<html>
<head>
<style>
/*basic reset */
*{
margin: 0;
padding: 0;
body {background: black;}
canvas {display:block;}
</style>
</head>
<body>
<canvas id="c"></canvas>
<script>
// geting canvas by id c
var c = [Link]("c");
var ctx = [Link]("2d");
//making the canvas full screen
[Link] = [Link];
[Link] = [Link];
//chinese characters - taken from the unicode charset
var matrix = "ABCDEFGHIJKLMNOPQRSTUVWXYZ123456789@#$%^&*()*&^%";
//converting the string into an array of single characters
matrix = [Link]("");
var font_size = 10;
var columns = [Link]/font_size; //number of columns for the rain
//an array of drops - one per column
var drops = [];
//x below is the x coordinate
//1 = y co-ordinate of the drop(same for every drop initially)
for(var x = 0; x < columns; x++)
drops[x] = 1;
//drawing the characters
function draw()
//Black BG for the canvas
//translucent BG to show trail
[Link] = "rgba(0, 0, 0, 0.04)";
[Link](0, 0, [Link], [Link]);
[Link] = "#0F0"; //green text
[Link] = font_size + "px arial";
//looping over drops
for(var i = 0; i < [Link]; i++)
//a random chinese character to print
var text = matrix[[Link]([Link]()*[Link])];
//x = i*font_size, y = value of drops[i]*font_size
[Link](text, i*font_size, drops[i]*font_size);
//sending the drop back to the top randomly after it has crossed the screen
//adding a randomness to the reset to make the drops scattered on the Y axis
if(drops[i]*font_size > [Link] && [Link]() > 0.975)
drops[i] = 0;
//incrementing Y coordinate
drops[i]++;
setInterval(draw, 35);
</script>
</body>
</html>