C Sharp Notes For Professionals
C Sharp Notes For Professionals
C#
Notes for Professionals
700+ pages
of professional hints and tricks
Disclaimer
[Link] This is an unocial free book created for educational purposes and is
not aliated with ocial C# group(s) or company(s).
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the property of their respective owners
Contents
About ................................................................................................................................................................................... 1
Chapter 1: Getting started with C# Language ............................................................................................... 2
Section 1.1: Creating a new console application (Visual Studio) ............................................................................... 2
Section 1.2: Creating a new project in Visual Studio (console application) and Running it in Debug mode
.................................................................................................................................................................................. 4
Section 1.3: Creating a new program using .NET Core .............................................................................................. 7
Section 1.4: Creating a new program using Mono ..................................................................................................... 9
Section 1.5: Creating a new query using LinqPad ...................................................................................................... 9
Section 1.6: Creating a new project using Xamarin Studio ...................................................................................... 12
Chapter 2: Verbatim Strings ................................................................................................................................. 18
Section 2.1: Interpolated Verbatim Strings ............................................................................................................... 18
Section 2.2: Escaping Double Quotes ....................................................................................................................... 18
Section 2.3: Verbatim strings instruct the compiler to not use character escapes .............................................. 18
Section 2.4: Multiline Strings ....................................................................................................................................... 19
Chapter 3: Operators ................................................................................................................................................ 20
Section 3.1: Overloadable Operators ......................................................................................................................... 20
Section 3.2: Overloading equality operators ............................................................................................................ 21
Section 3.3: Relational Operators .............................................................................................................................. 22
Section 3.4: Implicit Cast and Explicit Cast Operators ............................................................................................. 24
Section 3.5: Short-circuiting Operators ..................................................................................................................... 25
Section 3.6: ? : Ternary Operator ............................................................................................................................... 26
Section 3.7: ?. (Null Conditional Operator) ................................................................................................................ 27
Section 3.8: "Exclusive or" Operator .......................................................................................................................... 27
Section 3.9: default Operator ..................................................................................................................................... 28
Section 3.10: Assignment operator '=' ........................................................................................................................ 28
Section 3.11: sizeof ........................................................................................................................................................ 28
Section 3.12: ?? Null-Coalescing Operator ................................................................................................................ 29
Section 3.13: Bit-Shifting Operators ........................................................................................................................... 29
Section 3.14: => Lambda operator ............................................................................................................................. 29
Section 3.15: Class Member Operators: Null Conditional Member Access ............................................................ 31
Section 3.16: Class Member Operators: Null Conditional Indexing ......................................................................... 31
Section 3.17: Postfix and Prefix increment and decrement ..................................................................................... 31
Section 3.18: typeof ..................................................................................................................................................... 32
Section 3.19: Binary operators with assignment ...................................................................................................... 32
Section 3.20: nameof Operator ................................................................................................................................. 32
Section 3.21: Class Member Operators: Member Access ........................................................................................ 33
Section 3.22: Class Member Operators: Function Invocation ................................................................................. 33
Section 3.23: Class Member Operators: Aggregate Object Indexing .................................................................... 33
Chapter 4: Extension Methods ............................................................................................................................. 34
Section 4.1: Extension methods - overview ............................................................................................................... 34
Section 4.2: Null checking ........................................................................................................................................... 36
Section 4.3: Explicitly using an extension method .................................................................................................... 37
Section 4.4: Generic Extension Methods ................................................................................................................... 37
Section 4.5: Extension methods can only see public (or internal) members of the extended class .................. 39
Section 4.6: Extension methods for chaining ............................................................................................................ 39
Section 4.7: Extension methods with Enumeration .................................................................................................. 40
Section 4.8: Extension methods dispatch based on static type ............................................................................. 41
Section 4.9: Extension methods on Interfaces ......................................................................................................... 42
Section 4.10: Extension methods in combination with interfaces ........................................................................... 43
Section 4.11: Extension methods aren't supported by dynamic code .................................................................... 43
Section 4.12: Extensions and interfaces together enable DRY code and mixin-like functionality ...................... 44
Section 4.13: IList<T> Extension Method Example: Comparing 2 Lists ................................................................... 45
Section 4.14: Extension methods as strongly typed wrappers ............................................................................... 46
Section 4.15: Using Extension methods to create beautiful mapper classes ........................................................ 46
Section 4.16: Using Extension methods to build new collection types (e.g. DictList) ............................................ 47
Section 4.17: Extension methods for handling special cases .................................................................................. 48
Section 4.18: Using Extension methods with Static methods and Callbacks ......................................................... 49
Chapter 5: Collection Initializers ......................................................................................................................... 51
Section 5.1: Collection initializers ................................................................................................................................ 51
Section 5.2: C# 6 Index Initializers .............................................................................................................................. 51
Section 5.3: Collection initializers in custom classes ................................................................................................ 52
Section 5.4: Using collection initializer inside object initializer ................................................................................ 53
Section 5.5: Collection Initializers with Parameter Arrays ....................................................................................... 54
Chapter 6: String Interpolation ........................................................................................................................... 55
Section 6.1: Format dates in strings ........................................................................................................................... 55
Section 6.2: Padding the output ................................................................................................................................. 55
Section 6.3: Expressions .............................................................................................................................................. 56
Section 6.4: Formatting numbers in strings .............................................................................................................. 56
Section 6.5: Simple Usage .......................................................................................................................................... 57
Chapter 7: An overview of C# collections ...................................................................................................... 58
Section 7.1: HashSet<T> .............................................................................................................................................. 58
Section 7.2: Dictionary<TKey, TValue> ..................................................................................................................... 58
Section 7.3: SortedSet<T> ........................................................................................................................................... 59
Section 7.4: T[ ] (Array of T) ...................................................................................................................................... 59
Section 7.5: List<T> ...................................................................................................................................................... 60
Section 7.6: Stack<T> .................................................................................................................................................. 60
Section 7.7: LinkedList<T> ........................................................................................................................................... 60
Section 7.8: Queue ....................................................................................................................................................... 61
Chapter 8: Constructors and Finalizers ........................................................................................................... 62
Section 8.1: Static constructor .................................................................................................................................... 62
Section 8.2: Singleton constructor pattern ............................................................................................................... 63
Section 8.3: Default Constructor ................................................................................................................................ 63
Section 8.4: Forcing a static constructor to be called ............................................................................................. 64
Section 8.5: Calling a constructor from another constructor ................................................................................. 65
Section 8.6: Calling the base class constructor ........................................................................................................ 65
Section 8.7: Finalizers on derived classes ................................................................................................................. 66
Section 8.8: Exceptions in static constructors .......................................................................................................... 66
Section 8.9: Constructor and Property Initialization ................................................................................................ 67
Section 8.10: Generic Static Constructors ................................................................................................................. 69
Section 8.11: Calling virtual methods in constructor ................................................................................................. 69
Chapter 9: Static Classes ........................................................................................................................................ 71
Section 9.1: Static Classes ........................................................................................................................................... 71
Section 9.2: Static class lifetime ................................................................................................................................. 71
Section 9.3: Static keyword ........................................................................................................................................ 72
Chapter 10: Keywords ............................................................................................................................................... 73
Section 10.1: as ............................................................................................................................................................. 73
Section 10.2: goto ........................................................................................................................................................ 74
Section 10.3: volatile .................................................................................................................................................... 75
Section 10.4: checked, unchecked .............................................................................................................................. 76
Section 10.5: virtual, override, new ............................................................................................................................. 77
Section 10.6: stackalloc ............................................................................................................................................... 80
Section 10.7: break ....................................................................................................................................................... 81
Section 10.8: const ....................................................................................................................................................... 83
Section 10.9: async, await ........................................................................................................................................... 84
Section 10.10: for .......................................................................................................................................................... 85
Section 10.11: abstract .................................................................................................................................................. 86
Section 10.12: fixed ....................................................................................................................................................... 87
Section 10.13: default ................................................................................................................................................... 88
Section 10.14: sealed .................................................................................................................................................... 89
Section 10.15: is ............................................................................................................................................................. 89
Section 10.16: this ......................................................................................................................................................... 90
Section 10.17: readonly ................................................................................................................................................ 91
Section 10.18: typeof .................................................................................................................................................... 92
Section 10.19: foreach .................................................................................................................................................. 92
Section 10.20: dynamic ............................................................................................................................................... 93
Section 10.21: try, catch, finally, throw ....................................................................................................................... 94
Section 10.22: void ....................................................................................................................................................... 95
Section 10.23: namespace .......................................................................................................................................... 95
Section 10.24: ref, out .................................................................................................................................................. 96
Section 10.25: base ...................................................................................................................................................... 97
Section 10.26: float, double, decimal ......................................................................................................................... 99
Section 10.27: operator ............................................................................................................................................. 100
Section 10.28: char .................................................................................................................................................... 101
Section 10.29: params ............................................................................................................................................... 101
Section 10.30: while .................................................................................................................................................... 102
Section 10.31: null ....................................................................................................................................................... 104
Section 10.32: continue .............................................................................................................................................. 105
Section 10.33: string ................................................................................................................................................... 105
Section 10.34: return .................................................................................................................................................. 106
Section 10.35: unsafe ................................................................................................................................................. 106
Section 10.36: switch .................................................................................................................................................. 108
Section 10.37: var ....................................................................................................................................................... 109
Section 10.38: when ................................................................................................................................................... 110
Section 10.39: lock ..................................................................................................................................................... 111
Section 10.40: uint ...................................................................................................................................................... 112
Section 10.41: if, if...else, if... else if ............................................................................................................................. 112
Section 10.42: static ................................................................................................................................................... 113
Section 10.43: internal ............................................................................................................................................... 115
Section 10.44: using ................................................................................................................................................... 116
Section 10.45: where .................................................................................................................................................. 116
Section 10.46: int ........................................................................................................................................................ 118
Section 10.47: ulong ................................................................................................................................................... 119
Section 10.48: true, false ........................................................................................................................................... 119
Section 10.49: struct .................................................................................................................................................. 119
Section 10.50: extern ................................................................................................................................................. 120
Section 10.51: bool ...................................................................................................................................................... 121
Section 10.52: interface ............................................................................................................................................. 121
Section 10.53: delegate ............................................................................................................................................. 122
Section 10.54: unchecked ......................................................................................................................................... 122
Section 10.55: ushort ................................................................................................................................................. 123
Section 10.56: sizeof .................................................................................................................................................. 123
Section 10.57: in ......................................................................................................................................................... 123
Section 10.58: implicit ................................................................................................................................................ 124
Section 10.59: do ........................................................................................................................................................ 124
Section 10.60: long ..................................................................................................................................................... 125
Section 10.61: enum ................................................................................................................................................... 125
Section 10.62: partial ................................................................................................................................................. 126
Section 10.63: event ................................................................................................................................................... 127
Section 10.64: sbyte ................................................................................................................................................... 128
Chapter 11: Object Oriented Programming In C# ..................................................................................... 129
Section 11.1: Classes: .................................................................................................................................................. 129
Chapter 12: Inheritance .......................................................................................................................................... 130
Section 12.1: Inheritance. Constructors' calls sequence ......................................................................................... 130
Section 12.2: Inheriting from a base class .............................................................................................................. 132
Section 12.3: Inheriting from a class and implementing an interface .................................................................. 133
Section 12.4: Inheriting from a class and implementing multiple interfaces ...................................................... 133
Section 12.5: Constructors In A Subclass ................................................................................................................. 134
Section 12.6: Inheritance Anti-patterns ................................................................................................................... 134
Section 12.7: Extending an abstract base class ...................................................................................................... 135
Section 12.8: Testing and navigating inheritance .................................................................................................. 136
Section 12.9: Inheriting methods .............................................................................................................................. 136
Section 12.10: Base class with recursive type specification ................................................................................... 137
Chapter 13: Generics ................................................................................................................................................ 140
Section 13.1: Implicit type inference (methods) ...................................................................................................... 140
Section 13.2: Type inference (classes) .................................................................................................................... 141
Section 13.3: Using generic method with an interface as a constraint type ....................................................... 141
Section 13.4: Type constraints (new-keyword) ...................................................................................................... 142
Section 13.5: Type constraints (classes and interfaces) ........................................................................................ 143
Section 13.6: Checking equality of generic values ................................................................................................. 144
Section 13.7: Reflecting on type parameters .......................................................................................................... 145
Section 13.8: Covariance ........................................................................................................................................... 145
Section 13.9: Contravariance .................................................................................................................................... 146
Section 13.10: Invariance ........................................................................................................................................... 147
Section 13.11: Variant interfaces ............................................................................................................................... 147
Section 13.12: Variant delegates ............................................................................................................................... 148
Section 13.13: Variant types as parameters and return values ............................................................................ 149
Section 13.14: Type Parameters (Interfaces) .......................................................................................................... 149
Section 13.15: Type constraints (class and struct) ................................................................................................. 150
Section 13.16: Explicit type parameters ................................................................................................................... 150
Section 13.17: Type Parameters (Classes) ............................................................................................................... 150
Section 13.18: Type Parameters (Methods) ............................................................................................................. 151
Section 13.19: Generic type casting .......................................................................................................................... 151
Section 13.20: Configuration reader with generic type casting ............................................................................ 152
Chapter 14: Using Statement ............................................................................................................................. 154
Section 14.1: Using Statement Basics ....................................................................................................................... 154
Section 14.2: Gotcha: returning the resource which you are disposing ............................................................... 155
Section 14.3: Multiple using statements with one block ......................................................................................... 156
Section 14.4: Gotcha: Exception in Dispose method masking other errors in Using blocks .............................. 157
Section 14.5: Using statements are null-safe .......................................................................................................... 157
Section 14.6: Using Dispose Syntax to define custom scope ................................................................................ 157
Section 14.7: Using Statements and Database Connections ................................................................................ 158
Section 14.8: Executing code in constraint context ................................................................................................ 160
Chapter 15: Using Directive ................................................................................................................................. 161
Section 15.1: Associate an Alias to Resolve Conflicts ............................................................................................. 161
Section 15.2: Using alias directives .......................................................................................................................... 161
Section 15.3: Access Static Members of a Class ..................................................................................................... 161
Section 15.4: Basic Usage ......................................................................................................................................... 162
Section 15.5: Reference a Namespace .................................................................................................................... 162
Section 15.6: Associate an Alias with a Namespace .............................................................................................. 162
Chapter 16: Reflection ............................................................................................................................................ 164
Section 16.1: Get the members of a type ................................................................................................................. 164
Section 16.2: Get a method and invoke it ................................................................................................................ 164
Section 16.3: Creating an instance of a Type ......................................................................................................... 165
Section 16.4: Get a Strongly-Typed Delegate to a Method or Property via Reflection ..................................... 168
Section 16.5: Get a generic method and invoke it .................................................................................................. 169
Section 16.6: Get a [Link] .............................................................................................................................. 170
Section 16.7: Getting and setting properties ........................................................................................................... 170
Section 16.8: Create an instance of a Generic Type and invoke it's method ...................................................... 170
Section 16.9: Custom Attributes ............................................................................................................................... 171
Section 16.10: Instantiating classes that implement an interface (e.g. plugin activation) .................................. 172
Section 16.11: Get a Type by name with namespace ............................................................................................. 172
Section 16.12: Determining generic arguments of instances of generic types ................................................... 173
Section 16.13: Looping through all the properties of a class ................................................................................. 174
Chapter 17: Null-Coalescing Operator ........................................................................................................... 175
Section 17.1: Basic usage ........................................................................................................................................... 175
Section 17.2: Null fall-through and chaining ........................................................................................................... 175
Section 17.3: Null coalescing operator with method calls ..................................................................................... 176
Section 17.4: Use existing or create new ................................................................................................................. 177
Section 17.5: Lazy properties initialization with null coalescing operator ............................................................ 177
Chapter 18: Getting Started: Json with C# .................................................................................................. 178
Section 18.1: Simple Json Example .......................................................................................................................... 178
Section 18.2: First things First: Library to work with Json ..................................................................................... 178
Section 18.3: C# Implementation ............................................................................................................................. 178
Section 18.4: Serialization .......................................................................................................................................... 179
Section 18.5: Deserialization ..................................................................................................................................... 179
Section 18.6: Serialization & De-Serialization Common Utilities function ............................................................ 179
Chapter 19: LINQ Queries ...................................................................................................................................... 181
Section 19.1: Chaining methods ................................................................................................................................ 181
Section 19.2: First, FirstOrDefault, Last, LastOrDefault, Single, and SingleOrDefault ......................................... 182
Section 19.3: Except ................................................................................................................................................... 185
Section 19.4: SelectMany .......................................................................................................................................... 187
Section 19.5: Any ........................................................................................................................................................ 188
Section 19.6: JOINS .................................................................................................................................................... 188
Section 19.7: Skip and Take ...................................................................................................................................... 191
Section 19.8: Defining a variable inside a Linq query (let keyword) .................................................................... 191
Section 19.9: Zip ......................................................................................................................................................... 192
Section 19.10: Range and Repeat ............................................................................................................................ 192
Section 19.11: Basics ................................................................................................................................................... 193
Section 19.12: All ......................................................................................................................................................... 193
Section 19.13: Aggregate ........................................................................................................................................... 194
Section 19.14: Distinct ................................................................................................................................................. 195
Section 19.15: SelectMany: Flattening a sequence of sequences ......................................................................... 195
Section 19.16: GroupBy .............................................................................................................................................. 197
Section 19.17: Query collection by type / cast elements to type .......................................................................... 198
Section 19.18: Enumerating the Enumerable .......................................................................................................... 199
Section 19.19: Using Range with various Linq methods ......................................................................................... 200
Section 19.20: Where ................................................................................................................................................. 201
Section 19.21: Using SelectMany instead of nested loops ..................................................................................... 201
Section 19.22: Contains ............................................................................................................................................. 201
Section 19.23: Joining multiple sequences .............................................................................................................. 203
Section 19.24: Joining on multiple keys .................................................................................................................. 205
Section 19.25: ToLookup ........................................................................................................................................... 205
Section 19.26: SkipWhile ............................................................................................................................................ 205
Section 19.27: Query Ordering - OrderBy() ThenBy() OrderByDescending() ThenByDescending() ............... 206
Section 19.28: Sum ..................................................................................................................................................... 207
Section 19.29: GroupBy one or multiple fields ........................................................................................................ 207
Section 19.30: OrderBy .............................................................................................................................................. 208
Section 19.31: Any and First(OrDefault) - best practice ......................................................................................... 209
Section 19.32: GroupBy Sum and Count ................................................................................................................. 209
Section 19.33: SequenceEqual .................................................................................................................................. 210
Section 19.34: ElementAt and ElementAtOrDefault ............................................................................................... 210
Section 19.35: DefaultIfEmpty .................................................................................................................................. 211
Section 19.36: ToDictionary ...................................................................................................................................... 212
Section 19.37: Concat ................................................................................................................................................ 213
Section 19.38: Build your own Linq operators for IEnumerable<T> ..................................................................... 213
Section 19.39: Select - Transforming elements ...................................................................................................... 214
Section 19.40: OrderByDescending ......................................................................................................................... 215
Section 19.41: Union ................................................................................................................................................... 215
Section 19.42: GroupJoin with outer range variable .............................................................................................. 216
Section 19.43: Linq Quantifiers ................................................................................................................................. 216
Section 19.44: TakeWhile .......................................................................................................................................... 216
Section 19.45: Reverse .............................................................................................................................................. 217
Section 19.46: Count and LongCount ...................................................................................................................... 218
Section 19.47: Incrementally building a query ........................................................................................................ 218
Section 19.48: Select with Func<TSource, int, TResult> selector - Use to get ranking of elements .................. 220
Chapter 20: C# 7.0 Features ............................................................................................................................... 222
Section 20.1: Language support for Tuples ............................................................................................................ 222
Section 20.2: Local functions ................................................................................................................................... 226
Section 20.3: out var declaration ............................................................................................................................. 227
Section 20.4: Pattern Matching ................................................................................................................................ 228
Section 20.5: Digit separators .................................................................................................................................. 230
Section 20.6: Binary literals ...................................................................................................................................... 230
Section 20.7: throw expressions .............................................................................................................................. 231
Section 20.8: Extended expression bodied members list ...................................................................................... 232
Section 20.9: ref return and ref local ...................................................................................................................... 233
Section 20.10: ValueTask<T> .................................................................................................................................... 234
Chapter 21: C# 6.0 Features ................................................................................................................................ 236
Section 21.1: Exception filters .................................................................................................................................... 236
Section 21.2: String interpolation ............................................................................................................................. 240
Section 21.3: Auto-property initializers .................................................................................................................... 246
Section 21.4: Null propagation ................................................................................................................................. 249
Section 21.5: Expression-bodied function members .............................................................................................. 252
Section 21.6: Operator nameof ................................................................................................................................ 254
Section 21.7: Using static type .................................................................................................................................. 256
Section 21.8: Index initializers ................................................................................................................................... 256
Section 21.9: Improved overload resolution ........................................................................................................... 258
Section 21.10: Await in catch and finally .................................................................................................................. 259
Section 21.11: Minor changes and bugfixes ............................................................................................................. 260
Section 21.12: Using an extension method for collection initialization ................................................................. 260
Section 21.13: Disable Warnings Enhancements .................................................................................................... 261
Chapter 22: C# 5.0 Features ............................................................................................................................... 263
Section 22.1: Async & Await ...................................................................................................................................... 263
Section 22.2: Caller Information Attributes ............................................................................................................ 264
Chapter 23: C# 4.0 Features ............................................................................................................................... 265
Section 23.1: Optional parameters and named arguments .................................................................................. 265
Section 23.2: Variance .............................................................................................................................................. 266
Section 23.3: Dynamic member lookup .................................................................................................................. 266
Section 23.4: Optional ref keyword when using COM ........................................................................................... 267
Chapter 24: C# 3.0 Features ............................................................................................................................... 268
Section 24.1: Implicitly typed variables (var) .......................................................................................................... 268
Section 24.2: Language Integrated Queries (LINQ) .............................................................................................. 268
Section 24.3: Lambda expresions ............................................................................................................................ 269
Section 24.4: Anonymous types .............................................................................................................................. 269
Chapter 25: String Escape Sequences ........................................................................................................... 271
Section 25.1: Escaping special symbols in string literals ....................................................................................... 271
Section 25.2: Unicode character escape sequences ............................................................................................. 271
Section 25.3: Escaping special symbols in character literals ............................................................................... 271
Section 25.4: Using escape sequences in identifiers ............................................................................................. 271
Section 25.5: Unrecognized escape sequences produce compile-time errors .................................................. 272
Chapter 26: Exception Handling ........................................................................................................................ 273
Section 26.1: Creating Custom Exceptions .............................................................................................................. 273
Section 26.2: Finally block ........................................................................................................................................ 275
Section 26.3: Best Practices ..................................................................................................................................... 276
Section 26.4: Exception Anti-patterns ..................................................................................................................... 278
Section 26.5: Basic Exception Handling .................................................................................................................. 280
Section 26.6: Handling specific exception types .................................................................................................... 280
Section 26.7: Aggregate exceptions / multiple exceptions from one method ................................................... 281
Section 26.8: Throwing an exception ...................................................................................................................... 282
Section 26.9: Unhandled and Thread Exception .................................................................................................... 282
Section 26.10: Implementing IErrorHandler for WCF Services ............................................................................. 283
Section 26.11: Using the exception object ................................................................................................................ 285
Section 26.12: Nesting of Exceptions & try catch blocks ....................................................................................... 287
Chapter 27: Null-conditional Operators ....................................................................................................... 288
Section 27.1: Null-Conditional Operator .................................................................................................................. 288
Section 27.2: The Null-Conditional Index ................................................................................................................ 288
Section 27.3: Avoiding NullReferenceExceptions ................................................................................................... 289
Section 27.4: Null-conditional Operator can be used with Extension Method .................................................... 289
Chapter 28: Built-in Types .................................................................................................................................... 291
Section 28.1: Conversion of boxed value types ...................................................................................................... 291
Section 28.2: Comparisons with boxed value types .............................................................................................. 291
Section 28.3: Immutable reference type - string ................................................................................................... 291
Section 28.4: Value type - char ................................................................................................................................ 292
Section 28.5: Value type - short, int, long (signed 16 bit, 32 bit, 64 bit integers) ................................................. 292
Section 28.6: Value type - ushort, uint, ulong (unsigned 16 bit, 32 bit, 64 bit integers) ...................................... 292
Section 28.7: Value type - bool ................................................................................................................................ 293
Chapter 29: Lambda expressions ..................................................................................................................... 294
Section 29.1: Lambda Expressions as Shorthand for Delegate Initialization ...................................................... 294
Section 29.2: Lambda Expression as an Event Handler ........................................................................................ 294
Section 29.3: Lambda Expressions with Multiple Parameters or No Parameters .............................................. 295
Section 29.4: Lambdas can be emitted both as `Func` and `Expression` ............................................................ 295
Section 29.5: Put Multiple Statements in a Statement Lambda ........................................................................... 295
Section 29.6: Lambdas for both `Func` and `Action` .............................................................................................. 296
Section 29.7: Passing a Lambda Expression as a Parameter to a Method ........................................................ 296
Chapter 30: Async-Await ....................................................................................................................................... 297
Section 30.1: Await operator and async keyword .................................................................................................. 297
Section 30.2: Concurrent calls .................................................................................................................................. 298
Section 30.3: Try/Catch/Finally ............................................................................................................................... 299
Section 30.4: Returning a Task without await ........................................................................................................ 300
Section 30.5: Async/await will only improve performance if it allows the machine to do additional work
............................................................................................................................................................................. 300
Section 30.6: [Link]fig setup to target 4.5 for correct async behaviour ........................................................ 301
Section 30.7: Simple consecutive calls .................................................................................................................... 301
Section 30.8: Blocking on async code can cause deadlocks ............................................................................... 302
Chapter 31: Properties ............................................................................................................................................ 304
Section 31.1: Auto-implemented properties ............................................................................................................ 304
Section 31.2: Default Values for Properties ............................................................................................................. 304
Section 31.3: Public Get ............................................................................................................................................. 305
Section 31.4: Public Set .............................................................................................................................................. 305
Section 31.5: Accessing Properties ........................................................................................................................... 305
Section 31.6: Read-only properties .......................................................................................................................... 307
Section 31.7: Various Properties in Context ............................................................................................................. 307
Chapter 32: Threading ........................................................................................................................................... 309
Section 32.1: Avoiding Reading and Writing Data Simultaneously ...................................................................... 309
Section 32.2: Creating and Starting a Second Thread .......................................................................................... 310
Section 32.3: [Link] Loop ........................................................................................................................ 310
Section 32.4: Deadlocks (hold resource and wait) ................................................................................................ 311
Section 32.5: Simple Complete Threading Demo .................................................................................................. 313
Section 32.6: Creating One Thread Per Processor ................................................................................................ 314
Section 32.7: Simple Complete Threading Demo using Tasks ............................................................................. 314
Section 32.8: Deadlocks (two threads waiting on each other) ............................................................................. 315
Section 32.9: Explicit Task Parallism ........................................................................................................................ 316
Section 32.10: Implicit Task Parallelism ................................................................................................................... 316
Section 32.11: Starting a thread with parameters .................................................................................................. 317
Chapter 33: Methods ............................................................................................................................................... 318
Section 33.1: Calling a Method .................................................................................................................................. 318
Section 33.2: Anonymous method ........................................................................................................................... 318
Section 33.3: Declaring a Method ............................................................................................................................ 319
Section 33.4: Parameters and Arguments .............................................................................................................. 319
Section 33.5: Return Types ....................................................................................................................................... 319
Section 33.6: Default Parameters ............................................................................................................................ 320
Section 33.7: Method overloading ........................................................................................................................... 321
Section 33.8: Access rights ....................................................................................................................................... 322
Chapter 34: Yield Keyword .................................................................................................................................. 323
Section 34.1: Simple Usage ....................................................................................................................................... 323
Section 34.2: Correctly checking arguments ......................................................................................................... 323
Section 34.3: Early Termination ............................................................................................................................... 324
Section 34.4: More Pertinent Usage ........................................................................................................................ 325
Section 34.5: Lazy Evaluation .................................................................................................................................. 326
Section 34.6: Try...finally ............................................................................................................................................ 327
Section 34.7: Eager evaluation ................................................................................................................................. 328
Section 34.8: Using yield to create an IEnumerator<T> when implementing IEnumerable<T> ........................ 328
Section 34.9: Lazy Evaluation Example: Fibonacci Numbers ............................................................................... 329
Section 34.10: The dierence between break and yield break ............................................................................ 330
Section 34.11: Return another Enumerable within a method returning Enumerable .......................................... 331
Chapter 35: Events ................................................................................................................................................... 332
Section 35.1: Declaring and Raising Events ............................................................................................................ 332
Section 35.2: Event Properties ................................................................................................................................. 333
Section 35.3: Creating cancelable event ................................................................................................................. 334
Section 35.4: Standard Event Declaration .............................................................................................................. 335
Section 35.5: Anonymous Event Handler Declaration ........................................................................................... 336
Section 35.6: Non-Standard Event Declaration ..................................................................................................... 336
Section 35.7: Creating custom EventArgs containing additional data ................................................................ 337
Chapter 36: Common String Operations ...................................................................................................... 339
Section 36.1: Formatting a string ............................................................................................................................. 339
Section 36.2: Correctly reversing a string ............................................................................................................... 339
Section 36.3: Padding a string to a fixed length .................................................................................................... 340
Section 36.4: Getting x characters from the right side of a string ....................................................................... 341
Section 36.5: Checking for empty String using [Link]() and [Link]()
............................................................................................................................................................................. 342
Section 36.6: Trimming Unwanted Characters O the Start and/or End of Strings ......................................... 343
Section 36.7: Convert Decimal Number to Binary,Octal and Hexadecimal Format .......................................... 343
Section 36.8: Construct a string from Array ........................................................................................................... 343
Section 36.9: Formatting using ToString ................................................................................................................. 344
Section 36.10: Splitting a String by another string ................................................................................................. 345
Section 36.11: Splitting a String by specific character ............................................................................................ 345
Section 36.12: Getting Substrings of a given string ................................................................................................ 345
Section 36.13: Determine whether a string begins with a given sequence .......................................................... 345
Section 36.14: Getting a char at specific index and enumerating the string ....................................................... 345
Section 36.15: Joining an array of strings into a new one .................................................................................... 346
Section 36.16: Replacing a string within a string .................................................................................................... 346
Section 36.17: Changing the case of characters within a String ........................................................................... 346
Section 36.18: Concatenate an array of strings into a single string .................................................................... 347
Section 36.19: String Concatenation ........................................................................................................................ 347
Chapter 37: Expression Trees ............................................................................................................................. 348
Section 37.1: Create Expression Trees with a lambda expression ........................................................................ 348
Section 37.2: Creating Expression Trees by Using the API ................................................................................... 348
Section 37.3: Compiling Expression Trees .............................................................................................................. 348
Section 37.4: Parsing Expression Trees ................................................................................................................... 349
Section 37.5: Expression Tree Basic ........................................................................................................................ 349
Section 37.6: Examining the Structure of an Expression using Visitor ................................................................. 350
Section 37.7: Understanding the expressions API .................................................................................................. 350
Chapter 38: Overload Resolution ..................................................................................................................... 352
Section 38.1: Basic Overloading Example ............................................................................................................... 352
Section 38.2: "params" is not expanded, unless necessary .................................................................................. 352
Section 38.3: Passing null as one of the arguments .............................................................................................. 353
Chapter 39: [Link] ................................................................................................................................... 354
Section 39.1: Since C# 6.0 .......................................................................................................................................... 354
Section 39.2: Places where [Link] is 'embedded' in the framework ....................................................... 354
Section 39.3: Create a custom format provider ..................................................................................................... 354
Section 39.4: Date Formatting ................................................................................................................................. 355
Section 39.5: Currency Formatting .......................................................................................................................... 356
Section 39.6: Using custom number format ........................................................................................................... 357
Section 39.7: Align left/ right, pad with spaces ...................................................................................................... 357
Section 39.8: Numeric formats ................................................................................................................................ 358
Section 39.9: ToString() ............................................................................................................................................ 358
Section 39.10: Escaping curly brackets inside a [Link]() expression ...................................................... 359
Section 39.11: Relationship with ToString() .............................................................................................................. 359
Chapter 40: nameof Operator .......................................................................................................................... 360
Section 40.1: Basic usage: Printing a variable name ............................................................................................. 360
Section 40.2: Raising PropertyChanged event ...................................................................................................... 360
Section 40.3: Argument Checking and Guard Clauses .......................................................................................... 361
Section 40.4: Strongly typed MVC action links ...................................................................................................... 361
Section 40.5: Handling PropertyChanged events .................................................................................................. 362
Section 40.6: Applied to a generic type parameter .............................................................................................. 362
Section 40.7: Printing a parameter name ............................................................................................................... 363
Section 40.8: Applied to qualified identifiers .......................................................................................................... 363
Chapter 41: Unsafe Code in .NET ...................................................................................................................... 364
Section 41.1: Using unsafe with arrays .................................................................................................................... 364
Section 41.2: Using unsafe with strings ................................................................................................................... 364
Section 41.3: Unsafe Array Index ............................................................................................................................. 365
Chapter 42: Initializing Properties ................................................................................................................... 366
Section 42.1: C# 6.0: Initialize an Auto-Implemented Property ............................................................................. 366
Section 42.2: Initializing Property with a Backing Field ......................................................................................... 366
Section 42.3: Property Initialization during object instantiation ........................................................................... 366
Section 42.4: Initializing Property in Constructor ................................................................................................... 366
Chapter 43: BindingList<T> ................................................................................................................................. 367
Section 43.1: Add item to list ..................................................................................................................................... 367
Section 43.2: Avoiding N*2 iteration ........................................................................................................................ 367
Chapter 44: ILGenerator ...................................................................................................................................... 368
Section 44.1: Creates a DynamicAssembly that contains a UnixTimestamp helper method ........................... 368
Section 44.2: Create method override .................................................................................................................... 369
Chapter 45: Object initializers ........................................................................................................................... 371
Section 45.1: Simple usage ....................................................................................................................................... 371
Section 45.2: Usage with non-default constructors .............................................................................................. 371
Section 45.3: Usage with anonymous types .......................................................................................................... 371
Chapter 46: XML Documentation Comments ............................................................................................ 373
Section 46.1: Simple method annotation ................................................................................................................. 373
Section 46.2: Generating XML from documentation comments .......................................................................... 373
Section 46.3: Method documentation comment with param and returns elements ......................................... 375
Section 46.4: Interface and class documentation comments .............................................................................. 375
Section 46.5: Referencing another class in documentation ................................................................................. 376
Chapter 47: Preprocessor directives ............................................................................................................. 377
Section 47.1: Conditional Expressions ...................................................................................................................... 377
Section 47.2: Other Compiler Instructions .............................................................................................................. 377
Section 47.3: Defining and Undefining Symbols .................................................................................................... 378
Section 47.4: Region Blocks ..................................................................................................................................... 379
Section 47.5: Disabling and Restoring Compiler Warnings .................................................................................. 379
Section 47.6: Generating Compiler Warnings and Errors ..................................................................................... 379
Section 47.7: Custom Preprocessors at project level ............................................................................................ 380
Section 47.8: Using the Conditional attribute ......................................................................................................... 380
Chapter 48: Dynamic type .................................................................................................................................. 382
Section 48.1: Creating a dynamic object with properties ...................................................................................... 382
Section 48.2: Creating a dynamic variable ............................................................................................................ 382
Section 48.3: Returning dynamic ............................................................................................................................. 382
Section 48.4: Handling Specific Types Unknown at Compile Time ...................................................................... 382
Chapter 49: Anonymous types .......................................................................................................................... 384
Section 49.1: Anonymous vs dynamic ..................................................................................................................... 384
Section 49.2: Creating an anonymous type ........................................................................................................... 384
Section 49.3: Anonymous type equality ................................................................................................................. 384
Section 49.4: Generic methods with anonymous types ........................................................................................ 385
Section 49.5: Instantiating generic types with anonymous types ........................................................................ 385
Section 49.6: Implicitly typed arrays ....................................................................................................................... 385
Chapter 50: Structs ................................................................................................................................................. 387
Section 50.1: Declaring a struct ................................................................................................................................ 387
Section 50.2: Struct usage ........................................................................................................................................ 388
Section 50.3: Structs are copied on assignment .................................................................................................... 389
Section 50.4: Struct implementing interface .......................................................................................................... 389
Chapter 51: Tuples .................................................................................................................................................... 390
Section 51.1: Accessing tuple elements .................................................................................................................... 390
Section 51.2: Creating tuples .................................................................................................................................... 390
Section 51.3: Comparing and sorting Tuples .......................................................................................................... 390
Section 51.4: Return multiple values from a method ............................................................................................. 391
Chapter 52: Enum ..................................................................................................................................................... 392
Section 52.1: Enum basics ......................................................................................................................................... 392
Section 52.2: Enum as flags ..................................................................................................................................... 393
Section 52.3: Using << notation for flags ................................................................................................................ 395
Section 52.4: Test flags-style enum values with bitwise logic .............................................................................. 395
Section 52.5: Add and remove values from flagged enum .................................................................................. 396
Section 52.6: Enum to string and back ................................................................................................................... 396
Section 52.7: Enums can have unexpected values ................................................................................................ 397
Section 52.8: Default value for enum == ZERO ...................................................................................................... 397
Section 52.9: Adding additional description information to an enum value ....................................................... 398
Section 52.10: Get all the members values of an enum ........................................................................................ 399
Section 52.11: Bitwise Manipulation using enums ................................................................................................... 399
Chapter 53: Access Modifiers ............................................................................................................................. 400
Section 53.1: Access Modifiers Diagrams ................................................................................................................ 400
Section 53.2: public ................................................................................................................................................... 401
Section 53.3: private .................................................................................................................................................. 401
Section 53.4: protected internal ............................................................................................................................... 402
Section 53.5: internal ................................................................................................................................................. 403
Section 53.6: protected ............................................................................................................................................. 404
Chapter 54: Task Parallel Library ................................................................................................................... 405
Section 54.1: [Link] ................................................................................................................................... 405
Section 54.2: [Link] .......................................................................................................................................... 405
Section 54.3: [Link] ..................................................................................................................................... 406
Chapter 55: Attributes ........................................................................................................................................... 407
Section 55.1: Creating a custom attribute ............................................................................................................... 407
Section 55.2: Reading an attribute .......................................................................................................................... 407
Section 55.3: Using an attribute ............................................................................................................................... 408
Section 55.4: DebuggerDisplay Attribute ............................................................................................................... 408
Section 55.5: Caller info attributes ........................................................................................................................... 409
Section 55.6: Obsolete Attribute .............................................................................................................................. 410
Section 55.7: Reading an attribute from interface ................................................................................................ 410
Chapter 56: Guid ....................................................................................................................................................... 412
Section 56.1: Getting the string representation of a Guid ...................................................................................... 412
Section 56.2: Creating a Guid ................................................................................................................................... 412
Section 56.3: Declaring a nullable GUID ................................................................................................................. 412
Chapter 57: Singleton Implementation ......................................................................................................... 414
Section 57.1: Statically Initialized Singleton ............................................................................................................. 414
Section 57.2: Lazy, thread-safe Singleton (using Lazy<T>) .................................................................................. 414
Section 57.3: Lazy, thread-safe Singleton (using Double Checked Locking) ...................................................... 414
Section 57.4: Lazy, thread safe singleton (for .NET 3.5 or older, alternate implementation) ........................... 415
Chapter 58: Delegates ........................................................................................................................................... 417
Section 58.1: Declaring a delegate type ................................................................................................................. 417
Section 58.2: The Func<T, TResult>, Action<T> and Predicate<T> delegate types ............................................ 418
Section 58.3: Combine Delegates (Multicast Delegates) ...................................................................................... 419
Section 58.4: Safe invoke multicast delegate ........................................................................................................ 420
Section 58.5: Delegate Equality ............................................................................................................................... 421
Section 58.6: Underlying references of named method delegates ..................................................................... 421
Section 58.7: Assigning a named method to a delegate ...................................................................................... 422
Section 58.8: Assigning to a delegate by lambda ................................................................................................. 423
Section 58.9: Encapsulating transformations in funcs .......................................................................................... 423
Section 58.10: Passing delegates as parameters .................................................................................................. 423
Section 58.11: Closure inside a delegate .................................................................................................................. 424
Chapter 59: Nullable types .................................................................................................................................. 425
Section 59.1: Initialising a nullable ............................................................................................................................ 425
Section 59.2: Check if a Nullable has a value ......................................................................................................... 425
Section 59.3: Get the value of a nullable type ........................................................................................................ 425
Section 59.4: Getting a default value from a nullable ........................................................................................... 426
Section 59.5: Default value of nullable types is null .............................................................................................. 426
Section 59.6: Eective usage of underlying Nullable<T> argument .................................................................... 427
Section 59.7: Check if a generic type parameter is a nullable type .................................................................... 428
Chapter 60: Garbage Collector in .Net .......................................................................................................... 429
Section 60.1: Weak References ................................................................................................................................ 429
Section 60.2: Large Object Heap compaction ....................................................................................................... 430
Chapter 61: Networking ......................................................................................................................................... 431
Section 61.1: Basic TCP Communication Client ....................................................................................................... 431
Section 61.2: Download a file from a web server ................................................................................................... 431
Section 61.3: Async TCP Client .................................................................................................................................. 432
Section 61.4: Basic UDP Client .................................................................................................................................. 433
Chapter 62: Arrays ................................................................................................................................................... 434
Section 62.1: Declaring an array .............................................................................................................................. 434
Section 62.2: Initializing an array filled with a repeated non-default value ....................................................... 434
Section 62.3: Copying arrays ................................................................................................................................... 435
Section 62.4: Comparing arrays for equality ......................................................................................................... 435
Section 62.5: Multi-dimensional arrays ................................................................................................................... 436
Section 62.6: Getting and setting array values ...................................................................................................... 436
Section 62.7: Iterate over an array .......................................................................................................................... 436
Section 62.8: Creating an array of sequential numbers ....................................................................................... 437
Section 62.9: Jagged arrays .................................................................................................................................... 437
Section 62.10: Array covariance .............................................................................................................................. 439
Section 62.11: Arrays as IEnumerable<> instances ................................................................................................. 439
Section 62.12: Checking if one array contains another array .............................................................................. 439
Chapter 63: Equality Operator .......................................................................................................................... 441
Section 63.1: Equality kinds in c# and equality operator ...................................................................................... 441
Chapter 64: Lock Statement .............................................................................................................................. 442
Section 64.1: Throwing exception in a lock statement ........................................................................................... 442
Section 64.2: Simple usage ...................................................................................................................................... 442
Section 64.3: Return in a lock statement ................................................................................................................ 443
Section 64.4: Anti-Patterns and gotchas ................................................................................................................ 443
Section 64.5: Using instances of Object for lock .................................................................................................... 447
Chapter 65: Action Filters ..................................................................................................................................... 448
Section 65.1: Custom Action Filters .......................................................................................................................... 448
Chapter 66: XmlDocument and the [Link] namespace ............................................................ 449
Section 66.1: XmlDocument vs XDocument (Example and comparison) ............................................................ 449
Section 66.2: Reading from XML document ........................................................................................................... 451
Section 66.3: Basic XML document interaction ...................................................................................................... 452
Chapter 67: DateTime Methods ........................................................................................................................ 453
Section 67.1: DateTime Formatting ......................................................................................................................... 453
Section 67.2: [Link](Double) ............................................................................................................. 454
Section 67.3: [Link](Double) ............................................................................................................ 454
Section 67.4: [Link](String) ..................................................................................................................... 454
Section 67.5: [Link](String, DateTime) ............................................................................................. 454
Section 67.6: [Link](Double) .................................................................................................. 455
Section 67.7: [Link](DateTime t1, DateTime t2 ) ............................................................................. 455
Section 67.8: [Link](Int32, Int32) ............................................................................................... 455
Section 67.9: [Link](Int32) ................................................................................................................ 456
Section 67.10: Pure functions warning when dealing with DateTime ................................................................... 456
Section 67.11: [Link](String, String, IFormatProvider, DateTimeStyles, DateTime)
............................................................................................................................................................................. 456
Section 67.12: [Link](TimeSpan) ................................................................................................................ 458
Section 67.13: Parse and TryParse with culture info .............................................................................................. 458
Section 67.14: DateTime as initializer in for-loop ................................................................................................... 459
Section 67.15: [Link](String, String, IFormatProvider) ............................................................... 459
Section 67.16: DateTime ToString, ToShortDateString, ToLongDateString and ToString formatted ............... 460
Section 67.17: Current Date ...................................................................................................................................... 460
Chapter 68: BackgroundWorker ....................................................................................................................... 461
Section 68.1: Using a BackgroundWorker to complete a task ............................................................................. 461
Section 68.2: Assigning Event Handlers to a BackgroundWorker ....................................................................... 462
Section 68.3: Creating a new BackgroundWorker instance ................................................................................. 463
Section 68.4: Assigning Properties to a BackgroundWorker ............................................................................... 463
Chapter 69: Polymorphism .................................................................................................................................. 464
Section 69.1: Types of Polymorphism ..................................................................................................................... 464
Section 69.2: Another Polymorphism Example ...................................................................................................... 465
Chapter 70: Indexer ................................................................................................................................................. 468
Section 70.1: A simple indexer .................................................................................................................................. 468
Section 70.2: Overloading the indexer to create a SparseArray ......................................................................... 468
Section 70.3: Indexer with 2 arguments and interface .......................................................................................... 469
Chapter 71: IDisposable interface .................................................................................................................... 470
Section 71.1: In a class that contains only managed resources ............................................................................ 470
Section 71.2: In a class with managed and unmanaged resources ..................................................................... 470
Section 71.3: IDisposable, Dispose ........................................................................................................................... 471
Section 71.4: using keyword ..................................................................................................................................... 471
Section 71.5: In an inherited class with managed resources ................................................................................. 472
Chapter 72: Aliases of built-in types ............................................................................................................... 473
Section 72.1: Built-In Types Table ............................................................................................................................ 473
Chapter 73: Immutability ...................................................................................................................................... 474
Section 73.1: [Link] class .............................................................................................................................. 474
Section 73.2: Strings and immutability .................................................................................................................... 474
Chapter 74: XDocument and the [Link] namespace ...................................................... 475
Section 74.1: Generate an XML document .............................................................................................................. 475
Section 74.2: Generate an XML document using fluent syntax ............................................................................ 475
Section 74.3: Modify XML File ................................................................................................................................... 476
Chapter 75: Performing HTTP requests ....................................................................................................... 478
Section 75.1: Creating and sending an HTTP POST request ................................................................................. 478
Section 75.2: Creating and sending an HTTP GET request .................................................................................. 478
Section 75.3: Error handling of specific HTTP response codes (such as 404 Not Found) ................................ 479
Section 75.4: Retrieve HTML for Web Page (Simple) ............................................................................................ 479
Section 75.5: Sending asynchronous HTTP POST request with JSON body ...................................................... 479
Chapter 76: Generating Random Numbers in C# .................................................................................... 481
Section 76.1: Generate a random int ....................................................................................................................... 481
Section 76.2: Generate a random int in a given range ......................................................................................... 481
Section 76.3: Generating the same sequence of random numbers over and over again ................................ 481
Section 76.4: Create multiple random class with dierent seeds simultaneously ............................................. 482
Section 76.5: Generate a Random double .............................................................................................................. 482
Section 76.6: Generate a random character .......................................................................................................... 482
Section 76.7: Generate a number that is a percentage of a max value ............................................................. 482
Chapter 77: Looping ................................................................................................................................................ 484
Section 77.1: For Loop ............................................................................................................................................... 484
Section 77.2: Do - While Loop .................................................................................................................................. 485
Section 77.3: Foreach Loop ...................................................................................................................................... 485
Section 77.4: Looping styles ..................................................................................................................................... 486
Section 77.5: Nested loops ....................................................................................................................................... 487
Section 77.6: continue ............................................................................................................................................... 487
Section 77.7: While loop ............................................................................................................................................ 488
Section 77.8: break .................................................................................................................................................... 488
Chapter 78: Named Arguments ........................................................................................................................ 490
Section 78.1: Argument order is not necessary ...................................................................................................... 490
Section 78.2: Named arguments and optional parameters ................................................................................. 490
Section 78.3: Named Arguments can make your code more clear .................................................................... 490
Chapter 79: Diagnostics ........................................................................................................................................ 492
Section 79.1: Redirecting log output with TraceListeners ...................................................................................... 492
Section 79.2: [Link] ................................................................................................................................. 492
Chapter 80: Interfaces ........................................................................................................................................... 493
Section 80.1: Implementing an interface ................................................................................................................. 493
Section 80.2: Explicit interface implementation ..................................................................................................... 493
Section 80.3: Interface Basics .................................................................................................................................. 495
Section 80.4: IComparable<T> as an Example of Implementing an Interface ................................................... 497
Section 80.5: Implementing multiple interfaces ..................................................................................................... 498
Section 80.6: Why we use interfaces ...................................................................................................................... 498
Section 80.7: "Hiding" members with Explicit Implementation ............................................................................. 499
Chapter 81: IEnumerable ....................................................................................................................................... 501
Section 81.1: IEnumerable with custom Enumerator .............................................................................................. 501
Section 81.2: IEnumerable<int> ................................................................................................................................ 502
Chapter 82: Naming Conventions .................................................................................................................... 503
Section 82.1: Capitalization conventions ................................................................................................................. 503
Section 82.2: Enums .................................................................................................................................................. 504
Section 82.3: Interfaces ............................................................................................................................................ 504
Section 82.4: Exceptions ........................................................................................................................................... 504
Section 82.5: Private fields ....................................................................................................................................... 505
Section 82.6: Namespaces ....................................................................................................................................... 505
Chapter 83: Checked and Unchecked ............................................................................................................ 506
Section 83.1: Checked and Unchecked .................................................................................................................... 506
Section 83.2: Checked and Unchecked as a scope ............................................................................................... 506
Chapter 84: Recursion ........................................................................................................................................... 507
Section 84.1: Recursion in plain English ................................................................................................................... 507
Section 84.2: Fibonacci Sequence ........................................................................................................................... 507
Section 84.3: PowerOf calculation ........................................................................................................................... 508
Section 84.4: Recursively describe an object structure ........................................................................................ 508
Section 84.5: Using Recursion to Get Directory Tree ............................................................................................ 509
Section 84.6: Factorial calculation ........................................................................................................................... 512
Chapter 85: Functional Programming ........................................................................................................... 513
Section 85.1: Func and Action .................................................................................................................................. 513
Section 85.2: Higher-Order Functions ..................................................................................................................... 513
Section 85.3: Avoid Null References ........................................................................................................................ 513
Section 85.4: Immutability ........................................................................................................................................ 515
Section 85.5: Immutable collections ........................................................................................................................ 516
Chapter 86: Literals ................................................................................................................................................. 517
Section 86.1: uint literals ............................................................................................................................................ 517
Section 86.2: int literals ............................................................................................................................................. 517
Section 86.3: sbyte literals ........................................................................................................................................ 517
Section 86.4: decimal literals .................................................................................................................................... 517
Section 86.5: double literals ..................................................................................................................................... 517
Section 86.6: float literals ......................................................................................................................................... 517
Section 86.7: long literals .......................................................................................................................................... 517
Section 86.8: ulong literal ......................................................................................................................................... 517
Section 86.9: string literals ....................................................................................................................................... 518
Section 86.10: char literals ........................................................................................................................................ 518
Section 86.11: byte literals ......................................................................................................................................... 518
Section 86.12: short literal ......................................................................................................................................... 518
Section 86.13: ushort literal ....................................................................................................................................... 518
Section 86.14: bool literals ........................................................................................................................................ 518
Chapter 87: Casting ................................................................................................................................................. 519
Section 87.1: Checking compatibility without casting ............................................................................................ 519
Section 87.2: Cast an object to a base type ........................................................................................................... 519
Section 87.3: Conversion Operators ........................................................................................................................ 519
Section 87.4: LINQ Casting operations ................................................................................................................... 521
Section 87.5: Explicit Casting .................................................................................................................................... 521
Section 87.6: Safe Explicit Casting (`as` operator) ................................................................................................. 521
Section 87.7: Implicit Casting ................................................................................................................................... 522
Section 87.8: Explicit Numeric Conversions ............................................................................................................ 522
Chapter 88: NullReferenceException ............................................................................................................. 523
Section 88.1: NullReferenceException explained .................................................................................................... 523
Chapter 89: Func delegates ................................................................................................................................ 524
Section 89.1: Without parameters ............................................................................................................................ 524
Section 89.2: With multiple variables ...................................................................................................................... 524
Section 89.3: Lambda & anonymous methods ...................................................................................................... 525
Section 89.4: Covariant & Contravariant Type Parameters ................................................................................. 525
Chapter 90: LINQ to XML ...................................................................................................................................... 527
Section 90.1: Read XML using LINQ to XML ............................................................................................................ 527
Chapter 91: Hash Functions ................................................................................................................................. 529
Section 91.1: PBKDF2 for Password Hashing .......................................................................................................... 529
Section 91.2: Complete Password Hashing Solution using Pbkdf2 ...................................................................... 529
Section 91.3: MD5 ....................................................................................................................................................... 533
Section 91.4: SHA1 ...................................................................................................................................................... 533
Section 91.5: SHA256 ................................................................................................................................................. 534
Section 91.6: SHA384 ................................................................................................................................................. 534
Section 91.7: SHA512 .................................................................................................................................................. 535
Chapter 92: Handling FormatException when converting string to other types .................... 536
Section 92.1: Converting string to integer ............................................................................................................... 536
Chapter 93: Cryptography ([Link]) ............................................................ 538
Section 93.1: Modern Examples of Symmetric Authenticated Encryption of a string ........................................ 538
Section 93.2: Introduction to Symmetric and Asymmetric Encryption ................................................................ 549
Section 93.3: Simple Symmetric File Encryption .................................................................................................... 550
Section 93.4: Cryptographically Secure Random Data ........................................................................................ 551
Section 93.5: Password Hashing .............................................................................................................................. 552
Section 93.6: Fast Asymmetric File Encryption ...................................................................................................... 552
Chapter 94: INotifyPropertyChanged interface ...................................................................................... 557
Section 94.1: Implementing INotifyPropertyChanged in C# 6 .............................................................................. 557
Section 94.2: INotifyPropertyChanged With Generic Set Method ........................................................................ 558
Chapter 95: Value type vs Reference type ................................................................................................. 560
Section 95.1: Passing by reference using ref keyword .......................................................................................... 560
Section 95.2: Changing values elsewhere .............................................................................................................. 561
Section 95.3: ref vs out parameters ........................................................................................................................ 562
Section 95.4: Assignment ......................................................................................................................................... 563
Section 95.5: Dierence with method parameters ref and out ............................................................................ 563
Section 95.6: Passing by reference ......................................................................................................................... 564
Chapter 96: IQueryable interface .................................................................................................................... 565
Section 96.1: Translating a LINQ query to a SQL query ........................................................................................ 565
Chapter 97: Task Parallel Library (TPL) Dataflow Constructs .......................................................... 566
Section 97.1: ActionBlock<T> .................................................................................................................................... 566
Section 97.2: BroadcastBlock<T> ............................................................................................................................ 566
Section 97.3: BuerBlock<T> ................................................................................................................................... 567
Section 97.4: JoinBlock<T1, T2,…> ............................................................................................................................ 568
Section 97.5: WriteOnceBlock<T> ............................................................................................................................ 569
Section 97.6: BatchedJoinBlock<T1, T2,…> .............................................................................................................. 570
Section 97.7: TransformBlock<TInput, TOutput> ................................................................................................... 571
Section 97.8: TransformManyBlock<TInput, TOutput> ......................................................................................... 571
Section 97.9: BatchBlock<T> .................................................................................................................................... 572
Chapter 98: Stream ................................................................................................................................................. 574
Section 98.1: Using Streams ..................................................................................................................................... 574
Chapter 99: Runtime Compile ............................................................................................................................ 576
Section 99.1: RoslynScript ......................................................................................................................................... 576
Section 99.2: CSharpCodeProvider ......................................................................................................................... 576
Chapter 100: Conditional Statements ............................................................................................................ 577
Section 100.1: If-Else Statement ............................................................................................................................... 577
Section 100.2: If statement conditions are standard boolean expressions and values ..................................... 577
Section 100.3: If-Else If-Else Statement ................................................................................................................... 578
Chapter 101: Interoperability .............................................................................................................................. 579
Section 101.1: Import function from unmanaged C++ DLL .................................................................................... 579
Section 101.2: Calling conventions ........................................................................................................................... 579
Section 101.3: C++ name mangling .......................................................................................................................... 580
Section 101.4: Dynamic loading and unloading of unmanaged DLLs ................................................................. 580
Section 101.5: Reading structures with Marshal ..................................................................................................... 581
Section 101.6: Dealing with Win32 Errors ................................................................................................................. 582
Section 101.7: Pinned Object ..................................................................................................................................... 583
Section 101.8: Simple code to expose class for com .............................................................................................. 584
Chapter 102: Overflow ............................................................................................................................................ 586
Section 102.1: Integer overflow ................................................................................................................................. 586
Section 102.2: Overflow during operation .............................................................................................................. 586
Section 102.3: Ordering matters .............................................................................................................................. 586
Chapter 103: Equals and GetHashCode ......................................................................................................... 587
Section 103.1: Writing a good GetHashCode override ........................................................................................... 587
Section 103.2: Default Equals behavior ................................................................................................................... 587
Section 103.3: Override Equals and GetHashCode on custom types ................................................................... 588
Section 103.4: Equals and GetHashCode in IEqualityComparator ....................................................................... 589
Chapter 104: Type Conversion .......................................................................................................................... 591
Section 104.1: Explicit Type Conversion ................................................................................................................... 591
Section 104.2: MSDN implicit operator example .................................................................................................... 591
Chapter 105: Parallel LINQ (PLINQ) ................................................................................................................. 593
Section 105.1: Simple example .................................................................................................................................. 593
Section 105.2: WithDegreeOfParallelism ................................................................................................................. 593
Section 105.3: AsOrdered .......................................................................................................................................... 593
Section 105.4: AsUnordered ..................................................................................................................................... 593
Chapter 106: String Manipulation ..................................................................................................................... 594
Section 106.1: Replacing a string within a string ..................................................................................................... 594
Section 106.2: Finding a string within a string ........................................................................................................ 594
Section 106.3: Removing (Trimming) white-space from a string ......................................................................... 594
Section 106.4: Splitting a string using a delimiter ................................................................................................... 595
Section 106.5: Concatenate an array of strings into a single string .................................................................... 595
Section 106.6: String Concatenation ........................................................................................................................ 595
Section 106.7: Changing the case of characters within a String ........................................................................... 595
Chapter 107: String Concatenate ..................................................................................................................... 597
Section 107.1: + Operator .......................................................................................................................................... 597
Section 107.2: Concatenate strings using [Link] .................................................................. 597
Section 107.3: Concat string array elements using [Link] ............................................................................. 597
Section 107.4: Concatenation of two strings using $ ............................................................................................. 598
Chapter 108: Partial class and methods ....................................................................................................... 599
Section 108.1: Partial classes .................................................................................................................................... 599
Section 108.2: Partial classes inheriting from a base class ................................................................................... 599
Section 108.3: Partial methods ................................................................................................................................. 600
Chapter 109: Stopwatches ................................................................................................................................... 601
Section 109.1: IsHighResolution ................................................................................................................................ 601
Section 109.2: Creating an Instance of a Stopwatch ............................................................................................. 601
Chapter 110: Regex Parsing ................................................................................................................................. 603
Section 110.1: Single match ....................................................................................................................................... 603
Section 110.2: Multiple matches ................................................................................................................................ 603
Chapter 111: C# Script ............................................................................................................................................. 604
Section 111.1: Simple code evaluation ....................................................................................................................... 604
Chapter 112: Async/await, Backgroundworker, Task and Thread Examples ............................ 605
Section 112.1: [Link] Configure Await ................................................................................................................... 605
Section 112.2: Task "run and forget" extension ...................................................................................................... 607
Section 112.3: Async/await ....................................................................................................................................... 607
Section 112.4: BackgroundWorker ........................................................................................................................... 608
Section 112.5: Task ..................................................................................................................................................... 609
Section 112.6: Thread ................................................................................................................................................. 610
Chapter 113: Timers .................................................................................................................................................. 611
Section 113.1: Multithreaded Timers ......................................................................................................................... 611
Section 113.2: Creating an Instance of a Timer ...................................................................................................... 612
Section 113.3: Assigning the "Tick" event handler to a Timer ................................................................................ 613
Section 113.4: Example: Using a Timer to perform a simple countdown ............................................................. 613
Chapter 114: Function with multiple return values .................................................................................. 615
Section 114.1: "anonymous object" + "dynamic keyword" solution ...................................................................... 615
Section 114.2: Tuple solution ..................................................................................................................................... 615
Section 114.3: Ref and Out Parameters ................................................................................................................... 615
Chapter 115: Binary Serialization ...................................................................................................................... 617
Section 115.1: Controlling serialization behavior with attributes ............................................................................ 617
Section 115.2: Serialization Binder ............................................................................................................................ 617
Section 115.3: Some gotchas in backward compatibility ....................................................................................... 619
Section 115.4: Making an object serializable ........................................................................................................... 621
Section 115.5: Serialization surrogates (Implementing ISerializationSurrogate) ................................................. 622
Section 115.6: Adding more control by implementing ISerializable ...................................................................... 624
Chapter 116: Making a variable thread safe ............................................................................................... 626
Section 116.1: Controlling access to a variable in a [Link] loop ................................................................... 626
Chapter 117: IComparable .................................................................................................................................... 627
Section 117.1: Sort versions ........................................................................................................................................ 627
Chapter 118: Code Contracts ............................................................................................................................... 629
Section 118.1: Postconditions ..................................................................................................................................... 629
Section 118.2: Invariants ............................................................................................................................................ 629
Section 118.3: Defining Contracts on Interface ....................................................................................................... 630
Section 118.4: Preconditions ...................................................................................................................................... 631
Chapter 119: Iterators ............................................................................................................................................. 633
Section 119.1: Creating Iterators Using Yield ............................................................................................................ 633
Section 119.2: Simple Numeric Iterator Example .................................................................................................... 634
Chapter 120: [Link] Examples ....................................................................................................... 635
Section 120.1: Global and local AssemblyInfo ......................................................................................................... 635
Section 120.2: [AssemblyVersion] ........................................................................................................................... 635
Section 120.3: Automated versioning ...................................................................................................................... 636
Section 120.4: Common fields .................................................................................................................................. 636
Section 120.5: [AssemblyTitle] ................................................................................................................................. 636
Section 120.6: [AssemblyProduct] ........................................................................................................................... 636
Section 120.7: [InternalsVisibleTo] ........................................................................................................................... 636
Section 120.8: [AssemblyConfiguration] ................................................................................................................. 637
Section 120.9: [AssemblyKeyFile] ............................................................................................................................ 637
Section 120.10: Reading Assembly Attributes ......................................................................................................... 637
Chapter 121: File and Stream I/O ...................................................................................................................... 639
Section 121.1: Reading from a file using the [Link] class ......................................................................... 639
Section 121.2: Lazily reading a file line-by-line via an IEnumerable ..................................................................... 639
Section 121.3: Async write text to a file using StreamWriter ................................................................................. 639
Section 121.4: Copy File ............................................................................................................................................. 639
Section 121.5: Writing lines to a file using the [Link] class ..................................................... 640
Section 121.6: Writing to a file using the [Link] class ................................................................................ 640
Section 121.7: Create File ........................................................................................................................................... 641
Section 121.8: Move File ............................................................................................................................................. 641
Section 121.9: Delete File ........................................................................................................................................... 642
Section 121.10: Files and Directories ......................................................................................................................... 642
Chapter 122: Code Contracts and Assertions ............................................................................................. 643
Section 122.1: Assertions to check logic should always be true ............................................................................ 643
Chapter 123: Caching ............................................................................................................................................... 644
Section 123.1: MemoryCache .................................................................................................................................... 644
Chapter 124: Implementing Flyweight Design Pattern ......................................................................... 645
Section 124.1: Implementing map in RPG game ..................................................................................................... 645
Chapter 125: StringBuilder ................................................................................................................................... 648
Section 125.1: What a StringBuilder is and when to use one ................................................................................. 648
Section 125.2: Use StringBuilder to create string from a large number of records ........................................... 649
Chapter 126: Implementing Decorator Design Pattern ......................................................................... 650
Section 126.1: Simulating cafeteria ........................................................................................................................... 650
Chapter 127: Accessing Databases .................................................................................................................. 652
Section 127.1: Connection Strings ............................................................................................................................. 652
Section 127.2: Entity Framework Connections ....................................................................................................... 652
Section 127.3: [Link] Connections ...................................................................................................................... 653
Chapter 128: T4 Code Generation .................................................................................................................... 656
Section 128.1: Runtime Code Generation ................................................................................................................ 656
Chapter 129: [Link] ......................................................................................... 657
Section 129.1: Retrieve Specified User's Out of Oce Settings ............................................................................. 657
Section 129.2: Update Specific User's Out of Oce Settings ................................................................................ 657
Chapter 130: .NET Compiler Platform (Roslyn) ......................................................................................... 659
Section 130.1: Semantic model ................................................................................................................................. 659
Section 130.2: Syntax tree ......................................................................................................................................... 659
Section 130.3: Create workspace from MSBuild project ........................................................................................ 660
Chapter 131: Data Annotation ............................................................................................................................. 661
Section 131.1: Data Annotation Basics ...................................................................................................................... 661
Section 131.2: Creating a custom validation attribute ............................................................................................ 661
Section 131.3: Manually Execute Validation Attributes ........................................................................................... 662
Section 131.4: Validation Attributes .......................................................................................................................... 662
Section 131.5: EditableAttribute (data modeling attribute) ................................................................................... 664
Chapter 132: Using SQLite in C# ........................................................................................................................ 666
Section 132.1: Creating simple CRUD using SQLite in C# ...................................................................................... 666
Section 132.2: Executing Query ................................................................................................................................ 669
Chapter 133: [Link] ....................................................................................... 671
Section 133.1: Invoke simple synchronous pipeline ................................................................................................ 671
Chapter 134: FileSystemWatcher ..................................................................................................................... 672
Section 134.1: IsFileReady ......................................................................................................................................... 672
Section 134.2: Basic FileWatcher .............................................................................................................................. 672
Chapter 135: [Link] .............................................. 674
Section 135.1: Authenticated SSL LDAP connection, SSL cert does not match reverse DNS ............................. 674
Section 135.2: Super Simple anonymous LDAP ...................................................................................................... 675
Chapter 136: Named and Optional Arguments ......................................................................................... 676
Section 136.1: Optional Arguments ........................................................................................................................... 676
Section 136.2: Named Arguments ............................................................................................................................ 677
Chapter 137: Comments and regions ............................................................................................................. 680
Section 137.1: Comments ........................................................................................................................................... 680
Section 137.2: Regions ............................................................................................................................................... 680
Section 137.3: Documentation comments ............................................................................................................... 681
Chapter 138: C# Authentication handler ....................................................................................................... 683
Section 138.1: Authentication handler ...................................................................................................................... 683
Chapter 139: Pointers & Unsafe Code ............................................................................................................. 685
Section 139.1: Introduction to unsafe code .............................................................................................................. 685
Section 139.2: Accessing Array Elements Using a Pointer .................................................................................... 686
Section 139.3: Compiling Unsafe Code .................................................................................................................... 686
Section 139.4: Retrieving the Data Value Using a Pointer ..................................................................................... 687
Section 139.5: Passing Pointers as Parameters to Methods ................................................................................. 688
Chapter 140: Pointers ............................................................................................................................................. 689
Section 140.1: Pointers for array access .................................................................................................................. 689
Section 140.2: Pointer arithmetic ............................................................................................................................. 689
Section 140.3: The asterisk is part of the type ........................................................................................................ 690
Section 140.4: void* .................................................................................................................................................... 690
Section 140.5: Member access using -> .................................................................................................................. 690
Section 140.6: Generic pointers ................................................................................................................................ 691
Chapter 141: How to use C# Structs to create a Union type (Similar to C Unions) ................ 692
Section 141.1: C-Style Unions in C# ........................................................................................................................... 692
Section 141.2: Union Types in C# can also contain Struct fields ........................................................................... 693
Chapter 142: BigInteger ........................................................................................................................................ 695
Section 142.1: Calculate the First 1,000-Digit Fibonacci Number .......................................................................... 695
Chapter 143: Dependency Injection ................................................................................................................ 696
Section 143.1: Dependency Injection C# and [Link] with Unity ........................................................................ 696
Section 143.2: Dependency injection using MEF ..................................................................................................... 698
Chapter 144: Reactive Extensions (Rx) ......................................................................................................... 701
Section 144.1: Observing TextChanged event on a TextBox ................................................................................. 701
Section 144.2: Streaming Data from Database with Observable ......................................................................... 701
Chapter 145: Creational Design Patterns .................................................................................................... 702
Section 145.1: Singleton Pattern ............................................................................................................................... 702
Section 145.2: Factory Method pattern ................................................................................................................... 703
Section 145.3: Abstract Factory Pattern .................................................................................................................. 706
Section 145.4: Builder Pattern ................................................................................................................................... 708
Section 145.5: Prototype Pattern ............................................................................................................................. 712
Chapter 146: Creating a Console Application using a Plain-Text Editor and the C#
Compiler ([Link]) .................................................................................................................................................... 715
Section 146.1: Creating a Console application using a Plain-Text Editor and the C# Compiler ........................ 715
Chapter 147: Reading and writing .zip files ................................................................................................ 717
Section 147.1: Writing to a zip file ............................................................................................................................. 717
Section 147.2: Writing Zip Files in-memory ............................................................................................................. 717
Section 147.3: Get files from a Zip file ..................................................................................................................... 717
Section 147.4: The following example shows how to open a zip archive and extract all .txt files to a folder
............................................................................................................................................................................. 718
Chapter 148: Lambda Expressions .................................................................................................................. 719
Section 148.1: Using lambda syntax to create a closure ....................................................................................... 719
Section 148.2: Basic lambda expressions ............................................................................................................... 719
Section 148.3: Basic lambda expressions with LINQ .............................................................................................. 720
Section 148.4: Lambda syntax with statement block body .................................................................................. 720
Section 148.5: Lambda expressions with [Link] ...................................................................... 720
Chapter 149: Generic Lambda Query Builder ............................................................................................ 721
Section 149.1: QueryFilter class ................................................................................................................................ 721
Section 149.2: GetExpression Method ...................................................................................................................... 721
Section 149.3: GetExpression Private overload ....................................................................................................... 722
Section 149.4: ConstantExpression Method ............................................................................................................ 723
Section 149.5: Usage ................................................................................................................................................. 724
Chapter 150: Import Google Contacts ........................................................................................................... 725
Section 150.1: Requirements ..................................................................................................................................... 725
Section 150.2: Source code in the controller ........................................................................................................... 725
Section 150.3: Source code in the view .................................................................................................................... 728
Chapter 151: CLSCompliantAttribute ............................................................................................................... 729
Section 151.1: Access Modifier to which CLS rules apply ........................................................................................ 729
Section 151.2: Violation of CLS rule: Unsigned types / sbyte ................................................................................ 729
Section 151.3: Violation of CLS rule: Same naming ................................................................................................. 730
Section 151.4: Violation of CLS rule: Identifier _ ...................................................................................................... 731
Section 151.5: Violation of CLS rule: Inherit from non CLSComplaint class .......................................................... 731
Chapter 152: ObservableCollection<T> .......................................................................................................... 732
Section 152.1: Initialize ObservableCollection<T> ................................................................................................... 732
Chapter 153: Synchronization Context in Async-Await .......................................................................... 733
Section 153.1: Pseudocode for async/await keywords .......................................................................................... 733
Section 153.2: Disabling synchronization context .................................................................................................. 733
Section 153.3: Why SynchronizationContext is so important? .............................................................................. 734
Chapter 154: ICloneable ........................................................................................................................................ 735
Section 154.1: Implementing ICloneable in a class ................................................................................................. 735
Section 154.2: Implementing ICloneable in a struct ............................................................................................... 735
Chapter 155: Read & Understand Stacktraces ......................................................................................... 737
Section 155.1: Stack trace for a simple NullReferenceException in Windows Forms ......................................... 737
Chapter 156: Linq to Objects ............................................................................................................................... 739
Section 156.1: Using LINQ to Objects in C# ............................................................................................................. 739
Chapter 157: [Link] Identity ........................................................................................................................... 743
Section 157.1: How to implement password reset token in [Link] identity using user manager .................... 743
Chapter 158: Access network shared folder with username and password .............................. 746
Section 158.1: Code to access network shared file ................................................................................................. 746
Chapter 159: Asynchronous Socket ................................................................................................................. 748
Section 159.1: Asynchronous Socket (Client / Server) example ........................................................................... 748
Chapter 160: Structural Design Patterns ...................................................................................................... 755
Section 160.1: Adapter Design Pattern .................................................................................................................... 755
Chapter 161: O(n) Algorithm for circular rotation of an array .......................................................... 759
Section 161.1: Example of a generic method that rotates an array by a given shift .......................................... 759
Chapter 162: Creating Own MessageBox in Windows Form Application ...................................... 761
Section 162.1: How to use own created MessageBox control in another Windows Form application ............. 761
Section 162.2: Creating Own MessageBox Control ................................................................................................ 761
Chapter 163: Including Font Resources ......................................................................................................... 764
Section 163.1: Instantiate 'Fontfamily' from Resources .......................................................................................... 764
Section 163.2: Integration method ........................................................................................................................... 764
Section 163.3: Usage with a 'Button' ........................................................................................................................ 764
Chapter 164: Using [Link] ................................................................................................................................. 766
Section 164.1: Using JsonConverter on simple values ........................................................................................... 766
Section 164.2: Collect all fields of JSON object ...................................................................................................... 768
Chapter 165: Windows Communication Foundation ............................................................................... 770
Section 165.1: Getting started sample ...................................................................................................................... 770
Credits ............................................................................................................................................................................ 772
You may also like ...................................................................................................................................................... 786
About
Please feel free to share this PDF with anyone for free,
latest version of this book can be downloaded from:
[Link]
This is an unofficial free book created for educational purposes and is not
affiliated with official C# group(s) or company(s) nor Stack Overflow. All
trademarks and registered trademarks are the property of their respective
company owners
6. In the toolbar, click Debug -> Start Debugging or hit F5 or ctrl + F5 (running without debugger) to run the
program.
Explanation
class Program is a class declaration. The class Program contains the data and method definitions that your
program uses. Classes generally contain multiple methods. Methods define the behavior of the class.
However, the Program class has only one method: Main.
static void Main() defines the Main method, which is the entry point for all C# programs. The Main method
states what the class does when executed. Only one Main method is allowed per class.
[Link]("Hello, world!"); method prints a given data (in this example, Hello,
world!) as an output in the console window.
To compile via command line use either MSBuild or [Link] (the C# compiler), both part of the Microsoft Build Tools
package.
To compile this example, run the following command in the same directory where [Link] is located:
%WINDIR%\\[Link]\\Framework64\\v4.0.30319\\[Link] [Link]
It can also be possible that you have two main methods inside one application. In this case, you have to tell the
compiler which main method to execute by typing the following command in the console.(suppose Class ClassA
also has a main method in the same [Link] file in HelloWorld namespace)
Note: This is the path where .NET framework v4.0 is located in general. Change the path according to your .NET version.
In addition, the directory might be framework instead of framework64 if you're using the 32-bit .NET Framework. From
the Windows Command Prompt, you can list all the [Link] Framework paths by running the following commands (the first
for 32-bit Frameworks):
There should now be an executable file named [Link] in the same directory. To execute the program
from the command prompt, simply type the executable's name and hit Enter as follows:
[Link]
Hello, world!
6. Project created. The newly created project will look similar to:
(Always use descriptive names for projects so that they can easily be distinguished from other projects. It is
recommended not to use spaces in project or class name.)
using System;
namespace ConsoleApplication1
{
public class Program
{
public static void Main(string[] args)
{
}
}
}
Add the following two lines to the public static void Main(string[] args) object in [Link]: (make
sure it's inside the braces)
[Link]("Hello world!");
[Link]();
Why [Link]()? The first line prints out the text "Hello world!" to the console, and the second line
waits for a single character to be entered; in effect, this causes the program to pause execution so that you're
able to see the output while debugging. Without [Link]();, when you start debugging the application
it will just print "Hello world!" to the console and then immediately close. Your code window should now look
like the following:
using System;
namespace ConsoleApplication1
{
public class Program
{
public static void Main(string[] args)
{
[Link]("Hello world!");
[Link]();
}
}
}
8. Debug your program. Press the Start Button on the toolbar near the top of the window or press
F5 on your keyboard to run your application. If the button is not present, you can run the program from
the top menu: Debug → Start Debugging. The program will compile and then open a console window. It
should look similar to the following screenshot:
Windows
OSX
Linux
Docker
After the installation has completed, open a command prompt, or terminal window.
1. Create a new directory with mkdir hello_world and change into the newly created directory with cd
hello_world.
hello_world.csproj
<Project Sdk="[Link]">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp1.1</TargetFramework>
</PropertyGroup>
</Project>
[Link]
using System;
4. Optional Build the application with dotnet build for Debug or dotnet build -c Release for Release. dotnet
run will also run the compiler and throw build errors, if any are found.
5. Run the application with dotnet run for Debug or dotnet run
.\bin\Release\netcoreapp1.1\hello_world.dll for Release.
After installation is done, create a text file, name it [Link] and copy the following content into it:
If you are using Windows, run the Mono Command Prompt which is included in the Mono installation and ensures
that the necessary environment variables are set. If on Mac or Linux, open a new terminal.
To compile the newly created file, run the following command in the directory containing [Link]:
mono [Link]
Hello, world!
Press any key to exit..
1. Install LinqPad
6. Now that you have created your first .Net program, go and check out the samples included in LinqPad via the
"Samples" browser. There are many great examples that will show you many different features of the .Net
languages.
Notes:
1. If you click on "IL", you can inspect the IL code that your .net code generates. This is a great learning tool.
namespace FirstCsharp
{
public class MainClass
{
public static void Main(string[] args)
{
[Link]("Hello World!");
[Link]();
}
}
}
9. To run the code, press F5 or click the Play Button as shown below:
[Link]($@"Testing \n 1 2 {5 - 2}
New line");
Output:
Testing \n 1 2 3
New line
As expected from a verbatim string, the backslashes are ignored as escape characters. And as expected from an
interpolated string, any expression inside curly braces is evaluated before being inserted into the string at that
position.
Output:
In verbatim strings, there are no character escapes (except for "" which is turned into a "). To use a verbatim string,
just prepend a @ before the starting quotes.
Output:
c: emp
[Link]
using character escaping. (The \t is replaced with a tab character and the \n is replace with a newline.)
multiline paragraph";
Output:
This is a
multiline paragraph
Multi-line strings that contain double-quotes can also be escaped just as they were on a single line, because they
are verbatim strings.
""San Diego""
It should be noted that the spaces/tabulations at the start of lines 2 and 3 here are actually present in the value of the
variable; check this question for possible solutions.
In C#, an operator is a program element that is applied to one or more operands in an expression or statement.
Operators that take one operand, such as the increment operator (++) or new, are referred to as unary operators.
Operators that take two operands, such as arithmetic operators (+,-,*,/), are referred to as binary operators. One
operator, the conditional operator (?:), takes three operands and is the sole ternary operator in C#.
And we want to add the option to use the + operator for this class. i.e.:
We will need to overload the + operator for the class. This is done using a static function and the operator keyword:
Operators such as +, -, *, / can all be overloaded. This also includes Operators that don't return the same type (for
example, == and != can be overloaded, despite returning booleans) The rule below relating to pairs is also enforced
here.
Comparison operators have to be overloaded in pairs (e.g. if < is overloaded, > also needs to be overloaded).
A full list of overloadable operators (as well as non-overloadable operators and the restrictions placed on some
overloadable operators) can be seen at MSDN - Overloadable Operators (C# Programming Guide).
overloading of operator is was introduced with the pattern matching mechanism of C# 7.0. For details see Pattern
Matching
When overriding Equals, GetHashCode must also be overridden. When implementing Equals, there are many
special cases: comparing to objects of a different type, comparing to self etc.
When NOT overridden Equals method and == operator behave differently for classes and structs. For classes just
references are compared, and for structs values of properties are compared via reflection what can negatively
affect performance. == can not be used for comparing structs unless it is overridden.
Unlike Java, the equality comparison operator works natively with strings.
The equality comparison operator will work with operands of differing types if an implicit cast exists from one to
the other. If no suitable implicit cast exists, you may call an explicit cast or use a method to convert to a compatible
type.
1 == 1.0 // Returns true because there is an implicit cast from int to double.
new Object() == 1.0 // Will not compile.
Unlike Visual [Link], the equality comparison operator is not the same as the equality assignment operator.
For value types, the operator returns true if both operands are equal in value.
For reference types, the operator returns true if both operands are equal in reference (not value). An exception is
that string objects will be compared with value equality.
Not Equals
This operator effectively returns the opposite result to that of the equals (==) operator
Greater Than
Checks whether the first operand is greater than the second operand.
var x = 10;
var y = 15;
x > y //Returns false.
y > x //Returns true.
Less Than
Checks whether the first operand is less than the second operand.
var x = 12;
var y = 22;
x < y //Returns true.
y < x //Returns false.
Checks whether the first operand is greater than equal to the second operand.
Checks whether the first operand is less than equal to the second operand.
The method cannot take any more arguments, nor can it be an instance method. It can, however, access any private
members of type it is defined within.
The cast operators can work both ways, going from your type and going to your type:
Finally, the as keyword, which can be involved in casting within a type hierarchy, is not valid in this situation. Even
after defining either an explicit or implicit cast, you cannot do:
It means that, if you are using && operator as firstCondition && secondCondition it will evaluate secondCondition only
when firstCondition is true and ofcource the overall result will be true only if both of firstOperand and secondOperand
are evaluated to true. This is useful in many scenarios, for example imagine that you want to check whereas your
list has more than three elements but you also have to check if list has been initialized to not run into
NullReferenceException. You can achieve this as below:
Logical AND
&& is the short-circuiting counterpart of the standard boolean AND (&) operator.
var x = true;
var y = false;
Logical OR
var x = true;
var y = false;
Example usage
Syntax:
Example:
The ternary operator is right-associative which allows for compound ternary expressions to be used. This is done by
adding additional ternary equations in either the true or false position of a parent ternary equation. Care should be
taken to ensure readability, but this can be useful shorthand in some circumstances.
In this example, a compound ternary operation evaluates a clamp function and returns the current value if it's
within the range, the min value if it's below the range, or the max value if it's above the range.
// This is evaluated from left to right and can be more easily seen with parenthesis:
a ? (b ? x : y) : z
When writing compound ternary statements, it's common to use parenthesis or indentation to improve readability.
The types of expression_if_true and expression_if_false must be identical or there must be an implicit conversion from
one to the other.
condition ? 3 : "Not three"; // Doesn't compile because `int` and `string` lack an implicit
conversion.
condition ? [Link]() : "Not three"; // OK because both possible outputs are strings.
condition ? 3 : 3.5; // OK because there is an implicit conversion from `int` to `double`. The
ternary operator will return a `double`.
condition ? 3.5 : 3; // OK because there is an implicit conversion from `int` to `double`. The
ternary operator will return a `double`.
condition ? new SportsCar() : new Car(); // OK because there is an implicit conversion from
`SportsCar` to `Car`. The ternary operator will return a reference of type `Car`.
condition ? new Car() : new SportsCar(); // OK because there is an implicit conversion from
`SportsCar` to `Car`. The ternary operator will return a reference of type `Car`.
condition ? new SportsCar() : new SUV(); // Doesn't compile because there is no implicit conversion
from `SportsCar` to SUV or `SUV` to `SportsCar`. The compiler is not smart enough to realize that
both of them have an implicit conversion to `Car`.
condition ? new SportsCar() as Car : new SUV() as Car; // OK because both expressions evaluate to a
reference of type `Car`. The ternary operator will return a reference of type `Car`.
Introduced in C# 6.0, the Null Conditional Operator ?. will immediately return null if the expression on its left-
hand side evaluates to null, instead of throwing a NullReferenceException. If its left-hand side evaluates to a non-
null value, it is treated just like a normal . operator. Note that because it might return null, its return type is
always a nullable type. That means that for a struct or primitive type, it is wrapped into a Nullable<T>.
This comes handy when firing events. Normally you would have to wrap the event call in an if statement checking
for null and raise the event afterwards, which introduces the possibility of a race condition. Using the Null
conditional operator this can be fixed in the following way:
This operator returns true when one, but only one, of the supplied bools are true.
The built-in primitive data types, such as char, int, and float, as well as user-defined types declared with struct,
or enum. Their default value is new T() :
default(int) // 0
default(DateTime) // 0001-01-01 [Link] AM
default(char) // '\0' This is the "null character", not a zero or a line break.
default(Guid) // 00000000-0000-0000-0000-000000000000
default(MyStruct) // new MyStruct()
// Note: default of an enum is 0, and not the first *key* in that enum
// so it could potentially fail the [Link] test
default(MyEnum) // (MyEnum)0
Any class, interface, array or delegate type. Their default value is null :
default(object) // null
default(string) // null
default(MyClass) // null
default(IDisposable) // null
default(dynamic) // null
sizeof(bool) // Returns 1.
sizeof(byte) // Returns 1.
sizeof(sbyte) // Returns 1.
sizeof(char) // Returns 2.
sizeof(short) // Returns 2.
sizeof(ushort) // Returns 2.
sizeof(int) // Returns 4.
sizeof(uint) // Returns 4.
sizeof(float) // Returns 4.
sizeof(long) // Returns 8.
sizeof(ulong) // Returns 8.
sizeof(double) // Returns 8.
sizeof(decimal) // Returns 16.
Left-Shift
Right-Shift
It is used to declare lambda expressions and also it is widely used with LINQ Queries:
When used in LINQ extensions or queries the type of the objects can usually be skipped as it is inferred by the
compiler:
int shortestWordLength = [Link](w => [Link]); //also compiles with the same result
The parameters of the lambda expression are specified before => operator, and the actual
expression/statement/block to be executed is to the right of the operator:
// expression
(int x, string s) => [Link] > x
// expression
(int x, int y) => x + y
// statement
(string x) => [Link](x)
// block
(string x) => {
x += " says Hello!";
[Link](x);
}
This operator can be used to easily define delegates, without writing an explicit method:
myDelegate("Hello");
instead of
void MyMethod(string s)
{
[Link](s + " World");
}
myDelegate("Hello");
var x = 42;
x++;
[Link](x); // 43
Postfix decrement
X--
++x is called prefix increment it increments the value of x and then returns x while x++ returns the value of x and
then increments
var x = 42;
[Link](++x); // 43
[Link](x); // 43
while
var x = 42;
[Link](x++); // 42
[Link](x); // 43
To get the run-time type, use GetType method to obtain the [Link] of the current instance.
Operator typeof takes a type name as parameter, which is specified at compile time.
Example:
x += y
is the same as
x = x + y
Assignment operators:
+=
-=
*=
/=
%=
&=
|=
^=
<<=
>>=
The nameof operator was introduced in C# 6.0. It is evaluated at compile-time and the returned string value is
inserted inline by the compiler, so it can be used in most cases where the constant string can be used (e.g., the case
labels in a switch statement, attributes, etc...). It can be useful in cases like raising & logging exceptions, attributes,
MVC Action links, etc...
An extension method is created by adding a static method to a static class which is distinct from the original type
being extended. The static class holding the extension method is often created for the sole purpose of holding
extension methods.
Extension methods take a special first parameter that designates the original type being extended. This first
parameter is decorated with the keyword this (which constitutes a special and distinct use of this in C#—it should
be understood as different from the use of this which allows referring to members of the current object instance).
In the following example, the original type being extended is the class string. String has been extended by a
method Shorten(), which provides the additional functionality of shortening. The static class StringExtensions
has been created to hold the extension method. The extension method Shorten() shows that it is an extension of
string via the specially marked first parameter. To show that the Shorten() method extends string, the first
parameter is marked with this. Therefore, the full signature of the first parameter is this string text, where
string is the original type being extended and text is the chosen parameter name.
class Program
{
static void Main()
{
// This calls method [Link]()
var myString = "Hello World!".ToUpper();
"some string".Shorten(5);
Note that extension methods are only usable if they are in the same namespace as their definition, if the namespace is
imported explicitly by the code using the extension method, or if the extension class is namespace-less. The .NET
framework guidelines recommend putting extension classes in their own namespace. However, this may lead to
discovery issues.
This results in no conflicts between the extension methods and the libraries being used, unless namespaces which
might conflict are explicitly pulled in. For example LINQ Extensions:
using [Link]; // Allows use of extension methods from the [Link] namespace
class Program
{
static void Main()
{
var ints = new int[] {1, 2, 3, 4};
Since C# 6.0, it is also possible to put a using static directive to the class containing the extension methods. For
example, using static [Link];. This makes extension methods from that particular class
available without bringing other types from the same namespace into scope.
When a class method with the same signature is available, the compiler prioritizes it over the extension method
call. For example:
class Test
{
public void Hello()
{
[Link]("From Test");
}
}
Note that if there are two extension functions with the same signature, and one of them is in the same namespace,
then that one will be prioritized. On the other hand, if both of them are accessed by using, then a compile time
error will ensue with the message:
Note that the syntactic convenience of calling an extension method via [Link]()
is an optional convenience. The method can also be called in the traditional manner, so that the special first
parameter is used as a parameter to the method.
Usage:
There are still scenarios where you would need to use an extension method as a static method:
Resolving conflict with a member method. This can happen if a new version of a library introduces a new
member method with the same signature. In this case, the member method will be preferred by the
compiler.
Resolving conflicts with another extension method with the same signature. This can happen if two libraries
include similar extension methods and namespaces of both classes with extension methods are used in the
same file.
Passing extension method as a method group into delegate parameter.
Doing your own binding through Reflection.
Using the extension method in the Immediate window in Visual Studio.
Using static
If a using static directive is used to bring static members of a static class into global scope, extension methods
are skipped. Example:
If you remove the this modifier from the first argument of the Shorten method, the last line will compile.
View Demo
View Demo
You can also create extension methods for partially bound types in multi generic types:
View Demo
Calling code:
int number = 5;
var IsDefault = [Link]();
}
}
Extension methods are just a syntactic sugar, and are not actually members of the class they extend. This means
that they cannot break encapsulation—they only have access to public (or when implemented in the same
assembly, internal) fields, properties and methods.
void Main()
{
int result = [Link]().Decrement().Increment();
// result is now 6
}
void Main()
{
int[] ints = new[] { 1, 2, 3, 4, 5, 6};
int[] a = [Link]();
//a is { 2, 4, 6 };
int[] b = [Link]().WhereGreaterThan(2);
//b is { 4, 6 };
}
Now you can quickly convert your enum value to a different type. In this case a bool.
Also the dispatch based on static type does not allow an extension method to be called on a dynamic object:
use like:
// Prints True
[Link]([Link]());
[Link] = awesomeString;
// Prints True
[Link]([Link]([Link]));
The reason [calling extension methods from dynamic code] doesn't work is because in regular, non-
dynamic code extension methods work by doing a full search of all the classes known to the compiler for
a static class that has an extension method that matches. The search goes in order based on the
namespace nesting and available using directives in each namespace.
That means that in order to get a dynamic extension method invocation resolved correctly, somehow the
DLR has to know at runtime what all the namespace nestings and using directives were in your source
code. We do not have a mechanism handy for encoding all that information into the call site. We
considered inventing such a mechanism, but decided that it was too high cost and produced too much
schedule risk to be worth it.
Source
The following is a very simple interface with convenience overloads provided as extensions.
class Program
{
static void Main(string[] args)
{
var formatter = new SecondsTimeFormatter();
// Callers get two method overloads!
[Link]($"4500ms is rougly {[Link](4500)}");
var span = [Link](5);
[Link]($"{span} is formatted as {[Link](span)}");
}
}
By default the items are compared based on their order within the list and the items themselves, passing false to
the isOrdered parameter will compare only the items themselves regardless of their order.
For this method to work, the generic type (T) must override both Equals and GetHashCode methods.
Usage:
Method:
public static bool Compare<T>(this IList<T> list1, IList<T> list2, bool isOrdered = true)
{
if (list1 == null && list2 == null)
return true;
if (list1 == null || list2 == null || [Link] != [Link])
return false;
if (isOrdered)
{
for (int i = 0; i < [Link]; i++)
{
var l1 = list1[i];
var l2 = list2[i];
if (
(l1 == null && l2 != null) ||
(l1 != null && l2 == null) ||
())
{
This approach removes the need of using string literals as keys all over the codebase as well as the need of casting
to the required type during the read operation. Overall it creates a more secure, strongly typed way of interacting
with such loosely typed objects as Dictionaries.
The beauty here is all the mapping method have a common name (ToViewModel) and we can reuse it several ways
[Link](value);
}
[Link]("example", 5);
[Link]("example", 10);
[Link]("example", 15);
[Link]("example", 5);
[Link]("example", 10);
[Link]("example", 15);
[Link]([Link]("example")); // False
View Demo
using System;
using [Link];
namespace Samples
{
/// <summary>
/// Wraps a try catch statement as a static helper which uses
/// Extension methods for the exception
/// </summary>
public static class Bullet
{
/// <summary>
/// Wrapper for Try Catch Statement
/// </summary>
/// <param name="code">Call back for code</param>
/// <param name="error">Already handled and logged exception</param>
public static void Proof(Action code, Action<Exception> error)
{
try
{
code();
}
catch (Exception iox)
{
//extension method used here
[Link]("BP2200-ERR-Unexpected Error");
//callback, exception already handled and logged
error(iox);
}
}
/// <summary>
/// Example of a logging method helper, this is the extension method
/// </summary>
/// <param name="error">The Exception to log</param>
/// <param name="messageID">A unique error ID header</param>
public static void Log(this Exception error, string messageID)
{
[Link](messageID);
[Link]([Link]);
[Link]([Link]);
[Link]("");
}
}
/// <summary>
/// Shows how to use both the wrapper and extension methods.
/// </summary>
public class UseBulletProofing
/// <summary>
/// How to use Bullet Proofing in your code.
/// </summary>
/// <returns>A string</returns>
public string DoSomething()
{
string result = [Link];
//Note that the [Link] method forces this construct.
[Link](() =>
{
//this is the code callback
result = "DST5900-INF-No Exceptions in this code";
}, error =>
{
//error is the already logged and handled exception
//determine the base result
result = "DTS6200-ERR-An exception happened look at console log";
if ([Link]("SomeMarker"))
{
//filter the result for Something within the exception message
result = "DST6500-ERR-Some marker was found in the exception";
}
});
return result;
}
/// <summary>
/// Next step in workflow
/// </summary>
public void DoSomethingElse()
{
//Only called if no exception was thrown before
}
}
}
Collection initializers are syntactic sugar for Add() calls. Above code is equivalent to:
Note that the intialization is done atomically using a temporary variable, to avoid race conditions.
For types that offer multiple parameters in their Add() method, enclose the comma-separated arguments in curly
braces:
Dictionary Initialization
So there is a significant difference in functionality, as the new syntax uses the indexer of the initialized object to
assign values instead of using its Add() method. This means the new syntax only requires a publicly available
indexer, and works for any object that has one.
class Program
{
static void Main()
{
var col = new MyCollection {
"foo",
{ "bar", 3 },
Synonyms is a collection-type property. When the Tag object is created using object initializer syntax, Synonyms can
also be initialized with collection initializer syntax:
The collection property can be readonly and still support collection initializer syntax. Consider this modified
example (Synonyms property now has a private setter):
This works because collection initializers are just syntatic sugar over calls to Add(). There's no new list being created
here, the compiler is just generating calls to Add() on the exiting object.
You can also use the [Link] method to format the DateTime object. This will produce the same output
as the code above.
Output:
Note: MM stands for months and mm for minutes. Be very careful when using these as mistakes can
introduce bugs that may be difficult to discover.
${value, padding}
NOTE: Positive padding values indicate left padding and negative padding values indicate right padding.
Left Padding
A left padding of 5 (adds 3 spaces before the value of number, so it takes up a total of 5 character positions in the
resulting string.)
Output:
Right Padding
Right padding, which uses a negative padding value, will add spaces to the end of the current value.
Output:
You can also use existing formatting specifiers in conjunction with padding.
Internally this
$"Hello, {name}!"
[Link] uses a hash table, so that lookups are extremely fast, regardless of the number of items in the
collection.
using [Link];
// Reading data
[Link](people["John"]); // 30
[Link](people["George"]); // throws KeyNotFoundException
int age;
if ([Link]("Mary", out age))
{
[Link](age); // 35
}
// add something
// note that we add 2 before we add 1
[Link](2);
[Link](1);
// output:
// 1
// 2
// output:
// one
// two
// output:
// something else
// two
using [Link];
List<T> can be thought of as an array that you can resize. Enumerating over the collection in order is quick, as is
access to individual elements via their index. To access elements based on some aspect of their value, or some
other key, a Dictionary<T> will provide faster lookup.
// Pop removes the top element of the stack and returns it.
[Link]([Link]()); // prints 8
[Link]([Link]()); // prints 5
[Link]([Link]()); // prints 3
[Link](2);
// the list now is 2, 3, 5, 8
[Link]();
// the list is now 3, 5, 8
[Link]();
// the list is now 3, 5
Destructors/Finalizers are methods in a class that are invoked when an instance of that is destroyed. In C# they are
rarely explicitely written/used.
Initialize static state, that is state which is shared across different instances of the same class.
Create a singleton
Example:
class Animal
{
// * A static constructor is executed only once,
// when a class is first accessed.
// * A static constructor cannot have any access modifiers
// * A static constructor cannot have any parameters
static Animal()
{
[Link]("Animal initialized");
}
Output:
Animal initialized
Animal created
Animal created
View Demo
If the first call is to a static method, the static constructor is invoked without the instance constructor. This is OK,
because the static method can't access instance state anyways.
Animal initialized
Yawn!
Singleton example:
static SessionManager()
{
Instance = new SessionManager();
}
}
private SingletonClass()
{
// Put custom constructor code here
}
}
Because the constructor is private, no new instances of SingletonClass can be made by consuming code. The only
way to access the single instance of SingletonClass is by using the static property [Link].
The Instance property is assigned by a static constructor that the C# compiler generates. The .NET runtime
guarantees that the static constructor is run at most once and is run before Instance is first read. Therefore, all
synchronization and initialization concerns are carried out by the runtime.
Note, that if the static constructor fails the Singleton class becomes permanently unusable for the life of the
AppDomain.
Also, the static constructor is not guaranteed to run at the time of the first access of Instance. Rather, it will run at
some point before that. This makes the time at which initialization happens non-deterministic. In practical cases the
JIT often calls the static constructor during compilation (not execution) of a method referencing Instance. This is a
performance optimization.
See the Singleton Implementations page for other ways to implement the singleton pattern.
The definition of any constructor for the type will suppress the default constructor generation. If the type were
defined as follows:
// This is valid
var myAnimal = new Animal("Fluffy");
// This fails to compile
var unnamedAnimal = new Animal();
For the second example, the compiler will display an error message:
If you want a class to have both a parameterless constructor and a constructor that takes a parameter, you can do
it by explicitly implementing both constructors.
The compiler will not be able to generate a default constructor if the class extends another class which doesn't have
a parameterless constructor. For example, if we had a class Creature:
Remark: All static initialization (fields initializers for example) will run, not only the constructor itself.
Potential usages: Forcing initialization during the splash screen in an UI application or ensuring that a static
constructor doesn't fail in an unit test.
If a derived class doesn't explicitly specify which constructor of the base class should be called, the compiler
assumes the parameterless constructor.
In this case, instantiating a Mammal by calling new Mammal("George the Cat") will print
Calling a different constructor of the base class is done by placing : base(args) between the constructor's
signature and its body:
View Demo
class TheBaseClass
{
~TheBaseClass()
{
[Link]("Base class finalized!");
}
}
try
{
[Link]();
}
catch (Exception e)
{
[Link]([Link]());
}
try
{
[Link]();
}
catch (Exception e)
{
[Link]([Link]());
}
Static ctor
[...]
where you can see that the actual constructor is only executed once, and the exception is re-used.
public TestClass()
{
if (TestProperty == 1)
if (TestProperty == 2)
{
[Link]("Or shall this be executed");
}
}
}
In the example above, shall the TestProperty value be 1 in the class' constructor or after the class constructor?
Will be executed after the constructor is run. However, initializing the property value in the class' property in C# 6.0
like this:
public TestClass()
{
}
}
public TestClass()
{
if (TestProperty == 1)
{
[Link]("Shall this be executed?");
}
if (TestProperty == 2)
{
[Link]("Or shall this be executed");
}
}
}
Explanation:
The TestProperty value will first be assigned as 2, then the TestClass constructor will be run, resulting in printing
of
And then the TestProperty will be assigned as 1 due to new TestClass() { TestProperty = 1 }, making the final
value for the TestProperty printed by [Link]([Link]) to be
"1"
class Animal<T>
{
static Animal()
{
[Link](typeof(T).FullName);
}
Animal<Object>.Yawn();
Animal<String>.Yawn();
[Link]
[Link]
If you come from a C++ background this is surprising, base class constructor already sees derived class virtual
method table!
Be careful: derived class may not been fully initialized yet (its constructor will be executed after base class
constructor) and this technique is dangerous (there is also a StyleCop warning for this). Usually this is regarded as
bad practice.
1. You cannot create an instance of a static class (this even removes the default constructor)
2. All properties and methods in the class must be static as well.
3. A static class is a sealed class, meaning it cannot be inherited.
void Main()
{
[Link]("Static classes are lazily initialized");
[Link]("The static constructor is only invoked when the class is first accessed");
[Link]();
1. This value does not change from object to object but rather changes on a class as a whole
2. Static properties and methods don't require an instance.
//Notice this next call doesn't access the instance but calls by the class name.
[Link]([Link]); //this will also print "1"
}
}
Section 10.1: as
The as keyword is an operator similar to a cast. If a cast is not possible, using as produces null rather than
resulting in an InvalidCastException.
expression as type is equivalent to expression is type ? (type)expression : (type)null with the caveat that
as is only valid on reference conversions, nullable conversions, and boxing conversions. User-defined conversions
are not supported; a regular cast must be used instead.
For the expansion above, the compiler generates code such that expression will only be evaluated once and use
single dynamic type check (unlike the two in the sample above).
as can be useful when expecting an argument to facilitate several types. Specifically it grants the user multiple
options - rather than checking every possibility with is before casting, or just casting and catching exceptions. It is
best practice to use 'as' when casting/checking an object which will cause only one unboxing penalty. Using is to
check, then casting will cause two unboxing penalties.
If an argument is expected to be an instance of a specific type, a regular cast is preferred as its purpose is more
clear to the reader.
Because a call to as may produce null, always check the result to avoid a NullReferenceException.
Example usage
class MyCustomClass
{
goto as a:
Label:
void InfiniteHello()
{
sayHello:
[Link]("Hello!");
goto sayHello;
}
Case statement:
enum Permissions { Read, Write };
switch (GetRequestedPermission())
{
case [Link]:
GrantReadAccess();
break;
case [Link]:
GrantWriteAccess();
goto case [Link]; //People with write access also get read
}
This is particularly useful in executing multiple behaviors in a switch statement, as C# does not support fall-through
case blocks.
Exception Retry
var exCount = 0;
retry:
try
{
//Do work
}
catch (IOException)
{
exCount++;
if (exCount < 3)
{
[Link](100);
Similar to many languages, use of goto keyword is discouraged except the cases below.
Multi-level break. LINQ can often be used instead, but it usually has worse performance.
Resource deallocation when working with unwrapped low-level objects. In C#, low-level objects should
usually be wrapped in separate classes.
Finite state machines, for example, parsers; used internally by compiler generated async/await state
machines.
It is good practice to mark every variable that may be used by multiple threads as volatile to prevent unexpected
behavior due to behind-the-scenes optimizations. Consider the following code block:
/* the value of x will always be the current value, but y will always be "15" */
[Link]("x = " + x + ", y = " + y);
}
}
In the above code-block, the compiler reads the statements x = 5 and y = x + 10 and determines that the value of
y will always end up as 15. Thus, it will optimize the last statement as y = 15. However, the variable x is in fact a
public field and the value of x may be modified at runtime through a different thread acting on this field
separately. Now consider this modified code-block. Do note that the field x is now declared as volatile.
Now, the compiler looks for read usages of the field x and ensures that the current value of the field is always
retrieved. This ensures that even if multiple threads are reading and writing to this field, the current value of x is
always retrieved.
volatile can only be used on fields within classes or structs. The following is not valid:
Remarks:
The volatile modifier is usually used for a field that is accessed by multiple threads without using the lock
statement to serialize access.
The volatile keyword can be applied to fields of reference types
The volatile keyword will not make operating on 64-bit primitives on a 32-bit platform atomic. Interlocked
operations such as [Link] and [Link] must still be used for safe multi-threaded
access on these platforms.
When overflow occurs within a checked block (or when the compiler is set to globally use checked arithmetic), an
exception is thrown to warn of undesired behavior. Meanwhile, in an unchecked block, overflow is silent: no
exceptions are thrown, and the value will simply wrap around to the opposite boundary. This can lead to subtle,
hard to find bugs.
Since most arithmetic operations are done on values that are not large or small enough to overflow, most of the
time, there is no need to explicitly define a block as checked. Care needs to be taken when doing arithmetic on
unbounded input that may cause overflow, for example when doing arithmetic in recursive functions or while
taking user input.
When a block or expression is declared as unchecked, any arithmetic operations inside it are allowed to overflow
without causing an error. An example where this behavior is desired would be the calculation of a checksum, where
One of the most common uses for unchecked is implementing a custom override for [Link](), a type
of checksum. You can see the keyword's use in the answers to this question: What is the best algorithm for an
overridden [Link]?.
When a block or expression is declared as checked, any arithmetic operation that causes an overflow results in an
OverflowException being thrown.
Checked and unchecked blocks do not affect called methods, only operators called directly in the current method.
For example, [Link](), Convert.ToInt32(), and user-defined operators are not affected by custom
checked/unchecked contexts.
Note: The default overflow default behavior (checked vs. unchecked) may be changed in the Project Properties or
through the /checked[+|-] command line switch. It is common to default to checked operations for debug builds and
unchecked for release builds. The checked and unchecked keywords would then be used only where a default approach
does not apply and you need an explicit behavior to ensure correctness.
The virtual keyword allows a method, property, indexer or event to be overridden by derived classes and present
polymorphic behavior. (Members are non-virtual by default in C#)
In order to override a member, the override keyword is used in the derived classes. (Note the signature of the
members must be identical)
The polymorphic behavior of virtual members means that when invoked, the actual member being executed is
determined at runtime instead of at compile time. The overriding member in the most derived class the particular
object is an instance of will be the one executed.
In short, object can be declared of type BaseClass at compile time but if at runtime it is an instance of
DerivedClass then the overridden member will be executed:
new
Since only members defined as virtual are overridable and polymorphic, a derived class redefining a non virtual
member might lead to unexpected results.
When this happens, the member executed is always determined at compile time based on the type of the object.
If the object is declared of type BaseClass (even if at runtime is of a derived class) then the method of
BaseClass is executed
If the object is declared of type DerivedClass then the method of DerivedClass is executed.
This is usually an accident (When a member is added to the base type after an identical one was added to the
If it was intentional, then the new keyword is used to suppress the compiler warning (And inform other developers
of your intentions!). the behavior remains the same, the new keyword just suppresses the compiler warning.
public class A
{
public virtual void Foo()
{
}
}
public class B : A
{
public void Foo() // Generates CS0108
{
}
}
The above example also causes warning CS0108, because [Link]() is not automatically overriding [Link](). Add
override when the intention is to override the base class and cause polymorphic behavior, add new when you want
non-polymorphic behavior and resolve the call using the static type. The latter should be used with caution, as it
may cause severe confusion.
public class A
{
public void Foo()
{
}
}
public class B : A
public class A
{
public void Foo()
{
[Link]("A");
}
}
public class B : A
{
public new virtual void Foo()
{
[Link]("B");
}
}
Now all objects with a static reference of B (and its derivatives) use polymorphism to resolve Foo(), while
references of A use [Link]().
A a = new A();
[Link](); // Prints "A";
a = new B();
[Link](); // Prints "A";
B b = new B();
[Link](); // Prints "B";
The C# compiler is strict in preventing senseless constructs. Methods marked as virtual cannot be private.
Because a private method cannot be seen from a derived type, it couldn't be overwritten either. This fails to
compile:
public class A
{
private virtual void Foo() // Error: virtual methods cannot be private
{
}
}
As with all pointers in C# there is no bounds checking on reads and assignments. Reading beyond the bounds of
the allocated memory will have unpredictable results - it may access some arbitrary location within memory or it
may cause an access violation exception.
//Allocate 1 byte
byte* ptr = stackalloc byte[1];
//Unpredictable results...
ptr[10] = 1;
ptr[-1] = 2;
Stack allocated memory is automatically removed when the scope it was created in is exited. This means that you
should never return the memory created with stackalloc or store it beyond the lifetime of the scope.
stackalloc can only be used when declaring and initialising variables. The following is not valid:
byte* ptr;
...
ptr = stackalloc byte[1024];
Remarks:
stackalloc should only be used for performance optimizations (either for computation or interop). This is due to
the fact that:
The garbage collector is not required as the memory is allocated on the stack rather than the heap - the
memory is released as soon as the variable goes out of scope
It is faster to allocate memory on the stack rather than the heap
Increase the chance of cache hits on the CPU due to the locality of data
The break-statement is also used in switch-case constructs to break out of a case or default segment.
switch(a)
{
case 5:
[Link]("a was 5!");
break;
default:
[Link]("a was something else!");
break;
}
In switch statements, the 'break' keyword is required at the end of each case statement. This is contrary to some
languages that allow for 'falling through' to the next case statement in the series. Workarounds for this would
include 'goto' statements or stacking the 'case' statements sequentially.
Following code will give numbers 0, 1, 2, ..., 9 and the last line will not be executed. yield break signifies the
end of the function (not just a loop).
Note that unlike some other languages, there is no way to label a particular break in C#. This means that in the case
of nested loops, only the innermost loop will be stopped:
If you want to break out of the outer loop here, you can use one of several different strategies, such as:
if(shouldBreakNow)
{
break; // Break out of outer loop if flag was set to true
}
}
For example, since the speed of light will never change, we can store it in a constant.
This is essentially the same as having return mass * 299792458 * 299792458, as the compiler will directly
substitute c with its constant value.
As a result, c cannot be changed once declared. The following will produce a compile-time error:
const members are static by nature. However using static explicitly is not permitted.
These can not be prefixed with a private or public keyword, since they are implicitly local to the method they are
defined in.
Not all types can be used in a const declaration. The value types that are allowed, are the pre-defined types sbyte,
byte, short, ushort, int, uint, long, ulong, char, float, double, decimal, bool, and all enum types. Trying to declare
const members with other value types (such as TimeSpan or Guid) will fail at compile-time.
For the special pre-defined reference type string, constants can be declared with any value. For all other reference
types, constants can be declared but must always have the value null.
Because const values are known at compile-time, they are allowed as case labels in a switch statement, as
standard arguments for optional parameters, as arguments to attribute specifications, and so on.
If const values are used across different assemblies, care must be taken with versioning. For example, if assembly A
defines a public const int MaxRetries = 3;, and assembly B uses that constant, then if the value of MaxRetries
is later changed to 5 in assembly A (which is then re-compiled), that change will not be effective in assembly B unless
assembly B is also re-compiled (with a reference to the new version of A).
For that reason, if a value might change in future revisions of the program, and if the value needs to be publicly
visible, do not declare that value const unless you know that all dependent assemblies will be re-compiled
whenever something is changed. The alternative is using static readonly instead of const, which is resolved at
runtime.
Using async with void is strongly discouraged. For more info you can look here.
Example:
Output:
The keyword pairs async and await can be omitted if a Task or Task<T> returning method only returns a single
asynchronous operation.
It is preferred to do this:
Version ≥ 6.0
The for loop is commonly used when the number of iterations is known.
The statements in the initializer section run only once, before you enter the loop.
The condition section contains a boolean expression that's evaluated at the end of every loop iteration to
This example shows how for can be used to iterate over the characters of a string:
Output:
H
e
l
l
o
All of the expressions that define a for statement are optional; for example, the following statement is used to
create an infinite loop:
for( ; ; )
{
// Your code here
}
The initializer section can contain multiple variables, so long as they are of the same type. The condition
section can consist of any expression which can be evaluated to a bool. And the iterator section can perform
multiple actions separated by comma:
Output:
hello
hello1
hello12
A class must be marked as abstract if it contains abstract members or if it inherits abstract members that it doesn't
implement. A class may be marked as abstract even if no abstract members are involved.
Animal cat = new Cat(); // Allowed due to Cat deriving from Animal
[Link](); // will print out "Meov meov"
Animal dog = new Dog(); // Allowed due to Dog deriving from Animal
[Link](); // will print out "Bark bark"
Animal animal = new Animal(); // Not allowed due to being an abstract class
A method, property, or event marked with the keyword abstract indicates that the implementation for that
member is expected to be provided in a subclass. As mentioned above, abstract members can only appear in
abstract classes.
We use the fixed statement to ensure that the garbage collector does not relocate the string data.
fixed can only be used on fields in a struct (must also be used in an unsafe context).
class MyClass {}
[Link](default(MyClass) == null);
[Link](default(string) == null);
For structs and enums, default(TheType) returns the same as new TheType():
struct Coordinates
{
public int X { get; set; }
public int Y { get; set; }
}
struct MyStruct
{
public string Name { get; set; }
public Coordinates Location { get; set; }
public Coordinates? SecondLocation { get; set; }
public TimeSpan Duration { get; set; }
}
default(T) can be particularly useful when T is a generic parameter for which no constraint is present to decide
whether T is a reference type or a value type, for example:
class A { }
sealed class B : A { }
class C : B { } //error : Cannot derive from the sealed class
When applied to a virtual method (or virtual property), the sealed modifier prevents this method (property) from
being overridden in derived classes.
public class A
{
public sealed override string ToString() // Virtual method inherited from class Object
{
return "Do not override me!";
}
}
public class B: A
{
public override string ToString() // Compile time error
{
return "An attempt to override";
}
}
Section 10.15: is
Checks if an object is compatible with a given type, i.e. if an object is an instance of the BaseInterface type, or a
type that derives from BaseInterface:
interface BaseInterface {}
class BaseClass : BaseInterface {}
class DerivedClass : BaseClass {}
If the intent of the cast is to use the object, it is best practice to use the as keyword'
interface BaseInterface {}
class BaseClass : BaseInterface {}
class DerivedClass : BaseClass {}
if(d is BaseClass){
var castedD = (BaseClass)d;
[Link](); // valid, but not best practice
}
if(asD!=null){
[Link](); //preferred method since you incur only one unboxing penalty
}
But, from C# 7 pattern matching feature extends the is operator to check for a type and declare a new variable at
the same time. Same code part with C# 7 :
Version ≥ 7.0
if(d is BaseClass asD ){
[Link]();
}
public MyClass {
int a;
void set_a(int a)
{
//this.a refers to the variable defined outside of the method,
//while a refers to the passed parameter.
this.a = a;
}
}
If there is no conflict with a local variable or parameter, it is a matter of style whether to use this or not, so
[Link] and MemberOfType would be equivalent in that case. Also see base keyword.
Note that if an extension method is to be called on the current instance, this is required. For example if your are
inside a non-static method of a class which implements IEnumerable<> and you want to call the extension Count
from before, you must use:
The readonly keyword is different from the const keyword. A const field can only be initialized at the declaration of
the field. A readonly field can be initialized either at the declaration or in a constructor. Therefore, readonly fields
can have different values depending on the constructor used.
class Person
{
readonly string _name;
readonly string _surname = "Surname";
Person(string name)
{
_name = name;
}
void ChangeName()
{
_name = "another name"; // Compile error
_surname = "another surname"; // Compile error
}
}
Note: Declaring a field readonly does not imply immutability. If the field is a reference type then the
content of the object can be changed. Readonly is typically used to prevent having the object being
overwritten and assigned only during instantiation of that object.
//In code
"Hello world!"
"How are you doing today?"
"Goodbye"
You can exit the foreach loop at any point by using the break keyword or move on to the next iteration using the
continue keyword.
// Stop iteration if 5
if (number == 5)
break;
// Prints: 1, 3, 4,
Notice that the order of iteration is guaranteed only for certain collections such as arrays and List, but not
guaranteed for many other collections.
✝ While IEnumerable is typically used to indicate enumerable collections, foreach only requires that the collection
expose publicly the object GetEnumerator() method, which should return an object that exposes the bool
MoveNext() method and the object Current { get; } property.
using System;
using [Link];
[Link]([Link]);
// 456
[Link]([Link]);
// Throws RuntimeBinderException
The following example uses dynamic with Newtonsoft's library [Link], in order to easily read data from a
deserialized JSON file.
try
{
string json = @"{ x : 10, y : ""ho""}";
dynamic deserializedJson = [Link](json);
int x = deserializedJson.x;
string y = deserializedJson.y;
// int z = deserializedJson.z; // throws RuntimeBinderException
}
catch (RuntimeBinderException e)
{
// This exception is thrown when a property
// that wasn't assigned to a dynamic variable is used
}
No compilation error, but at runtime you get a RuntimeBinderException. The workaround for this will be to call the
extension method via the static class:
// The code within the try block will be executed. If an exception occurs during execution of
// this code, execution will pass to the catch block corresponding to the exception type.
try
{
[Link](input);
}
// If a FormatException is thrown during the try block, then this catch block
// will be executed.
catch (FormatException ex)
{
// Throw is a keyword that will manually throw an exception, triggering any catch block that is
// waiting for that exception type.
throw new InvalidOperationException("Invalid input", ex);
}
// catch can be used to catch all or any specific exceptions. This catch block,
// with no type specified, catches any exception that hasn't already been caught
// in a prior catch block.
catch
{
LogUnexpectedException();
throw; // Re-throws the original exception.
}
// The finally block is executed after all try-catch blocks have been; either after the try has
// succeeded in running all commands or after all exceptions have been caught.
finally
{
[Link]();
}
Note: The return keyword can be used in try block, and the finally block will still be executed (just before
try
{
[Link]();
return [Link](query);
}
finally
{
[Link]();
}
The statement [Link]() will execute before the result of [Link](query) is returned.
A method with a return type of void can still have the return keyword in its body. This is useful when you want to
exit the method's execution and return the flow to the caller:
if (condition)
return;
In an unsafe context, a type may be a pointer type, a value type, or a reference type. A pointer type declaration is
usually type* identifier, where the type is a known type - i.e int* myInt, but can also be void* identifier,
where the type is unknown.
namespace StackOverflow
{
namespace Documentation
{
namespace [Link]
{
Namespaces in C# can also be written in chained syntax. The following is equivalent to above:
namespace [Link]
{
public class Program
{
public static void Main()
{
[Link](typeof(Program).Namespace);
//[Link]
}
}
}
int x = 5;
ChangeX(ref x);
// The value of x could be different now
For reference types, the instance in the variable can not only be modified (as is the case without ref), but it can also
be replaced altogether:
The main difference between the out and ref keyword is that ref requires the variable to be initialized by the
caller, while out passes that responsibility to the callee.
To use an out parameter, both the method definition and the calling method must explicitly use the out keyword.
int number = 1;
[Link]("Before AddByRef: " + number); // number = 1
AddOneByRef(ref number);
[Link]("After AddByRef: " + number); // number = 2
SetByOut(out number);
[Link]("After SetByOut: " + number); // number = 34
The following does not compile, because out parameters must have a value assigned before the method returns (it
would compile using ref instead):
out keyword can also be used in generic type parameters when defining generic interfaces and delegates. In this
case, the out keyword specifies that the type parameter is covariant.
Covariance enables you to use a more derived type than that specified by the generic parameter. This
allows for implicit conversion of classes that implement variant interfaces and implicit conversion of
delegate types. Covariance and contravariance are supported for reference types, but they are not
supported for value types. - MSDN
Choosing a constructor
It is possible to use the base keyword to call a base implementation from any method. This ties the method call
directly to the base implementation, which means that even if new child classes override a virtual method, the base
implementation will still be called so this needs to be used with caution.
[Link](1, NormalMethod());
[Link](1, [Link]());
}
}
float is an alias to the .NET datatype [Link]. It allows IEEE 754 single-precision floating point numbers to
be stored. This data type is present in [Link] which is implicitly referenced by every C# project when you
create them.
Notation:
float f = 0.1259;
var f1 = 0.7895f; // f is literal suffix to represent float values
It should be noted that the float type often results in significant rounding errors. In applications where
precision is important, other data types should be considered.
double
double is an alias to the .NET datatype [Link]. It represents a double-precision 64-bit floating-point
number. This datatype is present in [Link] which is implicitly referenced in any C# project.
Notation:
decimal
decimal is an alias to the .NET datatype [Link]. It represents a keyword indicates a 128-bit data type.
Compared to floating-point types, the decimal type has more precision and a smaller range, which makes it
appropriate for financial and monetary calculations. This datatype is present in [Link] which is implicitly
referenced in any C# project.
The operators comes in three forms: unary operators, binary operators and conversion operators.
Unary and binary operators requires at least one parameter of same type as the containing type, and some
requires a complementary matching operator.
Example
1. char c = 'c';
2. char c = '\u0063'; //Unicode
3. char c = '\x0063'; //Hex
4. char c = (char)99;//Integral
A char can be implicitly converted to ushort, int, uint, long, ulong, float, double, or decimal and it will
return the integer value of that char.
ushort u = c;
returns 99 etc.
However, there are no implicit conversions from other types to char. Instead you must cast them.
ushort u = 99;
char c = (char)u;
return total;
}
This method can now be called with a typical list of int arguments, or an array of ints.
params must appear at most once and if used, it must be last in the argument list, even if the succeeding type is
different to that of the array.
Be careful when overloading functions when using the params keyword. C# prefers matching more specific
overloads before resorting to trying to use overloads with params. For example if you have two methods:
return total;
}
Then the specific 2 argument overload will take precedence before trying the params overload.
Example:
Output:
A while loop is Entry Controlled, as the condition is checked before the execution of the enclosed code block. This
means that the while loop wouldn't execute its statements if the condition is false.
bool a = false;
while (a == true)
{
[Link]("This will never be printed.");
}
Giving a while condition without provisioning it to become false at some point will result in an infinite or endless
loop. As far as possible, this should be avoided, however, there may be some exceptional circumstances when you
need this.
while (true)
{
//...
}
while (true)
{
// ...
}
or
for(;;)
{
// ...
}
into
{
:label
Note that a while loop may have any condition, no matter how complex, as long as it evaluates to (or returns) a
boolean value (bool). It may also contain a function that returns a boolean value (as such a function evaluates to the
same type as an expression such as `a==x'). For example,
while ([Link]([Link]()))
{
[Link]();
}
As an expression, it can be used to assign the null reference to variables of the aforementioned types:
object a = null;
string b = null;
int? c = null;
List<int> d = null;
Non-nullable value types cannot be assigned a null reference. All the following assignments are invalid:
int a = null;
float b = null;
decimal c = null;
The null reference should not be confused with valid instances of various types such as:
Output:
5
6
7
8
9
Output:
a
b
c
d
Notation:
string a = "Hello";
var b = "world";
Each character in the string is encoded in UTF-16, which means that each character will require a minimum 2 bytes
of storage space.
MSDN: The return statement terminates execution of the method in which it appears and returns control
to the calling method. It can also return an optional value. If the method is a void type, the return
statement can be omitted.
The purpose of this keyword is to enable the use of the unsafe subset of C# for the block in question. The unsafe
subset includes features like pointers, stack allocation, C-like arrays, and so on.
Unsafe code is not verifiable and that's why its usage is discouraged. Compilation of unsafe code requires passing a
switch to the C# compiler. Additionally, the CLR requires that the running assembly has full trust.
Despite these limitations, unsafe code has valid usages in making some operations more performant (e.g. array
indexing) or easier (e.g. interop with some unmanaged libraries).
void Main()
{
int[] intArray = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
UnsafeSquareArray(intArray);
foreach(int i in intArray)
[Link](i);
}
Output:
1
4
9
16
25
36
49
64
81
100
unsafe also allows the use of stackalloc which will allocate memory on the stack like _alloca in the C run-time
library. We can modify the above example to use stackalloc as follows:
//FIRST OPTION:
int* p = seedArray; // we don't want to lose where the array starts, so we
// create a shadow copy of the pointer
for(int i=1; i<=len; i++)
*p++ = i;
//end of first option
//SECOND OPTION:
for(int i=0; i<len; i++)
seedArray[i] = i+1;
//end of second option
UnsafeSquareArray(seedArray, len);
for(int i=0; i< len; i++)
[Link](seedArray[i]);
}
//Now that we are dealing directly in pointers, we don't need to mess around with
// "fixed", which dramatically simplifies the code
unsafe static void UnsafeSquareArray(int* p, int len)
{
for (int i = 0; i < len; i++)
*p *= *p++;
}
switch (month)
{
case 12:
case 1:
case 2:
[Link]("Winter");
break;
case 3:
case 4:
case 5:
[Link]("Spring");
break;
A case can only be labeled by a value known at compile time (e.g. 1, "str", Enum.A), so a variable isn't a valid case
label, but a const or an Enum value is (as well as any literal value).
var i = 10; // implicitly typed, the compiler must determine what type of variable this is
int i = 10; // explicitly typed, the type of variable is explicitly stated to the compiler
// Note that these both represent the same type of variable (int) with the same value (10).
Unlike other types of variables, variable definitions with this keyword need to be initialized when declared. This is
due to the var keyword representing an implicitly-typed variable.
var i;
i = 10;
The var keyword can also be used to create new datatypes on the fly. These new datatypes are known as
anonymous types. They are quite useful, as they allow a user to define a set of properties without having to explicitly
declare any kind of object type first.
DoStuff(result);
}
return false;
}
Before the introduction of the when keyword, you could have had one catch clause for each type of exception; with
the addition of the keyword, a more fine-grained control is now possible.
A when expression is attached to a catch branch, and only if the when condition is true, the catch clause will be
executed. It is possible to have several catch clauses with the same exception class types, and different when
conditions.
// exception filter
catch (Exception ex) when ([Link]("when"))
{
[Link]("Caught an exception with when");
}
CatchException(Method1);
CatchException(Method2);
[Link]();
}
[Link](3000);
[Link]("Done Delaying");
[Link]("Leaving");
}
}
Output:
Entered
Done Delaying
Leaving
Entered
Done Delaying
Leaving
Entered
Done Delaying
Leaving
Use cases:
Whenever you have a block of code that might produce side-effects if executed by multiple threads at the same
time. The lock keyword along with a shared synchronization object (_objLock in the example) can be used to
prevent that.
Note that _objLock can't be null and multiple threads executing the code must use the same object instance
(either by making it a static field, or by using the same class instance for both threads)
From the compiler side, the lock keyword is a syntactic sugar that is replaced by [Link](_lockObj); and
Please note: According to Microsoft, it is recommended to use the int datatype wherever possible as the uint
datatype is not CLS-compliant.
int a = 4;
if(a % 2 == 0)
{
[Link]("a contains an even number");
}
// output: "a contains an even number"
The if can also have an else clause, that will be executed in case the condition evaluates to false:
int a = 5;
if(a % 2 == 0)
{
[Link]("a contains an even number");
}
else
{
[Link]("a contains an odd number");
}
// output: "a contains an odd number"
int a = 9;
if(a % 2 == 0)
{
[Link]("a contains an even number");
}
else if(a % 3 == 0)
Important to note that if a condition is met in the above example , the control skips other tests and jumps to
the end of that particular if else [Link], the order of tests is important if you are using if .. else if
construct
C# Boolean expressions use short-circuit evaluation. This is important in cases where evaluating conditions may
have side effects:
It's also important in cases where earlier conditions ensure that it's "safe" to evaluate later ones. For example:
The order is very important in this case because, if we reverse the order:
static can be used with classes, fields, methods, properties, operators, events, and constructors.
While an instance of a class contains a separate copy of all instance fields of the class, there is only one copy of
each static field.
class A
{
static public int count = 0;
public A()
{
count++;
}
}
class Program
{
static void Main(string[] args)
[Link]([Link]); // 3
}
}
The static modifier can also be used to declare a static constructor for a class, to initialize static data or run code
that only needs to be called once. Static constructors are called before the class is referenced for the first time.
class A
{
static public DateTime InitializationTime;
// Static constructor
static A()
{
InitializationTime = [Link];
// Guaranteed to only run once
[Link]([Link]());
}
}
A static class is marked with the static keyword, and can be used as a beneficial container for a set of methods
that work on parameters, but don't necessarily require being tied to an instance. Because of the static nature of
the class, it cannot be instantiated, but it can contain a static constructor. Some features of a static class
include:
Can't be inherited
Can't inherit from anything other than Object
Can contain a static constructor but not an instance constructor
Can only contain static members
Is sealed
The compiler is also friendly and will let the developer know if any instance members exist within the class. An
example would be a static class that converts between US and Canadian metrics:
all function, properties or members within the class also need to be declared static. No instance of the class can be
created. In essence a static class allows you to create bundles of functions that are grouped together logically.
Since C#6 static can also be used alongside using to import static members and methods. They can be used then
without class name.
using System;
Drawbacks
While static classes can be incredibly useful, they do come with their own caveats:
Once the static class has been called, the class is loaded into memory and cannot be run through the
garbage collector until the AppDomain housing the static class is unloaded.
usage:
public
The type or member can be accessed by any other code in the same assembly or another assembly that
references it.
private
The type or member can only be accessed by code in the same class or struct.
protected
The type or member can only be accessed by code in the same class or struct, or in a derived class.
internal
The type or member can be accessed by any code in the same assembly, but not from another assembly.
protected internal
The type or member can be accessed by any code in the same assembly, or by any derived class in
another assembly.
When no access modifier is set, a default access modifier is used. So there is always some form of access modifier
even if it's not set.
1. using statement:
The using keyword ensures that objects that implement the IDisposable interface are properly disposed
after usage. There is a separate topic for the using statement
2. using directive
The using directive has three usages, see the msdn page for the using directive. There is a separate topic for
the using directive.
T is called a type parameter. The class definition can impose constraints on the actual types that can be supplied for
T.
value type
reference type
default constructor
inheritance and implementation
value type
In this case only structs (this includes 'primitive' data types such as int, boolean etc) can be supplied
reference type
Occasionally it is desired to restrict type arguments to those available in a database, and these will usually map to
value types and strings. As all type restrictions must be met, it is not possible to specify where T : struct or
string (this is not valid syntax). A workaround is to restrict type arguments to IConvertible which has built in
types of "... Boolean, SByte, Byte, Int16, UInt16, Int32, UInt32, Int64, UInt64, Single, Double, Decimal, DateTime,
Char, and String." It is possible other objects will implement IConvertible, though this is rare in practice.
default constructor
Only types that contain a default constructor will be allowed. This includes value types and classes that contain a
default (parameterless) constructor
Only types that inherit from a certain base class or implement a certain interface can be supplied.
The previous examples show generic constraints on a class definition, but constraints can be used
anywhere a type argument is supplied: classes, structs, interfaces, methods, etc.
where can also be a LINQ clause. In this case it is analogous to WHERE in SQL:
int[] nums = { 5, 2, 1, 3, 9, 8, 6, 7, 2, 0 };
var query =
from num in nums
where num < 5
select num;
Range: 0 to 18,446,744,073,709,551,615
Overloading the false operator was useful prior to C# 2.0, before the introduction of Nullable types.
A type that overloads the true operator, must also overload the false operator.
namespace ConsoleApplication1
{
struct Point
{
public int X;
public int Y;
class Program
{
static void Main()
{
var point1 = new Point {X = 10, Y = 20};
// it's not a reference but value type
var point2 = point1;
point2.X = 777;
point2.Y = 888;
[Link](nameof(point1)); // point1: X = 10, Y = 20
[Link](nameof(point2)); // point2: X = 777, Y = 888
ReadKey();
}
}
}
Structs can also contain constructors, constants, fields, methods, properties, indexers, operators, events, and
nested types, although if several such members are required, you should consider making your type a class instead.
Some suggestions from MS on when to use struct and when to use class:
CONSIDER
defining a struct instead of a class if instances of the type are small and commonly short-lived or are commonly
embedded in other objects.
AVOID
defining a struct unless the type has all of the following characteristics:
It logically represents a single value, similar to primitive types (int, double, etc.)
It has an instance size under 16 bytes.
It is immutable.
It will not have to be boxed frequently.
For Example:
using [Link];
public class MyClass
{
[DllImport("[Link]")]
private static extern int SetForegroundWindow(IntPtr point);
This uses the SetForegroundWindow method imported from the [Link] library
This can also be used to define an external assembly alias. which let us to reference different versions of same
components from single assembly.
To reference two assemblies with the same fully-qualified type names, an alias must be specified at a command
prompt, as follows:
/r:GridV1=[Link]
/r:GridV2=[Link]
This creates the external aliases GridV1 and GridV2. To use these aliases from within a program, reference them by
using the extern keyword. For example:
interface IProduct
{
decimal Price { get; }
}
Delegates can hold static methods, instance methods, anonymous methods, or lambda expressions.
class DelegateExample
{
public void Run()
{
//using class method
InvokeDelegate( WriteToConsole );
When assigning a method to a delegate it is important to note that the method must have the same return type as
well as parameters. This differs from 'normal' method overloading, where only the parameters define the signature
of the method.
Without the unchecked keyword, neither of the two addition operations will compile.
This is useful as it may help speed up calculations that definitely will not overflow since checking for overflow takes
time, or when an overflow/underflow is desired behavior (for instance, when generating a hash code).
ushort a = 50; // 50
ushort b = 65536; // Error, cannot be converted
ushort c = unchecked((ushort)65536); // Overflows (wraps around to 0)
Section 10.57: in
The in keyword has three uses:
a) As part of the syntax in a foreach statement or as part of the syntax in a LINQ query
c) In the context of LINQ query refers to the collection that is being queried
Section 10.59: do
The do operator iterates over a block of code until a conditional query equals false. The do-while loop can also be
interrupted by a goto, return, break or throw statement.
Example:
int i = 0;
do
{
[Link]("Do is on loop number {0}.", i);
} while (i++ < 5);
Output:
Unlike the while loop, the do-while loop is Exit Controlled. This means that the do-while loop would execute its
statements at least once, even if the condition fails the first time.
bool a = false;
do
{
[Link]("This will be printed once, even if a is false.");
} while (a == true);
A long variable can hold any value from –9,223,372,036,854,775,808 to 9,223,372,036,854,775,807, and can be
useful in situations which a variable must hold a value that exceeds the bounds of what other variables (such as the
int variable) can hold.
You can optionally specify a specific value for each one (or some of them):
In this example I omitted a value for 0, this is usually a bad practice. An enum will always have a default value
produced by explicit conversion (YourEnumType) 0, where YourEnumType is your declared enume type. Without a
value of 0 defined, an enum will not have a defined value at initiation.
The default underlying type of enum is int, you can change the underlying type to any integral type including byte,
Also note that you can convert to/from underlying type simply with a cast:
For these reasons you'd better always check if an enum is valid when you're exposing library functions:
// ...
}
[Link]
namespace A
{
public partial class Test
{
public string Var1 {get;set;}
}
}
[Link]
namespace A
{
public partial class Test
{
public string Var2 {get;set;}
}
}
Note: A class can be split into any number of files. However, all declaration must be under same namespace and
the same assembly.
Methods can also be declared partial using the partial keyword. In this case one file will contain only the method
definition and another file will contain the implementation.
-- MSDN
[Link]
namespace A
{
public partial class Test
{
public string Var1 {get;set;}
public partial Method1(string str);
}
}
[Link]
namespace A
{
public partial class Test
{
public string Var2 {get;set;}
public partial Method1(string str)
{
[Link](str);
}
}
}
Note: The type containing the partial method must also be declared partial.
Simple example
void RaiseEvent()
{
var ev = DataChangeEvent;
if(ev != null)
{
ev(this, [Link]);
}
MSDN reference
Valid range is -127 to 127 (the leftover is used to store the sign).
<>:Required
[]:Optional
Don't worry if you can't understand whole syntax,We'll be get familiar with all part of [Link] first example consider
following class:
class MyClass
{
int i = 100;
public void getMyValue()
{
[Link](this.i);//Will print number 100 in output
}
}
in this class we create variable i with int type and with default private Access Modifiers and getMyValue() method
with public access modifiers.
class Animal
{
public Animal()
{
[Link]("In Animal's constructor");
}
}
When creating an instance of Dog class, the base classes's default constructor (without parameters) will be
called if there is no explicit call to another constructor in the parent class. In our case, first will be called
Object's constructor, then Animal's and at the end Dog's constructor.
Output will be
In Animal's constructor
In Dog's constructor
View Demo
class Animal
{
protected string name;
public Animal()
{
[Link]("Animal's default constructor");
}
base is a reference to the parent class. In our case, when we create an instance of Dog class like this
The runtime first calls the Dog(), which is the parameterless constructor. But its body doesn't work immediately.
After the parentheses of the constructor we have a such call: base(), which means that when we call the default
Dog constructor, it will in turn call the parent's default constructor. After the parent's constructor runs, it will return
and then, finally, run the Dog() constructor body.
You know that members in the parent class which are not private are inherited by the child class, meaning that Dog
will also have the name field.
In this case we passed an argument to our constructor. It in his turn passes the argument to the parent class'
constructor with a parameter, which initializes the name field.
Output will be
Summary:
Every object creation starts from the base class. In the inheritance, the classes which are in the hierarchy are
chained. As all classes derive from Object, the first constructor to be called when any object is created is the Object
class constructor; Then the next constructor in the chain is called and only after all of them are called the object is
created
base keyword
1. The base keyword is used to access members of the base class from within a derived class:
2. Call a method on the base class that has been overridden by another method. Specify which base-class
constructor should be called when creating instances of the derived class.
Now that you have a class that represents Animal in general, you can define a class that describes the peculiarities
of specific animals:
The Cat class gets access to not only the methods described in its definition explicitly, but also all the methods
defined in the general Animal base class. Any Animal (whether or not it was a Cat) could Eat, Stare, or Roll. An
Animal would not be able to Scratch, however, unless it was also a Cat. You could then define other classes
describing other animals. (Such as Gopher with a method for destroying flower gardens and Sloth with no extra
methods at all.)
//Note that in C#, the base class name must come before the interface names
public class Cat : Animal, INoiseMaker
{
public Cat()
{
Name = "Cat";
}
//Note that in C#, the base class name must come before the interface names
public class Cat : LivingBeing, IAnimal, INoiseMaker
{
public Cat()
{
Name = "Cat";
HasHair = true;
}
class Instrument
{
string type;
bool clean;
Lets say there are 2 classes class Foo and Bar. Foo has two features Do1 and Do2. Bar needs to use Do1 from Foo, but
it doesn't need Do2 or needs feature that is equivalent to Do2 but does something completely different.
Bad way: make Do2() on Foo virtual then override it in Bar or just throw Exception in Bar for Do2()
Good way
Take out Do1() from Foo and put it into new class Baz then inherit both Foo and Bar from Baz and implement Do2()
separately
Now why first example is bad and second is good: When developer nr2 has to do a change in Foo, chances are he
will break implementation of Bar because Bar is now inseparable from Foo. When doing it by latter example Foo
and Bar commonalty has been moved to Baz and they do not affect each other (like the shouldn't).
An abstract class cannot be instantiated, it must be extended and the resulting class (or derived class) can then be
instantiated.
The above example shows how any class extending Car will automatically receive the HonkHorn method with the
implementation. This means that any developer creating a new Car will not need to worry about how it will honk it's
horn.
interface DerivedInterface {}
class DerivedClass : BaseClass, DerivedInterface {}
[Link]([Link]); //BaseClass
[Link]([Link]); //Object
[Link](typeof(object).BaseType); //null
[Link]([Link](derivedInstance)); //True
[Link]([Link](baseInstance)); //False
[Link](
[Link](",",
[Link]().Select(t => [Link]).ToArray()));
//BaseInterface,DerivedInterface
[Link]([Link](derivedType)); //True
[Link]([Link](derivedType)); //True
[Link]([Link](baseType)); //False
/// <summary>
/// Generic base class for a tree structure
/// </summary>
/// <typeparam name="T">The node type of the tree</typeparam>
public abstract class Tree<T> where T : Tree<T>
{
/// <summary>
/// Constructor sets the parent node and adds this node to the parent's child nodes
/// </summary>
/// <param name="parent">The parent node or null if a root</param>
protected Tree(T parent)
{
[Link]=parent;
[Link]=new List<T>();
if(parent!=null)
{
[Link](this as T);
}
}
public T Parent { get; private set; }
public List<T> Children { get; private set; }
public bool IsRoot { get { return Parent==null; } }
public bool IsLeaf { get { return [Link]==0; } }
/// <summary>
/// Returns the number of hops to the root object
/// </summary>
public int Level { get { return IsRoot ? 0 : [Link]+1; } }
}
each node class knows where it is in the hierarchy, what the parent object is as well as what the children objects
are. Several built in types use a tree structure, like Control or XmlElement and the above Tree<T> can be used as a
base class of any type in your code.
For example, to create a hierarchy of parts where the total weight is calculated from the weight of all the children,
do the following:
to be used as
// 2.5+(4.2+0.4)+0.9 = 8.0
float weight = [Link];
Another example would in the definition of relative coordinate frames. In this case the true position of the
coordinate frame depends on the positions of all the parent coordinate frames.
to be used as
var A1 = [Link];
var B1 = [Link](100, 20);
var B2 = [Link](160, 10);
Consider the following generic method. It has one formal parameter and one generic type parameter. There is a
very obvious relationship between them -- the type passed as an argument to the generic type parameter must be
the same as the compile-time type of the argument passed to the formal parameter.
M<object>(new object());
M(new object());
M<string>("");
M("");
M<object>("");
M((object) "");
M("" as object);
Notice that if at least one type argument cannot be inferred, then all of them have to be specified.
Consider the following generic method. The first generic type argument is the same as the type of the formal
argument. But there is no such relationship for the second generic type argument. Therefore, the compiler has no
way of inferring the second generic type argument in any call to this method.
X("");
This doesn't work either, because the compiler isn't sure if we are specifying the first or the second generic
parameter (both would be valid as object):
X<object>("");
X<string, object>("");
class Tuple<T1,T2>
{
public Tuple(T1 value1, T2 value2)
{
}
}
The first way of creating instance without explicitly specifying type parameters will cause compile time error which
would say:
[Link](grass);
//Output: Grass was eaten by: Herbivore
[Link](sheep);
//Output: Herbivore was eaten by: Carnivore
[Link](lion);
It won't be possible because the object lion does not implement the interface IFood. Attempting to make the above
call will generate a compiler error: "The type 'Carnivore' cannot be used as type parameter 'TFood' in the generic
type or method '[Link](TFood)'. There is no implicit reference conversion from 'Carnivore' to 'IFood'."
class Foo
{
public Foo () { }
}
class Bar
{
class Factory<T>
where T : new()
{
public T Create()
{
return new T();
}
}
The second call to to Create() will give compile time error with following message:
'Bar' must be a non-abstract type with a public parameterless constructor in order to use it as parameter
'T' in the generic type or method 'Factory'
There is no constraint for a constructor with parameters, only parameterless constructors are supported.
interface IType;
interface IAnotherType;
class NonGeneric
{
// T must be a subtype of IType
public void DoSomething<T>(T arg)
where T : IType
{
}
}
Type constraints works in the same way as inheritance, in that it is possible to specify multiple interfaces as
constraints on the generic type, but only one class:
class A { /* ... */ }
class B { /* ... */ }
interface I1 { }
interface I2 { }
class Generic<T>
where T : A, I1, I2
{
}
class Generic2<T>
where T : A, B //Compilation error
{
}
Another rule is that the class must be added as the first constraint and then the interfaces:
class Generic<T>
where T : A, I1
{
}
class Generic2<T>
where T : I1, A //Compilation error
{
}
All declared constraints must be satisfied simultaneously for a particular generic instantiation to work. There is no
way to specify two or more alternative sets of constraints.
This approach is better than simply calling [Link]() method, because default comparer implementation
checks, whether TBar type implements IEquatale<TBar> interface and if yes, calls IEquatable<TBar>.Equals(TBar
other) method. This allows to avoid boxing/unboxing of value types.
class NameGetter<T>
{
public string GetTypeName()
{
return typeof(T).Name;
}
}
An instance of a covariant generic type with a given type parameter is implicitly convertible to the same generic
type with a less derived type parameter.
This relationship holds because IEnumerable produces Ts but doesn't consume them. An object that produces Dogs
can be used as if it produces Animals.
Covariant type parameters are declared using the out keyword, because the parameter must be used only as an
output.
using [Link];
namespace ToyStore
{
enum Taste { Bitter, Sweet };
public Toy Create() { return new Toy { Weight = StandardWeight, Taste = StandardTaste }; }
}
[TestFixture]
public class GivenAToyFactory
{
[Test]
public static void WhenUsingToyFactoryToMakeWidgets()
{
var toyFactory = new ToyFactory();
This relationship holds because IComparer consumes Ts but doesn't produce them. An object which can compare
any two Animals can be used to compare two Dogs.
Contravariant type parameters are declared using the in keyword, because the parameter must be used only as an
input.
There is no subtype relationship for lists because you can put values into a list and take values out of a list.
If IList was covariant, you'd be able to add items of the wrong subtype to a given list.
If IList was contravariant, you'd be able to extract values of the wrong subtype from a given list.
IList<Dog> dogs = new List<Animal> { new Dog(), new Giraffe() }; // if this were allowed...
Dog dog = dogs[1]; // ... then this would be allowed, which is bad!
Invariant type parameters are declared by omitting both the in and out keywords.
class MyClass
{
public T Bad<out T, in T1>(T1 t1) // not allowed
{
// ...
}
}
The example below shows multiple variance declarations on the same interface
This follows from the Liskov Substitution Principle, which states (among other things) that a method D can be
considered more derived than a method B if:
If a contravariant type appears as an output, the containing type is contravariant. Producing a consumer of Ts is like
consuming Ts.
If a covariant type appears as an input, the containing type is contravariant. Consuming a producer of Ts is like
consuming Ts.
If a contravariant type appears as an input, the containing type is covariant. Consuming a consumer of Ts is like
producing Ts.
// TRef must be a reference type, the use of Int32, Single, etc. is invalid.
// Interfaces are valid, as they are reference types
class AcceptsRefType<TRef>
where TRef : class
{
// TStruct must be a value type.
public void AcceptStruct<TStruct>()
where TStruct : struct
{
}
Second case is when one (or more) of the type parameters is not part of the method parameters:
Initialisation:
Invocation:
There is no need to supply type arguements to a genric method, because the compiler can implicitly infer the type.
int x =10;
int y =20;
string z = "test";
MyGenericMethod(x,y,z);
However, if there is an ambiguity, generic methods need to be called with type arguemnts as
return result;
}
/// <summary>
/// Converts input to Type of typeparam T
/// </summary>
/// <typeparam name="T">typeparam is the type in which value will be returned, it could be
any type eg. int, string, bool, decimal etc.</typeparam>
/// <param name="input">Input that need to be converted to specified type</param>
/// <returns>Input is converted in Type of default value or given as typeparam T and
returned</returns>
public static T To<T>(object input)
{
return To(input, default(T));
}
Usages:
[Link] = [Link]<string>(drConnection["Name"]);
[Link] = [Link]<int>(drConnection["Age"]);
[Link] = [Link]<bool>(drConnection["IsPassed"]);
return result;
}
/// <summary>
/// Get value from AppSettings by key, convert to Type of default value or typeparam T and
return
/// </summary>
/// <typeparam name="T">typeparam is the type in which value will be returned, it could be
any type eg. int, string, bool, decimal etc.</typeparam>
/// <param name="strKey">key to find value from AppSettings</param>
/// <returns>AppSettings value against key is returned in Type given as typeparam T</returns>
public static T GetConfigKeyValue<T>(string strKey)
{
return GetConfigKeyValue(strKey, default(T));
}
Usages:
Standard Dispose cleanup pattern, for objects that implement the IDisposable interface (which the FileStream's
base class Stream does in .NET):
int Foo()
{
var fileName = "[Link]";
{
FileStream disposable = null;
try
{
disposable = [Link](fileName, [Link]);
return [Link]();
}
finally
{
// finally blocks are always run
if (disposable != null) [Link]();
}
}
}
int Foo()
{
var fileName = "[Link]";
Just like finally blocks always execute regardless of errors or returns, using always calls Dispose(), even in the
event of an error:
int Foo()
{
var fileName = "[Link]";
Note: Since Dispose is guaranteed to be called irrespective of the code flow, it's a good idea to make sure that
Dispose never throws an exception when you implement IDisposable. Otherwise an actual exception would get
overridden by the new exception resulting in a debugging nightmare.
Because of the semantics of try..finally to which the using block translates, the return statement works as
expected - the return value is evaluated before finally block is executed and the value disposed. The order of
evaluation is as follows:
However, you may not return the variable disposable itself, as it would contain invalid, disposed reference - see
related example.
This looks ok, but the catch is that the LINQ expression evaluation is lazy, and will possibly only be executed later
when the underlying DBContext has already been disposed.
So in short the expression isn't evaluated before leaving the using. One possible solution to this problem, which
still makes use of using, is to cause the expression to evaluate immediately by calling a method that will enumerate
the result. For example ToList(), ToArray(), etc. If you are using the newest version of Entity Framework you could
use the async counterparts like ToListAsync() or ToArrayAsync().
It is important to note, though, that by calling ToList() or ToArray(), the expression will be eagerly evaluated,
meaning that all the persons with the specified age will be loaded to memory even if you do not iterate on them.
An alternative is to write:
Note: Nested using statements might trigger Microsoft Code Analysis rule CS2002 (see this answer for clarification)
and generate a warning. As explained in the linked answer, it is generally safe to nest using statements.
When the types within the using statement are of the same type you can comma-delimit them and specify the type
only once (though this is uncommon):
This can also be used when the types have a shared hierarchy:
The var keyword cannot be used in the above example. A compilation error would occur. Even the comma
separated declaration won't work when the declared variables have types from different hierarchies.
try
{
using (var disposable = new MyDisposable())
{
throw new Exception("Couldn't perform operation.");
}
}
catch (Exception ex)
{
[Link]([Link]);
}
You may expect to see "Couldn't perform operation" printed to the Console but you would actually see "Couldn't
dispose successfully." as the Dispose method is still called even after the first exception is thrown.
It is worth being aware of this subtlety as it may be masking the real error that prevented the object from being
disposed and make it harder to debug.
DisposableObject TryOpenFile()
{
return null;
}
if(disposable != null)
{
// here we are safe because disposable has been checked for null
[Link]();
}
}
You can then use use this class to define blocks of code that execute in a specific culture.
Note: as we don't use the CultureContext instance we create, we don't assign a variable for it.
These are incredibly important when dealing with any connections that implement the IDisposable interface as it
can ensure the connections are not only properly closed but that their resources are freed after the using
statement is out of scope.
Many of the following are data-related classes that implement the IDisposable interface and are perfect
candidates for a using statement :
SqlConnection,SqlCommand,SqlDataReader, etc.
OleDbConnection,OleDbCommand,OleDbDataReader, etc.
MySqlConnection, MySqlCommand, MySqlDbDataReader, etc.
DbContext
A common pattern that can be used when accessing your data through an [Link] connection might look as
follows :
Or if you were just performing a simple update and didn't require a reader, the same basic concept would apply :
Many ORMs such as Entity Framework expose abstraction classes that are used to interact with underlying
databases in the form of classes like DbContext. These contexts generally implement the IDisposable interface as
well and should take advantage of this through using statements when possible :
The following example shows the constraint of executing under an open SSL connection. This first part would be in
your library or framework, which you won't expose to the client code.
if (![Link])
{
throw new SecurityException("SSL tunnel not authenticated");
}
if (![Link])
{
throw new SecurityException("SSL tunnel not encrypted");
}
Now the client code which wants to do something under SSL but does not want to handle all the SSL details. You
can now do whatever you want inside the SSL tunnel, for example exchange a symmetric key:
[Link](tcpClient, [Link]);
To do this, you need the using() clause because it is the only way (apart from a try..finally block) you can
guarantee the client code (ExchangeSymmetricKey) never exits without properly disposing of the disposable
resources. Without using() clause, you would never know if a routine could break the context's constraint to
dispose of those resources.
For instance:
using UnityEngine;
using System;
This will cause the compiler to be unsure which Random to evaluate the new variable as. Instead, you can do:
using UnityEngine;
using System;
using Random = [Link];
This doesn't preclude you from calling the other by it's fully qualified namespace, like this:
using UnityEngine;
using System;
using Random = [Link];
Syntax:
Example:
Allows you to import a specific type and use the type's static members without qualifying them with the type name.
This shows an example using static methods:
// ...
string GetName()
{
WriteLine("Enter your name.");
return ReadLine();
}
namespace Geometry
{
public class Circle
{
public double Radius { get; set; };
class Program
{
public static void Main()
{
[Link]("Ignoring usings and specifying full type name");
[Link]("Thanks to the 'using System' directive");
[Link]("Namespace aliasing");
[Link]("Type aliasing");
WriteLine("Thanks to the 'using static' directive (from C# 6)");
}
}
//...
var sb = new StringBuilder();
//instead of
var sb = new [Link]();
//...
var sb = new [Link]();
//instead of
var sb = new [Link]();
Remark: According to MS guidelines performance critical code should avoid reflection. See
[Link]
GetType is a Method, it has not been inherited. GetHashCode is a Method, it has not been inherited. ToString is a
Method, it has not been inherited. Equals is a Method, it has not been inherited. Equals is a Method, it has not been
inherited. ReferenceEquals is a Method, it has not been inherited. .ctor is a Constructor, it has not been inherited.
We can also use the GetMembers() without passing any BindingFlags. This will return all public members of that
specific type.
One thing to note that GetMembers does not return the members in any particular order, so never rely on the order
that GetMembers returns you.
View Demo
using System;
Output:
hell
View Demo
On the other hand, if the method is static, you do not need an instance to call it.
Output:
7.38905609893065
View Demo
However, even though Activator performance have been improved since .NET 3.5, using
[Link]() is bad option sometimes, due to (relatively) low performance: Test 1, Test 2, Test 3...
You can pass an object array to [Link] if you have more than one parameter.
The MakeGenericType method turns an open generic type (like List<>) into a concrete type (like List<string>) by
applying type arguments to it.
// To create a List<string>
Type[] tArgs = { typeof(string) };
Type target = [Link](tArgs);
// Get the instance of the desired constructor (here it takes a string as a parameter).
ConstructorInfo c = typeof(T).GetConstructor(new[] { typeof(string) });
// Don't forget to check if such constructor exists
if (c == null)
throw new InvalidOperationException([Link]("A constructor for type '{0}' was not
found.", typeof(T)));
T instance = (T)[Link](new object[] { "test" });
Expression trees represent code in a tree-like data structure, where each node is an expression. As MSDN explains:
Expression is a sequence of one or more operands and zero or more operators that can be evaluated to a
single value, object, method, or namespace. Expressions can consist of a literal value, a method
invocation, an operator and its operands, or a simple name. Simple names can be the name of a variable,
type member, method parameter, namespace or type.
public GenericFactory()
{
_registeredTypes = new Dictionary<TKey, Func<object[], TType>>();
}
/// <summary>
/// Find and register suitable constructor for type
/// </summary>
/// <typeparam name="TType"></typeparam>
/// <param name="key">Key for this constructor</param>
/// <param name="parameters">Parameters</param>
public void Register(TKey key, params Type[] parameters)
{
ConstructorInfo ci = typeof(TType).GetConstructor([Link] |
[Link], null, [Link], parameters, new ParameterModifier[] { });
// Get the instance of ctor.
if (ci == null)
throw new InvalidOperationException([Link]("Constructor for type '{0}' was
not found.", typeof(TType)));
lock (_locker)
{
if (!_registeredTypes.TryGetValue(key, out ctor)) // check if such ctor already
been registered
{
var pExp = [Link](typeof(object[]), "arguments"); // create
parameter Expression
var ctorParams = [Link](); // get parameter info from constructor
argExpressions[i] = block;
}
else
argExpressions[i] = [Link](indexedAcccess, parameters[i]);
/// <summary>
/// Returns instance of registered type by key.
/// </summary>
/// <typeparam name="TType"></typeparam>
/// <param name="key"></param>
/// <param name="args"></param>
/// <returns></returns>
public TType Create(TKey key, params object[] args)
{
Func<object[], TType> foo;
if (_registeredTypes.TryGetValue(key, out foo))
{
return (TType)foo(args);
}
Using [Link]
T instance = (T)[Link](typeof(T));
In case of using [Link] constructors and field initializers will not be called. It
is meant to be used in serializers and remoting engines
This technique can be extended to properties as well. If we have a class named MyClass with an int property
named MyIntProperty, the code to get a strongly-typed getter would be (the following example assumes 'target' is
a valid instance of MyClass):
Sample sample = new Sample();//or you can get an instance via reflection
For the static method you do not need an instance. Therefore the first argument will also be null.
int newValue = 1;
// set the value [Link] to newValue
[Link](myInstance, newValue);
Setting read-only automatically-implemented properties can be done through it's backing field (in .NET Framework
name of backing field is "k__BackingField"):
int newValue = 1;
// set the value of [Link] backing field to newValue
[Link](myInstance, newValue);
/// <summary>
/// Returns the value of a member attribute for any member in a class.
/// (a member is a Field, Property, Method, etc...)
/// <remarks>
/// If there is more than one member of the same name in the class, it will return the first
one (this applies to overloaded methods)
/// </remarks>
/// <example>
/// Read [Link] Description Attribute from method 'MyMethodName' in class
'MyClass':
/// var Attribute = typeof(MyClass).GetAttribute("MyMethodName", (DescriptionAttribute d)
=> [Link]);
/// </example>
/// <param name="type">The class that contains the member as a type</param>
/// <param name="MemberName">Name of the member in the class</param>
/// <param name="valueSelector">Attribute type and property to get (will return first
instance if there are multiple attributes of the same type)</param>
/// <param name="inherit">true to search this member's inheritance chain to find the
attributes; otherwise, false. This parameter is ignored for properties and events</param>
/// </summary>
public static TValue GetAttribute<TAttribute, TValue>(this Type type, string MemberName,
Func<TAttribute, TValue> valueSelector, bool inherit = false) where TAttribute : Attribute
{
var att =
[Link](MemberName).FirstOrDefault().GetCustomAttributes(typeof(TAttribute),
inherit).FirstOrDefault() as TAttribute;
if (att != null)
{
return valueSelector(att);
}
return default(TValue);
}
Usage
interface IPlugin
{
string PluginDescription { get; }
void DoWork();
}
Your application's plugin loader would find the dll files, get all types in those assemblies that implement IPlugin,
and create instances of those.
typeof(KnownType).[Link](typeName);
where typeName is the name of the type you are looking for (including the namespace) , and KnownType is the
type you know is in the same assembly.
Type t = null;
foreach (Assembly ass in [Link]())
{
if ([Link]("System."))
continue;
t = [Link](typeName);
if (t != null)
break;
}
Notice the check to exclude scanning System namespace assemblies to speed up the search. If your type may
actually be a CLR type, you will have to delete these two lines.
If you happen to have the fully assembly-qualified type name including the assembly you can simply get it with
[Link](fullyQualifiedName);
Let's say someone created an instance of List<T> like that and passes it to a method:
so at compile time you don't have any idea what generic arguments have been used to create o. Reflection provides
a lot of methods to inspect generic types. At first, we can determine if the type of o is a generic type at all:
Type t = [Link]();
if (![Link]) return;
...
[Link] returns true if the type is a generic type and false if not.
But this is not all we want to know. List<> itself is a generic type, too. But we only want to examine instances of
specific constructed generic types. A constructed generic type is for example a List<int> that has a specific type
argument for all its generic parameters.
The Type class provides two more properties, IsConstructedGenericType and IsGenericTypeDefinition, to
distinguish these constructed generic types from generic type definitions:
typeof(List<>).IsGenericType // true
typeof(List<>).IsGenericTypeDefinition // true
typeof(List<int>).IsGenericType // true
typeof(List<int>).IsGenericTypeDefinition // false
typeof(List<int>).IsConstructedGenericType// true
To enumerate the generic arguments of an instance, we can use the GetGenericArguments() method that returns
an Type array containing the generic type arguments:
Int32
Non-nullable
int? a = null;
int b = 3;
var output = a ?? b;
var type = [Link]();
Output:
Type :System.Int32
View Demo
Nullable
int? a = null;
int? b = null;
var output = a ?? b;
Multiple Coalescing
int? a = null;
int? b = null;
int c = 3;
var output = a ?? b ?? c;
Output:
Type :System.Int32
value :3
View Demo
The null coalescing operator can be used in tandem with the null propagation operator to provide safer access to
properties of objects.
object o = null;
var output = o?.ToString() ?? "Default Value";
Output:
Type :[Link]
value :Default Value
View Demo
if (name == null)
name = "Unknown!";
The first time the property .FooBars is accessed the _fooBars variable will evaluate as null, thus falling through to
the assignment statement assigns and evaluates to the resulting value.
Thread safety
This is not thread-safe way of implementing lazy properties. For thread-safe laziness, use the Lazy<T> class built
into the .NET Framework.
Note that since C# 6, this syntax can be simplified using expression body for the property:
Subsequent accesses to the property will yield the value stored in the _fooBars variable.
This is often used when implementing commands in the MVVM pattern. Instead of initializing the commands
eagerly with the construction of a viewmodel, commands are lazily initialized using this pattern as follows:
If you use Visual Studio, go to Tools/Nuget Package Manager/Manage Package to Solution/ and type "Newtonsoft" into
the search bar and install the package. If you don't have NuGet, this detailed tutorial might help you.
Serialization: Process of converting a object into a stream of bytes that can be sent through applications.
The following code can be serialized and converted into the previous json.
Deserialization: Process of converting a json/stream of bytes into an object. Its exactly the opposite
process of serialization. The previous json can be deserialized into an C# object as demonstrated in
examples below.
To work this out, it is important to turn the json structure into classes in order to use processes already described.
If you use Visual Studio, you can turn a json into a class automatically just by selecting "Edit/Paste Special/Paste JSON
as Classes" and pasting the json structure.
class Author
{
[JsonProperty("id")] // Set the variable below to represent the json attribute
public int id; //"id"
[JsonProperty("name")]
public string name;
[JsonProperty("type")]
public string type;
[JsonProperty("books")]
public Book[] books;
class Book
{
[JsonProperty("name")]
public string name;
[JsonProperty("date")]
public DateTime date;
}
The method ".SerializeObject" receives as parameter a type object, so you can put anything into it.
The method ".DeserializeObject" deserializes 'jsonExample' into an "Author" object. This is why it is important to set
the json variables in the classes definition, so the method access it in order to fill it.
namespace Framework
{
public static class IGUtilities
{
public static string Serialization(this T obj)
{
string data = [Link](obj);
return data;
}
While some method chaining may require an entire set to be worked prior to moving on, LINQ takes advantage of
deferred execution by using yield return MSDN which creates an Enumerable and an Enumerator behind the
scenes. The process of chaining in LINQ is essentially building an enumerable (iterator) for the original set -- which
is deferred -- until materialized by enumerating the enumerable.
This allows these functions to be fluently chained wiki, where one function can act directly on the result of another.
This style of code can be used to perform many sequence based operations in a single statement.
For example, it's possible to combine SELECT, Where and OrderBy to transform, filter and sort a sequence in a single
statement.
var someNumbers = { 4, 3, 2, 1 };
Output:
2
4
8
Any functions that both extend and return the generic IEnumerable<T> type can be used as chained clauses in a
single statement. This style of fluent programming is powerful, and should be considered when creating your own
extension methods.
Depending on the number of elements that match the predicate or, if no predicate is supplied, the number of
elements in the source sequence, they behave as follows:
First()
Returns the first element of a sequence, or the first element matching the provided predicate.
If the sequence contains no elements, an InvalidOperationException is thrown with the message:
"Sequence contains no elements".
If the sequence contains no elements matching the provided predicate, an InvalidOperationException is
thrown with the message "Sequence contains no matching element".
Example
// Returns "a":
new[] { "a" }.First();
// Returns "a":
new[] { "a", "b" }.First();
// Returns "b":
new[] { "a", "b" }.First(x => [Link]("b"));
// Returns "ba":
new[] { "ba", "be" }.First(x => [Link]("b"));
// Throws InvalidOperationException:
new[] { "ca", "ce" }.First(x => [Link]("b"));
// Throws InvalidOperationException:
new string[0].First();
FirstOrDefault()
Returns the first element of a sequence, or the first element matching the provided predicate.
If the sequence contains no elements, or no elements matching the provided predicate, returns the default
value of the sequence type using default(T).
Example
// Returns "a":
new[] { "a" }.FirstOrDefault();
// Returns "a":
new[] { "a", "b" }.FirstOrDefault();
// Returns "ba":
new[] { "ba", "be" }.FirstOrDefault(x => [Link]("b"));
// Returns null:
new[] { "ca", "ce" }.FirstOrDefault(x => [Link]("b"));
// Returns null:
new string[0].FirstOrDefault();
Last()
Returns the last element of a sequence, or the last element matching the provided predicate.
If the sequence contains no elements, an InvalidOperationException is thrown with the message
"Sequence contains no elements."
If the sequence contains no elements matching the provided predicate, an InvalidOperationException is
thrown with the message "Sequence contains no matching element".
Example
// Returns "a":
new[] { "a" }.Last();
// Returns "b":
new[] { "a", "b" }.Last();
// Returns "a":
new[] { "a", "b" }.Last(x => [Link]("a"));
// Returns "be":
new[] { "ba", "be" }.Last(x => [Link]("b"));
// Throws InvalidOperationException:
new[] { "ca", "ce" }.Last(x => [Link]("b"));
// Throws InvalidOperationException:
new string[0].Last();
LastOrDefault()
Returns the last element of a sequence, or the last element matching the provided predicate.
If the sequence contains no elements, or no elements matching the provided predicate, returns the default
value of the sequence type using default(T).
Example
// Returns "a":
new[] { "a" }.LastOrDefault();
// Returns "b":
new[] { "a", "b" }.LastOrDefault();
// Returns "a":
new[] { "a", "b" }.LastOrDefault(x => [Link]("a"));
// Returns "be":
// Returns null:
new[] { "ca", "ce" }.LastOrDefault(x => [Link]("b"));
// Returns null:
new string[0].LastOrDefault();
Single()
If the sequence contains exactly one element, or exactly one element matching the provided predicate, that
element is returned.
If the sequence contains no elements, or no elements matching the provided predicate, an
InvalidOperationException is thrown with the message "Sequence contains no elements".
If the sequence contains more than one element, or more than one element matching the provided
predicate, an InvalidOperationException is thrown with the message "Sequence contains more than one
element".
Note: in order to evaluate whether the sequence contains exactly one element, at most two elements has to
be enumerated.
Example
// Returns "a":
new[] { "a" }.Single();
// Returns "b":
new[] { "a", "b" }.Single(x => [Link]("b"));
// Throws InvalidOperationException:
new[] { "a", "b" }.Single(x => [Link]("c"));
// Throws InvalidOperationException:
new string[0].Single();
SingleOrDefault()
If the sequence contains exactly one element, or exactly one element matching the provided predicate, that
element is returned.
If the sequence contains no elements, or no elements matching the provided predicate, default(T) is
returned.
If the sequence contains more than one element, or more than one element matching the provided
predicate, an InvalidOperationException is thrown with the message "Sequence contains more than one
element".
If the sequence contains no elements matching the provided predicate, returns the default value of the
sequence type using default(T).
Note: in order to evaluate whether the sequence contains exactly one element, at most two elements has to
be enumerated.
Example
// Returns "a":
new[] { "a" }.SingleOrDefault();
// Returns null:
new[] { "a", "b" }.SingleOrDefault(x => x == "c");
// Throws InvalidOperationException:
new[] { "a", "a" }.SingleOrDefault(x => x == "a");
// Throws InvalidOperationException:
new[] { "a", "b" }.SingleOrDefault();
// Returns null:
new string[0].SingleOrDefault();
Recommendations
Although you can use FirstOrDefault, LastOrDefault or SingleOrDefault to check whether a sequence
contains any items, Any or Count are more reliable. This is because a return value of default(T) from one of
these three methods doesn't prove that the sequence is empty, as the value of the first / last / single element
of the sequence could equally be default(T)
Decide on which methods fits your code's purpose the most. For instance, use Single only if you must
ensure that there is a single item in the collection matching your predicate — otherwise use First; as Single
throw an exception if the sequence has more than one matching element. This of course applies to the
"*OrDefault"-counterparts as well.
Regarding efficiency: Although it's often appropriate to ensure that there is only one item (Single) or, either
only one or zero (SingleOrDefault) items, returned by a query, both of these methods require more, and
often the entirety, of the collection to be examined to ensure there in no second match to the query. This is
unlike the behavior of, for example, the First method, which can be satisfied after finding the first match.
Example:
int[] first = { 1, 2, 3, 4 };
int[] second = { 0, 2, 3, 5 };
Output:
1
4
In this case .Except(second) excludes elements contained in the array second, namely 2 and 3 (0 and 5 are not
contained in the first array and are skipped).
int[] third = { 1, 1, 1, 2, 3, 4 };
Output:
1
4
Implementing IEquatable or providing the function an IEqualityComparer will allow using a different method to
compare the elements. Note that the GetHashCode method should also be overridden so that it will return an
identical hash code for object that are identical according to the IEquatable implementation.
Output:
Hanukkah
If you use a selector function which turns input elements into sequences, the result will be the elements of those
sequences returned one by one.
Note that, unlike SELECT(), the number of elements in the output doesn't need to be the same as were in the input.
class School
{
public Student[] Students { get; set; }
}
class Student
{
public string Name { get; set; }
}
Output:
Bob
1. Empty parameter
Any: Returns true if the collection has any elements and false if the collection is empty:
Any: Returns true if the collection has one or more elements that meet the condition in the lambda expression:
3. Empty collection
Any: Returns false if the collection is empty and a lambda expression is supplied:
Note: Any will stop iteration of the collection as soon as it finds an element matching the condition. This means that
the collection will not necessarily be fully enumerated; it will only be enumerated far enough to find the first item
matching the condition.
// Result: {"a","a"}
// {"c","c"}
// Result: {"a","a"}
// {"b", null}
// {"c","c"}
// Result: {"a","a"}
// {"c","c"}
// {null,"d"}
Cross Join
var CrossJoin = from f in first
from s in second
select new { f, s };
// Result: {"a","a"}
// {"a","c"}
// {"a","d"}
// {"b","a"}
// {"b","c"}
// {"b","d"}
// Result: {"a","a"}
// {"b", null}
// {"c","c"}
// {null,"d"}
Practical example
The examples above have a simple data structure so you can focus on understanding the different LINQ joins
technically, but in the real world you would have tables with columns you need to join.
In the following example, there is just one class Region used, in reality you would join two or more different tables
which hold the same key (in this example first and second are joined via the common key ID).
// Left data
var first = new List<Region>()
{ new Region(1), new Region(3), new Region(4) };
// Right data
var second = new List<Region>()
{
new Region(1, "Eastern"), new Region(2, "Western"),
new Region(3, "Northern"), new Region(4, "Southern")
};
You can see that in this example first doesn't contain any region descriptions so you want to join them from
second. Then the inner join would look like:
// Result: {1,"Eastern"}
// {3, Northern}
// {4,"Southern"}
The Take method returns a collection containing a number of elements from the beginning of the source collection.
The number of items included is the number given as an argument. If there are less items in the collection than
specified in the argument then the collection returned will contain the same elements as the source collection.
Skip and Take are commonly used together to paginate results, for instance:
Warning: LINQ to Entities only supports Skip on ordered queries. If you try to use Skip without ordering
you will get a NotSupportedException with the message "The method 'Skip' is only supported for sorted
input in LINQ to Entities. The method 'OrderBy' must be called before the method 'Skip'."
int[] numbers = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
Output:
View Demo
int[] numbers = { 3, 5, 7 };
string[] words = { "three", "five", "seven", "ignored" };
IEnumerable<string> zip = [Link](words, (n, w) => n + "=" + w);
Output:
3=three
5=five
7=seven
View Demo
Range
// Generate a collection containing the numbers 1-100 ([1, 2, 3, ..., 98, 99, 100])
var range = [Link](1,100);
Repeat
We can "query" on this data using LINQ syntax. For example, to retrieve all students who have a snack today:
Or, to retrieve students with a grade of 90 or above, and only return their names, not the full Student object:
The LINQ feature is comprised of two syntaxes that perform the same functions, have nearly identical performance,
but are written very differently. The syntax in the example above is called query syntax. The following example,
however, illustrates method syntax. The same data will be returned as in the example above, but the way the
query is written is different.
1. Empty parameter
3. Empty collection
All: Returns true if the collection is empty and a lambda expression is supplied:
Note: All will stop iteration of the collection as soon as it finds an element not matching the condition. This means
that the collection will not necessarily be fully enumerated; it will only be enumerated far enough to find the first
item not matching the condition.
int[] intList = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
int sum = [Link]((prevSum, current) => prevSum + current);
// sum = 55
A second overload of Aggregate also receives an seed parameter which is the initial accumulator value. This can be
used to calculate multiple conditions on a collection without iterating it more than once.
Note that using an anonymous type as the seed one has to instantiate a new object each item because the properties are
read only. Using a custom class one can simply assign the information and no new is needed (only when giving the initial
seed parameter
int[] array = { 1, 2, 3, 4, 2, 5, 3, 1, 2 };
To compare a custom data type, we need to implement the IEquatable<T> interface and provide GetHashCode and
Equals methods for the type. Or the equality comparer may be overridden:
List<Person> people;
distinct = [Link](SSNEqualityComparer);
Use SelectMany() if you have, or you are creating a sequence of sequences, but you want the result as one long
sequence.
If you have a collection of collections and would like to be able to work on data from parent and child collection at
the same time, it is also possible with SelectMany.
Now we want to select comments Content along with Id of BlogPost associated with this comment. In order to do
so, we can use appropriate SelectMany overload.
var commentsWithIds = [Link](p => [Link], (post, comment) => new { PostId = [Link],
CommentContent = [Link] });
{
PostId = 1,
CommentContent = "It's really great!"
},
{
PostId = 1,
Simple Example
In this first example, we end up with two groups, odd and even items.
Let's take grouping a list of people by age as an example. First, we'll create a Person object which has two
properties, Name and Age.
Then we create our sample list of people with various names and ages.
20
Mouse
30
Neo
Trinity
40
Morpheus
Dozer
Smith
Using OfType
Using Where
var foos = [Link](item => item is Foo); // result: IEnumerable<IFoo> with item0 and item1
var bars = [Link](item => item is Bar); // result: IEnumerable<IFoo> with item2 and item3
Using Cast
This underlying interface is inherited by all of the generic collections, such as Collection<T>, Array, List<T>,
Dictionary<TKey, TValue> Class, and HashSet<T>.
In addition to representing the sequence, any class that inherits from IEnumerable<T> must provide an
IEnumerator<T>. The enumerator exposes the iterator for the enumerable, and these two interconnected
interfaces and ideas are the source of the saying "enumerate the enumerable".
"Enumerating the enumerable" is an important phrase. The enumerable is simply a structure for how to iterate, it
does not hold any materialized objects. For example, when sorting, an enumerable may hold the criteria of the field
to sort, but using .OrderBy() in itself will return an IEnumerable<T> which only knows how to sort. Using a call
which will materialize the objects, as in iterate the set, is known as enumerating (for example .ToList()). The
enumeration process will use the the enumerable definition of how in order to move through the series and return
the relevant objects (in order, filtered, projected, etc.).
Only once the enumerable has been enumerated does it cause the materialization of the objects, which is when
metrics like time complexity (how long it should take related to series size) and spacial complexity (how much space
it should use related to series size) can be measured.
Creating your own class that inherits from IEnumerable<T> can be a little complicated depending on the underlying
series that needs to be enumerable. In general it is best to use one of the existing generic collections. That said, it is
also possible to inherit from the IEnumerable<T> interface without having a defined array as the underlying
structure.
For example, using the Fibonacci series as the underlying sequence. Note that the call to Where simply builds an
IEnumerable, and it is not until a call to enumerate that enumerable is made that any of the values are materialized.
void Main()
{
Fibonacci Fibo = new Fibonacci();
IEnumerable<long> quadrillionplus = [Link](i => i > 1000000000000);
[Link]("Enumerable built");
[Link]([Link](2).Sum());
[Link]([Link](2).First());
Output
Enumerable built
Enumerating the Enumerable
4052739537881
Enumerating the Enumerable
4052739537881
Enumerable built
Enumerating the Enumerable
14930352
The strength in the second set (the fibMod612) is that even though we made the call to order our entire set of
Fibonacci numbers, since only one value was taken using .First() the time complexity was O(n) as only 1 value
needed to be compared during the ordering algorithm's execution. This is because our enumerator only asked for 1
value, and so the entire enumerable did not have to be materialized. Had we used .Take(5) instead of .First()
the enumerator would have asked for 5 values, and at most 5 values would need to be materialized. Compared to
needing to order an entire set and then take the first 5 values, the principle of saves a lot of execution time and
space.
Select Example
Where Example
In this example, 100 numbers will be generated and even ones will be extracted
List<string> trees = new List<string>{ "Oak", "Birch", "Beech", "Elm", "Hazel", "Maple" };
Method syntax
// Select all trees with name of length 3
var shortTrees = [Link](tree => [Link] == 3); // Oak, Elm
Query syntax
var shortTrees = from tree in trees
where [Link] == 3
select tree; // Oak, Elm
if you want to output all permutations you could use nested loops like
//Using the Person's Equals method - override Equals() and GetHashCode() - otherwise it
//will compare by reference and result will be false
var result4 = [Link](new Person { Name = "Phil" }); // true
Do this:
new Customer() {
Id = [Link]().ToString(),
Name = "Customer2"
}
};
new Purchase() {
Id = [Link]().ToString(),
CustomerId = customers[0].Id,
Description = "Customer1-Purchase2"
},
new Purchase() {
Id = [Link]().ToString(),
CustomerId = customers[1].Id,
Description = "Customer2-Purchase1"
},
new Purchase() {
Id = [Link]().ToString(),
new PurchaseItem() {
Id = [Link]().ToString(),
PurchaseId= purchases[1].Id,
Detail = "Purchase2-PurchaseItem1"
},
new PurchaseItem() {
Id = [Link]().ToString(),
PurchaseId= purchases[1].Id,
Detail = "Purchase2-PurchaseItem2"
},
new PurchaseItem() {
Id = [Link]().ToString(),
PurchaseId= purchases[3].Id,
Detail = "Purchase3-PurchaseItem1"
}
};
var query =
from s in stringProps
join b in builderProps
on new { [Link], [Link] } equals new { [Link], [Link] }
select new
{
[Link],
[Link],
StringToken = [Link],
StringBuilderToken = [Link]
};
Note that anonymous types in above join must contain same properties since objects are considered equal only if
all their properties are equal. Otherwise query won't compile.
ToLookup returns a data structure that allows indexing. It is an extension method. It produces an ILookup
instance that can be indexed or enumerated using a foreach-loop. The entries are combined into
groupings at each key. - dotnetperls
Another Example:
Ascending:
Query Syntax
var sortedNames =
from name in names
orderby name
select name;
Method Syntax
Descending:
Query Syntax
var sortedNames =
from name in names
orderby name descending
select name;
Method Syntax
Person[] people =
{
new Person { FirstName = "Steve", LastName = "Collins", Age = 30},
new Person { FirstName = "Phil" , LastName = "Collins", Age = 28},
new Person { FirstName = "Adam" , LastName = "Ackerman", Age = 29},
new Person { FirstName = "Adam" , LastName = "Ackerman", Age = 15}
};
Query Syntax
Method Syntax
Result
1. Adam Ackerman 29
2. Adam Ackerman 15
3. Phil Collins 28
4. Steve Collins 30
In case the collection's elements are themselves numbers, you can calculate the sum directly.
In case the type of the elements is a complex type, you can use a lambda expression to specify the value that
should be calculated:
Int32
Int64
Single
Double
Decimal
In case your collection contains nullable types, you can use the null-coalescing operator to set a default value for
null elements:
foreach (var grp in [Link](f => new { Category = [Link], Year = [Link] })) {
var groupCategory = [Link];
var groupYear = [Link];
var numberOfFilmsInCategory = [Link]();
}
When the value is an integer, double or float it starts with the minimum value, which means that you get first the
negative values, than zero and afterwords the positive values (see Example 1).
When you order by a char the method compares the ascii values of the chars to sort the collection (see Example 2).
When you sort strings the OrderBy method compares them by taking a look at their CultureInfo but normaly
starting with the first letter in the alphabet (a,b,c...).
This kind of order is called ascending, if you want it the other way round you need descending (see
OrderByDescending).
Example 1:
Example 2:
char[] letters = {' ', '!', '?', '[', '{', '+', '1', '9', 'a', 'A', 'b', 'B', 'y', 'Y', 'z', 'Z'};
IEnumerable<char> ascending = [Link](x => x);
// returns { ' ', '!', '+', '1', '9', '?', 'A', 'B', 'Y', 'Z', '[', 'a', 'b', 'y', 'z', '{' }
Example:
class Person
{
public string Name { get; set; }
public int Age { get; set; }
}
if ([Link](t=>[Link] == "Bob"))
{
var myFoo = [Link](t=>[Link] == "Bob");
//Do stuff
}
By using the second example, the collection is searched only once and give the same result as the first one. The
same idea can be applied to Single.
If you want to calculate category wise sum of amount and count, you can use GroupBy as follows:
int[] numbers = { 1, 2, 3, 4, 5 };
[Link](2); // 3
[Link](10); // throws ArgumentOutOfRangeException
ElementAtOrDefault will return the item at index n. If n is not within the range of the enumerable, returns a
default(T).
Both ElementAt and ElementAtOrDefault are optimized for when the source is an IList<T> and normal indexing
will be used in those cases.
Note that for ElementAt, if the provided index is greater than the size of the IList<T>, the list should (but is
technically not guaranteed to) throw an ArgumentOutOfRangeException.
With DefaultIfEmpty the traditional Linq Join can return a default object if no match was found. Thus acting as a
SQL's Left Join. Example:
output:
Num = 99 Char = c
Num = 100 Char = d
Num = 5 Char = ?
Num = 20 Char = ?
Num = 102 Char = ?
Num = 105 Char = i
In the case where a DefaultIfEmpty is used (without specifying a default value) and that will result will no matching
In this example, the single argument passed to ToDictionary is of type Func<TSource, TKey>, which returns the
key for each element.
You can also pass a second parameter to the ToDictionary method, which is of type Func<TSource, TElement>
and returns the Value to be added for each entry.
It is also possible to specify the IComparer that is used to compare key values. This can be useful when the key is a
string and you want it to match case-insensitive.
Note: the ToDictionary method requires all keys to be unique, there must be no duplicate keys. If there are, then
an exception is thrown: ArgumentException: An item with the same key has already been added. If you have
a scenario where you know that you will have multiple elements with the same key, then you are better off using
ToLookup instead.
This example splits the items in an IEnumerable<T> into lists of a fixed size, the last list containing the remainder of
the items. Notice how the object to which the extension method is applied is passed in (argument source) as the
initial argument using the this keyword. Then the yield keyword is used to output the next item in the output
IEnumerable<T> before continuing with execution from that point (see yield keyword).
//using MyNamespace;
var items = new List<int> { 2, 3, 4, 5, 6 };
foreach (List<int> sublist in [Link](3))
{
// do something
}
On the first loop, sublist would be {2, 3, 4} and on the second {5, 6}.
Custom LinQ methods can be combined with standard LinQ methods too. e.g.:
//using MyNamespace;
var result = [Link](0, 13) // generate a list
.Where(x => x%2 == 0) // filter the list or do something other
.Batch(3) // call our extension method
.ToList() // call other standard methods
This query will return even numbers grouped in batches with a size of 3: {0, 2, 4}, {6, 8, 10}, {12}
Remember you need a using MyNamespace; line in order to be able to access the extension method.
List<String> trees = new List<String>{ "Oak", "Birch", "Beech", "Elm", "Hazel", "Maple" };
//The below select stament transforms each element in tree into its first character.
IEnumerable<String> initials = [Link](tree => [Link](0, 1));
foreach (String initial in initials) {
[Link](initial);
}
Output:
O
B
B
E
H
M
When the value is an integer, double or float it starts with the maximal value, which means that you get first the
positive values, than zero and afterwords the negative values (see Example 1).
When you order by a char the method compares the ascii values of the chars to sort the collection (see Example 2).
When you sort strings the OrderBy method compares them by taking a look at their CultureInfo but normaly
starting with the last letter in the alphabet (z,y,x,...).
This kind of order is called descending, if you want it the other way round you need ascending (see OrderBy).
Example 1:
Example 2:
char[] letters = {' ', '!', '?', '[', '{', '+', '1', '9', 'a', 'A', 'b', 'B', 'y', 'Y', 'z', 'Z'};
IEnumerable<char> descending = [Link](x => x);
// returns { '{', 'z', 'y', 'b', 'a', '[', 'Z', 'Y', 'B', 'A', '?', '9', '1', '+', '!', ' ' }
Example 3:
class Person
{
public string Name { get; set; }
public int Age { get; set; }
}
int[] numbers1 = { 1, 2, 3 };
int[] numbers2 = { 2, 3, 4, 5 };
var groupJoinQuery =
from c in customers
join p in purchases on [Link] equals [Link]
into custPurchases
select new
{
CustName = [Link],
custPurchases
};
All – used to determine whether all the elements in a sequence satisfy a condition. Eg:
Any - used to determine whether any elements in a sequence satisfy a condition. Eg:
//for a string
var stringValue="hello";
[Link]("h");
Example:
// Create an array.
int[] array = { 1, 2, 3, 4 }; //Output:
// Call reverse extension method on the array. //4
var reverse = [Link](); //3
// Write contents of array to screen. //2
foreach (int value in reverse) //1
[Link](value);
Remeber that Reverse() may work diffrent depending on the chain order of your LINQ statements.
//reverseFirst output: 6, 5
//reverseLast output: 2, 1
Reverse() works by buffering everything then walk through it backwards, whitch is not very efficient, but neither is
OrderBy from that perspective.
In LINQ-to-Objects, there are buffering operations (Reverse, OrderBy, GroupBy, etc) and non-buffering operations
(Where, Take, Skip, etc).
This method can encounter problems if u mutate the list while iterating.
int[] array = { 1, 2, 3, 4, 2, 5, 3, 1, 2 };
LongCount works the same way as Count but has a return type of long and is used for counting IEnumerable<T>
sequences that are longer than [Link]
if ()
query = [Link](v => [Link]([Link]));
if () {
query = [Link](v => [Link]([Link]));
}
if () {
query = [Link](v => [Link]([Link]));
}
if () {
decimal minCylinders = 0;
decimal maxCylinders = 0;
switch ([Link]) {
case "2-4":
maxCylinders = 4;
break;
switch ([Link]()) {
case "make_model":
query = [Link](v => [Link]).ThenBy(v => [Link]);
break;
case "year":
query = [Link](v => [Link]);
break;
case "engine_size":
query = [Link](v => [Link]).ThenBy(v => [Link]);
break;
default:
query = [Link](v => [Link]); //The default sorting.
}
Once we have the query object, we can evaluate the results with a foreach loop, or one of the LINQ methods that
returns a set of values, such as ToList or ToArray:
SearchModel sm;
And data:
A tuple is an ordered, finite list of elements. Tuples are commonly used in programming as a means to work with
one single entity collectively instead of individually working with each of the tuple's elements, and to represent
individual rows (ie. "records") in a relational database.
In C# 7.0, methods can have multiple return values. Behind the scenes, the compiler will use the new ValueTuple
struct.
Side note: for this to work in Visual Studio 2017, you need to get the [Link] package.
If a tuple-returning method result is assigned to a single variable you can access the members by their defined
names on the method signature:
Tuple Deconstruction
For example, invoking GetTallies and assigning the return value to two separate variables deconstructs the tuple
into those two variables:
You can also use shorter syntax, with var outside of ():
int s, c;
Interestingly, any object can be deconstructed by defining a Deconstruct method in the class:
class Person
{
public string FirstName { get; set; }
public string LastName { get; set; }
In this case, the (localFirstName, localLastName) = person syntax is invoking Deconstruct on the person.
Deconstruction can even be defined in an extension method. This is equivalent to the above:
An alternative approach for the Person class is to define the Name itself as a Tuple. Consider the following:
class Person
{
public (string First, string Last) Name { get; }
Then you can instantiate a person like so (where we can take a tuple as an argument):
Tuple Initialization
[Link](name.Item2);
// Outputs Smith
When creating a tuple, you can assign ad-hoc item names to the members of the tuple:
Type inference
Multiple tuples defined with the same signature (matching types and count) will be inferred as matching types. For
example:
stats can be returned since the declaration of the stats variable and the method's return signature are a match.
Member names do not exist at runtime. Reflection will consider tuples with the same number and types of
members the same even if member names do not match. Converting a tuple to an object and then to a tuple with
the same member types, but different names, will not cause an exception either.
While the ValueTuple class itself does not preserve information for member names the information is available
through reflection in a TupleElementNamesAttribute. This attribute is not applied to the tuple itself but to method
parameters, return values, properties and fields. This allows tuple item names to be preserved across assemblies
i.e. if a method returns (string name, int count) the names name and count will be available to callers of the method
in another assembly because the return value will be marked with TupleElementNameAttribute containing the
values "name" and "count".
The new tuple features (using the underlying ValueTuple type) fully support generics and can be used as generic
type parameter. That makes it possible to use them with the async/await pattern:
Example:
if (result == null)
throw new ArgumentException("combo not found");
return result.Item3;
}
if (result == null)
throw new ArgumentException("combo not found");
return [Link];
}
Though the naming on the example tuple above is pretty generic, the idea of relevant labels allows for a deeper
understanding of what is being attempted in the code over referencing "item1", "item2", and "item3".
Example
double GetCylinderVolume(double radius, double height)
{
return getVolume();
double getVolume()
{
// You can declare inner-local functions in a local function
double GetCircleArea(double r) => [Link] * r * r;
// ALL parents' variables are accessible even though parent doesn't have any input.
return GetCircleArea(radius) * height;
}
}
Local functions considerably simplify code for LINQ operators, where you usually have to separate argument
checks from actual logic to make argument checks instant, not delayed until after iteration started.
Example
public static IEnumerable<TSource> Where<TSource>(
this IEnumerable<TSource> source,
Func<TSource, bool> predicate)
{
if (source == null) throw new ArgumentNullException(nameof(source));
if (predicate == null) throw new ArgumentNullException(nameof(predicate));
return iterator();
IEnumerable<TSource> iterator()
{
foreach (TSource element in source)
if (predicate(element))
yield return element;
}
}
Example
async Task WriteEmailsAsync()
{
var emailRegex = new Regex(@"(?i)[a-z0-9_.+-]+@[a-z0-9-]+\.[a-z0-9-.]+");
IEnumerable<string> emails1 = await getEmailsFromFileAsync("[Link]");
IEnumerable<string> emails2 = await getEmailsFromFileAsync("[Link]");
await writeLinesToFileAsync([Link](emails2), "[Link]");
One important thing that you may have noticed is that local functions can be defined under the return statement,
they do not need to be defined above it. Additionally, local functions typically follow the "lowerCamelCase" naming
convention as to more easily differentiate themselves from class scope functions.
The out var declaration is a simple feature to improve readability. It allows a variable to be declared at the same
time that is it passed as an out parameter.
A variable declared this way is scoped to the remainder of the body at the point in which it is declared.
Example
Using TryParse prior to C# 7.0, you must declare a variable to receive the value before calling the function:
Foo(value); // ok
In C# 7.0, you can inline the declaration of the variable passed to the out parameter, eliminating the need for a
separate variable declaration:
Version ≥ 7.0
if ([Link](input, out var value))
Foo(value); // still ok, the value in scope within the remainder of the body
If some of the parameters that a function returns in out is not needed you can use the discard operator _.
An out var declaration can be used with any existing function which already has out parameters. The function
declaration syntax remains the same, and no additional requirements are needed to make the function compatible
with an out var declaration. This feature is simply syntactic sugar.
Another feature of out var declaration is that it can be used with anonymous types.
Version ≥ 7.0
var a = new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
var groupedByMod2 = [Link](x => new
{
Source = x,
Mod2 = x % 2
})
.GroupBy(x => x.Mod2)
.ToDictionary(g => [Link], g => [Link]());
if ([Link](1, out var oddElements))
{
[Link]([Link]);
}
In this code we create a Dictionary with int key and array of anonymous type value. In the previous version of C#
it was impossible to use TryGetValue method here since it required you to declare the out variable (which is of
anonymous type!). However, with out var we do not need to explicitly specify the type of the out variable.
Limitations
Note that out var declarations are of limited use in LINQ queries as expressions are interpreted as expression
lambda bodies, so the scope of the introduced variables is limited to these lambdas. For example, the following
code will not work:
var nums =
from item in seq
let success = [Link](item, out var tmp)
select success ? tmp : 0; // Error: The name 'tmp' does not exist in the current context
References
class Geometry {}
switch (g)
{
case Triangle t:
[Link]($"{[Link]} {[Link]} {[Link]}");
break;
case Rectangle sq when [Link] == [Link]:
[Link]($"Square rectangle: {[Link]} {[Link]}");
break;
case Rectangle r:
[Link]($"{[Link]} {[Link]}");
break;
case Square s:
[Link]($"{[Link]}");
break;
default:
[Link]("<other>");
break;
}
}
is expression
Pattern matching extends the is operator to check for a type and declare a new variable at the same time.
Example
Version < 7.0
string s = o as string;
if(s != null)
{
// do something with s
}
Version ≥ 7.0
if(o is string s)
{
//Do something with s
};
Also note that the scope of the pattern variable s is extended to outside the if block reaching the end of the
enclosing scope, example:
if(someCondition)
{
if(o is string s)
{
//Do something with s
}
else
{
// s is unassigned here, but accessible
}
The underscore may occur anywhere in a numeric literal except as noted below. Different groupings may make
sense in different scenarios or with different numeric bases.
Any sequence of digits may be separated by one or more underscores. The _ is allowed in decimals as well as
exponents. The separators have no semantic impact - they are simply ignored.
The following are equivalent ways of specifying an int with value 34 (=25 + 21):
// Existing methods:
int a2 = 0x22; // hexadecimal: every digit corresponds to 4 bits
int a3 = 34; // decimal: hard to visualise which bits are set
int a4 = (1 << 5) | (1 << 1); // bitwise arithmetic: combining non-zero bits
Flags enumerations
Before, specifying flag values for an enum could only be done using one of the three methods in this example:
[Flags]
public enum DaysOfWeek
{
// Previously available methods:
// decimal hex bit shifting
Monday = 1, // = 0x01 = 1 << 0
Tuesday = 2, // = 0x02 = 1 << 1
Wednesday = 4, // = 0x04 = 1 << 2
Thursday = 8, // = 0x08 = 1 << 3
Friday = 16, // = 0x10 = 1 << 4
Saturday = 32, // = 0x20 = 1 << 5
Sunday = 64, // = 0x40 = 1 << 6
With binary literals it is more obvious which bits are set, and using them does not require understanding
hexadecimal numbers and bitwise arithmetic:
[Flags]
public enum DaysOfWeek
{
Monday = 0b00000001,
Tuesday = 0b00000010,
Wednesday = 0b00000100,
Thursday = 0b00001000,
Friday = 0b00010000,
Saturday = 0b00100000,
Sunday = 0b01000000,
class Person
{
Prior to C# 7.0, if you wanted to throw an exception from an expression body you would have to:
if (spoonsArray == null)
{
throw new Exception("There are no spoons");
}
Or
var spoonsArray = [Link] > 0 ? spoons : throw new Exception("There are no spoons");
class Person
{
private static ConcurrentDictionary<int, string> names = new ConcurrentDictionary<int,
string>();
Ref Return
public static ref TValue Choose<TValue>(
Func<bool> condition, ref TValue left, ref TValue right)
{
return condition() ? ref left : ref right;
}
With this you can pass two values by reference with one of them being returned based on some condition:
Ref Local
public static ref int Max(ref int first, ref int second, ref int third)
{
ref int max = first > second ? ref first : ref second;
return max > third ? ref max : ref third;
}
…
int a = 1, b = 2, c = 3;
Max(ref a, ref b, ref c) = 4;
[Link](a == 1); // true
[Link](b == 2); // true
[Link](c == 4); // true
In [Link] a set of unsafe operations have been defined that allow you to
manipulate ref values as if they were pointers, basically.
0x0EF00EF0;
[Link](0xFE, b[0] | b[1] | b[2] | b[3]);
Beware of endianness when doing this, though, e.g. check [Link] if needed and handle
accordingly.
Additionally, one can check if two ref values are the same i.e. same address:
Links
[Link] on github
ValueTask<T> is a structure and has been introduced to prevent the allocation of a Task object in case the result of
the async operation is already available at the time of awaiting.
1. Performance increase
No heap allocation if the result is known synchronously (which it is not in this case because of the
[Link], but often is in many real-world async/await scenarios)
Takes 65ns with JIT
Implementations of an async interface wishing to be synchronous would otherwise be forced to use either
[Link] or [Link] (resulting in the performance penalty discussed above). Thus there's some pressure
against synchronous implementations.
But with ValueTask<T>, implementations are more free to choose between being synchronous or asynchronous
without impacting callers.
interface IFoo<T>
{
ValueTask<T> BarAsync();
}
With ValueTask, the above code will work with either synchronous or asynchronous implementations:
Synchronous implementation:
class SynchronousFoo<T> : IFoo<T>
{
public ValueTask<T> BarAsync()
{
var value = default(T);
return new ValueTask<T>(value);
}
}
Asynchronous implementation
class AsynchronousFoo<T> : IFoo<T>
{
public async ValueTask<T> BarAsync()
{
var value = default(T);
await [Link](1);
return value;
}
}
Notes
Although ValueTask struct was being planned to be added to C# 7.0, it has been kept as another library for the time
being. ValueTask<T> [Link] package can be downloaded from Nuget Gallery
Exception filters allow the propagation of debug information in the original exception, where as using an if
statement inside a catch block and re-throwing the exception stops the propagation of debug information in the
original exception. With exception filters, the exception continues to propagate upwards in the call stack unless the
condition is met. As a result, exception filters make the debugging experience much easier. Instead of stopping on
the throw statement, the debugger will stop on the statement throwing the exception, with the current state and all
local variables preserved. Crash dumps are affected in a similar way.
Exception filters have been supported by the CLR since the beginning and they've been accessible from
[Link] and F# for over a decade by exposing a part of the CLR's exception handling model. Only after the
release of C# 6.0 has the functionality also been available for C# developers.
Exception filters are utilized by appending a when clause to the catch expression. It is possible to use any
expression returning a bool in a when clause (except await). The declared Exception variable ex is accessible from
within the when clause:
Multiple catch blocks with when clauses may be combined. The first when clause returning true will cause the
exception to be caught. Its catch block will be entered, while the other catch clauses will be ignored (their when
clauses won't be evaluated). For example:
try
{ ... }
catch (Exception ex) when (someCondition) //If someCondition evaluates to true,
//the rest of the catches are ignored.
{ ... }
catch (NotImplementedException ex) when (someMethod()) //someMethod() will only run if
//someCondition evaluates to false
{ ... }
Caution
It can be risky to use exception filters: when an Exception is thrown from within the when clause, the
Exception from the when clause is ignored and is treated as false. This approach allows developers to
write when clause without taking care of invalid cases.
View Demo
Note that exception filters avoid the confusing line number problems associated with using throw when failing code
is within the same function. For example in this case the line number is reported as 6 instead of 3:
1. int a = 0, b = 0;
2. try {
3. int c = a / b;
4. }
5. catch (DivideByZeroException) {
6. throw;
7. }
The exception line number is reported as 6 because the error was caught and re-thrown with the throw statement
on line 6.
In this example a is 0 then catch clause is ignored but 3 is reported as line number. This is because they do not
unwind the stack. More specifically, the exception is not caught on line 5 because a in fact does equal 0 and thus
there is no opportunity for the exception to be re-thrown on line 6 because line 6 does not execute.
Method calls in the condition can cause side effects, so exception filters can be used to run code on exceptions
without catching them. A common example that takes advantage of this is a Log method that always returns false.
This allows tracing log information while debugging without the need to re-throw the exception.
Be aware that while this seems to be a comfortable way of logging, it can be risky, especially if 3rd party
logging assemblies are used. These might throw exceptions while logging in non-obvious situations that
may not be detected easily (see Risky when(...) clause above).
try
{
DoSomethingThatMightFail(s);
}
catch (Exception ex)
(Log(ex, "An error occurred")) { // This catch block will never be reached } // ... static bool Log(Exception ex, string
message, params object[] args) { [Link](message, args); return false; }
View Demo
The common approach in previous versions of C# was to log and re-throw the exception.
// ...
View Demo
The finally block executes every time whether the exception is thrown or not. One subtlety with expressions in
when is exception filters are executed further up the stack before entering the inner finally blocks. This can cause
unexpected results and behaviors when code attempts to modify global state (like the current thread's user or
culture) and set it back in a finally block.
Produced Output:
Start
EvaluatesTo: True
Inner Finally
Catch
Outer Finally
View Demo
It is also common to see IDisposable helper classes leveraging the semantics of using blocks to achieve the same
goal, as [Link] will always be called before an exception called within a using block starts bubbling
up the stack.
Basic Example
[Link](resultString);
Output:
View Demo
Using @ before the string will cause the string to be interpreted verbatim. So, e.g. Unicode characters or line breaks
will stay exactly as they've been typed. However, this will not effect the expressions in an interpolated string as
shown in the following example:
View Demo
Expressions
With string interpolation, expressions within curly braces {} can also be evaluated. The result will be inserted at the
corresponding location within the string. For example, to calculate the maximum of foo and bar and insert it, use
[Link] within the curly braces:[Link]($"And the greater one is: [Link](foo, bar) }");
Output:
Note: Any leading or trailing whitespace (including space, tab and CRLF/newline) between the curly brace and the
expression is completely ignored and not included in the output
View Demo
Output:
Output:
View Demo
Statements with a Conditional (Ternary) Operator can also be evaluated within the interpolation. However, these
must be wrapped in parentheses, since the colon is otherwise used to indicate formatting as shown above:
[Link]($"{(foo > bar ? "Foo is larger than bar!" : "Bar is larger than foo!")}");
Output:
View Demo
Output:
Escape sequences
Escaping backslash (\) and quote (") characters works exactly the same in interpolated strings as in non-
interpolated strings, for both verbatim and non-verbatim string literals:
[Link]($"Foo is: }. In a non-verbatim string, we need to escape \" and \\ with backslashes.");
[Link]($@"Foo is: {foo}. In a verbatim string, we need to escape "" with an extra quote, but we don't
need to escape \");
Output:
Foo is 34. In a non-verbatim string, we need to escape " and \ with backslashes.
Foo is 34. In a verbatim string, we need to escape " with an extra quote, but we don't need to escape \
To include a curly brace { or } in an interpolated string, use two curly braces {{ or }}:$"{{foo}} is: }"
Output:
{foo} is: 34
FormattableString type
The type of a $"..." string interpolation expression is not always a simple string. The compiler decides which type
to assign depending on the context:string s = $"hello, e}"; [Link] s = $"Hello, {name}";
[Link] s = $"Hello, {name}";
This is also the order of type preference when the compiler needs to choose which overloaded method is going to
be called.
A new type, [Link], represents a composite format string, along with the arguments to be
formatted. Use this to write applications that handle the interpolation arguments specifically:
// ...
}
Call the above method with:AddLogItem($"The foo is }, and the bar is {bar}."); For example, one could choose not
to incur the performance cost of formatting the string if the logging level was already going to filter out the log item.
Implicit conversions
There are implicit type conversions from an interpolated string:var s = $"Foo: }"; [Link] s = $"Foo:
{foo}"; You can also produce an IFormattable variable that allows you to convert the string with invariant
context:var s = $"Bar: }"; [Link] s = $"Bar: {bar}";
If code analysis is turned on, interpolated strings will all produce warning CA1305 (Specify IFormatProvider). A
static method may be used to apply current culture.
Then, to produce a correct string for the current culture, just use the expression:[Link]($"interpolated
eof(string).Name} string.") [Link]($"interpolated {typeof(string).Name} string.") Note: Current and
FormattableString class already contains Invariant() method, so the simplest way of switching to invariant
culture is by relying on using static:using static [Link];p>string invariant =
Invariant($"Now = {[Link]}"); string current = $"Now = {[Link]}";
Interpolated strings are just a syntactic sugar for [Link](). The compiler (Roslyn) will turn it into a
[Link] behind the scenes:
It's possible to use interpolated strings in Linq statements to increase readability further.
// ...
[Link]([Link](ErrorFormat, ex));
Interpolated strings, however, will not compile with placeholders referring to non-existent variables. The following
will not compile:
// ...
If you’re localizing your application you may wonder if it is possible to use string interpolation along with
localization. Indeed, it would be nice to have the possibility to store in resource files Strings like:"My name is e}
{middlename} {surname}" instead of the much less readable:
String interpolation process occurs at compile time, unlike formatting string with [Link] which occurs at
runtime. Expressions in an interpolated string must reference names in the current context and need to be stored
in resource files. That means that if you want to use localization you have to do it like:
If the resource strings for the languages used above are correctly stored in the individual resource files, you should
get the following output:
Note that this implies that the name follows the localized string in every language. If that is not the case, you need
to add placeholders to the resource strings and modify the function above or you need to query the culture info in
the function and provide a switch case statement containing the different cases. For more details about resource
files, see How to use localization in C#.
Recursive interpolation
Although not very useful, it is allowed to use an interpolated string recursively inside another's curly brackets:
Output:
Properties can be initialized with the = operator after the closing }. The Coordinate class below shows the available
options for initializing a property:
Version ≥ 6.0
public class Coordinate
{
public int X { get; set; } = 34; // get or set auto-property with initializer
You can initialize auto-properties that have different visibility on their accessors. Here’s an example with a
protected setter:
Read-Only Properties
In addition to flexibility with visibility, you can also initialize read-only auto-properties. Here’s an example:
This example also shows how to initialize a property with a complex type. Also, auto-properties can’t be write-only,
so that also precludes write-only initialization.
Before C# 6, this required much more verbose code. We were using one extra variable called backing property for
the property to give default value or to initialize the public property like below,
public Coordinate()
{
_z = 42;
}
}
Note: Before C# 6.0, you could still initialize read and write auto implemented properties (properties with a getter and a
setter) from within the constructor, but you could not initialize the property inline with its declaration
View Demo
Usage
Initializers must evaluate to static expressions, just like field initializers. If you need to reference non-static
members, you can either initialize properties in constructors like before, or use expression-bodied properties. Non-
static expressions, like the one below (commented out), will generate a compiler error:
This method can also be applied to properties with different level of accessors:
The auto-property initializer allows assignment of properties directly within their declaration. For read-only
View Demo
Cautionary notes
Take care to not confuse auto-property or field initializers with similar-looking expression-body methods which
make use of => as opposed to =, and fields which do not include { get; }.
Missing { get; } in the property declaration results in a public field. Both read-only auto-property Users1 and
read-write field Users2 are initialized only once, but a public field allows changing collection instance from outside
the class, which is usually undesirable. Changing a read-only auto-property with expression body to read-only
property with initializer requires not only removing > from =>, but adding { get; }.
The different symbol (=> instead of =) in Users3 results in each access to the property returning a new instance of
the HashSet<UserDto> which, while valid C# (from the compiler's point of view) is unlikely to be the desired
behavior when used for a collection member.
This is useful, because if the . (member accessor) operator is applied to an expression that evaluates to null, the
program will throw a NullReferenceException. If the developer instead uses the ?. (null-conditional) operator, the
expression will evaluate to null instead of throwing an exception.
Note that if the ?. operator is used and the expression is non-null, ?. and . are equivalent.
Basics
var teacherName = [Link]().Name;
// throws NullReferenceException if GetTeacher() returns null
View Demo
If the classroom does not have a teacher, GetTeacher() may return null. When it is null and the Name property is
accessed, a NullReferenceException will be thrown.
If we modify this statement to use the ?. syntax, the result of the entire expression will be null:
View Demo
Subsequently, if classroom could also be null, we could also write this statement as:
View Demo
This is an example of short-circuiting: When any conditional access operation using the null-conditional operator
evaluates to null, the entire expression evaluates to null immediately, without processing the rest of the chain.
When the terminal member of an expression containing the null-conditional operator is of a value type, the
expression evaluates to a Nullable<T> of that type and so cannot be used as a direct replacement for the
expression without ?..
You can combine the null-conditional operator with the Null-coalescing Operator (??) to return a default value if the
expression resolves to null. Using our example above: