B5 Answer File
B5 Answer File
|
| Changes: Took out much episode-specific stuff (better off in the guide
| pages) and obsolete information, and added new information. Some general
| information on season 2 exists, though season 1 is still the main topic.
|
Comments, corrections, and additions are encouraged via e-mail. This document
is being maintained by dan wood <[email protected]>. Thanks to David "jazz"
Navas, Elana Beach, Kyle Haight, Michael "Admiral" Zecca, Michele Worley, Lee
Whiteside, David Strauss, and the Psi Corps. And so it begins.....
I. Story
II. Aliens
General; Language; Vorlons; Centauri; Minbari; Narn
III. Characters
Delenn; Franklin; G'Kar; Garibaldi; Hernandez; Ivanova; Kosh;
Lennier; Londo; n'grath; Na'Toth; Sakai; Sheridan; Sinclair
IV. Technology
Station; Ships; Jump Gates; Weapons; Communication; Medicine; Other
V. Universe
Vision; Earth Alliance; Psi-corps; Powers; Miscellaneous
VI. The Pilot
VII. The Episodes
VIII. Books and Comics
IX. Show Production
Writing; Casting; Music; Visual Effects; Makeup; Sound; Editing;
Video; Production; Promos
X. Audience
XI. Nitpicks
XII. Will there be...?
XIII. Products
XIV. JMS Himself
XV. Miscellany
XVI. INDEX OF KEYWORDS
3) BUT...if you continue to watch the show, then over time a story writ
on a much larger scale will begin to emerge. Consider it like a triptych,
something out of Hieronymous Bosch...each individual panel is sufficient unto
itself, but put them all together, and suddenly you see connections and a
whole picture that wasn't there a moment earlier.
Relationships will change. People will live, and die. Alliances wll
shift. And at one point or another, everything you THINK you know about these
characters will be turned upside down.
---
You have to understand the way this show is going to be structured. There
aren't going generally going to be a lot of loose threads hanging around.
Episodes will resolve themselves. It's just that, from time to time, we'll
carom off some point that seems tangential, but which will later become
significant. You don't have to watch every episode. Hell, if I do this right
-- and this is one hell of a hat trick, lemme tell you, when it comes to
structure -- you can even watch them out of ORDER, within a season, and still
follow what's going on. The trick is to make it so that if something slips
past, the viewer doesn't trip over it. And when you do an episode that you've
set up before, that set-up should in some subtle, non-heavy-expository way, be
re-established for those who might not have seen the episode.
Telling people "This is a five year arc" in a big way almost as a warning
is actually more destructive than constructive; it might lead people to think
that they need to commit five years of their lives to get the whole story, and
it's hard to get people to commit to even one ten-hour miniseries. You can
watch any part you want, and get a good, solid, independently enjoyable
hour-show out of it. You can come in at any point you want. The key is that
the more you watch, the more you will pick up on the nuances and the threads
we're going to be playing with. Generally, we're going to keep those threads
a bit light in the first season, then begin to draw in more of the general
story arc in the second and subsequent seasons. Let's use the first year to
get the audience comfortable with the B5 universe, and with our characters,
and in a handful of episodes, carefully begin leading everyone where we want
them to go, so that when we start to accellerate things in year two, those
who've been with us from the start can get right into it, and those who come
to the show late can play catch up without any problem.
---
The 5 year arc is worked out in considerable detail; 200 single spaced
pages in a triple-encrypted file.
---
There is a five-year story arc, yes. What's planned? Cool stuff.
---
That said...I think the ending for the B5 storyline is pretty cool.
That said...I don't think it's really about the ending. The ending is
simply where the story finally stops. Look at the ending of THE LORD OF THE
RINGS. Frodo back in the shire (though not entirely the same shire it was
when he left), glad that it's all over.
---
Will you be satisfied by the ending? More to the question, are you being
satisfied by the beginning, and the journey so far? That's the more telling
question. B5 is more about the journey than the destination, though you have
to craft one hell of a climax and a solid ending nonetheless.
---
I think maybe 45-50% of our subtext and allusions have been noted to
date, which is *real* good.
---
Actually, one follow-up...one thing we've been very careful about is that
when something is referenced in episode 9 that took place in episode 3, you
don't *have* to have seen episode 3 for it to make sense; the information you
need is collapsed or somehow incorporated into the dialogue in episode 9.
Meaning that while VCRs and repeated viewings and groups can help to *predict*
stuff, you don't need to have seen ANY prior episodes of the show to enjoy any
one episode of the show.
But the *more* you watch, the more you get out of it.
???? Watching Twin Peaks requires watching every episode, will B5 really
be any different?
The comment re: Twin Peaks is correct; I loved TP dearly, but if you
missed one episode, you were screwed. The way the story is constructed, you
can come in at any point, even miss episodes, and still be able to follow the
thing. It's just that the *more* you watch, the more you'll get out of it.
the more things you'll pick up on. It's a very difficult task from a writing
point of view, but worth the effort, I think.
What happens at the end of the five year arc? The "Babylon 5" series
ends...if I have anything to say about it (and I do). If something esle
follows, we'll see what that is, but it won't be the same series, or the same
title, or really the same characters.
Barring that very distant possibility, at the end of the five year arc, I
take a very, very, VERY long nap....
---
Re: the end of the 5th year...I've noted before that there is a thread
raised during the B5 run that could be extended into its own series. But it
wouldn't be B5. The story of Babylon 5 ends at the end of the fifth year.
regardless.
---
I'm being very careful not to let B5 turn into a *franchise*. It's a
story, created in X-parts, for television. This thing will turn into an
industry over my dead body. The most that the framework will permit is a
2-hour TV movie that caps year 5. That's it.
???? Though the story is locked into a five year time frame, is there a
chance of more than 22 episodes per season?
At this point, it's way too early to even *think* about topics like
expanded seasons. Obviously, yes, we could easily expand each season's worth
of episodes from a story point of view. That ain't no kind of problem. As
for the rest...only time will tell.
And this crew person said that I was wrong, that wasn't how the show is
being done. Now lemme tell you...we encourage people on every level to speak
frankly, at any time, to any one, but it takes considerable cojones to say
something like that to one's exec producer, that he has his own series wrong
in the description. "Oh?" says I.
I had to think about that one a long time, but frankly, he's right, and
I'm wrong. That *IS* what we're doing, and I've been describing it
incorrectly all this time.
Just recently, btw, I gave Larry DiTillio a printout with just a little
of the coming 5 year arc...if he's going to story edit, he needs to know what
lines not to cross, and I can't ride herd on that all the time. He took it
home, read it. Called me. Didn't even say hello. Began the conversation
with, "You are out of your f'ing mind." I asked for some small clarification
of his position. He indicated that he thought it was absolutely great.
something that'll really go down in the rolls when the final tally is done.
"But you GOT to be out of your f'ing mind to try and pull something like this
off. It *can* be done...but it takes a lunatic to do it."
???? How does the narration relate to the telling of the story?
Many here will remember a show called "You Are There." The usual
narrator would say, paraphrasing here but keeping the grammar, "The year 1776
was crucial to our nation's history. The founding fathers were on the brink
of declaring independence. It's a moment of great importance. The year is
1776...and You Are There." It's along those lines. The purpose of the
narrative changes to transition us into the story.
---
The tense shifts are intentional, and go with the scenes we're seeing.
They're *supposed* to shift, with the visuals, in order to bring us into the
present from the future, at which point this story is being introduced.
Yeah, Londo seems like the *least* likely person to do the opening
narration for a show like this; you don't even see him for nearly two full
acts, and it's the kind of thing you'd expect the Commander to do.
As for the Third Age, it's -- oh, darn, look at the time, have to go....
Thing is, Babylon has become a myth that can be interpreted and
re-interpreted a zillion ways, and can't be unmentioned forever because of one
of those interpretations. That's why the name has come up more times than I
want to think about, in song and story. (Remember the song "Babylon," by, I
believe, Donovan?) We did a titles search before we began production, and the
title Babylon 1 has been used 4 times, Babylon 2 has been used twice, Babylon
3 appears in a copyrighted song title, and Babylon 4 has also been used
(though neither copyrighted nor trademarked, so we've taken that step). Which
also goes to Somtow using a Babylon 5 in his story. It's a name that merits
lots of re-interpretations.
---
And here's a little something to consider. Some have noted the location
of B5's namesake, it's proximity to the Tigres and Euphrates, that sort of
thing...speculated on other aspects of the show...but much of what you need to
know about what will eventually happen in the course of the B5 story arc is
already available to you. In any decent desk encyclopedia.
What, you thought I pulled the name Babylon out of a hat? Let's just say
that there are going to be some interesting historical parallels....
---
You have to really dig to get any good material on Babylon; it's not a
big topic among commercial publishers, you really have to go for the academic
publishing houses. (Beware of religious publishing houses in this area; they
have their own spin on things that tends to infect the text.)
---
Ancient Babylon kind of began with a good idea, to form a central
location for business, commerce, trading...and gradually went downhill from
there. The *idea* was solid, and that was the goal of the Babylon
project...to form a place, a freeport, of trading, where cultures could come
together. And it sounded exotic. Naturally, no one expects Babylon 5 to go
the way of the original Babylon....
???? Will we find out what happened to Babylon four, three, two, one?
After the meeting, Ron Thornton and I were talking, and he said, "Okay.
what's the deal on Babylon 4? I mean, are we ever going to see what happened
to it, or see it again?"
So I told him. And his eyes went wide as pancakes. It was a wonderful.
Tex Avery effect. "Get out of here," he said, at first sure I was kidding. I
explained that I was quite serious.
Last I saw him, he was wandering off, muttering to himself, but growing
increasingly enchanted with the idea....
---
The EA has owned all of the Babylons; 1-3 were sabotaged early in
construction, so it wasn't too much of a loss. They dumped a BIG budget into
B4, and when that died, barely passed the budget for #5, skimping all the way.
cutting it down to bare bones operating expenses. They will and would never
approve a #6.
---
B4 never got as far as having a commander attached to it. The last
stages of construction on Babylon 4 were supervised by one Major Krantz.
assigned specifically to that task. He managed to get the station completed.
and on-line, and Earthforce was just beginning the process of selecting a
commanding officer to run the station when, 24 hours after the station became
operational, it vanished, taking roughly 1,200 of its skeleton crew with it
(including Major Krantz).
---
B1-B4 were located in roughly the same sector, with B4 using some of the
materials from 1-3 leftover. B5 was constructed about 3 hours (traveling time
in real-space) from the location of B4.
==== ~first ~season ~story ~squared ~who ~what ~why ~answer ~line
???? What will the first season be like? What kinds of things will happen?
So far, this season you'll learn a lot about all the cultures of our
ambassadors, especially the Big Four; you'll see the League of Non-Aligned
Worlds in action; you'll learn a LOT about the Psi Corps, Earth government and
economics, the inner workings of Babylon 5, the history of the Babylon
project, Sinclair's background (also a lot about Ivanova's and Garibaldi's
past)...you'll see a darker side of Londo, a lighter side of G'Kar, a more
ambiguous side of Delenn, some very weird sides of Kosh...and you'll come away
with a real sense of B5 as a *place*, a habitat, where things are, what they
do, how it works. There will be an awful lot of action, and an even greater
amount of humor...there are parts of the show that, even having seen them 16
times, are still fall-down funny.
(It's kinda like being one of those guys on the old Ed Sullivan show.
spinning plates on top of long, thin rods...there's a LOT to keep in motion at
all times.)
This he will do. And the ramifications of that discovery will have a
major influence on the series, on his relationships, and the future of not
only his character but many others.
You will see what a Vorlon is...and what it represents. And what it may
have to do with our own saga, and a hidden relationship to some of our other
characters (watch the reception scene carefully). We'll discover that there
are MANY players in this game.
One thing that separates this show from others is that on other shows.
very often you do things to them to make for interesting drama...you take them
prisoner, you make them kids, whatever...in this show, it's what's INSIDE the
characters that will pose the greatest problems...and the greatest
possibilities for drama. Most every major character is either running to, or
away from something in their hearts, or their pasts, or their careers.
Garibaldi's past will catch up with him in a very difficult way that will
affect his role and make him a very different character for as much as a full
season, and have lasting effects thereafter. Lyta will take part in a voyage
of discovery that will very much change her character.
Some of the established empires will fall. Some will rise. Hopes and
fortunes will be alternately made or destroyed. At least one major group not
yet known even to EXIST will make its presence known, but only gradually. Some
characters will fall from grace. Others will make bargains whose full price
they do not understand...but will eventually come to realize, and regret.
At the end of the first season, one character will undergo a major, MAJOR
change, which will start the show spinning on a very different axis. The first
season will have some fairly conventional stories, but others will start the
show gradually moving toward where I want it to go. One has to set these
things up gradually. Events in the story -- which is very much the story of
Jeffrey Sinclair -- will speed up in each subsequent season.
You really have to do whatever's right by the story. Some adult themes
have to be handled in an adult fashion. There are some very adult themes in
B5. Some you may like, some you may not. I don't think we'll be able to go
in for nudity or the like because I don't think the stations would permit it.
If they did...I still don't know if I'd use it or not, because it would really
depend on the story.
As for "season finale cliffhangers," that depends on how you define that.
If you mean a cliffhanger that, once resolved at the start of the next season.
ends up having been more or less meaningless...no, we won't be doing that. But
the end of each planned season will make a left turn designed to bring the
show in new directions that will have long-erm (or long-term) effects on all
of our characters.
Matt: I like it when people lie in television, and we find out about it
over time. The "lost colony" routine was one such. At one point, Garibaldi
confronts Londo with this as reason for why he doesn't trust the Centauri.
Londo shrugs it off as a "clerical error." There will be a few points in the
series when we'll get information, and we'll buy into it...and discover after
a while that that character bald-facedly lied to the other character (and, by
proxy, to us). And naturally there will be consequences to this....
---
Actually, at one point or another, just about *everyone* lied in the
course of the pilot...including Sinclair, who lied to G'Kar, and of course
Delenn lying to Sinclair in the Garden...and so on.
Basically, I have this theory that there are five kinds of truth. (This
is Joe's Theory of the Five Truths.) There is the truth you tell to casual
strangers and acquaintances. There is the truth you tell to your general
circle of friends and family members. There is the truth you tell to only one
or two people in your entire life. There is the truth you tell to yourself.
And finally, there is the truth that you do not admit even to yourself. And
it's that fifth truth that provides some of the most interesting drama.....
Think hard about the pilot for a moment. Whose job is it in the
observation dome to monitor incoming ships...but apparently let the spider
transport slip through unnoticed? The station's skin should have (and likely
did) detect something clamping onto it...but apparently someone over-rode that
for the spider transport. Someone had to PRE-arrange access via the computer
for the assassin, since it easily palms its way into Varner's quarters. (And
what is the name of the person the access computer recognizes?) Someone had
to arrange for the transport tube to be delayed, and then *erase* that
information from the computer system. Someone who knew *exactly* when the
Vorlon ship would be docking. We see, at various times, the following people
interacting with the assassin, in different capacities: Garibaldi, Lyta.
G'Kar, Londo, Dr. Kyle, and of course, much later, Sinclair. Who did we never
see in direct contact with the assassin? Who was put in charge of the station
after Sinclair was removed?
======= General
???? Will there be diversity among aliens, just as there are among humans?
Yes, I *strongly* believe that there has to be diversity among our alien
races...accents, political beliefs, religion, name it. I think that is VERY
important. Yes, from time to time, you want the monolithic, perfectly
homogeneous aliens, but if so, you want them to stick out a bit in contrast to
the rest.
---
G'Kar has the dominant accent of his people.
So does Kosh.
==== ~alien ~humanoid ~n'grath ~grail ~kosh ~oyster ~pak'ma'ra ~cgi ~shadow
Well, let's see...there's the Drazi (slightly purplish heads, the ones
who beat the crap out of the guy in "War Prayer," and brought in the Drazi
Sunhawk in "Deathwalker"), the pak'ma'ra (the ones who shuffle through frame
in greenish robes, with tentacles where their mouths should be...and about
whom there is something very weird, rather icky, which you'll see in
"Legacies"), the Abbai, commonly known around the studio as "fishheads"...will
post a fuller description later. Those are the ones you see mainly in DW.
The Drazi are a very violent, ill-tempered species; they were the ones
who first showed up in "Deathwalker" in a Sunhawk to threaten the station;
they beat up the guy in "The War Prayer;" they show up here in "Survivors;"
there's an episode about a form of martial arts among the aliens that has a
Drazi going at it...if there's a fight around, you can often find a Drazi at
the center of it or at least nearby.
At this point, not much in the way of new aliens planned; we'd like to
get away from the alien-of-the-week story (which though we didn't do it a
*lot*, we did it enough that I want to edge away from it a bit), and
concentrate on the aliens we already have. If you just keep on throwing new
aliens into the mix, soon it loses all impact. We decided to try a whole
bunch of aliens over season one, and pick the ones that worked, which we would
then work to refine and integrate more fully into the storyline. Right now.
I think we've got about 15 races in addition to our primary groups (Narn.
Minbari, Centauri). Concomitant with this, we'll be working to make the
prosthetics far more detailed and better able to be used in a dramatic
context.
======= Language
There are actually several languages heard on B5, though you have to work
to hear them. (Those with surround will have an easier time.) For instance.
in the customs area, announcements are made first in English, then in
Interlac. In the bazaar area, you'll hear chirrups and whistles and clicks
and a wide range of language-sounds.
---
Re: language...if you're going to America from Russia as an ambassador.
you're expected to know English fluently. B5 is funded by (mostly) and
operated by Earth, and English is more or less the dominant language. Hence.
they know it well enough to communicate with us. (BTW, this is already
happening here...every airport on the planet, for example, uses english
consistently in the control tower to planes, and more people outside
english-speaking countries are educated in english than we are in alternate
languages.)
---
The language facilities of aliens will vary; probably the most fluent (by
virtue of necessity) are the ambassadors, whose english is perfect or nearly
so (cyberlink to the brain dumping the English equivilants of their own
language and grammar directly into the brain, very expensive and not a little
painful). The drawback is that some cultural references or some contextual
areas may not be as clear as required. (Londo wondering about ramoras, Delenn
unsure for a moment about poetry....)
---
We've already instituted the need for translation devices on several
characters. There are basically three dominant languages on B5, a kind of
interstellar esperanto, Centauri, and English, which is the more or less
official military/diplomatic language. But not everyone is going to know
those languages, so you need another way. We have translation teams
(referenced though not seen in "Soul Hunter"), and physical translation
devices for use after we've had sufficient contact with a given group or
individual to be able to decode two languages into one another.
I don't believe in monolithic aliens who all talk exactly alike, with the
same accents, any more than I believe in humans who all talk exactly alike.
Hence, the difference between Vir and Londo.
If you're doing a feature film, and only have one or two shots of aliens
talking in subtitles, for brief periods, you can do this; also if you're doing
an SF series in which you're mainly talking to humans, and only rarely among
your own kind.
But in B5, a LOT of our time is spent with our various alien characters.
And sometimes the conversation can get quite detailed, quite complex or
political. In one script, for instance, there's a 2 1/2 minute scene with
G'Kar and Na'Toth, followed by two lengthy scenes with Londo and Vir, and
Delenn and Vir. So you're talking about maybe 5 minutes here. The
conversation is very detailed, very elaborate. So are you a) going to put all
of this complex dialogue on screen, line by line, and b) use subtitles for
FIVE UNBROKEN MINUTES?
You'd kill yourself as a series. No one would stand for it, and they'd
be right. Again, not every good idea is a workable or practical idea.
Now that we've finished mixing some shows, we've now seen how Kosh
speaks, followed through to the end. It's a very unusual system that he's got
there, and it's *real* creepy to watch/listen to it. The kind of thing that
makes your skin crawl after a while.
I love it.
---
Correct, Christopher Franke designed Kosh's voice.
======= Vorlons
???? When will we know about Kosh Naranek, and vorlons in general?
There's simply nothing that I can say about Kosh just now.
---
We will reveal what Kosh is a LOT sooner than year 5. Closer to the end
of year 2.
---
The Vorlons are the great unknown. They occupy a *huge* sector of space.
No expedition ever sent to Vorlon space has ever returned, or sent back word.
No human had ever even *seen* a Vorlon prior to Kosh's arrival on B5. Their
technology is vastly superior to just about everyone else's. To unravel the
mystery, to maybe get a *piece* of their tech, is more than sufficient
inducement, I'd think.
---
Kosh doesn't need an assistant. In fact, no one's *really* quite sure
what it is Kosh *does* most of the day.
---
Kosh is always and forever *exactly* what he appears to be, no less and
no more. At the same time, Kosh is absolutely *nothing* like what he appears
to be.
And this is about the straightest answer I've given yet on the subject,
believe it or not.
======= Centauri
Centauri males wear their hair in this fashion, the length of which is
determined by the person's status. Centauri women scorn such symbols of
status and go bald except for a knot of hair from the back. (Sort of a
peacock approach.)
---
Certainly, you could wear your hair longer than your status permits, but
it's like pretending to a status you don't have, which is viewed as pathetic.
---
Londo's people go for jewelry and ornamentation such as medals and
sunbursts and the like.
---
It's a standard bed, works fine. Though we *did* have a thing in mind
where Londo sits up in bed, having just had wonderful sex, and his hair is now
hanging limp...but in a sudden burst of sanity we decided against it.
???? How many, um, tentacles do Centauri males have? What do females have?
======= Minbari
For those who might be interested, we've come up with some name for the
various clans of the Minbari warrior caste. The primary five are the Star
Riders (the oldest), the Moon Shields, the Wind Swords, the Night Walkers and
the Fire Wings. (The first three refer to the early Minbari version of a
mounted force, for which you need riders with shields and swords, with #4
referring to foot soldiers, and the last to those whose clan first used flying
machines in battle.)
(Oh, and Star Riders refers to those mounted soldiers who were trained to
use the stars for navigation. Behind them came the foot soldiers, who were
expert at traveling by night.)
The bone that grows out of the back of Delenn's head is exactly that, not
a decoration, but an actual part of the physiology. It will differ with
various Minbari in size, configuration and texture (another Minbari seen in
the show has a darker tint to the bone structure, it's cracked and so on). The
thought is that it grows from the back of the skull structure, and comes
forward with age. You can see the "root" of thed -- the -- structure whenever
Delenn turns around.
For the most part, lower level types don't know the names of those in the
Grey Council (speaking of Minbari for a moment). They are kept fairly
anonymous to avoid the cult of personality arising. You'll see the full
extent to which they preserve their anonymity in some of the upcoming
episodes, specifically "Sky" and "Babylon Squared."
---
A little aside for you...at one point this season, Delenn goes to the
Grey Council. There's a ritual she has to observe when she joins the ranks of
the Nine. Part of it is this statement she makes upon entering the circle: "I
am Grey. I stand between the candle, and the star. We are Grey. We stand
between the darkness, and the light."
Yes, I would think it fair to say that the Minbari have a thing for
triangles and things that come in threes.
---
Minbari use base 11, not base 10, so twelve would be eleventy-first year,
and so on.
---
Minbari base eleven includes fingers and head, from which the principle
of mathematics comes.
---
One, two, three, four, five, six, seven, eight, nine, ten, eleven
And so on.
======= Narn
==== ~narn
???? Are the narns going to be more than just the "bad guys"?
Actually, there are varying religions within the alien species as well;
G'Kar is a follower of G'Quan, while Na'Toth's father followed G'Lan, and
Na'Toth herself doesn't really believe in anything (this as noted in "By Any
Means Necessary"). So that diversity isn't strictly or exclusively human.
======= Delenn
???? Why did you change Delenn's look after the pilot?
Once the decision was made to make her definitely female, that led us to
modify the makeup. Also, the original make up was done with very little lead
time, and some things we liked, some things we didn't. It's now sleeker.
more attractive, and easier to apply and take off.
---
Since we only really got a good look at one Minbari, it's kind of a moot
point. The new lines are generally consistent throughout Minbari.
---
We're also modifying the prosthetics a bit. Again, because Delenn is
definitely female, we can use a little less in the way of heavy overlays on
the head and face to convey ile keeping the desired androgynous look. This
lets us get the same basic image, but make a lighter and more easily applied
mask that will allow Mira greater degrees of comfort and free her up to act
without being hampered in any way.
======= Franklin
For the role of Dr. Stephen Franklin we have found an intense and
powerful african-american actor named Richard Biggs. He's younger, in his
mid- to late thirties, dedicated, sharp and...again, the word I keep coming
back to is *intense*. Consider a younger Dr. (and I'm going to misspell this)
Debakke: self-assured, confident almost to a fault. He comes largely out of
an experimental background, so his bedside manner isn't all it should be. He's
often impatient. His character is the newest addition to the B5 "team" of
characters, and this will lead to a fair amount of conflict.
---
Just a word or two on Dr. Franklin. We're not bringing in someone who
will play the role as a sloppy, floppy puppy with a ball. Dr. Franklin is
someone who's a little on the arrogant side, very serious, very dedicated, and
is frequently in opposition to the military side of B5. He's a very intense
character, little in the way of bedside manner, invariably sure that he's
right. And sometimes he is going to be very, very wrong...with some difficult
and painful consequences.
======= G'Kar
==== ~g'kar
It's one thing to throw heavy prosthetics on an actor who's only going to
wear it for the 4 weeks required for the pilot. But to wear something day in
and day out for 22 episodes...you have to think about that. Our own concern
was making it look even *better* for both of them, and we've found a way to do
that.
======= Garibaldi
???? Was Garibaldi's name taken from 19th century Italian hero Giuseppe,
who once led a group of soldiers called the "red shirts?" Coincidence?
The rest I can't comment upon, but for sure I took his name from the
Italian hero you mention.
======= Hernandez
She's a medical doctor, running one of the many medlabs on B5. (Dr.
Franklin, as chief of staff, runs the primary medlab, supervising other
doctors on-station.)
======= Ivanova
Having come out of an Eastern European background, I've long lamented the
stereotyped roles usually written for that kind of character, and look forward
to drawing upon the real thing for her character.
---
Claudia has settled nicely into the role, with this great edge to her
performance. Pessimistic, fatalistic, occasionally sarcastic, but in a funny
way...that can turn right around and tear your heart out.
---
I like Ivanova as well; she's got a very sly, very *sharp* intelligence
going there. She can deadpan you and whap you upside the head with a comment
delivered almost as an aside, or an afterthought. It's the difference between
wit and humor. She doesn't tell jokes, but she's got a great sense of wit.
---
Here's what I find curious (not necessarily in direct response to
anything you said, but in general on this topic)...is that when Ivanova makes
her remark to Garibaldi about snapping his hands off at the wrists, many
people have assumed that she was insulting him, berating him, being bitchy.
truly disliking and threatening him.
But the same words, put in the mouth of another male, wouldn't have drawn
that reaction, and would've been classified under, "kidding around" or affable
sarcasm.
Which is exactly what it is in this case. In this place and this time.
they're comfortable enough to mess with each other without it being taken
seriously (among these characters, that is). There are times they kinda like
to phuque with each other a bit, just for the hell of it, as comrades will
sometimes do. ("Babylon Squared" has a great example of Sinclair and
Garibaldi messing with Ivanova.)
---
There's a Billy Joel song, where one particular lyric (and I'm quoting
from memory) says, "You still have a pain inside you / That you carry with a
certain pride / It's the only part / Of a broken heart / You could ever save."
That's Ivanova.
She's had her heart stomped on a lot. And she's been holding it in. Even
with her father's death, she sucked in the pain, fought back the tears. There
is one episode, which will be right at the end of the year, where she finds
she can't run from her pain anymore...can't run from the tears...and deals
with them in a scene that's very moving and absolutely brings tears to the
eyes.
---
Kwicker, Ivanova has *not* said stuff about being Russian "every other
episode." I made the error of having her say it twice in the two-parter, now
everybody's seeing it as a big thing. It was mentined in Soul Hunter.
Survivors, and Voice, and insofar as I know, that's it. (I'll allow for the
possibility of one more, even though I don't recall any others.) I don't
think that 3-4 episodes in a 22 episode season quite qualifies as "every other
episode."
---
The main reason for the Lt. Cmdr. distinction in most circumstances is
because otherwise you've got two Commanders on deck, and it helps to keep
distinct which you're addressing. But we have some different ideas in mind for
year two.
---
And yes, Ivanova was born on Earth, in the Russian Consortium, though she
was educated in large measure overseas.
======= Kosh
As reward for the humor, here's what Kosh will *really* say, when he
utters the first words we hear. He's on the Observation Dome, looking out
through the window as a ship passes overhead, the lights shining down at him
through a window.
The hardest part is always writing Kosh, because you have to be very
careful how much you use him, and what he says. Too much and he loses his
sense of mystery, and you don't want him spouting fortune-cookie type
aphorisms. He has a very deliberate way of speaking in which everything.
every smallest nuance and inflection means something, but sometimes not what
it appears to mean, or comes at it from a very different angle than normal
conversation. So I go as minimalist as possible, to get the meaning down to
the smallest number of words possible. And in one scene, one of only two he
appears in, I got him down to *one word*, and that one word -- and it's a
totally inoffensive, neutral word on its own terms -- should scare the hell
out of *everybody*.
Here's one little extra for you: only one person aboard Babylon 5 has any
idea of what a Vorlon is, inside that suit, and only one race has had dealings
with the Vorlons before. Watch the reception at the end, and see if you
notice anything unusual in the way the various people respond to Kosh.
---
And who else isn't at the reception?
======= Lennier
And in a very nice bit of synchronicity, the person who came in and
knocked us out with his audition was Bill Mumy, who has now been cast in the
role. Aside from his work in Lost in Space, Bill is a terrific actor whose
role, I think, may sometimes have become a stumbling block from time to time.
as did the roles of Shatner, Nimoy and others from Trek. Here he will be a
very different kind of character, barely recognizeable beneath the Minbari
makeup, and can show a very different sort of approach to his work. We're
very excited to have him on the team. (I think it will also be good to have
someone around from a prior successful SF TV series who can help our cast
prepare for the reception this show is likely to receive...and I suspect that
very few if any of them really understand yet what that will mean.)
---
Mumy's role, to answer that question, is a recurring role; I think he'll
be in about half a dozen episodes or so for us. To the best of my knowledge.
this won't interfere with any other obligations Mumy has.
---
BTW, this week will Bill Mumy's first week on B5, and he's done a very
nifty job as Lennier. He brings a wonderful sense of absolute innocence...the
proverbial innocent abroad...to Lennier's character. The Minbari prosthetics
look great on him, enhancing the sense he brings to the character. He's also
great with the cast, and keeping things up during shooting. At one point, as
they're leaving camera, Delenn says to Lennier, who has just arrived at the
station, "Now tell me of home; I have been away far too long." His ad-libbed
off-camera response: "Beatlemania is back." (Another ad-lib for another shot:
"Minimalls...they're everywhere," and "Well, we just got Pizza Hut and
cable.")
======= Londo
==== ~londo
Yeah, the more I delve into Londo's character, the more I find him
intriguing. He mourns for the loss of his beloved Empire, and this makes him
vulnerable to some dangerous temptations. There are a number of dark corners
in his personality...but at the same time, a vulnerability, a sadness.
In the B5 story arc, Londo goes through some *major* changes, some good.
some tragic, some frightening. He becomes a major player, but not in the way
he would ever have anticipated.
(Hold back, Joe, you've got a long stretch ahead of you here....)
---
Re: Londo as a romantic character...bless your heart. You are the first
to have nailed it absolutely on the head. If I had to write a description of
the character, I doubt I could have done any better than what you just wrote.
There are a *lot* of episodes that bring this out in him, including the next
one up, "Born to the Purple," which I suspect will end virtually all of the
hair jokes once and for all.
---
Actually, no, Londo was not based on Brother Theodore, who I only
discovered some time later on Letterman. But Harlan and Peter David mentioned
at the panel that Brother Theodore could make a swell brother for Londo in
some episode, so this is something I may consider....
We're going to re-create an entire new hairpiece that will lay flatter
and look better from the back, which I felt was one of its drawbacks. Also.
we don't want to have Peter shave his head for the whole series, as he did for
the pilot, so we're coming up with a longer prosthetic that'll come all the
way over the top of the head to the eyebrows, where we'll blend it in
unnoticeably. This will make Peter's life just that much easier.
---
We're not changing Londo's hair to make it anything less than what it is.
It'll still be as outrageous as it was in the pilot. What I was referring to
specifically was the way it bunched up at the back of the head, just above the
nape of the neck. What they had done was take a conventional wig and shove
the hair up and lock it into place; in this case, we're stringing a new.
custom wig that will gently come up in the back, as if growing naturally in
that direction. The top part will be the same, it's only a matter of cleaning
up the back, which simply didn't work aesthetically.
---
I find it interesting that people can accept spots, scales, fur.
foreheads, reptiles and parasites...but not a different style of hair, used to
denote one's rank or position (as is done in some primitive societies right
here). Look at the history of hair just around us in the last hundred or so
years...long hair, powdered wigs, crew-cuts, braids, dreadlocks, spikes.
mohawks....
Among those I've talked to, it seems that folks from other places --
England, Europe, some from Japan -- have *zero* problem with the hair. It
seems genuinely an American reaction. I was talking to someone about this
earlier this evening, and the comment came back that Americans in particular
are absolutely *obsessed* with not being embarrassed, or being made fools of.
When they (we) see someone who doesn't match our view of what's the norm, we
imagine how we would feel in that position. And to make ourselves more
secure, as in high school, we make fun of what would personally embarrass us.
When the underground/subculture of the 60s got ANY chance to express its
views, what did people focus on? Their hair. Sometimes other personal
traits, but usually the hair. "Damn longhaired freaks."
To see *hair*, of all things, being somehow less acceptable than funny
foreheads, scales, or other aspects of alien-ness flatly astonishes me. (It
was also pointed out to me that in the first season of the original Trek.
there was a *lot* of mail to Paramount about losing the pointy ears on Spock.
that they just looked stupid.)
It just seems sad to me, and somehow informative, that people are unable
to see past the hair to the person. Are we really that conservative and
ethnocentric? I particularly feel strongly about this for Peter, who is
absolutely *out there*, taking a great risk with this character, who is doing
an amazing performance...and all people can talk about is the hair, as though
that somehow diminishes the performance.
Amazing, really....
???? Was Londo's "It can't be that bad" wife one of the three?
Actually, sadly, that was Londo's first wife, who he was forced to
divorce later. Eventually I'll get into this.
======= n'grath
==== ~n'grath
======= Na'Toth
==== ~na'toth
Replacing the character of Na'Toth could be done, but at this point she
knows stuff that is important for us to have access to in year two. (Stuff
mainly happening in "Chrysalis.")
======= Sakai
Finally, having gone his separate ways with Caroline -- she wanted him to
leave his job, he wouldn't -- Sinclair renews a longstanding relationship with
Catherine Sakai, a role we are going to cast sometime fairly soon.
Catherine works for an Earth Corp surveying asteroids and planets for
minerological exploitation, making sure they're uninhabited, and finding items
that might present the greatest possibility for profit.
---
We've shot our first scenes between Sinclair and his new love interest.
Catherine Sakai (as played by Julia Nickson). This is a very, very strong
character, and she brings a wonderful vibrancy to Sakai. They have a unique
relationship that looks and sounds like a real relationship, with all its ups
and downs and dumb moments. One way that I've reinforced this is that...well.
in the first episode in which they meet again (they were involved before).
just about every scene between them is lifted almost directly from personal
experience.
And given some of the awkward, even painful conversations that take
place, it was very, *very* hard to watch this being rehearsed. (Michael and
Julia worked over a weekend with the director to get the nuances just right.)
When it came time to shoot the scenes, much as I wanted to be on-set, I just
couldn't do it. My heart just kept falling right down to my shoes. I can't
wait for the first person to say "I don't buy this as a real relationship"
just so's I can whap him upside the head. But I have a hunch that won't
happen. It comes across as very real, and as a very vulnerable moment for
both characters.
"Write what you know," they said. Right. How about I just take a power
drill and stick it in my ear...it'd be faster, less painful, and after a while
I might even come to like it....
---
Catherine Sakai is a surveyer. She has her own business. She has her
own ship. In some episode, she has nothing whatsoever to do with the
commander, she's off doing her own business. In "Mind War," as one example.
we see her for 30 seconds with the commander in the morning, with both going
off to their respective jobs, and that's it...the rest of the story she's in
is exclusively hers, concerning something she runs into while on a survey run.
---
Regarding Catherine Sakai...believe me, this ain't a consort kind of
relationship. It will be monogamous, but difficult in many ways. This has
been an on-again/off-again relationship between them for years, made up of
three parts passion and two parts teeth. It will be a very fiery
relationship. And this is a woman with her own business, her own ship, who
comes and goes as she wishes. You have to understand that I love writing
strong female characters, and Catherine will be probably one of the strongest.
======= Sheridan
==== ~sheridan
I have, btw, now seen the finished (minus music and some minimal EFX)
first episode of B5 with Bruce. We did the producer's cut yesterday, and I
have to say that I think it's very nice.
---
And Bruce does a wonderful job in the role. He's brought a lot to the
table, and I think people are going to be very pleased.
---
Yes, Sheridan is descended from Gen. Philip John Sheridan of the Union
Army.
---
Sheridan, the universe willing, will be there throughout the rest of the
B5 story.
---
Only Ivanova has served with him before; Garibaldi doesn't know him from
Adam, and this will lead to some awkwardness and questions of trust down the
road.
---
Sheridan is a soldier. A soldier is told, in wartime, THIS is your
enemy. You kill the enemy or your enemy kills you. Afterward, you're in the
same position American soldiers were in after the end of WW II when it came
time to reconcile with the Germans and the Japanese. It can sometimes be very
awkward...and sometimes reconciliation takes a while.
---
Captain John Sheridan is a war hero, of sorts; he squeaked out the only
real victory of the Earth/Minbari War. (Which means the Minbari don't
generally like him a lot.) He did what he did because that's his job. He's a
professional soldier. For the last two years, he's been commanding the
Agamemmnon, a high-visibility Earthforce starship on deep patrol. As such, he
has had to learn to work with a number of different races and species.
---
"Sounds like a forumla to really PO the Minbari."
Yup.
---
In some ways, his character is somewhat more well-rounded than was the
case with Sinclair, over whom a general sense of doom often seemed to hang.
Sheridan is often very thoughtful and introspective; at other times, he can be
just a bit eccentric; he leads by respecting those who work under him, and
giving them room to grow; like any career officer, he HATES the bureaucracy
with a passion, and this is the one thing that can drive him nuts; he knows
that commanding B5 is a great opportunity, but he also knows that his presence
brings certain complications with it, and he's very ambivilant about that
aspect; he's the son of a diplomatic envoy who disappeared on his 21st
birthday, running off to see (of all things) the new Dali Lama being
installed; he has a very easygoing manner, and a great sense of humor. He
quickly re-forms a friendship with Ivanova, for whom he has great respect and
professional admiration. (For a time she served under him at Io.)
======= Sinclair
==== ~sinclair
======= Station
The station is a touch over 5 miles long. It can hold roughly 250,000
humans and aliens (many of whom are in transit at any point).
---
250,000 is the *maximum* number of beings who can be there at one time;
that's not necessarily the maximum number of living quarters. In some ways.
B5 is like an airport; you come in, linger, then move on to your eventual
destiny (catching a few winks in the customs area waiting for the right ship
to come in or go out).
---
The blue fins at the back of B5 are, as I recall, for the purpose of
radiating internal heat out of and from B5.
---
The Starfuries are launched from the rotating part of the station.
They're launched from the cobra bays, which are the cobra shaped projections
alongside the round front of the station, and attached to it.
---
Many aliens (all who require alternate atmosphere) live in the alien
sector. Those who can breathe oxygen can live in other areas, but tend to
congregate with other non-humans in the oxygen sections of the alien sector.
The ambassadors have their own environment supported quarters in the Green
Sector, which is the high-security area for diplomats.
---
The interior of the station does have some farm-land, orchards, an
open-air hedge maze, and other green areas. We'll be seeing them in varying
degrees of detail throughout the series. No specs are yet publicly available.
---
Located above the station proper is the long zero-g cargo loading area.
You'll see, in later episodes, ships pulling up in front of the area and
offloading cargo. That is accessible from many parts of the station.
---
The zero-g cargo section extends from the front of B5 well into the
middle of the station, *inclusive* of red sector, which is below it.
---
The 2.5 million tons of spinning *metal* refers only to that part. the
metal casing. It doesn't include the furniture, the structures. the Garden,
the 250,000 humans and aliens...so the total mass of the thing is MUCH greater
than the 2.5 megatons. Also, the body was shoved out of the area around the
cargo bay, non-rotating, which would also cut down on the momentum (as opposed
to shoving out out of the rotating part, where it would speed away at 1g).
---
On the one hand...we have more interior sets than any other series that I
know of; 18 standing sets and 42 swing sets. And we're building a number of
other sets for next year, including an Officer's Club. In addition to C&C,
we've seen various holding cells, numerous quarters, a conference room,
Sinclair's briefing room, the Council Chambers, the business room, two
separate restaurants, the Zocalo, the Dark Star Club, the Casino, the Happy
Daze Bar, Doug's Dugout Sports Bar, the Ombuds Courtroom, various DownBelow
sectors...we've shown a *lot*.
---
Medlab is the smaller facility exclusively for Dr. Franklin, as Chief of
Staff. There are larger medical facilities, more like proper hospitals,
elsewhere on the station.
---
The CO's office next season will have a view of the Garden area, as will
some other rooms.
==== ~rotate
And yes again, down the road there will be both small flyers and
individuals with air-packs in the zero-G section at the center of the Garden.
Ron's worked out how to do it.
======= Ships
The fighters are the SA-23E Mitchell-Hyundyne Starfuries, and B5 has four
fighter wings, each with approximately 12 fighters.
---
The starfuries are *only* non-atmosphere craft, and they can't hold more
than one person. The other specs are over at Ron's, and I'll try to remember
to snag them at some point.
---
The fighters are built on a cross-wing structure (four wings), but very
different from either X-wing or tie fighters. The four wings have fore, aft.
top, bottom and side thrusters, so that they can move in any direction...they
can fly left to right, turn backwards, and continue to fly left to right.
flying backwards, and thus fire right to left. They're perfectly designed for
zero-g environments.
---
There are a number of influences that go into the markings on the
Starfuries. (And not all 'furies are so marked; only those that are generally
used by only one pilot, to whom the ship is assigned.) We took in general the
WW II model, where pilots used to decorate their craft with nose art to
personalize it. So some of it is of that flavor, while others echo more
ancient heraldry. (Ivanova's 'fury has an old Russian two-headed eagle in
stylized form.) Yes, again, an attempt to connect past, present and future.
---
Your message is correct; there are various "weights" of Starfuries, some
much more massive and impressive. The ones on B5 are light, fast, not overly
complicated, and quick-strike machines. Another kind, which you'll see in the
two-parter, has cockpits fore *and* aft, a two-person ship with much heavier
shielding and armaments; the "Black Omega" version is made for top speed as an
interceptor with advanced stealth components.
---
Black Omega Starfuries are *hideously* expensive, rather like Stealth
Bombers. They have to be carefully maintained, and their existence isn't
generally trumpeted. (Like the Aurora, for instance.) They're not mainly a
defensive system, but rather an infiltration unit used on black
projects/covert missions. They're not really meant for an operation like B5.
---
Definitely; there are additional fighters berthed inside Earthforce One,
with a minimum four outside on constant patrol. In addition, it's got some
pretty hefty defensive weaponry on board, though they're worked into the
design so that they don't appear too obvious (bad for PR).
The bay is pressurized, with drop doors beneath each fighter. A ramp
extends to the fighters individually, bringing on pilots. The bays are
depressurized as the pilots (in flight suits) prepare. Then the drop doors
open, the fighters pivot to nose-down position, and launch.
---
The fighters are in regular configuration when the pilot boards. Then
the drop doors open, the ship tilts down on a massive pair of arms, and then
they're released, the centrifugal force of the station sending them out the
drop doors.
---
The starfury fighter is launched by a drop straight out, nose pointed
"downward," toward space. Upon release, it flies pretty much straight out.
still containing some of the momentum from the rotation, so it would appear to
be going straight away from the station because its position in relation to
the station, like a geosynchronous satellite, is still more or less correct.
Shortly after getting out of the bay, the fighters fire up their engines.
which lets them take any angle or direction they choose. So they can very
quickly head away on any trajectory.
---
There is nothing wrong with the launch sequence. It causes them to move
directly away from the station, on a slight spiral, facing out to the stars
from the pilot's POV. Whether or not it looks funky has little to do with
whether or not this is the most efficient means of doing this. I think it's
kind of funky that the space shuttle flies upside down while in orbit, its
cargo bay facing down toward Earth, but that's the way it's done, and there
are good reasons for it. We sat down for a very long time with a bunch of
designers and techies who know physics and know math and know flight dynamics.
we ran computer models, and the physics are right.
As you'll see in the series, we've worked out the docking bay stuff very
clevely. A ship enters dead center. It is then taken and lowered into one of
a number of different bays deeper within the station (by deeper I mean lower.
more toward the hull). That's how we can have a series of different docking
bays in the first place.
There's a nifty CGI shot we'll be using at some point in the series where
you can see the entirety of the docking bay, with the various ships arrayed
inside. Then there are the more secure bays areas, with restricted access, as
when Kosh arrived.
The fighters enter via the main docking bay, where they are shunted back
into the Starfury launch bays. (BTW, for those who've asked, and let it never
be said that we're unresponsive...we asked Ron to develop a CGI sequence that
shows how ships get from the interior of the main docking bay down to the
customs and loading bays. I've seen it, and it looks pretty spiffy. Look for
it in "Grail."
Yeah, we do a LOT of ships this season. I have gifs of them all, and
some of them are mind-bogglingly nifty. What I like about Ron's work is that
many of the space shots are works of art you could practically frame. And
he's done one very important thing: he's brought COLOR into space, in a big
way. Ships are personalized, painted, textured and made into things you enjoy
looking at. The Starfury nicknamed the Sea Witch is a great example of
this...as well as a bunch of others.
Ah LOVES spaceships....
---
There are other kinds of fighters; it's a question of what's intended for
use where. The Raider ships, and the Narn heavy fighters, are both
atmospheric and non-atmospheric ships. Some fighters, such as B5's
Starfuries, the Drazi Sunhawk, the Ipsha Battleglobe and others (you'll see
the latter two in "Deathwalker") are configured only for non-atmosphere
activities, and have different configurations.
---
On the ships...when Ron was pulling together the ships for that episode.
we talked about it on the phone for a while, and I have to take the rap for
the saucers...which I still think are cool. I said, in essence, why the hell
not? Ron thought it was a great idea, and went and made it real. I think if
we ever see this kind of ship again, it'll need some more work, a little more
weight and substance, some more detail, but they're okay.
Owning your own space ship isn't cheap, but it also isn't as expensive as
it might be. The investment is about the same as starting up your own
business. There's not a lot of civilian "touring cars," for lack of a better
term; better to use the liners and shuttles. But for businesses, surveyers.
explorers, traders and the like...yeah, they're within one's grasp. And these
sorts of ships are pretty much all run by computer. No crew required. Just
go from place to place. If it's a scientific survey ship, then you'll have
some more.
Manufactured by Whammo.
As soon as the ship comes through, its signature is registered and the
fees debited against their account, if they have one at the station. If not.
the incoming person is asked for payment before being allowed onto the
station. In some cases, as with transports, corporations buy jump gate access
in bulk, and then assign the routes to their various transports. (Believe it
or not, this actually comes up in dialogue in "Midnight.")
Ah, but remember, the government is the one who put the jump gate in; no
one individual or corp could afford to do that. When your ship, if Earth
registered, comes through, you're automatically billed, just like income
tax...it goes against your credit. If you're not Earth registered, you pay
when you arrive at an Earth port or orbital transfer station. Either way, you
pay. If you try to land somewhere without proper authorization, you'll be
arrested and your ship confiscated.
Now, you could probably come through the gate, hang in space for a while.
and go back in again (IF you're a non-Earth registered ship) and not pay
anything...but in that case, what's the point? It'd be like taking a
difficult trip in a small ship across the Atlantic, and not getting out or
going ashore once you arrive.
???? How are ships identified when they come out of jump gates?
1) Jump gates can only give you the frequency identification of a given
ship some minutes prior to exiting hyperspace; just as it's about to exit, you
can get much more detailed information, such as silhouette, mass, and so on.
By then it's pretty much out...but at least you know as soon as it's out what
it is.
2) You can't just shut down a jump gate like a light bulb. It is a VERY
powerful piece of equipment, and it takes a long time to shut down and a long
time to start up again. It's like a nuclear or fusion reactor in that
respect. If you shut it down, it'll *stay* down for some time, which may put
you in a very bad position if you have to leave fast, and that's the only way
out.
(During the Earth/Minbari war, jump gates created by the Earth Alliance
were programmed only to accept certain coded frequenies that were changed
regularly. [That should read frequencies.] This helped prevent Minbari ships
using EA gates.)
Travel from point A to point B takes some amount of time. But when
you're near your destination, you can wait in hyperspace and choose to come
out at a specific moment. There's considerable speculation that both the
Minbari and Vorlons have ships standing by in hyperspace, at various
locations, in case they're needed quickly. (In the pilot movie. Laurel
Takashima even mentions that they are probably doing this.) It's a
correlation to the TOT (Time On Target) philosophy; you can send ships in from
various sectors, have them lurk in hyperspace, then all come out at once.
======= Weapons
PPG = Phased Plasma Gun, and yes, the settings work about the way you
describe. At full settings, it burns right through the body (and you can see
this in some shots, albeit briefly and discreetly). We also deal with the
reality of what such a weapon *does* to you...internal burns, clothes melting
into the skin, that sort of thing. We don't get gross about it, but we try to
stay with the reality of what we're creating.
---
Re: the PPG firing...we talked to some high-IQ types about how a
plasma-firing weapon might work. There would be superheated bursts, some
marginal escape of the gases used, and it would burn through the air, creating
a small thunderclap-like sound. So this is what we did.
---
The PPGs are Phased Plasma Guns, using superheated helium. It doesn't
ricochet like conventional slugs, dissipates quickly after a hit, can be
adjusted to produce surface damage, or cut straight through the body, or to
make a big impact without burning through. At full strength, they burn
straight through any kind of body, causing massive internal burns and damage
to the internal organs. The clothes melt right into the skin. It's not a
pretty thing. Generally they're operated at a lower or less lethal setting.
---
The ripple is caused by heat from the discharge.
---
There are definitely PPG assault rifles, which are visible in "Grail."
They can fire faster than pistols, but I don't think they could handle the
power-buildup to fire 3-6 per second. That's definitely slug-thrower turf.
======= Communication
==== ~communicate ~communicate
======= Medicine
Our medical advisor tells us that regen technology should be well in hand
within the next 100 years, so you can grow back damaged internal organs and
the like, and avoid having to do transplants. Also that the system of surgery
is moving toward non-invasive procedures, using light in more and different
ways.
======= Other
I've said that Earth tech doesn't have any kind of gravitational tech,
including magnetic/tractor beams. The Minbari have a much greater control
over and knowledge of gravitational science.
==== ~computer
As for computer tech in 2258, it's something we're exploring for a story.
Larry has an interesting idea or two on how to realize it visually, but it's
hard to find something that's possibly accurate without making it godlike.
Still, we're trying...
=============== Universe ===============
======= Vision
What I want to do with this show is to connect our past, our present, and
our future, melding familiar images with new ones. This isn't what you're
used to seeing. But it's what I want to *do* with it. Otherwise all you have
are unattainable futures about people who we barely recognize as being humans.
doing things we can't relate to. I'm sorry, but that just doesn't interest
me.
---
The main line I've been stressing with our writers and others who we're
working with is the goal of making our humans more human, and our aliens more
alien. Much of our life is focused around things that don't generally show up
in SF television...we cut ourselves shaving, we have to find a bathroom, our
shoes don't fit...and these are the elements that help make a character more
real somehow. So yes, we're very definitely going for that aspect.
250 years ago, people worked, got married, had families, separated, had
affairs, and hoped for a better world for their children. 250 years from now.
it will be exactly the same. Only the chrome of technology will vary. For a
good example of this, go find an SF movie musical called "Just Imagine" made
in the 1930s. Set in the 1980s, it pictured a world of people with names
instead of numbers, pills instead of food, and birth by machine. Much of TV
SF makes the similar error.
On your point that B5 looks and feels and, arguably, *is* something that
humanity could build, is nominally within our grasp...this is something that
we've been building toward for a while, is part of what we want to do with the
show. At a recent screening of some episodes for cast and crew, the one most
frequent comment I got afterward was that it *felt* real, that this felt like
how it might really be to work and live out on the fringe. Many SF futures
are so far beyond our grasp as to enter the realm of unattainable
fantasy...I'd like to point to something as more within our grasp, to remind
us that we can do this, and that maybe we SHOULD do this.
==== ~religion
Let me just lay the foundation here for a moment in the area of religion
and Babylon 5. I'm an atheist, that simple. But that's me. If you look at
the long history of human society, religion -- whether you describe that as
organized, disorganized, or the various degrees of accepted superstition --
has always been present. And it will be present 200 years from now. That may
not thrill me, but when one is a writer, one must deal with realities, and
that's one of them. To totally ignore that part of the human equation would
be as false and wrong-headed as ignoring the fact that people get mad, or
passionate, or strive for better lives.
In the Babylon 5 universe, all the things that make us human -- our
obsessions, our interests, our language, our culture, our flaws and our
wonderfulnesses -- are all still intact.
---
Yes, Earth religions have had to come to grips with the existence of
alien cultures; and religions from both sides have filtered into human an
alien life. We won't be dealing with that this season because we deal with
the topic of religion a lot this season, and don't want to get too bogged down
with it.
---
Garibaldi is an agnostic. Ivanova is jewish. Sinclair was raised
catholic and underwent training as a Jesuit. Dr. Franklin is a Foundationist.
Catherine Sakai is buddhist.
---
What kind of Jewish Ivanova is...is something she's trying to resolve in
her own head.
---
The Foundation is a new religion, started close to the year 2000, which
gradually grew and achieved a fair amount of respectability over the following
200 years (as with mormonism, for instance).
---
Great Maker is a term for the creator or god that has currency among many
different races. Its origins are lost in history.
The history of Earth for about the last 100 years prior to the time of B5
is broken out, and though it isn't laid out in detail in the series, it forms
a reference backdrop for us, so it's all consistent when we refer to any part
of it. The pilot was 2257, the first year of the series is 2258, year two
would be 2259, and so on. The story requires 5 years of story time as well as
5 years of real time to tell. Things have to go through some real time lapse
for the story to work out properly. Consequently, the narration at the top of
the show ("...the year is 2258, the name of the place is Babylon 5") will be
changed each season.
The EA is fairly large, but not on a par with the Centauri at this point.
There are various space platforms/colonies, colonies on the Moon, Mars, a
major transfer point off Io...they've gone in and "helped" a number of
bronze-tech worlds (that happened to have certain resources useful to EA), and
are generally spreading like mice in a cheese factory.
---
You are correct in that the Earth Alliance consists in the main of
humans. Aliens are generally not integrated into the system, except in very
low-level stuff. (In some bronze-tech worlds where humans have come in and
pulled an India/England relationship, you may have colonial governors who are
native aliens, but are basically puppets.) There's more than just Mars, Earth
and the Sol colonies; there are a number of other worlds and systems out there
into which Earth has made a dent.
The Earth Alliance funded the first few attempts exclusively; after
they'd dumped all their money into B4, they needed outside funding to get B5
going, and the Minbari were first to contribute money as a show of good faith.
Then the Centauri added additional funding. Those are the only two other
races that've contributed significantly.
It's something that I've known, and just filed away, but yeah, this
should be dealt with. And I'll do so. (Though now you have to wait to see it
on TeeVee.)
On the theory that some of the militaries have blended, the system of
ranks is kind of a cross between the navy and the air force (at least the ones
with which our characters will have any interaction).
---
All Earthforce uniforms in this division are blue; EA marines are
olive/brown; security and other NCO areas get grey. Within those areas, it's
further subdivided, and is distinguishable by the horizontal bars below the EA
insignia. Gold is command; silver is for command staff. (Ivanova, being in
between, has a divided bar, half gold and half silver.) Red is medical, green
is security. Yellow is for science division. The rank bars are on the
shoulder.
---
Sinclair and other officers are pure EA military, so they get the EA pins
on the chest. (Also the techs wear them in the dome, and others in charge of
various divisions.) Security is under the jurisdiction of EA, but are a
separate component, staffed under B5 financing. These, and medical, and
scientific and environmental and other areas have their own symbol, which is
worn on their chest and shoulder. You can tell who works for EA because they
have the EA also on their shoulder, whereas those who are employed directly by
B5 have the B5 symbol on their shoulder.
Sinclair and Ivanova wear their officer's bars on their epaulets; not the
triangular part per se, but the bars at the very far end of the epaulet, below
the triangles.
==== ~earth ~alliance ~ea ~administration ~autonomy
======= Psi-corps
==== ~psi
???? Telepaths are common in the B5 universe, but not in the our reality...
???? Where do psi-corps ratings come from? What are their legal
restrictions?
Psi Corps ratings are assigned from within the Academy, based on test
results and personal interviews/training. Restrictions: NO unauthorized scans
-- you need the permission of the person, tacit permission, or written
permission of next of kin -- and no "dipping," going into other areas not
relevant to the current scan. In criminal cases, psi's may not scan
defendants during a trial or before to determine guilt or innocence, as this
violates the right of due process. After a conviction, a psi may be called
upon to function in various capactities (which will be seen in "The Quality of
Mercy"). A psi *may* scan the victim of a crime unable to remember details of
an attack, but that information must be backed up by physical evidence, or it
is inadmissible.
---
The number of psi's in each category, from 1-12, gets rarer as you get
higher. Lots of folks have a minimal tendency, very few have any real talent.
---
A Psi-rating comes through training and examination of a person's skills
over time. Ivanova's mother never went through the full sequence to get
rated. (Although they generally don't bother with P1s through P2s, so she was
at least a P3 or above, in terms of raw ability.) A psi rating isn't
hereditary.
---
No, the accused cannot ask for a psi to validate his or her innocence;
the trial can ONLY proceed on the basis of evidence. This is to prevent
abuse, trials where a Psi looks at you and determines your guilt. When a life
is at stake, you can't risk the possibility of some hidden agenda on the part
of the telepath. You'd have to use a telepath to verify the first telepath's
scan, and on and on. Best simply to exclude them from that aspect of the law.
---
We're going to be doing a lot on the Psi Corps toward the middle of the
series, btw. There's quite a bit in D.C. Fontana's new story, "Legacies," and
in a script I just finished, "Mind War." The more I play around with the
notion of legalized, licensed telepaths, the more room there is for all kinds
of intrigue.
---
As Walter says in "Mind War," about rogue telepaths, "Only Psi Cops are
qualified to bring them down, so we're afforded greater...latitude." (That's
a paraphrase from memory.)
======= Powers
There are more aliens than just the 5 major groups. In addition to them.
there's *bunches* of oththe classification of the League of Non-Aligned
Worlds. The Big Five constitute what is in essence the Security Counsel.
while the rest are the General Assembly. We will see these groups
participating in that capacity in "Midnight."
---
It was Minbari Federation, Centauri Republic, Narn Regime, Vorlon Empire
and Earth Alliance, for anyone keeping track. And yes, most all of them have
some other alien species within their sphere of direct influence.
---
Most of the non-aligned worlds have a less technologically advanced
society, but mainly what constitutes membership in the Big 5 is the size of
the government in question. If it's just one planet and maybe a sister world
or two, that's not enough to qualify.
---
The Babylon 5 Advisory Council and the League of Non-Aligned Worlds
functions in much the same fashion as the Security Council and the General
Assembly in the U.N. The smaller worlds and alliances can't weild as much
power as any of the Big Five. Together, they as a group get a vote equal to
one of the Big Five; they can deputize one of their number to speak for them
and cast that vote, which can often break ties or create ties. It is not a
terribly equitible situation, but it was the only workable solution that would
be accepted by the other Ambassadors. We'll see them chafing at this in
"Deathwalker."
There's a rough alliance between the Earth Alliance and the Centauri.
since theirs was the first race we encountered. (They told us at that time
that they were the biggest guys around, that they ran everything, that we were
a lost colony of theirs...which eventually was disproven by genetic
examination. The rest of their claims were also BS. They were trying to
impress the natives.)
There's some movement toward making nice with the Minbari, but also a
GREAT deal of resistance, given the recent war.
---
The Earth/Minbari war started with a Minbari first encounter (by us) that
went tragically wrong and resulted in a firefight, in which the leader of the
Grey Council was killed.
---
The attack killed the Minbari leader, head of the Grey Council, Dukhat.
the most evolved and wise soul of all the Minbari.
---
The only questions I can remember...the vorlons have never fought a war
with any other race. (At least none has ever been recorded.) And right now
in the Minbari race there's a big split that took place after the
Earth/Minbari war between the religious leaders and the military leaders.
which culminated with the suicide of the Minbari commander at the conclusion
of the war. They've now arrived at an uneasy truce, but with time, who knows?
---
The minbari warrior caste leader who committed suicide rather than issue
the surrender command was Sineval.
---
...and as far as Kosh goes, better to have him where you can see him.
than not. They *are* a powerful group, and it wouldn't serve to ignore them.
We courted them for 10 years for a first contact...and now we're stuck with
them.
---
The Earth/Minbari war lasted almost five years. The terms of surrender
were conditional; there was to be no reparation. It was simply a cessation of
hostilities. It was not a clear-cut issue of being beaten or doing the
beating; it just stopped...which left a lot of people feeling about the same
way some did after Vietnam. Peace with honor? Maybe, maybe not.
???? Has Earth been in other wars besides the Minbari war?
======= Miscellaneous
Yes, we're trying to use real stars and constellations in our script
references, as well as indications of new ones that may have been discovered
in the 200 years between now and the time of B5. (At one point, a
tech-runner's background is being discussed, and they mention that he ran
forbidden technology into the Vega and Proxima systems, for instance.) Which
star is the one Babylon 5 orbits? One that hasn't been discovered at this
point in time...but in about 50 years, it'll show up on the starcharts. It's
a fairly small star, dwarfed and hidden by several nearby binaries that
overwhelm the spectrum visible from Earth.
==== ~music
There's still rock and roll, plus other new musical forms that have come
along, and still some franchises. TZ3 is being played on various local
stations, but not everywhere.
==== ~drug
???? How about drugs? Has marijuana been legalized?
It's never come up, and probably never will, but in terms of backstory.
yes, it was legalized quite some time ago. There are only a certain number of
drugs not allowed on B5; those which would lead to destructive, violent
behavior that would disrupt the station, and Dust, about which you won't be
hearing for a while.
Near as I can figure, all grass makes you want to do is sit around eating
pizza and watching old Lucy reruns....
???? How does the economic system work, on Earth and on the station?
It's also tied into your identicard, which has every available fact about
you.
At risk of rehashing this one more time, what's missing from the pilot is
25 minutes of additional material that further fleshed out the characters.
???? Why the big delay between the pilot and the series?
We'd always figured on going right to series, but once we had done the
pilot, the studio said, in essence, "Well, we've got a pilot, we don't know if
the market will sustain more than one space SF series, no other SF series has
done well lately...maybe we ought to air the pilot first, and get the ratings.
before committing to a series." And that's what happened...much to our
consternation at first, but in the long run it was a blessing in disguise.
because that interim period allowed us to really do a lot to make the show
better.
---
Actually, the funny thing is, I don't much mind if people who hadn't seen
the pilot don't catch the rebroadcast. What we're doing now is SO radically
better than the pilot that I almost can't watch it now.
???? What happened to the old characters on the pilot, not working
on the series?
How much of the basic "saga" is in the pilot? Some...bits and pieces.
The problem, always, is that we have a whole new universe to establish, with
all the backstory that goes with that. As it is, it's fairly "information
intensive," as one person put it. We find out about the Earth/Minbari war.
the curious surrender, Sinclair's past, the missing 24 hours, the relations
between the various governments and their own personal agendas, and a hint of
what's to come. This while establishing the backstory of all our characters.
and telling a story in present time (for them).
I think you will find indications of what we've talked about for the
series present in the pilot. Which is why it bears watching more than once;
you'll pick up more information and more of a sense of the world the more
closely you inspect it. (We tried to come up with a pilot that actually
BENEFITS from close inspection, rather than falling apart if you look at it
too closely.)
On Power, leaving out the things that unnerved people too much to let me
do, I was still able, in the final episode/cliffhanger of that first season.
to destroy the protagonist's base of operations totally and completely and
beyond recall, set up a major change in the antagonist's appearance (the final
mechanized stages of Lyman Taggert), eliminate all or nearly all of our
Jonathan Power's supply lines and support personnel, totally turn around the
direction of the show, and kill one major regular character.
So if that's what happens on a show where I'm not allowed full reign to
do *everything* want...stop to consider for a moment what happens when there's
no one to stop me from going all the way....
What I like most about it are two things: one, by about halfway in, you
really begin to understand that anything can happen, to anyone, and the rules
that normally carry you through a television episode no longer apply. It's a
very dangerous, dislocating feeling. Two: you get the very real feeling that.
after this episode, nothing is the same anymore. The show has taken a very
profound and *irrevocable* turn that will have lasting effects on all of our
characters. Of all the episodes so far, this one has the most feeling of
being the chapter end in a novel.
The really hard part will not avoiding the temptation to show this to
people...because it really can't be allowed to get out prior to airing. There
are too many twists and turns and revelations that spin one off into another.
One other thing's certain: after you've seen "Chrysalis," you're going to
want to go back and check out three prior episodes...because something that
you will have read/interpreted one way, without question or hesitation
accepting it as what it obviously appears to be, will suddenly be turned on
its head, and a brand new interpretation will emerge. And it's *real*
creepy....
---
Re: the Oliver Stone thing...that's a comment made during the edit on
"Chrysalis" as well. I'm dying to see how people will react to what's done
and revealed and advanced in that episode, but we have to sit on it; though
we'll be mixing and finishing it in the next few weeks, we won't be turning it
over to PTEN until shortly before airdate, because we don't want this getting
all over town. There's not a single major character who's not profoundly
affected...or strongly set up for profound changes in the very near future.
It's not nearly as straightforward as it looks, and that one line will
carry with it *major* repercussions. (And no, it doesn't refer to the 24
hours.)
---
I am *not* teasing.
I thought long and hard about the question of mixing universes, and
allowed it only in this one case, because the events that propelled Trent (the
character from Demon) into the past (our present) don't take place for another
thousand years or so. Thus it doesn't do my arc any harm at all. One could
say that the events in "Demon" will happen at some point in the future of the
B5 universe...unless some events change them. On this one occasion.
therefore, I decided to allow it. But that's the ONLY one.
---
We're still working out the dynamics of how these two universes would
cross seamlessly, without doing damage to either. We've got some solid leads.
but this is 'way too early to get into them. More down the road, one
hopes....
---
Yes, the two Harlan scripts are temporarily on hold, due to some health
problems earlier this season (two heart procedures), the quake and his
injuries there, and other stuff. He has, however, served very well as our
consultant, and it has been more than worthwhile. His health permitting, we
hope to continue the relationship in future.
---
[Ed. note: as of Aug. 94 below]
BTW, did I mention that DC is going to be doing a B5 comic? And that one
of our own locals here on the net just may have a little something to do with
it? And that Bill Mumy may write a bit for it, and Peter David, and me, and
some other nifty writers?
---
I work directly with DC on the comics line. I approve artwork. stories,
script and cover art.
---
I'm trying to make the B5 novels and comics as much canon as I can.
Basically, they take place within B5 continuity, as episodes that might have
been. The first four issues of the comic deal with issues that hit the
series, but from another point of view/location. The novel uses B5 as
background of an event that makes sense within B5 continuity, and may be
referred to in future episodes (not as a requirement, but only as
background...no different than when you have to give background on any episode
of stuff that's happened in the past, like Ironheart's escape. for instance,
which we don't have to see/read about, but knowing is nice).
======= Writing
A lot of our episodes are constructed to work as mirrors; you see what
you put into it. "Believers" has been interpreted as pro-religion. anti-
religion, and religion-neutral..."Quality" has been interpreted. as you note,
as pro-capital punishment, and anti-capital punishment. We do, as you say,
much prefer to leave the decision on what things mean to the viewer to hash
out.
And yet everyone walks away thinking that the shadows are bad. Which was
of course the intent...by the way in which they did "good."
Kosh prevents humanity from achieving immortality, scares the hell out of
Talia, never gives anyone a straight answer, doesn't seem to mind it if people
fear him...and we walk away with the presumption that he is good. by virtue of
the way in which he did things that were "bad."
In "The Quality of Mercy," I play a similar subtle game; the first time
you hear about the alien device, you're told that it takes the life force from
one person, killing them in the process, and gives it to someone suffering a
terminal disease to restore them. And everybody goes "yuck, that's awful."
But that is *exactly* what happens at the end, and the general reaction is,
"That's good."
==== ~character
???? How did you create so many great characters?
One of the things that has constantly gotten me in deep trouble is that
I'm basically a smartass; I always mouth off at *exactly* the wrong moment. So
this went right to Garibaldi. along with my basic atheism.
The alien ambassadors are less personally based, since there have to be
some alien characteristics about them; a different culture that informs who
and what they are. In those cases I kind of backtracked from what the species
was. and tried to choose as typical a representative of that as I could.
---
"Then explain Kosh."
I will grant you that this is one of the more idosyncratic parts of the
show; I have always placed a very high premium on friendship...my friends know
that they can call me at midnight, and even if they're on the other side of
the country, or the planet, I'll be there on the first plane if they're in
trouble. And I know I can do the same with them. For some reason friendship,
and loyalty, have become kind of passe in TV, and movies, and many other
areas, as I think of it. So for me, this becomes something worth
communicating.
Bear in mind, though, that after this season, Sinclair goes elsewhere.
and suddenly there's a new dynamic introduced into the show, which no one is
entirely sure how to deal with. It disrupts them, and that is for the good, I
think, as they try and work it out and decide whether or not they can trust
one another.
Yes, this is the actual text of a script. And a script contains scene
descriptions, dialogue, directions. (Contrary to popular opinion, the actors
don't just make up their lines when they hit the stage, based on loose ideas
by somebody.) My scripts tend to be *very* detailed, with camera movement
suggestions, optical notes, indications of dissolves vs. cuts, on and on.
---
A script page, single-spaced, works out to about the same wordage as a
double-spaced prose fiction page, about 225-250 words per.
==== ~ad-lib
The reason for this is very simple: episodes are not shot in order of
scenes, but in order of location (i.e., all the mess hall shots are done in
there, then you move the camera crew to another location, and you do all those
scenes, then you interweave them in editing). It's VERY easy to lose track if
you're shooting that way, and you can change a line in scene 9, from "He said
it's the absolute truth" to "He said he wasn't lying," not realizing that
*another* character in another scene has already said, or will say, "Like Mike
said, it's the absolute truth," and now those two scenes don't match. Meaning
you now have to go in and edit around it and loop the dialogue.
???? Tell us about how you work with DiTillio and Ellison.
We've recently, as of this past week, added a story editor to the staff.
Larry DiTillio. Which now makes three. But there's an implicit understanding
that this is a story that I want to tell, and I generally need to have final
word on characters, stories and everything else that involves the scripts.
Both Harlan and Larry are willing to defer to the reality that this is my
universe. I don't mean that to sound like an ego thing, because it's not.
It's no different than writing a novel; I know where the story has to go when
it hits the end, and we have to be sure not to fall off the tracks. I didn't
fight six years to get this show on the air to turn it over to a committee.
I selected Larry as story editor because he's someone I've worked with
dozens of times over nearly ten years; we know how one another works, to the
point where we can shorthand a lot of stuff in meetings, which saves a lot of
time. He's an excellent script doctor when it comes to rewriting freelance
scripts. And he's one of the country's foremost role playing game designers;
he's great on campaigns and coming up with huge sagas, and I need someone who
can think on that kind of scale.
The other reason I had for selecting Harlan and Larry to work with, aside
from their skills as writers, is that they're both two very strong individuals
who won't be intimidated...*can't* be intimidated...and will fight for what
they think is right. I feel that's very important. So they both give me an
endless hard time. Which is needed for the mix.
---
Harlan is our conceptual consultant. His job is to sit perched on my
shoulder like Jiminy Cricket and point out to me the chuckholes, detours, and
disasters-in-the-making that I might otherwise stumble into as I galumph my
way through this show...and to harangue me and keep me on the SF straight and
narrow and to challenge me constantly to do better.
He also reviews stories, helped write the opening narration, has given us
several good concepts on the running of the B5 station, and
otherwise...well...consults conceptually.
And of course nearly all of the freelance scripts have been based on
assigned stories, something that's developed in-house (particularly if it's an
arc story) and then given to a writer to do the full outline and script. So
far the only story developed *outside* our offices first is D.C. Fontana's
second script, "Legacies."
In none of these, however, will you see more than one writer's name on
the script. Just the writer who did the draft. This is a policy I've had for
a long time, starting on JAKE. It's somewhat pro forma for some story editors
or producers to do a rewrite, or add a scene, and then slap their name on the
finished script...which cuts into the freelance writer's residuals forever
thereafter. My feeling is that if you're on staff, you are being compensated
well for your work, and should leave the freelancers alone. The residuals are
really their only way of making any real money off these things. So we had a
non-arbitration policy on JAKE, also on MURDER, and now on B5. You'll never
see a gang credit on this show. Having been a freelancer myself, this sems
the only fair way to run things.
Re: scripts...for the first year, there will be only two people on staff:
me, and Harlan Ellison, as creative consultant. So the majority of the
scripts will be freelance. For that first season, we've already locked down
our writers. They will come from one of two groups: a) a small group of
writers who I've worked with over the years and have trained to my tastes, and
b) another small group of leading SF writers, many of whom don't work for TV
anymore, but will break that absence for B5.
Part of the reason for this is to establish ourselves firmly during the
course of that first season, get our feet wet, firm up our identity, and other
hits by the same name. It does no good for freelancers on the outside to try
a script until they've seen at least one season, as well. Finally, because
there will be a certain amount of continuity and developing storylines from
episode to episode, that requires a certain degree of direction from in-house
on stories. Very often we'll go to a writer and say, "Here...in this story, X
has to happen. Beyond making sure that X is included, do what you want." An
outsider won't have access to knowing what that X is.
Still, there will be episodes totally separate from the arc, and those
are far more wide open.
One disservice that TNG has done the SF writing community is its -- in a
way -- tendency to *use* SF fans as idea mills. Hundreds of scripts arrive
each month, they're read through, good ideas are plucked out, they pay a
couple hundred bucks for the premise, then write it in-house. Part of the
reason they're always so desperate for material, and driven to this length of
soliciting scripts from fans, is that they don't have a terrific reputation in
the writing community. Some of it is undeserved, a hanger-on from previous
administrations, and some of it seems to have some basis in terms of the fact
that you will never have the chance to see your script through to the end.
That problem does not exist with B5. Our writers are already lined up
and ready to go.
Starting with the second season, assuming we get that far, we will open
things up more and be willing to look at finished scripts with a release form.
I think that providing that opportunity is important. But it won't be such a
cattle-call in the way it's handled.
======= Casting
Some of the cast know the full extent of their character's story, some
know a little, some know very little. In those cases where we need to set
stuff up for down the line, we have to explain some of these things. Some of
the cast want to know their future, some don't.
???? Okay, how about casting females in parts usually given to males?
We do tend to try and stay open to gender stuff; usually there's a reason
why someone is male or female, so it's cast that way. But as an example...in
"Quality of Mercy," the role as originally written was for a father/daughter
combination. In the process of casting, we thought, why not mother/daughter?
So that's how it ended up. In "Points of Departure," we have one of your
requests already taken care of...a part of a war cruiser commander who
could've been male or female...cast female.
???? Will B5 crew members be featured in the show? Will you do a cameo?
Actually, thus far, nearly everyone on our crew has appeared in the
background of one episode or another, except for me. Which is the way I like
it....
---
Nope, I don't do cameos; for me, it ruins the illusion.
---
As a matter of fact, in a couple of episodes you'll see a photo of the
Earth Alliance president. The photo itself is of Doug Netter, my associate on
the show and fellow executive producer. (The woman running against the
incumbent president in the election featured on "Midnight" is played, in
photo, by our wardrobe designer, Ann Bruice.)
======= Music
And yes, he will be doing the entire season. And composing a new B5
theme. (I keep suggesting something along the lines of "Bali High" from
"South Pacific." They keep hitting me with week old halibut. "Babylonnnnnnn
FiiiiiiIIIIve.....")
---
Well, we deliver our first final finished totally done episode on about
October 8th. Christopher Franke has some *great* ideas on how to handle the
music, and plans a curious blending of music and sound effects in some places.
plus instruments from other parts of the world not normally heard in the US.
to try and create a "new music" kind of sound.
---
The B5 soundtrack for the series is built from many different kinds of
pieces, synthesized (based on one of the most extensive collection of
musical/audio samples in the world, which Christopher has been in the process
of collecting ever since he practically hand-assembled his first Moog), and
symphonic, since we're using the Berlin Symphonic Orchestra for some elements
of our score. It changes dramatically depending on the subject.
---
Christopher Franke is developing themes for each of the characters, plus
themes for the station, for space in general, and for our various
aliens...something that carries a sense of the minbari, the grey council.
others. He even wrote a wonderful little Narn libretto for G'Kar, a la
Gilbert and Sullivan. Some elements carry across shows, but in each show
there are new and different pieces that work wonderfully. He's nothing less
than terrific.
---
Actually, only a portion of the music for any given episode of B5
consists of synthesized music. Much of it is performed by Christopher's
orchestra in Berlin, which is hooked via digital lines to his studio here in
town. Not all, certainly, but more than you might think is from that live
orchestra.
---
Frankly, in the long run, I'm *much* happier with Chris Franke. Stewart
was more of the "let's make a library of music and draw from it and remix a
lot" school. Nothing wrong with that, lots of shows do it. Chris, on the
other hand, uses *very* little library stuff; each episode is scored
individually, and the music is lush, driving, powerful. I couldn't be
happier.
???? I hate that "okay, laugh now" music that you sometimes hear!
We did some library stuff in the first few eps, but as we've ben (been)
spending more time, we've built up more, and generally we have 3-4 new
establishers per ep. So there's less and less of it the deeper you get into
the series. (And when you come down to it, a shot of the station against a
planet is going to be pretty much the same in general, unless there's specific
activity going on around it.)
---
We did a lot of exterior transitional shots in the first few eps of B5 to
reinforce where we are and what this is; it diminishes in frequency the deeper
into the series you get.
Yeah, I'd say if you're looking for some cool CGI, you'll see it in
"Signs." I'd say overall that our most effects-heavy episodes are "Signs,"
"Babylon Squared," "A Voice in the Wilderness" parts 1 and 2, and maybe
"Chrysalis." The first three in particular are real blow-outs.
Spent a very, very, very long day today in editing...not out of any
problems, but because of the *astonishing* amount of detail we're putting into
"And the Sky Full of Stars." Leaving out all the live-action shots, there are
25 CGI shots in one and a half minutes in one sequence alone. (By way of
comparison, there were 55 or so in the full two hour pilot for B5.) So we go
frame by frame, making sure that everything meshes properly, through some
pretty intense logistics. You'll understand when you see it.
I've never seen the like of this particular episode before. It's a real
gem.
Re: time per scene rendering...you have to understand that the Toasters
render 24 hours a day. Ron et al set 'em going before they leave for the
night, and the next morning come in to pick up the finished scene. So you can
do a LOT of CGI in the course of a week. Generally several minutes of new
stuff per week...and yes, that includes long, panning shots. Trust me.
there's a LOT of CGI in just about every episode of the series. A couple of
character-based stories are light, but they're more than compensated for in
heavy-CGI stories like "Midnight," "Sky," and "Raiding Party," to name a few.
---
Here's a thought to conjure with. It takes about an hour to render a CGI
frame that's very complex; 45 minutes if it's not terribly complex. With the
new Screamer, we can cut down that time by about half, so that a highly
complex scene can be rendered in 15-30 minutes. Average length for a CGI
scene is about 60 frames, so figure 30 hours. You can do a full show's worth
of CGI in about a week, give or take.
Today we turn over the raw footage for a special scene that'll be in one
of our episodes. (Several scenes, actually, in the same episode.) Ron's
elves will be rendering 24 hours a day (on automatic at night) for the next
THREE WEEKS to do something very special with this episode. If it's done
right, it won't really draw attention to itself, it'll just be very, very
cool.
Here's a Joe Predicts for you: by this time next year, ST will have gone
either completely to CGI, or 95% to CGI.
---
Also...apparently, at a convention, Rick Sternbach from ST said that the
ST shows (DS9 and, subsequently, Voyager) would be shifting over to primarily
computer EFX rather than models. They're going to start coming over to OUR
turf...and engaging in the usual learning curve, trial and erros, which we've
already gone through.
Me...I just sit here and smile...and on one level, despite the way it may
appear, I'm pleased. It shows we were right. And if they start doing CGI.
it'll force both sides to again be competitive in terms of doing more, pushing
things. And that friendly competition is good for the blood, it should keep
both shows on the cutting edge. It'll also enable other shows to come in
using CGI, meaning more SF on the air.
It also ties into what I've heard lately, that Paramount is getting
hammered by some of the stations asking why the hell DS9 episodes often cost
1.7 to 2 million dollars an episode to produce, where B5 is doing more, with
half the budget. I would love to hear the response to that.
---
The funny part is that Berman and Pillar, according to mutual
acquaintances and interviews, have been swearing up one side and down the
other that they were never going CGI, were staying models. And now they are
coming to play on *our* turf.
The CGI are definitely getting better. Year One was more or less getting
used to the software and learning what was capable. They've now gotten more
sophisticated in their use of the equipment, more artistic in some ways...and
the preliminary renderings I've seen for stuff in the beginning of year two is
*very* cool. It has even more of a sense of mass, and weight, and solidity.
---
We're re-doing *all* of our computer displays for next year, using some
nifty graphic designs. Part of the problem is that the boys at Foundation
were doing the displays, and they were swamped doing our main CGI, so that
kinda fell by the wayside. This year we've got someone who does ONLY our
computer screens with us in-house.
Glad you liked the series font, btw; I picked it out me own self. It's
Serpentine Medium, for anyone interested.
======= Makeup
==== ~makeup
Makeup takes anywhere from 2-3 hours for our main characters on a regular
basis. In some cases, we've done something pretty close to full body
prosthetics on G'Kar, and that is nearly double the normal time.
Re: prosthetics...there are two parts, the inner area, which is taken
from a mold of the actor's face, and the outer part, which is sculpted. If
you change actors, you do a different mold from the face of the actor to
create the inner half, but you can keep the outer part the same (based on the
sculpture). Usually you sculpt it to stay close to and accent the actor's
features.
======= Sound
Just for clarification, while Chris does a great job on the music. the
sound mix is done in the studio with our regular sound guys, who do the
surround mix. We spend a *lot* of time getting the mix to sound just right,
to take full advantage of the surround channels. A lot of the credit here
goes to George Johnsen, our co-producer, who is an absolute perfectionist
about this stuff.
Our sound designer has finished working on the gun-sounds, and they sound
very impressive. We've come up with a different way of handling the gun
sequences -- firing, impact, and sound -- based more on how these things would
actually work if they existed. And let me tell you, if you EVER ran into or
heard one of these things coming your way, you'd get the hell out FAST. We
actually sat down for hours and tried to determine the effects on impact, on
firing, on the surrounding atmosphere, and how to avoid the 30 mph problem
usually associated with TV lasers. (That is, you trace the "laser" across
screen, you see it move, which means that this beam of light is moving slower
than a bullet...which is silly.) By all rights, it should be nearly invisible
and nearly instantaneous...but then you don't see anything. We've managed to
come up with a nifty little solution to the problem.
BTW, for all you who ride the pause button and jack up the stereo volume
(we're doing Dolby Surround, incidentally), I assigned Larry DiTillio to write
a bunch of walla (background dialogue) for the Zocalo, the observation dome.
customs and other areas. Some of it's sane...but the rest...oh, man....
And just so everybody knows...so you don't gig me on this later...I have
spent more time than I want to *think* about lately talking with our sound
people about the sound-in-space issue. We've literally spent HOURS locked up.
discussing various options, middle grounds, extremes and some off-beat
possibilities. I still don't know what we're going to do exactly, but for
what it's worth, believe me, this has been examined to within an inch of its
(and my) life. What it comes down to now is this: we will have all of the
options we discussed available to us at the final mix-down, and we will try
them in different combinations. Whatever works best is what we'll go with.
And we won't know what that is until we get there.
---
Today, at Christopher Franke's, I heard the music for "Soul Hunter," and
it's brilliant. It's very hard to describe...it's not rock, but it's
aggressive, and powerful, not at all synth sounding. And I think that he just
may have resolved the sound in space question for the most part. He tried
some things we discussed, and it works great. So this may be the solution
we've been looking for. (Though the first one who tells me there's no
orchestra in space gets it in the eye.)
---
We've found that what works best is to play primarily music as our space
action/sound bed, overlaying just a tad with tonalities that aren't sound
effects per se in most cases, but more sound cues that suggest a particular
effect.
======= Editing
What you have in your hands (not literally, since we're all computerized
now, and hardly anyone uses film anymore in editing) is the film for a scene.
You've got the master shot, showing everyone. You may have 1, 2 or 3 takes of
that shot. Then you get the medium, close, and two-shots, as well as
reverses. You get 2-3 of those, times the number of characters in the scene
(i.e., 2 close-ups of Sinclair in the scene, 2 or 3 close-ups of Garibaldi.
plus the over-the-shoulder shots of both, on and on). Though the staging is
the same, the pacing of lines varies, the delivery varies, inflection, stance.
attitude...there are subtle differences that become terribly important when
you start cutting film. Maybe the first close-up has the intensity you want
in the first half, but falls off in the second part, so now you use part two
of take two, which *does* finish with the required intensity. But in that
take, the actor visible in the same scene isn't quite where he's standing in
the master shot, and you have to go back to the master for the next shot
because that's where you need to see X entering the room....
But I'd be a liar if I didn't say it's an awful lot of fun. You can make
a scene play 50 different ways, depending on how you edit it. And we've got
some *great* editors working with us.
---
We're using some state of the art computers for our editing work, in some
ways in advance of EditDroid. The first line is the Avid editor, which
digitizes all of the printed takes from an episode and stores them in
full-motion video/audio the same way you store a .gif file. You can have
instant access to everything; you don't have to swap disks in or out, and it's
all immediate. Once you've edited the thing to where you want it, you save
the information to the system. Then you provide all of the required prints to
the major computer system at the editing house which then *automatically*
assembles the entire cut overnight. Operates almost entirely without
supervision. You come in in the morning, and your cut is waiting for you.
we're able to stay further toward the cutting edge of technology because
we're small, new, and can react faster than something that has to work through
an entrenched studio bureaucracy that has already invested major bucks in its
old systems, and doesn't want to re-tool since what it has basically works
fine.
======= Video
We *did* shoot the pilot (and will shoot anything that follows) at 30. I
remember because somebody or other groused about the extra film costs.
Apparently this is also done on Dr. Quinn Medicine Woman, I learned the
other day, so that'll give you some sense of it. It's very effective at
giving a real cinematic feel to your main titles.
---
RE: composition...the monitor on which the director and DP can watch and
see what the camera sees has on it demarkations to show the regular aspect
ratio, as well as the widescreen view. Which pretty much allows them to
compose for both, for the most part.
---
We're not shooting on videotape, so it's kind of a moot point. We're
shooting on film, which can be converted to HDTV standards *very* easily. The
pixel density is a function of where you go once you decide to convert the
film. It's now being converted to video at standard resolution; when HDTV
comes into existence commercially, the film will be reprocessed out and
transferred to video at that level.
---
We are shooting in 16:9 aspect ratio, cutting it down to normal TV aspect
ratio for its initial broadcasts. When a) the laserdisks are in time
released, and b) when HDTV becomes more of a standard, the full letterboxed
aspect ratio will be available.
???? Why not just broadcast the episodes in letterbox?
Given that most household TV sets are fairly small, no, it wouldn't be
fair or prudent to begin broadcasting the episodes in letterbox at this time.
======= Production
For those who might be interested, I thought I'd pass along a quick view
of the process of producing a show like B5, step by step (though briefly).
Day Minus 21: The script is finalized and distributed to all cast and
crew.
Day Minus 14: The episode goes into serious pre-production, with meetings
on visual effects, wardrobe, CGI and so on. Props are designed and
construction begun on both props and wardrobe and any sets that are specific
to that episode.
Day Minus 10: Tone meeting with director and producers to make sure all
parties see the story the same way. Casting, begun on day 14, is finalized
about this time.
Day Minus 6: Major production meeting with all departments, at which each
scene is gone through in detail, examining and reinforcing what props.
costumes, extras and lighting requirements are needed per scene.
Day Seven: Filming finishes. Editing has been going on since day 2, as
dailies arrive at the studio, with editors making rough assemblies of the
scenes as they come in.
Day Eight/Nine: the director works with the editor to make the first.
Director's Cut of the episode, relying to some degree on the preliminary
Editor's Cut.
Day 10/11: Producers begin making their cut. (Mainly me and John
Copeland.) Sit with editor and view each scene, picking out various takes and
angles, integrating CGI. Sometimes the cut varies a lot from the Director's
Cut and is a whole new version...or it is very close to the Director's Cut.
Producer's Cut finished around day 12/13.
Day 15: Producer's Cut is sent to primary editing bay for on-line
editing, at which the frames of actual film are slugged and readied for the
real thing (as opposed to editing computer images on the Avid).
Day 20: Episode is color-timed to make sure color values are correct.
Day 39: Final mix-down of all elements: music, sound, looping, visual
effects and other elements. For this we sit in the mixing bay from 9 a.m. to
7 p.m. nonstop, bringing in lunch, to determine balance of sound to music.
music to dialogue, which elements to use or lose, and so on.
I've glossed over a few things, but that should give you some idea of the
process and the highlights thereof.
???? Are the episodes produced in the same order they are shown?
==== ~black&white
???? How does B5 manages to keep costs so low compared to other shows?
On this whole "costs less = not as good" question, the one thing that
galls me is the knowledge, accumulated through 120+ produced TV episodes, that
30% *or more* of any show's budget is wasted. It comes because you don't get
a script until maybe 3-4 days before you have to shoot, and everybody works
round the clock, ringing in double- and triple-overtime on EFX, costumes.
sets, you name it. So items that should by all rights cost maybe $150,000 end
up costing you $300,000 or more.
In B5, we're generally 3-5 scripts ahead of ourselves at any one moment.
Directors and crew get their scripts *weeks* before we have to shoot. And
even earlier than that, because I know what's coming down the road for the
whole season, I can give someone literally *months* of advance warning on
major EFX, or set requirements. As a result of all this, items that normally
cost $150,000 either cost exactly that, or we actually end up *saving* a
little money.
A lot of television production is absolutely irresponsible. That we are
penalized in the press for acting responsibly is something that I just can't
figure....
---
One nice thing about the way we're doing this show is that we don't just
have to set up gags within an episode; we can set them up *weeks* ahead of
time, as long as the payoff is self-contained, but then when you see the
earlier shows, now you get more out of it.
The time for prep on year two, if we were to get picked up, would be
equal to year one, with the exception that we won't have to build all of these
sets. We'll have more time in that sense. Again, the stories are pretty much
mapped out for five years, so that's already done.
---
P.S. So far the first 3-4 episodes of B5's second season are in
real-time order, each separated by a week in story-time as well as in real
time. It begins a few days into 2259, and the season would end just before
the end of that year, with season three starting in 2260.
Babylon 5 was conceived in 1986; the screenplay for the pilot (which was
more or less what was shot) was written in 1987. Also in 1987, art was
commissioned and used to help in pitches to networks and studios. The full
project -- artwork, screenplay, series bible, treatment and sample stories --
was shopped to several places, including Paramount in 1989.
---
The first notes and drafts on Babylon 5 go back to 1976. though the first
script wasn't finished until 1977/78.
As for Doug, he's my equal partner in the project. Doug's been in the
business as long as there's *been* a business, once serving as head of MGM. He
was my producer on POWER, and he and I made a deal: he will never give me a
creative note on that series. And he kept that promise. If it came in long.
or short, or there was an effect we couldn't do, that was one thing, but
creatively, he left me alone. "I'm not a writer, that's your job," he said.
There are very few people in this town who'll deal straight with you, and
Doug's one of them. So when I created B5, of all the choices available about
who to partner up with, Doug was on top of the list. He handles most of the
business stuff, and I handle the creative stuff. (Which isn't exactly true in
some ways; I have to get into some of the business, and he has to get into
some of the creative, but those are are general areas of expertise.)
His name generally appears in books about the film business, and in one
of these books, it explains that when he was at MGM, his nickname was the
Rattlesnake...hence, Rattlesnake Productions.
==== ~budget
The details of the budget per episide are classified...but you could
easily take DS9's budget, cut it in half, and you'd still have more than we've
got.
Which is, again, part of the overall plan...if we can prove that you can
do quality SF on a budget comparable to non-SF series, it'll open the gates
for more shows down the road.
And yes, in TV, it's the exec producer who generally gets the final cut.
whereas in film it's often the director (or, in some cases, the studio).
==== ~pten
Preface: as has been stated before, since no studio facility was big
enough for our purposes (we now have 20 standing sets and 57 swing sets, some
120' wide or more), we took over an industrial facility roughly the size of
Latvia and built three soundproofed soundstages, costume facilities.
construction areas, dubbing room, prosthetics wings, you name it. It's sort
of a Lucas Ranch operation, everything under one roof.
A number of shows have taken over and converted such facilities to shoot
series, but I'm proud to note that this is the *first* such conversion to be
finally, officially and formally redefined by the city as a working studio.
It's the *first* new studio in town in something like 10 years. There's
nothing else like it unless you want to actually go on the lot of a major
studio. (And it has the advantage of being off the lot, away from people who
might wander into your stage and, oh, start giving you notes. If you're a bit
away, they have to drive over, and the hassle ain't worth it.)
---
Ah! Now I begin to understand. Alas, my offices aren't on the Warners
lot either; we're well and truly off-campus. Next time look up north a piece
past the Universal Black Tower, and wave, I'll see you.
---
The end of the central corridor was a painting; correct. And I never
liked it. So over the break, we *built* another 15 or so feet to the end of
the corridor, going up, so now it's quite real, and we can put stuff in there.
Much improved.
======= Promos
???? Who does the promos for the next episode? Why are they so inaccurate?
The teasers and promos are put together by the Warner Bros. marketing and
promotions department.
---
I have nothing to do with the trailers, except to sit in awe and
astonishment, trying to recognize my episode in the trailer, which is a chancy
business at best.
---
Warners sometimes feels the need to "enhance" the shows through the
promos...and sometimes they enhance them right into an alternate dimension....
---
We're trying to get Warners to re-evaluate their approach to the teasers.
Had a reporter in here the other day, and he asked if it bothered me that
other shows were getting all the ink...meaning, I suppose, TNG and DS9 and
SQ:DSV...and my response really said it all, I think. It's like the Rocky
movie. Let the other guys get all the press, do the big flashy stuff, wave
around big budgets...we'll just stand here in a meat locker, pounding slabs of
meat with our bare hands....
The one thing that I'd like to point out is that Warner/PTEN isn't in the
programming business. This isn't a normal part of their PR strategy. The only
reason they have done this at all -- the B5 computer promo -- is in
recognition of the online support here and elsewhere. They have had to
contract out for this, and because this isn't a proven (yet) strategy, could
only carve out so much for it. No, not every platform is covered; doubtless
that will change with time. But it's generally never done at ALL. So I would
just temper the discussion with that reality.
???? What kind of impact do you want the show to have on viewers?
And while we certainly have our episodes that are paced just a little
more slowly, less intensely, because you have to have variation, have to allow
time for character stories...there are some episodes, like "Sky," that just
hit the viewer right between the eyes with a 2 by 4 *real* hard and say "HEY!
PAY ATTENTION! WE'RE NOT KIDDING HERE!"
Take no prisoners....
???? Why is Sinclair running this station? What rank would the
administrator have been if it hadn't been Sinclair?
What you have picked up on are not flaws, but story points in the
making...areas that will be explored down the road. These questions WILL be
answered. It would have been very easy to make him Admiral or Ambassador
Sinclair. He was given this lower rank for a reason...and there are an awful
lot of people who look at this, and wonder if Sinclair isn't just a *tad* too
cozy with their former enemies in the war, and just where ARE his loyalties.
*really*?
---
Is it a conflict of interest...yes and no. Sinclair functions much as a
military governor in, for instance, California's past. Someone in this
position may speak on behalf of his government with neighboring countrires,
and represent others. Does it sometimes lead into a conflict of interest?
Yes. Is it sometimes unfair? Yes. Which is kinda like life, and that's why
I rather like putting him in an awkward position.
==== ~narration ~opening ~pten
Doing the intro was something that PTEN wants for all its shows; if you
check out Trax and Kung Fu, you'll see it there, as well. It's my hope that
we can trim the narration down by 1/2 in second and subsequent seasons.
Actually, I'd argue that there's a difference between FTL travel, and
removing oneself from the standard reference by entering hyperspace.
==== ~gloves
Talia, like all Psi Corps members, wears gloves because she has to, when
in public, to minimize physical contact and accidental scans. As for others
wearing gloves...sometimes it's a fashion statement...and other times, well.
space is very very cold....
==== ~door
Re: the shape of the doors...they're set to notch into the wall, and in
the case of depressurization, bolts shoot through the "teeth" that insert into
the wall, to lock it securely into place. It's much more airtight that way
than a conventional door that swings or opens in the middle in case of an
accident that opens a portion of the station to vacuum.
You could park a big ship near a planet, and use lots of shuttles to
unload it down to the planet (gravity well, heavy cargo, lots of fuel, lots of
time, more accidents), then haul it right back *up* again when it's sold or
transferred...or you could build a station in zero G where your big transport
just parks alongside, loads or unloads its cargo in zero gravity, and transfer
it where needed.
G'Kar: "Get OUT of here and don't come back! I don't have time to deal
with the likes of you, we're NOT paying to send you back to Homeworld, just
get out!"
==== ~humanoid
???? There shouldn't be all these other aliens who look humanoid...
There are zillions of species on Earth, but you rarely seen anything
above spider-level with more than six legs. Now, I'm not saying that it's
impossible to have other forms, not at all...only that the humanoid form may
in fact be far more common than anyone suspects.
???? Why do the starfury fighters look like X-wings from Star Wars?
When we did the research on how a fighter could best operate in zero
gravity, it seemed to require a four-wing axis with thrusters on every side.
We've thus taken every possible step to make them NOT look like x-wings.
particularly since there's no long, sleek forward section at *all*, it's a
snub-nose, and the wings don't move, plus they have the unusual thruster
combination.
For starters, the Orion constellation would not look like the Orion
constellation from another POV, say, 30 light years from here. Another
cluster of stars might *look* the same, or similar, but anyone expecting to
see the constellations as we recognize them from here is going to be
disappointed.
As far as I know, from what Ron's said re: constellations, while it may
look like Orion, it isn't. It's perception, the mind looking for patterns it
recognizes.
???? They're using paper in the 23rd century, e.g. Universe Today?
???? Why the inconsistent meaning of the word "cycle" as a unit of time?
At one time we were working out what the time-reference would be on B5.
One of the early things we talked about were cycles, but in fairly short order
I decided against it because it didn't seem to mean much. But this was.
sadly, after "Grail" had been produced, and we couldn't dub over the cycle
references with anything else, so it stayed. It won't be appearing anywhere
else henceforth. One of our few continuity glitches.
We have a New Year's celebration in one episode later this season, and at
some point will probably show other stuff next year.
---
The new year's eve on B5 at the end of 2258 is definitely memorable.
Yes, there are instances where other EA officers come aboard with
equivilent or close ranks to our characters. In one particular episode it
makes for some considerable conflict....
We plan to do some such shots for the series, in the zero-g section of
the garden, and possibly in the zero-g cargo section that rides on top of B5.
My mandate to Ron is to come up with a way of doing it that looks good. Once
we have that, we'll do the story.
With only one exception, you won't see time travel anywhere in the
five-year run of the B5 story.
Sports/recreation are things we're still trying to work out; not the
conceptual part, but the part about "okay, how do we SHOOT this?" I'm not big
on "virtual reality" parlors or combat...I think people will still be more
interested in playing with real people than pixels. So we're trying to find
ways we can visualize, in a TV series, things like zero-G tag or football.
other sports that use our unique space environment. One possibility is now
being worked on, and we'll see if we can work it out for this season. In any
event, it's definitely something we're thinking about...I just don't want to
rush into doing it until I know we can do it properly.
???? In other shows, the characters that get killed off are always the
anonymous, unknown characters. Will we see anybody get killed off
that's not just a minor character?
???? Will we get to see the point of view of a ship leaving or entering
hyperspace?
At some point, we'll probably see what it looks like from the ship' POV
leaving or entering hyperspace, yes.
==== ~gay
???? Will there be a gay character? When will we meet this character?
And how do you know you haven't already seen this character?
---
Let me put this as simply as I can...in the year 2258, nobody *cares*
about your sexual orientation. It doesn't come up. No one makes an issue out
of it. There are no discussions, no proclamations, no inquiries, no "how will
they react?" It's like being left-handed or right-handed; no one really cares
one way or another.
==== ~tractor
B5 doesn's have tractor beams; for the most part, they don't exist in
Earth tech of 2258, though other species might have them. (There are
differences in tech between races.)
==== ~mime
NUKE 'EM!
NUKE 'EM TILL THEY GLOW THEN SHOOT 'EM IN THE DARK!
YAAAAAGGGGHHHHH!
???? So, humans get together better in the future, is this universal?
???? Are you going to use flashbacks to help tell the story?
Mike: we're not going to see a lot of Sinclair in the past, only what is
necessary to understand the present...and there are going to be
transformations, but I prefer to see my transformations take place in the
present, pointing toward the future, than in flashback.
???? Can you cast movie stars as guests? DeVito? Lloyd? Gibson?
The problem, of course, with DeVito or Lloyd or (as some suggested) Mel
Gibson or others it that their salaries would be, individually, equal to our
entire production budget for 3-4 episodes. Which means we'd have to shoot
only 18 rather than 22.
???? Will the crew wear anything besides crisp new uniforms?
Finally...yes, there are leftover clothes. Why not? There are in real
life. What you'll often see Sinclair wearing, when he's off duty in his
quarters, is an old scruffy sweatshirt/sweater from the EA flight school.
Yes, we will. In addition to the Zen garden, and the Fresh Air
Restaurant, we'll be seeing the Orchard, the Pavillion, and the Maze, though
you won't see the last one there for some time. I don't think it shows up
until "Chrysalis."
---
There is some limited life within the garden...some birds (which you can
hear sometimes), and insects, and the like. (In one shot you can see an
insect fly off one of our actors. Yeah, sure, like we planned that....) It's
generally one season in the Garden, and plants requiring variation are raised
in a separate hydroponics area, such as the orchard (seen in "War Prayer").
---
Re: the crops/parkland...no, there are no settlements there. You don't
waste precious land needed for farming and oxygen reclamation and hydroponic
gardens to throw up a shack or house. Those who work in the central Garden
area live in standard B5 quarters. There are some recreational areas, a hedge
maze (as you'll see later this season), and we're adjusting some of our sets
to reveal more of the garden area. No one "camps out" on the surface; if they
try, they're destroying precious crops, and are arrested.
==== ~cloaking
And that's something I've fought against as long as I've *been* in TV.
When I was at Filmation, I fought tooth and nail against *any* interference in
content from the sponsor, Mattel. Especially when they started forcing in
characters simply so they could market them. That was the reason I resigned
from Captain Power after the first season; my sense was that too much
attention was being given to the merchandise aspect of the show, to the
detriment of the series.
???? What are the odds of a director's cut of the pilot being released
which incorporates pilot footage which was removed?
The odds are zero, since the first version of the B5 pilot existed only
as a computer-graphic file edited movie. It wasn't edited on film, for real.
until we'd pared it down. We'd have to go in and totally re-edit and
re-score, and I doubt that's going to happen.
---
The computerized cut of the pilot is now dumped out of memory, and those
portions only exist on a few VHS tapes of marginal quality. Also, the footage
in computer file form is *very* low grade, like a poorly scanned gif file.
very low resolution. It would be useless on a laser disk.
==== ~script
No plan to make the scripts available at this time, but who knows...?
==== ~soundtrack
The bloopers reel/christmas reel we did is just for internal use, I'm
afraid (though it's *very* funny).
Since the series began to air, there's been a flood of mail and calls, so
some kind of organization will be necessary to handle this, though no
framework has been finalized yet.
---
We're in the process of setting up some kind of fan liaison office. which
would do some limited sales stuff, just enough to pay its own way. Should
this come about, we'll sell some of the B5 scripts through this office. (One
difference between us and ST is that we will pay the freelance writers a
*royalty* on any scripts of theirs we sell.) But this is still in the works.
If it helps, bear in mind in which brain Kosh was *created*, and where he
resides in off-hours, in this big circle running around in my skull with
Delenn, Kosh, G'Kar and Londo chasing one another endlessly, like white mice
in a wheel....
By the way, if anyone's curious, here's how I'd rank the first six
episodes in terms of my own personal preference, from 1-6: "The Parliament of
Dreams," "Mind War," "Soul Hunter," "Born to the Purple," "Midnight on the
Firing Line," and "Infection." We'll see how close this coincides with your
own reactions.
---
But I'd say that our two *best* so far are still "And the Sky Full of
Stars" and "Chrysalis." I just watched a cut of "Chrysalis" today which
finally had all the CGI in it, and had to scrape my brain off the opposing
wall, it's *that* good.
==== ~satisfied
???? Are you satisfied with how the episodes have come out?
I'm not sure, from my perspective, that there's any one definition of
success that I'd use. There are several:
1) How much is the project in its final form what I conceived it to be?
This is something that Harlan keeps hammering home at me, pointing to what
happened to him on the Starlost by way of comparison...it was dreadful, and he
had to take his name off it. It's the show I wanted to make, made the way I
wanted to make it, so on that level, I'm content.
And 3) Whether or not anyone talks about the show, or remembers the show.
years down the road. Something can get a lot of attention, critical acclaim.
ratings, be what the creators envisoned...and be gone in a year, the flavor of
the month.
It's hard, because as much as I enjoy TV, it's basically ephemeral; books
stick around. And I got into this whole gig at the beginning by writing
prose. Which is why, as I've noted before, if the B5 story goes its full
length -- whether that's just 5 years, or with a possible spinoff, 10 years --
when it's over, I'm retiring from TV. By that point, I will have said
everything I want to say for TV. Then it's a house somewhere outside London
or Cambridge, and novels. I figure I'll be about 50 at that point (assuming
10 years), and I'll have enough years left in me to tell some decent stories
before it gets dark outside.
???? Are you keeping a record of your activities in the creation of B5?
???? What things have you worked on in the past? How did you break
into writing?
I've always found "how/when did you get your break into writing" to be a
very weird question, at least in my case; like asking a doctor, "when did you
get your break into foot surgery." It wasn't one thing at one time. This is
a career that I've prepared for, and worked toward, and entered incrementally
over a very long period. I always knew that I would be a writer, used to
collect pencils and paperclips and could determine the better grade of erasers
and #10 pencils at an age when most kids were still trying to figure out which
end to hold. It's just a quirk.
When I was 16, after having read comprehensively in every genre I could
get my hands on, I decided that now was a good time to start. So I began
writing. Short stories, poems, playlets, articles, you name it, I wrote it. I
didn't show anyone at first, just kept slamming words together in the process
of learning how to make little explosions of character and action. When I felt
ready -- six months later -- I began showing it around. The high school I was
attending began producing some of my one-acts, and commissioned a full play
from me; I began selling articles to local newspapers and magazines; even
placed a one-act with a local theater, which decided to produce it before
discovering that I was only 17 years old. (When I showed up, they kept
waiting for my parents to arrive, until I pointed out that *I* was the JMS on
the script.)
It's probably not a helpful answer, but it's the only one I have....
---
Tolkien's work had a *profound* effect on me in college; as I later read
all of the background material, the reams and reams of "history" that he wrote
to background his novels, I began to realize that *that's* the way to do it.
So I tried to take that kind of approach, filling out as much as humanly
possible about the universe, characters and history. It's the only really
sensible way to tackle something this large.
My favorite books when growing up: the Lord of the Rings trilogy. a
Lovecraft anthology (The Color out of Space), and the Martian Chronicles.
???? Why "J. Michael Straczynski"? What do people call you? What do we call
you? How is it pronounced?
It's "J. Michael Straczynski" on title credits mainly because that's the
way it looks best, frankly. Lets you sneak up on the whole name in
progressively larger bites. Joe Michael Straczynski looks kinda dumb to me.
also too long; Joe Straczynski is too short, and unbalanced in terms of layout
(he said quickly). My friends call me Joe. My crew calls me Joe. One person
on the crew kept calling me Mr. Straczynski, which you should try saying out
loud sometime. Even *I* can't do it. It was so painful to listen to that
after a while I kept calling back "Joe" at him until he got the message.
---
I've never been real big on formality. And I know that typing
Straczynski can be a fearsome thing indeed. Fingers were never meant to move
in that particular configuration, I think, and more than one person has had to
dial 911 with his nose when his fingers tangled on the keyboard.
In any event, we're all in this together, so I think we can let formality
slide.
---
Americanized version: struh-zin-ski.
I hate to burst any bubbles, but I can go just about anywhere in the U.S.
and find that nobody knows the name Straczynski, and the only time I've caused
a mob scene at a K-mart was in a tussle over the last Captain Power
figures...or was that when I wandered into the lingerie section and...well.
never mind.
Anyway, I'm sitting across from someone I've seen on set a few times.
who's apparently the teacher for a young actor we're using (Jonathon Kaplan)
in "Believers." I don't make a big deal out of my position on the show, dress
like everybody else, so the guy sitting across from me at the table asks, "So.
who do you play in this?"
Unable to resist the temptation, I say, "I play the executive producer."
As for me...the TV camera doesn't like me, it just sorta slides over me
and adds 10 years to me. Complicated by the fact that when I'm shoved in
front of a TeeVee camera, my head retracts like a turtle, my neck disappears.
and everything goes everywhere. Harlan, on the other hand, is comfortable
before a camera. The camera *loves* Harlan.
==== ~earthquake
???? How did you and Babylon 5 come through the big 1994 earthquake?
Came through pretty much okay, all considered. At the house, the living
room fireplace is now IN the living room (on the floor), the patio has
separated from the rest of the house, there's major cracks all over the place.
everything that was on shelves is now on the floor...but the stage came
through okay, and we're back to shooting today, if possibly on a reduced
schedule. (Everyone was given the option of not coming in today, but everyone
wanted to show support, get back on the horse again, and get going. Some even
came in on their own time Monday to help with cleanup.)
---
The worst part of the quake, really, was that my house was without
electricity until Midnight Thursday night. So I'd write (up against a real
deadline because of the quake) at the office, charge up my notebook computer.
go home, fire up the notebook, and write scripts by flashlight.
And as a writer, there are parts of the religious impulse that I want to
examine, and explore, and raise questions about, just as much as I'd like to
explore the scientific aspects of living in space, and the more personal.
emotional repercussions of this. It's all a part of trying to figure out who.
and what, and *why* we are.
---
Actually, religion isn't totally irrelevant to B5 in that in several
episodes we'll be dealing with, or touching upon that issue...there's a bit of
it in "Soul Hunter," "By Any Means Necessary," "The Parliament of Dreams,"
"Legacies," "Believers" and a couple of others.
---
I've never felt the need, as a writer, to be didactic about this stuff.
No, I don't believe in an afterlife...I also don't believe in the actual
existence of Vorlons, either, but I write about them. I don't think it's a
requirement. H.P. Lovecraft was one of our best writers of supernatural
fiction, but I very much doubt that he believed in the Old Ones, or made
bi-weekly offerings to Cthulhu.
One thing I can mention now, since it's nearly finished: see, I have this
real problem with nepotism. Specifically...I hate it. As a result, I make
people I know work twice as hard. The closer the tie, the more the person has
to work to prove him or herself.
But in the case of B5, I *am* the exec producer, so it became more
difficult. At first I said simply no. Finally, I set into place a number of
conditions/provisions. NOT because she wouldn't do a great script, but only
because I don't like the look of nepotism; I hate it, and I hate the way this
town operates on the principles of nepotism. The conditions were that she had
to write the script completely on spec, no assignment; not a spec outline.
which is shorter, but a spec *script*. It would then have to pass muster
in-house; if even one person thought it wasn't up to snuff, it got deep sixed.
And revisions would not be handled by me, for the most part; she would have to
work with Larry, who has a reputation (as Katherine Lawrence can attest) to
not pulling his punches. No favoritism. Then the script would have to pass
muster with Warners. IF, after all that, the script was approved, then it
would be bought, and not a moment before. If anywhere along the line it
didn't meet one of those criteria...then it would be a 50 page learning
experience and nothing more.
Well, I'm pleased to say that it *did* pass muster with everyone, and "By
Any Means Necessary" is now over halfway through production, with a number of
people -- including Michael O'Hare -- saying it's their favorite so far.
mainly for very odd reasons. The premise is one that ST would never, EVER do.
which is one thing I like about it; it also shows us more on the inner
workings of B5, the blue-collar types who keep the whole place
operational...and what happens when that falls apart. The B story gets into a
confrontation between G'Kar and Londo when Londo interferes in an important
Narn religious observation.
---
Kathryn's last name is Drennan. Her full credit is Kathryn M. Drennan.
Not Straczynski. Probably displaying considerable wisdom on her part. Ten
thousand letters, no vowels.
Yes, I try to log on here about once a day, and though it's getting
tougher, I still read through *all* the messages in this area, though at times
I skim a bit. From my perspective, I try not to get in the way of the
discussion, by either encouraging or discouraging positive or negative
comments. If I think someone is being unfair, or is just coming in to lob in
a firecracker, watch everyone scatter and yell, and then run away (as the
occasional spineless mindfucker among us is wont to do), I either fire back.
or simply ignore the post.
Along with logging on here and on a number of other systems under my own
name, there are a few BBSs -- regional and national -- which have B5
discussions giong on where I also hang out...but either under a pseudonym, or
without leaving messages, thus no one knows I'm lurking. I do this in order
to get an unbiased view of the show, without my presence affecting the
discussion one way or another. Call it a control group, if you will.
And on those forums where I'm not known to be there, what you get are
generally "I liked it" or "I didn't like it," about as broad as that. Very
little of the (to use the phrase of others) nits and detailed analyses that go
on on the systems where I *am* known to hang out. Since there's a conduit for
direct feedback to the show, people here and on the other services where I'm
on as myself tend to provide MORE criticism of the show, not less. In some
cases, the occasional person may feel that he HAS to find something to nit at.
because there is the implicit request for feedback.
I don't try to change people's opinions here (I let the show do that).
don't try to intimidate people into silence (I don't think it's *possible* to
intimidate this particular group in *any* event), and I have a much lower
estimation for those who skulk off in dark corners to mutter their criticisms
of the discussion here than speak openly. I'm insulted by the allegation, and
frankly think that anyone here who has been taking part in the discussion here
should feel insulted about being portrayed as spineless and toadying, which is
the implicit statement behind the allegation.
???? What do you get from hanging out in the Babylon 5 newsgroup?
It just seems the courteous and proper thing to do. Does that make ANY
kind of sense to anybody...?
---
Best thing about the net is that it forces you to ask questions. The job
of the writer is to come up with every possible question about your character
and your world, and answer it, giving both greater verasimilitude. But nobody
can come up with EVERY conceivable question; but on the nets, you get
questions you never *dreamed* of. Which helps.
---
Well, now, lemme defend the Internet for a second...what I find most
interesting about it is that most of the Internet stuff comes in via major
colleges, universities, research labs and the like. So when you're dealing
with a lot of people of college age, you're going to encounter rough spots.
BUT...what you *also* get are people who are pretty sharp, have access to
research material, are academics and scientists and research students...and
lemme tell you, they keep you on your toes.
It's easy to hang out in a room where people are generally nice to
you...and certainly relaxing; I tend to come here more with a sense of
relaxing with friends, where there is some measure of "put up the persona and
perform" on Internet...but one should be open to the tough stuff as well.
Granted, at times it makes me cranky, and I probably respond with more heat
than I'd like...but again, that's really more the exception than the rule.
There's a lot of nifty people there.
---
"And jms seems to be doing just fine...right, Joe?"
???? Have you had problems with story ideas slipping through?
Nothing on any of the systems, no. But at one convention back east, I
was standing waiting to go on at a presentation, and a young woman came up to
me and laid out a conjecture that was 100% right in every single aspect. She'd
pegged it precisely. I tried to conceal my growing horror. Then she said.
"But *nobody* would be crazy enough to try something like that, so THAT can't
be it." And with that, she toddled off...and I made no effort to correct her
assumption.
???? With all this criticism online, you must be immune from flaming.
==== ~critic
???? How do you deal with all the critics in the media?
Here is the one and only thing I really have to say about critics (at
least until otherwise provoked).
When "Lost in Space" went on the air, every critic hated it; they hated
the cast, they hated the writing, they hated the sets...they panned it
royally. About a year later, when LiS was a big hit, and was selling magazine
covers, a lot changed. Then "Star Trek" appeared...and was crucified by the
critics. They hated the cast, they hated the writing, they hated the
sets...TV Guide in particular. They roundly dismissed it as an attempt to
cash in on "Lost in Space"'s success. Critics attacked Patrick Stewart in
TNG for being stiff and unappealing, attacked DS9 on similar grounds.....
They *always* attack SF. Always have, always will. And always unfairly.
---
I'm hesitant to get into the question of critics, and why they say what
they say, because obviously anything I say is going to proceed from an agenda.
and a certain bias on my part. So if we accept that going in, then I suppose
I can speculate a little....
Also, there's the issue of pride. A lot of critics are (now) saying that
TNG is this wonderful show (where once they derided it). Same with DS9, and
that everything else is crap. Anything that might be perceived by them as a
threat *to their published opinion* is something that they will attack.
Mind, I'm separating out those who might not particularly like the show
from those who are going out of their way to assassinate the series before it
even gets going. I'd point to the USA Today review that just came out as
emblematic of that approach. He says that yes, it might get the ratings, it
might succeed, but you should in essence be ashamed if that happens. People
have targeted this show with *incredible* vehemence bordering on character
assassination.
I'd separate this out from some reviews that've come in, in the LA Times.
and Hollywood Reporter, that didn't gush, that raised concerns, some of which
I agree with. They were actual analyses of the show, it's strengths and
weaknesses, which are helpful, I think, to us and to the viewer. I've *been*
a reviewer, and I'm sorry, but the equivilent of "IT SUCKS" isn't a review.
It's a Beavis line.
???? What happens to Babylon 5 if...say, you're walking down the street
and a wandering asteroid crash lands on you, three years into the
story arc?
First they scrape up my remains. Then they put me in the morgue. After a
cursory examination, the death is ruled an act of god, which is the ultimate
insult to an atheist. Then they stick a big needle in one arm, and in my
heel, and embalm what's left of me. Then there's a service. All of my
friends come. What they do with the rest of the rows after one is filled is
anyone's guess. Rent them out, I guess. Next they plant me. I lay there for
a while, gradually coming to the realization that when they stuck me in this
crummy suit, they yanked the pants into my butt and now I have to go through
all eternity with a snuggie. In time I get really annoyed by this, my essence
rises up out of the coffin, AND HAUNTS YOU FOR THE REST OF YOUR NATURAL LIFE!
Or, put another way, if you want to see the end of the story, it's in
your vested interest to keep my ass ALIVE for the next 4.5 years.
It's hard, because as much as I enjoy TV, it's basically ephemeral; books
stick around. And I got into this whole gig at the beginning by writing
prose. Which is why, as I've noted before, if the B5 story goes its full
length -- whether that's just 5 years, or with a possible spinoff, 10 years --
when it's over, I'm retiring from TV. By that point, I will have said
everything I want to say for TV. Then it's a house somewhere outside London
or Cambridge, and novels. I figure I'll be about 50 at that point (assuming
10 years), and I'll have enough years left in me to tell some decent stories
before it gets dark outside.
Joe does not learn math in one episode. Joe does not learn math in one
*year*. I took bonehead math in college three -- count 'em three -- times.
and only passed the third semester because the class was taught by the same
instructor, and the third time I wandered into his class, he siad, (or said).
"Here...just go, I'll give you a C, just...leave."
---
MATH! MATH! YOU SAID THERE WOULDN'T BE ANY MATH ON THIS TEST! I DIDN'T
STUDY! HOW MUCH OF MY GRADE WILL THIS BE?! AAAUUUGGGHHH!!!
==== ~sleep
John Copeland, our producer, shows me something that John Iacovelli came
into the office bearing...a B5 cap. It's a very nice Babylon 5 cap.
Stitching's a little off, though, I notice...not bad, but noticeable. I learn
it's commercially available. Well, still and all, not a bad thing, I decide,
trying to figure out why John's smiling at me in this really weird fashion.
People have been asking for B5 caps, and now they can buy them through, it
seems, Creation Entertainment, as this was bought at a Creation store in
Glendale (Sci-Fi Universe), and it's a Creation produced item, under their
license....
Then the tag hanging from the back of the cap slips out into my hand,
dangling from that little white-plastic-string-thingie they stick through
labels.
..eeeeeeeEEEEEEEEEeeeee........
???? What do Babylon 5 fans call themselves? What do you call them?
Most B5 viewers that I've heard from call themselves Fivers, when they
identify themselves as anything other than what they are, people of infinite
taste and sensibility....
---
I think the term usually used to describe B5 viewers is, "People Of
Incredible Taste, Perception and Discretion."
Nothing personal, but given the choice between listening to two hours of
filking, and having my eyeballs scooped out, popped, spread on toast as jam
and fed to me for breakfast...I'll take the latter.
==== ~spoo
The women I write are often very close to many of the women I've been
involved with over the years. So far, no one's sued....
You wanna hear really dopey? Of all the things that can bug you --
literally, in this case -- it's always the small ones that get under your
skin. The goofy ones.
Ah hates crickets.
We absolutely cannot find him. I stood back there for ten minutes, eyes
closed, trying to triangulate and draw a bead on the little sucker. We've
tried exterminators, smoke, nitrogen, assassins and psychics; we've tried
scaring him and coaxing him, to no avail. He is as invisible as god but with
a MUCH louder voice.
You ever fire up a daily to hear, at the top of the take, the off screen
director saying, as fast as he can, "Okaythecricket'ssilent,ACTION!"
Like I said...not really a problem, just one of those little things that
niggle at you when there's nothing else going on. So we're going to wait him
out.
==== ~millenium
Mostly.
Funny aside...on Friday, my accountant and his 10 year old son came by
the set for a tour. His son was wog-boggled by everything. At one point in
the filming, Michael O'Hare came over and struck up a conversation with the
kid. The kid asked what that thing is on the back of Sinclair's hand. "That's
my communications device," O'Hare said. The kid looked chagrined, glanced
around, whispered to Michael to lean down, and explained -- to save Michael
further embarrassment in future -- that the communicator was on his *chest*.
I'm putting this out here so that, if anyone here should see it at a
convention, or a dealer's room, you should know that it's stolen merchandise.
and should be reported to the police. There's no chance of mistaking this for
something else, since there's literally only the one in existence.
???? What's this about a crew member leaving for "theological" problems
with "Soul Hunter"?
One person at a post production house we've used has indicated that he
has "theological problems" with working on that episode; not because it's
*against* what he believes -- he's worked on horror movies and stuff with
devils and the like -- but because it takes a point of view he doesn't much
like...in that he has to sit and defend the whole *context* of his
ideas...meaning, it's making him think. He can just poo-poo the stuff against
what he believes, support what he does believe in...but he isn't quite sure
where this show comes down, or where it makes *him* come down. I've had any
number of problems with people on a show before, but this is the first time
I've run into a theological problem.
If what you think I said is correct, then what you think I said is what I
said. If what I might have said was not correct, then what I might have said
is not what I said, incorrectly.
Today was "Men In Skirts Day" for many in the Babylon 5 crew.
Take your hands. Fold in the thumb until it's pointing in toward the
palm of your hand, but not entirely. Fan out your other four fingers on each
hand as far as you can. Now put the two hands together so that the index
fingers touch, and the pinkies are on either side of one another (i.e., you've
formed a crown or fan). Raise your hands so that your wrists are settling on
either side of the top of your head.
Now look at the person sitting next to you and say, "Live, Londo, and
Prosper." This is the unofficial B5 crew greeting. Apparently some have been
doing it when they arrive for work in the morning.
==== ~fart
==== ~more
Don't know really how much more there is to say; it's getting to that
time when all the worthwhile talking will be done by the series itself.
22 2257 2258 24 30
abandon abbai action activity actor
ad-lib administration administrator admiral adr
adult age air alcohol alien
alliance ambassador answer arc assassin
asteroid atheist atmosphere audience autocad
autonomy b-story babylon badge bald
bay being believers beyond biggs
bigotry bill black&white blast blooper
blurry bone book books break
broadcast bronze brother bruice budget
cameo camera canon capacity caroline
cast caste casting cat catherine
cd-rom centauri cgi change chapter
character christian christmas chronology chrysalis
civilian clan cliffhanger cloaking clothes
club colony color comics comment
communicate communicator composer composition compton
computer con constellation convention correct
cost council country credit crew
cricket crime crisp critic croatia
culture cut cycle dailies daily
date day dead deal deathwalker
defense delay delenn demo demon
destruct detail dialog dilgar director
distance ditillio diversity dock door
drazi drennan drug dubbing ea
earth earthdome earthquake economy edit
effect ellison emerge empire end
english enter episode establish ethnic
executive extend f-14 fan fantasy
fart favorite female fighter file
filk film final finale first
fishhead five fiver flaming flashback
flu fly footage formality found
four frames franchise franke franklin
fun fund furlan future g'kar
game garden garibaldi gay genie
gerrold gloves government grail gravity
grey grid guest gun hair
hat hate hdtv head hernandez
history holiday hollywood holographic homeless
household human humanoid hyperspace idea
identify illuminated image impact inside
international internet io iran iraq
italian ivanova jewelry jms joke
julia jump-gate jump-point jurasik kid
kill kosh kyle language laser
laserdisc launch laurel law layout
league leave legal lennier letterbox
library licensing lie life light
line lingerie link location londo
looping lunatic lurker lyta makeup
manual mars mask math matter
mature maya means medicine merchandizing
message metaphor military millenium mime
minbari minor minority misc miss
money month moon more morn
motto move movie mumy music
myth n'grath na'toth name narn
narration nation native navy necessary
nepotism netter new-year newsgroup nickson
nitpick non-aligned nonsense norm nudity
number nyquil o'hare offend old
ombuds one online opening orbit
order orion ornamentation overunit own
oyster pajama pak'ma'ra pants paper
paramount partner past patch pay
pc peace pet philosophy pilot
pitch planet platform politically politics
position power powerful ppg prayer
preference press pressurized prisoner problem
producer product production program promo
prosthetic psi pten publicity quality
raider rank rating ratio realistic
reception record recreation recycle red
reel relationship release religion religious
render resolution retire robot role
rome rotate rpg running russian
sakai satellite satisfied scan schedule
sci-fi script seaquest season second
security senate series set sets
sex sf shadow share sheridan
ship shoe shooting shot show
signs sinclair size skirt sky
sleep softball song soul sound
soundtrack space speculation spelling spinoff
spirituality spoo sport spousal squadron
squared star starfury start state
station status stock stolen story
straczynski strong studio subtitle success
sunhawk surgery surround survivors talia
teaser technical technology telepath television
tense texture theological third thornton
thread three time title tot
tractor trailer translation transmitter transporter
travel trek triangle truth tv
twin-peaks two un uniform universe
variation variety video viewer violent
vision voice vorlon walla walrus
war warner weapon what who
why widescreen wife wilderness wing
witch women word work world
writing x-wing year zero zocalo