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Game of Kings: Official Rules Guide

The Game of Kings is an immersive live action RPG and survival game set in a brutal medieval world. Players can create their own character backstories and join noble houses, tribes, or guilds to build empires through trade, combat, or political intrigue. The goal is to become the One True Ruler by collecting 13 crowns, either by taking them from other players or earning them in special events. Certain areas like volcanoes and mines allow unlimited PVP, while cities are generally safe zones. Players must follow rules around declarations of war, raiding, and land claims to build their factions and vie for control of the exiled lands.
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0% found this document useful (0 votes)
232 views11 pages

Game of Kings: Official Rules Guide

The Game of Kings is an immersive live action RPG and survival game set in a brutal medieval world. Players can create their own character backstories and join noble houses, tribes, or guilds to build empires through trade, combat, or political intrigue. The goal is to become the One True Ruler by collecting 13 crowns, either by taking them from other players or earning them in special events. Certain areas like volcanoes and mines allow unlimited PVP, while cities are generally safe zones. Players must follow rules around declarations of war, raiding, and land claims to build their factions and vie for control of the exiled lands.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as ODT, PDF, TXT or read online on Scribd

Official Rules for Game of Kings

Welcome to the Game of Kings! A rich RP world fully entwined with PVP!

The Game of Kings is a truly immersive Live Action RPG-Survival experience. Create, share, and
build your own backstory and lore within the world. Centered around capturing the experience
of suriving in a brutal environment. It combines Strong Empire-building elements with Online
RP/PVP combat experiences. You can decide to venture it out alone, seeking fame and fourtune
as a sellsword. You can be a part of a noble family, taking claim a piece of land and fighting for
supremacy of the realm. Raid or trade your way to becoming a powerful Chief or Mogul, able to
buy and sell the loyalty of the bannerlords behind the shadows... or control them with fear and
cunning. Take contracts/jobs to build your clan's power in the world and become a Legendary
Champion among morals. Fight in the Arena or place bets. Plot and scheme your way to obtain
13 Crowns. You can wage secret wars against other clans or take to the field and sounds the
horns of battle. Once you claim 13 crowns - you fight to become the One True Ruler of the Exiled
Lands!

Please check out this video which will give you a short 1 minute introduction to the Game of Kings (**Link to
Welcome to the Game of Kings video**)

Much like before, there is still a Ruler of the Exiled Lands – but now we can accuratly represent
the Game of Kings with these new elements that enhance the overall system of the world.

What hasn't changed?

- There is STILL a Crown and Ruler of the Exiled Lands


- You can kill the Ruler and get their crown to become the Ruler, just as before.
- You can PVP, raid, and make secret alliances (even more so now with PVP specific areas and
new options!)
- Land Claims (but now with even more empire building, mercenary, or role specific options)
- Roles, contracts, and jobs.
- Gold Coin Currency and The Bank (but with a supply cap per item)
- Create your own lore and backstory to add to the history of the realm.
- Events and Content Creation
- Loyalty/Reward system
What are the main updates?

- The Volcano is now a PVP area. Anyone or anything in that region can be attacked or destroyed
without declaration.
- The Westland Silver Mines and the Descent of Dagon Silver Mine are PVP areas. Anyone or
anything in those areas can be attacked or destroyed without declaration.
- Thrall Capitals (The Black Galleon, Mounds of the Dead, New Asagarth, Buccaneer's Bay, etc)
are considered semi-PVP areas. PVP Combat is allowed only in the capital.
- Sepermeru City is now known as Bastion City and is a Trade Capital/RP Area of the world. You
can still farm thralls there (if you pay off the guards!)
- NPC Villian force which will create events to fight against. Win prizes, crowns, prestige, or more.

- 5 Base Maximum
- 3 Vaults per clan
- 2 Map Rooms per clan

- Each clan/player must name their clan, choose a main color/minor color, a type of clan (see
below), and choose at least one religion (recieve T2 Shrine of that religion).
- Choose to be a House, a Tribe, or a Guild. Each has it's benefits depending on your play style.
- Houses are given a Ruler to hold your crown and a starting package. Houses have a claim to the
crown and can use crowns to claim land.
- Tribes are given a Ruler and a starting package but no crown. Tribes can be a Mercenary
Warband for other clans that can fight in wars without a declaration or negative effect
- Guilds can trade crowns for land claims and give or take jobs to get things done in the realm
without negative effect.
- Conquered Houses become a Bannerlord until they get a crown again.
- Claim 13 Crowns to trigger a Battlefield Event (You can declare war and take the crown from the
ruler still -or- get 13 crowns to get a chance to earn in it in the Battlefield Event)
- Battlefield Events will be fought outside of Bastion City, where the winner will then be crowned
as Ruler.

THE RULES:
- Your character MUST have a Role-play name. If you do not, you must recreate a
character with a RP name (Lord Stark or Duke Cloudhopper are RP names -- Supermann
is not a RP name).
- Choose your type of clan: Noble House - Tribe – Guild (ctrl+click on links for additional
desciption)
- Post your character/clan description in the New Clan Discord tab using THIS. (A
template to show your clan's Banner, Colours, Religion, Motto, and short Description)

- PVP is allowed in the open UNCLAIMED world but you MUST Role-play before combat!
- Claim land with a Crown or by creating a Base on an Unclaimed piece of land.
- You must announce in the world and/or in Discord when you have obtained a crown in
your clan tab. (which will be created for you when you make your settlement)
- You rule your own land. Kill on sight, protection, shared farming, or even taxing
tresspassers... Your land. Your laws. (You can post them in your clan's discord tab!).
- You must Declare War on a clan at least 6 hours before attacking or raiding their
settlements. This includes all types of clans.
- OFFLINE RAIDING is only allowed after a Declaration has been announced. However, it
is seen as dishonourable by Noble Houses and may cause them to take contracts against
you.
- You must announce when you have collected 13 Crowns, to trigger the a Battlefield
Event against the Ruler of the Exiled Lands.
- Only the Ruler of the Exiled Lands/High King of the realm must wear the crown or
carry it at all times.
- Rulers of clans can appoint a Steward thralls to hold the crown for them at their main
settlement.
- Anyone can declare war on the Ruler of the Exiled Lands, except for it's Bannerlords.
Doing such would make the Bannerlord a Bandit.
- If the Ruler of the Exiled Lands/High King is killed and their crown is taken. The
conqueror then becomes Ruler of the Exiled Lands.
- You are limited to Land Claims by the total amount of crowns or settlements you have.
- 5 Base Maximum! (This includes a settlement, camp, fortification, or even a simple
shack that is stand alone in a claim. Make the most of your bases and keep them
multifuctioning! )

Rules about Noble Houses and Bannerlords:


- After a House establishes a settlement, a tab for clan will be created and their Ruler will arrive.
- Noble Houses recieve an NPC Ruler, Throne, Royal Attire, Crown, and the Land Claim where
their founding settlement is.
- A Ruler must wear a crown and be placed by the Throne at all times.
- Noble Houses cannot take contracts from other Noble Houses or Bannerlords.
- A Noble House without a Crown is a Bannerlord and must swear fealty to its conqueror.
- Bannerlords can offer contracts to Tribes and Guilds.
- Bannerlords cannot declare war on a clan with a crown.
- Any clan with a crown cannot delcare war on a Bannerlord, or will be marked as a Bandit.
- Bannerlords MUST heed the call to war from their King, or be marked as a Bandit.
- Attacking a Ruler's Bannerlord, is the same as attacking that Ruler thus giving cause for war.
- Bannerlords can obtain a crown to be released from their fealty and return to their status as a
Noble House.

Rules about Tribes:


- Tribes start with an NPC Ruler and a throne after they make their settlement, but no crown.
- A Tribe must settle land in order to claim it. Crown or not. Unless a Tribe becomes the Ruler of
the Exiled Lands.
- Tribes can be contracted by other clans be a ' Mercenary Warband', and are able to assist in
raids or battles without a declaration of war.

Rules about Guilds:


- Guilds must settle the land in order to claim it or by trade with a Noble House.
- A Guilds can be contracted by other clans
- A Tribe or Guild that takes the crown of a Noble House, can make them their Bannerlord, and
give them claim to the True Crown.
- Tribes or Guilds that wish to fight to become Ruler of the Exiled Lands, must have at least 1
Bannerlord.

- Noble Houses can attack a Tribe or a Guild to take its crown(s) just as a Tribe or Guild can
declare war on a Noble House to take it's crown(s).
- Guilds and Tribes cannot become Bannerlords but can get crowns, and fight for the crown as
Noble Houses do.
- Guilds and Tribes that become the Ruler of the Exiled Lands, becomes a Noble House.

How to become Ruler:


- Gain Crowns by taking them from other clans or earning them in special ways listed HERE.
(ctrl+click to see details)
- Use Crowns to earn more land claims or trade them to other clans for profit.
- Collect 13 Crowns and trigger a Battlefield Event against the current Ruler.
- Winner claims the crown gets 3 hours of god powers to spawn in things for their clan.
- Gain a Land Claim that borders your current land claims for every Crown you control.

- If you obtain a crown; You can wear the crown or give the crown to a Steward (any thrall) to
wear by the Throne in your stead. They must wear the crown by the throne.

Safe Areas and PVP areas:


- The Volcano in the NORTH is a PVP area and it's areas are UNCLAIMABLE. PVP and Raiding is
allowed here without a Declaration of War.
- The Westland Silver Mines in the WEST is a PVP Area and is UNCLAIMABLE. PVP and Raiding is
allowed here without Declaration of War (Surrounding areas are Raiding Only to prevent raid
camps around the Silver Mine)
- Descent of Dagon Silver Mine in the EAST is a PVP area is an UNCLAIMABLE. PVP and Raiding is
allowed here without Declaration of War.
- The Major Capitals throughout the land; The Black Galleon, Buccaneer's Bay, The Den, New
Asagarth, Mounds of the Dead, and the Unnamed City are UNCLAIMABLE and PVP areas.
- Bastion City (Sepermeru) is a Safe Area and is UNCLAIMABLE. Combat and raiding are strictly
prohibited and may inact the wrath of the gods themselves.
- The Southern Wastes (Starting Desert) is a Safe Area and is UNCLAIMABLE. Combat and raiding
are prohibited.

Raid Times:

Eastern Standard Time:


Monday – Friday: 8pm - 12am
Saturday – Sunday: 12pm - 2am

Pacific Standard Time:


Monday – Friday: 5pm - 9pm
Saturday – Sunday: 9am - 11pm

Avatar Times:

Eastern Standard Time:


Monday – Friday: 8pm-12am
Saturday – Sunday: 8pm-12am

Pacific Standard Time:


Monday – Friday: 5pm - 9am
Saturday – Sunday: 5pm - 9am

_____________________________________________________________________________

Additional Directions:

What do I do?

Create a character with a Role Play name when you connect to The Game of Kings server for
Conan Exiles.
This is your character, so think about what kind of character and what kind of clan you are going
to be. Join our discord and check out our Dashboard to see the live map and current events of
the realm.
Go out and adventure. Find a claim that looks suitable for you or your clan and claim it on dicord
or on the map. Once you make the claim and make an announcement on Discord. You should
make the announcement in this or a similar format on the dicord general page:

_____________________________________________________________________________

<BANNER PICTURE>

-
Name:
Main Color/Secondary Color:
Religion:
Motto:
-
Description:

_____________________________________________________________________________

Examples:
_____________________________________________________________________________

A tab will be created for your clan in the discord once this is done.
You will recieve your Noble Leader and a crown to rule your claim.

However, there are other options if you do not wish to be a Noble House.

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What type of clan do you choose?

House - Royal claim for the Crown. Start with an NPC Ruler, Land Claim, and
Crown.

Tribe - No Royal claim but may fight for Crown. Starts with Ruler but no Crown.

Guild - No Royal claim but may fight for Crown. Mercenaries, Merchants,
Rogues, etc.

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----

Noble House - Monarchy, Kingdom, Empire, Dynasty


AFTER FOUNDING A SETTLEMENT
Your clan starts with a race specific Leader (T4 Bearer), royal attire, dyes, throne, and a Crown.
You must have a House name, Main color and secondary color, Banner, follow at least one
Religion, and a clan motto. You will recieve dye in your clans colors in order to dye the clothing
of you and your kinsmen if you wish (These options can be randonly assigned if you do not wish
to choose any of these customizable options. The admins are creative but would like to see your
creativity!) You can name your Capital settlement if you choose with a custom icon and name to
be placed on the interactive map.

Uses Crowns to gain Land Claims until 13 are gathered, triggering an event against the current
Ruler.

Choose a religion that your House follows, and recieve a T2 shrine of that god.

Government forms around Monarchy/Dynastic Rule within the house but decision are often
made by the clan as a whole, funneled to the ruler for a final decision.

- If your leader is killed, you become a Bannerlord and must bend the knee to the clan that
captured your crown.
- A Noble House without a crown/ruler, is considered a Bannerlord.
- Bannerlords, cannot be declared war upon by a clan that has a crown as it is considered
dishonourable to attack a Bannerlord that has no claim to the crown.

However, you or another members of your clan can claim another crown to no longer be a
bannnerlord. and make a member of the clan the new ruler. A clan can appoint a Steward (any
thrall), who can wear the crown in your throne room if you must leave your capital settlement.
The steward is not the ruler of your clan, but only holds the crown.

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----

Tribe - Chiefdom, Dominion, Confederation, Nation

AFTER FOUNDING A SETTLEMENT


Your clan starts with a race specific Leader (T4 Bearer), tribal attire, dyes, and a throne. No
Crown.
Can collect 13 Crowns to become Ruler of the Exiled Lands, but does not use crowns for land
claims, or start with a crown.
Can claim land by settlement only.
Uses Crowns to trade to Houses and Guilds for profit. Often selling them to the highest bidder.
Tribes can be contracted by other clans be a 'Mercenary Warband', and are able to assist in
raids or battles without a declaration of war.

Choose a religion that your tribe follows, and recieve a T2 shrine of that god.

Goverment forms around a chosen ruler of the tribe with Communal Rule. Decided by council or
by elders of the clan. Tribes often swing between being a mercenary group that takes
contracts/jobs or deciding to obtain a crown and become a noble house.
Tribes cannot be Bannerlords.

--------------------------------------------------------------------------------------------------------------------------------
----

Guild - Union, League, Duchy, Order, Cult, Church, Warband, Oligarchy

Can collect 13 Crowns to become Ruler of the Exiled Lands, but does not use crowns for land
claims, or start with a crown.
can claim a crown, but does not start with one.
Can claim land by settlement or trade.

Choose a religion that your guild follows, and recieve a T2 shrine of that god.

A Mercenary group or independent person that gains land claims, wealth, and power through
trade and taking contrals/jobs from other clans. A Guild will rarely ever seek to found a Noble
House or a Tribe, but swings somewhere between the two.
Guilds cannot be Bannerlords.

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How do I or my clan become Ruler?

Obtain 13 Crowns. This triggers an event which removes protection of Bastion City and allows
your forces to Seige the Night Queen's Keep and claim the crown after your forces slay The
Night Queen and her loyal zealots.

If someone else has claimed the crown from the Night Queen, you instead trigger a Global
Battlefield Event outside of Bastion City. Your forces and the forces of the reigning ruler will
decide a time withtin the next week to meet in a Battlefield Event or declare war and let loose
the dogs of war to fight it out during raid time. The choice is yours.
A Victor of the Battlefield Event is chosen when all of the buildings and forces of your enemy
have been destroyed from the Battlefield. The Winner claims the title as Ruler of the Exiled
Lands.

How do I get a crown?

- Take them from another clan through trade or war

- Completing Epic Quests and Events given to the realm by the Gods (Defeating Bandits)

- Trade in 3 Skeleton Keys for 1 Crown

- Trade in an Artefact (Scourgestone, Star of the Champion, Mask of the Witch Queen, etc)

Any clan that can claim 13 Crowns will trigger a Global Event that can allow them to Seige
Bastion City, defeat the Night Queen's forces, and Claim the One True Crown. The Crown that
rules all other crowns in the Exiled Lands. Once a mortal gains the crown - they gain the powers
of a god, for 3 hours, under the watchful eye of the other gods. The power ofgodly power
flowing like an antennea through the new ruler... They can spawn entire foundations, guards,
gear, and encampments in a matter of moments. After the three hours of god power, they revert
back to their mortal flesh and only keep the things they summoned during their time as a god.
This allows the new ruler to build an epic base in 3 hours, secure their location, or expand their
land as long as it does not break the law of 5 Settlements.

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______________________________________________________________________________
____
Story Lore
The Empire has been crushed. The King has disbanded and fractured the loyal bannermen. A true Dark Age is upon the
land. Without a king, the lands grew rampant with war. Former enemies and allies, now friends or foes. Once peacful nations or
trading unions, pushed into combat by defending their lands from raids or taking up the sword and raiding for 'nessecary profitable
gains'.
Amidst the chaos, a deadly but cunning amazonian warrior and her force of warrior monks of derkheto from the East
announce the the gods themselves, The Night Queen stands as the One True Ruler of the Exiled Lands after tricking a loyal
bannerman of the king, who held the crown secretly. A prophet of Derkheto, she seeks to bring to Age of Darkness upon the realm
once she is obains enough power... it's up to the people of the Exiled Lands to prevent her from gaining more power by defeating her
forces in Combat Raid Events, Siege Events, and even special Arena Events where you may be able to fight a Champion of the Night
Queen... or even perhaps the Night Queen herself, in her true form.
Once known as Sepermeru, City of the Relic Hunters. Is now known as Bastion City. Renamed during the cities rebirth, the
once trade city and colony was turned into shining citadel of true power by the Medjai. An ancient band of magi that have been
around since the Giant Kings ruled and long before the sands had begun to choke the land. These wizards of old were no match
against the power of The Night Queen and her army of zealot warriors. She came to the city to unlock and claim it's secrets. When
refused, she conquered the city and claimed it. She allowed the Medjai to live, in order to serve her as gaudians of the city. Bastion
City became a throne to rule the entire Exiled Lands and it's denizens from. The city still thrives as the capital of the land. Even with
the Night Queen as ruler. It's people are free to come and go, to prosper and grow. The Night Queen may be wicked and cruel... but
equally intelligent and cunning. She grows like a parasite, slowly corrupting the lands itself and drawing more and more power as she
unlocks the secrets of the Relic Hunters... She is realizing that the survivors and newcomers of the Exiled Lands can be profited
from... even somewhat controlled... but will not be easily ruled. In fact, they may rise to overthrow her if she cannot bring upon an
eternal night to the land.
______________________________________________________________________________
____

Once you obtain 13 Crowns, either by conquering other nobles to gain their crowns, completeling Epic
Quests or Events, or by trading to get them. You will be able to trigger a world event, and put to seige Bastion City! In
this event, you seige the city with your loyal forces, defeat the Night Queen's forces, Kill the Night Queen, Claim the
crown - and become the One True Ruler of the Exiled Lands. If you lose the event, all of your bannerlords gain a crown
of yours (making them free), and you lose half of the remaining number of crowns. If you rise as Victorious over the
Night Queen, you will be crowned as the True Ruler, Additioally, you gain the powers of the gods for 3 hours! In this
time, you can summon or create anything during that time, in your territory only. You cannot spawn things in to use at
a later time. Everything spawned, must be used during this 3 hours period. You can upgrade your base and expand it.
Give yourself the best guards and arm them with the best gear. Place a wall around your land. You have 3 hours to do
as much as your like in your territory. But once the time limit is up, you lose your powers. If the gods see anything
being spawned for future hoarding and useage for after this time frame. The gods will enact their vengence - and
destroy everything you hold dear. Respect the rules of the gods, and they respect you!

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