MFF - Final (Original)
MFF - Final (Original)
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Rewards: As the map increased in cost, as the rewards (Quantity and
Quality) will be doubled
Size: The more expensive map, the map will be double in size, has larger
number of nodes
Alliance Energy: There will be to 2 types of energy from now on,
The Normal energy (in gold color) and Alliance Energy (in Green Color).
The Alliance Energy “AE” is used for AJ or any other Alliance game
modes that may be coming up in the future. AE can’t be refillable by any
means; the player must wait for certain time to be automatically be refilled.
• Design + How it works:
The map consists of nodes (each node featured exclusively with certain
buffs that improve the villain status in many ways + harms the player’s
character to as well). Those buffs for the villain like (decrease skill
cooldown duration, increase invincibility, increase health, ….) and features
that will harm the player’s character like (bleed, poison, no health
generation, block “iso, card or obelisk “benefits, …...)
The Alliance members will be divided into 3 separated battlegroups.
Each group is responsible to finish the entire map separately from the
other groups.
The mini bosses protecting the final boss as they acting as connected
nodes his node (in other words, they are providing him with a lot of buffs,
extended health points, much higher attack/defense status). So, if the
players want to take down the final boss in a less frustrating way, they
must take down those mini bosses at 1st.
Each one of those 3 groups have a supervisor. This one will be in charge
for his own group (to decide the tasks for his group members).
Every one of those 3 groups act separately, so anyone of supervisor
groups can start his battlegroup in AJ mode once he is ready.
The Player’s Team
Each player must choose a team that have only 3 characters
There will be restrictions on which characters are allowed in each
map. Only map 6 & 7 are allowing the players for the super meta
characters
The player must create well formidable team in each Map except
Map 6 & 7. for example: Spider man 2099 have nothing to do with
Dormammu + Kid Kaiju in the same team
That team can’t be changed once the player begun the mode.
The health bar of anyone of those characters will be the result of
each battle and will be carried out to the next one
The player can purchase revives (health or death revives) if he
wants (Limited in both Quantity and in their Quality. Only be
purchasable through crystals)
The player can’t switch between his characters during the battle
If the player force closed the game during battle, his battling character will
be dead after the player open the game again
The Contribution Points:
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These points are earned by dealing damage to the enemies in the
map (minions, mini bosses, final boss)
The higher (Rank, Level, Difficulty, Map type), the more points will
be gathered from each battle
If the facing enemy have any kind of healing effect, if the player
dealt damage to him and he healed from that damage, this damage
will not give the player any points at all for it as it like there is no
damage at 1st place!
The contribution points will be calculated and showed to the player
after each battle in either win (the player defeated the enemy) or
lost (if his character died, or if the time ran out) situations
These points show how much the member helped his battlegroup in
its exploration, his own strength (in speaking of the battlegroup
progress), and the exploration percentage for his alliance at general
There will be a schedule for each battlegroup that will show the following:
Each member’s characters status (alive or dead), how many
revives that each member used, how many contribution points that
each player gathered
Note: in this schedule, the members will be sorted from highest to
lowest according to their contribution points
Each battlegroup can watch other battlegroups progress / performance
live
Note: The bosses in higher level maps will need a team effort to take
them down, and from here, the competition will be found to see which
member is able to cut down higher amount of those bosses’ health points
(specially Map 6 and 7)
• Note: There will be 6 separate chatting rooms from now on: for each
Battlegroup in Alliance Journey, for each Battlegroup in Alliance War, between
the 2 Alliances in Alliance War, for the Alliance at general, between the 3
Alliances in Alliance Conquest, the Global chat
• Time Duration: for each battle (2-5 mins), for the whole mode (24 hrs)
• Time Rotation: Every other day
• Rewards
The Alliance members will get 3 types of Rewards
The following rewards are the basic rewards that the players will get from
Map 1. As the chosen Map is higher in cost/difficulty, as the players will
earn double (Quantity / Quality) rewards except “Contribution Rewards”
which it is fixed in all 7 types of Maps
The Contribution Rewards:
Only the 1st ranked member of each battlegroup and the 1st ranked
member in the entire alliance will get this type of rewards
The 1st ranked member determined by the highest collected amount
of contribution points
Those rewards are fixed from Map 1 to Map 5
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Battlegroup Contribution Rewards: 300 Crystals, 1M Gold, 1
random Obelisk 6 stars. Map 6 extra rewards: 1 Obelisk 6 stars
(rare) + 1 C.T.P 6 stars (rare). Map 7 extra rewards: will be double
of Map 6 rewards
Alliance Contribution Rewards: 1K Crystals, 3M Gold, 1 random
C.T.P 6 stars. Map 6 extra rewards: 2 Old Mystic Card (rare). Map
7 extra rewards: 1 New Mystic Card (premium)
The Battlegroup Rewards (According to Map 1)
50% Exploration: 100K Gold, 1 Obelisk 3 stars, 1 Old Card 3 stars
100% Exploration: 200K Gold, 2 Obelisks 3 stars, 2 Old Card 3
stars
The Alliance Rewards (According to Map 1)
50% Exploration: 500K Gold, 1 Obelisk 4 stars, 1 New Card 3 stars,
10 Crystals, 1 Uru 4 stars (common type)
100% Exploration: 1M Gold, 2 Obelisk 4 stars, 2 New Card 3 stars,
20 Crystals, 2 Uru 4 stars (common type)
Map 6 extra rewards: 1 T2 Advancement ticket, 1 Mega uniform
ticket
Map 7 extra rewards: 1 Ultimate T2 Advancement ticket, 2 Mega
uniform tickets
2- Alliance War
• It is inspired from: MCOC Alliance War game mode
• Requirements: The alliance must have at least 10 members. Free in charge
entry fee
• Design + How it works:
It is just between 2 alliances
The map consists of nodes
Each node featured exclusively with certain buffs that Improve the player’s
character status in many ways + Harms the opponent’s character too as
well. Those buffs for the player’s character like (decrease skill cooldown
duration, increase invincibility, increase health, ….) and debuff that will
harm the opponent’s character like (bleed, poison, no health generation,
block “iso, card or obelisk “bonuses, …...)
As AJ, in each battlegroup, (three total) there are 10 members (but, in AW
if a battlegroup doesn’t have 10 members in it, this group can’t player the
map)
Each player must set 2 unreplaceable teams (each team have only 3
characters) during the game mode duration (Defense and Offense teams)
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All the characters can be used in this mode (but only one super meta
character for each player team)
In each battlegroup map, its members can freely set their own chosen
character in any node they like (here everyone will know who the smart
one who used those node’s features perfectly according to his chosen
character or not)
Each battlegroup of the 3 will set their own final boss (which it is protected
by other mini bosses) in the defensive map
Each player will have 12hrs to set their own defensive maps. Once the
12hrs passed away, the War starts automatically.
When the war starts, both Offensive and Defensive maps will go live on
the same time
Both alliances can watch each other progress in depth:
For each Battlegroup (in specific): How many attack attempts on
each node in that’s group map, A Schedule table like page that
shows (who is the most successful battlegroup’s member in both
maps “In Survivability + The Number of kills in both maps” then the
rest of the members in sequence),
For each Alliance (at general): Ratio of success of each alliance in
both maps, who is the most 10 successful members in the whole
alliance (in both maps)
It is 1 vs 1 duel. The player can’t switch between his characters during the
fight
The characters on the defensive map nodes are invisible to the other
alliance attacker members on the map display, and the only way to see
what is that hidden character is to go battle him / her, but it will show what
is that character type (combat, blast, speed, universal)
The players will get contribution rewards in same manner of AJ
• Time Duration: For each battle will be 2-5 mins, and for the whole mode will be
24 hrs
• Time Rotation: Every Saturday and Sunday
• Rewards
Same as AJ in the contribution points process (but different rewards)
The players will get only one thing as a reward: War Chests
The items inside these chests will be at “random base”
They contain “the following exact amounts” (each chest has only one of
those items): Crystals (1, 5, 10, 50 or 100), Gold (10K, 100K or 1M)
Obelisks (4, 5 or 6 stars), Cards (4, 5 or 6 stars), Bio-Selector for
Farmable Character (20, 50, 100 or 200 biometrics), Premium Bio-
Selector for 1 biometric of paid character (like the paid monthly pack
selector but the player will get just 1 bios only at a time)
The players will get certain number of these chests according to their
Contribution rank in both Battlegroup in specific and the Alliance at
general
Battlegroup Contribution Rewards
1st rank: 5 chests
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2nd - 3rd rank: 3 chests
4th – 6th rank: 1 chests
7th – 10th rank: None
Alliance Contribution Rewards
1st – 5th rank: 5 chests
6th – 10th rank: 3 chests
11th – 15th rank: 2 chests
16th – 20th rank: 1 chest
21th – 30th rank: None
Alliance Contribution 1st ranked member will get: “War Veteran” on his
avatar picture
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Immortal League: 3 extra chests + 10M Gold
Supernatural League: 5 extra chests + 15M Gold
Alliance Contribution 1st ranked member will get: “War General” badge on
his avatar picture
4- Alliance Headquarters
• Requirements: This mode is only opened for the Alliances that have 30
members
• Design: It will be like a new map that have 30 spots for the 30 members in
shape of a Tree’s roots or a Pyramid!
• How it works
Every alliance member puts his favorite character in a position, But:
Each character can be only used once during the whole day!
Once the player put his toon in the field, he can’t change him back!
All super meta characters are excluded: World Boss Characters,
Monthly Bio-Selector Exclusive Characters, Event Quest Exclusive
Characters, Jean Gray, Dormammu, Odin, Sharon Rogers. Also,
the attacker’s characters cannot be one of them too
The same exact character cannot be in the map more than 1 time
(two players will not have the same character in the map)!
Alliance members distribution: The final boss (the alliance leader), Mini
bosses (alliance members rank one) and, minions in between bosses (the
rest of the alliance members). The mini and final bosses will have special
buffs that will be applied in that mode only.
It is one vs one alliance battle
It is one vs one player fight. Each player in both sides will have one
chance only to prove his grounds. The winners and losers will count at the
end of this mode expiration time, which will determine the wining alliance.
It is one vs one character’s duel without teams in both sides
Every attacker will attack just one defender per alliance (Randomly, but,
each member will duel another alliance's member who have the same
strength level or close to it)
• Time Duration: Every duel (2 min), The whole mode (3 hrs)
• Time Rotation: 4 times in every Saturday and Sunday
• Rewards:
The winner Alliance’s store will have new item(s) in that date only, which it
will available only for 3 hours after the victory is done. In other words, if
the Alliance wants to have the rewards to be available throughout the day,
he should be victorious all day!
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It will be random bios of one of the following choices:
“x” bios of One random character from the Bio-Sub exclusive
package
One random character’s bios from the Ultimates.
x” bios of One random character of upcoming characters that could
be hard to obtain (package exclusive, event,……….)
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• Time Rotation: Unlimited Trials per day, Daily
• Rewards:
It is Timeless arena, but, if the player finished it in certain duration, the
player will get “Asgard’s Legend” badge on his avatar picture and will be
awarded with 1 Ultimate T2 Advancement ticket + 2K Crystals (I meant
something Unique and powerful)
Note: Those rewards are one time only per player’s account, but after
that, the player will get entirely different rewards: 5M Gold, 1 Mystic Cards,
1 C.T.P 5 stars, 100 Crystals
7- Alliance Union
• It is New Game Mode + New In-Game Feature
• Requirements: None
• Design + How it works:
All friendly allied alliances can be joining together and form a Union
One Union can have 10 Alliances as a max limit
Every Union takes a “Hero or Villain” that is introduced already to the
game as their Logo
That logo has its bonus that can be applied to the fellow alliances
That bonus will be based on certain Character’s Criteria, Examples:
Character details: Type, Species, Ability
A Character’s World: Asgard, GOTG, Dr. Strange Dark
Dimensions, ……...
Attack Type: Tech, Mystic, Cosmic, Universal, Hand-to-Hand, Fire,
Lightening, Cold, …….
Multiverse Worlds: Spider-Verse, Venom-Verse, ……...
Certain uniforms or characters that belongs to cetin era or time:
year 2099, House of M, Zombies version, 100K years BC, …….
Certain Hero’s Villains, like: Captain America, Iron man, Thor, …….
Certain MCU featured characters, Captain America Civil War, Thor
Ragnarok, Captain America the Winter Soldier, ……….
There will be only one Leader for a Union, but, that leader rank / place
can be only be earned through a Championship that will be as the
following:
In every alliance in that union: that alliance members will fight each
other through “1 vs 1 duel” using their strongest characters in form
of a team of 5 characters for each battling fellow member. The final
winner of that championship in that alliance will be called
“Alliance’s Champion”
After all the union’s alliances finished their own local championship,
all Alliance’s Champions will go through another final championship
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with the same rules of the alliance championship. The final winner
in that finals will be called “Union’s Champion” which he will be
the Union’s Leader
The Leader have his own buff that will be applied all the time on his
game account (that buff will remained unchecked unless the Leader
place is challenged and lost his place). That buff will be like:
multiply the gold earned from the different game modes / tools by
x%, decrease skill cooldown, decrease energy time recharge time
by x secs/mins, ………
The Leader will be challenged for his place once in every new
update after its release through the above-mentioned process
• Time Duration:
For every single Duel: 3 min
For every single Championship of every Alliance: within the 1st 72 hrs after
the new update is released
For the Union Final Championship: within the 2nd 72 hrs after the new
update is released
So, in the 7th day after new update is released, both “Union and Leader”
bonuses will be applied. Note: That’s happing by default unless the Union
members want the bonuses to be applied faster, they can do that by
finishing the whole championship process in the 1st 24-48 hrs after the
update is released)
• Time Rotation:
That Logo can’t be changed once it is applied, but can be changed only
once in every new update after its release.
Note: If the Union’s Leader is kicked by his alliance by any reason, the 2nd
ranked champion in the Union’s final championship will take his place
• Rewards: beside the bonus that will be applied on Union alliances or the Union
leader, the rewards after each duel will be: T3 upgrade kits
8- Alliance Tree
• It is New In-Game / Tool Feature
• How it works:
Each day, the game will ask the Alliance members to donate a certain
quantity of specific items to their Alliance itself. All the participants will get
the rewards once the required number of points that is mandatory to be
reached is fulfilled.
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There will be a small pop-up page that attached to that mode. This page
shows each member participation towards this mode by showing how
many points each one of them had gathered so far.
The donated items will be like “Bios, Iso, Cards, Exp chips, …....”. As the
quality of the donated items increase, the higher points the donator will
gets. The game will not ask to donate a specific quality, just the quantity
only.
• Time Duration: Before the next day time reset
• Time Rotation: Daily
• Rewards: Gold, Anti-matter, a Tiny bit of “Feathers, Black Anti-matter, Chaos
Stones, M’kroon Shards, T3 Kits”
9- Alliance Library
• It is New In-Game / Tool Feature
• Design + How it works:
It is a skill tree that all alliance members will be affected from it
For each earned higher Alliance level, the Alliance will get one extra skill
point that can be used in this mode for its upgrade. So, because the max
level for the Alliance is 30, the maximum Skill points that can be gathered
is 30 points.
Any skill when it is upgraded, specific ratio will increase it. Example:
upgrade “Energy attack” level from level 0 (0%) to level 1 (0.5%). The
maximum level for each skill is up to level 8 – 10 (the following new buffs
will be up to level 3)
This library will offer 5 main enhancing categories
• The 5 main enhancing categories
Offensive:
Increase Attack speed, Increase Physical attack, Increase Energy
attack,
Unstoppable: New Buff. It deals all the character’s damage to the
opponent with extra x% of that character’s overall bonus attack
status from the applied (Obelisk, Iso, Uru). Can’t be blocked by any
means at all. Applied only on the Big Muscular characters like:
Hulk, Red Hulk, Gray Hulk (upcoming), Abomination (upcoming),
Juggernaut (upcoming), King Groot (upcoming), Rhino, Venom,
Lizard, Apocalypse, Thanos, Black Dwarf, ……….
Defensive:
Increase the following buffs by x%: Dodge, Invincibility, Health
Regeneration, Barrier, Shield.
Inequity: New buff. Decrease the opponents’ Attack by x% for
each buff they have active, up to a maximum of x% reduction
Support:
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It has buffs that either characters already have them (in this case,
the buff will be enhanced with a higher x% than the non-have
characters) or new characters (which in this case, the buff will be
started with a small x%, then it upgraded with a lower x% than the
already have characters).
Examples: Silence (Used only by Magic related characters),
Invisibility, Charm (Used only by Female characters), Snare (Used
only by Male characters. Weaker than Charm), Time Freezing
(Used only by Magic related characters), Fear (Used only by
Supernatural characters).
Nanobots: New buff. It increases the overall character’s status by
x% (it starts with 10%). Used only by Tech based characters
(Example: Ultron, Ironman, War Machine, Falcon, …...)
Utility:
It features Entirely new buffs to enhance the character’s situation.
Inscrutable Offer: All Mystic / Magic / Supernatural related
characters will gain x secs cooldown skill reduction each time an
enemy buff expires
Petrify: When the player’s character inflicts Stun, he also reduces
enemy Health and Skill Cooldown gains by up to x% for the
duration of the Stun
Stupefy: When the player’s character inflicts Stun, it also inflicts
Fear + Silence for x secs
Dexterity: When the player’s character performs a successful
dodge, he will gain x% critical rating for his next attack
Technician:
It features Entirely new buffs to enhance the player’s situation.
Wisdom: Increases all player’s XP rewards by x%
Abundance: Increase all Gold rewards by x%
Prosperity: Increase all Crystal rewards by x%
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Time Rotation:
It takes 8 weeks total, then 9th week the game mode will reset
The 1st 7 weeks: The player will choose which continent he wishes
to fight this week. Because there are 7 continents (Africa,
Antarctica, Asia, Australia, Europe, North America, and South
America), so, the player will take 7 weeks to defeat them all
The 8th week: The player will face the Ultimate Bosses
The Buffs + Strength + HB:
The Villains will be like WBU level 10
Supervillains will be like WBU level 15
Super supervillains will be like WBU level 20
The Ultimate bosses will be like WBU level 20 x3
Each one of the 7 continents exclusively featuring certain bonus that will
be applied on the player’s account upon its completion until the game
mode reset. So, the strong player is the one whom able to defeat the 7
continents to apply all their bonuses at once
In the 8th week, the player will battle exclusively the Ultimate Bosses (Daily
but only twice a day, one in the morning for the Collector and one in the
evening for the Grandmaster)
• Time Duration: For every battle will be 3 mins except Ultimate bosses which it
will be 5 mins
• Rewards:
From Villains to Super Supervillains: T3 upgrade kits
Ultimate Bosses:
Once in every mode reset: 2 T2 Advancement tickets
(Requirements: the 1st one for defeating both bosses just once. The
2nd one for defeating one of them 7 times in the week) 2 bosses
once) + 1 Ultimate T2 Advancement ticket (Requirements:
Defeats both of them 7 times in the week)
Biometrics for the 2 Ultimate Bosses + 2.5M gold (after every battle,
so, 5M per day for 7 days per reset)
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• Main idea: To play with any character(s) in any customizable environment you
like for sheer fun only
• It is 100% Customizable:
Difficulty: It will be chosen according to which other game mode that the
player wants to apply it in WC: WB, WBU with its different levels, ABX,
…….
The Enemies: Numbers, Minions Type (Robots, Asgardians, Supernatural
beings, Symbiotes, ……...)
Bosses: Villains, Heroes (just One, Multiple or Mix sides)
Time Limit: Secs or Mins
What Backgrounds / Zones: They will be inspired from MCU
• Fully playable either online or offline mode
• Time Duration: Customizable by the player
• Time Rotation: None
• Rewards: None
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The Final Boss: Beta Ray Bill
• Time Duration:
It is Endless arena that player can participate in any day and in anytime
Duration per attempt: 15 mins.
Note: If the player gets bored, he can quit the mode before the timer
ends but he will not get the full rewards (just the rewards that he got until
his last checkpoint which it is occur after every 100K points
• Time Rotation: Unlimited Trials per day, Daily
• Rewards:
Every 100K peak: 100K gold
Every 500K peak: Iso 6 stars
Every 1M peak:
Exclusive new type of C.T.P that is specially designed / applicable
only for the Hulks
New Selective biometrics for Hulk related characters only
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Those super meta characters are: Jean Gray, World Boss, Epic Quest.
Also, they will be de-buffed to bring a really competitive + Interesting +
Fair play to all characters in the game
• Gameplay:
Each peak act as a checkpoint. If the player either lost all his teams or he
wants to simply quiet, he will get the rewards of all passed peaks only
It will be as the following:
At 1M Peak, the player will be facing: both Miek the
Unhived & No-Name Brood together (their strength like Black
Dwarf phase 3)
At 2M Peak, the player will be facing: both Elloe Kaifi, and her
bodyguard Lavin Skee together (their strength like Ultimate
Proxima Midnight and Corvus Glaive phase 3 relatively)
At 3M Peak, the player will be facing: Hiroim The Shamed (his
strength like Ultimate Corvus Glaive phase 5)
At 4M Peak, the player will be facing: both Korg & his Kronan
Warbot (both have the strength like Ultimate Black Dwarf phase 5)
At 5M Peak, the player will be facing: Caiera The Oldstrong (her
strength like Ultimate Corvus Glaive phase 5 x2)
At 7M Peak, the player will be facing: World Breaker Hulk (his
strength like Ultimate Infinity Thanos phase 5 x2)
• Note: Both Caiera The Oldstrong and World Breaker Hulk in the team together
(I know, that’s not what happened in the comics at all) and that’s because of:
The main comic version: It is talking about that hulk thought that she died
from the explosion on Skaar, he went to planet Earth with his Warbound
Pact to avenge her death. On the other side, Caiera survived from the
explosion, however, and gave birth to two sons, Skaar and Hiro-Kala, who
serve under her as royal generals.
Another comic version: Hulk died not her. She angered at the loss of her
husband, Caiera takes the entirety of her planet's energies into herself,
vastly increasing her power. She then goes to Earth to avenge his death.
She kills the Illuminati and enslaves Earth.
• Time Duration:
It is a long battle game mode
The time duration from peak to peak is 10 mins, and, before the 1M peak,
it will be timeless. So, the Time Duration will be 1hr
The player has 2 options
He can pause it anytime (and do any other game modes, but the
battling characters are locked until the battle ends) and go back
where he stopped last time with everything the same as they were
Or, he can quite after he reached any peak’s checkpoint
• Time Rotation: Unlimited Trials
• Rewards:
They will be the same after each attempt.
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As this mode can be playable for unlimited trials per day, the player can
get the following rewards multiple times per day
For every checkpoint (Peak’s Checkpoint: when the player defeats that
Peak’s Opponents), the player gets certain rewards:
If the player force closes the game during this game mode, he will not get
any rewards at all from the last attempt
The Rewards will be as the following:
Before 1M Peak: 500K gold, 1 Iso 5 stars, 1 Obelisk 5 stars
1M Peak: 1M gold, 2 Iso 5 stars, 2 Obelisk 5 stars
2M Peak: 2M gold, 1 Iso 6 stars, 1 Obelisk 6 stars
3M Peak: 3M gold, 2 Iso 6 stars, 2 Obelisk 6 stars
4M Peak: 4M gold, 1 Iso 6 stars maxed (Random Type), 1 C.T.P. 4
stars, 1 Mythic Card (one of the Old Cards, Rare)
5M Peak: 5M gold, 1 Iso 6 stars maxed (Guaranteed Type), 1
C.T.P. 5 stars, 1 Mythic Card (one of the New / Old Cards, Rare)
7M Peak: 9.5M gold, 1 Iso 6 stars maxed (Player’s Choice), 1
C.T.P. 6 stars, 1 Mythic Card (one of the New Cards, Rare)
So, the total amount of Rewards that can be gathered after finishing the
mode 100% will be as the following: 25M Gold, Iso (Three 5 stars, Six 6
stars), Obelisks (Three 5 stars, Three 6 stars, Three C.T.P.)
A. Jarvis Reprogramming
• Location: Stark Tower
• Design + How it works:
Same as Shadowlands, but, the bosses of each stage are based
on Ironman suits and Ironman tech based villains
Examples of those bosses: Modok, Titanium Man, Crimson
Dynamo, Ghost, Whiplash
Robots, Ultron minions and AIM soldiers will assist each boss and
they will be doubled in HB, buffs, and quantity as the player
progress forward in this game
At the final stage, Ultron will be the final boss
• Time Rotation: Weekly
• Rewards: Obelisks, Gear up kits, Iso, Gold
B. Villain’s Divisions
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• Location: Multiverse
• It is like Shadowlands but in much bigger scale
• Design: Each division will feature its characters, example: Daredevil
(Corrupted Defenders), Taskmaster (most of compact/physical attacks
characters), Mandarin (11 levels with each one featuring only one ring
at the time and level 11 will be all 10 rings at once), …….
• How it works: Each 10-20 floor will be separated and followed each
other in the following order: 1st (Daredevil), 2nd (Uncanny Avengers),
3rd (Taskmaster), 4th (Symbiotes), 5th (Brotherhood of Mutants), 6th
(Mandarin), 7th (High Evolutionary), 8th (Hela), 9th (Loki’s Children), 10th
(Thane)
• Time Rotation: Weekly
• Rewards: same as Shadowlands
C. Thanos Trial
• Location: Blue Area of the Moon “Citadel of Uatu the Watcher”
• Design + How it works: It is consisting of stages like SL. There are 7
stages:
The 1st 6 stages: In each stage, Thanos uses only one infinity
stone at the time. All his 5 skills will be entirely changed according
to which stone he uses. His strength in these stages will be like “I-
Thanos WBU Phase 5”
The 7th stage: It will feature all 6 infinity stones at once. His 5
skills will be changed to represent 1 skill for each stone. His
strength in this stage will be like “I-Thanos WBU Phase 5 (times 2
or 3)”
• The Team: a team of 3 that can all of them can be summoned at once.
Only the Avengers (from the MCU) can participate in that mod
• Time Duration: Stage 1-6 (5 mins each) & Stage 7 (10 mins)
• Time Rotation: Weekly
• Rewards: mix of WBU + SL
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The final boss (he will be a T2 + strong like Black Dwarf WBU) will
be either: Venom, Carnage, Mysterio or Ultimate Goblin
• Time Duration / Rotation: Same as SL
• Rewards: Same as SL
E. Klyntar
• Location: Planet Klyntar ”The Planet of the Symbiotes”
• Design: It is mix of WB (the opponents + their buffs in strength) & SL
(as stages)
• How it works:
Only Venom-Verse characters (Symbiotes & The Infected) can
participate
The opponents will be probably any cosmic / space related
characters like: Guardians of the Galaxy characters (Nova, Adam
Warlock, Gamora, Ronan the Accuser, Drax the Destroyer, ……),
Thor, Thanos, ….
• Time Duration / Rotation: Same as SL
• Rewards: Same as SL
A. Spider-Verse
• Inspired from: TV Shows + Comics
• How it works + Rewards:
Add new story chapters, and in each stage in them offers one of
the spider-verse characters biometrics (Heroes or Villains) or
fragments of new uniforms + Spider DNA Sample
Heroes: Spider-man Noir, Prince of Arachne, Anansi, Ben Reilly,
Scarlet Spider (Kaine), Spider-Woman (Jessica Drew), Spider-Girl
(May Parker), Madame Web, Iron Spider (Native T2), Cosmic
Spider-Man (Native T2)
Villains: Morlun (Native T2, one of the Inheritors), Scorpion,
Hammerhead, Hobgoblin, Electro
B. Venom-Verse
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• Inspired from: Edge of Venom-verse Comics + “Spiderman – Web of
Shadows” game style
• Design:
The world is infected with symbiotes.
A lot of well-known characters have been infected with symbiotes
A lot of genetic engineering and mutation happened and resulted
with new age of venoms / symbiotes
• How it works + Rewards:
Add new story chapters, and in each stage in them offers one of
the symbiotes biometrics or “fragments of the new uniforms of the
venom-infected characters” + Symbiote Sample
Those Symbiotes are: Carnage (Unfarmable), Venom, She-
Venom, Scream, Lasher, Riot, Phage, Agony, Toxin (Native T2),
Hybrid (Native T2), Scorn (Native T2), Mania, Mayhem, Payback,
Zzxz
The Infected Characters are: Hulk, Dr. Octopus, Logan, X-23,
Captain America, Gweenpool, Deadpool (Venompool), Ghost
Rider (Host Rider), Dr. Strange, Racoon, Black Panther, Punisher
17- Origins
• Design + How it works
It will be based on the Comics + MCU
It is new kind of story missions “separate from the current story missions”
Every well-known character will have his/ her own chapter, and under it,
there are stages that in each one of them features a villain (or group of
villains) that contributed in that character’s life progress
Example: Spiderman (1st stage will feature the Shocker and in the last
stage will all the Sinister Six characters at once)
The stages hardness in each character’s chapter will be like the following
game modes in their difficulty: Villain Siege, WBB, SL stage 30, AB, WB,
ABX, WBU
• Time Duration: Start from 20 secs (for the weakest stage) then 1 min (for the
hardest stage)
• Time rotation: None
• Rewards:
They are one time only, but after the 1st completion, the player will get just
gold + bios
From each stage: that stage’s villain biometrics, that character’s chapter
biometrics, Exp chips, gold
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From each final stage: rank up ticket
When the player finishes an entire chapter 100%, he will get:
1 free random uniform for that character. If he / she don’t have a
uniform yet (or if this uniform for the native T2, or can only be
obtainable exclusively by other means), the player will get uniform
rank up ticket instead
Boost points stage 1 max limit will be upgraded by extra 10 points
That character will be called “Expert”, he/she will have the following
features:
His/ Her avatar picture will be decorated with “Laurel
Wreath”
A guaranteed random buff that occur only once during the
battle’s period
If the player uses a team of “Expert” characters, the player
will get a guaranteed not random buff that will be applied
during the battle’s period
18- Ages
- Note: It is entirely new section separate from any other game mode
A. Age of Apocalypse
• It is inspired from: “Xmen- Age of Apocalypse” movie
• Location: Giza, Egypt
• Design:
It is new special mission type (have the feeling of Odin’s story
mission + WBU)
Apocalypse made his pyramid from Giza’s city ruins (like the
movie).
The Mummified soldiers act as minions and they will rise to
protect him. The 4 Horsemen will act as mini bosses and at the
end, Apocalypse as the final boss
The 4 Horsemen strength like WB I-Thanos. Apocalypse’s
strength will be like WBU I-Thanos
• How it works
Only X-men heroes can participate
The player’s team must have jean gray. That team will have 3
characters and all of them will be summoned at once
The player’s team will arrive the Pyramid’s site via Blackbird “X-
Jet”, then they will fight the mummified army the whole way to
reach to the Pyramid’s gate
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The 4 Horsemen will be distributed as the following: one at the
Pyramid’s gate, then 1 in each Pyramid’s corner. Apocalypse will
be inside a fortified room at the middle of the Pyramid. It will be
unlocked once the player defeats the 4 Horsemen
• Time Duration: 15 mins
• Time Rotation: Every 48 hrs
• Rewards: Similar to WBU
B. Age of Ultron
• It is inspired from: “Avengers- Age of Ultron” movie
• Location: Sokovia
• Design:
It is new special mission type (have the feeling of ABX)
The arena’s design will be like AB, but, every 100k peak, the
player’s team will relocate to different arena with different
backgrounds (when the player reaches 500k, he will face Ultron)
• How it works
The Team: It consists of 3 characters (only the Avengers heroes
from MCU will be allowed to participate in this mode) in which that
both Ironman & Vision must be in that team and they will be
summoned together at once
The player will be facing an army of Ultron minions all the way
The final boss will be Ultron (his strength will be like Black Dwarf
WBU phase 3)
• Time Duration: 10 mins
• Time Rotation: Daily
• Rewards: Gold, Exp chips, Avengers Bio-selector
C. Dark Ages
• It is new special missions that feature only Supernatural characters.
Those characters are:
Howling Commandos: Warwolf, Nina Price (Vampire by Night),
N'Kantu (The Living Mummy), Frankenstein, The Zombie (Simon
William Garth), Man-Thing, Dracula
Dr. Strange Villains: Oblivion, Nightmare, Korvac, Umar (The
Unrelenting)
Ghost Rider Villains: Mephisto, Mephista, Blackheart, Blackout,
Abigor, Morbius
• Time Duration: Every battle (1-3 min) and the whole mode (10-20
mins)
• Time Rotation: Daily
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• Rewards: Those characters biometrics, Exp chips, Gold
20- Ragnarok
• It is inspired from: "Thor- Ragnarok" movie
• It is different from Cinematic game mode or Event battle
• How it works:
4 Heroes (not villains and just 4 like the movie) will be summoned at once
as a team from earth to Asgard via the Bifrost machine.
That team make the whole way from the Rainbow Bridge to Odin's Throne
Room to fight Hela as the final boss.
During that journey, that team will facing mini bosses like (Loki,
Enchantress, Executioner) and between those mini bosses and Hela, the
team will face fallen Asgardian warriors.
Hela will be like I-Thanos in strength and the mini bosses will be like black
order in strength
• Time Duration: 15 mins
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• Time Rotation: 5 attempts per day, Daily
• Rewards (per attempt): 1 C.T.P. 4 stars (common type), 200K gold
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• How it works:
After the player finish planning and organizing his toons distribution
around the map, it will go live.
It will be a defense like strategy where the player will face incoming
airplanes loaded with sentinels’ army.
The player task is to protect his base from this attack for certain duration
(like 5-10 mins) or otherwise he will lose completely
• Time Rotation: Every Saturday & Sunday
• Rewards: “Mutants Hope” badge will be added to the player avatar picture, X-
gene selector, gold, exclusive obelisk, X-Uniform ticket (for X-men only)
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24- Quick Match
• It is different from “Timeline arena” or “Co-op play” game modes
• Quick summery, this mode will introduce 4 new things: Titles, Battle Coins,
Battle Chests and Superchests
• Requirement: 1000 gold / match
• Design + How it works
It is 1 vs 1 match
There are no teams in this mode
It will be a match between the player’s character versus another random
character of different player.
At the beginning of the mode, the opponent’s character strength will be
close or same “level or rank” of the player’s character, but, every 10
constant wins, the rank of the opponent character will be higher
A character with any rank or level can join the mode
Once a character is used in a match, he will be unavailable to play this
mode again until the reset. If someone tries to force close the game or just
quitted during the battle, his toon will be considered as a used one
For every 10 constant wins, the player will get a new Title:
Titles will be as the following (13 total): Rooky “Lowest”, Recruit,
Agent, Fighter, Gladiator, Hero, Superhero, Earth Defender, Infinity
Warrior, Legend, Cosmic, Supernatural, The Unbeatable “Highest”.
Each title will provide extra Battle Coins (see the Rewards section)
If the player lost 2 constant battles, he will return to the lower title
Before the match begins, there will be a screen that shows (for both
fighting players) the following: the title, wins %, lost %, how many constant
wins
Note: Skill cooldown will be increased by 100-200% during that mode. It
isn’t affected by: cards, CTP, Iso Set, Obelisks, ………...
• Time Duration: Each battle will be 1 min
• Time Rotation: Daily
• Rewards: Battle Coins
The lowest title “Rooky” will gain 1 Battle coin for each win and 0 for each
lost. Each higher-level title will give 2 extra coins, but the winner gets
double amount of the defeated player. So, the highest title “The
Unbeatable” will give 25 coins in win and 12 in lose
The only use of these coins is to purchase a Battle Chest. There are 3
types of these chests: Rusty, Normal, Shiny. Rusty costs 100 coins,
Normal costs 500 coins and Shiny costs 1000 coins
Each Rusty Battle Chest will have one of the following rewards: 5-
15K gold, 4* Iso, 4* Obelisk, 4* Card
Each Normal Battle Chest will have one of the following rewards:
25-100K Gold, 1H-1Day Gold/Exp Booster, 4-5* Uru
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Each Shiny Battle Chest will have one of the following rewards:
500K-2M Gold, Combat bio selector, 6* Awakened Iso, “x” Clear
Tickets
Each 10 opened Shiny battle Chests will unlock Superchest, which
will have a guarantee “x” bios of exclusive new Combat type
character that is only be available through these chests. Those
characters will get their own bios from these chests only for both
Unlocking and Upgrading themselves. Examples: Nick Fury,
Taskmaster, Juggernaut, Gladiator, Hercules, ………...
Note: I said combat type characters only as this mode focusing on
“battle” coins and “battle” chests, and those coins are a result of the
“match”
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Master: Sentry, Hulk (like World Breaker Hulk “comics version” in
strength),
Epic: Adam Warlock (with infinity gantlet)
• Time Duration: Every stage will be one more min longer than the lower stage
level. So, the beginner stage is just 1 min, but Epic stage is 5 mins.
• Time Rotation: Daily
• Rewards: 3 times of the normal mode
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27- The Tales of Multiverse
• It is the hardest game mode ever, literally
• The rewards are gathered only one time after the player finished this mode
100%, but, he can play it again just for fun/challenge
• Requirements: None
• Player’s Team
The player will have a team of 5 characters with no strikers
Once the player starts the game mode, his characters will be locked until
the player finished his chosen category (means: can’t upgrade them, can’t
change their uniform, can’t change any attached material like obelisks,
can’t be used in any other game modes)
• Design
It has 6 main chapters, they are in sequence, the 1st unlocks the 2nd which
in turn unlocks the 3rd, then the 4th, then the 5th, then the 6th
They look like SL as a series of stages, but each stage features just one
character. These characters will have the following features:
Their strength will be like WBU phase 5, maxed out, T2
The weakest one will have 5M HB and the strongest will have 100M
HB.
They are immune to paralyzing effects like: silence, time freeze,
web, stun, …….
Each chapter of the 6 is different from each other in: number of stages,
buff strength, the thrones that will be applied on the player’s character
(bleed, no health generation, poison, fatigue, ………)
The foes could be either heroes or villains
• The 6 chapters
Devastation
It features: Heroes mainly. Examples: Captain America, Iron-man,
Thor, Magik, She-hulk, ……...
The final boss: Kluh "The Hulk's Hulk" (Prime Marvel Universe,
Earth-616)
No Mercy
It has just 7 stages and the 8th one for the final boss
It features: The leaders of most marvel well known teams: Iron-
man, Black Bolt, Magneto, Cyclops, Captain marvel, Venom, Odin,
Adam Warlock
The final boss: World Breaker Hulk
Cosmic Throne
It features: All cosmic / space related characters. Examples:
GOTG, Asgard, Black order, Annihilus, ……….
The final boss: Thanos
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Supernatural Realm
It features: All mystic / magic related characters. Examples:
Nightmare, Hellstorm, Satana, Black heart, Mephisto, Dormammu
……...
The final boss: Cyttorak
The Impossible
It features: The final bosses of the previous 4 stages, but each one
of them use the infinity gauntlet
The final boss: There will be 2 final stages and each one features
one of final boss “The Collector & The Grandmaster”
The Multiverse Killer
The shortest, hardest and the final chapter of the 6
The bosses will be as the following “in order”: Phoenix Force,
Eternity, Living Tribunal, The Beyonder
Note: Those characters are not playable
• Time Duration: None
• Time Rotation: None
• Rewards
The “One-Above-All” badge on the player avatar picture
The player avatar border changed to red diamond like shape
As I mentioned before, All the rewards will be obtained only once per
account
Exclusive character that can be obtained “Exclusively” through
completion of a specific chapter, So, 6 total. Those 6 will be as the
following:
Devastation: Kluh "The Hulk's Hulk" (separate character, not a
uniform)
No Mercy: Magus (separate character, not a uniform)
Cosmic Throne: Annihilus
Supernatural Realm: Cyttorak
The Impossible: Kang The Conqueror
The Multiverse Killer: Ego the Living Planet (the humanoid form in
GOTG 2 movie)
For each chapter completion: 2 Mystic premium Cards of the player’s
choice + Expands the Inventory slots by 100 slots
For the “The Multiverse Killer” completion, the player also will get extra
rewards: 5K crystals + 50M Gold ( I meant a worthy reward, so the players
can be motivated enough to improve their roster to be able to defeat this
chapter)
So, the total rewards that the player will get after finishing this mode 100%
will be: 6 new characters, 12 Mystic premium Cards+ 600 inventory slots
expansion + 5K crystals + 50M Gold
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28- Civil War
• Just a Bonus Mode
• Like the comics, split all MFF characters into 2 sides or teams (off course
except Thanos, Black order, Odin, Dormammu, Apocalypse)
• How it works: the player is forced to choose the characters that included
Exclusively to the team that has been chosen already (Cap or Ironman teams)
to play in any game mode he wants. the player can choose to not participate in
that mode if he wants but he will not get that bonus.
• Rewards: Each side give its own bonus (Cap side gives more uniform Exp
while iron man side gives a bonus attack damage). If the player choosing the
same side over and over for a certain time, will give: loyalty badge on the
player avatar picture, brand new in game currency that can be traded with
crystals or gold)
• Rotation of sides: Monthly (Cap “America or Marvel” vs Iron man)
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30- The Infinity Gauntlet
• It is New In-Game / Tool Feature
• Idea: it is like a 2nd Cards set (but much stronger and diverse)
• Design + How it works:
This Gauntlet unlocked only when the player become an VIP level 1
For each VIP level, the player will get 1 upgrade point by default. But,
when the player reaches a certain VIP level, he will get extra points
The extra points will be as the following: 0 upgrade point (level 1 – 5), 1
upgrades points (level 6 – 10), 2 upgrade points (level 11 – 13), 3
upgrade points (level 14 – 16), 4 upgrade points (level 17 – 19), 5
upgrade points (level 20). The total number of all points with extra points
will be (1x20 + 0x5 + 1x5 + 2x3 + 3x3 + 4x3 + 5x1 = 57 total upgrade
points).
The player upgrades each infinity stone separately from each other
• The Infinity Stones: There are 6 different stones. Each one of them is unique
to the others: -
Soul (Orange): Debuff the enemy, Bleed + Poison the enemy
Time (Green): Time freeze, Decrease the player’s skill cooldown,
Increase the Opponent’s skill cooldown
Space (Blue): Decrease character’s upgrade costs, Decrease the number
of required resources / items for character upgrades.
Mind (Yellow): Increase mind damage, increase the overall strength of all
related characters (Like: Enchantress, Scarlet Witch, Dr. Strange, Ebony
Maw, …...)
Reality (Red) (The most expensive): Decrease energy requirement,
increase the ratio of finding rare items / resources, increase Uru
successful rate, The ability to select a certain desired Iso-8 set bonus (the
player must pay like 1M gold to do so)
Power (Purple): Increase all attack, Increase physical attack, Increase
Invincibility
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It is a new kind of special missions where the player faces alien races that
trying to invade planet Earth. Examples of those alien races: Kree,
Chitauri, Sovereign, Kronans, Sakaaran Imperials, ………
Their rewards will be only one thing, Scraps
• How it works: This place has 3 main sections: Tasks, Storage & Craft
Tasks: To select the desired mission, as each different race offers a
certain type of scraps. The player can do them 20 times per day (it is
refillable)
Storage: The maximum capacity for each scrap type to be stored in it
could be 3K for each type. Each 1K will take 2 month to be collected
Craft:
Here, the player can combine the collected scraps of the same type
to create: Exclusive Uniforms, Ultimate T2 Advancement tickets,
mega uniform rank up tickets.
Example of Crafting: to creates an Ultimate T2 Advancement ticket,
the player must collect 3K of them to be able to do so, which it will
take 6 month
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Cold / Ice Attacks
The Icy Tendrils of Ikthalon: Increase cold / ice related attacks
status but decrease any burn / fire related attacks status.
Reflection Ratio
The Seven Rings of Raggadorr: Increase energy attacks reflection
ratio (VIP 12 required, once a month)
Trapping the Opponent
The Shackles of Sheol: Trapping the opponents to the ground for
certain time (VIP 12 required, once a week)
Fear Rate Ratio
The Mists of Munnopor: Increase fear rate ratio
Binding Ratio
The Crimson Bands of Cyttorak: Increase binding ratio (3 secs)
The Chains of Krakkan: Increase binding ratio for a longer period (5
secs) (VIP 5 required, once a week)
The Sapphire Bands of Storaan: Increase binding ratio for a longer
period (for 7 secs) (VIP 12 required, once a month)
Clones Status
The Images of Ikonn: Increase Clones status (strength, health,
availability)
Protective Sphere
The Shield of the Seraphim: Applying protective sphere
surrounding the player’s character for certain time (VIP 10 required,
once a week)
A Sorcerer's Sphere: Applying protective sphere surrounding the
player’s character for long time (VIP 15 required, once a month)
Decrease the Required Energy
A Conjurer's Cone: Decrease the required energy (VIP 10 required)
**Unique / Premium**
The Mists of Morpheus: applying silence effect (like Wiccan) that
shutdown all enemy’s skills for some time (VIP 20 required, once a
month)
The Vapors of Valtorr: The player have the option to choose
between 2 choices: “Applying a mist that can bands the opponents
to the ground for longer time” or “Applying a miniaturized storm
cloud used to produce lightning to strike enemies” (VIP 20 required,
once a month)
The Light of the All-Seeing Eye of Agamotto: Cancels the enemy’s
activated spells + Debuff enemy’s I-frames for “x” secs (VIP 20
required, once a month)
• Notes:
The higher ranked spell cancels the lower one of the same effect
(Example: when the player reached VIP level 15, “The Shield of the
Seraphim skill” automatically will be upgraded and changed to “A
Sorcerer's Sphere”)
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These spells are free in charge to be applied on the player’s account, just
some of them need from the player to reach to a specific VIP level at 1st to
unlock the skill.
• Time Rotation: Daily (except specific spells)
33- Knowhere
• It is New In-Game / Tool Feature
• It is entirely new sector, separate from anything else. it has the following
sections: Trade, Gifts, Stalls and The Collector's Museum
• Trade
It can be done either between 2 Alliance members or Friends
This section will be unlockable at level 60
The players can exchange between them for free in charge one or more
items
• Gifts
Anyone can purchase a gift and send it to someone else. Gifts will be:
Energy, Bios, Rank up ticket, Gold, Iso, Uru or Obelisk
Each gift varied from each other in: The Price (could be crystals or
gold), Quantity (per day, week or month), Quality (As the Quality
increased, as both Price “will be Increased” and Quantity “will be
Decreased”)
Note: The Gift section will be available for players that fulfilled one of the
following requirements:
One player in level 60 to anther higher level player
One player in level 70 to anther lower level player, but at least level
60
• Stalls
It is a place where anyone can offer items for sale to the public.
10 is the limit of the selling items at once, arranged in 10 spots, and 5 in
each side like a schedule table. The player can combine an amount of the
same item in 1 item’s spot in that stall.
The player will set his desired prices “In Gold only” near each item.
The player can sell any item in his inventory, no matter what it is.
After the player arranged everything, he can hit the “Start” button to make
the Stall visible to the world and begin the selling process.
The player in anytime can: Modify his stall (but during that, it will be
invisible to other players) or Cancel it. Other than that, it will be available
for unlimited time, even if the seller is offline.
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Everyone, including the owner, can spectate the stall goods at once (Max
Spectators number is 20-30 plus the owner). During that, everyone can
leave comments in the “Stall Chat” Section. That section will be showing
the Spectators opinions to negotiates prices and/or amounts” with the
seller
The viewers can control the displayed stalls to be sorted according to:
Alliance members, Friends, or Everyone
• The Collector's Museum
The Player can purchase rare items that are exclusive to that location only
New Cosmic/Mystic Premium Cards
Potential and Ultimate T3 Advancement tickets
Ultimate T2 Advancement tickets for native T2 characters
Mega Uniform rank up tickets for native T2 characters
Mega Iso- 8 tickets (they have pre-selected bonus with maxed iso
set)
Mega Uru tickets (they have pre-selected bonus with maxed Uru
set that can be applied on one “rank “20” gear
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