0% found this document useful (0 votes)
137 views8 pages

Deepmen Guardian Deepmen Kaxes: - Deepmen - Deepmen - Deepmen - Deepmen

1) The document describes several Deepmen units including the Deepmen Guardian, Deepmen Kaxes, Torvosh the Bannerman, Sevridan Gutter, and Gutter Friar. 2) The units have various melee attacks and special abilities related to applying and expending a "Resonate" effect on enemies. 3) Key abilities include applying Resonate to enemies through attacks, spending Resonate to gain bonuses or remove penalties from other units, and abilities that target all enemies with Resonate.

Uploaded by

witekmt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
137 views8 pages

Deepmen Guardian Deepmen Kaxes: - Deepmen - Deepmen - Deepmen - Deepmen

1) The document describes several Deepmen units including the Deepmen Guardian, Deepmen Kaxes, Torvosh the Bannerman, Sevridan Gutter, and Gutter Friar. 2) The units have various melee attacks and special abilities related to applying and expending a "Resonate" effect on enemies. 3) Key abilities include applying Resonate to enemies through attacks, spending Resonate to gain bonuses or remove penalties from other units, and abilities that target all enemies with Resonate.

Uploaded by

witekmt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Deepmen Guardian Deepmen Guardian Rank 1 Deepmen Kaxes Deepmen Kaxes Rank 1

Deepmen Deepmen Base 30 Deepmen Deepmen Base 40


Infantry Size 2 Leader Size 3
DZ A DZ A
DEEP STRIKE SWORD SLICE

10 Melee 18 00 10 Melee 28
Models targeted by this attack gain Resonate.
00

9 SPECIAL ABILITIES
9 Sundering(1): Replace (1)4 on the defenders chart
with 1.
8 Aegis of the Deep: When an enemy engages this
model, or begins its activation engaged with this 8 RESONATING DESTRUCTION
model, this model may make a Will Check(1).
7 On a success, that enemy gains Resonate. 7 Will 18 1
*Resonate: A model may spend an Interact This attack targets all enemies with Resonate in
6 Action to remove Resonate from itself or a
friendly model it is in contact with. Some
6 range. On 1 or more successes expend Resonate
from the target and deal them 1 damage.
friendly effects might expend Resonate to gain
5 bonuses. Remove Resonate when it is expended. 5
Bolster: This model may make an Assist Action on SPECIAL ABILITIES
4 a model up to 2 away. 4 Aegis of the Deep
The Voice Protects: When this model is attacked, it The Voice Protects
3 may expend Resonate from an enemy it is engaged 3 COMMAND ABILITIES
with. If it does, it gains Defensive Expertise(1) for Inspire: If this model kills an enemy with
2 this attack. 2 Resonate, it may move up to 3 and perform
5 6 1 1 *Defensive Expertise(1): When this model
is the defender of an attack, before results are
5 6 1 3 1 of its melee attacks.
1 generated, it may force the attacker to re-roll up 1 Training: At the end of this models activation, if it
is not engaged, it may move up to 3 toward a model
to (1) dice. with Resonate within 3.

Torvosh the Bannerman Torvosh the Bannerman Rank 2


Deepmen Deepmen Base 30
Leader Character Size 2
DZ A
PIERCING BLOW
10 Melee 28 00
Sundering(1): Replace (1)4 on the defenders chart
with 1.
9
THE VOICE COMMANDS
8 Special - -
7 All enemies within 6 gain Resonate.

6 SPECIAL ABILITIES
Aegis of the Deep
5 The Voice Protects
Survivor: When this model is att acked and a 1
4 result is generated, make a Will Check(1). On
a success, apply that result to another friendly
model within 2 instead.
3 COMMAND ABILITIES
Inspire: When att acking a Resonated enemy, this
2 model may expend Resonate from that enemy to
5 7 2 2 gain [+1]8.
Training: When this model is att acked by a
1 Resonated enemy, aft er results are generated,
make a Will Check (1). On a success, expend
Resonate from that enemy to remove 1 1.
Sevridan Gutter Sevridan Gutter Rank 2 Gutter Friar Gutter Friar Rank 1
Sevridan Sevridan Base 30 Sevridan Sevridan Base 40
Infantry Size 2 Leader Size 2
DZ B DZ B
FLUID STRIKE TRIDENT STRIKE
10 Melee 28 00
Resonating Echo: If this attack generates a hit, the
10 Melee 18 2
Resonating Echo: If this attack generates a hit, the
target, and all enemies within 2 of the target, gain target, and all enemies within 2 of the target, gain
9 Resonate. 9 Resonate.

8 GELATINOUS SHIFT 8 GELATINOUS SHIFT

Will 18 00 Will 18 00
7 This attack targets all Resonated enemies in range.
7 This attack targets all Resonated enemies in range.
On a success, expend Resonate from that enemy and On a success, expend Resonate from that enemy and
6 deal them 1 damage. After resolving attacks, place
this model anywhere within 3, and then place all
6 deal them 1 damage. After resolving attacks, place
this model anywhere within 3, and then place all
targeted enemies in contact. targeted enemies in contact.
5 5
4 SPECIAL ABILITIES
Guidance of the Voice: When att acking a
4 SPECIAL ABILITIES
Paralytic Presence
Resonated enemy, this model may expend Slow
3 Resonate to gain Offensive Expertise(1). 3 Iron Will. When targeted by a Will Attack, this
*Offensive Expertise(1): When this model model has [+2] .
2 attacks, before results are generated, it may 2 COMMAND ABILITIES
6 6 2 1 re-roll up to (1) dice.
6 6 2 2 Inspire: If this model kills a Resonated enemy,
1 enemy within 2 of the target must make a Will
1 Paralytic Presence: Enemies cannot disengage
from this model during free movement. 1 Check(1). On a failure, they suffer 1 damage.
Slow: Th is model cannot Sprint. Training: All friendly models gain Iron Will.

Ooroth of Sysor Deep Ooroth of Sysor Deep Rank 2


Sevridan Sevridan Base 30
Leader Character Size 2
DZ B
TIDAL CRASH

10 Melee
Resonating Echo
28 00
Critical Blow(1): Replace (1)1 on the defenders
9 chart with 7.

8 STINGING FIELD
Toggle - -
7 Aura 6, Resonated enemies in the area suffer [-1]8
on all attacks, to a minimum of [1].
6
SPECIAL ABILITIES
5 Paralytic Presence
Slow
Dominion of the Voice: When a Resonated
4 enemy att acks this model, this model may expend
Resonate on that enemy. Th at enemy must make a
Will Check(1). On a failure, you choose the targets
3 for its att ack(s). They may target friendly models.
Dominating Presence: While within 2 of this
model, enemy models suffer [-1] .
2
6 6 2 2 COMMAND ABILITIES
Inspire: Once during its act ivation, this model
1 may expend Resonate from an enemy within 3 to
force that enemy up to 3 toward this model.
Training: All models gain Dominating Presence.
Carcharian Frenzy Carcharian Frenzy Rank 2 Frenzy Charger Frenzy Charger Rank 1
Carcharian Carcharian Base 40 Carcharian Carcharian Base 40
Infantry Size 3 Leader Size 3
DZ B DZ B
FEEDING FRENZY BLOODTIDE

10 Melee 28 00
If this attack hits a Resonated enemy, this model may
10 Melee 28 2
If this attack hits a Resonated enemy, this model may
9 expend Resonate on that enemy to remove 1 damage.
9 expend Resonate on that enemy to remove 1 damage.

8 SPECIAL ABILITIES 8 SPECIAL ABILITIES


Abyssal Retribution: If this model is damaged, Abyssal Retribution: If this model is damaged,
7 but not killed, all enemies within 2 gain 7 but not killed, all enemies within 2 gain
Resonate. Resonate.
6 *Resonate: A model may spend an Interact
Action to remove Resonate from itself or a
6 Berserker Rage: For each damage on this model,
its melee att acks gain [+1]8, to a max of [+3]8.
friendly model it is in contact with. Some
5 friendly effects might expend Resonate to gain 5
bonuses. Remove Resonate when it is expended. COMMAND ABILITIES
4 Pain Fueled: While this model has 1 or more
4 Inspire: If this model has 1 or more damage on it,
its melee att acks gain Offensive Expertise(1).
3 damage on it, it gains [+1] , and its melee att acks
gain Unstoppable(1) and [+1]8. 3 Offensive Expertise(1): When this model
performs an att ack, before results are
*Unstoppable(1): Replace (1) Non-1 Non-7 generated, it may re-roll up to (1) dice.
2 on the defenders chart with 1 . 2
6 5 1 2 7 5 1 3 Training: If this model is damaged, but not killed,
1 1 by an enemy att ack, it may may expend Resonate
on an act ive enemy it is engaged with. If you do,
that enemy suffers a[1]8melee att ack.

Gar, the Gladiator Gar, the Gladiator Rank 2


Carcharian Carcharian Base 40
Leader Character Size 3
DZ B
TRIBUTE TO THE VOICE
10 Melee 38 2
If this attack kills a Resonated Leader or Character,
9 the enemy loses 1 additional morale.

8 SPECIAL ABILITIES
7 Arena Champion: If engaged with 2 or more
enemies, or an enemy Character, this model gains
Offensive Expertise(2).
6 *Offensive Expertise(2): When this model
attacks, before results are generated, it may
5 re-roll up to (2) dice.
Abyssal Retribution: If this model is damaged,
4 but not killed, all enemies within 2 gain
Resonate.
3 COMMAND ABILITIES
Inspire: At the beginning of this models
2 activation,may expend Resonate from an enemy
7 6 2 2 within 10. If it does, it gains [+2] this activation.
1 Training: Th is model may expend resonate when
targeting enemy Leaders or Specialists with to gain
Offensive Expertise(+1).
Deep Caller Deep Caller Rank 1 Calith Reaver Calith Reaver Rank 1
Base 30 Base 50
Specialist Size 2 Specialist Size 4
DZ A DZ B
THE VOICE DEMANDS SHELL CRACKER
10 Will 18 6 10 Melee 28 00
Each success generates 1 damage. When targeting If targeting a Resonated enemy, this model may
9 Resonated enemies, this model may expend Resonate 9 expend Resonate from that enemy to gain [+2]8.
Sundering(2): Replace (2)4 on the defenders chart
from that enemy to gain re-roll[+1]. with 1.
8 8
SPECIAL ABILITIES HITCHING A RIDE
7 Calling of the Voice: At the beginning of this 7 Special - -
models act ivation, it may make a Will Check(3).
6 For each success, 1 enemy within 6 gains
Resonate.
6 When this model performs its maneuver, any
friendly models size 3 or smaller in contact at the
*Resonate: A model may spend an Interact start of that movement may be placed in contact at
5 Action to remove Resonate from itself or a 5 the end of that movement.
friendly model it is in contact with. Some
4 friendly effects might expend Resonate to gain 4 SPECIAL ABILITIES
bonuses. Remove Resonate when it is expended.
Nimble: During free movement, this model ignores
3 Icy Depths: Aura 6, Resonated enemies treat the 3 the Rough keyword of terrain elements.
area as Rough(1). Land Rage: At the beginning of this models
2 2 activation,may expend Resonate from an enemy
5 6 1 3 6 5 2 2 within 8. If it does, it gains [+2] this activation.
1 1

Orsund Cavalier Orsund Cavalier Rank 2


Base 80
Specialist Size 5
DZ B
RIP AND TEAR
10 Melee 48 00
Sundering(2): Replace (2)4 on the defenders chart
9 with 1.

8 TENTACLE GRAB
Melee 28 8
7 For each attack die assigned to an enemy you may
force that enemy up to 4 toward this model.
6 Follow-Through(2): Replace (2)2 on the defenders
chart with 1.
5
SPECIAL ABILITIES
4 Fury of the Voice: When targeting Resonated
enemies, this model may expend Resonate to gain
3 Offensive Expertise(2)
*Offensive Expertise(2): When this model
attacks, before results are generated, it may
2 re-roll up to (2) dice.
6 6 2 3
1
Ilva, the Syren of Ilva Rank 2 Ephramaki, the Ephramaki Rank 2
Kaldeth Strait Base 40 Deepcaller Lord Base 40
Specialist Character Size 2 Specialist Character Size 2
DZ A DZ A
SYREN WAIL HYDRO BLAST

10 Will 28 6 10 Magic *8 8
For each success the target suffers 1 damage. Target an enemy within range. Make a [1]8 magic
9 Bounce(3): When the dice for this att ack are 9 att ack against that enemy and each enemy between
it and this model.
assigned, this model may assign 1 additional die to
8 up to (3) additional enemies within 3 of a target,
ignoring LoS.
8
CRUSHING WAVES
7 SYREN CALL 7 Special - -
Make a Will Check(3). On a success all Resonated
6 Special - - 6 enemies within (x) suffer 1 damage, where (x) is
Target 1 enemy within 9. They must make a Will equal to the number of successes on this Will Check.
5 Check (3). For each failure, you may force them up to
3 toward this model. You may expend Resonate to
5
have the target suffer [-2] for this check.
4 4 SPECIAL ABILITIES
Calling of the Voice: At the beginning of this
3 SPECIAL ABILITIES 3 models activation, it may make a Will Check(3).
For each success 1 enemy within 6 gains Resonate.
Slow: This model cannot Sprint.
2 Syren of the Deep: While this model is within a 2 Wall of Water: Aura 4 , Resonated enemies treat
6 7 2 2 Leaders Sphere of Influence, all friendly models 5 7 2 2 the area as Rough(2).
1 within 6 of this model also count as being in that
Leaders Sphere of Influence.
1

The Oracle of Ulloth The Oracle of Ulloth Rank 2


Base 30
Specialist Character Size 2
DZ A
DEMANDS OF THE VOICE

10 Special - -
All enemies within 2 must make a Will Check(1).
9 On a failure, they suffer 1 damage.

SAW-TOOTHED BLADE
8
Melee 28 00
7 When using this attack, enemy models are treated as
having [1] . When targeting Resonated enemies,
6 this model may expend Resonate to gain Offensive
Expertise(1)
*Offensive Expertise(1): When this model
5 attacks, before results are generated, it may
re-roll up to (1) dice.
4
SPECIAL ABILITIES
3 Fear of the Deep: Aura 6, Enemies in the area
suffer [-1] .
2
6 7 2 2 The Horrors Unknown: Aura 6, Each time an
enemy in the area fails a Will Check you may have
1 1 enemy in the area gain Resonate.
Pit Fighter Pit Fighter Rank 2 Pit Boss Pit Boss Rank 1
Carcharian Carcharian Base 40 Carcharian Carcharian Base 40
Infantry Size 3 Leader Size 3
DZ B DZ B
PIT TACTICS DUELISTS BLADES

10 Melee 28 00
If this attack kills a Resonated enemy, this model
10 Melee 28
Precision(1): When this model performs an attack,
00
may remove 1 damage. after re-rolls are made, it may adjust the results of up
9 Critical Blow(1): Replace (1)1 on the defenders
9 to (1) dice up or down by 1.
chart with 7.
8 8 SPECIAL ABILITIES
Abyssal Retribution
7 SPECIAL ABILITIES
Abyssal Retribution: If this model is damaged,
7 [React ion] Counteratt ack 3(1)
but not killed, all enemies within 2 gain Guidance of the Voice: Th is model gains
6 Resonate. 6 Offensive Expertise(1) when att acking enemies
with Resonate.
5 Blood Frenzy: If this model generates an 7result
and kills an enemy, it may immediately move up to
5 *Offensive Expertise(1): When this model
att acks, before results are generated, it may
2 and perform 1 of its melee att acks. If triggered re-roll up to (1) dice.
4 during a Combined Att ack, only 1 model may
trigger Blood Frenzy.
4 COMMAND ABILITIES
Inspire: When att acking a Resonated enemy, this
3 [React ion] Counteratt ack 3(1): Once per att ack,
3 model may expend Resonate from that enemy to
gain Precision(+1) for this att ack.
when a 3 is generated against this model, and this
2 model is not killed, this model may perform 1 of 2 Training: When attacking enemies with a larger size,
6 5 1 2 its melee att acks on an act ive enemy, replacing the 6 6 1 3 this models melee attacks gain Critical Blow (+1).
1 att acks rate with (1).
1 *Critical Blow(1): Replace (1)1 on the
defenders chart with 7.

Deepman Nephrodus Deepmen Nephrodus Rank 2 Mussellar Sergeant Mussellar Sergeant Rank 1
Deepmen Deepmen Base 40 Deepmen Deepmen Base 40
Infantry Size 3 Leader Size 3
DZ A DZ A
CRUSHING CLAW CORAL HALBERD

10 Melee 28 0 10 Melee 28 2
Unstoppable(1): Replace (1) Non-1 Non-7 on Unstoppable(1): Replace (1) Non-1 Non-7 on
9 the defenders chart with 1
9 the defenders chart with 1 .

8 SPECIAL ABILITIES 8 SPECIAL ABILITIES


Aegis of the Deep: When an enemy engages this Aegis of the Deep
7 model, or begins its activation engaged with this
model, this model may make a Will Check(1). On 1
7 Resonance Shell: When this model is attacked, for
each 4result generated, 1 attacking enemy with
or more successes, the enemy gains Resonate.
6 *Resonate: A model may spend an Interact 6 Resonate must make a Will Check(1). On a failure
it suffers 1 Hit.
Action to remove Resonate from itself or a
5 friendly model it is in contact with. Some 5 COMMAND ABILITIES
friendly effects might expend Resonate to gain Inspire: When performing a melee att ack, and
4 bonuses. Remove Resonate when it is expended. 4 targeting an enemy with Resonate, this model
may expend Resonate from that enemy to gain
Resonance Shell: When this model is attacked, for Unstoppable(+1) for this att ack.
3 each 4result generated, 1 attacking enemy with 3 *Unstoppable(1): Replace (1) Non-1 Non-7
Resonate must make a Will Check(1). On a failure on the defenders chart with 1 .
2 it suffers 1 Hit. 2
5 6 2 1 5 6 1 3 Training: Resonated enemies lose Sundering(x)
when targeting this model with melee att acks.
1 1
Shell Cracker Shell Cracker Rank 1 Neritic Horror Neritic Horror Rank 1
Base 40 Base 80
Specialist Size 3 Specialist Size 4
DZ B DZ B
CORAL GREATSWORD DEVOURING MAW

10 Melee 28
When targeting Resonated enemies, you may
2 10 Melee 28 00
If this attack kills an enemy with Resonate, this
expend Resonate from them. If you do, they suffer
9 [-1] , to a minimum of [1], for this attack. 9 model may remove 1 damage.

Critical Blow(2): Replace (2)1 on the defenders ABYSSAL SCREECH


8 chart with 7. 8
Will 18 2
7 SHELL SHOCK 7 Perform this attack against all enemies in range. On
one or more successes, the target suffers 1 Hit.
Toggle - -
6 When this model is attacked, for each 4 result 6
generated, 1 attacking model must make a Will SPECIAL ABILITIES
5 Check(1). On a failure they suffer 1 damage.
Resonated enemies suffer [-2] to this check.
5 Abomination: Aura 6, Enemies in the area suffer
-2 to Leadership Values, to a minimum of [0].
4 4 Abyssal Horror: Aura 6, Enemies in the area
SPECIAL ABILITIES suffer [-1] , to a minimum of [1]. Resonated
3 Entrench: Th is model may forfeit its maneuver
to gain [+1] until the beginning of its next
3 enemies suffer [-2] instead.
act ivation.
2 2
6 5 1 3 Slow: Th is model cannot Sprint. 6 4 1 3
1 1

Immanid Kraken Immanid Kraken Rank 2


Base 80
Specialist Size 5
DZ C
RAMPAGE

10 Melee 48 2
For each damage on this model, this attack gains
Unstoppable(+1), to a max of (+3).
9 *Unstoppable(1): Replace (1) Non-1 Non-7
on the defenders chart with 1 .
8
7 SPECIAL ABILITIES
Berserker Rage: For each damage on this model,
6 its melee att acks gain [+1]8, to a max of [+3]8.

Incite: If this model act ivates within a friendly


5 Leaders Sphere of Influence, it may suffer 1
damage.
4
Uncontrollable: If this model act ivates outside a
3 friendly Leaders Sphere of Influence, it must make
a Will Check(1). On a failure, this model does not
act ivate as normal, but instead moves directly
2 toward the nearest model (friendly or enemy)
7 4 1 6 and performs 1 of its att acks, selected by your
1 opponent, targeting that model.
Voth Voth Rank 1 Sylla, Sea-Wytch Sylla Rank 1
Barbarian of the Deep Base 40 of Mallegar Depths Base 40
Specialist Character Size 2 Specialist Character Size 3
DZ C DZ B
KRAKEN-TOOTH CLUB HYDRO-BOLT

10 Melee 28 0 10 Magic 18
When targeting a Resonated enemy. You may
8
For each damage on this model, this attack gains
expend Resonate from that enemy to re-roll all dice.
9 Unstoppable(+1).
*Unstoppable(1): Replace (1) Non-1 Non-7 9
on the defenders chart with 1 . HYDRO-BARRIER
8 8 Toggle - -
7 SPECIAL ABILITIES
Berserker Rage: For each damage on this model,
7 Aura 3, Enemies attempting to enter the area must
make a Will Check(1). On a failure they cannot enter
the area this turn. Resonated enemies suffer [-2]
6 its melee att acks gain [+1]8, to a max of [+3]8.
6 to this check.
Indomitable Will: Th is model may never be
5 targeted by Will Att acks. 5 ABYSSAL SUMMONS
Special - -
4 Rage of the Depths: If this model kills a 4 Make a Will Check(1). On a success select 1 friendly
Resonated enemy, aft er that att ack is resolved, it model within 8 and place it anywhere within 3 of
3 may make a Will Check(1). On a success it may
immediately move up to 2 and perform 1 of its
3 Sylla.
melee att acks.
2 2 SPECIAL ABILITIES
6 5 1 3 6 6 1 3 Nimble: During free movement, this model
1 1 ignores the Rough keyword of terrain elements.

You might also like