Game Development with Unity3D
David Gouveia
Virtual Campus Lda, Porto
Table of Contents
1. Introduction to Unity
2. Concepts and workflow
3. Live demo
Part 1
INTRODUCTION TO UNITY
What is Unity?
Game engine – system designed to help create video games
o Easier & Faster
Visual editor – see changes in real-time
o Interactive & Rapid prototyping
Component-based – functionality built out of smaller pieces
o Modular & Extensible
What can Unity do for you?
Rendering
Networking Animation
Artificial
Audio
Intelligence
Scripting Physics
Resources Input
What does Unity look like?
View Organize Tweak
Extend
Unity games run everywhere
Unity understands you
Multiple programming languages
var explosion : Transform;
JavaScript function OnCollisionEnter() {
Destroy(gameObject);
Instantiate(explosion, [Link], [Link]);
}
using UnityEngine;
using [Link];
public class Example : MonoBehaviour {
public Transform explosion;
C# void OnCollisionEnter() {
Destroy(gameObject);
Instantiate(explosion, [Link], [Link]);
}
}
import UnityEngine
import [Link]
class Example(MonoBehaviour):
Boo public explosion as Transform
def OnCollisionEnter():
Destroy(gameObject)
Instantiate(explosion, [Link], [Link])
What about 2D games?
[Link]
Games created with Unity
Bad Piggies The Room
Temple
Beat Sneak Run 2
Bandit
Scrolls Rochard
Thomas was Alone
CSR Racing Dead Trigger 2
How to get Unity?
Unity Basic Unity Pro
Has every essential features such as Advanced graphics, audio, animation,
graphics, audio, physics, animation, and artificial Intelligence
networking, input, and scripting $1.500+
Free (with splashscreen)
Download from [Link]
Part 2
CONCEPTS AND WORKFLOW
Architecture
Game
Assets Scenes
Game Objects
Components
Editor Interface
Scenes Game Components
Objects
Assets
Game
Assets
Images
Scripts 3D Models
Assets
Sounds Video
Fonts Animations
Scene
• Unity games are divided into scenes
• Scenes are empty spaces...
• ...that can be filled with game objects
Game Object
• Everything inside a scene is a game object
• Game objects also start out empty and do
nothing...
?
Game Object
• ...but by adding components to them they can
become anything!
Component
Each component adds a piece of functionality to the game object
The combination of all components defines what the game
object is
Let’s see some examples!
The Transform Component
Where?
Which direction?
How large?
Rendering Components
What to draw? (mesh filter)
How to draw? (mesh renderer)
Physics Components
Is solid? (collider)
Moves? (rigid body)
The Script Component
Adds custom behavior
Other Components
Light
Camera
Text mesh
Audio listener & source
Particle system
Skybox
…and many more.
How to create Game Objects
Create an empty game object and manually add components to it
Choose one of the default game objects
Game
Prepare See the
Hit play
the scene result
Part 3
LIVE DEMO