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Dragonmarks, Dragonshards, and Dynasties of Power: An introduction to the role of Dragonmarks, enchanted dragonshards, and powerful dynasties within the world of Eberron. Becoming a Dragonmarked Character: Details on how players can incorporate dragonmarks into their characters, including in-game benefits and narrative impacts. The Dragonmarked Houses of Khorvaire: Description and traits of influential houses such as Cannith, Tharashk, and Jorasco, illustrating their dragonmarked powers and roles. Developing Dragonshards: Explores the origin, use, and importance of dragonshards in Eberron, detailing how they can be integrated into campaigns. of Siberys, magic infuses the world of EstxeoN. This
all-encompassing magic is most sirongly evidenced in
Wo distinct ways: dragonshards and dragonmarks.
Dragonshards are translucent crystals and rocks shot
‘rough with glowing veins of pulsating arcane energy.
Whether incorporated into a magical device, used to
harness powerful elementals, or utelized to enhance the
power of a dragonmark, these rare magical stones are
highly sought after for their potent energy and seemingly
limitiess applications.
Dragonmarks are unique, arcone siils that manifest on
Abe skin of certain members of particular dynastic families,
nting their bearers spell-tke abilities. It is the power and
luence derived from these strange hereditary markings
fat enable each of the dragonmarked houses 10 dominate
heir respective areas of trade
F3: the deepest pits of Khyber to the encircling Ring
HE DRAGONMARKED HOUSES OF KHORVAIRE
Br centuries, the great dragonmarked houses have held
favering control over industry and commerce throughout
Continent of Khorvaire and beyond. With enclaves and
mporiums scattered throughout the continent, the extended
dns its dominance over trade regardless of political or eco-
ic turmoil~even as the continent plunged into the Last
War, the dragonmarked houses maintained their control over
their respective trade guilds throughout the devastating con:
flict while remaining mostly neutral
The control and influence of these dynastic houses stems
he hereditary mystic sigls that manifest on certain
individuals within the family~the dragonmarks. These
arcane markings grant their bearers limited but very useful
magical abilities associated with the commerce and trade
guilds the family controls. For example, some members of
House Cannith manifest the Mark of Making, which confers:
magic powers to mend or create material goods, placing
them in a position of control over the Tinkers’ Guild and
Fabricators’ Guild. OF course, most members of the exten-
sive dragonmarked houses do not carry a dragonmark
These unmarked members are generally skilled in crafts or
talents related to the family’s sphere of influence (such as
becoming accomplished metalsmiths or artisans, in the case
(of House Cannith).
Each house utilizes dragonmarked and unmarked Family
members, as well as other unrelated retainers, to effectively
run their various business endeavors. Dragonmarked guild
members make use of their specialized spel-ike abilities, while
‘unmarked members handle the mundane aspects of the trade.
For example, the Windwrights’ Guild (controlled by House
Lyrandar) places family members who bear the Mark of the
Storm to conjure wind and other favorable weather conditions
fromwer unmarked guild members fill out the
rest of each vessel's ordinary crew compliment.
THE APPEARANCE OF DRAGONMARKS
Dragonmarks are intricate, colorful patterns that appear on
skin of seemingly
ed Families. On ext
who is not a recognized member of a dragonmarks
will manifest a dragonmark, although this is usually the
result of some past indiscretion rather than a miraculous
happening. Regardless of whether a
andom members of the dragon
house
born scion,'a distant relation, or anMagtimeteGhid, ary
vidual who is related by blood to @ dragonmarked house
may manifest a dragonmark at any point in his life
this mysterious event occurs at a character's
birth or at her bicentennial, it grants only minor spell-like
abilities. In game terms, this is the point at which a charac
has taken the Least Dragonmark feat (see Becoming a
Dragonmarked Character). Over time, the power (and co
plexity of the design) of a character's dragonmark may be
increased by taking the Lesser Dragonmark and Grea
Dragonmark feats, as well as by selecting the dragonmark
heir prestige class
BECOMING A
DRAGONMARKED CHARACTER
est a dra
ing the campaign, providing your character meets the pre:
requisites for taking the Least Dragonmark feat. The first
Your character can mani jAmark at any point dur-
qualification is based on your character's race, which must be
¢ of the stan
human, dwarf
1rd DUNGEONS Bt DRAGONS character races
gnome, half-elf, half-orc, or half
second qualification (which may need your Dungeon Master's
approval) is that your character must be related to an appro
ate dragonmarked house. Because the dynasties of each of
he dragonmarked houses reach far back into the distant past,
i's not surprising that about one person in a hundred has
Once the pre-
Dragonmark feat are mer,
you must choose one of the abilities listed with your house's
least mark and also gain a bonus to a p
to your house’s sphere of influence.
requisites for selecting the L
icular skill related
You have a least dragonmark
Prerequisite: Member of appropriate dragonmarked race
and house
Benefit: You gain a least dragonmark and the use of one
spell-like ablity associated with the least dragonmark of your
house, (An abbreviated list follows.
‘A saving throw against your dragonmark spell-lke ability has
[Link] of 10 + the level of the spell + your Chaisma modifier.
Your caster level for your least dragonmark spel-ike ability is 1
+ your level in the dragonmark heir prestige class (if any/
+ Least Mark of Detection (House Medani): Detect may
day or detect poison 2/day; +2 bonus on Spot checks.
+ Least Mark of Finding (House Tharashk): Idennfy 1/day,
Search checks.
+ Least Mark of Handling (House Vadalis): Calm animal
day, charm animal v/day, or speak with
[Link]/dragor! 77eee
bonus on Handle Animal check:
+ Least Mark of Healing (House
Jorasco): Cure light wounds s/day
of lesser restoration i/day, +2 bonus
on Heal checks.
+ Least Mark of Hospitality (House
Ghallanda): Purify food and drink
prestidig
n servant \/day: +2
tation 2/day, or
Diplomacy checks.
+ Least Mark of Making (House
Cannith): Mate whole 1/day, mend
ing 2/day, or repair light dar
+ Least Mark
Orien): Expe
onus on Craft checks
fF Passage (House
s retreat s/day,
‘mount v/day, or dimension leap
day; +2 bonus on Survival checks.
‘see the Eacanon Campaign Setting)
F Scribing (House
Arcane mark 2/day, com
+ Least Mark
Sivis)
prehend languages
day, or whis
ering wind 1/day; +2 bonus of
Decipher Script checks.
+ Least Mark of Sentinel (House
Deneith): Mage armor s/day, pr
ion from arrows \/day, shield of
faith y/day, or shield other 1/day; +2
bonus on Sense Motive check:
+ Least Mark of Shadow (House
Phiarlan or House Thuranni)
Darkness \/day, disguise self [day
(OF minar image s/day; +2
78 fone 2004
Delt UG
Cee
bonus on Gather Information checks.
+ Least Mark of Storm (House
Lyrandar
fog cloud \/day, or g
Endure elements \/day.
(day; +2 bonus on Balance checks.
+ Least Mark of Warding (House
Kundarak): Alarm 1/day
i s/day, fire!
day, oF mis
Search check
In addition to the dragonmark feat
tree (Least Dragonmark, Lesser
Dra 4 Greater Dragonmarki
other options, such as the Aberrant
Mark feat and the heir of Siberys pres
tige class, offer
marklke powers and abiliti
DRAGONMARK HEIR
The dr
orce in the politics and econom
although their
politcal influence is usually behind the
ics of Khorvaire
scenes and offen quite su
as many as one person i
has a blood conn
3. OF these
le, Perhaps
a hundred
tion to one of the
jonmark. Even more
rare are the individuals who demon:
fe a natural ability to improve and
drag
iark powers in ways
Pert sora)
that go well beyond
houses. These exceptional individuals
sre dradaniark hee
Dragonmark heirs have the ability 10
improve the dragi
J, and to develop addtional
pmarks they have
ablities related to their deagonmarks
ynark heir NPCs fill
ety of role
houses, To
within the dragonmarked
ome extent, they command
from unmarked
but a more pow
essarily equat
members of the hou
erful mark does not n
leadership. The economic
realities of Khorvaire demand leadership
ind for bust
ss, which does not necessarily go
from those with a kee
hhand in hand with a more jul
dragonmark
All of the following are class features
of the dragonmark he
Weapon and Armor Proficiency:
heirs gain n
with any weapon:
Lesser Dragonmark: A dragonmark
heir manifests the lesser dragonmark
Lesser Dragonmark nus
eet the skill
feat without having to
rank prerequisite
House Status: A dragonmark heirrelay
a ed
Mark of Storm, which grants the power to con-
Ce ed
Ce
See ey ed
ful rainstorm, 9 ight breeze or enough wind to
Cente
THE DRAGONMARK HEIR
ses her level in this class as a bonus on
all Charisma-related checks when dealing
with members of her own house
‘Additional Action Points: At 2nd
level and beyond, a dragonmark heir’s
maximum action points per level is
increased by 2
Improved Least Dragonmark:
Beginning at and level, a dragonmark
heir gains improved mastery of her
least dragonmark. She can
second spell-ike ability associated with
the least dragonmark for her house, or
he least dragonmark
spell-like ability she already possesses
one additional time per day.
Improved Lesser Dragonmark
heir gains improved mastery of
lesser dragonmark. She can sele
second spell-like ability asso
REQUIREMENTS
CLASS SKILLS
with the lesser dragonmark for her
house, or she can use the lesser
dragonmark spell-ike ability she
already possesses one additional time
per day
Greater Dragonmark: Ar ath level, a
dragonmark heir manifests the greater
dragonmark of her house. She
receives the Greater Dragonmark feat
as a bonus feat without havin
he skil rank prerequisite
Improved Greater Dragonmark: At
sth level, a dragonmark hein g
improved mastery of her grea
dragonmark. She can use the
dragonmark spel-like ability she
already possesses one additional time
per day,
DRAGONSHARDS
According to the legends and myths
Ce
is)
ae
Wa
af Ain
it
Ltd AT
bh es
PY Ging
Magic the Gathering Warhammer Fantasy
ee reo
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Battletech Ree
Pere On
aDEVELOPING DRAGONMARKS
‘A along, one of the ceniral ideas behind
noon was 10 create a world where magic
as teen incorporated ito society. AY the
same time, we needed magi items 20 remain
expensive, while we ao wanted Yo avoid
baving bts of NPCS sing PC classes,
we dit want alr of highsevel witards in
the word So, where does the magic come
from? One of he frst changes was the
introduction of the magewrigh, an NPC-class
‘wth Emited but economically useful spe
casing sities. What about more powerful
or dramaic magic? Utimarly the idea for
Aragonmarks evelved
Inthe very bering, the len wa that
every humanoid would have same sort of
sino (o-level) maga gift which he or she
cond bul up through 2 speci css. Ts
made the word il oo chaotic ard ufo-
cued so the idea was given a tigher focus
‘here woud be twelve extended fares, each
of which possessed a specific may git. The
powers ofthese dragonmarts have given
each famiy an important place inthe worl
Becouse of ter economic influence the
Aragonmarked houses are powers that exst
beyond the rule of princes or kings thick of
the Spacing Guill from Dune. Wizards ant
sorcerers can dupa the powers of the
‘dragonmaried, but they are rare individu
As a result, magica ranporttion, commun
cation espanage, security, and many ther
fies are dominated by one ofthe dragon-
marked houses.
tn dion to working wel wth the deo of
Imag inthe gone, dragonmarked houses
ep a inigue and mystery, creating
twelve powerful orcs that canbe found
across the word ech of which has its own
agenda not fo mention infighting within
the houses themselves. The houses create a
tos of posible stories for DM to draw on
tr also gives player characters considerable
story opportunites 1 explore. By taking a
Aragormark, 3 character not only ges a spe-
ial power, he ao ges a ie to one of the
‘maior powers ofthe word-something that
the DM can use to rake a campaign in a var
sy of dilleren directions.
These are ony the beginning of whet can
toe done with dragonmarks. Where ithe
Aragonmarks come from? Why is each mark
tied toa partcuar Family and race? Is there
some greater purpose forthe dragon
marked? What aout the legends ofa os
‘frtenth math, oF the strange aberrant
‘harks that have been appearing more fre-
‘queaty of late? There are many stories wait-
‘ng 1 be tld!
that drift out of the mists of time,
EotrRoN is a world divided into three
parts, each tied to a great dragon of
legend. The encircling ring of shards
high above the surface of the world is
associated with the powerful dragon
known as Siberys. The fathomless
depths of the realms below the surface
are linked with the mighty wyrm called
Khyber. The third dragon is connected
with the land that lies between the two—
the surface of the world that also bears.
its name: Eberron.
Each of the three sections of the
world produces mysterious stones and
crystals known as dragonshards, Infused
with arcane energy. these rare and
hard-to-come-by crystals are used in a
number of different ways, from empow-
ering various dragonmarks to creating
potent magic items to controlling pow-
erful elementals. The region in which a
dragonshard originates determines its
appearance as well as the type of magic
for which it has an affinity.
iberys Shards
It's said that the Ring of Siberys, which
Circles high above the world of EBERRON.
1s composed entirely of dragonshards.
When these Siberys shards fall from
orbit, they usually land in regions near
the planet's equator, such as Xen'drik.
(W’s rumored that vast fields of Siberys
shards may be found in Argonnessen,
although no known prospector or
explorer has ever ventured to that dis~
tant realm to gain proof one way or
another.) Veins of golden energy pulse
through the depths of these clear crys
tals, which are sometimes called “sun-
stones" or “starmotes.” Siberys shards
are highly sought-after by dragon-
marked individuals, as the shards have
an affinity with the magic powers inher-
ent in their dragonmarks. By attuning a
shard to a particular dragonmark, i
may be fashioned into a focus item that
will enhance the spel-ke abilties of
that individual. Heirs of Siberys prize
tunattuned Siberys shards, as they can
be used to power the unique magic a
ities possessed by those individuals.
Inquisitive Goggles: A dragonshard is
positioned between the lenses of these
‘cumbersome goggles, making them a
boon to the Tharashk inquisitive. To
access the powers of the goggles, the
‘wearer must possess the lesser, greater,
Or Siberys Mark of Finding. If this condi~
tion is met, the wearer can use the gog-
{les to see the trace auras formed by the |
passage of living creatures. This has the
following effects:
When examining an object, the
‘wearer can make a Search check to
identify the aura of the last living crea-
ture to touch the object. The DC is 15 +
1 per day since the last contact
‘occurred. If the wearer is fami
the being who left the aura he can
match the two together; otherwise he
‘can simply identify the creature's type.
If he succeeds on the Search check by
10 or more, he also discerns the gender
and race of the creature. If he succeeds
by 20 or more, the creature counts as a
“known or familiar creature” for pur-
poses of the /ocare creature spell.
Transmutation effects that alter the
apparent race or type of a creature
(such as polymorph, shapechange, or
alter self) do fool the magic of the gog-
les, but illusion effects (such as ais-
guise self) do not.
Once the wearer has identified an
‘ura, he receives a +5 insight bonus on
Survival checks made to track the crea~
ture that left the aura, as long. as he
continues wearing the goggles.
‘When the wearer uses focare creature,
the goggles allow him fo follow the
recent movements of his target. Even if
the target creature is not in range, if the
target creature has passed through the
spel's area in the last 24 hours the
wearer can detect the path that she took.
The wearer receives a +2 insight
bonus on Sense Motive checks while
wearing the goggles.
Strong divination; CL rath; Craft
Wondrous Item, find rhe path, creator
must have the Mark of Making: Price
16,000 gp.
with,
Eberron Shards
Blood-red swirls of energy course
through rose-tinted crystal of Eberron
shards, which are sometimes referred
to as “bloodstones:” Most often found in
clusters encased within geodes buried in
soll (never in solid rock), Eberron
shards are discovered throughout the
world, making them the most common
type of dragonshard. They are also the .
most versatile of the dragonshards.
Eberron shards have an affinity with
arcane magic, which makes them ideal
‘vessels for crafting magic items and
focuses of all types.
Eternal Wand: During the final years
of the Last War, the artificers and wiz-DEVELOPING
DRAGONSHARDS
‘As early as Kath Baker's nisl concep,
there was the idea for a source of power
‘that would be singularly part of Esemon's
make up. Original, it was more mundane
than magical, nd seemed too much tke oi
from our woe. So, he tam got together
and started discussing how to improve
upon the concept the team being Keith,
James Wyant, Cris Perkins, nd myself.
wasn't long before dragonshards were
bom. At frst, we had only one variety
ragonshards that fel from the Ring of
‘Soerys thar encircles the worl. AS me
went on and our needs developed, we
attached a different type of dragonshard t0
‘each of our “progenitor” dragons. Now, the
Dragon Above, the Dragon Below, and the
Dragon Berween each provide a dragon-
shar variety, and each variety has a di
Ferent look and 2 diferent function i the
magical technologies of the word For
example Khyber dragonshards, found in
the depths of Escsow's Underdark, appear
28 transiacent crystals with writhing veins
of midigh blue swing within them. These
sdragonshards have binding properties and
‘are used to trap demons ad bind elemen-
tas fo ies, thus allowing for the cre-
ation of elemental powered vehicles and
weaponry. In Eamon, dragorshards dort
hap you perform mage, they help you to
rake your magic better.
~Ba Stavieseh
“Te goal of dragonshards was to create 8
unique, magica resource required for most
ofthe major, sociery-atering uses of
magi. The existence of such a resource
helps to explan the relatively hed pres
fence of magic nthe worl, even after cen.
tunes of development. Airships, the
lgheing ral, message stones~dragooshords
are used in all of these things. Tiss whar
prevents House Oren from connect the
lghming rail to every vilage and thorp in
Khorvare: they simply dont have enough
Aragorshards 1 etabish coach paths
Aside from the effet onthe economy of
Khorvare. dragonshards provide a host of
optons for dragormarted cheractrs,
‘Dragonshard focuses can enhance the
‘existing powers ofa mark or they ean
low a character fo use bs mark in new
ways. Tes creates a new form ofreasure,
‘nd t provides the bass for 2 wide range
of sdventures, from lst or haunted mines
to wllairous masterminds scheming to gin
ontro of hidden depots.
Kei Boker
‘82 Jane 2004
ards of House Cannith perfected a new
form of wand built around an Eberron
shard. An efernal wand holds an arcane
spell of 3rd level or lower with a maxi-
mum caster level of 6th. Unlike a tradi-
tional wand that holds 50 charges, an
‘eternal wand allows any character who
can cast arcane spells to use the spell
contained in it twice per day.
The development of the eternal wand
allowed magewrights to take the place of
war wizards during the final days of the
Last War, supplementing their passive
spels with more aggressive magic. While
the artificers of House Cannith have been
searching for ways to streamline the
process of creation, the technique is still in
its infancy. Currently the wands are rarely
seen outside of military units, but 2 few
magewrights who served in the war
brought their eternal wands of magic mis-
sile home. from the front lines
Eternal wand (o-level spell) Faint (any
schooll; CL 1st; Craft Wand, Craft
‘Wondrous item, the spell contained in the
‘eternal wand; Price 460 gp.
Eternal wand (ist-level spel): Faint (any
school); CL rst; Craft Wand, Craft
‘Wondrous item, the spell contained in the
‘eternal wand; Price 820 gp.
Eternal wand (znd-fevel spell: Faint (any
school CL grd Craft Wand, Craft
‘Wondrous item, the spell contained in the
eternal wand: Price 4,420 gp.
Eternal wand (grd-level spell: Faint (any
school; CL sth; Craft Wand, Craft
Wondrous item, the spell contained in the
eternal wand; Price 10,900 gp.
Khyber Shards
Deep underground, within treacherous
volcanic caverns, Khyber shards may be
found growing on the walls-often near
magma pools or sulfur vents. While
Khyber shards can be found in such an
environment anywhere throughout
Escron’s Underdark, they are most
common in areas linked to fiendish or
elemental activity. Veins of energy that
shift from midnight blue to an oily black
throb within these smoky crystals, which
are also known as “nightshards” or
“demonstones.” Khyber shards have 2
strong affinity for the type of magic.
used for binding creatures, making them
ideal for use in binding diagrams, casting
trap the soul and similar spells), and
crafting items empowered by elementals
Elemental Galleon: The elemental
galleon is a vessel that uses a bound air
elemental to propel it at great speed
over the water. In basic shape, an elemen-
tal galleon is similar to a huge galley, but &
massive tower rises from the rear portion
of the vessel, supporting the Huge air ele-
mental bound into the form of a ring. The
vessel actually runs on two finkike struc
tures. The bound elemental propels the
galleon at a speed of 20 miles per hour
across calm seas. An elemental galleon
requires a crew of zo and can carry 150
tons of cargo.
Strong conjuration; CL 1sth: Bind
Elemental. grearer planar binding Price
64,000 gp.
The exciting, new Escrow Campaign
‘Setting should be prominently displayed on
the shelves of your Favorite bookstore or
hobby shop this month. Once you've got it
in your hands and have started to explore
the world of EscrROn, youll want to keep
looking in Oeacow for more material,
insight, and articles. ©
ON BENDED KNEE
The Lacan Campaign Seting bit the shelves
this month, but a few plovers goto special
sneak peak atthe sein at convention in
February. nthe photo above, you can soe @
hunchbacked Kieth Boer, author ofthe
Emesson Campaign Sering tating a hunch
backed vampire during an Exon adventure
he ran for Greg Wainer, Tim Hitchcock,
Shannen Caravelo, Carol Hooper, Dmitry
‘Agnshy, and Cari Sth
"do recall that one ofthe players in one
of my demo sessions was taking,
pictures. They were a good group.”
said Keith
During he session, a member of the party
edd up separated From the group and
tale before the vampire commanding the
‘enemy forces. The players character pre-
tended to be» messenger, and in the photo
the vampire has instructed him to deliver his
message-on his knees, He dian adirable
job of hirking on (or ff his Feet, and man-
_aged 10 bu things out long enough for his
‘companions to arive and rescue him. The
vampire was described a ‘atl hunched figs
ure’ Hence my posture