks and other unique skills that can be brutal to your opponents. Some manoeuvers can be used at any time (a
reroll to improve a bad roll) but others may only be used during certain times in the race with a *Skill Check roll required
Manoeuvers that give a bonus may be used at any suitable time, unless stated otherwise. If you have a Climb +1 bonus, you
may choose to use it after the Rider has determined which Climb attack will happen. Using the bonus with a high value
attack is advisable.
Ie if your Rider rolls Climb (Descent 6) and you want to use a Climb +2 manoeuver, simply announce that you will use it and
add the value. In this case, 6 + 2 = a total of 8 the Peloton must achieve. After use, regardless of the result, it cannot be used
again for that Tour.
IF the CLIMB die is TOO STEEP or BACK MARKER - the manoeuver has not been activated and can be used again on another
move. All skills reset after at the start of the next Tour card.
EXTENDING THE LEAD
The lead rider will always roll 1- 6 against the Peloton. If you manage to be the race leader, you’ll want to create a gap
between yourself and the 2nd placed rider. By simply continuing to make attacking moves, if you succeed, you create a
space of 1 place and a buffer zone from any BACK MARKER challenges.
Just as a real Grand Tour is a gruelling ordeal, Pocket Sports Cycling Tour will have your rider attack, advance, drop back and
even crash. Once you roll through a few moves the game will become very quick to play. Let’s hope someone gets a podium
finish!
Choking Hazard - Keep Away From Small Children
A ‘X’ means the Peloton has no effect, or a value of zero.
CYCLING TOUR 2015 B ‘reroll’ gives the Peloton a chance to roll again.
C ‘6’ includes the highest value of 6 as the Peloton bunch up.
Tour Spain Tour France Tour Italy
Stage Distance Peloton Stage Distance Peloton Stage Distance Peloton
1 Madrid – Valladolid 185kms C 1 Paris – Lille 262kms B 1 Milan - Turin 202kms A
2 Valladolid – Santander 251kms B 2 Lille – Charleville 192kms A 2 Turin - Alassio 205kms A
3 Santander – Bilbao 199kms A 3 Charleville – Metz 161kms B 3 Alassio - Genoa 252kms B
4 Bilbao – San Sebastián 235kms A 4 Metz – Belfort 220kms A 4 Genoa - Florence 265kms C
5 San Sebastián – Zaragoza 264kms A 5 Belfort – Evian 293kms A 5 Florence - Perugia 192kms A
6 Zaragoza – Barcelona 310kms A 6 Evian – Aix-les-Bains 207kms A 6 Terni - Rome 290kms A
7 Barcelona – Tortosa 188kms C 7 Aix-les-Bains – Grenoble 229kms A 7 Rome - Naples 234kms C
8 Tortosa – Valencia 182kms B 8 Cannes – Marseille 195kms B 8 Naples - Foggia 181kms B
9 Valencia – Murcia 265kms A 9 Ax-les-Thermes – Luchon 165kms C 9 Foggia - Pescara 311kms C
10 Murcia – Granada 285kms A 10 Luchon – Tarbes 91kms C 10 Pescara - Rimini 246kms A
11 Granada – Sevilla 260kms C 11 Tarbes – Pau 172kms C 11 Rimini - Bologna 249kms A
12 Sevilla – Cáceres 270kms A 12 Pau – Bordeaux 215kms C 12 Bologna - Brescia 220kms C
13 Cáceres – Zamora 275kms B 13 Nantes – Caen 275kms B 13 Brescia - Venice 188kms B
14 Zamora – Madrid 270kms C 14 Caen – Paris 221kms A 14 Venice - Trieste 182kms A
ALERT - Road repairs along the Tour Spain route ALERT- Falling rocks along the Tour France route ALERT - Slippery road surface along Tour Italy route
3 Rider must pass a skill check or reduce 1 4 Rider must pass a skill check or reduce 1 3 Rider must pass a skill check or reduce 1 &1
CRASH - Fans along ALL 3 tour course routes can cause accidents
3 Rider must pass a skill check or drop back 2 race positions
CYCLING TOUR 2015
Historical race results
Date: Team: Rider: Final race position:
Date: Team: Rider: Final race position:
Date: Team: Rider: Final race position:
Date: Team: Rider: Final race position:
Date: Team: Rider: Final race position:
Date: Team: Rider: Final race position:
Date: Team: Rider: Final race position:
Date: Team: Rider: Final race position:
Date: Team: Rider: Final race position:
Date: Team: Rider: Final race position:
Date: Team: Rider: Final race position:
Date: Team: Rider: Final race position:
Date: Team: Rider: Final race position:
Date: Team: Rider: Final race position:
Date: Team: Rider: Final race position:
Date: Team: Rider: Final race position:
Date: Team: Rider: Final race position:
Date: Team: Rider: Final race position:
Date: Team: Rider: Final race position:
Date: Team: Rider: Final race position: