—
Delve
Al Dungeon Exploring RPG
By
FeralGamesGame prsignet
peralanes.
Cover Art
By
Dragorean
Section Art
y
Markus - ‘Chapter 1
Markus - Chapter 2
Danila - Chapter 3
Bojan Spirovski - Chapter 4
Max - Chapter 5
Interior Art
Simon Adams, Chirillustrs, Ironbenry,
Ben McSweeney, Isaac Horn, Andy Coker,
Su Yeong Kim:
Cext Caicing and Design
feralGames.
laytesters.
Laurie Athey, Chalutguy, Max, Stijn De smet, Duncan Putchinson,
Gideon Milburn, Obkay, Ken Nelson, Dana, Alex Pe, Deodecumus,
Special Thanks
to
All the artists who donated their work, to the playtesters who donated
their time,to Nikki for the proofreading, and to all the team at
FeralGames.
Published
By
feralGames 2015
Copyright Notice.
Copyright©2015, FeralGames. All Rights Reserved. Digitally published in the UK. Made in UK. No
part of this work may be reproduced in any form or by any means without written permission from
the publisher.
All Artwork is copyright of the Artist and FeralGames holds no right to the copyright of any
Artwork,Title Page
Credite
Contents
Chapter 1 - Introduction,
‘What isan RPG?
What you wl eed
How to ay Deve
Using Lek
Opposed Rolls.
Sutin
shit
Races and Guilds
Saring Deb
‘Chapter 2 - Combat.
How Combat Wars
The Combat Mechanic
How Damage Wars
Combat Modis
Surprise
Cove
Melee Combat
Damage Boots
Melee Defense
‘Aacks of Oppormain
Dal Wielding
Rangel Combat
Skil Shots
Stealth Combat,
Damage & Heng
Hitpoin.
Damage Tipe
Healing.
Chapter 3 — Delving
Delving
Move
Enaimbrance
Reputation
Desig wih Repuiaion,
Guild Renown
Equipment.
Armeour& Shields.
Weapons.
Delving Gee
Het.
Chapter 4 - Arcane.
Whats magi?
Viaity & Aur
Gathering Auris
Regaining Au’
Spals& Casing
Spell Foing,
Spell Forming Dificuly
Conus,
The on Tone.
Bement magic
(Choosing your Bement
Spell Descriptions.
Air Magic
Bone magic
Enh magic
Fim magic
Water magic
Magi tems.
‘Types of Magi tems.
Chapter 5 - DM Section
The DM in Deve
Designing a Dungson
Finding ayers Game.
Creating our Game
Monster Table
Treasure Table
Evens Tile
Being a DM.
PeeGenerated Characters
Monster other Badd
Goblins.
liches
Ons
Skdetons
Sides
Trl,
Chanks.
Links.
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seee
@hat is an RPG
A roleplaying game of RPG is a game tha involves a group of
fiends a table and some dice. Like a Computer game you play
within an imaginary world, unlike a computer game you don't have
4 srcen showing what you see or a controller allowing you to move
tc All you have isa pencil, dice, character sheet and your
imagination, The world and events ate decribed by the Dungeon
master (DM). The players take on challenges, adventures and battles
by using their Characters abilities and ils
Each player choones a character which they use to act out in the
‘game world, the Dungeon master (DM) controls the world and
‘eerything within it
Ie is important thatthe players understand the world whese Delve is
set as it has many things diffrent from the world we all currently
live in, The customs, Religions, Races and even the vironment are
ll different in the woeld of Delve snd to ensure the players gin the
most fom the games the DM should make sure to describe and
make sure the players understand this.
bat you will need.
‘Tophy Delve you will ned 12 sided dice, these ate commonly
refered to as D12 (D=Dice) and some 6 sided dice referred to as DS,
inthe game the D12 will be called Aetion Dice (AD) ane the DS
will ust be DS. You wil also need pencil and notepaper. Ech player
should choose a character from the Five ready made characters at the
‘end ofthe rule section, In the full game ‘Chronicles of erthes’
the players will create characters, this will give lots of different
‘options on both race and professions,
‘The Dyngeon master should have this rulebook and an adventure
her one created by FeralGames or one they made
\Rfensdve: A game sts around 34 hrs per session, and we suggest
34 players make a good pany size, bu the game can be played with
any number of people as Long as there is always one personas
ee
Dungeon must
Final you can add pros, pe even Minar o your gare bat
this i atthe discretion of the DM, we ave provide 2 premade
tale maps in the Dung mater section,
ow to play Delve.
In the world of Delve players wil often come across situations
where thei characters wll need to se their sills or engage in
combat to proceed in the adventure, The use of sills and engaging
in combat is done by comparing a difficulty rank (DR), decided by
the DM by the skill rank or weapon rank ofthe character,
Dificulty Rank (DR) cange om 1 to 15, with 1 being Very Easy and,
15 being Legendary, the DM decides om this nurnber generally based
fon the ranks of the character, (as making every Difficulty
Legendary would basically stop low ranking characters progressing
and the Payers from having any real fan)
Exremely Hard 11-12
legendary 15
‘When a Difficulty nk is decided the Plyee compares that number
by thei kil rank plus their Luck
Example
The DM declares that a locked door will havea difficulty of Average
(6) ithe characters wish to pick the lock One of the characters is
Thief and thee Lockpick sill is Journeyman (5) and their Luck is 1,
10 they will atemmpt the lock With their rank of Journeyman (5) and
Luck of | the Difficulty being Average (5) this means they need 1
oll less than 6 on a D2 dice—_ -
Difficulties and Ranks can be increased or decreased with bonuses
and penalties, these could be special tools that increase the characters
ranks or situations like urgency, injury or even weather that place
penalties on completing the tsk
‘Skill Rank
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“Thetop ow she cura sil rank along the side is the
Dificuly rank gen by the DM, by ros reencing both numbers
the player can tat tart mumbai grented which dey mt
rll under or equi toon aD
sing Luck.
fin Luckisa deciding itr on wheter sillisa successor not
thatch sik igh hat Tuy ledge when your climbing te
so with all alls except Opposed lls the player an a thei ack
tothe sil or weapon ea
Lack des ntact ik ris ven generat ie the othe sta in the
ame ites on whether the character mason lucky or nt, How
luck is gene can be Found ia the charac ection ton of
the Core game Chronicles of Aerthe®!
Opposed Rolls.
‘Sometimes a character may have to attempt an Opposed Roll,
an opposed rll involves ping thir sill against another charcer
ran NPC (NonPlayer Charace) when this happens the
pponents Sill Rank becomes the Dificuly rank, a good example
fsa with sneaking pst pond or nooner
Example
The character withes to sneak pt a Gurdon pte. The Guard
not actively searching for the character so the DM decides on the
Guards Avarenss and stats ita novice (3), the characters stealth
kil i Journeyman (5 so with qui cack ofthe chart te DM
states that the player neds trol ks than on a D2
‘Asaherexenle cold be
The Character wishes to soak pat some Guard who ae cively
searching for the Charscer, there are 3 guards inthe oom, the
highest awareness Novice (9) andthe oer 2 guards nce this
by 1 each making the difcatyjouneyan (5) The rom ist
making seakng bit harder forthe character and the DM imposes
4 penal onthe Character sneak il ecocing it by 1 rk fen
Journeyman (5) 24. Sothe player must ol kes than 4 ona D2
With opposed lls invalving more than one opponent the DM
should taketh highest rank nd then ad 1 foreach opponent
‘beyond one so if their were 5 opponents all searching for the
character the DM would ws the highest awareness in the group ad
than add 4 to the number 1 foreach ofthe 4 oer ponents
Statistics.
In Delve each characte has 8 Stasis (Sats these represent the
physical and intellectual atributes ofthe character, The Satis
dlermine any things such asthe stating rank ofl the
characters hixpoins and damage bonus etc and alu the rank of
their abl, Wego into much more dtl regandng thse in the
Core game ‘Chronicles of Hertbeo!
‘
dSkills,
In Delve here ate 4 types of sila
‘Standard Skills - These are skills each character stars with and can
be increased by spending Reputation points
Abilities - These are sills linked wo the characters Statistics and can
‘nly be increased by improving the statistic the ability is inked to
by using Reputation points,
Guild Skills - These skills are unique to each characters Guild of
Profession and can be increased by reputation in Delve but in the
core game Chronicles of Aerthee
they can only be increased by
Visiting Guild trainers.
Defense Skills - These ate the Characters main combt abilities and
‘can be increased by reputation. (See the Combat Chapter for more
‘on Defense Skill)
All skills start with a basic rank based on the Characters skill rank
this will be gone into more detail in the Core book for ‘Chronicles
of Aertheo
Races and Guilds.
Rarer i
eee
ae
=
‘Humans - Humans are like Humans in other games, they speak
jg nt
Dragor = The Drugor are similar to the Classic Fantasy Dwarves,
short but stout.
i ee
Guilds.
The Guikds ar the carats pfesin, Each Gil as factions
within cach teaching a dient syle or pe of pofsion Fake 19
‘he Guild Inthe Gare game Chronicles of eres tha a6
Guiks xh wi 6 Factions in Delve we only se 3 tse Guilds
and ony one fiction fom exch,
Guild of Martial Prowess ~ The standard Fighters guild, the
futon wsedis the Hil of Shields which aches the sandal Sword
and Shield Tigue
lose of Beggars The Thieves Gul, he fasion wed is the
House ofVogibonds which aches Bsc Thi hil
‘he loa Tower ~The Mags Gil, The faction wed isthe
Chamber of Blanents, That aches Hemental Mag
Starting Delve.
TheDMand Paes shoud now hae eventing they neo start
venturing in Dee. For more on Combat nd Magithere are
dette cage tbat andthe Dungzon mae ein hs
some information on the world and also 2 ae maps hat can be
copied and wed
‘So grab your gear and start Delving.ee
Bow Combat Morks:
Combat in Dee isin fous stages, stage one is when the DM.
describes the situation and what the characters can sy, Stage 2 the
players call out their initiative and the DM places them in turn
onde, Stage thie the characters perform actions during thei turn
based on the Action point they have and finally Stage four the
round ends and Combat continues from Stage dhe.
Stage One.
‘This isthe important fn stage of any combat, unless the DM is,
using Batle Maps or some othr visual ad the players shoud know
wht i happening around them, ow the ae looks there is ove,
elevation, furniture or bulings Tis is down tothe DM describing
the environment in a clear way so thatthe players can visualize their
surtoundings
Bate Maps help with this andif the DM or Payers can get
miniatures then the ae often a great option, alu the DM could
create Batlle mapson a compute and show the players their
surtoundings
The Combat in Delve sles on the payer lansing their actions
anid using tactics to maximise their weapon rank Just iting
someting is ofen abit boring and uneventful, Archers should be
used to pin opponces or to make opponents spend al this time
defending agains ail of arrows as the fighters use this to thei
advantage, alto aiming increases the archers rank as does feigning oF
distating for melee based characters
Describing what is happening hap the playes visuals the bale
anid makes it more fan for everyone, and working together can ofien
help takedown the strongest foe. Many Payers will think its weed
not ling toatack’ as this wil feel the contol ofthat has been
taken fom them but with al the options this creates by sing the
‘Action Points players should son discover that combat is now more
exciting.
Stage Cwo.
Each character wil have an Iiative number on tei character
sheet, this number indicates how quickly the character reacts to
combat situations, the higher the number the quicker the character
reacts At the bginning of tage two the DM will ak for Initiative
plus a 11D6 roll and will place the characters in turn order based on
‘fy sve number plus the rou of the IDS
a jeh round of combat is broken into a number of tums, the
"Amount &f tums depend on the numberof Characters and
‘opponents in the Combut, so if there ate S characters and 3,
‘opponents then the round is # tens long and so on. The order of
a
turns goes from Fists to slowest 0 the highest Initiative goes es,
Characters can choose to delay their turn ual later, split hee
turn into oo, based on how they wish to we thee Aton Pints
(Characters or opponents with the same Initiative go atthe same
time, DM can change this by the highest Movement tat goes frst,
itthisis simpler
It is also often advisable to place a lot of opponents on the same
Initiate, s038a group attack, this hep wit age volumes of low
ranking enemies
Stage Chree.
During ther tu characters can perform actions these actions each
cost Action Poin, the more Action Pint character has the more
setions they can perform they can alo split theie urns if they
‘ish wo use Acton Pints duting thir tr and then aber 4 at
the end the of the round, they can.
“The payer must dalare tai intent wo the DM, especially th
Ranged or telth combat, 0 tht the DM is aware of what the
player wishes 0 dain rears to Ranged combat the player may
vith wo dite, pin or distract the opponet.
Every action cts Action Pints and blow i guide to how much
‘each action costs,
Actions AP Cost
Attacking with 1 Handed 2
Firing a Bow 2
Ducking into cover 1
Parey/Arrow Cur/Catch 1
Castinga spell 2
Jumping Back 1
Using Skill 141 per DN
Using First Aid 4
Bech crater and opponent tes stm nti eveone bated
Stage Four.1
a
= —_——
A this tage the round ends and ether the combat continues in
which case he round begins at Stage ther as theres no need to all
for Initiative the ten order ust continues, or the combat ends with
thee the characters or opponents being victorious
So these ae the four tages of combat 0 lt look at how the
‘combat mechanic works in Delve and the Sigil System ©.
The Combat Mechanic.
Dave uss the Sigil Syatem © a its cone mechanic, with combat the
Sigil System cies in few ways to normal RAG stems in that
it does not hae an atack rollin combat, players do not need to rll
for atack but they do need to sll define.
Attacking is based on the characters Action Pints, as long asthe
character has the Action Points to cover the cost of an attack, they
‘an atack or perform any other action. Acton points only take
ct during the combat rounds all actions during the characters
turn cots pots, certain actions wil involve rllng the Action Dice
such as wing a skill or defending this is because during combat
thar is often someone attempting stop or kill the character or
‘opponent doing that action.
Example
Gacy (ight wishes to atack an ogre, Gg has 9 Action Points so
she uses 2 points geting tothe Ogre and then declares he wil attack
tice sing a Frther 4 points (1 handed attack). The Oxre sw Greg
coming so theres mo suprise and the Ope defends, attempting to
pany both of Gres attacks. Gres Sword rank is Journeyman which
ita rank of 5, the Ogres Parry Ranks Novice (3) 10 the Ogre
would ave to rll 3 orks on DIZ tw parry, but Besse he saw
Greg the DM gives the Ogre a +1 to Pany which means the Ogre
‘hast roll 4 lest pry
The DM roll 5 forthe fst parry and 2 for the second. Greg fest
attack is success but Bis second is fil because the Ogre sucerdad
dis second pany by olling 2, Ge’ fret attack was led bythe
Oke by Irak 50 Greg docs 3D6 damage tothe Ogre The Ose
attacks back and Greg cares Riposte costing 2 point the Ores
weapon tank is Novice) and Greg's Riposte Rank is Novie abo
Greg bs to rol 5 or less to succeed Gg tol the Action Dice and
rolls 5, as Greg declared a Riposte he Pany’s the atack and
follows up with another atck on the Ogre nd because he rolled a
She does 206 damage tothe Ogre, with his st Acton Poine Gg
steps back 5 et.
When a characer attacks, the opponents defence ills compared
and cos eferenced with the attackers Weapon rank and the
number thai generate is how much the Defender ust cl Wyder
i
to avoid the blow. This shows expertise and that someone trained
wel in combat will almost always beat someone who is not.
Certain weapons can only defend in certain ways, for example most
weapons can be usa to parry but it would be impossible to riposte
with a Crossbow.
Row Damage works.
‘Damage is based on how badly the opponent rolls ifthe opponent
thas to rol Sor less on a dice and they rll a6 then they have failed
by 1ora 7 means they have failed by 2. Each weapon will have
‘numbers from 1 to $ under damage this represents these fails and
hhow much damage a character does bused on these fils, the more
the opponent fils the higher the damage.
In the case of Ripostes or Counters, which are attacks generated by a
successful parry or dodge the defenders damage i generated by how
much they succeed, so if they need to rola § and they rll a 2 then
they have succeeded by 3. The damage caused will depend on the
type of weapon used, also players must remember that ranged
‘weapons cannot riposte or counter and some two handed weapons
cannot Riposte
‘Combat Modifiers.
‘D's can apply bonuses or penalties to the defense skill or the
weapon rank, these are often done because the trget is moving,
surprised oF prone. Dm's applying bonuses or penalties should
explain why.
Surprise.
When a target is surprised they lose the ability to defend against the
first attack, each subsequent attack is treated as normal, during a
round when one or more targets have been surprised, Initiative is
‘not used until the following round. All weapon damage is tweated
the same as if the target had failed their defense by 3. Target
readiness can also bea factor in suprise, if the target is alep,
‘unarmed or resting then surprise also will cause them to lose the
cntire round of actions similar to stun
Cowr.
Walls, Tees, Bushes and even furniture can act as cover during
combat. The DM should make it clear how much the opponent is
covered or how much protection the object wil provide iFused as
(Cover can also act asa way to hide from watchers, even if the
searchers know where the target is hidden its sometimes hard
pinpoint exactly behind fll cover, and this can cause searchers to
look in the last known location.
Half cover reduce the Weapon rank oft by 1, threequarters cover reduces the rank by 2 and full cover makes it Fierce - Pierce attacks ae ofen done by spears and arroms or bolts,
impossible to attack the target Piercing damage always causes ble
Slash - Ofien done by bladed weapons like Swords,
‘Aces Sahin dare wil case lsting,
Damage Bonus.
Characters in Dede havea Das
and Movement stats. This Damage bonus can only be used ding
bonus based on ther Physical
Melee combat. The number gets added wo the damage done by a
succesful attack, so ifthe attack does 206 damage and the
characters damage bonus is4 then the damage is 2D6+4
Stat Rank Physical Movement
Vey low 1 o
Low 1
Average 3 1
Good 4
Excellent 5 8
Legendary 7 5
Melee Defense.
Most one handed and two handed weapons can be used to Parry or
deflect attacks but with this comes the chance to damage the
weapon. Each time the character patres a blow with only ome
succes (meaning getting exactly the amount on the Action dice
needed to parry the blow) the weapon will ake damage equal to half
the damage the parried weapon would inflict rounded down,
Example
Melee Combat.
Greg puries an attack from the Ogre and needs a Sr lest
Melee combat inches any comb nvlving 1 handed and 2 succeed he rls the Action Dice and ol ext 5 he panies the
handed weapons or unarmed combat. Most characters wil ave a Jom but only ist this coset damage whit sword. The Opes Aa
Melee weapon Different kinds of weapons can init diferent kinds __—_ does 3D6 damage so the DM hake this anf round it down to 1D8
fxs, whereas award would fic diferent damage oa punch, Shik wil take the fll damage of blocked tacks
Distract their opponent, doing this cost an Action Point but it can been done with 1 handed weapons only.
ics the characters weapon rakby 1 foreach Action Point Attacks of Opportunity.
spon. An attack of opportunity happens when the opponent tempts to
Dargggs Cypes. fee the bat, gts dinar, s surprised or stunned. An tack
Tir ae ierene pes of damage done by diferent weapons thes of oppomunitycanace be defended apvins and does damage othe
:
Sean - Stuns have the effect of making a character
the opponent his filed by 2 oF mon target equal to I success
nepable f Dual Gielding.
performing any actions fr at leat 1 ned, Stuns are done by
[Characters can dual wield one handed weapons but will need to have
XY
Wahammers, Maces and unarmed attacks——
_s
a
ene athe primary ad the oe asa secondary, dal wding
does ot clang combat in anyway othe crates Action Pies
Ranged Combat.
Rang combat ads the ll shot ule wo combat, declaring the
characters intent before ey stack, this acl means the
character mst ay wha hey want od, bet stack, i, act oF
dium,
inning - This stops an oppones ram levng their location and
en espe ham in coy, this pining enigeallows the aber
characters to tah attack pinned foe or flank hem.
Disendon This an be ued to draw the atenton of Guards or
pata to somewhere ee and away fom the ara of the charac,
en sed by Ties wallow for teh il or justo et at
guide
‘Disarm - Together with the Aim ability this can be handy in
helping flow Dever beat hat huge Tl thes woke up.
Stceilydisaing fe gies cter caracers tacks of
cpporunity asi the disarmed foe
‘Aiming ~Aining low fr onuss othe weapon rank fr ey
2AP spent aiming the characters weapon ak ince by 1 his
makes it haderto defend aint a ined sh, increasing he
‘Archers weapon rank onthe chart.
Clove Range - Rang conbat becomes moe dificult t close
tanga fen the are can avoid your tack aie. tar i
rls amy the chats Bow ankles by 2a 1 by
Aixances pst 104 a8 noma
Fring into Male - Fring rows ino mececombat should nee
te eas the bald is constantly chang. the char
takes ime am then the an fe as norma ot the ayer
mst use thir ack tat ater than tet Bow weapon ak he
Aiticty number, A succes ese by hearst means tat he
chrae hatha team mate.
Skill Shots.
Players will often atempt shots that could be described as skill shots,
these shots often involve great distance, smal or specific targets
and/or unfavourable conditions. In tis instance the Bow rank
becomes like a normal skill ands wed against a Difficulty Number
(DN) given by the DM just like a normal skill The attempt can also
‘even be modified by the Luck Stat ifneed be
Stealth Combat.
Stalth can ply an important role in combat and can even be the
turning point in a butle, Unlike normal attacks some stealth attacks
involve rolling the action dice. Also like Bows when using seal
a
combat you deat your inten.
Some stealth combat actions need the steal kill to succeed, some
just need the sneak sil also characters with the stealth sk will et
bonus to damage done whilst using stealth
A character, 2s long as they have sneak or stealth can atempt to
avoid the eneny by soaking pas, they can also attempt to hide
from enemies, oth these skills wil take up action points and will,
ned successes bases on dice roll.
Backetab - Characters with either sneak or stealth cam atm to
thcksta, the character must start from hidden or sneaking postion
In order tobe succesful the character must roll sucasses using the
Victims Awareness rank asthe dificulty number. Sneaking characters
do x3 damage based on success, whereas telthed characters do
damage 3.
‘Sniper - Only characters with stealth can attempt a sniper shot
Again the characte will use the stealth ill ather than thet Bow
weapon rank. Damage done is x5 the sucess damage.
Knockout - Chirac with stealth can attempt to knock the
ney out rather than kill them. The character does not rol for