Unlimited Pts - Space Marines - battle force core set
Name # Grp WS BS S T Wo I A Ld Save Cost
HQ: Space Marine Captain (1 , 110 pts)
Space Marine Captain 1 110
Unit Type: Infantry; ...in Power Armour; And They Shall Know No Fear; Combat Tactics; Independent
Character
...in Power Armour 1 6 5 4 4 3 5 3 10 3+/4 [110]
(i) Flamer (x1)
Frag Grenades; Krak Grenades; Iron Halo; Power Armour; Chainsword; Combi-
Elite: Terminator Squad (5 , 235 pts)
Terminator Squad 4 4 4 4/8 4 1 4/1 2 9 2+/5 235
(i)
Unit Type: Infantry; Power Fist (x3); Storm Bolter (x4); Chain Fist (x1); Cyclone Missile Launcher; And
They Shall Know No Fear; Combat Squads; Combat Tactics
Sergeant 1 4 4 4 4 1 4 2 9 2+/5 [40]
Unit Type: Infantry; Power Sword; Storm Bolter; And They Shall Know No (i) Fear; Combat Squads;
Combat Tactics
Elite: Terminator Squad (5 , 235 pts)
Terminator Squad 4 4 4 4/8 4 1 4/1 2 9 2+/5 235
(i)
Unit Type: Infantry; Power Fist (x3); Storm Bolter (x3); Chain Fist (x1); Assault Cannon; And They Shall
Know No Fear; Combat Squads; Combat Tactics
Sergeant 1 4 4 4 4 1 4 2 9 2+/5 [40]
Unit Type: Infantry; Power Sword; Storm Bolter; And They Shall Know No (i) Fear; Combat Squads;
Combat Tactics
: Command Squad (5 , 165 pts)
Command Squad 1 165
Company Standard; Company Champion; Veteran; Veteran; Veteran
Apothecary 1 4 4 4 4 1 4 2/3 9 3+ [23]
Unit Type: Infantry; Frag Grenades; Krak Grenades; Narthecium; Power Armour; Bolt Pistol (x1);
Chainsword (x1); And They Shall Know No Fear; Combat Tactics
Company Champion 1 5 4 4 4 1 4 2/3 9 3+/6 [38]
Unit Type: Infantry; Frag Grenades; Krak Grenades; Combat Shield; Power(i)Armour; Bolt Pistol;
Chainsword; Power Weapon; And They Shall Know No Fear; Combat Tactics
Veteran 1 4 4 4 4 1 4 2 9 3+ [33]
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chainsword; Meltagun (x1); And
They Shall Know No Fear; Combat Tactics
Veteran 1 4 4 4 4 1 4 2 9 3+ [33]
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Chainsword; Meltagun (x1); And
They Shall Know No Fear; Combat Tactics
Veteran 1 4 4 4 4 1 4 2/3 9 3+ [23]
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Chainsword; And They
Shall Know No Fear; Combat Tactics
Elite: Venerable Dreadnought (1 , 205 pts)
Venerable 1 Grp: WS: 5 BS: 5 St: 6/10 In: 4 At: 2 FA: 12 SA: 12 RA: 10 205
Dreadnought Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; Dreadnought CCW; Heavy Flamer; Twin
Linked Lascannon; Venerable
Troops: Tactical Squad (10 , 185 pts)
Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 185
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter (x7); Flamer;
Missile Launcher; And They Shall Know No Fear; Combat Squads; Combat Tactics
Sergeant 1 4 4 4 4 1 4 2 9 3+ [38]
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolter; Power Weapon (x1); And
They Shall Know No Fear; Combat Squads; Combat Tactics
Troops: Tactical Squad (10 , 170 pts)
Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 170
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter (x7); Flamer;
Heavy Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics
Sergeant 1 4 4 4 4 1 4 2 9 3+ [23]
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolter; Chainsword (x1); And They
Shall Know No Fear; Combat Squads; Combat Tactics
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Name # Grp WS BS S T Wo I A Ld Save Cost
Troops: Scout Squad (6 , 163 pts)
Scout Squad 5 3 3 4 4 1 4 1 8 4+ 163
Unit Type: Infantry; Frag Grenades; Krak Grenades; Scout Armour; Camo Cloaks; Bolt Pistol (x5); Sniper
Rifle (x4); Heavy Bolter w/Hellfire Shells; Sergeant Telion; And They Shall Know No Fear; Combat
Squads; Combat Tactics; Infiltrate; Move Through Cover; Scouts
Sergeant Telion 1 5 6 4 4 1 4 2 9 4+ [0]
Unit Type: Infantry; Frag Grenades; Krak Grenades; Scout Armour; Bolt Pistol; Stalker Pattern Boltgun;
Acute Senses; And They Shall Know No Fear; Combat Tactics; Eye of Vengeance; Infiltrate; Move
Through Cover; Scouts; Stealth; Voice of Experience
Fast Attack: Land Speeder Squadron (1 , 50 pts)
Land Speeder 1 Grp: BS: 4 FA: 10 SA: 10 RA: 10 50
Squadron Unit Type: Vehicle (Skimmer, Fast); Heavy Bolter (x1); Deep Strike
Heavy Support: Devastator Squad (5 , 190 pts)
Devastator Squad 4 4 4 4 4 1 4 1 8 3+ 190
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x4); Heavy Bolter (x1);
Lascannon (x1); Plasma Cannon (x2); And They Shall Know No Fear; Combat Squads; Combat Tactics
Sergeant 1 4 4 4 4 1 4 2 9 3+ [23]
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Signum; Bolt Pistol; Bolter; And
They Shall Know No Fear; Combat Squads; Combat Tactics
Fast Attack: Space Marine Bike Squad (7 , 235 pts)
Space Marine Bike 5 4 4 4 4/5 1 4 1 8 3+ 235
Squad Unit Type: Bikes; Frag Grenades; Krak Grenades; Power Armour; Space Marine Bike; Bolt Pistol (x3);
Meltagun (x2); Attack Bike; Twin Linked Bolter; And They Shall Know No Fear; Combat Squads; Combat
Tactics
Attack Bike 1 4 4 4 4/5 2 4 2 8 3+ [50]
Unit Type: Bikes; Frag Grenades; Krak Grenades; Power Armour; Space Marine Bike; Bolt Pistol; Multi-
Melta; And They Shall Know No Fear; Combat Tactics
Sergeant 1 4 4 4 4/5 1 4 2 9 3+ [40]
Unit Type: Bikes; Frag Grenades; Krak Grenades; Power Armour; Space Marine Bike; Bolt Pistol; Twin
Linked Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics
Total Cost: 1943
Option Footnotes
Special Rules
Acute Senses May reroll Night Fighting distances, conditions apply (p75 WH40K 5E)
And They Shall Know No Automatically pass morale tests, can test if under 50%, conditions apply (p74 WH40K)
Fear
Combat Squads A ten-man unit has the option of breaking down into two five-man squads.
Combat Tactics A non-fearless Space Marine unit can choose to automatically fail any Morale check it is called upon to
take.
Deep Strike Unit may arrive by Deep Strike (BRB, pg. 95).
Eye of Vengeance
Independent Character (See WH40k, pg. 50.)
Infiltrate Deploy last within 12" or 18", conditions apply (p75 WH40K 5E)
Move Through Cover Roll an additional D6 when moving through cover, conditions apply (p75 WH40K 5E)
Scouts May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E)
Stealth Improve cover save by +1, conditions apply (p76 WH40K 5E)
Venerable On a glancing or penetrating hit, you may ask your opponent to re-roll the result rolled on the Vehicle
damage Chart.
Voice of Experience
Unit Type
Unit Type: Bikes Unit Type: Bikes (WH40k, pg. 53)
Unit Type: Infantry Unit Type: Infantry (p.54 WH40k)
Unit Type: Vehicle Unit Type: Vehicle (Skimmer, Fast) (WH40k, pp. 70-71)
(Skimmer, Fast)
Unit Type: Vehicle Unit Type: Vehicle (Walker) (WH40k, pp. 72-73)
(Walker)
Wargear
Camo Cloaks Confers Stealth.
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Combat Shield 6+ Invulnerable Save.
Company Standard Any SM unit within 12" of this always re-rolls failed Morale and Pinning tests. In addition while the
Standard Bearer is alive, the Command Squad counts as scoring one extra wound in close combat for
calculating the assault result.
Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K
5E).
Iron Halo Confers a 4+ Invulnerable save.
Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K)
Narthecium As long as the Apothecary is alive, the entire unit gain Feel No Pain.
Power Armour Confers a 3+ Armour Save.
Scout Armour Confers a 4+ Armour Save.
Searchlight Searchlights are used where the Night Fighting rule is in effect. If a vehicle has a searchlight, it must still
use the Night Fighting rules to pick a target but, having acquired a target, will illuminate it with the
searchlight. For the rest of the Shooting phase, any other unit that fires at the illuminated unit does not use
the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the
following enemy turn, as if the Night Fighting rules were not in effect, as the enemy can see the
searchlight.
Signum See C:SM, pg. 100.
Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle
may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in
the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62).
Space Marine Bike See Bike as described in the WH40K rulebook. Fitted with TL Bolters.
Terminator Armour Relentless; Cannot perform a Sweeping Advance; 2+ Armour Save and a 5+ Invulnerable Save; May
always start the game in reserve and arrive using the Deep Strike rules even if it is not part of the mission
being played; count as two models for transport capacity and may not embark on Rhinos or Razorbacks.
Weapons
Assault Cannon 24" Range; S6; AP4; Heavy 4 Rending
Bolt Pistol 12" Range; S4; AP5; Pistol
Bolter 24" Range; S4; AP5; Rapid Fire
Chain Fist Ignores armour saves, strikes last, doubles strength, 2D6 + strength for AP.
Chainsword If used with another close combat weapon, +1 attack in close combat.
Combi- Flamer 24" Range; S4; AP5; Rapid Fire (Bolter)
Template ; S4; AP5; Assault 1; No cover saves (Flamer - once per battle)
Cyclone Missile Launcher Frag: Range: 48"; S4; AP6; Heavy 2, Blast.
Krak: Range: 48"; S8; AP3; Heavy 2.
Dreadnought CCW Strength 10; Ignores armour saves in close combat.
Flamer Template; S4; AP5; Assault 1
Heavy Bolter 36" Range; S5; AP4; Heavy 3
Heavy Bolter w/Hellfire Use one of the two profiles when firing:
Shells Range: 36"; S5; AP4; Heavy 3.
Range: 36"; S1; AP-; Heavy 1, Blast, Posioned (2+).
Heavy Flamer Template; S5; AP4; Assault 1
Lascannon 48" Range; S9; AP2; Heavy 1
Meltagun 12" Range; S8; AP1; Assault 1; Melta.
Missile Launcher Frag: 48" Range; S4; AP6; Heavy 1; Blast.
Krak: 48" Range; S8; AP3; Heavy 1.
Multi-Melta 24" Range; S8; AP1; Heavy 1; Melta.
Plasma Cannon 36" Range; S7; AP2; Heavy 1; Blast; Gets Hot!
Power Fist Ignores armour saves, increases strength in close combat.
Power Sword Ignores armour saves in close combat (p42 WH40K 5E)
Power Weapon Ignores armour saves in close combat (p42 WH40K 5E)
Sniper Rifle 36" Range; SX; AP6; Heavy 1; Sniper; Pinning
Stalker Pattern Boltgun Range: 36"; S4; AP5; Heavy 2, Rending, Pinning.
Storm Bolter 24" Range; S4; AP5; Assault 2
Twin Linked Bolter 24" Range; S4; AP5; Rapid Fire, Linked
Twin Linked Lascannon 48" Range; S9; AP2; Heavy 1 Linked
Validation Report
c-1. File Version: 1.08b For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1.
Chapter: Codex Chapter
Roster satisfies all enforced validation rules
Roster Statistics
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% Elite: 34.7
% Fast: 14.7
% Heavy: 9.8
% HQ: 5.7
Model Count: 56
% Troops: 26.7
% Wargear: 0.0
Files version: 1.08
Faith Points: 0
Group Min Max Used
1 2 1
0 3 3
2 6 3
0 3 2
0 3 1
Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!