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Robotech®:
The Shadow Chronicles® RPG
– "Core Rules" Manga Edition
The Manga Edition is the Robotech® The Shadow Chroni-
cles® RPG "core rule book" as a 336 page, portable, manga-
sized book. It has all the information a player needs to start a
Robotech® game and it is necessary to play the Robotech®
Macross Saga Sourcebook.
· Human mecha: Alphas, Betas, Cyclones & more.
· Quick roll character tables and M.O.S. skill sets.
· O.C.C.s include the Battloid Ace, Veritech Fighter Pilot,
Military Specialist, and others.
· Key Robotech® mecha statted out and illustrated.
· Invid enemy statted out and illustrated.
· The Haydonites, their mecha and more.
· Adventure settings and ideas.
· Fast playing RPG rules. Mega-Damage setting.
· Manga size for easy portability (5x7½ inches).
· $16.95 – 336 pages. Cat. No. 550 – ISBN 1-57457-133-8.
Robotech®:
The Shadow Chronicles® RPG
– 8½ x 11 Deluxe Hardcover Edition
An expanded hardcover "core rule book," the Deluxe Hard-
cover Edition is filled with additional artwork throughout, offers
superior reproduction of toned artwork, better paper stock, Robotech®:
larger type-face, and some additional text, including two
Haydonite spaceships, three UEEF ships, space combat rules The Macross® Saga Sourcebook
and a handful of additional vehicles. The Macross® sourcebook is a treasure chest packed with
· Larger illustrations throughout. the mecha, vehicles, weapons and characters that made
· Some additional art and text. Robotech® famous. Valkyries, Destroids, ground vehicles, air-
craft, spacecraft, weapons, Zentraedi soldiers, Zentraedi mecha,
· New Haydonite and UEEF spacecraft & spaceship com- alien invaders, heroes, villains and more.
bat rules.
· Veritech Fighters & Destroids.
· Veritech Fighters, Cyclones, and much more.
· 14 aircraft and aerospace vehicles.
· Invid mecha and adventure ideas.
· 13 ground vehicles, plus weapons and equipment.
· Haydonites, the Wraith, Infiltrator and spaceships.
· Zentraedi mecha & select spacecraft.
· A complete role-playing game.
· Zentraedi warriors and their culture.
· 8½ x 11 full book size, hardcover, “core rules.”
· Quick Roll Tables for Macross characters.
· $30.95 – 224 pages. Cat. No. 550HC – ISBN
1-57457-137-0. · Ordinary People O.C.C., new skills and more.
· Notable anime characters statted out as NPCs.
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· Manga size for easy portability (5x7½ inches). Coming soon for Robotech®
· Written by Jason Marker & Kevin Siembieda.
Robotech®: UEEF Marines Sourcebook
· $15.95 – 256 pages. Cat. No. 551 – ISBN 1-57457-138-9.
Spotlight on the valiant Marine Corps of the United Earth
Expeditionary Force (UEEF). New character classes, mecha and
gear for new realms of adventure. A September release.
· UEEF Marine Corps O.C.C. and M.O.S. skills.
· New Mecha, weapons and gear.
· New Marine ground vehicles.
· New Marine specific spacecraft.
· Manga size for easy portability (5x7½ inches).
· History, training, & organization of the UEEF Marines.
· $14.95 – 144+ pages. Cat. No. 553 – ISBN 1-57457-177-X.
Robotech®: New Generation™ Sourcebook
New Generation™ presents the era of the Third Robotech
War on Earth, starting with the resistance fighters struggle to rid
their world of the Invid invaders. An epic setting in which
mecha from all three Robotech® eras can be used.
· New and variant mecha, vehicles and weapons.
· Guidelines for using mecha from ALL three Robotech
Wars.
Robotech®:
· Resistance Fighter O.C.C.s & Organization creation rules.
The Masters Saga™ Sourcebook · The Invid, their society, plans, weapons & mecha.
The Masters Saga™ captures the era of the Second Robotech · Invid Genesis Pits and the monsters within.
War and brings the mecha and heroes of the Army of the South- · New Generation characters described and with stats.
ern Cross (ASC) to life. Adventures can start in the jungles of · Adventures, adventure tables and world settings.
South America, where the fledgling ASC and the UEDF battled
Zentraedi Malcontents, UEG separatists, rebels and terrorists be-
· Written by Kevin Siembieda. Manga size (5x7½ inches).
fore the UEEF blasted into outer space. Or play during the years · $16.95 – 220+ pages. Cat. No. 554 – ISBN 1-57457-178-8.
of global Reconstruction. Or start your game the day the Mas- · Scheduled for a Fall, 2009 release.
ters appeared and the Second Robotech War began. Or play the
days between the Masters' defeat and the arrival of the Invid. Or
Robotech®: Earth Fleets Sourcebook
role-play the battle against the invading Invid swarm when they A compendium of allied Earth forces spacecraft, this com-
first appeared, as well as the days that followed as your ASC prehensive sourcebook presents all the spacecraft used by
heroes try to rescue survivors and establish resistance groups to Earth’s defenders throughout the Robotech® series.
battle the Invid until help can arrive from the UEEF! · The Earth spacecraft of the Macross era.
· The Army of the Southern Cross™ – all 15 branches. · The Earth spacecraft of the Army of the Southern Cross.
· Veritech Hover Tanks, AJAX, Logan and more. · The UEEF & New Generation spacecraft.
· Four ASC battloids plus the Golem robot. · Each version of the SDF, space combat & more.
· Six suits of ASC power armor – never before seen. · Written by Jason Marker. Manga size (5x7½ inches).
· Vehicles, body armor, jump packs, weapons & equip- · $16.95 – 224+ pages. Cat. No. 555 – ISBN 1-57457-179-6.
ment. · Final size, format and price are tentative.
· The Robotech Masters, Tirolians, and their spaceships · Scheduled for a Winter, 2009 release.
and weapons.
· Seven different Bioroids, Bioroid Hover Sled, weapons Robotech®: Enemy Fleets Sourcebook
and more. A compendium of the spacecraft of the enemy forces,
· Tirolian villains and player characters. from all eras of the continuing Robotech® saga.
· History, background and world information. · Zentraedi & the Masters spacecraft.
· Quick Roll ASC Character Creation Tables. · Invid & Haydonite spacecraft, and others.
· Infinite possibilities for adventure. · Written by Jason Marker.
· Manga size for easy portability (5x7½ inches). · Manga size for easy portability (5x7½ inches).
· Written by Jason Marker. Additional text by Kevin · $16.95 – 224+ pages. Cat. No. 556 – ISBN 1-57457-180-X.
Siembieda. Cover by Apollo Okamura. · Final size, format and price are tentative.
· $16.95 – 256 pages. Cat. No. 552 – ISBN 1-57457-139-7. · Scheduled for a late 2009 or early 2010 release.
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Rifts® Chaos Earth™ RPG · More on NEMA and how they respond to the Demon
Plagues.
The Great Cataclysm as it is happening · $12.95 – 64 pages. Written by Kevin Siembieda.
There have been many “post-apocalyptic” games, but Chaos · Cat. No. 661 – ISBN 1-57457-092-7.
Earth™ is the apocalypse! Players go through the global and
social carnage and mass destruction as the world of a near per- Rifts® Chaos Earth™
fect, future Earth is torn apart and remade. Transformed into a
world of magic, monsters and madness that, after a 200 year Sourcebook 2: The Rise of Magic™
Dark Age, will become Rifts Earth, but even that is in the future. The return of magic has empowered humans with strange and
This is the moment of change. This is how it all began. The wondrous powers, unlike anything quite yet seen (and different
Great Cataclysm as it is happening. from most conventional types of magic). This only complicates
Rifts® Chaos Earth™ is a complete setting and time-line in things for Earth’s defenders as the line of distinction between
and of itself and takes place 300 years before the current Rifts® “good guys” and “bad guys” begins to blur.
setting with the Coalition States. Thus, Chaos Earth™ is truly · New types of magic specific to the Apocalyptic setting.
unique and different, with new O.C.C.s, heroes, villains, magic
· New magical Occupational Character Classes (O.C.C.s).
and concepts.
· More on NEMA and the Demon Plagues.
· Overview and history of the Great Cataclysm.
· $12.95 – 64 pages. Written by Kevin Siembieda.
· Introduction of NEMA – the Northern Eagle Military Alli-
ance – heroes who struggle to save lives and bring peace · Cat. No. 662 – ISBN 1-57457-093-5.
to the chaos.
· 11 different character classes. Rifts® Chaos Earth™
· NEMA power armor, robots, weapons, and equipment. First Responders™
· Powerful life and death adventures. The Great Cataclysm has devastated civilization, but human-
· A Mega-Damage setting role-playing game. ity fights for survival. The struggles of civilian law enforcement,
· Written by Kevin Siembieda. Compatible with Rifts®. fire and rescue, and everyday men and women are some of the
· $20.95 – 160 pages. Cat. No. 660 – ISBN 1-57457-084-6. most epic tales to be told in a world gone to hell. They fight
monsters, aliens, the paranormal, the elements, and each other,
Rifts® Chaos Earth™ all with the hope of reclaiming their lives from the Chaos.
· New D-Bees and monsters from the Rifts.
Sourcebook 1: Creatures of Chaos™ · New "average citizen" Occupational Character Classes
The surface of the planet has been devastated by storms, (O.C.C.s).
earthquakes, tidal waves and the return of magic. Only pockets · New equipment for NEMA "Roscoes" and other emer-
of civilization have survived. gency personnel.
Then come the Demon Plagues. · Source information and stats for common Golden Age
· 20+ demons and monsters specific to the Apocalyptic set- technology (weapons, vehicles, medical tech, etc.).
ting. · Apocalypse Plagues brought from other worlds to Chaos
· Information on Chaos Storms and Ley Lines. Earth.
· Adventure ideas and more.
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· Written by Jason Richards. Where two or more ley lines intersect, a Rift may form (or be
· Final size not yet determined; 64-96 pages – $12.95 or opened) to create a dimensional portal to virtually anywhere and
16.95 retail. anywhen. Opening a Rift enables characters to travel from one
end of the planet to the other in a heartbeat, and beyond, to an
· Coming late 2009. infinite number of alien worlds and dimensions. The problem is,
hundreds, perhaps thousands, of alien, demonic, magical and su-
perhuman beings have used the Rifts to cross into Earth. Inhu-
man beings who now reside alongside humans and often
compete for dominance over the land and its people.
Beyond Rifts Earth is the infinite Megaverse® – worlds
without end accessible through the dimensional Rifts!
Rifts® is a multi-genre role-playing game that captures ele-
ments of magic, horror, and the supernatural combined with
super-science, high technology and the ordinary. The game
spans countless dimensions, making anything and everything
possible. Players are truly limited only by their imaginations!
Rifts® may be used as a stand alone role-playing game or
combined with characters and elements from the entire Palla-
dium Megaverse®.
· More than 30 unique Occupational and Racial Character
Classes, including the Cyber-Knight, Combat Cyborg,
Glitter Boy, Psi-Stalker, Dog Boys (mutant canines),
Juicer, Crazies, Techno-Wizard, Ley Line Walker, Ele-
mental Fusionist and many others.
· Supernatural and magical creatures, like dragons, are
available as player characters, others are horrifying men-
aces from the Rifts.
· Bionics and cybernetics offer a vast range of mechanical
augmentation. Meanwhile chemical enhancement
(Juicers) and brain implants (Crazies) can turn a human
into a superman, though with tragic results.
· Psychic powers are the source of the Burster, Mind
Melter and Mystic’s abilities.
· Strange forms of magic are at the command of characters
Rifts® Ultimate Edition like the Ley Line Walker, Shifter, Elemental Fusionist,
Rifter and Techno-Wizard (who combines magic and tech-
Limited only by your imagination™ nology).
Rifts® Ultimate Edition is an updated, revised and ex- · Super-technology with Mega-Damage™ body armor, en-
panded edition of the original core rules. It is packaged as a gor- ergy weapons, rail guns, power armor, and human aug-
geous hardcover edition with color cover, interior color pages, mentation.
and nearly double the page count of the original edition. The · The Coalition States. Humankind’s salvation, or its own
rules are fundamentally unchanged and suitable for use with all worst nightmare?
Rifts® sourcebooks and supplements.
· Techno-Wizard device construction rules.
The concept behind Rifts® is simple and provocative . . .
· Rules for surviving M.D.C. damage.
Sometime in Earth’s future, after a Golden Age of peace and
· Expanded, Rifts-specific Insanity Tables (100 phobias).
technological advancement, the face of the planet is decimated
by the return of magic and the Coming of the Rifts. Cities fall, · How to get started and use the Rifts® time-line.
civilization collapses, billions of people perish, and portals to a · Rifts® supplement reference guide.
thousand alien worlds open across the face of the planet. · Designer notes and more.
The story of Rifts® picks up 300 years later. Humankind · Rifts® Ultimate Edition provides more background, de-
has, at last, crawled out of a 200 year long Dark Age to reassert tails, information, characters and artwork than ever be-
itself in the world. Only this world – Rifts Earth – is as strange fore.
as any thousand alien worlds. Reshaped by dimensional ener- · Written and created by Kevin Siembieda.
gies, inhabited by alien beings and changed by magic from the · $35.95 – 376 pages, 24 pages of color (75+ color illustra-
Rifts. A place of contradiction and infinite possibilities. tions).
The Rifts are tears in the very fabric of space and time. They · Cat. No. 800HC – ISBN 1-57457-150-8. Hotter than ever.
are found along ley lines – natural lines of psychic energy.
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Rifts® Game Master Guide – Core Book Rifts® Adventure Guide
This core Rifts® book is back in print and ready to ship. It is Great for new G.M.s, this is the ultimate beginner’s refer-
a massive 352 page tome jam-packed with weapons, equipment, ence for creating and running Rifts® adventures. Lots of sound
body armor, robots, power armor, and vehicles from every suggestions, tips, information, and creation tables.
Rifts® World Book #1-23, Sourcebooks 1-4 and Siege on · More than 150 adventure ideas!
Tolkeen™ 1-6! This helpful reference book is a must have re- · Tables for creating cities, towns, organizations & travel-
source for Game Masters and an easy guide for players. ing shows.
· Hundreds of weapons collected from over 30 Rifts® books. · Finding and building on ideas, and creating names.
· Vehicles, power armor and other equipment collected · Tips on adventure design, running the game and more.
from over 30 Rifts® books.
· Written by Siembieda, Wujcik and Coffin.
· Compendium of Skill descriptions and Psionic powers.
· $24.95 – 192 pages. Cat. No. 849 – ISBN 1-57457-072-2.
· Experience tables for character classes from World
Books 1-23.
· Designer notes, G.M. tips, strength tables and more.
· Indexes for O.C.C.s, R.C.C.s & monsters.
· 101 adventure ideas, World maps and more.
· Written by Siembieda, Coffin and others.
· $26.95 – 352 pages. Cat. No. 845 – ISBN 1-57457-067-6.
Rifts® Book of Magic – Core Book
This core book contains all the magic spells from over a
dozen different types of magic disciplines from World Books
#1-23, Sourcebooks 1-4 and Siege on Tolkeen 1-6! It is also a
vital reference for Rifts® Chaos Earth™, Rifts® Federation
of Magic, the Rifts® China books and all Rifts® titles. Don’t
get caught without it.
· More than 850 magic spells!
· Elemental, Necromancy, Spoiling Magic, Conuring &
others.
· Magic Tattoos, Stone Magic, Temporal Magic, and Liv- Rifts® Mercenaries™
ing Fire.
This book is filled with exciting mercenary O.C.C.s, weap-
· Cloud Magic, Whale Songs, Ocean Magic, and more. ons, equipment, merc organizations, information, great art and
· Techno-Wizard vehicles and devices, rune weapons, amu- adventure ideas.
lets, fetishes & magic items.
· Nine mercenary character classes including the Bounty
· Optional rules & clarification on magic and more. Hunter, Thief, Spy, Safecracker, and Smuggler.
· $26.95 – 352 pages. Cat. No. 848 – ISBN 1-57457-069-2. · Rules for creating mercenary organizations.
· Hints and suggestions for playing a mercenary campaign.
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· A half dozen major merc companies and their key officers.
· Naruni Enterprises, Iron Heart Industries, Manistique &
more.
· Weapons, ammunition, force fields, aircraft, tanks, boats,
power armor, robots & vehicles. Plus adventure ideas.
· Written by C.J. Carella & Kevin Siembieda.
· $20.95 – 160 pages. Cat. No. 813 – ISBN 0-916211-70-3.
Rifts® MercTown™
MercTown is set in the Magic Zone, near the Federation of
Magic, but is a town run by mercenaries, for mercenaries. Many
of the townspeople and businesses cater to the mercenary trade,
have secrets to preserve or intriguing pasts. Others have their
own agendas and ties to merc outfits, the Black Market, the
Ravenshome Thieves’ Guild, the Coalition States or other nefar-
ious organizations.
· 220 locations and nine pages of maps.
· New mercenary groups, gangs, Black Market & Thieves’ Rifts® Merc Adventure Sourcebook™
Guild.
New! Boot Camp at the MercTown Headhunter Academy
· Magic, weapons dealers, job brokers & augmentation (and a way to earn experience and bonuses for first and second
clinics.
level characters). New merc O.C.C.s, Psi-Stalkers and Hook,
· Interesting characters and countless adventure ideas. Line & Sinker adventures.
· Written by Patrick Nowak and Kevin Siembieda. · A half dozen new, tricked out, “optional” O.C.C.s.
· $20.95 – 160 pages. Cat. No. 863 – ISBN 1-57457-105-2. · Devil Rider Psi-Stalker Clan & merc companies.
· A dozen adventure outlines and Boot Camp adventures.
Rifts® Merc Ops™ · Written by Pat Nowak, Carmen Bellaire & Siembieda.
An adventure sourcebook packed with new merc weapons · $12.95 – 64 pages. Cat. No. 867. ISBN 1-57457-124-9.
and equipment, as well as criminals, desperados and fugitives
wanted by the CS and other authorities, each an opportunity for
adventure.
Rifts® Conversion Book One, “Revised”
· Guns! Lots of Guns. New weapons and equipment from The new, updated and expanded edition for adapting and
Golden Age Weaponsmiths, Northern Gun, Wilk’s, and bringing characters, weapons and powers into Rifts® or vice
others. versa, as well as rules clarifications, optional tables, and ideas
for adventure.
· New Techno-Wizard weapons and oddities.
· Specific conversions for over 120 different characters.
· A rogue’s gallery of wanted fugitives & adventure ideas.
· Rifts® stats for 75 monsters, giants, and humanoids.
· Written by Nowak, Bellaire and Siembieda.
· 40+ optional player races.
· $20.95 – 160 pages. Cat. No. 865 – ISBN 1-57457-109-5.
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· Conversion rules for adapting characters from other Pal-
ladium game lines: Heroes Unlimited™, After the Bomb®,
and Palladium Fantasy RPG®, and Ninjas &
Superspies™.
· Written by Kevin Siembieda.
· $24.95 – 192 pages. Cat. No. 803 – ISBN 0-916211-53-6.
Rifts® Conversion Book 2:
Pantheons of the Megaverse®
Back in print due to popular demand!
· 150 gods and pretenders; Aztec, Babylonian, Greek, In-
dia, and others. More than a dozen optional R.C.C.s.
· Demigod, Godling and Minion R.C.C.s; Priest O.C.C.
· Written by C.J. Carella. Countless adventure ideas.
· $24.95 – 224 pages. Cat. No. 811 – ISBN 0-916211-68-1.
Rifts® World Book 1:
Vampire Kingdoms™
Vampires as you’ve never imagined them in your wildest
nightmares! Entire cities of blood-sucking fiends. Plus world
data focusing on New Mexico, Central America, and parts of
South America. More villains, monsters, animals, adventure
ideas, maps of the land and major communities, ley line loca-
tions, monsters and menaces.
· Vampires, their powers, weaknesses, kingdoms, society,
and plans for humans.
· Techno-Wizard weapons for slaying vampires.
· 12 Racial Character Classes, plus many NPCs.
· The famous Reid’s Rangers – vampire hunters.
· Creation rules for traveling shows, circuses and freak shows.
· Mayan gods, werebeasts, dragon slayers, and D-Bees.
· The cities of El Paso and Juarez.
· Central America mapped and detailed. Adventure ideas
galore.
· Written by Kevin Siembieda. Art by Truman and Long.
· $20.95 – 176 pages. Cat. No. 802 – ISBN 0-916211-52-5.
Rifts® World Book 2: Atlantis
Rifts® Atlantis is an alien civilization transplanted to Earth.
It is a multi-dimensional kingdom inhabited by monstrous aliens
dominated by the Splugorth. Ley lines are tapped by giant, mys-
tic pyramids. Anything and anybody can be bought or sold at
Rifts® Conversion Book 3: the Dimensional Market at Splynn, while the city of Dragcona
Dark Conversions™ serves as a haven for dragons and supernatural beings. Located
in the southern mountains is the Gargoyle Kingdom and to the
Temporarily out of stock north is the Valley of Wonders. Alien creatures lay claim to the
A Conversion Book dedicated to creatures of darkness, land and others are sold at the trans-dimensional slave markets.
undead, demons, and monsters. Has conversions and specific · Over 20 optional player characters, including Tattooed
Rifts® stats for 120+ creatures, as well as some rules clarifica- Men, True Atlanteans, Undead Slayers, Sunaj Assassins,
tions, optional tables, and ideas for adventure. Stone Masters and others.
· Written by Kevin Siembieda with others. · Stone Magic: The manipulation of rock, drawing power
· $24.95 – 192 pages. Cat. No. 852 – ISBN 1-57457-79-X. from gems, and the wonders of pyramid technology.
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· Tattoo Magic that enables T-Men to bring their tattoos to · The Four Horsemen of the Apocalypse!
life, creating mystic weapons, animals and monsters. · Nine O.C.C.s and R.C.C.s, including the Mind Bleeder.
· Bio-Wizardry: Splugorth magic incorporating living or- · Necromancy and the Necromancer O.C.C.
ganisms for transmutation, augmentation and the cre- · Character stats for Erin Tarn and Victor Lazlo.
ation of magic weapons.
· Egyptian Gods, their minions, and magic.
· Rune Magic, general types of weapons, a dozen specific
rune items and other magic weapons, statues, gems, &
· New weapons, vehicles, magic and maps. Written by
Siembieda.
creations of all kinds.
· Complete stats on the Splugorth and their many minions.
· $20.95 – 160 pages. Cat. No. 808 – ISBN 0-916211-58-4.
· Atlantis, briefly described. Written by Kevin Siembieda.
· $20.95 – 160 pages. Cat. No. 804 – ISBN 0-916211-54-1.
Rifts® World Book 3: England
Rifts® England seethes with mystic energy from hundreds
of ley lines and nexus points, transforming the British Isles into
a land of enchantment and home to the legendary Millennium
Tree, Brain Trees, ancient gods, Temporal Raiders and Wizards,
Woodland Druids, Dryads, Blood Druids, Nexus Knights, Ghost
Knights, Stonehenge and more.
· Temporal Magic, with 25 new spells and three related
O.C.C.s.
· Herb magic, magic teas, potions, wands, and more.
· 21 O.C.C.s, the Chiang-Ku dragon & Temporal Wizard.
· The Millennium Tree, intelligent, benevolent and magical.
· New Camelot, a place of bright hope and dark magic.
· Monsters and villains. Written by Kevin Siembieda.
· $20.95 – 152 pages. Cat. No. 807 – ISBN 0-916211-57-6. Rifts® World Book 5:
Rifts® World Book 4: Africa Triax™ & The NGR™
Rifts® Africa outlines key types of magic, places, people, A spectacular book of robots, power armor, weapons and the
customs, and societies of Rifts Africa. Plus the demonic Four creations of Triax™ and the New German Republic (NGR); the
Horsemen of the Apocalypse threaten to destroy all life on most powerful human kingdom on Earth.
Earth. Once life has been obliterated on Earth, the monsters will · Over 60 high-tech Triax™ creations: body armor, power
use the dimensional Rifts to carry their destruction throughout armor, giant robots, cyborgs, androids, combat vehicles,
the Megaverse®. If they can be defeated one at a time, the Earth tanks, fighter jets, weapons and equipment.
and the entire Megaverse may be spared. Failure means oblivion · Over 20 new O.C.C.s, including NGR soldiers, the Euro-
for all. Juicer, gypsies, and Gargoyles.
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· Gargoyle Empire, their giant robots, armor, and weapons. · Gene-Splicer™ creations, mutants, Dead Pools, &
· The New German Republic, its history, allies and enemies. more.
· Written by Kevin Siembieda. Art by Kevin Long. · Written by Kevin Siembieda & C.J. Carella.
· $24.95 – 224 pages. Cat. No. 810 – ISBN 0-916211-60-6. · $24.95 – 216 pages. Cat. No. 815 – ISBN 0-916211-72-X.
Rifts® World Book 6:
South America One
Explore the jungles of South America and discover the se-
crets of Biomancy, living power armor, anti-monster cyborgs,
bio-modified female super-warriors, reptilian D-Bees, pincer
warriors, voodoo priests, and dark conspiracies. Plus, pirates,
insectoid D-Bees, dragons, new weapons and equipment, magic,
adventure and more!
· 20 new O.C.C.s and R.C.C.s, including the Amazon war-
rior, Monster Hunter, Lizard Men, Felinoids, and others.
· Biomancer O.C.C., bio-weaponry, and Biomancy magic.
· Voodoo magic, priests, spirits and characters.
Rifts® World Book 8: Rifts® Japan
Four pre-Rifts cities suddenly materialize from a pocket di-
· Kittani weapons, high-tech and magic weapons and gear.
mension. For them, three days have passed since the Great Cata-
· Legendary El Dorado, Pyramid City, the Pirate King- clysm began, for the rest of humankind it has been 300 years.
dom, vampire wars, D-Bees, monsters and more. Written Pre-Rifts Glitter Boys, people, and technology clash with
by C.J. Carella. anti-technology traditionalists, magic, and Oni demons! Tradi-
· $20.95 – 168 pages. Cat. No. 814 – ISBN 0-916211-71-1. tional O.C.C.s like the Samurai, Mystic Ninja, Yamabushi priest
and warrior monks, blend with high tech marvels like the
Rifts® World Book 7: Dragon-Borg, Ninja Juicer, and Cyberoid.
· Dragon Cyborgs and new bionics and implants.
Rifts Underseas™ · Japanese dragons, demons, monsters and magic.
Rifts® Underseas is a fabulous world as unique and expan-
· Japanese body armor, robots, power armor and weapons.
sive as any Rifts® Dimension Book™! Gamers may be surprised
at the scope of characters, abilities and adventure available to · Over 20 character classes, including Demon Queller,
them, both undersea and on dry land. Samurai, Mystic Ninja, Juicer Ninja, Glitter Force
Trooper, Tengu Birdmen, and others.
· 10 O.C.C.s and 20 aquatic R.C.C.s.
· Mysticism and martial arts. The “living” samurai sword,
· Over 40 Ocean Magic spells, 20 Whale Songs, + Dolphin
and more.
Magic.
· World information, the high-tech Republic of Japan, and
· Bionics, power armor, robots, weaponry, aircraft, subs &
more.
ships.
· Written by Kevin Siembieda with Patrick Nowak.
· Tritonia, the New Navy, and other kingdoms, each with
its unique history, technology, and O.C.C.s. · $24.95 – 216 pages. Cat. No. 818 – ISBN 0-916211-88-6.
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Rifts® World Book 9: Siege on Tolkeen and the (short-lived) war on Free Quebec, and
unveiling a new high tech army.
South America Two™ · CS power armor and robots like the SAMAS, Super
Rifts South America is a hotbed of intrigue and conflict. SAMAS, Hellraiser, Hellfire, Glitter Boy Killer, Terror
There are the mysteries of the Nazca Lines (a magic, alien de- Trooper & others.
fense system), the return of ancient gods, alien invaders, mu- · Tanks, APCs, the Spider Scout Walker, hover cars,
tants, Inca undead, trans-dimensional raiders, and more. rocket bikes, mobile fortress, aircraft, & more.
· Over 30 new O.C.C.s and R.C.C.s, weapons and equipment. · Skelebots, Dead Boy armor, weapons & equipment.
· The Nazca line maker and line drawing magic. · More than a dozen CS military O.C.C.s, including CS Cy-
· Larhold magic of the Blue Flame. borg, CS Juicer, RPA Ace, and Special Forces.
· The return of the Inca Empire led by the return of the · The ISS, Psi-Net, and NTSET city protectors & Police.
Inca gods. · The Coalition’s military structure, ranks, key leaders, etc.
· The Silver River Republic, conspiracies and war. · World information and maps. Written by Kevin
· Written by C.J. Carella. Cover by Brom. Siembieda.
· $24.95 – 192 pages. Cat. No. 819 – ISBN 0-916211-89-4. · $24.95 – 224 pages. Cat. No. 821 – ISBN 0-916211-93-2.
Rifts® World Book 10: Juicer Uprising™ Rifts® World Book 12: Psyscape™
A Coalition plot fools a number of innocent people into un- Fabled Psyscape™, the stuff of myths and legends revealed
dergoing Juicer augmentation. When the lies are revealed, a at last! The history, power and key figures of this mysterious
Juicer army rises up to lay siege to the CS city of Newtown. realm.
Chaos erupts as Juicers, bandits and outlaws ravage the country- · 11 New psychic O.C.C.s like the Psi-Ghost, Psi-Nullifier,
side. Action-packed adventure and source material. Psi-Slayer, Zapper & others.
· 15 new types of Juicer O.C.C.s. · 20 new monsters, some psychic, many just evil.
· The Juicer O.C.C., developed and expanded; the motiva- · Cybernetic psi-implants and side effects.
tions behind these suicidal warriors, and the process and
· Notable factions, villains, heroes and Harvester of Souls.
effects of being “juiced” completely described.
· Prometheus Treatment: Juicer immortality or a Coalition · Psyscape, D-Bees, aliens, dark secrets and world info.
lie? · Written by Kevin Siembieda. Cover by John Zeleznik.
· Newtown, Fort El Dorado, and world information. · $20.95 – 160 pages. Cat. No. 822 – ISBN 0-916211-94-0.
· Written by C.J. Carella with Kevin Siembieda.
· $20.95 – 160 pages. Cat. 820 – ISBN 0-916211-92-4. Rifts® World Book 13: Lone Star
Birthplace of the Dog Boys and scene of genetic experimen-
Rifts® World Book 11: tation on human and mutant animals. Background on the Lone
Star Complex and the madman who runs it.
Coalition War Campaign™ · 20 new R.C.C.s, six of them Dog Boys.
This is “the” guide to Coalition military vehicles, power ar- · Background on Dog Boys and runaway mutants.
mor, weapons, and equipment. Emperor Prosek launches a sur- · History and background on the Lone Star Complex.
prise military campaign of conquest and genocide, starting the
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· Combat hover cycles and miscellaneous equipment.
· The Pecos Empire, bandits, cutthroats and more.
· Written by Kevin Siembieda. Cover by John Zeleznik.
· $20.95 – 176 pages. Cat. No. 825 – ISBN 1-57457-000-5.
Rifts® World Book 14: New West™
At last, the Western Wilderness. Called the New West, it is a
no man’s zone filled with bandits, Simvan Monster Riders, di-
nosaurs, monsters, intrigue and danger.
· 17 new O.C.C.s, including the Cowboy, Gunslinger, Psi-
Slinger, CyberSlinger, Bounty Hunter, and Justice
Ranger.
· 9 R.C.C.s and 25 monsters of the New West.
· The history of Wilk’s Inc. and a new array of weapons.
· Bandito Arms, a Black Market manufacturer.
· New body armor, robot vehicles, and weapons.
· Cloud Magic and Techno-Wizard weapons & items.
· Overview of the New West™, maps & world information.
· Written by Kevin Siembieda & Chris Kornmann.
· $24.95 – 224 pages. Cat. No. 826 – ISBN 1-57457-001-3.
Rifts® World Book 16:
Rifts® World Book 15: Spirit West™ Federation of Magic™ Revised
An in-depth look at the new American Indian, various tribes,
Rifts® Federation of Magic™ delves into the legendary
cultures, magic, and gods. While the White Man wars with
Magic Zone and explores the many factions, faces and magicks
D-Bees, sorcerers and his brothers in the East, the Red Man is
of the Federation of Magic.
quietly building new nations in the West.
· 34 pages of brand new source material on the city of
· 11 new O.C.C.s, different Shamans, Totem Warrior &
Dweomer.
others.
· Eight magic O.C.C.s (character classes).
· New magic spells, powers and Fetish magic.
· Techno-Wizard devices, vehicles and magic Automatons.
· Magic Weapons and Kachina Dolls.
· Alistair Dunscon, diabolical leader of the Federation.
· Animal Totems that help shape and empower characters.
· History and overview, cities and key figures.
· Ancient Indian Spirits and Gods; Indian history & cul-
ture. · Written by Siembieda & Murphy.
· Written by Wayne Breaux Jr. with Kevin Siembieda. · $20.95 – 160 pages (34 new). Cat. No. 829 – ISBN
1-57457-005-6.
· $24.95 – 208 pages. Cat. No. 827 – ISBN 1-57457-002-1.
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Rifts® World Book 17:
Warlords of Russia™
Rifts Russia is a savage wilderness infested by demons and
other supernatural horrors. The Warlords and their cyborg le-
gions have risen as Russia’s self-proclaimed saviors, but they
are also its conquerors and tyrants. Hordes of monstrous cy-
borgs dominate the land, but protect the people from supernatu-
ral monsters. This book focuses on the cyborgs, technology and
people of Russia.
· Over 20 O.C.C.s. Cyborgs like you’ve never seen ‘em!
Really.
· The Warlords of Russia, their armies, politics & plans.
· The Sovietski, its history, weapons & war machines.
· World information, monstrous enemies & adventure
ideas.
· Written by Kevin Siembieda & Kevin Krueger.
· $24.95 – 224 pages. Cat. No. 832 – ISBN 1-57457-010-2.
Rifts® World Book 18: Mystic Russia™
This book is rich in monsters and magic based on Russian
mythology and superstition. Rifts Russia is a land unlike any-
where else. The wilderness abounds with mischievous spirits,
shape changers and demons unique to Russia (including a com-
prehensive look at Necromancy).
· 28 Russian demons & spirits.
· Nature and Spoiling Magic. Over 100 new spells.
· Living Fire Magic, Bone Magic & Necromancy.
· Russian Gypsies, their secrets and magic weapon maker.
· Sovietski tanks, war machines, and more world info.
· Written by Kevin Siembieda. Cover by Zeleznik.
· $20.95 – 176 pages. Cat. No. 833 – ISBN 1-57457-011-0.
Rifts® World Book 19: Australia
Rifts Australia is a savage and alien land reshaped by the
Coming of the Rifts and the brutality of survival. A land inhab-
ited by strange creatures and forces of magic. Humankind sur-
vives as Outbackers (low-tech survivalists and scavengers) and
the City-Goers (the few who live amongst technological splen-
dor after turning their backs on the rest of humanity).
· The Tech-Cities and Outback towns.
· Over 20 O.C.C.s like the Roadganger and Jackaroo.
· Mystic O.C.C.s include the Sham-Man and Songjuicer.
· Mutants, monsters, Dreamtime menaces and more.
· New weapons, technology and world information.
· $24.95 – 224 pages. Cat. No. 834 – ISBN 1-57457-018-8.
Rifts® World Book 20: Canada
An in-depth overview of Canada, its population centers, great
cities, ruins, wilderness and supernatural horrors.
· Over two dozen monsters and D-Bees.
· Headhunter O.C.C. redefined (5 different types).
· Tundra Rangers and their weapons and vehicles. · Tons of world information, adventure ideas & more.
· Inuit Shaman, spirits, magic and Techno-Wizard items. · $24.95 – 192 pages. Cat. No. 835 – ISBN 1-57457-025-0.
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Rifts® World Book 21: · Xiticix weapons and technology.
Splynn Dimensional Market™ · The Xiticix’s domains and inside the hive network.
Atlantis Book Two takes us to the legendary Splynn Dimen-
· New O.C.C.s, R.C.C.s, Psi-Stalkers and background.
sional Market. A place where it is said that one can purchase · $20.95 – 160 pages. Cat. No. 838 – ISBN 1-57457-031-5.
anything, including forbidden magic, alien technology and hu-
manoid slaves. Anything goes and one must fend for one’s self. Rifts® World Book 24: China One
The only laws are those governing commerce, and life and death. There is nowhere on Earth that is more dangerous than Rifts
· Magic, magic items, rune weapons & Faerie Weapons. China. The Yama Kings war against themselves and all of hu-
· New Bio-Wizard organisms, Symbiotes & devices. manity, bringing the ten Chinese Hells to manifest in China.
· 15 new monsters and aliens. Many avenues of adventure. Rifts® China, Book One presents the Hells on Earth setting,
monsters, demons, villains and more. A smash hit with Rifts
· The Splynn Market’s history, laws, & detailed description.
fans everywhere.
· More than two dozen places of interest & key figures.
· The Yama Kings and their Hells on Earth.
· Written by Mark Sumimoto & Kevin Siembieda.
· 30 Chinese horrors – demons, ghosts & spirits.
· $24.95 – 192 pages. Cat. No. 836 – ISBN 1-57457-027-7.
· 20+ Chinese curses.
· Overview of Rifts China, key people & places.
Rifts® World Book 22: Free Quebec™ · Written by Kevin Siembieda and Erick Wujcik.
The people, places, secrets, defenses, and war machines of
· $20.95 – 160 pages. Cat. No. 857 – ISBN 1-57457-094-3.
the independent nation of Free Quebec. Plus the tension and war
that results from Free Quebec’s secession from the Coalition
States (a subplot in the Coalition Wars® series). A lot of fun Rifts® World Book 25: China Two
and useful information whether the war is played out or not. Rifts® China Two
· Quebec’s Glitter Boy Legions & six new types of GBs. presents the heroes of the
· Cyborg Shock Troopers and the GB Side Kick. Celestial Court, champi-
ons of the people and the
· The Quebec Army and Navy, its weapons and vehicles.
secret high-tech army of
· Violator SAMAS, Cyborg Shock Troopers, Sea Dragon & Geofront. This book is
more. filled with awesome player
· Old Bones, the Pirates of Montreal and other key places. characters (O.C.C.s).
· Key people, history and world information. · 12 Mystic Martial
· $24.95 – 192 pages. By DesRochers & Siembieda. Arts Powers – Rifts®
· Cat. No. 837 – ISBN 1-57457-030-7. style!
· Fighting Monks, Blind
Rifts® World Book 23: Xiticix Invasion™ Mystic, Soothsayers,
and more!
Peter Murphy and Kevin Siembieda (the team behind Rifts®
Federation of Magic) delve into the frightening and alien world · The Great Demon
of the insect-like humanoids known as the Xiticix. Catching Hero, Gob-
· New varieties of Xiticix, their magic and psionics.
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lin Wrangler, and Spirit Host. Rifts® World Book 28: Arzno™
· Magical weapons, Chi weapons and Demon Queller items.
Mercs and vampires clash. The city-state of Arzno (located in
· The people, weapons, and army of Geofront. Arizona) is completely mapped and described as are key charac-
· Written by Erick Wujcik and Kevin Siembieda. ters, villains, cults and Cyber-Knight clans. Plenty of adventure
· $20.95 – 160 pages. Cat. No. 858 – ISBN 1-57457-095-1. ideas.
· Vampires, their henchmen and their mission.
Rifts® World Book 26: · Blood Cult, Blood Priest and vampire worship.
Dinosaur Swamp™ · New mercenary weapons, TW items, armor, and vehicles.
The swamps of Florida and other parts of the south are de-
· Coalition Vampire Killers, Cyber-Knights and more.
scribed and mapped for intrepid explorers and treasure hunters. · Regional monsters, wildlife and danger.
· Mega-Damage dinosaurs and monstrous mutants. · Written by Jason Richards. Coming early 2006.
· 8 O.C.C.s, including Barbarians and Dinosaur Hunters. · $20.95 – 160 pages. Cat. No. 868 – ISBN 1-57457-157-5.
· Eco-Wizards and Eco-Wizard weapons and magic.
· The Secrets of the Swamps – Florida, Georgia, and the
Carolinas.
· Region mapped and described, and adventure ideas.
· Written by Todd Yoho. Cover by John Zeleznik.
· $20.95 – 160 pages. Cat. No. 862 – ISBN 1-57457-104-4.
Rifts® World Book 29: Madhaven™
Rifts® Madhaven™ is a place of terror and legend. A land so
Rifts® World Book 27: plagued by ghosts and monsters that no one has been able to
Adventures in Dinosaur Swamp™ conquer it in 300 years. Bold adventurers come to loot the ruins,
but only half live to tell the tale. Ghosts, deadly monsters, weird
More dinosaurs, only stranger and more dangerous than you
mutants, and madness conceal and protect secrets of the past and
can imagine, dinosaurs that think and use magic, and more
present.
background.
· 8 Mutant R.C.C.s that will boggle the mind.
· Dinosaurs, other monsters, creatures and dangers.
· 7 Ghostly Entities who torment the living.
· New R.C.C.s, Native Americans, weapons and equipment.
· 11 strange monsters not found elsewhere.
· The Ocmulgee Mound, adventure ideas and more.
· The Knights of the Order of the White Rose (4 O.C.C.s).
· Written by Todd Yoho & Kevin Siembieda.
· The fabulous healing powers of the mystical White Rose.
· $20.95 – 160 pages. Cat. No. 866 – ISBN 1-57457-120-6.
· Techno-Wizard weapons and devices. M.D. Bone weapons.
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· The history, curse and inhabitants of Madhaven. · Written by Brandon Aten, Carl Gleba, Levi Johnstone, Ja-
· Written by Brandon Aten, Taylor White, & Siembieda. son Marker, John C. Philpott, Jason Richards, Kevin
· $16.95 – 128 pages. Cat. No. 869 – ISBN 1-57457-158-3. Siembieda, Josh Sinsapaugh, Taylor White, and Todd Yoho.
· $24.95 – 224 pages. Cat. No. 874 – ISBN 1-57457-170-2.
Rifts® Adventure Sourcebook Series
A series of 48-64 page books placed in a particular setting or
focusing on a particular group, people, or O.C.C. in a specific
environment. Each book presents an adventure setting and ideas,
plus material on which to build your own adventures. All are
written by Kevin Siembieda with a little help from his friends.
· Rifts® Adventure Sourcebook: Chi-Town ‘Burbs – For-
bidden Knowledge. Overview and history of the Chi-Town
‘Burbs. Key people and places in the ‘Burb of Firetown, with
maps, stats, rumors and plenty of adventure hooks.
$9.95 – 48 pages. Cat. No. 853 – ISBN 1-57457-082-X.
· Rifts® Adventure Sourcebook: Chi-Town ‘Burbs –
Firetown & the Tolkeen Crisis. Retribution Squads are out
for blood, magic and forbidden books are flooding in from
the fallen Kingdom of Tolkeen and trouble seems to be brew-
ing in every corner. Revenge Squad Ragnarok, and more of
Firetown described and mapped, with a ton of adventure
hooks and rumors.
Rifts® World Book 30: $12.95 – 64 pages. Cat. No. 854 – ISBN 1-57457-085-4.
· Rifts® Adventure Sourcebook: Chi-Town ‘Burbs – The
D-Bees of North America™ Black Vault. Learn about the mysterious Black Vault where
This big sourcebook is the brainchild of freelance writer, Levi the Coalition States lock away forbidden and dangerous
Johnstone, who suggested it at the 2006 Palladium Open House. magic items. The history of the Black Vault, its defenses and
A book that presents 36-40 new D-Bees (all very cool and dif- protectors, CS Anti-Magic Recovery Squads and 101 new
ferent) and around 50-60 old favorites all gathered from other magic items!
World and Sourcebooks into one handy reference guide. Old $9.95 – 48 pages. Cat. No. 855 – ISBN 1-57457-086-2.
D-Bees have been updated and expanded by Kevin Siembieda, · Rifts® Adventure Sourcebook: Chi-Town ‘Burbs – The
and he also reviewed and tweaked the new characters to make Vanguard. Practitioners of magic born in the early days of
sure they fit our plans for Rifts®. Chi-Town before the formation of the Coalition States, and
Some of the D-Bees are dimensional travelers, others are as who are loyal to the CS. Learn their history and their reasons
much victims of the Great Cataclysm as humans. Some are vio- for working for the Coalition, and why they kill and under-
lent and aggressive. Others are peaceful and kind. A few are mine other practitioners of magic. Six new Vanguard
cute and funny. Others are mean and terrible. Some look almost O.C.C.s, their methods of operation, adventure ideas and
human, while some are inhuman monstrosities composed of Vanguard agendas. Vanguard members as optional player
stone, plants or ectoplasm! And some are just plain weird, but characters, plus the Firetown ‘Burb Part Three.
weird in that provocative, fun, Palladium kind of way. All are $9.95 – 48 pages. Cat. No. 856 – ISBN 1-57457-091-9.
“Dimensional Beings” – aliens from other worlds who have, for
· Rifts® Adventure Sourcebook: Mercenary Adventures,
better or worse, made Rifts Earth their new home. All should
described on page 7 of this catalog.
provoke ideas for numerous adventures and encounters, as well
as helping to define intelligent life in Rifts North America. $12.95 – 64 pages. Cat. No. 867 – ISBN 1-57457-124-9.
· 35 brand new D-Bees (alien beings from other dimen-
sions). Rifts® Sourcebook One,
· 47 favorite D-Bees collected from past World and Revised & Expanded
Sourcebooks, with all new descriptions, information, up-
Rifts® Sourcebook One, Revised & Expanded is a smash
dates and insight.
hit shattering previous online/mail order sales records and sell-
· 82 alien beings in all for players to create characters. ing well for distributors and stores.
· 82 beings G.M.s can use for villains, NPCs & foils for ad- This book is an excellent companion to Rifts® Ultimate Edi-
venture. tion and full of fun material for players and Game Masters alike.
· More world information and history behind every char- · Robot creation rules!
acter.
· 20 robots and robot vehicles for use by players.
· Dave Dorman cover and great artwork throughout.
· Power armor, weapons and vehicles, new and old.
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· A.R.C.H.I.E. Three, the ultimate inhuman villain and his Rifts® Sourcebook Four:
henchmen.
Coalition Navy™
· Notable monsters, updated and with adventure ideas.
An in-depth look at the burgeoning power of the Coalition
· The Republicans revealed for the first time.
Navy, its robots, subs, ships, weapons, troops and organization.
· Republican power armor, weapons and schemes.
· Navy O.C.C.s, ranks and objectives.
· A complete adventure involving A.R.C.H.I.E. Three.
· Sea SAMAS, Trident power armor, Sea-Spider Walker,
· Written by Kevin Siembieda. Cover by Scott Johnson. Navy body armor and other equipment.
· $20.95 – 160 pages. Cat. No. 801 – ISBN 1-57457-151-6. · CS warships, submarines, patrol boats, water sleds and
more.
Rifts® Sourcebook Two: · Written by Patrick Nowak with Kevin Siembieda.
The Mechanoids® · $16.95 – 128 pages. Cat. No. 828 – ISBN 1-57457-003-X.
A.R.C.H.I.E. Three and Hagan have inadvertently unleashed
The Mechanoids® into the world. Creatures with one driving
goal: To destroy all humanoid life! This book has it all. Source
material, the Mechanoids, new equipment, monsters and adven-
ture. Written by Kevin Siembieda.
· 40 Mechanoids and their ‘bots with complete M.D.C. stats.
· A.R.C.H.I.E. Three and his new creations.
· New weapons and equipment.
· Five adventures, random encounter tables and adventure
ideas. Optional Character sheets.
· Written by Kevin Siembieda. Art by Long and Ewell.
· $16.95 – 120 pages. Cat. No. 805 – ISBN 0-916211-55-X.
Rifts® Sourcebook Three: Mindwerks™
Mindwerks™ is a companion to Triax & The NGR™ with
the techno-horrors of the Mindwerks Corporation and its in-
sane mastermind, the Angel of Death. More on the NGR, Gar-
goyle and Brodkil Empires, robots and equipment, plus the
Gene-Splicers, a dozen D-Bee races, an evil Millennium Tree Rifts® Bionics Sourcebook
and mind altering cybernetic implants. A compendium of cybernetics and bionics found on Rifts
· 14 O.C.C.s and R.C.C.s. Earth. Includes new and old items, information, and stats in one
· Mindwerks ‘bots, cyborgs, weapons & equipment. useful book.
· Mindwerks M.O.M. conversions, Crazies and insanity. · 160+ cybernetic systems: weapons, sensors, implants, etc.
· Written by Siembieda. · 120+ bionic systems: weapons, tools, sensors & armor.
· $16.95 – 112 pages. Cat. No. 812 – ISBN 0-916211-69-X. · More on the Cyber-Doc and Black Market cybernetics.
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· The Cyborg O.C.C. redefined – Four main types: Partial · Written by Josh Sinsapaugh. Additional text by Kevin
‘Borg, Full Conversion ‘Borg, Cyber-Humanoid, and Siembieda and Jason Marker.
Mining ‘Borg, as well as notes on Slave ‘Borgs. · $16.95 – 96 pages – Cat. No. 878 – ISBN 1-57457-128-1.
· Six City Rat O.C.C.s. and the Cyber-Snatcher Villain
NPC. Mutants in Orbit™
· Written by Kevin Siembieda. Rifts® Space: The startling answers to the question of what
· $16.95 – 112 pages. Cat. No. 850 – ISBN 1-57457-075-7. lays within Earth’s orbit, on the moon and Mars. A.R.C.H.I.E.
Seven, the Cyberworks Corporation, CAN Republic, Virtual Re-
ality Defense System, three new Glitter Boys, the Steel Dragon,
robots, killer satellites, mutants, monsters and more!
· Half the book (60 pages) has stats and history applicable
to Rifts® and half for After the Bomb®.
· Written by Kevin Siembieda and James Wallis.
· $16.95 – 120 pages. Cat. No. 514 – ISBN 0-916211-48-7.
Rifts® Coalition Wars®:
Siege on Tolkeen™
A six part series chronicling the war between the Coalition
States and the magic kingdom of Tolkeen. The ultimate magic
vs technology scenario. All are written by Kevin Siembieda with
a little help from his friends.
All are available as PDF downloads from DriveThruRPG.com.
· Coalition Wars® Four: Cyber-Knights – Still in print.
The most comprehensive look at the Cyber-Knights, ever!
Lord Coake, leader of the Knights, and other key heroes.
Code of Chivalry, rules of conduct, Cyber-Knight factions,
Rifts® Sourcebook: the Cyber-Knights’ role at Tolkeen and more. $16.95 – 112
pages. Cat. No. 842 – ISBN 1-57457-051-X.
The Shemarrian Nation™ · Coalition Wars® Six: Final Siege – Still in print. The City
The Shemarrians are the phantom right arm of A.R.C.H.I.E. of Tolkeen in its final days, mapped and described. Freehold,
Three and a force to be reckoned with in the Eastern Wildlands. the city of dragons, described. King Creed and 40 NPCs de-
An in-depth look at the fabricated warrior women, their false so- scribed in detail. Plus secret weapons and the fall of Tolkeen.
ciety, and the schemes and dreams that Archie and Hagan have $24.95 – 224 pages. Cat. No. 844 – ISBN 1-57457-053-6.
in store for them and the world. The sourcebook has great art- · Rifts® Aftermath – Still in print. An overview of North
work, is a fun read, and is packed with a lot of new information America and the world after the fall of Tolkeen. How have
and ideas. things changed? A great reference that outlines most of Rifts
· 7 types of Shemarrians, including the Shemarrian War- Earth, circa 109 P.A. $24.95 – 208 pages. Cat. No. 846 –
rior, Berserker, War Chief, War Goddess, Pariah, Spin- ISBN 1-57457-068-4.
ster, and Male Shemarrian Hunter.
· New Shemarrian war mounts. Rifts® Dimension Book™ 1:
· New weapons, from energy rifles to Vibro-Blades (all
Archie tech). Wormwood™
· Shemarrian history, society, culture and rumors. Wormwood™ is a weird, decadent, and violent world ruled
· Shemarrian Secrets: Androids fabricated by A.R.C.H.I.E. by demonic creatures and evil clergy who control powerful
Three. kingdoms of monsters and enslave humans. The demonic de-
stroyers command the Crawling Towers and Life Force Caul-
· Other Archie robots.
drons to do their bidding. One of countless alien worlds linked
· Random Encounter Tables and many adventure ideas. to Rifts Earth by the many dimensional gateways of the ley
· The secret war against the Minions of Splugorth & lines.
Horune Pirates. · 17 wild Occupational Character Classes & R.C.C.s, in-
· The Shemarrians' declaration of the "Shemarrian Na- cluding the Apok, Holy Terror, Worm Speaker, & Sym-
tion" and their place in the Eastern Wildlands. How the biotic Warrior.
regional factions and power blocs view the warrior · Over 30 horrific monsters, villains and characters.
women, rumors and lies.
· Symbiotic magic, slime, Crystal magic, and weapons.
· Cover by Apollo Okamura. Interior art by Mike Mumah,
· A 20 page comic strip by Tim Truman & Flint Henry!
Mark Dudley and Brian and Allen Manning.
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· Written by Siembieda. Concepts and characters created
by Timothy Truman and Flint Henry. Art by Truman &
others.
· $20.95 – 160 pages. Cat. No. 809 – ISBN 0-916211-59-2.
Rifts® Dimension Book™ 2:
Phase World®
Phase World™ is an incredible trans-dimensional city that
is also a space port located within the Three Galaxies. Visitors
come not only from other dimensions but from the neighboring
galaxies and other dimensions. Consequently, Phase World is
one of the more unique ports in the Palladium Megaverse. En-
gage in cosmic adventure, space exploration, smuggling, bounty
hunting and more.
· The people, empires and technology of the Three Galaxies.
· Techno-Wizard spaceships, power armor and weapons.
· Phase technology and spaceships, robots, weapons and
equipment; Cosmo Knights, Kreeghor and Prometheans.
· Over 30 new O.C.C.s and R.C.C.s. Rifts® Dimension Book™ 4: Skraypers™
· More on the Naruni and Splugorth. Written by C.J. Carella. Epic super-hero adventure on an alien planet, as alien heroes
· $24.95 – 208 pages. Cat. No. 816 – ISBN 0-916211-73-8. fight to liberate their world from the tyranny of the world-con-
quering space aliens known as the Tarlok.
Rifts® Dimension Book™ 3: · Invading Tarlok aliens, heroes and world information.
· New superpowers, weapons, equipment, and villains.
Phase World® Sourcebook · For use with Rifts® and Heroes Unlimited™, 2nd Ed.
The exciting companion book to Phase World®, with more · Written by Kevin Siembieda.
alien races, weapons, armor, spaceships and adventure. Plus
· Cover, interior art & concepts by John Zeleznik.
more about the Kreeghor Empire, the Cosmic Forge, Naruni En-
terprises, and Cosmo-Knights. · $20.95 – 160 pages. Cat. No. 830 – ISBN 0-916211-78-9.
· More than a dozen new O.C.C.s and R.C.C.s, including
Oni Ninja, T-Zee aliens, the Invisible Guardsmen and Rifts® Dimension Book™ 5:
others. Phase World®: The Anvil Galaxy™
· Micro-missiles, plasma cartridges and other weapons.
This Phase World® sourcebook presents a dynamic over-
· Solid energy spaceships and body armor! view of the Anvil Galaxy, and its many alien races, technolo-
· Galactic adventure as only Palladium can provide! gies, conflicts and secrets.
· Written by C.J. Carella. · Legends of the Cosmic Forge and the Forge War.
· $16.95 – 112 pages. Cat. No. 817 – ISBN 0-916211-79-7. · Nearly 20 alien races and overview of the Anvil Galaxy.
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· Trans-Galactic Empire and Consortium of Civilized Worlds. Rifts® Dimension Book™ 8:
· New technology, spacecraft, equipment. Naruni™ Wave Two
· Planet Creation Tables. Written by Bill Coffin.
The Naruni are back! Returned to Rifts Earth offering a new
· $20.95 – 160 pages. Cat. No. 847 – ISBN 1-57457-019-6. array of weapons, armor and vehicles. And looking to give the
Coalition States some payback for ousting them from the planet.
Rifts® Dimension Book™ 6: · New Naruni weapons and explosives.
Phase World®: Three Galaxies™ · Power armor, robots, armored vehicles and more.
This Phase World® sourcebook presents a dynamic over- · Molock Enforcer, background on the Naruni & adven-
view of the Three Galaxies’ alien technologies, people and con- ture ideas.
flict. Tons of adventure ideas. The first printing sold out in six · Written by Bellaire, Siembieda & others.
months! This book is hot! · $16.95 – 96 pages. Cat. No. 860 – ISBN 1-57457-102-8.
· Overview of the Three Galaxies with Hook, Line &
Sinker™ adventures for each.
· 16 new O.C.C.s and alien races. A half dozen monsters.
· New equipment and spacecraft, and space station cre-
ation rules.
· Introducing the Demon Star, Demon Planets, and living
spaceships.
· Written by Carl Gleba (some additional material by
Siembieda).
· $20.95 – 160 pages. Cat. No. 851 – ISBN 1-5757-078-1.
Rifts® Dimension Book™ 7:
Megaverse® Builder™
Carl Gleba, author of the popular Phase World®: Three
Galaxies™, has created a sourcebook and guide to help Game
Masters create their own alien dimensions and worlds. A great
tool for G.M.s and fun for players.
· Rules, suggestions and tables for generating dimensions.
· Dimensional anomalies and other strangeness. Rifts® Dimension Book™ 13:
· The Shifter “Revisited,” Dimensional Familiars and new
O.C.C.s.
Fleets of the Three Galaxies™
· Many adventure ideas, including The Mechanoids®, and Fleets is much more than a book of spaceships. In addition to
more. new spacecraft from fighters to dreadnoughts, there are ship cre-
ation guidelines, damage tables, additional space gear, discus-
· Written by Carl Gleba. Cover by Mark Evans. sions about Faster-Than-Light speed, FTL combat, planet-side
· $16.95 – 96 pages. Cat. No. 859 – ISBN 1-57457-099-4.
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sieges, strategies, tactics, ranks for each fleet, a time-line, his- Suitable for use with Rifts®, Rifts® Chaos Earth™, Phase
tory on key races and their technology, notable figures, World®, Heroes Unlimited™, Palladium Fantasy RPG®, Be-
ship-building, hints at upcoming events and potential dangers, yond the Supernatural™ and other Palladium games.
and much more. · The realms of Hades mapped and described.
A must for fans of Rifts®, Phase World®, the Three Gal- · The legion of demons and monsters that inhabit Hades.
axies™, or space opera. Suitable for use with Robotech®.
· Hades Netherbeasts, Black Vultures, Ant Lions, and Pit
· 17 new spacecraft, from fighters to dreadnoughts. Vipers, and more.
· Space tugs, lifeboats, missiles and special gear. · Demon society and the secrets of infernal life.
· Spaceship creation guidelines & classification by type. · Demon Bone Weapons, Soul Cannons & magic weapons.
· Random ship damage table, plus strategies & tactics. · The Minion War™: a plan by the demons of Hades to in-
· History and insight to key fleets and races. vade and conquer their arch-rivals, the demons of Dyval.
· Fleet ranks, background and notable figures. But the demonic battles will spill into the worlds of man
· Fleet formations of the Altess, CCW, TGE, UWW & oth- and wreak havoc across the Megaverse!
ers. · Written by Carl Gleba. Cover by John Zeleznik.
· Three Galaxies time-line. · $24.95 – 224 pages – Cat. No. 872 – ISBN 1-57457-164-8.
· Plus space magic spells.
· Written by Braden Campbell with Siembieda & Marker.
· $16.95 – 128 pages. Cat. No. 880 – ISBN 1-57457-147-8.
The Minion War™ Series
Rifts® Hades sets the stage for an epic, 5-6 book crossover
adventure series called the Minion War™. The Minion War se-
ries will include Dimension Book Hades, Dimension Book
Dyval, Dimensional Outbreak (Phase World®), Armageddon
Unlimited (Heroes Unlimited), and a Rifts Earth finale,
Megaverse® in Flames, plus a possible Minion War Aftermath
book. But each is also a stand-alone title.
Rifts® Dimension Book™ 11:
Dyval, Hell Unleashed™
Dyval™ is a dimension of Hell that is completely unique and
different from Hades. The Deevil Host, evil monsters and min-
ions, Deevil society, monstrous War Steeds, magic, adventure
settings and more make this another welcomed addition to the
Palladium Megaverse®. Moreover, it advances the Minion War
and offers endless hours of potential adventure. Suitable for use
with The Palladium Fantasy RPG®, HU2™, Nightbane®,
BTS-2™, Phase World® and Rifts®.
· 18 Deevils and 5 of them new.
Rifts® Dimension Book™ 10: · 7 Infernal War Steeds and other monsters.
· 5 Host races, plus Ice Golem and Magma Golem.
Hades, Pits of Hell™ · Deevil Lords and their plans for war.
The demons and monsters of Hades have been part of Palla- · Magic weapons, Soul Gems, ancient magic and more.
dium role-playing games for 25 years. Now, for the first time
· Key locations, weird phenomena and citadels of Hell.
ever, we explore the demons' home dimension, the landscape of
Hades, the evil denizens who populate it, and their plans for · Encounter tables galore and countless adventure ideas.
conquest and war across the Megaverse®. · The hellish dimension of Dyval™ mapped and described.
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· Companion to Hades and the next chapter in the Minion Rifts®: Heroes of the Megaverse®
War™.
Both demons and Deevils battle to try to get their hands on
· Written by Carl Gleba and Kevin Siembieda. an ancient book of magic that can summon the power and
· $24.95 – 224 pages. Cat. No. 873 – ISBN 1-57457-166-4. knowledge of 2000 legendary heroes – some of the greatest
heroes of the Megaverse! If one side or the other gets it, it may
help them win the Minion War. Only your player characters can
keep the book safe. Epic adventure and source material for use
with the Minion War™, Rifts®, Phase World® and the Three
Galaxies™.
· Minion War™ tie-in adventure sourcebook.
· Written by Kevin Siembieda.
· The 2000 names are the “heroes” who bought a print
during Palladium’s Crisis of Treachery. Fall, 2009 re-
lease.
· $16.95 – 90+ pages. Cat. No. 877 – ISBN 1-57457-173-7.
Rifts®: Megaverse® in Flames
Demon Plagues, Hell Pits (dimensional anomalies), the
Seven Deadly Plagues, demonic cities of monsters appear, war-
ring Demon and Deevil Lords and their legions, dangerous alli-
ances, many villains and dark magic rock the civilizations of
Rifts Earth. The fifth and final chapter in the Minion War™.
· New Demon Plagues and monster filled cities.
Rifts® Dimension Book™ 12: · Hell Pits, magic weapons and horror.
Dimensional Outbreak™ · Calgary, Kingdom of Monsters – mapped & described.
· The Iron Guardsmen, Hell Freaks and others.
This Minion War™ book is brimming with amazing source
material, ideas, new demons, new Deevils, new magic spells, · The Islands of Cuba and the City of Diablo.
new spaceships, more about Phase World and Center, and the · Soulmancy/Blood Magic and the Blood Warrior.
escalating War. A companion to Hades and Dyval™ as war · The Coalition States, other kingdoms, world information,
spills into Phase World®, the city of Center and the Three adventure ideas and more. Set on Rifts Earth.
Galaxies™. · Written by Carl Gleba. February or March, 2010.
· Phase World’s Center described and mapped. · $20.95 – 160 pages. Cat. No. 876 – ISBN 1-57457-171-0.
· Demon Knights, Star Slayers, demonic legions & more. (Price may increase if the page count grows beyond 160.)
· Demonic spaceships, magic weapons and new horrors.
· Deevil fortifications and defenses.
· Demon Magic (new). Also Coming for Rifts®
· Spaceships, power armor and other gear. The final page count, cover art, price and catalog number are
· The plot for conquering the Three Galaxies and more. yet to be determined on the following titles in development. And
these are just a few of the projects we are working on.
· A stand-alone Dimension Book that is also the third step
in the epic, five book Minion War™ series. Rifts® World Book 31: Triax™ 2
· Written by Carl Gleba. Cover by John Zeleznik. New robots, power armor, vehicles, weapons, German soci-
· $24.95 – 190+ pages. Cat. No. 875 – ISBN 1-57457-166-4. ety, trouble with Gargoyles and much more. You know you
want it. Get it. What more can be said?
Armageddon Unlimited™ · One of the most anticipated Rifts® titles ever.
The Minion War™ Part Four · Written by Brandon Aten & Taylor White.
· February or March, 2010 release.
Demonic incursion on Heroes Unlimited™ Earth has
superhumans battling to stop Armageddon! Coming Fall 2009. · $24.95 – 190+ pages. Cat. No. 881 – ISBN 1-57457-181-8.
(Price may increase if the page count grows beyond 192.)
· Superheroes vs demons in the battle for humanity.
· Heroic Hellion, Demon Hunter and new powers. Rifts® World Book 32: Lemuria™
· The Deevils’ plans to cause global Armageddon and more. The Lemurians, the New Navy, D-Bees, sea monsters, drag-
· Written by Carl Gleba. Cover by John Zeleznik. ons, magic and methods that enable surface dwellers to breathe
· $20.95 – 160 pages. Cat. No. 527 – ISBN 1-57457-172-9. and function underwater, and a whole lot more.
· The Lemurian people, society, magic and powers.
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· The Miluian and Davey Jones. · Color throughout. More than 200 different art images.
· Aquatic dragons and sea monsters. · Softbound, 8 ½ x 11 inches. Color cover, glossy paper stock.
· New aquatic D-Bees, Sea Hunters and more. · 128 pages of full color – Cat. No. 2510 – $22.95 retail.
· Written by Greg Diaczyk. An early 2010 release. ISBN 1-57457-163-X. Also see the Collector’s Master-
· $24.95 – 190+ pages. Cat. No. 882 – ISBN 1-57457-182-6. work Limited Edition.
(Price may increase if the page count grows beyond 192.)
Rifts®/Phase World®: Thundercloud Galaxy™
The notable civilizations, people, spacecraft, weapons, tech-
nology, dangers and wonders of this member of the Three Gal-
axies.
· Another anticipated title.
· Written by Braden Campbell.
· Early 2010 release.
· $20.95 – 160 pages. Cat. No. 883 – ISBN 1-57457-183-4.
(Price may increase if the page count grows beyond 160.)
Rifts® World Book: Delta Blues™
The Delta Conflict, Lousiana Wetlands, El Dorado Periphery,
the CS and Sky Fort, Tech-Arcana, the Alligator Tribe, D-Bees
and more.
· Written by John Philpott & Josh Sinsapaugh.
· Size, price and release date not yet known.
· Coming 2010 (tentative).
Rifts® World Book: The Dark Woods™
The Dark Woods of Mississippi and Alabama, Angel’s Fen, Rifts® and the Megaverse®:
Dragon Hill, the Thicket Kingdom and more.
· Written by John Philpott & Josh Sinsapaugh.
The Art of John Zeleznik
· Size, price and release date not yet known. Collector’s “Masterwork” Edition
· Coming 2010 (tentative). An unprecedented offer. To our knowledge, no artist has
ever included an actual pencil sketch used in the creation of one
Rifts® Sourcebook: of the works of art depicted in the art book. But that’s exactly
Voodoo & the Spirit World™ what John Zeleznik is doing. One of his sketches, used in the
The Delta Arcane of the Deep South, voodoo magic, City of creation of one of his many paintings, will be hand glued, by
Spirits, and more. Kevin Siembieda, into each copy of the signed and numbered,
· Written by John Philpott & Josh Sinsapaugh. Masterwork Edition. You will actually own one of the pieces of
artwork used to create one of the paintings inside this beautiful
· Size, price and release date not yet known. art book.
· Coming 2010 (tentative). · A truly one-of-a-kind collectible for fans of Rifts®, Palla-
dium Books, and John Zeleznik. A perfect birthday or
Rifts® and the Megaverse®: Christmas gift for serious collectors and fans.
The Art of John Zeleznik · Limited to 200 copies, half are already sold!
On one level it is a beautiful art book to be looked at and en- · The hardcover “Masterwork” book has a different color
joyed on an aesthetic level. Page after page of color covers, plus image on the cover and end sheets, plus the original pen-
scores of drawings and images provide a look at the behind the cil sketch by John Zeleznik. A unique collector’s item.
scenes process of creating each cover. The reader gets a unique · Numbered and signed by John Zeleznik and Kevin
view of the artistry you seldom get to see from a painter, his Siembieda.
drawings, ideas and designs. · 128 pages of full color – Cat. No. 2510-CML – available
For Palladium fans, the book provides a window into the in- only from Palladium Books and only while supplies last.
ner workings at Palladium Books and the artist’s mind by show- · $125.00 each, plus $15 for shipping in the USA, $20 to
ing dozens and dozens of concept sketches, alternative designs, Canada, and $35 to all other countries for shipping.
color roughs and brief notes and comments by John Zeleznik. MUST be sent UPS, Priority Mail/Certified or some other
Fun, informative and often funny. 15 years of John Zeleznik’s way it can be tracked and is insured to arrive.
work for Palladium Books® in one beautiful package. · Available on a first come, first served basis.
· Paintings, artwork, design and layout by John Zeleznik.
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Rifts® monsters, weapons and other source material for the entire
Palladium Megaverse®. Plus news, coming attractions, special
Machinations offers, fiction and more.
of Doom™ Frequent contributors include Kevin Siembieda, Carl
Gleba, Jason Richards, Brandon Aten, Taylor White, Josh
Graphic Novel & Sinsapaugh, Jason Marker, John C. Philpott, Braden Campbell,
Sourcebook – James M.G. Cannon and others.
Available now The Rifter® comes out four times a year, is 96 pages (some-
There has never times more), perfect bound, and looks like a regular Palladium
been anything like it in sourcebook, and you can’t touch a sourcebook that size for
role-playing. A graphic $11.95 retail.
novel that is the intro- The Rifter® Subscription Rate: Cover price is $11.95, but
duction to a new crisis a subscription saves you money and you have the convenience
and numerous adven- of delivery right to your door. All prices are in U.S. dollars.
tures for a Rifts®
sourcebook.
· $39.80 – USA. That’s only $9.95 each, a savings of $8.00,
and Palladium pays the shipping cost. Note: This rate is lim-
The graphic novel ited to subscribers in the USA only.
is a 72 page black and
white tour de force by fan-favorite artist, Ramon Perez. The
· $61.80 – Canada. That’s $15.45 for each issue of The
Rifter®. That’s still not a bad price for a 96 page
comic originally appeared serialized in the pages of The
sourcebook. Our apologies, but Palladium Books can no lon-
Rifter® and, due to popular demand, has been collected for the
ger cover the increased cost of postage to other countries. We
first time ever, cleaned up, re-lettered and tweaked to make it
hope you understand.
better than ever.
The game section picks up where the comic strip leaves off,
· $73.80 – Overseas. That’s $18.45 for each 96 page issue.
Sorry. We are only passing along the additional postage cost,
providing numerous adventure ideas and one potentially cata-
but it is hefty. Our apologies.
strophic scenario that could reshape life in North America – per-
haps the world. Plus, game stats for all the heroes, villains, These subscription rates are good till December 31, 2009.
monsters and characters in the comic strip.
Machinations of Doom™ is an epic story with new RPG
source material that reveals a dark plot that threatens to shake
the very foundation of magic on Rifts Earth. The Machinations
are those of Doctor Desmond Bradford, the Doomed could be
the Federation of Magic.
· 72 page comic/graphic novel.
· 43 pages of gaming source material.
· Dozens of adventure ideas and character stats.
· Game section written by Kevin Siembieda and Julius
Rosenstein.
· Plus pinups, concept sketches, and wrap-around, color
cover by Ramon Perez.
· $18.95 – 128 pages. Cat. No. 871 – ISBN 1-57457-125-7.
The Rifter®
Gaming Guide & Sourcebook Series
The Rifter® is your doorway to unlimited imagination and
numerous Palladium role-playing worlds. It offers new heroes,
powers, weapons, magic and adventure for your games. It pres-
ents new villains, monsters and danger to battle, and new ideas
to consider.
It helps you unlock your imagination by showing you what The Rifter® is
other gamers, just like you, have created. That’s right, many of your portal
the articles and source material are written by ordinary gamers
and fans like you.
to the infinite
Each issue features optional and/or official rules, adventures, Megaverse®
characters, O.C.C.s, R.C.C.s, psionics, magic, powers, villains,
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nage, violence and war. The name “Warpath” says it all: Hell
unleashed in secret wars that take place in the Urban Jungle (our
modern cities). The soldiers involved are given the authority to
use extreme violence, deception, and whatever it takes to get the
job done and save lives; provided they don’t get caught.
Although it will not be for everyone, we suspect Warpath:
Urban Jungle™ will be the surprise hit RPG of 2009. Inspired
by the novel, Warpath, by Jeffry Scott Hansen. Watch for it.
· Written by Jeffry Scott Hansen & Kevin Siembieda.
· Final page count and retail price yet to be determined.
Expected to be 192-256 pages, $24.95; Fall 2009, antici-
pated release.
Splicers®
A wildscience fiction role-playing game
Splicers® is set on a high-tech world where robots and ma-
chines rule. Humans are vermin to be hunted and exterminated,
but who refuse to lay down and die. Mankind’s struggle is com-
plicated by a nano-plague that instantly turns metal objects into
killing machines when touched by human flesh. Consequently,
humans have been forced to turn to organic technology – living
weapons and armor – to battle the world-dominating machines.
· Genetically grown power armor and weaponry that im-
prove over time.
· Player characters sacrifice their humanity to save their Deluxe Revised RECON® RPG
race.
· 10 O.C.C.s like Skin Jobs, Packmasters, Biotics & Deluxe Revised RECON® is a fast playing, realistic simula-
Dreadguard. tion of the Vietnam War and other conflicts of that time period.
However, this game is easily adapted to modern day military con-
· War Mounts, bio-weapons, Host Armor, and augmentation. flict around the world.
· The machine mind and her legions of killer robots. The Deluxe Edition collects the original Revised RECON®
· 19 enemy robots of unique designs and combat capability. RPG and the Advanced RECON® sourcebook into one big pack-
· Mega-Damage system compatible with Rifts®, Phase age. A dynamic new cover, some new interior art and artful re-
World® and Robotech®. packaging completes this classic RPG.
· Written by Carmen Bellaire. Some text by Kevin Siembieda. Deluxe Revised RECON® is the Vietnam era based RPG
· $23.95 – 224 pages. Cat. No. 200 – ISBN 1-57457-112-5. created by Joe Martin and later “revised” for Palladium Books®
by Erick Wujcik. It is a fast-paced, realistic game of jungle com-
Warpath™: Urban Jungle™ RPG bat and military operations in Southeast Asia. The setting is
Vietnam, Laos, Cambodia, Burma and Thailand.
Coming 2009 Note: This RPG does not use the Palladium Megaversal
Warpath: Urban Jungle™ RPG deals with the secret, un- role-playing game rules found in all its other books. This is a
told war taking place on our very streets. Counter-terrorism, different game system.
anti-gang and anti-drug operations and much, much more. · A complete role-playing game of military combat.
Warpath: Urban Jungle™ is a new, hard-edged, combat · Character creation in a matter of minutes.
role-playing game that deals with the secret war against crime, · Vietnam era setting, weapons and vehicles.
gangs, terrorism, sabotage and drugs going on in the shadows of
· More than a dozen adventures & ideas for more.
our own streets. Police, FBI, CIA, NSA, Special Ops, and
ex-criminals join forces under the auspices of a super-secret · Easily adapted to the modern military era.
agency more covert and mysterious than the NSA. · Fun & different rules than Palladium’s famous
Warning: This isn’t a lightweight, touchy-feelie combat Megaversal game system.
game for kids nor a superhero RPG, but a gritty game of espio- · Inspired by Joe Martin’s original RECON® RPG.
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· Written by Erick Wujcik. Heroes Unlimited™ G.M.’s Guide
· Joe Martin’s original miniature combat rules included. A big adventure sourcebook with Game Master guidelines,
· $22.95 – 224 pages. Cat. No. 600 – ISBN 1-57457-023-4. reference information, playing tips, optional rules, clarifications,
additional equipment, new characters, new villains, new magic,
ten adventures and adventure ideas.
· Rampage combat rules and quick roll villains.
· Vigilantes and the law. Crime and punishment.
· Anti-Heroes and tips on playing in character.
· Vehicles and equipment, new magic and more.
· 10 full adventures and ideas for many more.
· Written by Wayne Breaux Jr. & Kevin Siembieda.
· $24.95 – 224 pages. Cat. No. 516 – ISBN 1-57457-035-8.
Heroes Unlimited™,
2nd Edition RPG
Heroes Unlimited™ 2nd Edition is one of the few comic
book inspired role-playing games on the market. So if you’re
looking to create and play superhumans, this is the game for
you. Not just superhumans, but every type of hero and villain
imaginable: Aliens, mutants, super soldiers, super-detectives,
geniuses, tricksters and vigilantes, robots, power armor, cy-
borgs, weapons experts, martial arts masters, sorcerers, Mega-
Heroes, super beings of all kinds and others!
Cut loose and create every type of superhuman and hero con-
ceivable! (See the Powers Unlimited™ series for even more Mutant
powers and options.) Plus, there are a number of sourcebooks
filled with heroes, villains, organizations, aliens and adventures. Underground™
· Creation rules for virtually every genre of hero. The age of genetic engineering, mutants and superhumans
· Over 100 super-abilities plus special skills and genius. has created a dangerous subculture – a mutant underground – of
· Over 40 psionic powers and 100 magic spells. freaks, rejects and monsters. This book explores their world and
· Cyborg and robot hero creation rules. provides a unique, urban setting for comic book style adven-
tures.
· Super-vehicle creation rules, gimmicks and high technol-
ogy. · Mutant villains, heroes, anti-heroes and lost souls.
· Secret identities and secret organizations. · New ideas and variations for mutant humans and ani-
mals.
· Rules clarifications, tweaks and additional information.
· The secret underground society of mutants, runaways,
· Steranko cover and dynamic interior artwork.
criminals and rejects, as well as super beings who protect
· Adventure ideas, guidelines and tons of fun. mutants.
· A complete game. Easy to learn. Fun to play. · The super-villains and agencies who hunt them.
· Written & created by Kevin Siembieda. · Written by Kevin Siembieda; art by Mike Wilson.
· $26.95 – 352 pages. Cat. No. 500 – ISBN 1-57457-006-4. · $16.95 – 96 pages. Cat. No. 520 – ISBN 1-57457-065-X.
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Powers Unlimited™ One · Secret villainous organizations like Fabricators Inc.; eight
Page after page of new super abilities by Carmen Bellaire and in all. Plus rules to design your own organizations.
Kevin Siembieda: Matter Explusion, Battle Rage, Energy · S.C.R.E.T. and other government agencies to counter the
Shield, Gun Limb, Hyperdensity, Immunity to Magic, Sensory threat of “super humans.” Plus weapons, gadgets, and
Orb, Sliding, Swing Line, Tractor Beam, Blur, Liquefaction, equipment.
Mega-Wings, Weapon Melding, and more. · Written by Kevin Siembieda and Kevin Long.
· More than 120 new Minor Super Abilities. · $24.95 – 224 pages, Cat. No. 501 – ISBN 0-916211-49-5.
· More than 45 new Major Super Abilities.
· More than 20 new psionic powers.
· Written by Carmen Bellaire.
· $16.95 – 96 pages. Cat. No. 521 – ISBN 1-57457-087-0.
Powers Unlimited™ Two
New, amazing types of heroes via 11 new Power Categories
and their unique abilities, gimmicks and vulnerabilities. Palla-
dium fans have gone wild over this book.
· 11 new Power Categories and many sub-sets of heroes.
· Immortals, Empowered, Natural Genius, Gestalt & other
heroes.
· Supersoldiers, designer (genetic) heroes, and symbiotes.
· Weaknesses, minor abilities, inventions and more.
· Written by Carmen Bellaire and others.
· $16.95 – 96 pages. Cat. No. 522. ISBN 1-57457-090-0.
Powers Unlimited™ Three Aliens Unlimited™
A spectacular range of new super abilities.
This giant sourcebook is packed with aliens, mutants, cyborgs,
· 130 new super abilities.
power armor, robots, weapons and super beings from across the
· 83 Major and 43 Minor new super abilities. universe. Suitable for contemporary super-hero adventures or
· Written by Carmen Bellaire. cosmic adventure. Expanded alien character generation tables.
· $16.95 – 96 pages. Cat. No. 523. ISBN 1-57457-177-X. · 84 alien player races and 100+ aliens and monsters in all.
· High-tech weapons, robots, power armor and equipment.
Villains Unlimited™, Revised · Secret Organizations, alien bounty hunters, and more.
Page after page of unique and interesting villains, anti- heroes, · Includes Rifts® and Phase World® conversion notes.
and secret organizations. 16 pages of new material and cover. · $24.95 – 208 pages. Cat. No. 515 – ISBN 0-916211-76-2.
· The Jury – self-appointed policemen of superheroes. · Currently out of print, but available as a PDF download
· Over 80 villains and a dozen heroes/anti-heroes. from DriveThruRPG.com.
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Aliens Unlimited™ Galaxy Guide™
At last, outer space Heroes Unlimited™ style! Rules for
space travel, combat and building spaceships.
· Space oriented super abilities and magic spells.
· New alien races, alien worlds and space skills.
· More on the Riathenor, TMC and the Atorian Empire.
· Overview of the galaxy, monsters and adventure ideas.
· Written by Wayne Breaux Jr. & Kevin Siembieda.
· $24.95 – 224 pages. Cat. No. 519 – ISBN 1-57457-054-4.
Century Station™
The entire city of Century Station is described, complete
with its resident heroes, villains, underworld, and notable people
and places.
· Over 40 villains, 50 heroes, 101 adventure ideas.
· Over 90 NPCs: 51 villains, 40 heroes & others.
· Criminal masterminds, syndicates and Mega-City de-
scribed.
· Written by Bill Coffin. Cover by Zeleznik.
· $24.95 – 224 pages. Cat. No. 517 – ISBN 1-57457-040-4.
Gramercy Island™
Gramercy Island is a penitentiary in the tradition of Alcatraz
and Ryker’s, only it specializes in the containment of
“superhumans.” A great sourcebook for G.M.s and players alike
with scores of villains, Mega-villains, and lunatics.
· 90+ new super-villains & criminal masterminds.
· The prison and its superhuman containment systems.
· The superhuman prison culture and 101 adventure ideas.
· Written by Bill Coffin, additional text by Kevin
Siembieda.
· $24.95 – 224 pages. Cat. No. 518 – ISBN 1-57457-055-2.
Armageddon Unlimited™
A sourcebook for Heroes Unlimited™
The forces of good and evil face off when two warring fac- Compendium of
tions of demonic beings invade the Earth and wreak chaos. Both
fight one another in a war that has spilled into numerous worlds Contemporary Weapons™
and dimensions. At least one of these demonic factions seeks to The ultimate weapons reference! Suitable for use with all
cause the Earth’s destruction in a maniacal plot to seize power role-playing games of modern combat from military to
and extract revenge upon their enemy, and only our heroes can super-heroes. Ideal for Palladium’s Heroes Unlimited™,
stop them. Ninjas & Superspies™, Beyond the Supernatural™, and
The 4th chapter in the Minion War™ crossover series, but it RECON®. Adaptable to ANY game system!
is also a standalone sourcebook for Heroes Unlimited™. · Over 400 weapons from around the world!
· New Crusader & Demonic Hellion hero categories. · Machine-guns, submachine-guns, bazookas, LAWs &
· Demonic Mystically Bestowed Anti-Heroes. mortars.
· New super abilities and magic spells. · Rifles, shotguns, pistols, revolvers, & body armor.
· Demonic magic, enchanted weapons, and magic items. · EOD equipment, grenades, riot control and pyrotechnic
· Heroes, villains, ancient gods, dark forces & much more. devices.
· Written by Carl Gleba – a Fall, 2009 release. · Tanks, APCs, armored cars, and light artillery.
· $20.95 – 160 pages. Cat. No. 527 – ISBN 1-57457-172-9. · Scopes, surveillance, special rounds & combat accessories.
(Price may increase if the page count grows beyond 160.) · Rules for determining damage, shock and blood loss.
· $20.95 – 176 pages. Cat. No. 415 – ISBN 0-916211-65-7.
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· Over a dozen new character classes suitable for Rifts®
China, Heroes Unlimited™, Ninjas & Superspies™, BTS™
and Nightbane®.
· Chi Magic with 87 spells, Celestial Calligraphy & more.
· 10 different types of Immortals, adventures and ideas.
· Written by Erick Wujcik.
· $24.95 – 208 pages. Cat. No. 526 – ISBN 0-916211-77-0.
Revised Ninjas & Superspies™ RPG
Forty (40) forms of martial arts combat as you have never
seen them in any other role-playing game.
After the Bomb® RPG
Oriental combat skills accurately portrayed, each with its The ultimate book of mutant animals and completely com-
own unique fighting style, methods of attack and defense pre- patible with Heroes Unlimited™ or used as a standalone game.
sented on an epic scale, complete with legendary mystic powers. Easy to learn and a blast to play.
Cyber agents, gadgeteers, secret organizations, secret identities, · Nearly 100 mutant animals, chimeras and human mutation.
gimmick weapons and clothing, cyber-disguises, implants, and · Over 40 special mutant animal powers, plus sub-powers.
more. · Mutant animal psionics, appearance and background tables.
· 40 types of hand to hand combat — effectively offering 40 · Five adventures, history, background & the Empire of
types of martial arts character classes! Humanity.
· 17 Occupational Character Classes for spies, mercenar- · $22.95 – 224 pages. Cat. No. 503 – ISBN 0-916211-15-0.
ies, martial artists and special operatives.
· 48 mystic martial art powers. After the Bomb® Sourcebooks
· Dim Mak, Chi Mastery, the Arts of Invisibility and more. Road Hogs™: 20 new mutant animals, vehicle combat and
· Bionic implants, disguises, weapons, & equipment. creation rules, four adventures. $9.95 – 48 pages. By Erick
· Secret identities, spy agencies & super-vehicles. Wujcik. Cat. No. 505 – ISBN 0-916211-20-7.
· Rules for creating Secret Organizations. Mutants Down Under™: Nearly 30 new mutant animals from
Australia. Plus giant insects, Dream Time magic, psionic powers,
· Completely compatible with Heroes Unlimited™, Rifts®,
airship construction, new villains, and adventures. $9.95 – 48
Rifts® China, and the entire Palladium Megaverse®!
pages. By Erick Wujcik. Cat. No. 507 – ISBN 0-916211-34-7.
· $20.95 – 176 pages – Written by Erick Wujcik.
Mutants of the Yucatan™: Over 20 new mutant animals,
· Cat. No. 525 – ISBN 0-916211-31-2. more trouble from the Empire of Humanity, and adventures. By
Wujcik. $9.95 – 48 pages. Cat. No. 511 – ISBN 0-916211-44-4.
Mystic China™ Mutants in Avalon™: King Arthur is back, but as a mutant
China as you never envisioned it! Ancient magic, martial arts animal! More mutant animals, mutant insects, druids, druid
masters, supernatural predators, and the dark underworld of magic, invasion and adventure. $16.95 – 80 pages. Cat. No. 513
mystic China as you have never dreamed. — ISBN 0-916211-47-9.
· 14 new classes of Chinese martial arts. Mutants in Orbit™: Killer satellites, space stations, a moon
· Mudra, Atemi, Chi, Katas, Zenjoriki, & other mystic base, new villains, monstrous insects, adventure ideas and more.
abilities. $16.95 – 120 pages. Cat. No. 514 – ISBN 0-916211-48-7.
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Tome Grotesque™
For Beyond the Supernatural™
Tome Grotesque™ describes dozens of supernatural crea-
tures great and small, but it is more than just a book of monsters.
It provides the creatures’ motives, goals, habits and weaknesses,
as well as a keen sense of how and why they operate in our
world. Fiends and masterminds who often act invisibly or behind
the scenes, where they corrupt and manipulate humans to work
their evil. Creatures that possess frightening supernatural abilities,
magic knowledge and a taste for blood.
· Horrific supernatural beings great and small.
· Demonic psychic abilities, powers and magic.
· Characters who draw upon dark forces for their own
power.
· Spectacular art by Russell, Dubisch, Clark and others.
· Written by Kevin Siembieda. Coming in 2010 (tentative).
· $20.95 – 160 pages, Cat. No. 702. ISBN 1-57457-117-6.
Beyond the Supernatural™ Arcanum™
For Beyond the Supernatural™
2nd Edition RPG
The Arcanum will take players on a journey of hope, dark-
Unlike anything you’ve ever played before. Our modern ness, magic and the bizarre. Magic is a choice, and those who
world with a hidden layer of the supernatural and paranormal. A choose it are often led down a dark and dangerous path.
place and time where science refutes the ideas of magic, ghosts,
demons and psychic phenomena, so it ignores and even covers
· The Arcanist and other practitioners of magic.
up that they really exist! However, the player characters are · Magic spells specifically designed for the BTS world.
gifted with paranormal abilities, know the truth and dare to take · Magic weapons, charms, items and rituals.
a stand against dark forces. · Written by Kevin Siembieda. Coming in 2010 (tentative).
The player characters are people who know the supernatu- · $24.95 – 192 pages. Cat. No. 703. ISBN 1-57457-116-8.
ral is real, and recognize the wonders and dangers it represents.
They operate outside the mainstream and explore dark, shadowy
corners few would dare to tread. Most possess psychic aware-
ness or secrets of magic – all are outcasts, oddballs and the dis-
enfranchised. Unable to turn a blind eye to people in need, they
seek to learn more and fight supernatural evil in all its forms.
The game drips with a creepy atmosphere that may be taken
in whatever direction suits the player group, from psychic inves-
tigation and discovery, to supernatural conspiracy, to hunter-
killer missions, to battling cultists and the creature they serve, to
the mystical and spiritual. Unravel the mysteries of the un-
known.
· 14 psychic character classes – 42 occupations.
· More than 100 psychic abilities.
· The Lazlo Agency and Lazlo Society.
· A handful of creatures of darkness to get you started.
· Plenty of world background and setting atmosphere.
· New rules and twists, all easy to learn and play.
· Written by Kevin Siembieda.
· Softbound $24.95 – 256 pages. Cat. No. 700 – ISBN
1-57457-083-8.
Nightbane®
· Limited edition hardcover $50.00 – 256 pages. Cat. No. Horror Role-Playing Game Series
7000; available only from Palladium Books while supplies
last. Limited to 500 signed and numbered copies. The world was forever changed after Dark Day – the day that
was 24 hours of night. Invaded by a supernatural force known as
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the Nightlords and their minions, including Dopplegangers who Nightbane®: Nightlands™
can take a human’s place without anyone being the wiser. These Visit the Nightlands™, the dark dimension and frightening
inhuman and evil minions have already infiltrated the top seats domain of the demonic Nightlords! Places like Doom Harbor, a
of most (all?) world governments and law enforcement, while twisted version of New York City, and Devil City, the
others lurk in the shadows, assume the shape of humans and Nightlands’ evil, mirror image of Los Angeles, and others. Dis-
work behind the scenes to enslave all mankind. cover the true power behind the Ba’al and their plans for Earth
The only ones who see the truth are the Nightbane® – teens and the Nightbane.
and young adults who woke up one day with superhuman pow- · The Nightlands and the Nightlords revealed!
ers. The catch? To use their powers they must turn into an inhu-
man monstrosity that frightens their fellow humans and alerts
· Demons, monsters, and servants of the Nightlords.
the minions of the Dark to their presence. And although the · More Nightbane® Talents, Morphus shapes and data.
Nightbane® don’t know how or why, they intuitively know that · Campaign and adventure ideas. Written by C.J. Carella.
only they can fight the Nightlords and save humankind. · $20.95 – 160 pages. Cat. No. 732 – ISBN 0-916211-97-5.
A truly off-beat setting that combines elements of super-he-
roics with horror, conspiracy and suspense. Nightbane®:
· Information about Dark Day and the Nightlords.
· Nightbane O.C.C.s; more than a dozen O.C.C.s in all.
Through the Glass Darkly™
Could magic spells be alive and intelligent? Can they take on
· Nightbane Morphus Tables, “talents” (special powers) &
a life and identity all their own? These and other questions are
magic.
addressed as we explore the underground world of magic and
· The Nightlords, their minions & other creatures of the sorcerers in the world of the Nightbane®.
night.
· Magic O.C.C.s, like the Flesh Sculptor, Cybermage, &
· World information and adventure ideas. By C.J. Carella. Mirror Mage.
· $24.95 – 240 pages. Cat. No. 730 – ISBN 0-916211-86-X. · Over 50 new magic spells.
· Magic artifacts, talismans & charms.
Nightbane®: Between the Shadows™ · Rules for variant magic and modifying current spells.
Thousands (perhaps tens of thousands) of people have dis- · Nemesis R.C.C. – a dangerous reflection from the
covered another fabric of reality concealed between the shadows Nightlands.
of the world they once knew. A terrifying world of the supernat-
· Three adventures, scores of adventure ideas and more.
ural of which they are charter members – they are the
Nightbane™. · Cover by Fred Fields. Written by Kevin Hassall.
· The secrets of the Astral Plane & the Dreamstream. · $20.95 – 152 pages. Cat. No. 733 – ISBN 1-57457-004-8.
· Additional Nightbane Talents, Morphus shapes &
Nightbane data. Nightbane® Survival Guide
· More about the shadow world of the Nightbane. The focus of the Nightbane® Survival Guide is on the
· Additional psionic abilities and campaign ideas. Nightbane themselves, the Becoming, their survival, the Hidden
War against the invading Nightlords, the psychology behind the
· 12+ character classes and strange powers. By C.J. Carella.
Morphus, keeping secrets, making contacts, being hunted, re-
· $20.95 – 144 pages. Cat. No. 731 – ISBN 0-916211-90-8. cruitment by factions, more info about the factions, new
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Nightbane Morphus descriptions and tables, new Nightbane Tal- · Tips on fighting zombies.
ents, some new skills, and more. · Point-blank zombie combat rules.
· Nightbane survival tips. · Death Cults, their Priests, power over zombies and goals.
· The world and life of the Nightbane. · Retro-Savages and why they feed people to zombies.
· The Nightbane’s role in the Hidden War. · Resources, vehicles and equipment.
· 25 new Nightbane Morphus Tables & Talents! · 101 Random Scenarios, Encounters and Settings.
· New Nightbane Creation Guideline Tables. · 100 Random Corpse Searches and other tables.
· Nightbane history, theories of origin, and psychology. · Quick Roll Character Creation tables.
· Rules for Nightbane Contacts. · A powerful setting and many adventure ideas.
· Rules for creating your own Nightbane faction. · Written by Kevin Siembieda, with Josh Hilden & Joshua
· Faction Recruiting and new data about the factions. Sanford.
· A complete adventure, adventure ideas and world infor- · $22.95 – 224 pages. Cat. No. 230 – ISBN 1-57457-140-0.
mation.
· Written by Mark Oberle and Irvin Jackson. Additional
text, Morphuses, and ideas by Kevin Siembieda.
· $20.95 – 160 pages. Cat. No. 735 – ISBN 1-57457-145-1.
· Additional Nightbane® Sourcebooks are currently in de-
velopment as we intend to release more new sourcebooks
for this dynamic game line.
Dead Reign™ Sourcebook One:
Civilization Gone™
Civilization Gone™ explores what happens when civilization
disappears overnight, how people cope or fall to madness, where
to find resources, ways to survive, dangers in the world of the
dead, and other menaces in addition to a few billion zombies!
· More resources and survival advice from Brad Ashley.
Dead Reign™ RPG · More information on the world and zombies.
The Zombie Apocalypse · Street gang protectors.
Dead Reign™ is a role-playing game where the dead have · Bandits and Raiders.
risen, civilization has crumbled, and brave human survivors re- · Frightening new dangers and trouble.
fuse to lie down and die! They battle the walking dead on all · Madmen & Psychopaths like the Deathbringer, Ghost
fronts, watch each other’s backs, struggle to forge safe havens Walker, Zombie Killing Maniac, Paranoid Survivalist,
away from the zombie infested cities, rescue other survivors, Zombie Lover and more.
and fight without respite. · Three new zombie variants: Juggernaut, Trash Crawler
· Six Apocalyptic Character Classes (O.C.C.s), including and Pretty Zombie.
the Reaper, Shepherd of the Damned, Hound Master, · Many random tables, including Random Building
Apocalyptic Soldier, Scrounger and Ordinary People Searches, Available Resources, Building a Survivors’
(40+ occupations to choose from). Camp, and more. Adventure ideas galore.
· Seven types of zombies plus the Half-Living. · Written by Kevin Siembieda and others.
· Secrets of the Dead: Everything you need to know about · $12.95 – 64 pages. Cat. No. 231 – ISBN 1-57457-146-X.
zombies if you want to live!
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Dead Reign™ Sourcebook Two Diabolist and Summoner. The Diabolist casts no spells, but
uses the magic of wards (mystic symbols) and circles of power.
More about the human struggle to survive the Zombie Apoc- The Summoner uses magic circles to summon magical and su-
alypse. The author hasn’t decided on the exact subject matter pernatural beings whom he dares to command.
yet, because he has ideas and notes for so many zombie
The Wizard, Warlock, Priest and other traditional characters
sourcebooks in mind.
break from their more common game molds, with a vast array of
· Written by Kevin Siembieda. spells and abilities that make them truly unique and formidable.
· 64 pages – $16.95 retail. Cat. No. 232 – ISBN 1-57457-176-1. The basic game is everything one needs to play and includes:
· Slated for an October, 2009 release with more to come in · Step by step character creation that is easy and fun. Cre-
2010. ate fictional characters that will come to vivid life.
· Fast, realistic combat. Warriors and men at arms with
real power and distinct skills.
· Over 20 character classes with in-depth skills and training.
· Wolfen, Changelings, Ogres, Orcs, Goblins, Kobolds,
Dwarves, Elves and other inhuman races available as
player characters.
· Over 300 magic spells for the Wizard character. 60 wards
for the Diabolist. 50 magic circles for the mystical Sum-
moner. Druids, Healers, Priests and others, too.
· 80 psionic powers for the Mind Mage.
· Magic items, rune weapons, potions, poisons and herbs,
& more.
· Demons, world information, history and more.
· Written by Kevin Siembieda.
· $26.95 – 336 pages. Cat. No. 450 – ISBN 0-916211-91-6.
The Palladium Fantasy
Role-Playing Game®,
2nd Edition
The Palladium World has delighted gamers with epic fantasy
for over 20 years. A world torn in conflict with the non-human
barbaric races, creatures of magic and supernatural forces.
Non-human playing characters provide a host of unusual
creatures as regular characters. They include the feared Change-
ling who can assume the shape and appearance of any human-
oid. The giant races of Troll, Ogre and Wolfen. The small and
agile Goblin, Kobold, Gnome and the mighty Dwarf, as well as
Elf, human, and dozens of “optional” creatures found in both the
Palladium RPG and Monsters & Animals.
Wolfen Empire Sourcebook
The skill system embellishes characters with knowledge and The Wolfen Empire sourcebook outlines Wolfen society, land
abilities that make him or her more than a simple fighter or mage. holdings and culture, helping to set the stage for the coming
Wolfen War. The adventures are set in the Great Northern Wil-
Combat is realistic with strikes, parries, dodges and consid-
derness and lead our heroes into the heart of Wolfen country.
erations for shields and armor. Yet it remains extremely quick
and playable. · History and details about the 12 Wolfen Tribes.
An Experience System in which characters are rewarded for · Information about Wolfen society and economics.
acts of ingenuity, ideas, cunning, discretion, trickery and brav- · The Wolfen Army and the Coyle Hordes.
ery. Not hack and slash. · Allied races and places, and Killer Winters.
Magic: Over 300 spells, plus elemental magic, circles, sym- · Six complete adventures and additional monsters.
bols and runes are yours to command. Among the original forms · 101 adventure ideas and more.
of magic found only in the Palladium Fantasy RPG® are the
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· Written by Erick Wujcik, Kevin Siembieda, Bill Coffin & · 40+ Gods complete with minions, magic weapons & wor-
others. shipers.
· $20.95 – 160 pages. Cat. No. 471 – ISBN 1-57457-063-3. · 20 Demonic Lords, their goals, enemies and powers.
· Elementals and Creatures of Light.
Monsters and Animals™, 2nd Edition · Deific powers of the gods and how they use them.
A big, juicy book of strange and exotic creatures, monsters · Rune and holy weapons. Magic items made from dragons.
and animals. Most of its 90 monsters are new and original, not · Written by Kevin Siembieda and Erick Wujcik.
the usual fare of typical monsters from myth. Many, like the · $24.95 – 232 pages. Cat. No. 451 – ISBN 0-916211-98-3.
Bearman, Coyle, Eandroth, giant Rahu-Man, Ratling,
Dwarvling, Lizard Mage, and others are available as optional Palladium Fantasy RPG® Book 2:
player character races.
Monstrous beasts include the conniving Waternix, the fero- Old Ones™, 2nd Edition
cious Devil Digger, Bogeymen, Beast Dragon, Rock Crawler, The Old Ones is a giant adventure sourcebook that is, to our
Scorpion Devil, Snaggletooth Gobbler, Serpent Beast, Tri-Fang, knowledge, the largest book of cities ever published! All clearly
Waterbat and Wing Tips, which are but a few of the wondrous mapped and described with notable shops, temples, guilds and
creatures waiting to fill your campaign. personalities. The entire Timiro Kingdom is laid at your fingertips.
Suitable for use with the Palladium Fantasy RPG®, Rifts®, · 56 Maps – 34 Towns and Cities; 21 Forts.
Heroes Unlimited™, and Beyond the Supernatural™, or any · Monk and Illusionist Character Classes.
fantasy game.
· Minotaur as a new Character Class and NPC villain.
· 90 Monsters including some optional as player characters.
· More info about the Old Ones, their past and the world at
· Nearly 200 animals. large.
· Each monster and animal has a map showing its range of · Seven adventures, including the epic Place of Magic.
habitation in the Palladium World. Includes Rifts® con-
· Written by Kevin Siembieda.
version notes.
· World information and adventure ideas. · $24.95 – 224 pages. Cat. No. 453 – ISBN 0-916211-09-6.
· Written and illustrated by Kevin Siembieda. Palladium Fantasy RPG® Book 3:
· $24.95 – 240 pages. Cat. No. 454 – ISBN 0-916211-12-6.
Adventures on the High Seas™
Palladium Book® of Six big adventures on the high seas and oceans of the Palla-
dium world take you from an uncharted island in the Sea of De-
Dragons & Gods™ spair to the noble walls of the Bizantium Kingdom, the isles of
An expansive book about the mythical dragons and gods of Y-Oda and Zy, then south to the pirate and serpent infested wa-
the Palladium World. Includes sections about Dragonwright, the ters of the Floenry Isles (all 14 islands are described), and fi-
Gods of Taut, Elementals, Demon Lords, dragons, and the nally west to the seldom visited Island of the Cyclops and its
forces of light and dark. Suitable for use with the Palladium four sister islands. A truly comprehensive addition to the Palla-
Fantasy RPG®, Rifts®, Heroes Unlimited™, and Beyond the dium RPG fantasy system.
Supernatural™, or any fantasy game. · Gladiator, Pirate, Shaman & 10 other Character Classes.
· 14 dragons, including the Hydra, Lo-Dox and others. · Six adventures plus scores of adventure ideas.
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· New magic items and world information. · Occupational Characters Classes, including the Undead
· More than 20 islands and 20 cities mapped and described. Hunter, Witch Hunter, Enforcer and Beastmaster.
· Ship to ship combat rules and ship stats. · Monsters, animals, villains and world information.
· Written by Kevin Siembieda. · The Yin-Sloth Jungles, towns and villages mapped and
· $24.95 – 224 pages – Cat. No. 455 – ISBN 0-916211-17-7. described.
· Written by Patrick Nowak & Kevin Siembieda. Brom
The Palladium RPG Book 6 (1st Edition Rules): cover.
· Easily adapted to Palladium Second Edition.
Island at the Edge of the World™ · $20.95 – 160 pages. Cat. No. 459 – ISBN 0-916211-81-9.
Is it the end of the Palladium World as foretold in the
Tristine Chronicles? Are the oceans disappearing? Palladium Fantasy RPG® Book 8:
Epic adventures carry our heroes through the Old Kingdom,
ancient tombs, crystal palaces, and the south seas. Crystal The Western Empire™
magic, mystic swords, death traps, strange encounters, insanity, The nefarious “Empire of Sin” is at last revealed, beginning
and dark secrets are all part of the adventures. Travel beyond the with its history and continuing on with its politics, Noble
known world to a mysterious island locked in a deadly confron- Houses, Emperor Itomas, greatest cities and brewing wars.
tation that threatens the entire world. Temporarily out of print. · 13 regional provinces and their lords.
· Crystal magic, swords, wands and weapons. · 18 cities; all mapped & described.
· Five powerful rulers, their fortresses, their insanities and · The history of the Empire. Western society, trouble spots
their subjects. & war.
· The mysterious lord of the Crystal Fortress. · New magic items, herbs, poisons and drugs.
· Ghost Kings of the haunted tombs, filled with death traps · Adventures and adventure ideas. Maps and world infor-
& undead.
mation.
· The maniacal Lord Axel and his evil minions. His goal, to
reshape the world to his own twisted vision.
· Written by Bill Coffin for Palladium Second Edition.
· More history and data about Changelings, their powers · $24.95 – 224 pages. Cat. No. 462 – ISBN 1-57457-015-3.
& history.
· Many adventures, adventure ideas and more. Palladium Fantasy RPG® Book 9:
· Written by Thomas Bartold and Kevin Siembieda. Baalgor Wastelands™
· Easily adapted to Palladium Second Edition. This is an epic adventure sourcebook detailing the notorious
· $20.95 – 144 pages. Cat. No. 458 – ISBN 0-916211-61-4. Baalgor Wastelands – Eandroth tribes, Gromek war bands,
monstrous raiders, forgotten catacombs, pirates, Minotaurs and
The Palladium RPG Book 7 (1st Edition Rules): much more.
Yin-Sloth Jungles™ · Eight monster races, many available as player characters.
The infamous Yin-Sloth Jungles are finally mapped and de-
· Monsters and giants of the Wastelands.
scribed. This tome is filled with new character classes, mon- · Ancient ruins, buried secrets and inhuman assassins.
sters, skills, places, villains and adventure. · History of the legendary Elf-Dwarf War.
· The cities of Troker and Ghurthasi.
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· The Gromek-Giant War. Maps and world information. Palladium Fantasy RPG® Book 12:
· Written by Bill Coffin for Palladium Second Edition. Library of Bletherad™
· $24.95 – 216 pages. Cat. No. 463 – ISBN 1-57457-022-6. Library of Bletherad is an adventure sourcebook cleverly
Palladium Fantasy RPG® Book 10: built around this legendary place of arcane knowledge and se-
crets. Bletherad is a stepping stone for adventure and intrigue
Mount Nimro™ that can carry adventurers around the Palladium World.
The Mount Nimro region is the domain of giants: Jotan, · The Library of Bletherad described and mapped.
Nimro, Gigantes, Cyclops, Trolls and others. A gathering of · 21 legendary rune weapons.
clans, tribes and refugees that is quickly becoming a true “king- · Shadowcasting and Fulmination magic.
dom” rather than a motley collection of misanthropes. Get all · Spirit, Cold and Ice magic and more. Over 50 new spells
the details for yourself! in all.
· New player O.C.C.s and monster races. · A dozen exotic monsters, history, secrets & adventure
· The Kingdom of Giants. More on the Gromek-Giant ideas.
War. · The Zealotry, the Monks of Bletherad and secret Guard-
· History and world information, maps, and adventure ians.
ideas. · History, political intrigue and conspiracies.
· Written by Bill Coffin for Palladium Second Edition. · $20.95 – 160 pages. Written by Bill Coffin.
· $20.95 – 160 pages. Cat. No. 464 – ISBN 1-57457-028-5. · Cat. No. 466 – ISBN 1-57457-047-1.
Palladium Fantasy RPG® Book 11: Palladium Fantasy RPG® Book 13:
The Eastern Territory™ The Northern Hinterlands™
A land that holds its share of secrets and treachery, both at the A 192 page fantasy sourcebook packed with towns, ancient
hands of humans and nonhumans alike. All of this makes for a secrets, monsters and adventure in the Ophid’s Grasslands and
fertile land of adventure. A place where heroes, adventurers and other remote regions at the doorstep of the mountains that wall
opportunists (even rogues) can carve out a reputation, become fa- off the Land of the Damned. For Palladium Second Edition.
mous and/or build a fortune, maybe even their own kingdom!
· Overview of the Hinterlands. Cold Rules and the Long
· Overview of the land, society and political intrigue. Winter.
· Dozens of places noted and described, each unique & dif- · Legendary magic items and treasure troves.
ferent.
· The Shadow Coast of Bizantium and Kiridin, land of bar-
· New monsters, menaces, magic items and ancient secrets. barians.
· The Danzi R.C.C., Spirit Tattoos and Bone Weapons. · 8 optional character classes; barbarian included.
· Elven Mosaic magic, the Merchants’ Guild and Collec- · 16 new monsters and the Wild Lords.
tors.
· 19 ancient magic artifacts and winter magic.
· More than 20 pages of maps! Tons of adventure ideas.
· The Vault of Destiny and Palladium of Desires.
· By Steve Edwards with Kevin Siembieda.
· $24.95 – 192 pages. Cat. No. 467 – ISBN 1-57457-058-7.
· $24.95 – 224 pages. Cat. No. 465 – ISBN 1-57457-034-X.
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Palladium Fantasy RPG® Book 14: Palladium Fantasy RPG® Book 16:
Land of the Damned™ 1: The Land of the Damned™ Three
Chaos Lands™ Not yet scheduled. We apologize for the inconvenience.
The legendary Land of the Damned is presented as a series of Mysteries of Magic™ Book One:
three, big, “stand-alone” books that explore and describe the vari-
ous unexplored regions of this forbidding land. They also reveal The Heart of Magic™
the strange creatures and beings who dominate the land, many ex- This is the first of a new series of magic books for the Palla-
tinct elsewhere in the world, as well as the dark powers that rule. dium Fantasy RPG® that explores the mysteries of magic: How
· Key people and places; exotic new O.C.C.s. it works, nuances and details about magic, historic revelations,
· 20+ new monsters, demons and races (some from the Age and more. Each book in the series will include additional infor-
of Chaos). mation and details about magic, new and specialized areas of
magic, and in most cases, new spells and other types of magic.
· Over a dozen new demons.
· Campaign hooks and Hook, Line & Sinker™ adventures. Book One: The Heart of Magic includes:
· Written by Bill Coffin. · How magic works and the history of magic.
· $24.95 – 192 pages. Cat. No. 468 – ISBN 1-57457-059-5. · New approaches to magic and ways of acquiring P.P.E.
· Wizard sub-classes, split-class wizards and more.
· New Wizard spells and New Warlock spells.
· Written by Mark Hall with additional text Kevin
Siembieda.
· 96 pages – $16.95 retail. Cat. No. 472 – ISBN 1-57457-149-4.
· An August, 2009, release.
Mysteries of Magic™ Book Two:
Dark Magicks™
More secrets of magic and new spells, only this time we
delve into Necromancy, Witchcraft, demonic Familiars, clergy
and more.
· Written by Mark Hall & Kevin Siembieda.
· 96 pages – $16.95 retail. Cat. No. 473 – ISBN 1-57457-175-3.
· A Fall or Winter, 2009 release.
Palladium Weapon Series
For use with ANY game system
Palladium Fantasy In stock right now! PDFs also available at DriveThruRPG.com.
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Damned™ 2: Weapons & Castles: Different types of bows and arrows,
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with basic floor plans. ALL illustrated. $8.95 retail, 48 pages,
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The Land of Eternal Torment is a place dominated by species Weapons & Assassins: Ninja, Thuggee, Assassins of India,
of undead not known to the outside world. There is also a magi- their background, training, and “tools of the trade” – weapons,
cal Faerie kingdom corrupted by the Old Ones, and a forest poisons, and tools of some of the most famous assassin guilds in
ruled by Were-Beasts. history. ALL illustrated. Written by Erick Wujcik. $8.95 retail,
· 15 types of undead, all but the vampires are new. 48 pages. Cat. No. 403. Available now.
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plan diagrams. All illustrated. Written by Matthew Balent. Art by
· More than 100 adventure hooks and ideas. By Bill Coffin.
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· $24.95 – 224 pages. Cat. No. 469 — ISBN 1-57457-061-7. Johnson. $8.95 retail, 48 pages. Cat. No. 404. Available now.
37
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Coming
Castles of Europe. More than 40 different real world castles,
each illustrated and accompanied by one or more floor plan dia-
How to Order
grams, plus terms and information. Arranged by country.
Written by Matthew Balent. Cat. No. 405. Retail Price: $8.95 –
48 pages. Cover: Scott Johnson.
Palladium Products
Exotic Weapons offers more than 70 different strange weap-
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Retail Shops
behind them. Written by Matthew Balent. Cat. No. 406. Retail Most quality hobby and game shops and select comic book stores
will carry a good selection of Palladium’s products, and most are more
Price: $8.95 retail, 48 pages, striking color cover.
than happy to special order anything they don’t have in stock. In fact,
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404 Weapons and Castles of the Orient™ 732 Nightbane®: Nightlands™ 870 Rifts® John Zeleznik Coloring Book
415 Compendium of Contemporary Weapons™ 733 Nightbane®: Through the Glass Darkly™ 871 Rifts® Machinations of Doom™
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872 Rifts® Dimension Book 10: Hades™
450 The Palladium Fantasy RPG® 2nd ed. Rifts® 873 Rifts® Dimension Book 11: Dyval™
451 Dragons & Gods™ 800HC Rifts® RPG Ultimate Edition 874 Rifts® WB 30: D-Bees of North America™
453 Old Ones™ 2nd ed. 801 Rifts® Sourcebook One Revised 875 Rifts® DB12: Dimensional Outbreak(coming)
454 Monsters & Animals™ 2nd ed. 802 Rifts® WB 1: Vampire Kingdoms™ 876 Rifts® Megaverse® in Flames™ (coming)
455 Adventures on the High Seas™ 2nd ed. 803 Rifts® Conversion Book One™ 877 Rifts® Heroes of the Megaverse® (coming)
458 Island at the Edge of the World™ 804 Rifts® World Book 2: Atlantis™ 878 Rifts® Sourcebook: Shemarrian Nation™
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462 Western Empire™ 807 Rifts® World Book 3: England™ 2510 Rifts® & The Megaverse® Art Book
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