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Star Trek UFP Law Enforcement Guide

This document provides an overview of law enforcement and criminal activity in the United Federation of Planets. It discusses that while crime is rare in the prosperous Federation core worlds, the frontiers have more criminal elements due to more primitive conditions and proximity to conflict zones. It outlines that each Federation member world maintains its own laws while in space, Federation law applies. Crimes include theft, assault, and smuggling of illegal goods. Motivations for criminals include political/ideological reasons rather than just greed, given the post-scarcity Federation society.

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cryiron
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0% found this document useful (0 votes)
151 views54 pages

Star Trek UFP Law Enforcement Guide

This document provides an overview of law enforcement and criminal activity in the United Federation of Planets. It discusses that while crime is rare in the prosperous Federation core worlds, the frontiers have more criminal elements due to more primitive conditions and proximity to conflict zones. It outlines that each Federation member world maintains its own laws while in space, Federation law applies. Crimes include theft, assault, and smuggling of illegal goods. Motivations for criminals include political/ideological reasons rather than just greed, given the post-scarcity Federation society.

Uploaded by

cryiron
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Law and Order: UFP

The Law Enforcement


Sourcebook

An Unofficial Star Trek Role-playing Game


Sourcebook for the ICON rules system by
Last Unicorn Games

By DanG
Foreword

Police arrested two kids yesterday, one was drinking battery acid, the other was eating
fireworks. They charged one and let the other one off.
Tommy Cooper

This book has been a long time coming. Once upon a time I read the Raiders,
Renegades and Rogues sourcebook and in the short chapter about law enforcement
in the Rogue series there was a hint at an ICON link, which promised additional
online content. My first expectation was detail about Law Officers, after all some of
the relevant material was already in place, there couldnt be much left. After all one
of the main characters in DS9 was a Police Officer and it had been made pretty clear
over the course of seven series that Constable Odo was not the same thing as
Starfleet Security.

It turned out that my expectation was wrong. But fortunately that just gave me the
spark to create a Law Enforcement Officer template and a few training packages. A
short while later I added the Ferengi FCA Liquidator template, but that was as far as
it went and it lay fallow for a long period

until one day I found myself tying to build a post Dominion War treatment of the
Maquis, and how their actions were no longer considered criminal once their cause
was taken up by the rest of the Federation. And my notes started to grow and grow.

This is the result.

I am not trying to recreate the wheel, a fair amount of material has be copied over
from both Raiders, Renegades and Rogues and their treatments of law in the
Federation, likewise there is a good deal of tied in material in the Price of Freedom
sourcebook about Federation Judiciary, Penal colonies and Starfleet JAG. I have
transcribed some of this material without permission for ease of use, although some
changes have been made where appropriate.

Yes, I did also say that I felt that this was unofficially an addition to the LUG Raiders,
Renegades and Rogues sourcebook.

Enjoy.
Dan Gurden.
2011

Contents
Foreword Page 2
Index Page 2
Crime in the Federation Page 3
Law Enforcers and Starfleet JAG Page 9
Crime in the 23rd Century Page 22
Federation Law Page 32
Character Generation Page 38
Weapons, Technology and Starships Page 43
Appendix Page 53

2
Introduction
* adapted from Raiders, Renegades and Rogues
sourcebook published by Last Unicorn games, 2000

The United Federation of Planets


takes justifiable pride in its tradition of
respect for the rule of law. Since its
inception, the Federation has devoted
itself to the promotion of law and
justice among its diverse member
worlds and to eliminating the root
causes of criminal behaviour and
lawlessness. On the worlds of its
founders, such as Earth, Vulcan and
Andoria, the Federation has largely
succeeded; these worlds are free from
crime, conflict, hunger and want.

Advanced Federation technology


largely eliminates the need for criminal
Chapter One activity, since it provides for all the
Crime in the Federation. daily needs of the populace.

Out on the edges of Federation space,


however, tradition often takes second
place to the practicalities of daily
survival. Conditions on the frontier
remain more primitive leading to
greater needs among colonies and
other worlds distant from the
prosperous Federation core. The
frontiers of Federation space are also
often near areas of conflict or tension,
such as the Romulan Neutral Zone or
the Demilitarized Zone established
with the Cardassian. In these regions
social pressures and individual needs
sometimes blossom into criminal
activity. Federation authorities do
what they can to deal with these
criminal elements, but their resources
are often stretched so thin that they
cannot enforce the law effectively
throughout the frontier. In any event,
until society addresses all the reasons
for it existence, it does not seem likely
that crime will ever disappear entirely.

Federation Law

The Federation legal system draws


both its authority and its mandate from
two basic principles a fundamental
respect for law and a sincere

3
appreciation for the rights of all is made for some cultural differences
sentient beings. The Federation takes such as Andorian ritualised duels.
violation of its laws very seriously, as
any criminal operating in or near UFP The Federation also regulates the
territory knows all too well. possession and use of certain illegal
The most important thing to items and materials. These include
understand about Federation law is things like illegal pharmaceuticals,
that it technically applies only outside technologies, many types of weapons,
a Federation member worlds sphere of dangerous lifeforms and certain types
influence in Federation controlled of Biotechnology. Starfleet is charged
space and on Federation controlled with apprehending smugglers who
stations and colonies. Individual attempt to transport or sell prohibited
Federation member worlds maintain materials in Federation space, but the
certain sovereign rights, including the sheer vastness of UFP territory, and
right to determine their own laws. The the scope of Starfleets duties as a
Federation charter does stipulate whole make this mission difficult. In
certain requirements for membership, practice regional planetary and port
but otherwise member worlds remain authorities handle most trade
free to create and enforce their own enforcement and import inspections
laws. and smugglers can and do operate
within the Federation, although in most
Many members of the Federation take instances this occurs on the outskirts
their cues from core planets such as of Federation Space.
Earth, Vulcan, Betazed and Andoria,
but each world retains its own unique Criminal Activity in the
laws and customs. Federation
Crimes committed on a planets Federation citizens rarely become
surface or on board stations or involved in criminal activities. Most
vessels controlled by that world fall Federation citizens hold a strong
under the jurisdiction of those worlds respect for the law and choose not to
legal authorities, unless the crime violate it for personal gain. Most
involved Federation property or Federation worlds remain prosperous
personnel. Crimes committed in and peaceful, and those qualities tend
Federation controlled space, on board to limit the economic and social needs
Federation vessels and stations, and for criminal activity. With replicators
on Federation protected colonies fall able to produce any material goods
under the jurisdiction of the Federation. one might need, criminals often find
themselves with little reason to
In general Federation law respects operate in Federation space at all.
and upholds the rights of the individual. Still, Federation society does produce
This includes serious offences such as criminals from time to time.
murder, assault, rape and kidnapping.
Federation law also recognises and Federation criminals generally
respects the individual ownership of possess motivations beyond that of
property, treating it as an extension of mere greed. Some of the motivations
t individual, so acts like theft, arson include political, ideological or
and vandalism are also considered philosophical beliefs, revenge,
crimes. Federation member worlds desperation or even mental illness.
must uphold this code of conduct; a
society that considers the murder of The last motivator is now relatively
outsiders or even members of its own easy to detect and treat by the 23rd
culture, an acceptable activity would century. Cases of mental illness in the
likely not achieve Federation Federation are rare, due to the
membership, although accommodation

4
advanced state of medical science.
Still, sometimes an illness can go
undetected and untreated, leading to
criminal behaviour on the part of the
victim. This is more common in
frontier areas that lack modern
medical facilities; such areas also
demand higher-stress lifestyles, which
can be a factor towards mental
deterioration or breakdown.

The Federation accepts mental illness


as a defence for criminal activity and
chooses to treat the mentally ill as Political, philosophical and ideological
victims rather than criminals. The UFP agendas motivate the last type of
Judicial system generally remits these criminal found within UFP society.
individuals into the custody and care of The Federation respects and honours
a medical facility capable of treating many different belief systems, but it
them, such as the facility on Elba II. also expects citizens to behave within
Once cured of their illnesses, these the dictates of the law. Most political
people may rejoin society. factions within the Federation have no
difficulty with this, working to further
Scholars of Criminal behaviour debate political change or their own agendas
at length whether individuals who through accepted channels.
engage in criminal activities for
pleasure should also be considered A small minority of politically active
mentally ill. For the time being the groups and individuals choose to stray
Federation does not consider such beyond the bounds of legality in order
individuals ill, just misguided. These to effect change. For example the
people become involved in criminal New Essentialist Movement, popular in
behaviour out of boredom or a desire the early 2370s, has many law abiding
to do forbidden things. The adherents throughout the Federation,
excitement of criminal activity working to restore what they see as
becomes addictive to some of them, the moral core of Federation society.
and they commit crimes solely for the A small group of activist however are
thrill. All other considerations money, willing to take more direct action to
property, or other forms of personal make their political statement about
gain - remain secondary. the complacency of Federation society.
Another major faction known for its
This small minority of criminals has illegal activities, the Maquis, seeks to
popularized and romanticised the idea push Cardassians out of colony worlds
of the lifestyle among the Federations in the Demilitarised Zone that were
criminal elements. They often see ceded to tem in treaty.
themselves as outcasts and rebels
fighting against an oppressive society, Although profit and personal gain do
and may even consider themselves not motivate most politically minded
superior to other beings because they groups, some of these organisations
live free from societal and moral may engage in theft or smuggling to
constraints. The Federation does further their goals. For example, the
what it can to prove these criminals Maquis occasionally engage in Piracy
wrong and to rehabilitate them when against Cardassian targets, seizing
opportunities present themselves. ships and cargoes to sell on the black
market, or using captured vessels and
weapons against the Cardassians.
The needs of such renegade groups in

5
the Federation also provide business has joined the fight against the Orion
for non Federation smugglers, pirates, Syndicate,
mercenaries and other rouges.

The Orion Syndicate

Perhaps the most feared criminal


organisation in the Alpha Quadrant,
the Orion Syndicate is savvy enough
to operate with near impunity even
within the boundaries of the
Federation. The Syndicate controls a
large portion of the piracy, illegal
salvage and smuggling in the
quadrant, and protects its interests
brutally and efficiently. The Orion Syndicate is now the
number one criminal target of Starfleet
Although its methods and goals Security. Despite years of
remain those of a criminal gang, the investigation and prosecution, Starfleet
Syndicate has adopted the somewhat are no closer to infiltrating or toppling
fragmented organisation of a secret those at the top of the Syndicate
society or subversive group. It is pyramid than when they began.
structured as a series of cells, so
members can identify only a few other
colleagues should they be caught and Criminals from Outside the
interrogated. Prospective members
Federation
must be sponsored by a current
member in good standing, and must
Most of the criminal activity within the
pay an exorbitant fee for the privilege
Federation actually originates outside
of membership. Should a member
Federation space. The Federation
betray the organisation, they will be
maintains a policy of external non-
targeted for assassination, as well as
interference; how other powers choose
their sponsor. Members are often so
to govern themselves is entirely their
afraid of reprisals that they have been
business. But the Federation does not
known to commit suicide when capture
expect foreign powers to respect its
looms, rather than risk even the
laws and customs when in UFP
appearance of having divulged
territory. This, unfortunately, does not
information to the authorities.
always occur.
It has long been widely assumed that
Some cultures, like the Klingons,
the syndicate is or was controlled by
respect Federation law (at least to the
members of the green skinned Orion
point at which it begins to interfere with
species, one of a number of intelligent
Klingon honour). Numerous unaligned
species native to the Rigel system.
species in and outside Federation
Most Orions however are law-abiding
space also respect the rules of the
residents of that trading hub with no
Federation, either because they hold
connection to the syndicate, even if
hopes of Federation membership or
some wish they did.
because they fear being cut off by the
Federation and left to deal with less
During the Dominion War the
hospitable civilisations, or simply
Syndicate even tried to forge an
because their own ethical principles
alliance with the Dominion, and in
cause them to do so.
doing so their threat level was raised
significantly to a more serious level,
and as a result Starfleet Intelligence

6
Other species like the Breen or illegal operations. The Cardassian
Ferengi however have little of no shipments of weapons and military
regard for Federation law, except as grade ships to planets in the
an irritant to avoid. These species demilitarised zone, provides only one
engage in illegal activities both outside example.
and inside Federation space. For
example Ferengi DaiMons regularly The activities of political enemies
smuggle contraband into Federation normally fall under the heading of
territory. The Ferengi alliance simply espionage, and as such many of these
claims that that it does not regulate crimes fall under the jurisdiction of
cargo that individual Ferengi vessels Starfleet or Starfleet Intelligence.
carry, so the Federation must deal with
each vessel and its DaiMon The Frontier
individually. The Breen, known
enemies of the Federation and The vast majority of criminal activity I
supporters of criminal elements, raid the UFP takes place on the outskirts of
vessels illegally mine dilithium and Federation space, particularly along
even capture individuals for use as frontiers that border on areas of
slave labour in and near Federation conflict. Frontier regions often remain
space. When confronted with these wild and unsettled, far from the peace
transgressions, the Breen government ad prosperity of UFP core worlds, ad
simply ignores the accusations or lays often far from the technology, legal
the blame on renegade elements constraints, and organisations that
acting outside their control. In cases maintain law abiding Federation
like these, the Federation extradites society.
the accused criminals or in the most
serious cases prosecute wit full trial Life on the frontier combines proud
and punishment in a Federation court. individualism, with the often harsh
realities of survival. New colonies and
settlements face many challenges,
especially during their first few years .
Even on Class M world, a single
natural disaster or similar incident can
spell doom for a young colony.
Federation records describe numerous
incidents of disease, starvation,
weather and stellar disasters the
whims of nature can destroy a colony
in moments. A colony may not see a
Starfleet vessel for months or even
years. Thus colonies must remain
Finally there are the species and highly independent and self-sufficient
cultures who actively flout Federation and colonists are usually cut from
law. This may be due to cultural stern stuff.
biases as in the case of violent races
like the Nausicaans, or because a The difficulties of life on the outskirts of
state of hostility exists between them UFP space leads to both a hardening
and the Federation, such as with the and a softening of legal and cultural
Cardassians, Romulans or Breen. restrictions. On one hand the survival
Although the Federations political of a colony depends on the
enemies usually take care to remain cooperation of the colonists. Most
outwardly within the letter of the law, colonies take a very dim view of
when within Federation Space they crimes for personal gain, especially
participate in all manner of covert those which hurt the colonys chances
of survival. Living on their own,

7
colonists enforce their own laws and
frontier justice can be harsh, even on
Federation sponsored colonies.
Colonies may imprison criminals, exile
them or inflict brutal corporal
punishment upon them.

On the other hand the harsh realities


of life on the frontier often lead to a
softening of some of the stricter UFP
moral codes. You do what you have
to is a common motto among
colonists and other frontier folk. Away
from some of the advantages of
Federation technology and a stable
planetary infrastructure, colonists
sometimes cut corners and ignore
legal niceties in the name of survival.
For example a colony might purchase
much needed supplies from a Ferengi
trader without asking too many
questions about their origins. Likewise
frontier folk often engage in certain
pastimes like gambling, exotic
pleasures and other pursuits
considered vulgar (or at least unwise)
by many in the Federation. When
tosses regular contact with non-
Federation cultures and individuals
and often tense border situations and
daily survival into the mix, it becomes
clear why these frontier regions play
home to the majority of the
Federations criminal element.

8
Police and Security Forces

Federation planets bear the


responsibility for maintaining their own
police and security forces. Such
forces enjoy only limited jurisdiction
when pursuing criminals off-world.
The Federation including Starfleet is
responsible for interstellar crimes, and
Starfleet wields the authority to police
its own facilities, vessels and
Starbases.

Planetary police forces range from the


highly efficient and well-trained to
inefficient and even corrupt on some
worlds. On space stations and small
colonies a small security force or even
lone officer often handles all policing
and security work.

All UFP member worlds maintain their


own Policing and Customs agencies,
who are mandated with planetary and
system security only, and do so with
the full support of the Federation
Chapter Two council to enforce their own laws
Law Enforcers and determined by their planetary
government. Visitors to these worlds
Starfleet JAG are expected to learn about local laws
and are responsible for their own
actions should they break
them. Although some places may
offer some leeway to visitors newly
arrived.

Some member planets sign up to the


Federation a core policing mandate,
the Universal code of Justice,
standardising their laws to those of the
Federation core worlds, although this

9
tends to be something that only more On non-Federation worlds, police and
mature members of the Federation security forces range from eminently
sign up to. One benefit of the adoption corruptible (criminals can get out of
of the Universal Code of Justice is to almost any crime on Ferenginar with
make jurisdiction and enforcement of sufficiently large bribes) to crushingly
the law easier as the same laws apply totalitarian (such as the brutally
across several UFP worlds and in efficient Romulan security forces).
federation space, thus Law officers Militaristic societies like the
hold more power to pursue any Cardassians or Klingons often draw no
criminals within Federation space. noticeable divisions between their
military, security and police forces.
Law enforcement within the core Soldiers patrol and enforce the law
Federation worlds now walks a fine and criminals gain formidable
line. For the most part it is an invisible opponents to contend with.
presence on most Federation worlds,
with any visible policing is almost all Within the UFP the Federation also
based on a community policing model. maintains an interstellar policing
agency the Federation Interstellar
Police forces on Federation worlds are Police Agency (FIPA), more commonly
often small units with some planets known as Federation Marshalls. All
maintaining a single planetary HQ and member worlds are able to call upon
small local contact/transporter stations the support of the Federation Marshall
only, anything more is simply overkill service or even Starfleet, who are
due to the low levels of criminal activity empowered with a far longer reach
on the worlds and will often liaise with these local
officials should criminality move off-
As such the style of Policing has had world.
to change and adapt over the years.
Most police officers are well educated Federation Marshalls are the multi-
and undergo continued training to jurisdictional force able to work on all
hone their skills. They often have a Federation member worlds, their
strong connection to their community. mandate is based around interstellar
Many also train in some of the policing mostly within the borders of
technical and scientific disciplines that the UFP, backing up the local Police
a Police force requires access too. forces, and even prisoner transport
services. They would also be called
Some aspects of police work no longer upon when a criminal flees a planet to
require the presence of a law officer avoid capture and conviction, they are
and if required in some places, empowered to give chase and operate
automated units can monitor and on all Federation worlds even if the
enforce most minor infractions. crime committed on the starting planet
is not considered a crime on the
destination planet, although a
Federation extradition order would be
necessary if this were to occur.

Marshalls are also empowered to


operate outside of UFP territory to
apprehend Federation criminals
although such action is very rarely
without the cooperation of local
government or law enforcement
officials. Federation diplomats often
try to work this cooperative

10
enforcement and extradition into any
contact diplomacy.

The Federation Marshalls also invite


other enforcement agencies both UFP
and non-Federation agencies on
friendly planets to liaise and work with
them, and invite delegates train with
and work with the Federation Marshall
service, this is seen as an ideal
opportunity to build closer ties with Starfleet also patrol interstellar space
non-member worlds and help extend lanes. Securing cargo traffic and
the reach of Federation extradition supporting local customs vessels,
should criminals stray outside UFP even transporting officers between
space. planets, Starfleet security is however
fully capable of acting in a law
Likewise the Federation will usually enforcement capacity if no marshals
work with external agencies to are available, this is not the preferred
extradite their criminals when methodology as such an assignment
requested. Although some may balk may bind a ship to a planetary location
at the punishments that these for the duration of the investigation, A
criminals receive after extradition, waste of resources.
often assurances would be sought that
any punishment is fair and in line to Starfleet are also mandated with
the crime. jurisdiction should a criminal seek
refuge on a pre-contact or pre-warp
Technical and Specialist support to world where enforcement would
law enforcement is often supported require a level of covert activity, and
within the organisational structure. they would be responsible for any
Such specialists will include trained action to return the criminal to
negotiators, medical, Crime Scene Federation jurisdiction.
technicians and the like. Should
additional resources be required it can Office of the Judge Advocate
be requested from a neighbouring
General
world or passing Starfleet vessel, but * adapted from The Price of Freedom Sourcebook,
such a request may not be immediate. published by Last Unicorn Games, 1999
For the most part local enforcement
agencies will endeavour to make sure Under the jurisdiction of the Chief of
that all possible specialist facilities Starfleet Operations, the office of
likely to be called upon are available Judge Advocate General enforces all
in-house. In some places this may administrative law within the ranks of
even require members of the agency Starfleet. The AG carries out
to work in multiple fields of expertise. investigations of wrongdoing by
Starfleet officers and convenes courts
Finally Starfleet holds a law martial when necessary. The Judge
enforcement mandate. Similar to that Advocate General is currently headed
of FIPA, although law enforcement is by Admiral Phillipa Louvois who is
only one of their many duties, they are headquartered at Starfleet command
not specialists. Starfleet would be in San Francisco. The JAG maintains
expected to step up and investigate offices on all major Starbases, some
and enforce the law if no other JAG officers may be stationed as a
authorities are present or to support Command level officer aboard larger
the local authorities upon approved Starships, although this is less
request to HQ. common. Any incident requiring the
intervention of the JAG is referred to

11
the nearest representative, although case under review and secure any
extremely important and sensitive evidence to determine if a courts
cases involving high ranking offices martial will be warranted. JAG
are often pulled back to Starfleet investigations can continue until a
Command for the JAGs personal case is solved or until it is confirmed
attention. that no clear determination can be
made (case files will remain open
In addition to upholding Starfleets should any new evidence come to light,
Uniform Code of Justice, the JAG even if there is no active investigation
investigates and prosecutes cases attached).
involving violations of Starfleet
General Orders, the constitution of the All Starfleet commanding officers can
UFP and laws of Federation member request a JAG investigation of
worlds. The Judge Advocate personnel under their command. In
Generals office has jurisdiction over practice however, most ranking
any member of Starfleet accused of officers would prefer to conduct their
wrongdoing, even if the violation own inquires and submit their own
occurred under local law. Normally on subordinates for court martial.
UFP member planets local authorities Normally JAG investigators become
remand the accused officer into involved in a case only when a
Starfleets custody, and the officer is member of Starfleet is accused by
tried under the Uniform Code of someone outside their chain of
Justice. On non-aligned worlds command. If no JAG officer is
however this is largely a question of available to conduct an investigation
custody; once in an alien jail, it is then it falls to the highest ranking
within the planets rights to try the officer to appoint an investigator
accused. Starfleet will work with the normally the ships security chief.
planetary government to convince
them to release the officer in question Starfleet personnel who have shown a
back in Starfleet custody for court particular aptitude for law, or whom
martial proceedings, it is not unusual had attended law school on their
for representatives of the local homeworlds, are frequently tapped to
governments to be invited to observe serve in the JAG office for at least one
these proceeding and even give tour of duty, although this is not
evidence. This is not always restricted to those with a legal
successful, and more than one officer background. The JAG office requires
has faced trial on an alien world under officers with a nose for the truth and
unfamiliar (and sometimes poorly an unswerving devotion to the
understood) laws. In such cases the principles, rules and regulations that
Starfleet JAG office will seek to govern Starfleet. Security officers,
represent or advise the defence in any science officers or other experts in the
legal proceedings. field could find themselves detailed to
the JAG office for a particular
JAG Investigations investigation, and Starfleet has
ensured that appropriate legal training
Most JAG offices retain several highly is available for any officers who desire.
trained investigators to look into any
wrongdoings. Typically these The office of JAG Investigations is also
investigators come from a Starfleet responsible for Starfleet Internal
Security background and standard Affairs department and would be
protocol call for a starship captain (or responsible for conducting
starbase commander) to put their investigations into misconduct and
facilities and crew at the investigation even illegal activities when the need
teams disposal. Their task is to arises. Such an investigation would
gather the relevant facts relating to a be due to a serious breach of protocol

12
and undertaken independently of the
Command structure of the facility
under investigation.

Most IA investigations would be


conducted in private and avoid
fieldwork if possible, but this is not
always the case, and an IA
investigation can prove very
disturbing. If the source of the
investigation is still in question IA
are mandated and warranted to
suspend all personnel in a position
of suspicion including the CO of the
facility, and they have the authority
to ensure this suspension is enforced court martial, as long as they first
for the duration of an investigation. submit supporting evidence to a JAG
officer of the rank of Captain or higher.
This is a massive amount of power Once it has been called, a courts
and many checks and balances are martial is typically convened within 72
supposed to be in place to ensure that hours. As part of the formal order of
it is never abused, nor should it court martial, the presiding
impede standard fleet operations. But representative of the JAGs office
a visit from IA is a much feared event. nominates both a prosecution and
defence advocate. Typically both
Courts Martial advocates will be officers of the local
JAG office. If no suitable JAG
"The first duty of every Starfleet officer is advocates are available, the
to the truth, whether it's scientific truth or convening JAG officer may instead
historical truth or personal truth! It is the nominate any available Starfleet officer
guiding principle on which Starfleet is as an ad-hoc advocate. The accused
based! And if you can't find it within
has the right to refuse their nominated
yourself to stand up and tell the truth about
what happened, you don't deserve to wear defence and either serve as their own
that uniform!" Captain Jean-Luc Picard advocate or appoint an eligible officer
of their own choice.
Although most infractions can be
handled through less sever A panel of 3-judges will preside over a
reprimands or by short incarceration in courts martial proceeding, usually
the brig, some crimes are so severe as officers from the JAG office. If none
to warrant a court martial under are available, the JAG representative
Starfleets Uniform Code of Justice, a will typically appoint an ad hoc judge
courts martial differs from those under often the fleet admiral for the sector.
Federation Civilian Law replacing a
Judge and Jury with a committee of Only officers ranked Commander and
officers. above are eligible to serve as judges,
and no officer with an obvious conflict
Any officer of the rank of Captain or of interest with the accused should
higher can submit a subordinate serve on the judge panel (officers are
officer for immediate court martial expected to declare any such
(although frivolously abusing this right connections if they find themselves in
in itself is a court martial offence). this position). If at all possible the JAG
Officers of the Judge Advocate representative will still try to appoint a
Generals office have the power to full 3-judge panel.
submit any member of Starfleet for

13
apply equally to a courts martial.
Unlike civilian trials, however, courts
martial proceeding does not employ
juries; guilt or innocence are decided
by the panel of judges. A courts
martial are deemed to be less formal
affairs, moving along at a faster pace
than a civilian trial, and rarely taking
more than a week to complete.

For the most serious of offences


however a Starfleet officer may still
It is still preferred that the panel be find themselves subject to civilian
present in the courtroom. However court proceedings should the situation
advanced technologies in the late 24th demand it.
century have included real-time sub-
space communications via
Holographic avatar. In short it is
possible for the panel to attend a
session via the holographic comms
network should the situation warrant it.

Procedurally a courts martial is


handled very much like a civilian
tribunal trial. Both sides make opening
statements, the prosecution presents The Federation Courts
its witnesses and evidence, the * adapted from The Price of Freedom Sourcebook,
defence presents its case and both published by Last Unicorn Games, 1999
sides make closing arguments. Each
side has the right to cross examine the The third branch of government
others witnesses, and almost all the established by the UFP Constitution is
rules of evidence and courtroom the judicial system the Federation
procedure applicable in civilian courts Courts. The judiciary is responsible
for hearing cases under Federation
law, and for ruling on the
Episode Seed; Network Hack.
constitutionality of laws passed by the
Federation council or acts of the
A character, or popular NPC, may find
President. Federation courts also
themselves accused of a crime and
resolve planetary disputes between
facing Court Martial proceeding. Once
member worlds. Under the Federation
the courtroom session starts one or
constitution members agree that they
more of the judges is attending via
and their citizens shall be bound by
Holocomms. What the crew do not
the treaty interpretations of the
know is that the court session is fatally
Federation courts, and that if required
flawed and the Starfleets Holographic
any Federation authorised authority
Comms network has been hacked and
(either; Starfleet, Customs officials or
the trial is being used for another
FIPA) may be ordered to enforce a
agenda.
courts ruling.
Is this the real criminals shifting blame
Most laws are local matters, and each
and enabling their escape; is an old
member world is able to prosecute any
enemy seeking revenge? Who is really
criminals under its own legal code.
to blame and how can the crew save
Federation law is restricted to matters
the day?
like interstellar aggression, piracy and
treason. However many member

14
worlds have revised their planetary
laws in line with the Uniform Code of
Justice in most respects, thus Twelve good men and true.
minimising the problems that could
arise because of differences between All Federation citizens are eligible for
the two bodies of law. Over three jury service and Federation courts
quarters of UFP Member worlds also retain the ideal of 12 jurors in a court
have laws allowing Starfleet or FIPA to to hear evidence and to find the
pursue felons into local space and to defendant guilty of not guilty.
prosecute them federally for crimes
committed locally which would be Due to the nature of the UFP as a
Federation crimes if committed in multi-cultural society all citizens when
Federation space. allocated jury service are advised to
report to their closest court facility,
While Starfleet operates its own rather than return home. Being tried
military courts for violations of Starfleet by your peers in the UFP is as a
procedure and regulations, however citizen of the UFP. Service is
Starfleet personnel retain their civil considered mandatory and many view
rights as Federation citizens even in a it as an honour.
court martial and may use civilian
representation rather than Starfleet Anyone who has been previously
appointed military lawyers. Between convicted of a crime and served a
this and the many (deliberate) prison sentence is barred from this
similarities between Starfleet military duty.
law and Federation law in general,
Starfleet courts martial often seen like Otherwise operational Starfleet
civilian courts in uniform. personnel are also removed from the
lists, while those between assignments
Unlike a courts martial which is or on sabbatical will find themselves
presided over by a panel of judges, the eligible, the same as any other citizen.
civilian courts see only one sitting
judge who passes sentence, but the Once assigned a case a juror is only
judgement of guilt is determined in trial excused if they feel they cannot sit in
by Jury. A body of 12 Federation unbiased judgement and they are
citizens who are expected to sit and expected to reveal any such issues
hear a case before passing a guilty or with the court bailiff.
not-guilty verdict
constitution to request a new judge,
It is the policy of the Federation to rely but they can only do this once.
on the good faith and sound legal
judgement of its judicial officials, rather As a result of this less formal system
than on detailed and overly technical (or perhaps because of it), there are
legislation, Federation laws are often few Federation lawyers. While there
broadly worded. As a result of this it is may still be millions of legal
often left up to the judge to determine professionals on each Federation
whether a particular act falls within the member society, but they practice their
law. This gives the judge a great deal local law, which often remains
of power, and they are renowned for procedure-laden and complex. In the
exercising it equitably, and the citizens Federation courtroom there are fewer
of the UFP are generally quite pleased formalities, and the average defendant
with the fairness, wisdom and honour is far less likely to need a lawyer to
of their judges. In the event that a assist them through the legal process.
party to a case does not believe that Indeed there are no formal
the judge can render an impartial requirements to practice before the
verdict, they have the right under the Federation court someone who is

15
involved in a case is as likely to seek
the help of a trusted friend or relative However there are situations in which
as engage an attorney. However for Starfleet personnel may have violated
those situations where legal local laws. The question the arises as
representation are deemed worthwhile to whom has jurisdiction over them
or necessary, they are certainly Local or Federation law. The general
available. Persons accused of crimes presumption is that Starfleet personnel
in Federation courts have the are subject to local laws when on a
constitutional right to be represented plane, and thus can be tried in local
by an attorney at the Federations courts for violations of those laws.
expense, if they so desire. They may However under the Federation
also choose to stand mute under the constitution a Starfleet commander
Seventh guarantee, which protects has the authority to override local law
Federation citizens against self- and insist that the crewman in
incrimination. Seventh guarantee question be tried under Federation law
questions (and the growing number of (often in a courts martial). This issue
sentient brain chemistries that it failed usually arises in criminal cases where
to interpret correctly) have caused local law seems manifestly unfair in
Federation and Starfleet courts to Federation eyes (such as the death
abandon the truth-detection equipment penalty for the destruction of a plant
that had been commonplace in 23rd bed on Rubicon III) that a commander
century courtrooms. could not, in good conscience, subject
Starfleet personnel to it.
Similarly the seventh guarantee also
applies under the code of Sentience, The Federation no longer subscribes
and Psionics are not eligible for to the Death Penalty and commanders
evidence in a courtroom. Reading the sometimes intervene to prevent their
mind of a defendant and seeing the crewman from being subjected to
crime is not acceptable under capital punishment under local law,
Federation law. And likewise any preferring the option of trying them
evidence gained under the effects of under the more merciful Federation
psionics cannot be submitted as regulations. Given the reputation of
evidence. It is considered to easy to Starfleet for fairness and rapidity of
mislead and mistake a private thought trials, local authorities will sometimes
and to dangerously close to an seek to remand Starfleet personnel to
invasion of privacy as specified in the their commanding officer for trial, with
seventh guarantee. This is not to say a local figure serving as prosecutor in
that there is no place in Federation law the hybrid Starfleet-local trial that
for Psions, as there are several psionic results, Starfleet may even insist, on
races among UFP members some occasion, that local authorities provide
provision has to be made to ensure prosecutorial personnel, or even allow
that a Psion does not have the power foreign prosecutors in a courts martial,
to abuse the system. if the alleged crime has serious
interstellar ramifications.
The Court System
As with Starfleet Courts Martial, the
The first level of the Federation courts holographic comms network has
is not really a Federation court at all, it proven a useful tool in the ability to
is the local judiciary of the member support an interplanetary legal system.
world. Normally local courts only Allowing judges to attend court
become involved with the Federation sessions in real-time supported by a
courts if local law grants the litigants a local deputised official/Bailiff of the
right to appeal to the Federation courts, court, who ensures that proceedings
or if the actions of the local courts are correctly administered. In this way
violate the Federation constitution. courtroom sessions do not need to be

16
delayed significantly for most appeal jurisdiction, and this is how
instances, even on far flung and most cases are referred to the
isolated colony worlds. For serious Federation Supreme Court body.
crimes however a full court session Some cases are referred directly
should be convened. without having gone through lower
courts original jurisdiction. One
Higher Courts type of original jurisdiction case would
be a dispute between two or more
Cases appealed to Federation Federation members (such as mining
jurisdiction (or of violation of rights in a particular asteroid belt). In
Federation law) begin in sector courts, cases where the informal actions of
assuming that an indictment in the the diplomatic service cannot resolve
case is returned by a Federation the situation, the disputants can
Grand Jury, a body of citizens which petition the Federation Supreme Court
has the power to investigate crimes for a ruling, and under the terms of the
and subpoena witnesses. Appeals UFP Constitution all parties are bound
from Sector Court, if accepted go to by its ruling.
Quadrant Court.
The Federation Supreme Court is also
There are two Quadrant Courts, one empowered to render advisory
covering the Alpha quadrant and one opinions, not in a legal case, but on a
covering the Beta quadrant, while the general question of law put to the court
term Quadrant Court implies that only by either the President or the
one such body in each quadrant, there Federation Council. However such
are hundreds of Quadrant advisory opinions are very rarely
Courthouses throughout each requested.
quadrant there are simply too many
cases for a single courthouse to In a similar vein the Federation
handle them all. However all these Supreme Court rules on the
courts in said quadrant answer to a constitutionality of laws and
single chief judge. governance. If a citizen believes a
new law to be unconstitutional, they
In those rare occasions where a legal can file suit in the Federation Courts
error slips past the Quadrant Courts, a and appeal it all the way to the
party may even appeal to the highest Federation Supreme Court for a final
court in the Federation; the Federation decision on the issue. Such
Supreme Court based at the Hague on constitutional challenges are unusual
Earth. As ultimate judicial and however, but have been known to
constitutional authority within the repeal the laws imposed when they
Federation. There are thousands of have reached the Federation Supreme
such applications of appeals submitted Court.
each year, but it only hears those in
which it feels a genuine legal error has A Criminal Appeal is very unlikely to
been committed, or where a legal be presented before the Federation
issue has been presented which Supreme Court except in very high
determination is important for the profile cases and the last time the
entire Federation (for example; a new Supreme Court was convened for
legal question that has never before criminal proceedings was to try the
arisen). former Starfleet Admirals for their
actions in the Khitomer Conspiracy in
The Federation Supreme Court has 2293, after their Courts martial felt
jurisdiction over several types of cases. their crimes too great to be tried by
The first are cases that have been Starfleet alone.
appealed from the Quadrant Courts

17
The Federation Supreme Court is between these worlds was not always
composed of 25 sitting justices, who easy. Under the terms of alliance
are appointed by the Federation there was supposed to be knowledge
President and confirmed by majority sharing and cooperation, and it was in
vote on Federation Council; this spirit, much like the inter-species
appointment is for life, and each of the medical exchange programme, that a
5 founding members of the UFP has a similar programme was setup for
seat reserved amongst the justices, policing, legal cooperation and
while the remaining 20 seats can be extradition process. Although this was
filled by any representative of a UFP not as successful as the system setup
member world (even from amongst the by medical practitioners, partly due to
original 5 founding members). The the Andorians and Tellarites clinging
leader is the Chief Justice, who under closely to their traditions, seemingly
the terms of the constitution must be a steadfast in their refusal to find a
Vulcan; the remaining 24 are middle ground. Humanity had already
associate justices. The current chief reached out and founded several
justice of the Federation Supreme colony worlds, but some of these
Court is Tusar, an aged Vulcan known human colonies were starting to found
for his judicial temperament, and his their own legal systems, separate from
encyclopaedic knowledge of that of their homeworld, and were
Federation law, and he has been seeking to break ties. Vulcans on the
grooming one of the 2 Vulcan other hand were often viewed with
Associate justices presently sitting on suspicion by their allies (especially
the court so that she may one-day Andoria), and Vulcan acceptance of
succeed him. the differences between species and
their certainty of the superiority of their
logic made them seem aloof and
complacent to others.

Compromise was eventually given and


learned from both Humanity and
Denobulans in the alliance. And
slowly the factions grew closer
together and the ties of alliance
become stronger eventually
culminating in the foundation of the
UFP in 2161.

During these early days of the


Federation, and in the period
immediately preceding, the frontiers of
Policing the Federation; 'civilised' space were literally very
close at hand, and the member states
The 22nd Century (Enterprise of the UFP still needed time to find
equilibrium for how they were to work
Era) - The Founding of the
together and as a result there was still
Federation an element of criminality blighting
society, able to take advantage of
In the period before the foundation of tumultuous times.
the United Federation of Planets the
core members of what would become One of the biggest issues laid out in
the UFP and their colony worlds were the founding of the Federation was
each responsible for their own laws that of a common interstellar law. And
and enforcement. During this period it was here that the foundation of
of alliance enforcement of law everything that was to come was

18
laid. At first all member worlds During this period piracy remained a
retained the right to their own real problem on interstellar trade
legislative branches, and it was over routes with disruptions becoming a
these planetary laws that the new serious security issue, traditionally
founded Federation law was overlaid, Boomers would travel in armed
ceding a shared jurisdiction. UFP Law freighters and carry military spec
was carefully laid out to focus on hardware to protect themselves
Justice and the rights of sentience against such attacks. Although
over the creation of laws for the sake fighting back was a risk in itself as
of it. All branches of the new formed pirates were renowned for their cruelty
UFP government wanted its legal against crews that caused them
system to be streamlined for simplicity inconvenience. A violent feud
and clarity. It was hoped that as a developed between these two
result the incorporation of shared spacefaring communities.
Federation law would require no
additional legislation forced upon As a result one of the first mandates
member worlds, and this legal for Starfleet in these early days was
framework became one of the tests of the patrol and security of these
membership that would be applied to interplanetary trade routes, as well as
future members of the UFP. enforcing the rule of law for the
Boomers themselves some of who
It was intended that over time a were barely different from the pirates.
member world would be able to move
over to full adoption of Federation law, The 23rd Century (TOS Era)
eventually phasing out planetary Expanding Frontiers.
legislation to focus of the core
principles of the Universal Code of With life on the core worlds now
Justice. But such a step would be settled and most trade lanes secured,
voluntary and with the consent of the Starfleet moved its focus of operations
population. It was realised that such back into exploration, although they
an event could not simply happen retained a patrol and security
overnight with the signing of a treaty. mandate. On the core worlds
planetary policing and customs
agencies enforced the law and only
called on Starfleet in extremis. Along
the Frontier things were different
however as border disputes with the
Romulans and Klingons required a
stronger presence, and so Starfleet
worked to keep the peace.

This was a wilder time with the UFP


Frontiers expanding at an exponential
rate. The reach of the law while strong
on the core worlds and within Starfleet
had a far looser grasp on far flung
colonies and new members, Sub
Space communications still took time
which increased the disconnect and
isolation between the core worlds and
the frontier.

In the UFP core worlds the funding


members had by now moved their

19
legal systems over to the Federation border issues flared against lesser
law, although they still seemed to find galactic powers on occasion, it
a way to make them their own. remained a peaceful time.

Piracy and smuggling was much


reduced and crime seemed to drop
drastically throughout the Federation
including along the frontiers. It was
during this period that many newer
member worlds moved to follow the
core world lead and adopted
Federation law over their own, all UFP
members sought the mysterious
ingredients for this prosperity.

Policing on these core worlds became Mankind began to believe that they
less important, reducing to levels were finally overcoming their base
almost akin to glorified security guards urges and were beginning to evolve
and tourist guides. While along the into a higher level of existence, and for
Frontier a policemen would still fulfil much of this time they seemed to be
their usual function. And crime levels right.
reduced drastically following a clear
ripple pattern outwards along the ever Policing in this period was reduced
changing frontier of the UFP. massively in the core worlds finding
itself underused to the point of
Smuggling became a troublesome redundancy, and as a direct result
activity during this time, most Starfleet began to assume many
particularly across the newly policing roles through its planetary
introduced neutral zones between the Starfleet Security presence.
Federation and both Klingon and
Romulan empires, a so-called victim-
less crime providing goods to each
side (Romulan Ale seemed to be the
most commonly smuggled item, and it
was increasingly common during this
period for Romulan Ale to be in the
personal possession of many Starfleet
officers despite their mandate to stop
this illegal trade). Not all this
smuggling was simple crime Both
empires used the opportunity for
intelligence gathering purposes during
their extended cold wars with the This status could not continue, some
Federation. said that the worlds of the Federation
had become complacent; others feel
Early 24th Century (TNG era) - that the Federations rivals thought it
The Golden Age. time to challenge the status quo.

This golden age was a time of Almost immediately after the battle of
prosperity and peace. Relations with Wolf 359 in 2367 Earth, the seat of
the Klingons slowly calmed and power for the UFP had a taste of fear,
became an alliance. Romulans sought their sense of security shaken and the
isolation and avoided contact and people of the Federation started to
conflict. While some minor realise that perhaps they had not

20
completed their journey to Utopia. In the wake of the war many of these
That they should cherish their enforcement and civil defence
humanity in the face of the soulless agencies have retained a stronger
automatons that served the presence, unable and unwilling to
collective. An ideal climate for petty relinquish their activities to a much
crime to thrive. reduced Starfleet. Starfleet Command
has recognised that it may not be
But the Borg for all the fear they possible to return to the halcyon days
created were an easily identifiable of the early 24th century, and that
threat and so Law and Order were still there is as much to be gained as lost
easily identified and enforced. But by the shared responsibilities for
things were about to change again, maintaining law and order.
and the Federation was about to suffer
another blow to its Utopian ideals For the foreseeable future at least
separate law enforcement agencies
Late 24th Century (DS9/ post will remain a part of everyday life in
DS9 Novelisations) - Post War the UFP and Starfleet has pledged to
support and liaise with them and to
It was during the Dominion War when build ties to better enable future
fear and paranoia truly ran rife in the cooperation...
UFP. It started with the changeling
threat, when the concern that the
changelings had infiltrated and could
be anyone, anywhere ran so high that
it even threatened the civil governance
with a military takeover. An act that
was thwarted by a small number of
people standing for what they believed
in early enough.

Once hostilities broke out Starfleet


found itself unable to meet the
demands of a war and maintain law
and order especially at a time that civil
unrest and distrust was at its
worst. After decades of neglect Local
law enforcement and planetary
defence found themselves in demand
again, and recruitment and support
increased accordingly, even on core
worlds.

21
The Cardassian Union

On Cardassia Prime the verdict is


known before the Trial begins.

The Cardassian Union has traditionally


operated on a system that many non-
Cardassians consider a strict and
harsh criminal justice system. Policed
by their military forces and direct
government appointed Arbiter judges
ensure that crime and punishment in
the Cardassian system runs as
smoothly and efficiently as possible. It
also reflects the Cardassian psyche as
all Cardassians are raised to respect
and fear their government, to be
treated with suspicion and to trust the
judgement of their superiors.
Chapter Three
Any prisoners are considered guilty
Crime and Punishment from the moment they are
outside the Federation arrested. There is no consideration of
innocence as the state can never
make mistakes. The detention
procedure is specifically designed to
be shameful and degrading as a guilty
defendant is not considered worthy of
considerations of personal rights.
Although the actual treatment of the
prisoner will depend greatly upon their
position of power, and their Vesala,
prior to arrest. A previously powerful
individual may gain a little grace in
imprisonment, outsiders and lower
class prisoners are often stripped of
everything (including their clothes) and
left in a cell until they can be brought
to trial. Under Cardassian law a
defendant is not permitted to know the
charges laid against them, even when
the case comes to Trial the charges
are never defined. (Combined with the
expectation that the defendant supply
a confession without knowledge of
their crimes, the Cardassian
expectation is that this practice will
uncover ALL the prisoners crimes,
even those that may not have been
discovered).

22
The state-first mentality of a the
Cardassian state also helps those in Sentencing is set before proceedings
power to remain relatively immune to begin, but it is not unknown that
prosecution, after all if the state cannot should the Arbiter consider the
make mistakes then those in charge defendant contrite and to have learned
must be seen as epitomes of those their lesson sentencing to commute a
values, and as such, these matters are more serious sentence if the crimes
usually dealt with in private amongst are not Capital Crimes. Very few
peers, it would cost a significant people cross the Cardassian judicial
amount of Vesala, but many crimes of system twice and those that do are
the elite would end in a shameful find that a second offence no matter
demotion and loss of status only. One how trivial is considered a Capital
of the Cardassian elite must have Crime as the prisoner has clearly
committed the most heinous of crimes shown an inability to reform. For
to reach the Judiciary, and when such Capital Crimes the death sentence is
an event occurs the fall from grace is usual and executions are as public as
often spectacular to watch, and always the trials. The system is designed as
ends in bloodshed. such that nobody reaches a third trial.

The proceedings are controlled by the Military prisoners fall outside of the
Arbiter who also serves the state remit of the Judiciary and are
prosecution role. Defendants are considered the property of the Military,
appointed a defence council who is the unless of course a show trial is
only person permitted to speak on the required by the High Command.
defendants behalf in the courtroom Higher ranking enemies are often
and is expected to simply supply the tortured for information, sometimes
defendants admission of guilt and efforts will be made to turn the
contrite apology to Cardassia. A prisoner into an agent for Cardassia,
defendant may appoint their own when they will be released to their
Nestor from a group of Cardassian home in the hope that the
Law Officers, although this practice is brainwashing will leave a loyal agent
rare as few Court appointed officers working for Cardassia within the ranks
will be sympathetic to a defendant, of their enemies. Less important
and those that are may not wish to risk prisoners however often receive far
the finger of suspicion to fall on them less attention and at its height, the
through association. All trial Cardassian Union often employed
proceedings are broadcast live to these POW's as a slave labour force
public access screens and the sent to mine ore for the benefit of the
defendant is expected to accept their Cardassian military Or worse.
guilt, identify any accomplices, to show
penance and throw themselves upon
the mercy of the court.

23
even if these activities are not
Madred Villages. criminal. The Order prefers to operate
in secret, up to a point. While their
During the mid 24th century the activities a clouded in secrecy, it
Cardassians were once rumoured to serves their purposes that the
have maintained several facilities population live in fear of them. When
known as Madred Villages (after their the Order brings in a prisoner it is
creator). These locations were sealed often quite public, involving large
off live-fire locations on isolated M- snatch squads and an attendant
Class moons within Cardassian military presence before the prisoner is
territory. They would be used to intern spirited away to a truly secret location
prisoners from other species where they will be held and
considered threats to the security of interrogated indefinitely before their
the Union. Often grouped into specific sentence is carried out. Should the
factions (ie; Federation, Klingon, subject be truly broken it serves the
Bajoran, etc) they would be used to Order well to release the prisoner, a
train Cardassian troops and gain an shell of who they were to live the rest
understanding of a potential threats of their life as a Pariah, as a warning
tactics and mindset. Prisoners would and example of the Order's
Even be provided with minimal reach. Most prisoners however are
weapons and equipment, and would never seen again and are executed in
be forced to fight continuously for secret.
survival. These prisoners were not
always POWs with some prisoners In the aftermath of the Dominion War
simply captured for being in the wrong Cardassian itself is more contrite,
place at the wrong time. trying to rebuild from the ashes of the
final acts of Dominion vengeance, with
Access to these locations was by such massive destruction and the loss
secured site to site transporters only to of its leadership massive, Cardassia
ensure that escape was not possible, has turned to the allies to help, the
and the plan was that all prisoners Federation has stepped forward,
would eventually succumb to injury surprisingly their neighbour and former
and fatigue. Thus there would be no occupied territory Bajor has also
survivors to reveal the locations or pledged assistance, but this help is
existence of these facilities to ensure offered with conditions that some of
deniability. the more draconian aspects of
Cardassian culture must
No survivors were ever encountered, change. Among these changes a
nor was any proof of the villages more enlightened judiciary is being
discovered after the Dominion built under the guidance of the
bombardment of Cardassian facilities Federation, and a civil Police force is
before the end of the Dominion being built outside of the Cardassian
war. And Gul Madred has since military. Trials are to be considered
denied the existence of any fair, and while the Cardassian state of
such locations in his subsequent rise mind still presumes guilt until proven
in the new Cardassian order. innocent, at least now there is a
chance at proving innocence, and the
outcome of the trial is not set in stone
Some political crimes fall within the before it begins. High profile trials are
remit of the Obsidian Order who still broadcast but few really care now
operates outside both the Judiciary that the Obsidian Order is no longer
and Military. If a the Order has cause watching them to make sure they are
to investigate then it is often for watching. How these changes will
activities that are considered to affect Cardassian society as a whole
dangerous to reveal to the population, remains to be seen.

24
as advisors to the planetary
The Dominion government. But one of the key
benefits of peaceful subjugation is that
The Dominion by comparison are member worlds are granted significant
surprisingly even handed with its code leeway and trust in their own internal
of justice. To many in the Federation affairs, including that of Policing and
their brutal occupations and lethally Law Enforcement. In many ways Law
efficient military actions lead many to enforcement is carried out very similar
expect a harsh, strict code of justice manner to that of the Federation, with
enforced by its foot soldiers the planetary police managing local affairs
Jem'Hadar at the muzzle of a and their ability to call upon the Vorta
Phaser. They expect the heavy boot liaison when jurisdiction requires
of occupation experienced during the interplanetary access within Dominion
Dominion War to extend across the territory. Likewise courts are focused
Dominion. But in reality among the mostly on local affairs and support
Dominion member worlds there is little planetary activities only.
opposition to the Founders, for
centuries the Dominion has preferred
a more peaceful occupation, cajoling
membership from its members with
offers of membership on quite
favourable terms.

It is only planets that refuse these


initial overtures of membership that
suffer invasion or retribution. The
Dominion will not think twice of
sending troops to crush opposition and On the whole the Founders are mostly
take what they want or to inflict uninterested in the affairs of the
bioweapons upon a planetary member worlds, and do not care to
population. Such extreme action micro-manage membership. Although
makes an example of a planet and the same may not be true of the ever-
serves as a warning to others who present Vorta. And it is not unusual
might not see the 'advantage' to for a local Vorta advisor to take an
membership. A practice that helps to interest in a case almost at random
'encourage' other populations to and follow events, even
accept the more peaceful option when interfere. Usually though it is only in
its presented. the case of the most serious crimes
that this will happen or on some
occasions the Vorta may even be
approached in order to increase the
resources available to support an
investigation. Vorta influence is
required in the case of violent crimes
when the Jem'Hadar may be called
upon to supply tactical support. In
these rare cases the criminal is
unlikely to survive capture.

The lack of interest in criminality


expressed by the Founders along with
Once a planet is annexed in the mix of local laws with little over-
membership the Vorta descend upon it riding structure can make it relatively
and take over as a Bureaucracy and easy for a criminal to evade justice by
simply travelling to another world

25
(even within the Dominion), unless the The Ferengi Alliance
authorities that want him can convince
the destination planetary authorities to greed is eternal
th
extradite the individual for their crimes, - 10 rule of acquisition
or to convince a Vorta that the
Dominion needs to act against the The Ferengi do not view criminality in
fugitive, it is possible to legally evade the same way as anyone else. For
justice indefinitely. As such a them profit is the goal, and as long as
community of Bounty Hunters you are financially and contractually
operates within Dominion territory, sound in your dealings then the path
most barely better than criminals you take to get there is your own.
themselves they work as collection
agents, criminal retrieval experts and As a rule, Ferengi follow Federation
even assassins extending the reach of law when it suits them which is only
'justice', and able to survive simply when they think they might get caught.
because the Dominion doesn't care. In fact, they are not too scrupulous
about obeying their own governments
laws. Ferengi break Federation rules
against smuggling and piracy if the
opportunity for profit is tempting
enough.

Bribery is a way of life, and a Ferengi


will have no qualms about quite open
and frank offers of bribery should they
find themselves in trouble. Failing that
they may simply unveil a clear and
wicked understanding of local law
often finding loopholes that seem to
While the Founders barely care about allow their actions.
criminality or crimes committed in its
territory. Things are vastly different on But for all this criminal behaviour in the
the matter of civil unrest or direct anti- pursuit of profit, the Ferengi are not by
Dominion activity. Such events when nature a violent species. In fact most
noticed will cause a local Vorta advisor Violent crime on Ferenginar is usually
to call upon the Jem'Hadar directly perpetrated by off-world bodyguards
and may even pre-empt local law who are usually in the employ of the
enforcement and stamp down on such richest and most powerful and thus
activity quickly and firmly with no immune to most legal action. The
survivors. It is not unknown for both Ferengi have dealt with violent crime
local law enforcement and Jem'Hadar with a blood price. Any physical injury
to attend the scene at the same time, if or death must be paid for the
this happens without prior operational
engagement the Jem'Hadar shock
troops are as likely to view local law
enforcement personnel as an
adversary than as an ally, and engage
them too.

26
responsible individual (most commonly The worst crimes considered by the
the employer of the perpetrator of the Ferengi are those of Fraud or
violent act). Bankruptcy, (or more cynically, the
crime of getting caught in the act of a
swindle). And it is on these occasions
The Rules of Acquisition; that the FCA will react swiftly and send
out its liquidators, a truly fearsome
event for any Ferengi without sufficient
funds to pay off the Stratospherically
high bribes such an act is likely to
incur.

All of this petty criminal activity aside


there seems to be little organised
Ferengi effort to commit crime in
Federation space. Of course the
Ferengi also dont view the pursuit of
profit as a crime, even if the warped
and twisted culture of the Federation
does.
A living and breathing document that
forms the core of Ferengi culture, The Klingon Empire.
treated with significant reverence by all
Ferengi. This is one of the documents While the Klingons do not tolerate
that all Ferengi children are expected petty crime they also do not support a
to learn and understand by rote above police force within the empire. It is
all else. It is a collection of rules considered part of the responsibility of
guiding all aspects of Ferengi all Warriors to enforce the law of the
commerce and many a businessman empire and protect their society from
will try to lay out their guidance in lawlessness. It is not unknown
parable format in the hope that one however for an older respected warrior
day they may find their simple lesson to retire from the fleet and become a
added to the Law of Acquisition. Or protector of the law in their community,
better yet find new insight from the effectively becoming a community
existing laws leader, the Klingons focus on the
values of strength are such that if a
As a game mechanic the Laws of community leader is not strong enough
Acquisition and knowledge of the laws to protect their community then they
is not going to be a Law skill speciality, cannot reasonably expect other
Instead it is simply a check against warriors to stand for them, unless the
Culture (Ferengi) skill. For this reason command considerable respect from
all Ferengi templates should include their community. As community
this culture skill as a core discipline. leaders they are subject to the usual
paths of Promotion as in the KDF, and
Of course players (characters) with a while its not unusual for political
knowledge of the Laws of Acquisition appointments to be made a standing
can simply pick a quote and hope it protector can be challenged for the
applies without a skill check. There is position in a fight to the death.
nothing wrong with this scattergun
approach to the Laws of Acquisition in Many of their petty crimes in the
fact many Ferengi often seem to use empire are dealt with through the age-
them this way too. old tradition of trail through combat
between the immediate parties
concerned (the suspect and their

27
valuable life lesson to be
learned as a
deterrent. And as a result
despite the inherent
violence in the system this
combines with a strong
sense of honour and leads
to a mostly law abiding
community. Although the
empires legislation is
minimal to say the least,
most petty crimes are not
even considered as they
fall within the realms of the
individual and police
themselves.
accuser), with the victor of the combat
proving the resolution of the Serious crimes against the state
case. Such duels are not uncommon, however are another thing, and in
and can be challenged over very minor these cases a trial will follow to expose
issues and while Klingons do not view the crimes and pass sentence, such
death in the same way as others and trials are held in an open forum and
many welcome a glorious death in many Klingons will be present to
combat, its important to note that over witness events, proceedings are
these minor accusations not all these mastered by an arbiter/Elder
duels will end in the death of
the looser, although the loss
of honour associated with the
loss of a duel may leave that
Klingon preferring an
honourable death over
dishonoured life granted by
the victor. Death during a
duel or begged for is not
considered murder, and no
further charges will be
levelled against the survivors,
although many prefer to
ensure such a duel occurs in statesman, and two advocates will
front of witnesses to make the status stand for prosecution and
and outcome clear. Partly due to the defence. Many choose to represent
Klingon view of death and their their own cases although there are
readiness to accept a challenge, Lawyers amongst Klingon society who
Murder as a crime in the Empire is can be hired to represent the parties
almost non-existent (although it is not involved.
uncommon for a challenge to be
issued that is somewhat one-sided) Many non-Klingons find it amusing to
find that Klingon society includes
In this way Klingon society is lawyers, this is often because of the
effectively self-policing, with most limited exposure to Klingon society
minor offences dealt with through mostly through its warrior
corporal punishment through to the cadre. However those that choose the
duelling system. Small children are law as their battlefield see themselves
beaten when they break the rules a as no different from warriors, only that

28
Rure Penthe

execution that will consign the criminal


A frozen almost inhospitable Class P to a dishonourable afterlife crewing the
planetoid in the Klingon Empire rich in barge of the dead for eternity as
Dilithium where a Klingon prison punishment for their crimes, although
mining colony is located. Rure Pente even the most hardened Klingons
was known throughout the galaxy as would balk at the thought of
the Aliens Graveyard, because deliberately consigning a soul to this
prisoners were used as forced labour eternal punishment, even a criminal.
in the planets dilithium mines. The
planet is so inhospitable that the
The Romulan Star Empire
prison camp needed no fences and
only minimal guards to keep the
prisoners in.

their chosen battlefield is


different. The verbal conflict between
Klingon Lawyers is often very vigorous
and it is not unknown for a fight to
breakout between legal
representations on the courtroom floor, Romulan law is harsh under the police
an event that always entertains the state, with the population kept in line
spectators present. Klingon society on through fear. It is hard to avoid falling
the whole however tends to look down foul of obscure (and newly created)
upon these individuals as lesser than laws, all of which are enforced by
their warrior culture. The KDF also multiple agencies each promoting their
supports a small JAG equivalent, it is own agendas and often in conflict with
seen however as an act of punishment each other in a never ending power
for ranking KDF officers to be struggle. Of the various groups
assigned to this duty and they will policing the Empire the Tal Shiar is by
often wonder whom they have far the most feared and effective with
offended. the ability to seemingly arrest anyone
they feel deserving at any time until
For the most part the punishment such a time that charges can be
meted out by the court ranges from levelled at them. These various
discommendation and expulsion from groups also use these indiscriminate
the Empire stripped of their honour, or powers and threats to build a network
some may be imprisoned on a penal of conspiracy and informants, to
colony such as Rure Penthe instead of increase their reach and scope of
expulsion following their power.
discommendation. Although even
more serious crimes will result in Civil law enforcement is authorised
execution, a carefully laid ritual and mandated by the Praetor council,

29
and the Tal Shiar treat civil law confession. Sometimes these
enforcement almost as a minor confessions are to readily given, or
inconvenience often finding that they lack details that even the Authorities
get in the way, and to be used for their cannot accept them, and the
operational support only. The Tal interrogations will continue to correct
Shiar will often claim jurisdiction in the clearly false confessions It is
cases they feel should belong to them, not a pleasant thing to become a
and will think nothing of arresting prisoner of the Empire.
agents of the proper authorities
themselves should they get in the
way. A calculated act of intimidation to
exert control Law Enforcement
authorities, this power also helps
ensure that the Tal Shiar remains
above the law.

As a direct result of all these power


games the reach of proper law
enforcement authorities is limited and
lawlessness is rife in the empire. It is Imprisonment and execution are likely
only when lawbreakers commit more should one survive the initial
serious crimes and attract the attention interrogations. For those lucky
of the Tal Shiar that their activities are enough to survive they are sent to
often stopped. Although if a criminal work in the Remus dilithium mines
serves as an informant and provides alongside the Reman population. The
good intelligence their actions often only real chance a prisoner has is if
provide them with a shield of immunity they can be returned to their normal
over some of their criminal activities. life as an instrument of the Tal Shiar,
their loyalties controlled and their
Once imprisoned, interrogation and actions masterminded towards the
torture go hand-in-hand, and a organisations agenda.
prisoner will be offered respite only
upon confession, which seems to lead This convoluted and conspiratorial
to a high clean-up rate for criminal system has begun to work against the
activity as many prisoners will confess Empire as many have grown up under
to crimes even if they were innocent this iron rule, and they have become
under such conditions, but innocence skilled at walking this tightrope and
and correct imprisonment do not seem playing these power games. Some
to be as important as seeking a informants are clever enough to risk

30
serving multiple masters gaining
added safety (until their duplicity is
discovered). Many simply keep their
heads down and serve the Empire to
fearful to draw any attention to
themselves. Some anti-government
conspiracies (such as the
Reunification movement) have grown
in power and have even started to gain
support in government circles. Some
civilian police no longer think of the
reunification movement as criminal,
and quietly support and warn them of
upcoming raids, helping its leaders
and Ambassador Spock avoid capture
several times. It is only a matter of
time before the Romulan government
is forced to decriminalise them and
recognise their manifesto, even if they
have no intention of acting upon it.

31
Civil Law

The greater the number of laws and


enactments, the more thieves and robbers
there will be. - Lao-Tzu

There is no Federation civil law (as


such). Civil cases are defined as non-
criminal wrong done by one party to
another. These include breaches of
contract, fraud, personal injuries
resulting from negligence or
professional malpractice, commercial
disputes and unfair business practices.
In the advanced almost non-monetary
societies of the Federation many of
these wrongdoings are rare indeed,
and such complaints are handled by
professional arbitrators agreeable to
both sides. Many Tellarites and
Betazoids become arbitrators and the
few Vulcans who enter this field never
Chapter Four lack for clients. Some planets employ
Federation Law domestic arbitrators (such as Tellar),
while others have retained a fully
functioning civil court system (such as
Earth), still others resolve non-criminal
disputes in other fashions (Andorian
and Kling duels for example)

The Federation Penal Code

It is well recognised within the


Federation that the more laws there
are in existence, the higher the rate of
criminality. And as a result the
Federation code of justice aims to try
and rectify this, by focusing on the
intent of the law rather than the letter
of the law. It seems a minor definition
after all written laws are supposed to
represent the former But harsh
reality has shown that there are those
able to find their way around the intent
of law.

All member worlds sign up to endorse


the Federation Uniform Code of
Justice just as equally the Federation
supports member worlds local
laws. All membership treaties include
a clause that enables new members to
replace their local laws with the UCJ,

32
although this is optional and member
worlds can opt to support and enforce Should events involving Starfleet
both sets of laws. It is rare that a officers also involve civil matters then
member world will find that Federation Starfleet disciplinary proceedings will
law adds any additional laws to be take a backseat to civil legal
enforced. proceedings and an officer charged
with a crime will be prosecuted to the
Federation law is specifically designed fullest extent of the law.
to reduce the volume of legislation in
favour of the intent to promote the
rights of the individual and justice It
aims to allow self-regulation and the
rights of others, and try to promote the
rule of justice over the enforcement of
legislation. This is not always possible,
but for the most part it seems to work.

Uniform Code of Justice

"The question of justice has concerned me


greatly of late, and I say to any creature
who may be listening, there can no justice
so long as laws are absolute. Even life The basic guidelines for the Universal
itself is an exercise in exceptions." Code of Justice is built around the
- Jean-Luc Picard simple and age-old adage; innocent
until proven guilty. In civilian law
The Uniform Code of Justice (or enforcement this means that suspects
Universal Code of Justice as it is also may be arrested and charged, but only
known) is the foundation of the with adequate proof, and without proof
Federations legal system and ensures the law insists that they are not to be
the rights of the accused, the accuser considered a suspect at all.
and any witnesses. Even Starfleet
court martials are handled under its A Civilian enforcement agency will
guidelines and judges go to great have 48 hours to hold a suspect and
lengths to ensure that its premises are question them, at the end of this time if
not violated. For instance a witness there is no evidence to charge them
has a right to make a statement before they must be let go. Once charged, it
being questioned under cross depends upon the severity of the crime,
examination in a hearing of trial and most low-level criminals may find
judges have been known to grant themselves paroled until court dates
significant leeway in what they are are assigned, for more severe crimes
allowed to say up until the point then the criminal will likely find
where what is said may adversely themselves held in custody until court
affect the trial. dates are assigned.

Within Starfleet, punishments for In Starfleet, things are slightly different,


violating regulations can range from for the duration of an investigation a
minor reprimands to lifetime crew-member will find themselves
imprisonment. Starfleet still prefers to confined to quarters and under guard.
keep internal discipline issues 'within Suspended from duty for the duration
the fleet', but the spirit of openness of the investigation. No time limit
that surrounds the Federation still stipulations apply for Starfleet
applies. And disciplinary records are investigations and it is not unusual for
not covered up if they fall within the this status to continue until the Courts
bounds of being in the public interest. Martial session is convened.

33
Outside the Federation, treatment of controlled by the attendant officer
suspects and prisoners varies greatly, present.
ranging from almost identical
treatment through to sentencing These facilities can be found in local
without trial. A societys treatment of police stations, Starbases and space
its prisoners and those under stations, prison ships and most larger
suspicion is often a refection of the starships, and are usually reserved for
society in question. serious criminals. The biggest
variation however is not in cell design,
The Brig but in the layout of a cell block.

For example, within the Federation


prisoners may be visible to their guard,
but are afforded some privacy as the
cells are often arranged in a linear
fashion. While Cardassian cellblocks,
will offer fewer comforts and are
arranged in a horseshoe so that both
guard and other cell occupants
overlook each other, the Cardassian
psyche ensures that this layout
enforces an individuals sense of
shame and guilt by peer pressure
even before questioning by security
services.

Most holding cells are fairly universal


in design. Such facilities are not
designed for long term incarceration,
but are more than suitable for the
short-term holding of prisoners.
Standard cell layouts seem to be the
same no matter where you are. Built
with 3 solid walls, reinforced with
armoured alloy and a shielding lattice
work is embedded, with the shielding
serves as additional reinforcement and
also to cancel out scanning and
transport of the cells occupants. The
standard brig is open on the 4th wall
facing the front, when occupied thee
cell is closed through the use of a
forcefield, control of which is managed On Smaller vessels and in cases
externally from a central control panel where longer term imprisonment is
through an attendant officer. Within required, the prisoner may simply be
the cell the prisoner is provided with a confined to quarters with access
bunk/bench and a fresher unit. Normal locked down pending security
operations mean that the cell forcefield authorisation and placed under guard
is clear and the prisoner visible at all if additional physical security is
times, but the forcefield can be set deemed necessary. In these cases
opaque if the prisoner requires/is the Security official will place a
trusted with privacy, this is also computer override on the door to the

34
quarters and for any internal
terminal access which would
require a security or command
authorisation to release. At
least a heavy handed hack into
the local computer system
would be needed to bypass
this lockdown, an activity that
should be picked up by the
officers during the attempt and
would result in confinement to
the Brig.

Less serious offences, or


subjects suspended from duty
pending investigation, are
often free under their own Parole, may have a few restrictions placed on
often reporting in to an assigned them regarding access to certain
security agent, in some cases they areas or a curfew. If it deemed
necessary they can be issued with a
tag that will monitor their movements
Memory Implants and activities and alert the monitoring
authority should the suspect break
A worrying trend outside the their restrictions.
Federation as punishment for criminal
activity is that of memory implantation. Prisons and Reform
Whether it be the memories of the
victims last few moments of life in the The Federation favours an internment
case of murder or even an system based on rehabilitation and
implantation of memories of a prison reform, mostly due to the advantages
sentence. In some instances Starfleet of living in such a utopian society. And
officers have found themselves for many the system works perfectly
sentenced to such implants, and even well. The vast majority of minor
if falsely accused once the memories infractions are dealt with quickly and
have been implanted the recipient has efficiently. With an individual assigned
to learn to live with these memories no community service and tagged for the
matter how unpleasant, this seems to duration of their sentence, but
be a new technology, but slowly otherwise free to carry on their lives
becoming more popular and it has amongst decent society.
been adopted by the Typhon Pact for
much of their penal code. For the vast majority of Federation
offenders this is enough and many will
Once these memories have been not re-offend. Some even go-on to
implanted the recipient will have to lead high profile lives and make a
live through them and will likely better name for themselves.
require significant counselling to come
to terms with this new addition to their Repeat offenders or more serious
psyche. criminals may warrant a spell of
incarceration, and most planets will
The Federation has not adopted this maintain a prison facility for this(such
technology as it seems too much like as the New Zealand penal colony on
mind control and brainwashing, and Earth), such places are deliberately
seems a blatant disregard of the Code isolated and shielded against
of Sentience. transporters to thwart hi-tech escape,
and the inmates are tagged and

35
monitored for the duration of their condemned for life may be deported to
sentence. Otherwise most of these an M-Class planet with basic survival
facilities are relatively open. supplies. After several years Starfleet
will send survey teams to check on the
But the most dangerous criminals are prisoners. On rare occasions the
often far too extreme for these options, communities established by these
and in such cases Long-Term and exiles may impress the UFP enough
High Security Imprisonment is for it to consider granting full colonial
warranted. Such dangerous criminals status and commuting the crimes of
will be guarded under strictest security the colonists.
usually in a very secure facility for the
criminally insane. These places are
often very isolated either as an orbital Elba II
facility or on an uninhabited planet,
deliberately so to help protect the The Elba II colony is a high security
innocent. Some of these facilities are Federation asylum for the criminally
dual administration with Starfleet and insane operating in the latter half of
Civilian specialists and security the 23rd century on the planet Elba II.
working side by side. And the inmates
are often the most dangerous of all, The facility was set up with the
murderers, rapists and genocidal purpose of isolating and treatment of
maniacs. The numbers of such what was considered dangerously
dangerous individuals are thankfully insane criminals. The facility was
small and as a result often the guards managed by Governor Donald Cory
and staff will far outnumber the who oversaw 15 patients in 2260s
inmates... including its most notorious resistant
former Starfleet Captain Garth of Izar

Penal Colonies The extensive security precautions


included individual force fields around
As a last resort, prisoners may be patient living quarters, and the colony
exiled to a penal colony. These sites dome itself was protected by a high
are off limits for most Federation level energy field designed to
citizens. All penal colonies fall under withstand orbital bombardment and
the jurisdiction of the UFP Bureau of prevent use of transporters. The final
Colonisation Penal Division. security level was made up of the toxic
atmospheric environment of the planet
Most penal colonies are high-security itself.
prisons or work sites. Colonial
penitentiaries are established for the None of these precautions were
purpose of protecting Federation enough to prevent attempted escape
citizens from dangerous convicts. as Garth of Izar attempted in 2269, but
Even if a prisoner should escape these in the end the attempt was thwarted by
colonies are so isolated that there is the patients inability to escape the
little chance they would find their way facility. Garth and his followers never
back to civilisation. Work sites allow got closer to freedom than the steps
convicts to perform labour in exchange they took from their cells.
for shorter sentencing. These penal A revolutionary new medicine,
colonies are similar to mining or delivered by the Enterprise in her visit
industrial colonies, but contact with the of 2269, promised to almost
outside is heavily restricted. immediately reverse arterial and brain
damage and was hoped to aid the
These colonies are monitored on an rehabilitation of the wards of Elba II.
as-needed basis, and some are barely
monitored at all. Criminals

36
Obviously most penal colonists are these worlds with equal determination
criminals, however support staff, such as any other Federation world,
as doctors, guards, technicians and Starfleet would also be contacted for
administrators also live on penal aid in cases of prisoner uprising and
colonies, and families of these staff riots on penal colony worlds are
and even some of the prisoners missions that are never popular with
choose to join them. The rights of a crews.
Federation citizen extend even to
convicts and Starfleet works to protect

The Maquis

During the early days of the Dominion war the Maquis were still considered a threat
and were criminalised by the Federation. Many of the Maquis that were captured
by Federation agencies were imprisoned, with more than a few former Starfleet
officers amongst their ranks. In this they were more fortunate than those captured
by Cardassian forces. Starfleet still considered them criminals and terrorists, with
the strictest sentencing reserved for those that committed acts of criminality
covering up their activities whilst remaining a serving Starfleet officer.

However once open hostilities broke out with the Dominion/ Cardassians, their
crimes were suddenly considered to be less important and their pre-emptive fight
against Cardassia was almost inspirational, their mass of experiences fighting the
Dominion were also suddenly an asset.

As public support for the freedom of Maquis prisoners swelled, Starfleet also
recognised that the war was starting to reduce frontline personnel and reduce the
Starfleet's fighting strength. Politically the answer was simple and very quickly most
of the Maquis were pardoned and released, the few remaining prisoners were those
whom had committed crimes against the Federation or committed serious acts of
Terrorism and were still considered dangerous. Most of these were the former
Starfleet officers. This was resolved after the former Commander Eddington
worked with Starfleet Captain Sisko on a covert operation in the Badlands.
Eddington sacrificed his life and in so doing saved many former colonists. Upon his
return Sisko made recommendation that these former Starfleet officers be offered
their freedom in exchange for re-activation of their Starfleet commission and a
formal reprimand on their records. In short a full return to active duty. All remaining
Maquis took up this offer and many of the former prisoners recently released joined
them.

Those with prior Starfleet experience were reactivated alongside standard reserves
and those fighters who had no formal training were offered basic training and non-
commissioned ranks. Former Starfleet officers who had committed no crimes could
return to service with no reprimand.

37
Starfleet Career Templates

Starfleet JAG Officer (Command)


Serving under the Judge Advocate
General, JAG officers are the lawyers
and sleuths of Starfleet. As agents for
the prosecution and defence they must
conduct inquiries, take dispositions,
interview witnesses and build a case,
even though a defence investigation is
likely to take a very different path in
doing so than those working for the
prosecution. All however will require
extensive knowledge of trial law.

Computer (Research) 2 (3)


Intimidation (Interrogation) 2 (3)
History (Federation Law) 1 (2)
Law (Starfleet Regs) (Choose additional
Specialisation) 2 (3) (3)
Chapter 5: Persuasion (Debate) and (Oratory) 2 (3)
Character Generation; (3)
Athletics (Choose Specialisation) 1 (2)
Career Templates and Dodge 1
Energy Weapon (Phaser)
Overlays Language (Federation Standard) 1
Personal Equipment (Choose
Specialisation) 1 (2)
Planetside Survival (Choose
Specialisation) 1 (2)
Search 1
Vehicle Operations (Choose
Specialisation) 1 (2)
Advantage; Promotion (Lt jg) +2

Starfleet JAG Criminal


Investigations Division (Security)
and Starfleet Internal Affairs
(Security)
If Starfleet Security can be considered
the Military Police equivalent within
Starfleet, the officers of the Criminal
Investigations Division are the
detectives. They investigate major
crimes committed by Starfleet
personnel or on Starfleet property.
These crimes may range from murder,
to smuggling, to treason. CID officers
are not normally assigned to
Starships, but may be found at
Starbases and planetary facilities. CID
officers often work alongside JAG
officers, interviewing suspects and
witnesses preparatory to judicial
proceedings. This template will also
include investigators working for or other organisation to track and
Starfleet Internal Affairs. capture criminals in exchange for
financial reward. While their activities
Intimidation (Interrogation) 2 (3) are not always illegal in Federation
Law (Starfleet Regulations) 2 (3) space (when working for legitimate
(Federation Interstellar Law) (3) clients) they are often viewed as an
Security (Law Enforcement) 2 (3) unnecessary evil. Outside Federation
Administration (Bureaucratic Manipulation) space however they are far more
1 (2)
commonly encountered and employed.
Computer (Research) 1 (2)
Energy Weapon (Phaser) 1 (2)
Language (Federation Standard) 1 Energy Weapon (Chose Specialisation)
Personal Equipment (Tricorder) 1 (2) 2(3)
Search 1 Security (choose Specialisation) 2(3)
Unarmed Combat (Starfleet Martial Arts) 1 Streetwise (choose Specialisation) 1(2)
(2) Unarmed Combat (choose
Vehicle Operations (Shuttlecraft) 1 (2) Specialisation) 1(2)
Advantage; Alertness (+2) Athletics (choose Specialisation) 1(2)
Dodge 1
Language; Federation Standard 1
Civilian Career Templates. Personal Equipment (choose
Specialisation) 1(2)
Ferengi FCA Liquidators Planetside Survival (choose
Some of the most fearsome and Specialisation) 1(2)
powerful people in Ferengi commercial Vehicle Operation (choose Specialisation)
culture, sent to investigate and punish 1(2)
financial misdemeanours (or at least
the mistakes made by bad business Law Enforcer
decisions or the travesty of getting The law enforcer can be found
caught), often infinitely corrupt, they throughout civilised space. Known by
are granted significant freedom in the various titles, 'constable, sheriff, peace
course of their investigations and officer, etc, some even hold ranks in
many use extreme measures to get various militaries. But the law enforcer
their way. The spectre of a visit by a can range from the lone frontier
liquidator strikes terror in the hearts of protector to the darkest corrupt official.
all good businesses and horror stories
are told to little children. Federation interstellar law is enforced
by the Federation Interstellar Police
Administration (Audit) 2 (3) Agency. The FIPA has the following
Intimidation (Bluster or Interrogation) 2 mandates: investigate violations of
(3) Federation interstellar law; assist local
Culture (Ferengi) 2 (3) and planetary law enforcement
Law (Ferengi Commercial By-Laws) 1 agencies when requested; coordinate
(2)
inter-jurisdictional law enforcement
Computer (Choose Specialisation) 1 (2)
History (Ferengi) 1 (2)
activities within the Federation; and
Languages; Ferengi 1 conduct counterintelligence operations
Security (Choose Specialisation) 1 (2) in cooperation with the Federation
Bargain (Bribery) 1 (2) Intelligence Service.
Streetwise (Choose Specialisation) 1 (2)
Advantages; Wealth +1, Contact +1, Law (Planet/Legal System) 1 (2)
Shrewd +1, Search 1
Disadvantages; Rival -2, Arrogant -1 Security (Law Enforcement) 2 (3)
Greedy -1 Streetwise (Choose Specialisation) 1 (2)
Athletics (Choose Specialisation) 1 (2)
Bounty Hunter Computer (Choose Specialisation) 1 (2)
More rogue than law officer. Bounty Dodge 1
Hunters are licensed by a government Energy Weapons (Choose Specialisation)
1 (2)*

39
Language, Federation Standard 1
Personal Equipment (Choose
Specialisation) 1 (2)
Primitive Weaponry (Stun Stick) 1 (2)*

* For enforcement agencies that do


not issue firearms or weapons, use
unarmed combat or intimidation.

New Skill:
Area Knowledge; As a skill is related to planetary knowledge, but is a highly focused
specialised skill built around an intimate knowledge of a specific area, common to
local 'beat' policemen and cab pilots.
Specialisations: Specific City, Specific District, Local Gangs and Criminals,
Shortcuts, Local Traffic

Advantage;
Law Enforcers Ranking: The Price Of Freedom establishes Character Creation
guidelines for FIS agents, but does not give a rank system. The following rank table
is adapted from the DTI rank table in All Our Yesterdays, and is intended for use with
both FIS and FIPA characters. PC agents must take at least one level of promotion.
There are only two Deputy Directors and one Director in each Service at any time.
FIS/FIPA Rank Table
Promotion Cost
Rank*
(Advantage)
Agent +1
Field Agent +2
Special Agent +3
Special Agent in Charge +4
Assistant Director +5
Deputy Director +6
Director +7

*For non-Federation police forces feel free to substitute your own rank names.

Advanced Training Package; intelligence defence work, protecting


Characters receive 9 Development Points their jurisdictional area from opposing
to spend during Advanced Training (and sometimes even allied) spies.
Counterintelligence: Espionage
Beat' Cop: Representative training of (Counterintelligence) 1 (2); Language
all planetary local law enforcement (Romulan) or (Cardassian) 1; Behaviour
officers at a patrol level. Charged with Modification (Resistance) 1 (2);
the protection and keeping the peace Criminal Profiling: These are the
within a specified area. Providing a academics and psychologists who are
community face to law enforcement attached to an agency to build profiles
and front line duty. based on what is known about a
Beat Cop: Area Knowledge (Specify) 1 (2), criminals behaviour and to try to
Social Sciences (Choose Specialisation) 1 extrapolate future patterns and even
(3), Persuasion (Choose Specialisation) 1 identifiable elements to a criminals
(2), Obligation (Keep the Peace) -1, activities.
Empathy +1 Criminal Profiling: Psychology (Forensic
Counterintelligence: Working directly Psychology) 1 (2); Social Sciences
with Law Enforcement agencies, these (Sociology) 1 (2); Alertness +2. Empathy
specialists are tasked with local level +1

40
Crime Scene Investigation: The Federation, a tactic that, so far, has
scientific arm of law enforcement, worked.
investigating the crime from the FIPA/Federation Marshalls Training;
evidence left behind and the victims. Energy Weapon (Phaser) 1(2), Planetary
These are the people that spend a lot Tactics (Small Unit) 1 (2), Law (Federation
of time combing through crime scenes Law) 1 (2), Code of Honour (Uphold the
Law) -2, +1 Vitality or Dexterity Edge,
and dealing with dead bodies Often
Contact (within Starfleet Security or other
patience and a keen eye prove the Law Enforcement agency) +1.
most valuable skills.
Crime Scene Investigation: Search 1;
Security (Crime Scene Procedures) 1 (2);
Would the real Dixon Hill please
Physical Sciences (Choose Specialisation) step forward
0 (1), Medical Sciences (Forensics) 0 (1),
Curious +1; Innovative +1. Empathy -1 The planet Sigma Iotia II is a
Customs Officer: As customs officer, Federation protectorate, having been
it is often the case that this civilian encountered by captain Kirk in the 23
authority is responsible for controlling 60s it was discovered that a previous
incoming visitors to a planet, and Federation encounter had led to Iotian
patrolling local space in an effort to society emulating Earth mobster
monitor and arrest contraband. culture of the 1930s.
Liaising with Starfleet (or other galactic
force) is also required as many The UFP response was to try and limit
customs officials hold little or no the damage and help guide Iotian
jurisdiction outside of their home society in exchange for a percentage
system. Since the invention of Warp of the take (which was then funnelled
drive and transporters this job has back into planetary projects). Things
become far more technical, as the have gone well, but Iotian society has
number of ways to reach a planets stagnated slightly as a result.
surface undetected have increased.
Customs Officer: Law (Intergalactic Law By the 24th century it has advanced
and Local Law) 0 (1) and (1), Search 1, slightly and now resembles some of
Ships systems (Sensors and Choose the more colourful hard boiled fiction
Specialisation) 1 (2) and (2), Code of of the 40/50s Earth. An odd side
Honour (Uphold the Law) -2, Contact +1, effect of this has lead to the Private
Shrewd +1
Investigator becoming a much sought
Federation Marshalls; Civilian after profession, some of whom have
authorities within the Federation can expanded their operations off-world.
opt to have their senior officers attend
Starfleet Facilities for further training.
there they attend alongside future
frontier Marshalls who serve and
protect often in conjunction with
Starfleet and local planetary defence
forces. These training courses are
also often alongside 3rd year Starfleet
academy cadets who are often
undergoing their first taste of the
martial side of Starfleet. This training
package is open to all Federation law
officers, while it is the basic training for Amusingly the most common name on
the Marshals, and alongside Starfleet Sigma Iotia II now is Dixon Hill.
Academy Training. It was believed that
such cross training would breed
greater teamwork and cooperation, as Investigator: A detective of the 'old-
well as skill uniformity, between the school'. Hands on and street wise.
many agencies in service across the Either an investigator as part of the

41
local law enforcement branch, or a
Private Investigator. Specialising in
finding the clues that the criminals Professional Career Package;
overlooks and doggedly chasing their Characters receive 10 development points
suspect until the evidence is found. to spend during Professional career
'Gumshoes' are still romanticised in
the popular media, although the reality Fugitive Tracker: Working as a
is rarely as depicted. Bounty Hunter or as a dogged law
Investigator Search 1 or Intimidate enforcer tracking wanted criminals and
(Choose) 1 (2), Disguise (Choose) 1 (2) or returning them to the proper
Streetwise (Choose) 1 (2), Law (Choose) authorities.
1 (2), -1 Rival, +1 Contact Fugitive Tracker: Computer Research
Negotiator: Akin to the profilers, these 1(2), Law (Choose 2 Specialisations)1 (2)
specialists are also often skilled and (2), Security (Law Enforcement) 1 (2)
psychologists. They are brought in Intelligence Operative: Working as a
when an opportunity is presented to government agent either attached to
communicate with a criminal directly local law enforcement agencies or
and would be charged with helping to alongside them. Either in a support
diffuse the situation in the hope of capacity as analyst through to more
convincing the perpetrator to end dangerous field work.
things peacefully. Should they fail the Intelligence Operative: Behaviour
only recourse left will be a tactical Modifications (Choose Speciality) 1(2),
option. Disguise (Choose Specialisation) 1(2),
Negotiator: Charm (Seduction) 1 (2); Fast Espionage (Choose specialisation) 1 (2),
Talk 1; Intimidation (choose Speciality) 0 Language (Choose language) 1, Dark
(1), Empathy or Logic +1, Shrewd +1 Secret -2 or Deep Cover -2
SWAT/Tactical: The heaviest, tactical Law Enforcement Officer: Working
arm of a police force in a paramilitary as a Policeman, Security guard or
application. Many planets simply do similar functionary for a local, national
not have the equivalent of this force, or planetary government. Skilled in
instead using is own military for the their local beat area, and responsible
role, or preferring other 'alternate' for crime detection and maintaining
methods (such as mercenaries or order.
Law Enforcement Officer: Law (Criminal
even assassins)
or Specific Jurisdiction 1 (2), Security (Law
Enforcement) 2 (3), Shrewd +)
Psi-Cop: This Law Enforcer is trained
to utilise their Psionic Powers to aid in
crime detection and enforcement.
While many societies do not allow
thoughts as admissible evidence,
some societies choose to, and these
are often the same civilisations that
support Psionic Law Enforcers.
However those Officers from more
enlightened cultures such as the
Federation, often have to undertake to
Other planets with strong Starfleet
support a code of behaviour similar to
presences sometimes opt for the
the Code of Sentience in order to
highly trained Starfleet security to fill
ensure that their Psionic powers are
the role. Usually training in martial
not abused in the course of their job.
skills and heavily armed and armoured.
Psi Cop: Law (Choose Specialisation) 1
SWAT/Tactical Team: Energy Weapon
(2), Receptive Telepathy 1, Security
(Choose Specialisation) 1 (2), Planetary
(Choose 2 Specialisations) 1 (2) and (2).
Tactics (Small Unit) 1 (2), Intimidation
(Choose Specialisation) 1 (2), Reaction +1,
Any 1 point disadvantage.

42
Technology.

The various Police Forces in the


Galaxy offer a mind boggling variation
of equipment and uniform. Within the
Federation such agencies are
equipped very similarly to the Starfleet.
With access to Phasers, Triciorders
and Communicators as standard
issue. Uniformed Police in The UFP
are often similar in style, although their
equipment ranges from cutting edge
equal to that of Starfleet to older
equipment more in line to standard
Starfleet issue of only a few years
before.

Most Federation equipment includes


highly efficient micro-battery supplies,
Chapter Six: and induction recharging which
enables the power supply to recharge
Weapons, Technology even during operation as long as they
and Starships are within a Federation facility,
allowing for almost indefinite
operations. Outside use will drain the
batteries with the indicated duration.

Some Police are more paramilitary in


organisation and are equipped with
heavy armour and weapons, while
others may choose to go unarmed at
all.

Personal Weapons
Phaser.
The standard Phaser as used by
Starfleet is also available to suitably
trained Law enforcement officers.
While the actual model of Phaser in
use varies from that of local models,
through the various incarnations of
Phaser used by Starfleet. Most
weapons will be former Starfleet
surplus from a few years ago. They
are limited slightly and rarely exceed
the capabilities of Starfleet type 1
Phasers.
Likewise non-federation authorities will
use energy weapons appropriate to
the species, for example the Bajoran
constabulary while usually unarmed
can draw upon Bajoran military grade
Phasers if the situation demands.

43
Phaser Type I While most Phasers and Disruptors
Settings: 1-8 have stun settings, it is still possible to
Range: 5/20/50/100 cause injury accidentally at such low
Size: 25cm long settings, either by using incorrect
Mass: 0.6kg device settings or shooting at too close
Energy: 1,000 charges. a range. They are not always
Damage; See Phaser damage chart dependable, for example, Klingons
in the core rule book. have a much greater resistance to
stun effects than others. Ownership of
the Stunner within Federation space is
the same as with the Civilian Issue
Phaser.

Stunner
Settings: 1
Range: 5/15/30/80
Size: 30cm long
Mass: .6kg
Energy: 50 charges
Damage: The stunner has a single
setting, which does 8+3D6 stun
damage using 5 charges of energy.
Phaser (Civilian Issue)
The Civilian issue Phaser is more like
Stunrod
the standard type 1 Phaser in size.
This energised melee weapon is
However it is a low-yield device limited
commonly available to Federation
to Stun Settings only. Ownership of
security forces both Civil and Starfleet,
this Phaser is legal by most Federation
similar devices are in service across
citizens even if it is frowned upon,
most similar forces as a non-lethal
although the owner is expected to
armament for security forces.. A
register the weapon and prove a level
stunrod is a padded club which does
of certified training.
minimal physical damage, but can
inflict Phaser-like stun effects when it
Phaser (Civilian Issue)
makes contact with its target.
Settings: 1-3
Range: 5/10/25/50
Size: 5cm (palm sized)
Mass: .2kg
Energy: 160 charges

Stunner

Stunrod
Size: 50cm long
Mass: 0.5kg
Accuracy: 7
Block: +2
Damage: 1 + stun effects equal to
Phaser settings 1-2.
Charges: 200 charges

44
for forensic detection and analysis,
Klingon Painstick tracking anomalous energy fields and
A prod-like device used to inflict pain particles (including residual weapons
for both ritualistic and submissive signatures) or for detecting contraband.
purposes. These are used by Tricorders also contain integral
Klingons in ritual to prove their ability subspace communicators with ranges
to withstand pain, and also in the proof like those of personal communicator,
of death ritual. But their potential in making them able to relay data of all
keeping non-Klingon prisoners in line types from a central computer or other
is not lost on Klingons. The Painstick distant sources.
has also been adopted (or the The basic unit casing tends to be an
equivalent developed) by a few non- exact copy/replication of the standard
Federation species with a more Starfleet pattern Tricorder.
warlike temperament to crowd control. Range: 2000 meters for long range
scans, 25 meters for short-range
scans. All long-range scans are omni-
directional, but the user must aim the
tricorder at a specific location to
Klingon Painstick perform a short-range scan. Various
Size: 100cm long types of ionic and other interference's
Mass: 1kg can greatly reduce a tricorder's scans.
Accuracy: 8 Size: 8.5 cm x 12 cm x 3 cm
Block: 0 Mass: 0.35 kg
Damage: 4 settings, see notes. Duration: 1,000 hours + induction
Charges: 400 charges recharging
1) Light Stun 2+1d6 1 Minor nerve
damage-no permanent damage Communicators.
2) Heavy Stun 4+1d6 2 Moderate Just as with Starfleet Law officers
nerve damage-no permanent damage make extensive use of advanced
3) Light Thermal 8+1d6 8 Heavy nerve Communications devices, and comms
damage-normal damage would be carried at all times. The
4) Heavy Thermal 10+1d6 15 Severe actual device used will depend on the
nerve damage-normal damage organisation; with some emulating
Starfleet with worn communicator pins
Tricorders attached to their uniform, others may
Tricorders are extremely compact and choose the pocket communicator or a
powerful sensory devices. In addition wrist comms unit.
to containing a wide range of miniature Wrist communcators offer slightly
electromagnetic, audio, chemical and more flexibility than other types, in
subspace sensors, the Tricorder also addition to all the features of a
include extremely detailed databanks Standard commbadge, they can
on a wide range of scientific and incorporate a mini camera and
historical information. The computer in viewscreen, allowing direct face to
the tricorder can rapidly identify known face communication as well as viewing
lifeforms, materials and energy some files through PADD compatibility
sources by comparing its sensory software, and an internal memory that
reading with its databanks. Tricorders can record 100 hours of audio/visual
can also attempt to analyze unknown input. Otherwise they retain the same
lifeforms, materials and energy range limitations as Starfleet
sources, although this could take up to commbadge with an effective range of
an hour, during which the tricorder 40,000-60,000km, and, like
may be used for other tasks. commbadges, most models feature
Tricorders encoded for security and integral universal translators.
police operations are often optimised

45
Size: 20 cm x 30 cm
Mass: 0.85 kg
Duration: 1,000 hours + induction
recharging

Portable Force field


A small device for generating a
localised forcefield covering 540
degrees on the x, y and z axis. This
hemispheric forcefield measures 4
meters in diameter and 3 metres in
height. The generator is made from
micro-milled duranium alloy foam
which protects the miniaturised
Size: varies graviton polarity source generator and
Mass: 0.1 kg power supply.
Duration: 1,000 hours + induction
recharging
UT Library:
253 Languages (Federation)
198 Languages (Bajoran)
155 Languages (Klingon)
756 Languages (Ferengi)

Helmet.
Some Police forces have used the
very high speed pursuit hover bikes.
However some of these vehicles In standby mode this unit will operate
operate at such high speeds that it is for 48 hours. Use of the forcefield will
almost impossible to manage the interfere with transporter functions and
vehicle at optimum capacity based on access can be controlled by tying the
the riders reflexes alone. To help the generator into a comm. Badge signal.
riders control their vehicles technology This is used by police officers as an
has been combined with the riders impromptu holding cell in the field,
crash-helmet, integrating some comms usually only until back-up can arrive.
and sensor capabilities into a Visual
HUD to make sure the rider is able to
react and guided when operating their
vehicle at such high velocity. The
helmet itself offers 1 point of armour
protection against impact. The helmet
is often worn with rider impact armour
offering equivalent protection to the
helmet against impact/crashes.

Size: 4m diameter x 3m height


Mass : 1.6kg
Duration: 200 charges + induction
recharging

Binders

46
Hi-Tech handcuffs, used to bind the conditions of release from custody,
wrists (and/or ankles) of a prisoner. such as a curfew.
The design may not have changed in The tag is either a small device worn
centuries, but these high-tech versions by offenders (usually a locked ankle
are enhanced with an small energy bracelet), or even a micro-electronic
field generator that increases the transmitter injected into the criminals
structural density of the restraint and sub-dermal layer. Feeding data to a
allows the same manacles too be used core monitoring location to ensure the
on all prisoners no matter how strong. individual is keeping to their
The electronic locking is often linked established limits. In function this is
into the arresting (or escort) officers very similar to the Neurocortical
Tricorder for unlocking and unit monitor available to medical labs, but
adjustment. they are locked to the individual and
can only be unlocked by a deputised
authority. Attempts to remove the
device without such authorisation are
likely to set off an alarm and trigger a
response unit to attend and recapture
the individual.

These are uncommon within the


Federation where even prisoners are
afforded a level of trust but other
cultures (such as the Klingons) use Size: negligible
them extensively. Mass : 0.0kg
Duration: 1,000 hours + induction
Size: A 1cm thick, 5cm wide recharging
writband/paired.
Mass : 0.3kg
Duration: 1,000 hours + induction
recharging

Electronic Tagging
The descendant of electronic tags
worn by criminals on many worlds.
The Tag is a form of non-surreptitious
surveillance consisting of an electronic
device attached to a person, allowing
their whereabouts to be monitored and
controlled. This is a form of criminal
sentencing or pre-release detention
monitoring, and it is even used on
defendants awaiting trial. Use of
tagging instead of incarceration
reduces custody population and
verifies that the person will obey

47
Starships and other Vehicles. front line duty. Even then some of
these customs vessels were brought
Most local law enforcement will used into direct conflict with Dominion
localised transportation. In most forces, and the invasion of Betazed
cases planetary transporters will be and Breen Assault of Earth (Sector
the most common form of 001) in 2377 revealed a fatal flaw in
transportation, although a fleet of Air- this policy.
cars, hoppers and Grav-bikes may be
kept and used if needed on most As a result of the valiant loss of these
worlds. Localised interplanetary travel customs vessels on both attacks it has
would utilise standard shuttlecraft, been decided to increase the
often using the same shuttle models capabilities of Customs vessels,
as Starfleet. This is often more than coming just short of assigning a
enough for the personnel smaller Starfleet vessel to each
transportation requirements within Federation planet, instead a variant of
jurisdictional areas for local law the Nova class survey ship has been
enforcement. Any additional developed as an alternative customs
interstellar transportation requirements cutter/local defence vessel and will be
can be arranged in liaison with phased into service replacing the older
Starfleet or other Federation obsolete vessels as soon as they can
authorised vessel directly. be built and assigned alongside the
rebuilding of Starfleet vessels, and a
The Federation Marshall/FIPA service Starfleet liaison officer will be assigned
also supports a small fleet of to these customs ships going forward.
Runabouts, identical to those used by
Starfleet offering a longer ranged
transport, better suited to their mission Starfleet Surpluss
profiles. In ages past they have also
used Shuttles with a Warp-sled or the Federation Customs and Excise share
Peregrine class courier, and some of many duties with Starfleet. But more
these vessels remain in service in their than this, they oftwn share the
fleet pool, maintained as support Starships. Vessels are expensive to
vessels. Customs cutters however build and run, and the nature of
often require a larger vessel, and Customs duties rarely requires state-
slightly broader range of mission of-the-art Starships. So to solve this
profiles to support the patrol and some Starfleet ships are refitted and
enforcement requirements assigned to re-issued into the customs and excise
a local customs agency. Deep space fleet after they have been
customs enforcement is still the decommissioned from Starfleet
jurisdiction of Starfleet, which means service, often they will simply re-
that the local customs vessels are christen with an SS Prefix denoting
often not equipped with the most state- their civilian status.
of-the-art warp drives as Starfleet
vessels, and in many cases Customs 23rd century customs ships
vessels are former Starfleet Miranda Class
surplus. Miranda and Oberth classes Soyuz Class
are both relatively common, with only Oberth Class
minor refits to change their mission
profile. Customs agencies have also 24th century customs ships
heavily utilised both Peregrine and Miranda Class
Danube class vessels during the 24th Oberth Class
century, especially during the Peregrine Class
Dominion war when the larger vessels Danube Class
were being reactivated and returned to Nova Class (scout variant)

48
PATROL AND PURSUIT HOVER Description and Notes;
I will always be puzzled by the human
CRUISER predilection for piloting vehicles at unsafe
velocities. - Data

Humans and motorcycles. The two have


always seems to have gone together like
hand in glove, and likewise Police forces
have used these pursuit vehicles to give
chase. Very similar to the standard civilian
model, these vehicles are fast and often
quite dangerous, as they are often
stripped on computer assisted controls.
The main difference is that many Police
users will often be issued with a Helmet
that is linked into the bikes controls and
enable the vehicle to operate at its full
capacity.

Its also possible that the rider and bike can


be transported into the field as the vehicle
Class and Type: Gravity Drive Bike is small enough to be mobilized from a
Commissioning Date: various standard transporter pad, massively
Body Characteristics extending their range and response times
Size: 1 on the officers established beat.
Resistance: 1
Structural Points: 10
Operations Characteristics
Crew/Passengers/Evac: 1/-/-
[0 Power/round] No life-support
Computers: 1
[1 Power/round]
Transporters: None
[0 Power/round]
Tractor Beams: 0
[0 Power/rating/round]
Movement and Power Characteristics
Speed: 100/200/250 KPH (12 hours)
[1 Power per 100 KPH]
Power: 3
Range: 500 hrs at 100 KPH
Sensor Systems
Long-range Sensors: +1/10,000 m
[1 Power/round]
Lateral Sensors: +1/100 m
[1 Power/round]
Navigational Sensors: +1
[1 Power/round]
Sensors Skill: 3
Weapons Systems
None
Weapons Skill: 0
Defensive Systems
None

49
FEDERATION HOPPER Cab
Length: 15.5m
Beam: 10.5m
Height: 5.65m
Deck count: 1
Crew count: 2 - 6
Passenger capacity: 4

Full transport (basic configuration)


Length: 22.5m
Beam: 10.5m
Height: 5.65m
Deck count: 1
Crew count: 2 - 6
Passenger capacity: 44 troops

Description and Notes;


The Hopper is a generic term for an
Atmospheric shuttle, the type of which has
been in use within the Federation for
centuries. Similar to a standard Starfleet
shuttle their limited flight capabilities has
seen their use drastically reduced by
Starfleet, but the vehicle type is common
in civilian use. Often used as Taxis
Ambulances and Police transports.

Class and Type: Atmospheric Hopper The basic unit features a small cab, but
Commissioning Date: various many larger vehicles are in use, and some
Body Characteristics of the most popular are modular, and can
Size: 2 be used as a smaller cab or as a larger
Resistance: 2 vehicle with mission specific module.
Structural Points: 10
Operations Characteristics
Crew/Passengers/Evac: 2/6/-
[0 Power/round] No life-support
Computers: 1
[1 Power/round]
Transporters: None
[0 Power/round]
Tractor Beams: 0
[0 Power/rating/round]
Movement and Power Characteristics
Speed: 100/200/250 KPH (12 hours)
Design from http://www.treknology.org/hopper.htm
[1 Power per 100 KPH]
Power: 3
Range: 1000 hrs at 100 KPH
Sensor Systems
Long-range Sensors: +1/10,000 m
[1 Power/round]
Lateral Sensors: +1/100 m
[1 Power/round]
Navigational Sensors: +1
[1 Power/round]
Sensors Skill: 3
Weapons Systems
None
Weapons Skill: 0
Defensive Systems
None

50
CUTTER-CLASS CUSTOMS/ DEFENSIVE SYSTEMS
Federation Deflector Shield
PATROL VESSEL Protection: 30 (45)
Power: [30]

DESCRIPTION AND
NOTES:
Fleet Data: Built and
designed as a
Police/Customs starship.
Specifically built for purpose.
This vessel is not aimed at a
multi-mission profile and
would be very
uncomfortable for long
duration missions, but it has
cargo capacity, holding cells
and a small crew capable of
supporting most law
enforcement mission profiles, including
Class and Type: Customs Cutter boarding actions, including atmospheric
Commissioning Date: 2300 flight and planetary landing capabilities. A
HULL CHARACTERISTICS long lifespan has seen popular support of
Size: 3 (75 meters long, 2 decks) the vessel across the Federation and in
Resistance: 3 allied territory and many design features
Structural Points: 60 were developed further by the ASDB and
OPERATIONAL incorporated into the Runabout project.
CHARACTERISTICS
Crew/Passengers: 15/10/50
[4 Power/Round]
Computers: 2 Computer Cores
[2 power/round]
Transporters: 1 Personnel and Emergency
[5 Power/Use]
Tractor Beams: 1 fwd
[2 Power/Rating Used]
PROPULSION AND POWER
CHARACTERISTICS
Warp System: 4.0/6.0/8.0
[2 Power/ Warp factor]
Impulse Systems: .5c/.7.59c
[5/7 power/round]
Power: 100
SENSOR SYSTEMS
Long-range Sensors: +1/12 light-years
[6 Power/ round]
Lateral Sensors: +1/1 light-year
[4 Power/Round]
Navigational Sensors: +0
[5 Power/Round]
Sensor Skill: 3
WEAPON SYSTEMS:
Type VI Phasers
Range: 10/30,000/100,000/300,000
Arc: All (720 Degrees)
Accuracy: 3/4/6/9
Damage: 12
Power: [12]
Weapon Skill: 3

51
NOVA-CLASS REFIT HEAVY Accuracy: 4/5/7/10
Damage: 18
SCOUT Power: [18]
Weapon Skill: 4
DEFENSIVE SYSTEMS
Federation Deflector Shield
Protection: 50/50 (68)
Power: [50]

DESCRIPTION AND NOTES:


Fleet Data: With the end of the
Dominion War, Starfleet found
itself requiring a replacement
for the Rigel-class Heavy
Scout, and as this class was
slowly being decommissioned
the ASDB was commissioned
to develop a replacement.
Research and development
time were drastically reduced
by utilizing an existing
spaceframe and the Nova-
Variant was fielded.
The systems configurations of
the variant are obviously very similar to the
Class and Type: Heavy Scout standard Nova. The most obvious
Commissioning Date: 2380 difference is saucer section, which is a
HULL CHARACTERISTICS smooth arrowhead, rather than the split
Size: 5 (160 meters long, 8 decks) hull containing the Novas large auxiliary
Resistance: 2 deflector. The additional hull space
Structural Points: 100 allowed for advanced astrometric systems
OPERATIONAL to be installed, as well as addition crew
CHARACTERISTICS recreation areas. Tactical systems were
Crew/Passengers: 35/10/150 also upgraded as the refit was expected to
[6 Power/Round] be operating along the Federations deep
Computers: 2 Computer Cores frontier, and away from Starfleet support.
[4 power/round] Like the Nova-class, the variant has
Transporters: 1 Personnel and Emergency both atmospheric and planet-fall capability.
[5 Power/Use] Four landing pads extend from articulate
Tractor Beams: 1 DA, 1 VF legs from the ventral side of the
[2 Power/Rating Used] engineering hull, similar to the Intrepid-
PROPULSION AND POWER class design.
CHARACTERISTICS Customs Cutter variant: The Nova-class
Warp System: 5.0/7.0/9.2 (18 hours) heavy scout has also been contracted by
[2 Power/ Warp factor] various Federation customs services to
Impulse Systems: .7c/.9c meet the needs of the expanding frontier.
[1 power/.10 c] After the Dominion War, and the
Power: 160 destabilized frontiers between the great
SENSOR SYSTEMS powers, the need for a long duration
Long-range Sensors: +1/12 light-years starship was needed to support law
[6 Power/ round] enforcement activities. Utilizing a proven
Lateral Sensors: +1/1 light-year space-frame the Nova-class refit, was
[4 Power/Round] seen as an ideal candidate to meet this
Navigational Sensors: +0 need. The starships research and
[5 Power/Round] scientific labs were replaced with
Sensor Skill: 5 enhanced brig facilities, as well as facilities
WEAPON SYSTEMS: to support civilian operations (disaster
Type IX Phaser Array relief, and the like).
Range: 10/30,000/100,000/300,000
Arc: All (720 Degrees)

52
Appendix;

TOS Mudds Women. ep#06 DS9 Rules of Engagement ep#90


TOS Dagger of the Mind. ep#09 DS9 Hard Time ep#91
TOS The conscience of the King ep#13 DS9 Things Past ep#106
TOS Court Martial ep#20 DS9 - The Darkness and the Light ep#109
TOS I, Mudd ep#37 DS9 Doctor Bashir, I Presume ep#114
TOS Wolf in the Fold ep#43 DS9 A Simple Investigation ep#115
TOS A Piece of the Action ep#46 DS9 Business as Usual ep#116
TOS - Who Gods Destroy ep#69 DS9 Honor among Thieves ep#139
TOS Turnabout Intruder ep#79 DS9 Inquisition ep#142
Star Trek VI; The Undiscovered Country. DS9 - Fields of Fire ep#163
TNG Justice ep#08 Voyager Caretaker ep#01/#02
TNG Coming of Age ep#19 Voyager Ex Posto Facto ep#08
TNG The Measure of a Man ep#35 Voyager Meld ep#33
TNG A Matter of Perspective ep#62 Voyager Investigations ep#35
TNG Sins of the Father ep#65 Voyager The Chute ep#45
TNG The Drumhead ep#95. Voyager Fair Trade ep#55
TNG Violations ep#112 Voyager Worst Case Scenario ep#67
TNG Power Play ep#115 Voyager Revulsion ep#73
TNG The First Duty ep#119 Voyager Random Thoughts ep#78
TNG Aquiel ep#139 Voyager Retrospect ep#85
TNG Frame of Mind ep#147 Voyager Thirty days ep#103
TNG Suspicions ep#148 Voyager Live fast and prosper ep#141
TNG Attached ep#160 Voyager Repentance ep#159
TNG Eye of the Beholder ep#170 Voyager Author, Author. ep#166
DS9 A Man Alone ep#02 Enterprise Detained ep#21
DS9 Dax ep#08 Enterprise Canamar ep#43
DS9 The Passenger ep#09 Enterprise Judgement ep#45
DS9 Necessary Evil ep#28 Enterprise Bounty ep#51
DS9 Tribunal ep#45 Enterprise Bound ep#93

*Most DS9 episodes qualify, as this was the only series to feature a dedicated law
enforcement character as a series regular (rather than Starfleet Security). Specific episodes
to look out for are listed

Many Thanks to; Brian Kreuzinger, Owen E Oulton, Aldaron, Fugazi Girl, JALU3,
Sarge, The Tatterdemalion King, Tricky, as well as the original authors of Last
Unicorn Games Star Trek ICON under Kenneth Hite, Ross A. Isaacs and Christian
Moore
54

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