06:
Working
with
Assemblies
Assemblies
Fusion
360
supports
several
ways
of
designing
assemblies.
This
module
takes
a
look
at
a
few
common
workflows.
Joints
Joints
control
the
position
and
motion
between
components.
Joints
are
similar
to
assembly
constraints
in
traditional
parametric
modelers
in
that
they
both
are
used
to
control
the
position
of
components
in
an
assembly.
Joints
are
different
because
they
indicate
the
allowable
motion
between
components.
Assembly
constraints
remove
degrees
of
freedom
instead
of
allowing
motion.
Fusion
360
has
two
types
of
joint
commands.
Use
the
As-built
Joint
command
when
components
are
already
in
position
and
you
need
to
join
them.
As-built
Joint
is
often
used
with
top-down
design.
Use
the
Joint
command
when
components
are
out
of
position.
Joint
is
typically
used
with
distributed
designs.
Top-down
design
Top-down
design
is
a
design
method
where
you
create
your
components
in
the
same
assembly
design.
Top-down
design
makes
it
easy
to
create
and
manage
relationships
between
parts.
Distributed
design
Distributed
design
or
bottom-up
modeling
is
a
design
method
where
components
are
created
individually
then
added
to
an
assembly.
Using
distributed
design
allows
you
to
reuse
components
and
maintain
the
relationship
back
to
the
original
component.
Use
distributed
design
when
you
use
the
same
part
in
multiple
assembly
designs.
Lesson
1:
Top-down
Design
Learning
Objectives
1. Create
components
in
an
assembly.
2. Modify
components
using
the
driving
sketch.
3. Use
as-built
joints
to
position
the
components.
Datasets
This
lesson
uses
a
new
design
for
the
exercise.
Step-by-step
Guides
Step
1:
Lets
start
with
creating
a
new
design.
We
are
going
to
create
an
assembly
in
this
design.
1. Launch
Fusion
360.
2. Click
File
>
New
Design
to
start
a
new
design.
Step
2:
Start
the
Create
Sketch
command.
1. Select
Model
>
Sketch
>
Create
Sketch.
Step
3:
Select
the
sketch
plane.
1. You
are
prompted
to
select
the
plane
you
want
to
sketch
on.
2. Select
the
bottom
plane
(XZ)
plane.
Step
4:
Create
sketch
curves.
1. Draw
a
rectangle
that
starts
at
the
origin
and
is
50
mm
x
120
mm.
2. Draw
a
vertical
line
that
is
approximately
50
mm
from
the
left
edge
of
the
rectangle.
3. Draw
a
circle
with
a
center
point
near
the
vertical
line
and
a
diameter
approximately
40
mm.
4. Click
Stop
Sketch.
Step
5:
Create
the
first
component.
1. Click
Modify
>
Press
Pull.
2. Select
the
sketch
profile
on
the
right.
3. Enter
20
mm
for
the
Distance.
4. Select
New
Component
for
the
Operation.
NOTE:
Notice
that
a
new
component
is
added
to
the
browser.
Step
6:
Create
a
cylinder
component.
1. Expand
the
Sketches
node
in
the
browser
then
click
the
light
bulb
next
to
Sketch1
to
turn
on
the
visibility.
2. Click
Modify
>
Press
Pull.
3. Select
the
two
sketch
profiles
that
make
a
circle.
4. Set
the
Direction
to
Symmetric.
5. Enter
30
mm
for
the
Distance.
6. Select
New
Component
for
the
Operation.
7. Click
OK.
8. Click
Inspect
>
Component
Color
Cycling
Toggle.
Note:
Another
component
is
added
to
the
browser
and
you
should
see
the
two
components
displayed
as
different
colors.
Step
7:
Create
the
last
component.
1. Click
Modify
>
Press
Pull.
2. Select
the
sketch
profile
on
the
left.
3. Set
the
Direction
to
Two
Side.
4. Enter
5
mm
for
the
first
Distance.
5. Enter
10
mm
for
the
second
Distance.
6. Select
New
Component
for
the
Operation.
Note:
You
now
have
three
components
in
the
browser.
Step
8:
Shell
the
components.
1. Click
Modify
>
Shell.
2. Select
the
top
face
of
the
component
on
the
left.
3. Hold
ctrl
(Windows)
or
command
(Mac)
then
select
the
top
faces
of
the
other
two
components.
4. Enter
2
mm
for
the
Thickness.
Step
9:
Modify
the
sketch
to
update
the
components.
1. Drag
the
edge
of
the
sketch
circle
to
change
the
diameter.
Once
you
release
the
mouse
button
the
components
adjust
to
the
change.
2. Drag
the
center
point
of
the
circle.
Once
you
release
the
mouse
button
the
components
update
again.
Note:
The
components
update
with
sketch
changes
because
all
three
components
were
created
from
the
same
sketch.
This
is
top-
down
design.
Step
10:
Move
components.
1. Drag
the
box
on
the
right
to
move
it.
Notice
a
Position
panel
is
displayed
at
the
end
of
the
toolbar.
2. Click
Position
>
Revert
to
move
the
box
back.
Note:
All
three
objects
are
free
to
move
because
they
are
individual
components.
Step
11:
Fix
the
first
component
in
space.
1. In
the
Browser,
right-click
on
Component1
then
click
Ground.
2. In
the
canvas,
click
and
drag
the
box
on
the
right
(Component1).
Now
it
cannot
move
because
it
is
grounded.
Step
12:
Use
joints
to
control
the
position
the
other
box.
1. Click
Assemble
>
As-built
Joint.
2. Set
the
Type
to
Rigid.
3. Select
the
two
boxes.
4. Click
OK.
5. Click
and
drag
the
box
on
the
left.
It
cannot
move
because
it
is
rigidly
joined
to
the
other
box.
Step
13:
Use
joints
to
control
the
position
of
the
cylinder.
1. Click
Assemble
>
As-build
Joint.
2. Set
the
type
to
Revolute.
3. Select
the
cylinder
and
the
box
on
the
right.
4. Select
the
top
edge
of
the
cylinder
for
the
Position.
5. Click
OK.
6. Click
and
drag
the
cylinder.
Notice
the
symbol
rotates
indicating
that
the
cylinder
can
move.
Lesson
2:
Create
Joints
Learning
Objectives
1. Create
basic
animations
2. Introduction
to
the
animation
timeline
Datasets
In
the
Samples
section
of
your
Data
Panel,
browse
to:
Basic
Training
>
06
-
Assemblies
>
06_tripod
Open
the
design
and
follow
the
step-by-step
guide
below
to
get
started
with
the
lesson.
Step-by-step
Guides
Step
1:
Move
components
to
test
degrees
of
freedom.
1. Drag
some
of
the
components
to
see
that
they
are
free
to
move.
A
Position
panel
is
displayed
in
the
in
toolbar
after
you
drag
components.
You
can
use
Snapshot
to
keep
the
position
or
Revert
to
put
the
components
back.
2. Click
Position
>
Revert
to
return
the
components
to
their
original
position.
Note:
This
design
was
created
in
another
CAD
system
and
uploaded
to
Fusion.
All
the
geometry
is
imported
in
position
but
there
are
no
joints
to
keep
them
in
position.
Step
2:
Move
components
to
see
components
behind
them.
1. Drag
the
red
stand
and
grey
camera
mount
to
the
side.
2. Click
Position
>
Snapshot
to
maintain
this
position.
Step
3:
Lock
the
stand
bracket
in
position.
1. In
the
Browser,
expand
stand.
2. Right-click
on
Component25
then
select
Ground.
Note:
Grounding
a
component
locks
it
in
the
current
position.
Typically
you
will
ground
at
least
one
component
in
an
assembly.
Step
4:
Add
a
joint
to
the
cylindrical
legs.
1. Click
Assemble
>
As-built
Joint.
Make
sure
it
is
the
As-built
Joint
command
and
not
the
Joint
command.
2. Change
the
Type
to
Slider.
3. Select
the
two
cylinders
that
make
up
one
of
the
legs.
4. For
the
Position,
select
the
lower
circular
edge
of
the
white
cylinder.
You
will
see
a
preview
of
the
motion
set
up
by
the
joint.
Note:
The
legs
are
three
instances
of
the
same
subassembly.
Applying
a
joint
to
one
instance
adds
that
joint
to
all
three
instances.
Step
5:
Add
a
joint
to
the
bottom
end
cap.
1. Click
Assemble
>
As-built
Joint.
2. Change
the
Type
to
Rigid.
3. Select
one
of
the
bottom
end
caps
and
the
grey
leg
attached
to
it.
Note:
The
end
cap
is
also
part
of
the
leg
subassembly
so
applying
a
joint
to
one
end
cap
adds
the
same
rigid
joint
to
all
three
end
caps.
Step
6:
Add
a
joint
to
the
top
end
cap.
1. Click
Assemble
>
As-built
Joint.
2. Select
one
of
the
top
end
caps
and
the
white
cylinder
attached
to
it.
Step
7:
Add
a
joint
to
the
leg
connector.
1. Click
Assemble
>
As-built
Joint.
2. Select
one
of
the
top
end
caps
and
the
connector
attached
to
it.
The
connector
is
the
tombstone
shaped
component
that
connects
the
legs
to
the
stand
bracket.
Step
8:
Add
joints
to
connect
the
legs
to
the
bracket.
1. Click
Assemble
>
As-built
Joint.
2. Change
the
Type
to
Revolute.
3. Select
the
connector
you
used
in
the
previous
joint
and
the
bracket
attached
to
it.
4. For
the
Position,
select
the
edge
of
the
hole
in
the
bracket.
Note:
This
is
a
joint
between
one
of
the
leg
subassemblies
and
a
component
in
the
main
assembly
so
it
is
only
applied
to
the
selected
subassembly.
Next
well
repeat
this
process
to
join
the
other
two
legs.
Step
9:
Join
the
other
two
legs.
1. Use
the
As-built
Joint
command
to
join
the
other
two
legs
to
the
bracket.
2. Drag
the
legs
to
see
how
the
cylinders
can
move
inside
each
other
and
how
the
legs
rotate
around
the
bracket.
3. Click
Position
>
Revert
to
return
the
legs
to
their
original
position.
Step
10:
Use
the
Joint
command
to
join
the
red
stand
to
the
bracket.
1. Click
Assemble
>
Joint.
Make
sure
you
use
the
Joint
command
and
not
the
As-built
Joint
we
have
been
using.
2. Change
the
Type
to
Rigid.
3. Move
the
cursor
over
the
bottom
face
of
the
red
stand.
Click
when
the
joint
glyph
is
displayed
in
the
center
of
the
hole
in
the
stand.
4. Move
the
cursor
over
the
top
face
of
the
bracket.
Hold
command
(Mac)
or
ctrl
(Windows)
to
lock
on
that
face
then
click
on
the
hole
in
the
center.
Step
11:
Use
the
Joint
command
to
join
the
stand
and
the
camera
mount.
1. Click
Assemble
>
Joint.
2. Change
the
Type
to
Ball.
3. Select
the
ball
on
the
bottom
of
the
camera
mount.
4. Select
the
ball
cavity
on
the
inside
of
the
red
stand.
Step
12:
Test
the
motion
of
the
camera
mount.
1. Drag
the
mount
to
see
the
available
motion.
2. Click
Position
>
Revert
to
return
the
mount
to
the
original
position.
Note:
Fusion
does
not
detect
material
interference
unless
you
are
set
up
contact
sets.